From 3597f7596d4e8d44e098387ad3b2975e09d9f6d2 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Wed, 17 Apr 2013 21:02:40 +0200 Subject: WINTERMUTE: Constify _width and _height in BaseRenderer. --- engines/wintermute/base/sound/base_sound_manager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/wintermute/base/sound/base_sound_manager.cpp') diff --git a/engines/wintermute/base/sound/base_sound_manager.cpp b/engines/wintermute/base/sound/base_sound_manager.cpp index c6eb871a85..e3f5fdcdec 100644 --- a/engines/wintermute/base/sound/base_sound_manager.cpp +++ b/engines/wintermute/base/sound/base_sound_manager.cpp @@ -280,7 +280,7 @@ bool BaseSoundMgr::resumeAll() { ////////////////////////////////////////////////////////////////////////// float BaseSoundMgr::posToPan(int x, int y) { - float relPos = (float)x / ((float)_gameRef->_renderer->_width); + float relPos = (float)x / ((float)_gameRef->_renderer->getWidth()); float minPan = -0.7f; float maxPan = 0.7f; -- cgit v1.2.3