From 0407906bfa9a0c778a0b1dd678cf5771133533d1 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Thu, 31 Jan 2013 23:59:02 +0100 Subject: WINTERMUTE: Redo the way floats are saved, break savegame compatibility with WME Lite completely. (This also breaks compatibility with savegames from ScummVM prior to this commit, AND resets the Savegame-version, older savegames will have differing MAGIC-numbers in their headers, and will thus not be recognized). --- engines/wintermute/base/scriptables/script_value.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/wintermute/base/scriptables/script_value.cpp') diff --git a/engines/wintermute/base/scriptables/script_value.cpp b/engines/wintermute/base/scriptables/script_value.cpp index 08b8ddd418..46d6c25d44 100644 --- a/engines/wintermute/base/scriptables/script_value.cpp +++ b/engines/wintermute/base/scriptables/script_value.cpp @@ -827,7 +827,7 @@ bool ScValue::persist(BasePersistenceManager *persistMgr) { persistMgr->transfer(TMEMBER(_valRef)); persistMgr->transfer(TMEMBER(_valString)); - /* + /* // TODO: Convert to Debug-statements. FILE* f = fopen("c:\\val.log", "a+"); switch(_type) { -- cgit v1.2.3