From b5a07fef8ebf29f7f44b15d9b34799c7e115fdad Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sat, 21 Jul 2012 21:01:47 +0200 Subject: WINTERMUTE: Get rid of the C-prefix for class-definitions. --- .../base/scriptables/script_ext_string.cpp | 44 +++++++++++----------- 1 file changed, 22 insertions(+), 22 deletions(-) (limited to 'engines/wintermute/base/scriptables/script_ext_string.cpp') diff --git a/engines/wintermute/base/scriptables/script_ext_string.cpp b/engines/wintermute/base/scriptables/script_ext_string.cpp index bd7541fadd..e645772b6f 100644 --- a/engines/wintermute/base/scriptables/script_ext_string.cpp +++ b/engines/wintermute/base/scriptables/script_ext_string.cpp @@ -37,19 +37,19 @@ namespace WinterMute { -IMPLEMENT_PERSISTENT(CSXString, false) +IMPLEMENT_PERSISTENT(SXString, false) -CBScriptable *makeSXString(CBGame *inGame, CScStack *stack) { - return new CSXString(inGame, stack); +BaseScriptable *makeSXString(BaseGame *inGame, ScStack *stack) { + return new SXString(inGame, stack); } ////////////////////////////////////////////////////////////////////////// -CSXString::CSXString(CBGame *inGame, CScStack *stack): CBScriptable(inGame) { +SXString::SXString(BaseGame *inGame, ScStack *stack): BaseScriptable(inGame) { _string = NULL; _capacity = 0; stack->correctParams(1); - CScValue *val = stack->pop(); + ScValue *val = stack->pop(); if (val->isInt()) { _capacity = MAX(0, val->getInt()); @@ -66,13 +66,13 @@ CSXString::CSXString(CBGame *inGame, CScStack *stack): CBScriptable(inGame) { ////////////////////////////////////////////////////////////////////////// -CSXString::~CSXString() { +SXString::~SXString() { if (_string) delete [] _string; } ////////////////////////////////////////////////////////////////////////// -void CSXString::setStringVal(const char *val) { +void SXString::setStringVal(const char *val) { int len = strlen(val); if (len >= _capacity) { _capacity = len + 1; @@ -86,20 +86,20 @@ void CSXString::setStringVal(const char *val) { ////////////////////////////////////////////////////////////////////////// -const char *CSXString::scToString() { +const char *SXString::scToString() { if (_string) return _string; else return "[null string]"; } ////////////////////////////////////////////////////////////////////////// -void CSXString::scSetString(const char *val) { +void SXString::scSetString(const char *val) { setStringVal(val); } ////////////////////////////////////////////////////////////////////////// -bool CSXString::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { +bool SXString::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { ////////////////////////////////////////////////////////////////////////// // Substring ////////////////////////////////////////////////////////////////////////// @@ -108,7 +108,7 @@ bool CSXString::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS int start = stack->pop()->getInt(); int end = stack->pop()->getInt(); - if (end < start) CBUtils::swap(&start, &end); + if (end < start) BaseUtils::swap(&start, &end); //try { WideString str; @@ -138,7 +138,7 @@ bool CSXString::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS stack->correctParams(2); int start = stack->pop()->getInt(); - CScValue *val = stack->pop(); + ScValue *val = stack->pop(); int len = val->getInt(); if (!val->isNULL() && len <= 0) { @@ -245,11 +245,11 @@ bool CSXString::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Split") == 0) { stack->correctParams(1); - CScValue *val = stack->pop(); + ScValue *val = stack->pop(); char separators[MAX_PATH_LENGTH] = ","; if (!val->isNULL()) strcpy(separators, val->getString()); - CSXArray *array = new CSXArray(_gameRef); + SXArray *array = new SXArray(_gameRef); if (!array) { stack->pushNULL(); return STATUS_OK; @@ -299,9 +299,9 @@ bool CSXString::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS WideString &part = (*it); if (_gameRef->_textEncoding == TEXT_UTF8) - val = new CScValue(_gameRef, StringUtil::wideToUtf8(part).c_str()); + val = new ScValue(_gameRef, StringUtil::wideToUtf8(part).c_str()); else - val = new CScValue(_gameRef, StringUtil::wideToAnsi(part).c_str()); + val = new ScValue(_gameRef, StringUtil::wideToAnsi(part).c_str()); array->push(val); delete val; @@ -317,7 +317,7 @@ bool CSXString::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS ////////////////////////////////////////////////////////////////////////// -CScValue *CSXString::scGetProperty(const char *name) { +ScValue *SXString::scGetProperty(const char *name) { _scValue->setNULL(); ////////////////////////////////////////////////////////////////////////// @@ -352,7 +352,7 @@ CScValue *CSXString::scGetProperty(const char *name) { ////////////////////////////////////////////////////////////////////////// -bool CSXString::scSetProperty(const char *name, CScValue *value) { +bool SXString::scSetProperty(const char *name, ScValue *value) { ////////////////////////////////////////////////////////////////////////// // Capacity ////////////////////////////////////////////////////////////////////////// @@ -377,9 +377,9 @@ bool CSXString::scSetProperty(const char *name, CScValue *value) { ////////////////////////////////////////////////////////////////////////// -bool CSXString::persist(CBPersistMgr *persistMgr) { +bool SXString::persist(BasePersistenceManager *persistMgr) { - CBScriptable::persist(persistMgr); + BaseScriptable::persist(persistMgr); persistMgr->transfer(TMEMBER(_capacity)); @@ -397,8 +397,8 @@ bool CSXString::persist(CBPersistMgr *persistMgr) { ////////////////////////////////////////////////////////////////////////// -int CSXString::scCompare(CBScriptable *val) { - return strcmp(_string, ((CSXString *)val)->_string); +int SXString::scCompare(BaseScriptable *val) { + return strcmp(_string, ((SXString *)val)->_string); } } // end of namespace WinterMute -- cgit v1.2.3