From 6b4adab654461646a3873b7ad39a283feeb29037 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Mon, 28 Oct 2013 19:19:12 +0100 Subject: WINTERMUTE: Transfer booleans explicitly when saving/loading. --- engines/wintermute/base/sound/base_sound.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'engines/wintermute/base/sound') diff --git a/engines/wintermute/base/sound/base_sound.cpp b/engines/wintermute/base/sound/base_sound.cpp index c1923b3ca8..c3f2ff0476 100644 --- a/engines/wintermute/base/sound/base_sound.cpp +++ b/engines/wintermute/base/sound/base_sound.cpp @@ -167,13 +167,13 @@ bool BaseSound::persist(BasePersistenceManager *persistMgr) { persistMgr->transferPtr(TMEMBER_PTR(_gameRef)); persistMgr->transfer(TMEMBER(_soundFilename)); - persistMgr->transfer(TMEMBER(_soundLooping)); - persistMgr->transfer(TMEMBER(_soundPaused)); - persistMgr->transfer(TMEMBER(_soundFreezePaused)); - persistMgr->transfer(TMEMBER(_soundPlaying)); + persistMgr->transferBool(TMEMBER(_soundLooping)); + persistMgr->transferBool(TMEMBER(_soundPaused)); + persistMgr->transferBool(TMEMBER(_soundFreezePaused)); + persistMgr->transferBool(TMEMBER(_soundPlaying)); persistMgr->transfer(TMEMBER(_soundPosition)); persistMgr->transfer(TMEMBER(_soundPrivateVolume)); - persistMgr->transfer(TMEMBER(_soundStreamed)); + persistMgr->transferBool(TMEMBER(_soundStreamed)); persistMgr->transfer(TMEMBER_INT(_soundType)); persistMgr->transfer(TMEMBER(_soundLoopStart)); -- cgit v1.2.3