From a4f77635793ebb1fe0fc3b1b8ded6834762362c6 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Thu, 18 Apr 2013 12:17:58 +0200 Subject: WINTERMUTE: Avoid including BaseGame in PartEmitter. --- engines/wintermute/base/particles/part_emitter.cpp | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) (limited to 'engines/wintermute/base/particles') diff --git a/engines/wintermute/base/particles/part_emitter.cpp b/engines/wintermute/base/particles/part_emitter.cpp index 1a8941747f..d09f2215dd 100644 --- a/engines/wintermute/base/particles/part_emitter.cpp +++ b/engines/wintermute/base/particles/part_emitter.cpp @@ -32,7 +32,8 @@ #include "engines/wintermute/math/matrix4.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/script_stack.h" -#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_engine.h" +#include "engines/wintermute/base/timer.h" #include "engines/wintermute/base/base_region.h" #include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/base/gfx/base_renderer.h" @@ -131,7 +132,7 @@ bool PartEmitter::addSprite(const char *filename) { // check if file exists Common::SeekableReadStream *File = BaseFileManager::getEngineInstance()->openFile(filename); if (!File) { - _gameRef->LOG(0, "Sprite '%s' not found", filename); + BaseEngine::LOG(0, "Sprite '%s' not found", filename); return STATUS_FAILED; } else { BaseFileManager::getEngineInstance()->closeFile(File); @@ -252,7 +253,7 @@ bool PartEmitter::update() { if (!_running) { return STATUS_OK; } else { - return updateInternal(_gameRef->getTimer()->getTime(), _gameRef->getTimer()->getTimeDelta()); + return updateInternal(BaseEngine::getTimer()->getTime(), BaseEngine::getTimer()->getTimeDelta()); } } @@ -321,7 +322,7 @@ bool PartEmitter::updateInternal(uint32 currentTime, uint32 timerDelta) { ////////////////////////////////////////////////////////////////////////// bool PartEmitter::display(BaseRegion *region) { if (_sprites.size() <= 1) { - _gameRef->_renderer->startSpriteBatch(); + BaseEngine::getRenderer()->startSpriteBatch(); } for (uint32 i = 0; i < _particles.size(); i++) { @@ -335,7 +336,7 @@ bool PartEmitter::display(BaseRegion *region) { } if (_sprites.size() <= 1) { - _gameRef->_renderer->endSpriteBatch(); + BaseEngine::getRenderer()->endSpriteBatch(); } return STATUS_OK; @@ -353,7 +354,7 @@ bool PartEmitter::start() { if (_overheadTime > 0) { uint32 delta = 500; int steps = _overheadTime / delta; - uint32 currentTime = _gameRef->getTimer()->getTime() - _overheadTime; + uint32 currentTime = BaseEngine::getTimer()->getTime() - _overheadTime; for (int i = 0; i < steps; i++) { updateInternal(currentTime, delta); -- cgit v1.2.3