From 5683f076331d2831eb4720b65bb53e8d01ca33ee Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sat, 21 Jul 2012 18:19:07 +0200 Subject: WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case. --- engines/wintermute/base/BActiveRect.cpp | 107 - engines/wintermute/base/BActiveRect.h | 60 - engines/wintermute/base/BBase.cpp | 178 - engines/wintermute/base/BBase.h | 64 - engines/wintermute/base/BDebugger.cpp | 203 - engines/wintermute/base/BDebugger.h | 95 - engines/wintermute/base/BDynBuffer.cpp | 192 - engines/wintermute/base/BDynBuffer.h | 66 - engines/wintermute/base/BFader.cpp | 176 - engines/wintermute/base/BFader.h | 62 - engines/wintermute/base/BFileManager.cpp | 737 ---- engines/wintermute/base/BFileManager.h | 85 - engines/wintermute/base/BFrame.cpp | 705 --- engines/wintermute/base/BFrame.h | 73 - engines/wintermute/base/BGame.cpp | 4478 -------------------- engines/wintermute/base/BGame.h | 391 -- engines/wintermute/base/BKeyboardState.cpp | 304 -- engines/wintermute/base/BKeyboardState.h | 75 - engines/wintermute/base/BNamedObject.cpp | 65 - engines/wintermute/base/BNamedObject.h | 50 - engines/wintermute/base/BObject.cpp | 1128 ----- engines/wintermute/base/BObject.h | 144 - engines/wintermute/base/BParser.cpp | 436 -- engines/wintermute/base/BParser.h | 89 - engines/wintermute/base/BPersistMgr.cpp | 778 ---- engines/wintermute/base/BPersistMgr.h | 114 - engines/wintermute/base/BPoint.cpp | 64 - engines/wintermute/base/BPoint.h | 50 - engines/wintermute/base/BQuickMsg.cpp | 54 - engines/wintermute/base/BQuickMsg.h | 48 - engines/wintermute/base/BRegion.cpp | 508 --- engines/wintermute/base/BRegion.h | 68 - engines/wintermute/base/BRegistry.cpp | 257 -- engines/wintermute/base/BRegistry.h | 76 - engines/wintermute/base/BResources.cpp | 2820 ------------ engines/wintermute/base/BResources.h | 44 - engines/wintermute/base/BSaveThumbHelper.cpp | 79 - engines/wintermute/base/BSaveThumbHelper.h | 50 - engines/wintermute/base/BScriptHolder.cpp | 473 --- engines/wintermute/base/BScriptHolder.h | 74 - engines/wintermute/base/BScriptable.cpp | 188 - engines/wintermute/base/BScriptable.h | 90 - engines/wintermute/base/BSound.cpp | 288 -- engines/wintermute/base/BSound.h | 88 - engines/wintermute/base/BSoundBuffer.cpp | 383 -- engines/wintermute/base/BSoundBuffer.h | 100 - engines/wintermute/base/BSoundMgr.cpp | 292 -- engines/wintermute/base/BSoundMgr.h | 69 - engines/wintermute/base/BSprite.cpp | 758 ---- engines/wintermute/base/BSprite.h | 90 - engines/wintermute/base/BStringTable.cpp | 229 - engines/wintermute/base/BStringTable.h | 55 - engines/wintermute/base/BSubFrame.cpp | 589 --- engines/wintermute/base/BSubFrame.h | 86 - engines/wintermute/base/BSurfaceStorage.cpp | 189 - engines/wintermute/base/BSurfaceStorage.h | 57 - engines/wintermute/base/BTransitionMgr.cpp | 131 - engines/wintermute/base/BTransitionMgr.h | 54 - engines/wintermute/base/BViewport.cpp | 98 - engines/wintermute/base/BViewport.h | 55 - engines/wintermute/base/base.cpp | 178 + engines/wintermute/base/base.h | 64 + engines/wintermute/base/base_active_rect.cpp | 107 + engines/wintermute/base/base_active_rect.h | 60 + engines/wintermute/base/base_debugger.cpp | 203 + engines/wintermute/base/base_debugger.h | 95 + engines/wintermute/base/base_dynamic_buffer.cpp | 192 + engines/wintermute/base/base_dynamic_buffer.h | 66 + engines/wintermute/base/base_fader.cpp | 176 + engines/wintermute/base/base_fader.h | 62 + engines/wintermute/base/base_file_manager.cpp | 737 ++++ engines/wintermute/base/base_file_manager.h | 85 + engines/wintermute/base/base_frame.cpp | 705 +++ engines/wintermute/base/base_frame.h | 73 + engines/wintermute/base/base_game.cpp | 4477 +++++++++++++++++++ engines/wintermute/base/base_game.h | 391 ++ engines/wintermute/base/base_keyboard_state.cpp | 304 ++ engines/wintermute/base/base_keyboard_state.h | 75 + engines/wintermute/base/base_named_object.cpp | 65 + engines/wintermute/base/base_named_object.h | 50 + engines/wintermute/base/base_object.cpp | 1128 +++++ engines/wintermute/base/base_object.h | 144 + engines/wintermute/base/base_parser.cpp | 436 ++ engines/wintermute/base/base_parser.h | 89 + .../wintermute/base/base_persistence_manager.cpp | 778 ++++ engines/wintermute/base/base_persistence_manager.h | 114 + engines/wintermute/base/base_point.cpp | 64 + engines/wintermute/base/base_point.h | 50 + engines/wintermute/base/base_quick_msg.cpp | 54 + engines/wintermute/base/base_quick_msg.h | 48 + engines/wintermute/base/base_region.cpp | 508 +++ engines/wintermute/base/base_region.h | 68 + engines/wintermute/base/base_registry.cpp | 257 ++ engines/wintermute/base/base_registry.h | 76 + engines/wintermute/base/base_save_thumb_helper.cpp | 79 + engines/wintermute/base/base_save_thumb_helper.h | 50 + engines/wintermute/base/base_script_holder.cpp | 473 +++ engines/wintermute/base/base_script_holder.h | 74 + engines/wintermute/base/base_scriptable.cpp | 188 + engines/wintermute/base/base_scriptable.h | 90 + engines/wintermute/base/base_sprite.cpp | 758 ++++ engines/wintermute/base/base_sprite.h | 90 + engines/wintermute/base/base_string_table.cpp | 229 + engines/wintermute/base/base_string_table.h | 55 + engines/wintermute/base/base_sub_frame.cpp | 589 +++ engines/wintermute/base/base_sub_frame.h | 86 + engines/wintermute/base/base_surface_storage.cpp | 189 + engines/wintermute/base/base_surface_storage.h | 57 + .../wintermute/base/base_transition_manager.cpp | 131 + engines/wintermute/base/base_transition_manager.h | 54 + engines/wintermute/base/base_viewport.cpp | 98 + engines/wintermute/base/base_viewport.h | 55 + engines/wintermute/base/file/BDiskFile.cpp | 131 - engines/wintermute/base/file/BDiskFile.h | 42 - engines/wintermute/base/file/BFile.cpp | 69 - engines/wintermute/base/file/BFile.h | 67 - engines/wintermute/base/file/BFileEntry.cpp | 50 - engines/wintermute/base/file/BFileEntry.h | 57 - engines/wintermute/base/file/BPackage.cpp | 104 - engines/wintermute/base/file/BPackage.h | 61 - engines/wintermute/base/file/BPkgFile.cpp | 6 +- engines/wintermute/base/file/BPkgFile.h | 5 +- engines/wintermute/base/file/BSaveThumbFile.cpp | 146 - engines/wintermute/base/file/BSaveThumbFile.h | 52 - engines/wintermute/base/file/base_disk_file.cpp | 131 + engines/wintermute/base/file/base_disk_file.h | 42 + engines/wintermute/base/file/base_file.cpp | 69 + engines/wintermute/base/file/base_file.h | 67 + engines/wintermute/base/file/base_file_entry.cpp | 50 + engines/wintermute/base/file/base_file_entry.h | 57 + engines/wintermute/base/file/base_package.cpp | 104 + engines/wintermute/base/file/base_package.h | 61 + engines/wintermute/base/file/base_resources.cpp | 2820 ++++++++++++ engines/wintermute/base/file/base_resources.h | 44 + .../wintermute/base/file/base_save_thumb_file.cpp | 146 + .../wintermute/base/file/base_save_thumb_file.h | 52 + engines/wintermute/base/font/BFont.cpp | 206 - engines/wintermute/base/font/BFont.h | 61 - engines/wintermute/base/font/BFontBitmap.cpp | 540 --- engines/wintermute/base/font/BFontBitmap.h | 72 - engines/wintermute/base/font/BFontStorage.cpp | 135 - engines/wintermute/base/font/BFontStorage.h | 55 - engines/wintermute/base/font/BFontTT.cpp | 762 ---- engines/wintermute/base/font/BFontTT.h | 180 - engines/wintermute/base/font/base_font.cpp | 206 + engines/wintermute/base/font/base_font.h | 61 + engines/wintermute/base/font/base_font_bitmap.cpp | 540 +++ engines/wintermute/base/font/base_font_bitmap.h | 72 + engines/wintermute/base/font/base_font_storage.cpp | 135 + engines/wintermute/base/font/base_font_storage.h | 55 + .../wintermute/base/font/base_font_truetype.cpp | 762 ++++ engines/wintermute/base/font/base_font_truetype.h | 180 + engines/wintermute/base/gfx/base_image.cpp | 8 +- engines/wintermute/base/gfx/base_image.h | 2 +- engines/wintermute/base/gfx/base_renderer.cpp | 6 +- engines/wintermute/base/gfx/base_renderer.h | 2 +- engines/wintermute/base/gfx/base_surface.cpp | 2 +- engines/wintermute/base/gfx/base_surface.h | 4 +- .../base/gfx/osystem/base_render_osystem.cpp | 12 +- .../base/gfx/osystem/base_surface_osystem.cpp | 8 +- engines/wintermute/base/particles/PartEmitter.cpp | 1199 ------ engines/wintermute/base/particles/PartEmitter.h | 139 - engines/wintermute/base/particles/PartForce.cpp | 59 - engines/wintermute/base/particles/PartForce.h | 57 - engines/wintermute/base/particles/PartParticle.cpp | 257 -- engines/wintermute/base/particles/PartParticle.h | 90 - engines/wintermute/base/particles/part_emitter.cpp | 1199 ++++++ engines/wintermute/base/particles/part_emitter.h | 139 + engines/wintermute/base/particles/part_force.cpp | 59 + engines/wintermute/base/particles/part_force.h | 57 + .../wintermute/base/particles/part_particle.cpp | 257 ++ engines/wintermute/base/particles/part_particle.h | 90 + engines/wintermute/base/scriptables/SXArray.cpp | 238 -- engines/wintermute/base/scriptables/SXArray.h | 54 - engines/wintermute/base/scriptables/SXDate.cpp | 297 -- engines/wintermute/base/scriptables/SXDate.h | 55 - engines/wintermute/base/scriptables/SXFile.cpp | 779 ---- engines/wintermute/base/scriptables/SXFile.h | 66 - engines/wintermute/base/scriptables/SXMath.cpp | 295 -- engines/wintermute/base/scriptables/SXMath.h | 53 - .../wintermute/base/scriptables/SXMemBuffer.cpp | 508 --- engines/wintermute/base/scriptables/SXMemBuffer.h | 59 - engines/wintermute/base/scriptables/SXString.cpp | 404 -- engines/wintermute/base/scriptables/SXString.h | 58 - engines/wintermute/base/scriptables/ScEngine.cpp | 712 ---- engines/wintermute/base/scriptables/ScEngine.h | 147 - engines/wintermute/base/scriptables/ScScript.cpp | 1461 ------- engines/wintermute/base/scriptables/ScScript.h | 183 - engines/wintermute/base/scriptables/ScStack.cpp | 226 - engines/wintermute/base/scriptables/ScStack.h | 66 - engines/wintermute/base/scriptables/ScValue.cpp | 1054 ----- engines/wintermute/base/scriptables/ScValue.h | 141 - engines/wintermute/base/scriptables/SxObject.cpp | 67 - engines/wintermute/base/scriptables/SxObject.h | 47 - engines/wintermute/base/scriptables/script.cpp | 1461 +++++++ engines/wintermute/base/scriptables/script.h | 183 + .../wintermute/base/scriptables/script_engine.cpp | 712 ++++ .../wintermute/base/scriptables/script_engine.h | 147 + .../base/scriptables/script_ext_array.cpp | 238 ++ .../wintermute/base/scriptables/script_ext_array.h | 54 + .../base/scriptables/script_ext_date.cpp | 297 ++ .../wintermute/base/scriptables/script_ext_date.h | 55 + .../base/scriptables/script_ext_file.cpp | 779 ++++ .../wintermute/base/scriptables/script_ext_file.h | 66 + .../base/scriptables/script_ext_math.cpp | 295 ++ .../wintermute/base/scriptables/script_ext_math.h | 53 + .../base/scriptables/script_ext_mem_buffer.cpp | 508 +++ .../base/scriptables/script_ext_mem_buffer.h | 59 + .../base/scriptables/script_ext_object.cpp | 67 + .../base/scriptables/script_ext_object.h | 47 + .../base/scriptables/script_ext_string.cpp | 404 ++ .../base/scriptables/script_ext_string.h | 58 + .../wintermute/base/scriptables/script_stack.cpp | 226 + engines/wintermute/base/scriptables/script_stack.h | 66 + .../wintermute/base/scriptables/script_value.cpp | 1054 +++++ engines/wintermute/base/scriptables/script_value.h | 141 + engines/wintermute/base/sound/base_sound.cpp | 288 ++ engines/wintermute/base/sound/base_sound.h | 88 + .../wintermute/base/sound/base_sound_buffer.cpp | 383 ++ engines/wintermute/base/sound/base_sound_buffer.h | 100 + .../wintermute/base/sound/base_sound_manager.cpp | 292 ++ engines/wintermute/base/sound/base_sound_manager.h | 69 + 222 files changed, 30998 insertions(+), 30996 deletions(-) delete mode 100644 engines/wintermute/base/BActiveRect.cpp delete mode 100644 engines/wintermute/base/BActiveRect.h delete mode 100644 engines/wintermute/base/BBase.cpp delete mode 100644 engines/wintermute/base/BBase.h delete mode 100644 engines/wintermute/base/BDebugger.cpp delete mode 100644 engines/wintermute/base/BDebugger.h delete mode 100644 engines/wintermute/base/BDynBuffer.cpp delete mode 100644 engines/wintermute/base/BDynBuffer.h delete mode 100644 engines/wintermute/base/BFader.cpp delete mode 100644 engines/wintermute/base/BFader.h delete mode 100644 engines/wintermute/base/BFileManager.cpp delete mode 100644 engines/wintermute/base/BFileManager.h delete mode 100644 engines/wintermute/base/BFrame.cpp delete mode 100644 engines/wintermute/base/BFrame.h delete mode 100644 engines/wintermute/base/BGame.cpp delete mode 100644 engines/wintermute/base/BGame.h delete mode 100644 engines/wintermute/base/BKeyboardState.cpp delete mode 100644 engines/wintermute/base/BKeyboardState.h delete mode 100644 engines/wintermute/base/BNamedObject.cpp delete mode 100644 engines/wintermute/base/BNamedObject.h delete mode 100644 engines/wintermute/base/BObject.cpp delete mode 100644 engines/wintermute/base/BObject.h delete mode 100644 engines/wintermute/base/BParser.cpp delete mode 100644 engines/wintermute/base/BParser.h delete mode 100644 engines/wintermute/base/BPersistMgr.cpp delete mode 100644 engines/wintermute/base/BPersistMgr.h delete mode 100644 engines/wintermute/base/BPoint.cpp delete mode 100644 engines/wintermute/base/BPoint.h delete mode 100644 engines/wintermute/base/BQuickMsg.cpp delete mode 100644 engines/wintermute/base/BQuickMsg.h delete mode 100644 engines/wintermute/base/BRegion.cpp delete mode 100644 engines/wintermute/base/BRegion.h delete mode 100644 engines/wintermute/base/BRegistry.cpp delete mode 100644 engines/wintermute/base/BRegistry.h delete mode 100644 engines/wintermute/base/BResources.cpp delete mode 100644 engines/wintermute/base/BResources.h delete mode 100644 engines/wintermute/base/BSaveThumbHelper.cpp delete mode 100644 engines/wintermute/base/BSaveThumbHelper.h delete mode 100644 engines/wintermute/base/BScriptHolder.cpp delete mode 100644 engines/wintermute/base/BScriptHolder.h delete mode 100644 engines/wintermute/base/BScriptable.cpp delete mode 100644 engines/wintermute/base/BScriptable.h delete mode 100644 engines/wintermute/base/BSound.cpp delete mode 100644 engines/wintermute/base/BSound.h delete mode 100644 engines/wintermute/base/BSoundBuffer.cpp delete mode 100644 engines/wintermute/base/BSoundBuffer.h delete mode 100644 engines/wintermute/base/BSoundMgr.cpp delete mode 100644 engines/wintermute/base/BSoundMgr.h delete mode 100644 engines/wintermute/base/BSprite.cpp delete mode 100644 engines/wintermute/base/BSprite.h delete mode 100644 engines/wintermute/base/BStringTable.cpp delete mode 100644 engines/wintermute/base/BStringTable.h delete mode 100644 engines/wintermute/base/BSubFrame.cpp delete mode 100644 engines/wintermute/base/BSubFrame.h delete mode 100644 engines/wintermute/base/BSurfaceStorage.cpp delete mode 100644 engines/wintermute/base/BSurfaceStorage.h delete mode 100644 engines/wintermute/base/BTransitionMgr.cpp delete mode 100644 engines/wintermute/base/BTransitionMgr.h delete mode 100644 engines/wintermute/base/BViewport.cpp delete mode 100644 engines/wintermute/base/BViewport.h create mode 100644 engines/wintermute/base/base.cpp create mode 100644 engines/wintermute/base/base.h create mode 100644 engines/wintermute/base/base_active_rect.cpp create mode 100644 engines/wintermute/base/base_active_rect.h create mode 100644 engines/wintermute/base/base_debugger.cpp create mode 100644 engines/wintermute/base/base_debugger.h create mode 100644 engines/wintermute/base/base_dynamic_buffer.cpp create mode 100644 engines/wintermute/base/base_dynamic_buffer.h create mode 100644 engines/wintermute/base/base_fader.cpp create mode 100644 engines/wintermute/base/base_fader.h create mode 100644 engines/wintermute/base/base_file_manager.cpp create mode 100644 engines/wintermute/base/base_file_manager.h create mode 100644 engines/wintermute/base/base_frame.cpp create mode 100644 engines/wintermute/base/base_frame.h create mode 100644 engines/wintermute/base/base_game.cpp create mode 100644 engines/wintermute/base/base_game.h create mode 100644 engines/wintermute/base/base_keyboard_state.cpp create mode 100644 engines/wintermute/base/base_keyboard_state.h create mode 100644 engines/wintermute/base/base_named_object.cpp create mode 100644 engines/wintermute/base/base_named_object.h create mode 100644 engines/wintermute/base/base_object.cpp create mode 100644 engines/wintermute/base/base_object.h create mode 100644 engines/wintermute/base/base_parser.cpp create mode 100644 engines/wintermute/base/base_parser.h create mode 100644 engines/wintermute/base/base_persistence_manager.cpp create mode 100644 engines/wintermute/base/base_persistence_manager.h create mode 100644 engines/wintermute/base/base_point.cpp create mode 100644 engines/wintermute/base/base_point.h create mode 100644 engines/wintermute/base/base_quick_msg.cpp create mode 100644 engines/wintermute/base/base_quick_msg.h create mode 100644 engines/wintermute/base/base_region.cpp create mode 100644 engines/wintermute/base/base_region.h create mode 100644 engines/wintermute/base/base_registry.cpp create mode 100644 engines/wintermute/base/base_registry.h create mode 100644 engines/wintermute/base/base_save_thumb_helper.cpp create mode 100644 engines/wintermute/base/base_save_thumb_helper.h create mode 100644 engines/wintermute/base/base_script_holder.cpp create mode 100644 engines/wintermute/base/base_script_holder.h create mode 100644 engines/wintermute/base/base_scriptable.cpp create mode 100644 engines/wintermute/base/base_scriptable.h create mode 100644 engines/wintermute/base/base_sprite.cpp create mode 100644 engines/wintermute/base/base_sprite.h create mode 100644 engines/wintermute/base/base_string_table.cpp create mode 100644 engines/wintermute/base/base_string_table.h create mode 100644 engines/wintermute/base/base_sub_frame.cpp create mode 100644 engines/wintermute/base/base_sub_frame.h create mode 100644 engines/wintermute/base/base_surface_storage.cpp create mode 100644 engines/wintermute/base/base_surface_storage.h create mode 100644 engines/wintermute/base/base_transition_manager.cpp create mode 100644 engines/wintermute/base/base_transition_manager.h create mode 100644 engines/wintermute/base/base_viewport.cpp create mode 100644 engines/wintermute/base/base_viewport.h delete mode 100644 engines/wintermute/base/file/BDiskFile.cpp delete mode 100644 engines/wintermute/base/file/BDiskFile.h delete mode 100644 engines/wintermute/base/file/BFile.cpp delete mode 100644 engines/wintermute/base/file/BFile.h delete mode 100644 engines/wintermute/base/file/BFileEntry.cpp delete mode 100644 engines/wintermute/base/file/BFileEntry.h delete mode 100644 engines/wintermute/base/file/BPackage.cpp delete mode 100644 engines/wintermute/base/file/BPackage.h delete mode 100644 engines/wintermute/base/file/BSaveThumbFile.cpp delete mode 100644 engines/wintermute/base/file/BSaveThumbFile.h create mode 100644 engines/wintermute/base/file/base_disk_file.cpp create mode 100644 engines/wintermute/base/file/base_disk_file.h create mode 100644 engines/wintermute/base/file/base_file.cpp create mode 100644 engines/wintermute/base/file/base_file.h create mode 100644 engines/wintermute/base/file/base_file_entry.cpp create mode 100644 engines/wintermute/base/file/base_file_entry.h create mode 100644 engines/wintermute/base/file/base_package.cpp create mode 100644 engines/wintermute/base/file/base_package.h create mode 100644 engines/wintermute/base/file/base_resources.cpp create mode 100644 engines/wintermute/base/file/base_resources.h create mode 100644 engines/wintermute/base/file/base_save_thumb_file.cpp create mode 100644 engines/wintermute/base/file/base_save_thumb_file.h delete mode 100644 engines/wintermute/base/font/BFont.cpp delete mode 100644 engines/wintermute/base/font/BFont.h delete mode 100644 engines/wintermute/base/font/BFontBitmap.cpp delete mode 100644 engines/wintermute/base/font/BFontBitmap.h delete mode 100644 engines/wintermute/base/font/BFontStorage.cpp delete mode 100644 engines/wintermute/base/font/BFontStorage.h delete mode 100644 engines/wintermute/base/font/BFontTT.cpp delete mode 100644 engines/wintermute/base/font/BFontTT.h create mode 100644 engines/wintermute/base/font/base_font.cpp create mode 100644 engines/wintermute/base/font/base_font.h create mode 100644 engines/wintermute/base/font/base_font_bitmap.cpp create mode 100644 engines/wintermute/base/font/base_font_bitmap.h create mode 100644 engines/wintermute/base/font/base_font_storage.cpp create mode 100644 engines/wintermute/base/font/base_font_storage.h create mode 100644 engines/wintermute/base/font/base_font_truetype.cpp create mode 100644 engines/wintermute/base/font/base_font_truetype.h delete mode 100644 engines/wintermute/base/particles/PartEmitter.cpp delete mode 100644 engines/wintermute/base/particles/PartEmitter.h delete mode 100644 engines/wintermute/base/particles/PartForce.cpp delete mode 100644 engines/wintermute/base/particles/PartForce.h delete mode 100644 engines/wintermute/base/particles/PartParticle.cpp delete mode 100644 engines/wintermute/base/particles/PartParticle.h create mode 100644 engines/wintermute/base/particles/part_emitter.cpp create mode 100644 engines/wintermute/base/particles/part_emitter.h create mode 100644 engines/wintermute/base/particles/part_force.cpp create mode 100644 engines/wintermute/base/particles/part_force.h create mode 100644 engines/wintermute/base/particles/part_particle.cpp create mode 100644 engines/wintermute/base/particles/part_particle.h delete mode 100644 engines/wintermute/base/scriptables/SXArray.cpp delete mode 100644 engines/wintermute/base/scriptables/SXArray.h delete mode 100644 engines/wintermute/base/scriptables/SXDate.cpp delete mode 100644 engines/wintermute/base/scriptables/SXDate.h delete mode 100644 engines/wintermute/base/scriptables/SXFile.cpp delete mode 100644 engines/wintermute/base/scriptables/SXFile.h delete mode 100644 engines/wintermute/base/scriptables/SXMath.cpp delete mode 100644 engines/wintermute/base/scriptables/SXMath.h delete mode 100644 engines/wintermute/base/scriptables/SXMemBuffer.cpp delete mode 100644 engines/wintermute/base/scriptables/SXMemBuffer.h delete mode 100644 engines/wintermute/base/scriptables/SXString.cpp delete mode 100644 engines/wintermute/base/scriptables/SXString.h delete mode 100644 engines/wintermute/base/scriptables/ScEngine.cpp delete mode 100644 engines/wintermute/base/scriptables/ScEngine.h delete mode 100644 engines/wintermute/base/scriptables/ScScript.cpp delete mode 100644 engines/wintermute/base/scriptables/ScScript.h delete mode 100644 engines/wintermute/base/scriptables/ScStack.cpp delete mode 100644 engines/wintermute/base/scriptables/ScStack.h delete mode 100644 engines/wintermute/base/scriptables/ScValue.cpp delete mode 100644 engines/wintermute/base/scriptables/ScValue.h delete mode 100644 engines/wintermute/base/scriptables/SxObject.cpp delete mode 100644 engines/wintermute/base/scriptables/SxObject.h create mode 100644 engines/wintermute/base/scriptables/script.cpp create mode 100644 engines/wintermute/base/scriptables/script.h create mode 100644 engines/wintermute/base/scriptables/script_engine.cpp create mode 100644 engines/wintermute/base/scriptables/script_engine.h create mode 100644 engines/wintermute/base/scriptables/script_ext_array.cpp create mode 100644 engines/wintermute/base/scriptables/script_ext_array.h create mode 100644 engines/wintermute/base/scriptables/script_ext_date.cpp create mode 100644 engines/wintermute/base/scriptables/script_ext_date.h create mode 100644 engines/wintermute/base/scriptables/script_ext_file.cpp create mode 100644 engines/wintermute/base/scriptables/script_ext_file.h create mode 100644 engines/wintermute/base/scriptables/script_ext_math.cpp create mode 100644 engines/wintermute/base/scriptables/script_ext_math.h create mode 100644 engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp create mode 100644 engines/wintermute/base/scriptables/script_ext_mem_buffer.h create mode 100644 engines/wintermute/base/scriptables/script_ext_object.cpp create mode 100644 engines/wintermute/base/scriptables/script_ext_object.h create mode 100644 engines/wintermute/base/scriptables/script_ext_string.cpp create mode 100644 engines/wintermute/base/scriptables/script_ext_string.h create mode 100644 engines/wintermute/base/scriptables/script_stack.cpp create mode 100644 engines/wintermute/base/scriptables/script_stack.h create mode 100644 engines/wintermute/base/scriptables/script_value.cpp create mode 100644 engines/wintermute/base/scriptables/script_value.h create mode 100644 engines/wintermute/base/sound/base_sound.cpp create mode 100644 engines/wintermute/base/sound/base_sound.h create mode 100644 engines/wintermute/base/sound/base_sound_buffer.cpp create mode 100644 engines/wintermute/base/sound/base_sound_buffer.h create mode 100644 engines/wintermute/base/sound/base_sound_manager.cpp create mode 100644 engines/wintermute/base/sound/base_sound_manager.h (limited to 'engines/wintermute/base') diff --git a/engines/wintermute/base/BActiveRect.cpp b/engines/wintermute/base/BActiveRect.cpp deleted file mode 100644 index 836a93ad9a..0000000000 --- a/engines/wintermute/base/BActiveRect.cpp +++ /dev/null @@ -1,107 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/BActiveRect.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/BRegion.h" -#include "engines/wintermute/platform_osystem.h" - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////// -CBActiveRect::CBActiveRect(CBGame *inGame): CBBase(inGame) { - CBPlatform::setRectEmpty(&_rect); - _owner = NULL; - _frame = NULL; - _region = NULL; - _zoomX = 100; - _zoomY = 100; - _offsetX = _offsetY = 0; - clipRect(); -} - - -////////////////////////////////////////////////////////////////////// -CBActiveRect::CBActiveRect(CBGame *inGame, CBObject *owner, CBSubFrame *frame, int x, int y, int width, int height, float zoomX, float zoomY, bool precise): CBBase(inGame) { - _owner = owner; - _frame = frame; - CBPlatform::setRect(&_rect, x, y, x + width, y + height); - _zoomX = zoomX; - _zoomY = zoomY; - _precise = precise; - _region = NULL; - _offsetX = _offsetY = 0; - clipRect(); -} - -////////////////////////////////////////////////////////////////////// -CBActiveRect::CBActiveRect(CBGame *inGame, CBObject *owner, CBRegion *region, int offsetX, int offsetY): CBBase(inGame) { - _owner = owner; - _region = region; - CBPlatform::copyRect(&_rect, ®ion->_rect); - CBPlatform::offsetRect(&_rect, -offsetX, -offsetY); - _zoomX = 100; - _zoomY = 100; - _precise = true; - _frame = NULL; - clipRect(); - _offsetX = offsetX; - _offsetY = offsetY; -} - - -////////////////////////////////////////////////////////////////////// -CBActiveRect::~CBActiveRect() { - _owner = NULL; - _frame = NULL; - _region = NULL; -} - - -////////////////////////////////////////////////////////////////////////// -void CBActiveRect::clipRect() { - Rect32 rc; - bool customViewport; - _gameRef->getCurrentViewportRect(&rc, &customViewport); - CBRenderer *Rend = _gameRef->_renderer; - - if (!customViewport) { - rc.left -= Rend->_drawOffsetX; - rc.right -= Rend->_drawOffsetX; - rc.top -= Rend->_drawOffsetY; - rc.bottom -= Rend->_drawOffsetY; - } - - if (rc.left > _rect.left) _offsetX = rc.left - _rect.left; - if (rc.top > _rect.top) _offsetY = rc.top - _rect.top; - - CBPlatform::intersectRect(&_rect, &_rect, &rc); -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BActiveRect.h b/engines/wintermute/base/BActiveRect.h deleted file mode 100644 index 935b91eaeb..0000000000 --- a/engines/wintermute/base/BActiveRect.h +++ /dev/null @@ -1,60 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BACTIVERECT_H -#define WINTERMUTE_BACTIVERECT_H - -#include "engines/wintermute/math/Rect32.h" -#include "engines/wintermute/base/BBase.h" - -namespace WinterMute { -class CBRegion; -class CBSubFrame; -class CBObject; -class CBActiveRect: CBBase { -public: - void clipRect(); - bool _precise; - float _zoomX; - float _zoomY; - CBSubFrame *_frame; - CBObject *_owner; - CBRegion *_region; - int _offsetX; - int _offsetY; - Rect32 _rect; - CBActiveRect(CBGame *inGameOwner = NULL); - CBActiveRect(CBGame *inGameOwner, CBObject *owner, CBSubFrame *frame, int x, int y, int width, int height, float zoomX = 100, float zoomY = 100, bool precise = true); - CBActiveRect(CBGame *inGame, CBObject *owner, CBRegion *region, int offsetX, int offsetY); - virtual ~CBActiveRect(); - -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BBase.cpp b/engines/wintermute/base/BBase.cpp deleted file mode 100644 index 76e1150925..0000000000 --- a/engines/wintermute/base/BBase.cpp +++ /dev/null @@ -1,178 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/BBase.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/BParser.h" -#include "engines/wintermute/base/BDynBuffer.h" - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////// -CBBase::CBBase(CBGame *gameOwner) { - _gameRef = gameOwner; - _persistable = true; -} - - -////////////////////////////////////////////////////////////////////////// -CBBase::CBBase() { - _gameRef = NULL; - _persistable = true; -} - - -////////////////////////////////////////////////////////////////////// -CBBase::~CBBase() { - _editorProps.clear(); -} - - -////////////////////////////////////////////////////////////////////////// -const char *CBBase::getEditorProp(const char *propName, const char *initVal) { - _editorPropsIter = _editorProps.find(propName); - if (_editorPropsIter != _editorProps.end()) - return _editorPropsIter->_value.c_str(); - //return _editorPropsIter->second.c_str(); // <- TODO Clean - else return initVal; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBBase::setEditorProp(const char *propName, const char *propValue) { - if (propName == NULL) return STATUS_FAILED; - - if (propValue == NULL) { - _editorProps.erase(propName); - } else { - _editorProps[propName] = propValue; - } - return STATUS_OK; -} - - - -TOKEN_DEF_START -TOKEN_DEF(EDITOR_PROPERTY) -TOKEN_DEF(NAME) -TOKEN_DEF(VALUE) -TOKEN_DEF_END -////////////////////////////////////////////////////////////////////////// -bool CBBase::parseEditorProperty(byte *buffer, bool complete) { - TOKEN_TABLE_START(commands) - TOKEN_TABLE(EDITOR_PROPERTY) - TOKEN_TABLE(NAME) - TOKEN_TABLE(VALUE) - TOKEN_TABLE_END - - - if (!_gameRef->_editorMode) - return STATUS_OK; - - - byte *params; - int cmd; - CBParser parser(_gameRef); - - if (complete) { - if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_EDITOR_PROPERTY) { - _gameRef->LOG(0, "'EDITOR_PROPERTY' keyword expected."); - return STATUS_FAILED; - } - buffer = params; - } - - char *propName = NULL; - char *propValue = NULL; - - while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { - switch (cmd) { - case TOKEN_NAME: - delete[] propName; - propName = new char[strlen((char *)params) + 1]; - if (propName) strcpy(propName, (char *)params); - else cmd = PARSERR_GENERIC; - break; - - case TOKEN_VALUE: - delete[] propValue; - propValue = new char[strlen((char *)params) + 1]; - if (propValue) strcpy(propValue, (char *)params); - else cmd = PARSERR_GENERIC; - break; - } - - } - if (cmd == PARSERR_TOKENNOTFOUND) { - delete[] propName; - delete[] propValue; - propName = NULL; - propValue = NULL; - _gameRef->LOG(0, "Syntax error in EDITOR_PROPERTY definition"); - return STATUS_FAILED; - } - if (cmd == PARSERR_GENERIC || propName == NULL || propValue == NULL) { - delete[] propName; - delete[] propValue; - propName = NULL; - propValue = NULL; - _gameRef->LOG(0, "Error loading EDITOR_PROPERTY definition"); - return STATUS_FAILED; - } - - - setEditorProp(propName, propValue); - - delete[] propName; - delete[] propValue; - propName = NULL; - propValue = NULL; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBBase::saveAsText(CBDynBuffer *buffer, int indent) { - _editorPropsIter = _editorProps.begin(); - while (_editorPropsIter != _editorProps.end()) { - buffer->putTextIndent(indent, "EDITOR_PROPERTY\n"); - buffer->putTextIndent(indent, "{\n"); - buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _editorPropsIter->_key.c_str()); - buffer->putTextIndent(indent + 2, "VALUE=\"%s\"\n", _editorPropsIter->_value.c_str()); - //buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", (char *)_editorPropsIter->first.c_str()); // <- TODO, remove - //buffer->putTextIndent(indent + 2, "VALUE=\"%s\"\n", _editorPropsIter->second.c_str()); // <- TODO, remove - buffer->putTextIndent(indent, "}\n\n"); - - _editorPropsIter++; - } - return STATUS_OK; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BBase.h b/engines/wintermute/base/BBase.h deleted file mode 100644 index e8c87f1f9e..0000000000 --- a/engines/wintermute/base/BBase.h +++ /dev/null @@ -1,64 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BBASE_H -#define WINTERMUTE_BBASE_H - -#include "engines/wintermute/wintypes.h" -#include "engines/wintermute/dctypes.h" -#include "common/str.h" -#include "common/hashmap.h" -#include "common/hash-str.h" - -namespace WinterMute { - -class CBGame; -class CBDynBuffer; - -class CBBase { -public: - bool _persistable; - bool setEditorProp(const char *propName, const char *propValue); - const char *getEditorProp(const char *propName, const char *initVal = NULL); - CBBase(TDynamicConstructor, TDynamicConstructor) {}; - bool parseEditorProperty(byte *buffer, bool complete = true); - virtual bool saveAsText(CBDynBuffer *buffer, int indent = 0); - CBBase(); - CBGame *_gameRef; - CBBase(CBGame *GameOwner); - virtual ~CBBase(); - - Common::HashMap _editorProps; - Common::HashMap::iterator _editorPropsIter; - /* std::map _editorProps; - std::map::iterator _editorPropsIter;*/ -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BDebugger.cpp b/engines/wintermute/base/BDebugger.cpp deleted file mode 100644 index 92f282b6d1..0000000000 --- a/engines/wintermute/base/BDebugger.cpp +++ /dev/null @@ -1,203 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/base/BDebugger.h" - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////////// -CBDebugger::CBDebugger(CBGame *inGame) : CBBase(inGame) { - _enabled = false; -} - -////////////////////////////////////////////////////////////////////////// -CBDebugger::~CBDebugger(void) { -} - - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::initialize() { - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::shutdown() { - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::onGameInit() { - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::onGameShutdown() { - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::onGameTick() { - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::onLog(unsigned int errorCode, const char *text) { - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::onScriptInit(CScScript *script) { - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::onScriptEventThreadInit(CScScript *script, CScScript *parentScript, const char *name) { - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::onScriptMethodThreadInit(CScScript *script, CScScript *parentScript, const char *name) { - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::onScriptShutdown(CScScript *script) { - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::onScriptChangeLine(CScScript *script, int Line) { - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::onScriptChangeScope(CScScript *script, CScValue *scope) { - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::onScriptShutdownScope(CScScript *script, CScValue *scope) { - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::onVariableInit(EWmeDebuggerVariableType type, CScScript *script, CScValue *scope, CScValue *var, const char *variableName) { - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::onVariableChangeValue(CScValue *var, CScValue *value) { - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::onScriptHitBreakpoint(CScScript *script) { - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -// IWmeDebugServer interface implementation -bool CBDebugger::attachClient(IWmeDebugClient *client) { - return false; -} - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::detachClient(IWmeDebugClient *client) { - return false; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::queryData(IWmeDebugClient *client) { - return false; -} - - -////////////////////////////////////////////////////////////////////////// -int CBDebugger::getPropInt(const char *propName) { - return 0; -} - -////////////////////////////////////////////////////////////////////////// -double CBDebugger::getPropFloat(const char *propName) { - return 0.0; -} - -////////////////////////////////////////////////////////////////////////// -const char *CBDebugger::getPropString(const char *propName) { - return ""; -} - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::getPropBool(const char *propName) { - return false; -} - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::setProp(const char *propName, int propValue) { - return false; -} - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::setProp(const char *propName, double propValue) { - return false; -} - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::setProp(const char *propName, const char *propValue) { - return false; -} - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::setProp(const char *propName, bool propValue) { - return false; -} - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::resolveFilename(const char *relativeFilename, char *absFilenameBuf, int absBufSize) { - return false; -} - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::addBreakpoint(const char *scriptFilename, int line) { - return false; -} - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::removeBreakpoint(const char *scriptFilename, int line) { - return false; -} - -////////////////////////////////////////////////////////////////////////// -bool CBDebugger::continueExecution() { - return false; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BDebugger.h b/engines/wintermute/base/BDebugger.h deleted file mode 100644 index cea432f7a8..0000000000 --- a/engines/wintermute/base/BDebugger.h +++ /dev/null @@ -1,95 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BDEBUGGER_H -#define WINTERMUTE_BDEBUGGER_H - - -#include "engines/wintermute/base/BBase.h" -#include "engines/wintermute/wme_debugger.h" - -// TODO: The entire debugger should possibly be removed - -namespace WinterMute { -class CScScript; -class CScValue; -class CBDebugger : public CBBase, public IWmeDebugServer { -public: - CBDebugger(CBGame *inGame); - virtual ~CBDebugger(void); - - // initialization - bool _enabled; - bool initialize(); - bool shutdown(); - - // internal interface - bool onGameInit(); - bool onGameShutdown(); - bool onGameTick(); - bool onLog(unsigned int errorCode, const char *text); - bool onScriptInit(CScScript *script); - bool onScriptEventThreadInit(CScScript *script, CScScript *parentScript, const char *name); - bool onScriptMethodThreadInit(CScScript *script, CScScript *parentScript, const char *name); - - bool onScriptShutdown(CScScript *script); - bool onScriptChangeLine(CScScript *script, int line); - bool onScriptChangeScope(CScScript *script, CScValue *scope); - bool onScriptShutdownScope(CScScript *script, CScValue *scope); - bool onVariableInit(EWmeDebuggerVariableType type, CScScript *script, CScValue *scope, CScValue *var, const char *variableName); - bool onVariableChangeValue(CScValue *var, CScValue *value); - - bool onScriptHitBreakpoint(CScScript *script); - - // IWmeDebugServer interface - virtual bool attachClient(IWmeDebugClient *client); - virtual bool detachClient(IWmeDebugClient *client); - virtual bool queryData(IWmeDebugClient *client); - - virtual int getPropInt(const char *propName); - virtual double getPropFloat(const char *propName); - virtual const char *getPropString(const char *propName); - virtual bool getPropBool(const char *propName); - - virtual bool setProp(const char *propName, int propValue); - virtual bool setProp(const char *propName, double propValue); - virtual bool setProp(const char *propName, const char *propValue); - virtual bool setProp(const char *propName, bool propValue); - - virtual bool resolveFilename(const char *relativeFilename, char *absFilenameBuf, int absBufSize); - - virtual bool addBreakpoint(const char *scriptFilename, int line); - virtual bool removeBreakpoint(const char *scriptFilename, int line); - - virtual bool continueExecution(); -private: -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BDynBuffer.cpp b/engines/wintermute/base/BDynBuffer.cpp deleted file mode 100644 index 9a2e071287..0000000000 --- a/engines/wintermute/base/BDynBuffer.cpp +++ /dev/null @@ -1,192 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/BDynBuffer.h" - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////////// -CBDynBuffer::CBDynBuffer(CBGame *inGame, uint32 initSize, uint32 growBy): CBBase(inGame) { - _buffer = NULL; - _size = 0; - _realSize = 0; - - _offset = 0; - _initSize = initSize; - _growBy = growBy; - - _initialized = false; -} - - -////////////////////////////////////////////////////////////////////////// -CBDynBuffer::~CBDynBuffer() { - cleanup(); -} - - -////////////////////////////////////////////////////////////////////////// -void CBDynBuffer::cleanup() { - if (_buffer) free(_buffer); - _buffer = NULL; - _size = 0; - _realSize = 0; - _offset = 0; - _initialized = false; -} - - -////////////////////////////////////////////////////////////////////////// -uint32 CBDynBuffer::getSize() { - return _size; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBDynBuffer::init(uint32 initSize) { - cleanup(); - - if (initSize == 0) initSize = _initSize; - - _buffer = (byte *)malloc(initSize); - if (!_buffer) { - _gameRef->LOG(0, "CBDynBuffer::Init - Error allocating %d bytes", initSize); - return STATUS_FAILED; - } - - _realSize = initSize; - _initialized = true; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBDynBuffer::putBytes(byte *buffer, uint32 size) { - if (!_initialized) init(); - - while (_offset + size > _realSize) { - _realSize += _growBy; - _buffer = (byte *)realloc(_buffer, _realSize); - if (!_buffer) { - _gameRef->LOG(0, "CBDynBuffer::PutBytes - Error reallocating buffer to %d bytes", _realSize); - return STATUS_FAILED; - } - } - - memcpy(_buffer + _offset, buffer, size); - _offset += size; - _size += size; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBDynBuffer::getBytes(byte *buffer, uint32 size) { - if (!_initialized) init(); - - if (_offset + size > _size) { - _gameRef->LOG(0, "CBDynBuffer::GetBytes - Buffer underflow"); - return STATUS_FAILED; - } - - memcpy(buffer, _buffer + _offset, size); - _offset += size; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -void CBDynBuffer::putDWORD(uint32 val) { - putBytes((byte *)&val, sizeof(uint32)); -} - - -////////////////////////////////////////////////////////////////////////// -uint32 CBDynBuffer::getDWORD() { - uint32 ret; - getBytes((byte *)&ret, sizeof(uint32)); - return ret; -} - - -////////////////////////////////////////////////////////////////////////// -void CBDynBuffer::putString(const char *val) { - if (!val) putString("(null)"); - else { - putDWORD(strlen(val) + 1); - putBytes((byte *)val, strlen(val) + 1); - } -} - - -////////////////////////////////////////////////////////////////////////// -char *CBDynBuffer::getString() { - uint32 len = getDWORD(); - char *ret = (char *)(_buffer + _offset); - _offset += len; - - if (!strcmp(ret, "(null)")) return NULL; - else return ret; -} - - -////////////////////////////////////////////////////////////////////////// -void CBDynBuffer::putText(const char *fmt, ...) { - va_list va; - - va_start(va, fmt); - putTextForm(fmt, va); - va_end(va); - -} - - -////////////////////////////////////////////////////////////////////////// -void CBDynBuffer::putTextIndent(int indent, const char *fmt, ...) { - va_list va; - - putText("%*s", indent, ""); - - va_start(va, fmt); - putTextForm(fmt, va); - va_end(va); -} - - -////////////////////////////////////////////////////////////////////////// -void CBDynBuffer::putTextForm(const char *format, va_list argptr) { - char buff[32768]; - vsprintf(buff, format, argptr); - putBytes((byte *)buff, strlen(buff)); -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BDynBuffer.h b/engines/wintermute/base/BDynBuffer.h deleted file mode 100644 index 66e8182c68..0000000000 --- a/engines/wintermute/base/BDynBuffer.h +++ /dev/null @@ -1,66 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BDYNBUFFER_H -#define WINTERMUTE_BDYNBUFFER_H - - -#include "engines/wintermute/base/BBase.h" - -namespace WinterMute { - -class CBDynBuffer : public CBBase { -public: - bool _initialized; - void putText(const char *fmt, ...); - void putTextIndent(int indent, const char *fmt, ...); - uint32 getDWORD(); - void putDWORD(uint32 val); - char *getString(); - void putString(const char *val); - bool getBytes(byte *buffer, uint32 size); - bool putBytes(byte *buffer, uint32 size); - uint32 getSize(); - bool init(uint32 initSize = 0); - void cleanup(); - uint32 _size; - byte *_buffer; - CBDynBuffer(CBGame *inGame, uint32 initSize = 1000, uint32 growBy = 1000); - virtual ~CBDynBuffer(); - -private: - uint32 _realSize; - uint32 _growBy; - uint32 _initSize; - uint32 _offset; - void putTextForm(const char *format, va_list argptr); -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BFader.cpp b/engines/wintermute/base/BFader.cpp deleted file mode 100644 index 9dec5e1e12..0000000000 --- a/engines/wintermute/base/BFader.cpp +++ /dev/null @@ -1,176 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/BFader.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/platform_osystem.h" -#include "common/util.h" - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////// -// Construction/Destruction -////////////////////////////////////////////////////////////////////// - -IMPLEMENT_PERSISTENT(CBFader, false) - -////////////////////////////////////////////////////////////////////////// -CBFader::CBFader(CBGame *inGame): CBObject(inGame) { - _active = false; - _red = _green = _blue = 0; - _currentAlpha = 0x00; - _sourceAlpha = 0; - _targetAlpha = 0; - _duration = 1000; - _startTime = 0; - _system = false; -} - - -////////////////////////////////////////////////////////////////////////// -CBFader::~CBFader() { - -} - - -////////////////////////////////////////////////////////////////////////// -bool CBFader::update() { - if (!_active) return STATUS_OK; - - int alphaDelta = _targetAlpha - _sourceAlpha; - - uint32 time; - - if (_system) time = CBPlatform::getTime() - _startTime; - else time = _gameRef->_timer - _startTime; - - if (time >= _duration) _currentAlpha = _targetAlpha; - else { - _currentAlpha = (byte)(_sourceAlpha + (float)time / (float)_duration * alphaDelta); - } - _currentAlpha = MIN((unsigned char)255, MAX(_currentAlpha, (byte)0)); // TODO: clean - - _ready = time >= _duration; - if (_ready && _currentAlpha == 0x00) _active = false; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBFader::display() { - if (!_active) return STATUS_OK; - - if (_currentAlpha > 0x00) return _gameRef->_renderer->fadeToColor(BYTETORGBA(_red, _green, _blue, _currentAlpha)); - else return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBFader::deactivate() { - _active = false; - _ready = true; - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBFader::fadeIn(uint32 sourceColor, uint32 duration, bool system) { - _ready = false; - _active = true; - - _red = RGBCOLGetR(sourceColor); - _green = RGBCOLGetG(sourceColor); - _blue = RGBCOLGetB(sourceColor); - - _sourceAlpha = RGBCOLGetA(sourceColor); - _targetAlpha = 0; - - _duration = duration; - _system = system; - - if (_system) _startTime = CBPlatform::getTime(); - else _startTime = _gameRef->_timer; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBFader::fadeOut(uint32 targetColor, uint32 duration, bool system) { - _ready = false; - _active = true; - - _red = RGBCOLGetR(targetColor); - _green = RGBCOLGetG(targetColor); - _blue = RGBCOLGetB(targetColor); - - //_sourceAlpha = 0; - _sourceAlpha = _currentAlpha; - _targetAlpha = RGBCOLGetA(targetColor); - - _duration = duration; - _system = system; - - if (_system) _startTime = CBPlatform::getTime(); - else _startTime = _gameRef->_timer; - - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -uint32 CBFader::getCurrentColor() { - return BYTETORGBA(_red, _green, _blue, _currentAlpha); -} - - - -////////////////////////////////////////////////////////////////////////// -bool CBFader::persist(CBPersistMgr *persistMgr) { - CBObject::persist(persistMgr); - - persistMgr->transfer(TMEMBER(_active)); - persistMgr->transfer(TMEMBER(_blue)); - persistMgr->transfer(TMEMBER(_currentAlpha)); - persistMgr->transfer(TMEMBER(_duration)); - persistMgr->transfer(TMEMBER(_green)); - persistMgr->transfer(TMEMBER(_red)); - persistMgr->transfer(TMEMBER(_sourceAlpha)); - persistMgr->transfer(TMEMBER(_startTime)); - persistMgr->transfer(TMEMBER(_targetAlpha)); - persistMgr->transfer(TMEMBER(_system)); - - if (_system && !persistMgr->_saving) _startTime = 0; - - return STATUS_OK; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BFader.h b/engines/wintermute/base/BFader.h deleted file mode 100644 index cc90d4603d..0000000000 --- a/engines/wintermute/base/BFader.h +++ /dev/null @@ -1,62 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BFADER_H -#define WINTERMUTE_BFADER_H - - -#include "engines/wintermute/base/BObject.h" - -namespace WinterMute { - -class CBFader : public CBObject { -public: - bool _system; - uint32 getCurrentColor(); - bool fadeOut(uint32 targetColor, uint32 duration, bool system = false); - bool fadeIn(uint32 sourceColor, uint32 duration, bool system = false); - bool deactivate(); - bool display(); - bool update(); - DECLARE_PERSISTENT(CBFader, CBObject) - CBFader(CBGame *inGame); - virtual ~CBFader(); - bool _active; - byte _red; - byte _green; - byte _blue; - byte _currentAlpha; - byte _targetAlpha; - byte _sourceAlpha; - uint32 _duration; - uint32 _startTime; -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BFileManager.cpp b/engines/wintermute/base/BFileManager.cpp deleted file mode 100644 index 34638f55e8..0000000000 --- a/engines/wintermute/base/BFileManager.cpp +++ /dev/null @@ -1,737 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/BFileManager.h" -#include "engines/wintermute/utils/StringUtil.h" -#include "engines/wintermute/utils/PathUtil.h" -#include "engines/wintermute/base/file/BDiskFile.h" -#include "engines/wintermute/base/file/BSaveThumbFile.h" -#include "engines/wintermute/base/file/BFileEntry.h" -#include "engines/wintermute/base/file/BPackage.h" -#include "engines/wintermute/base/file/BPkgFile.h" -#include "engines/wintermute/base/BResources.h" -#include "engines/wintermute/base/BRegistry.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/dcpackage.h" -#include "engines/wintermute/utils/utils.h" -#include "engines/wintermute/platform_osystem.h" -#include "engines/wintermute/wintermute.h" -#include "common/str.h" -#include "common/textconsole.h" -#include "common/util.h" -#include "common/config-manager.h" -#include "common/system.h" -#include "common/fs.h" -#include "common/file.h" -#include "common/savefile.h" - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////// -// Construction/Destruction -////////////////////////////////////////////////////////////////////// - -////////////////////////////////////////////////////////////////////// -CBFileManager::CBFileManager(CBGame *inGame): CBBase(inGame) { - _basePath = NULL; - - initPaths(); - registerPackages(); -} - - -////////////////////////////////////////////////////////////////////// -CBFileManager::~CBFileManager() { - cleanup(); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBFileManager::cleanup() { - // delete registered paths - for (uint32 i = 0; i < _singlePaths.size(); i++) - delete [] _singlePaths[i]; - _singlePaths.clear(); - - for (uint32 i = 0; i < _packagePaths.size(); i++) - delete [] _packagePaths[i]; - _packagePaths.clear(); - - - // delete file entries - _filesIter = _files.begin(); - while (_filesIter != _files.end()) { - delete _filesIter->_value; - _filesIter++; - } - _files.clear(); - - // close open files - for (uint32 i = 0; i < _openFiles.size(); i++) { - delete _openFiles[i]; - } - _openFiles.clear(); - - - // delete packages - for (uint32 i = 0; i < _packages.size(); i++) - delete _packages[i]; - _packages.clear(); - - delete[] _basePath; - _basePath = NULL; - - return STATUS_OK; -} - - - -#define MAX_FILE_SIZE 10000000 -////////////////////////////////////////////////////////////////////// -byte *CBFileManager::readWholeFile(const Common::String &filename, uint32 *size, bool mustExist) { - byte *buffer = NULL; - - Common::SeekableReadStream *file = openFile(filename); - if (!file) { - if (mustExist) _gameRef->LOG(0, "Error opening file '%s'", filename.c_str()); - return NULL; - } - - /* - if (File->GetSize() > MAX_FILE_SIZE) { - _gameRef->LOG(0, "File '%s' exceeds the maximum size limit (%d bytes)", Filename, MAX_FILE_SIZE); - CloseFile(File); - return NULL; - } - */ - - - buffer = new byte[file->size() + 1]; - if (buffer == NULL) { - _gameRef->LOG(0, "Error allocating buffer for file '%s' (%d bytes)", filename.c_str(), file->size() + 1); - closeFile(file); - return NULL; - } - - if (file->read(buffer, (uint32)file->size()) != (uint32)file->size()) { - _gameRef->LOG(0, "Error reading file '%s'", filename.c_str()); - closeFile(file); - delete [] buffer; - return NULL; - }; - - buffer[file->size()] = '\0'; - if (size != NULL) *size = file->size(); - closeFile(file); - - return buffer; -} - -Common::SeekableReadStream *CBFileManager::loadSaveGame(const Common::String &filename) { - Common::SaveFileManager *saveMan = g_wintermute->getSaveFileMan(); - Common::InSaveFile *file = saveMan->openForLoading(filename); - return file; -} - -////////////////////////////////////////////////////////////////////////// -bool CBFileManager::saveFile(const Common::String &filename, byte *buffer, uint32 bufferSize, bool compressed, byte *prefixBuffer, uint32 prefixSize) { - // TODO - warning("Implement SaveFile"); - - Common::SaveFileManager *saveMan = g_wintermute->getSaveFileMan(); - Common::OutSaveFile *file = saveMan->openForSaving(filename); - file->write(prefixBuffer, prefixSize); - file->write(buffer, bufferSize); - file->finalize(); - delete file; -#if 0 - RestoreCurrentDir(); - - CBUtils::CreatePath(filename, false); - - FILE *f = fopen(filename, "wb"); - if (!f) { - _gameRef->LOG(0, "Error opening file '%s' for writing.", filename); - return STATUS_FAILED; - } - - if (PrefixBuffer && PrefixSize) { - fwrite(PrefixBuffer, PrefixSize, 1, f); - } - - if (Compressed) { - uint32 CompSize = BufferSize + (BufferSize / 100) + 12; // 1% extra space - byte *CompBuffer = new byte[CompSize]; - if (!CompBuffer) { - _gameRef->LOG(0, "Error allocating compression buffer while saving '%s'", filename); - Compressed = false; - } else { - if (compress(CompBuffer, (uLongf *)&CompSize, Buffer, BufferSize) == Z_OK) { - uint32 magic = DCGF_MAGIC; - fwrite(&magic, sizeof(uint32), 1, f); - magic = COMPRESSED_FILE_MAGIC; - fwrite(&magic, sizeof(uint32), 1, f); - - uint32 DataOffset = 5 * sizeof(uint32); - fwrite(&DataOffset, sizeof(uint32), 1, f); - - fwrite(&CompSize, sizeof(uint32), 1, f); - fwrite(&BufferSize, sizeof(uint32), 1, f); - - fwrite(CompBuffer, CompSize, 1, f); - } else { - _gameRef->LOG(0, "Error compressing data while saving '%s'", filename); - Compressed = false; - } - - delete [] CompBuffer; - } - } - - if (!Compressed) fwrite(Buffer, BufferSize, 1, f); - - fclose(f); -#endif - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBFileManager::requestCD(int cd, char *packageFile, const char *filename) { - // unmount all non-local packages - for (uint32 i = 0; i < _packages.size(); i++) { - if (_packages[i]->_cD > 0) _packages[i]->close(); - } - - - return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBFileManager::addPath(TPathType type, const Common::String &path) { - if (path.c_str() == NULL || strlen(path.c_str()) < 1) return STATUS_FAILED; - - bool slashed = (path[path.size() - 1] == '\\' || path[path.size() - 1] == '/'); - - char *buffer = new char [strlen(path.c_str()) + 1 + (slashed ? 0 : 1)]; - if (buffer == NULL) return STATUS_FAILED; - - strcpy(buffer, path.c_str()); - if (!slashed) strcat(buffer, "\\"); - //CBPlatform::strlwr(buffer); - - switch (type) { - case PATH_SINGLE: - _singlePaths.push_back(buffer); - break; - case PATH_PACKAGE: - _packagePaths.push_back(buffer); - break; - } - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBFileManager::reloadPaths() { - // delete registered paths - for (uint32 i = 0; i < _singlePaths.size(); i++) - delete [] _singlePaths[i]; - _singlePaths.clear(); - - for (uint32 i = 0; i < _packagePaths.size(); i++) - delete [] _packagePaths[i]; - _packagePaths.clear(); - - return initPaths(); -} - - -#define TEMP_BUFFER_SIZE 32768 -////////////////////////////////////////////////////////////////////////// -bool CBFileManager::initPaths() { - restoreCurrentDir(); - - AnsiString pathList; - int numPaths; - - // single files paths - pathList = _gameRef->_registry->readString("Resource", "CustomPaths", ""); - numPaths = CBUtils::strNumEntries(pathList.c_str(), ';'); - - for (int i = 0; i < numPaths; i++) { - char *path = CBUtils::strEntry(i, pathList.c_str(), ';'); - if (path && strlen(path) > 0) { - addPath(PATH_SINGLE, path); - } - delete[] path; - path = NULL; - } - addPath(PATH_SINGLE, ".\\"); - - - // package files paths - addPath(PATH_PACKAGE, "./"); - - pathList = _gameRef->_registry->readString("Resource", "PackagePaths", ""); - numPaths = CBUtils::strNumEntries(pathList.c_str(), ';'); - - for (int i = 0; i < numPaths; i++) { - char *path = CBUtils::strEntry(i, pathList.c_str(), ';'); - if (path && strlen(path) > 0) { - addPath(PATH_PACKAGE, path); - } - delete[] path; - path = NULL; - } - addPath(PATH_PACKAGE, "data"); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBFileManager::registerPackages() { - restoreCurrentDir(); - - _gameRef->LOG(0, "Scanning packages..."); - debugC(kWinterMuteDebugFileAccess, "Scanning packages"); - - Common::ArchiveMemberList files; - SearchMan.listMatchingMembers(files, "*.dcp"); - - for (Common::ArchiveMemberList::iterator it = files.begin(); it != files.end(); it++) { - registerPackage((*it)->getName().c_str()); - } -#if 0 - AnsiString extension = AnsiString(PACKAGE_EXTENSION); - - for (int i = 0; i < _packagePaths.getSize(); i++) { - boost::filesystem::path absPath = boost::filesystem::syste_complete(_packagePaths[i]); - - //_gameRef->LOG(0, "Scanning: %s", absPath.string().c_str()); - //printf("Scanning: %s\n", absPath.string().c_str()); - - if (!exists(absPath)) continue; - - // scan files - boost::filesystem::directory_iterator endIter; - for (boost::filesystem::directory_iterator dit(absPath); dit != endIter; ++dit) { - if (!is_directory((*dit).status())) { - AnsiString fileName = (*dit).path().string(); - - if (!IsValidPackage(fileName)) continue; - - warning("%s", fileName.c_str()); - //printf("%s\n", fileName.c_str()); - if (!StringUtil::CompareNoCase(extension, PathUtil::GetExtension(fileName))) continue; - warning("Registered"); - RegisterPackage(absPath.string().c_str(), dit->path().filename().string().c_str()); - } - } - } -#endif - debugC(kWinterMuteDebugFileAccess, " Registered %d files in %d package(s)", _files.size(), _packages.size()); - _gameRef->LOG(0, " Registered %d files in %d package(s)", _files.size(), _packages.size()); - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBFileManager::registerPackage(const Common::String &filename , bool searchSignature) { -// FILE *f = fopen(filename, "rb"); - Common::File *package = new Common::File(); - package->open(filename); - if (!package->isOpen()) { - _gameRef->LOG(0, " Error opening package file '%s'. Ignoring.", filename.c_str()); - return STATUS_OK; - } - - uint32 absoluteOffset = 0; - bool boundToExe = false; - - if (searchSignature) { - uint32 offset; - if (!findPackageSignature(package, &offset)) { - delete package; - return STATUS_OK; - } else { - package->seek(offset, SEEK_SET); - absoluteOffset = offset; - boundToExe = true; - } - } - - TPackageHeader hdr; - hdr.readFromStream(package); -// package->read(&hdr, sizeof(TPackageHeader), 1, f); - if (hdr.Magic1 != PACKAGE_MAGIC_1 || hdr.Magic2 != PACKAGE_MAGIC_2 || hdr.PackageVersion > PACKAGE_VERSION) { - _gameRef->LOG(0, " Invalid header in package file '%s'. Ignoring.", filename.c_str()); - delete package; - return STATUS_OK; - } - - if (hdr.PackageVersion != PACKAGE_VERSION) { - _gameRef->LOG(0, " Warning: package file '%s' is outdated.", filename.c_str()); - } - - // new in v2 - if (hdr.PackageVersion == PACKAGE_VERSION) { - uint32 dirOffset; - dirOffset = package->readUint32LE(); - dirOffset += absoluteOffset; - package->seek(dirOffset, SEEK_SET); - } - - for (uint32 i = 0; i < hdr.NumDirs; i++) { - CBPackage *pkg = new CBPackage(_gameRef); - if (!pkg) return STATUS_FAILED; - - pkg->_boundToExe = boundToExe; - - // read package info - byte nameLength = package->readByte(); - pkg->_name = new char[nameLength]; - package->read(pkg->_name, nameLength); - pkg->_cD = package->readByte(); - pkg->_priority = hdr.Priority; - - if (!hdr.MasterIndex) pkg->_cD = 0; // override CD to fixed disk - _packages.push_back(pkg); - - - // read file entries - uint32 NumFiles = package->readUint32LE(); - - for (uint32 j = 0; j < NumFiles; j++) { - char *name; - uint32 offset, length, compLength, flags, timeDate1, timeDate2; - - nameLength = package->readByte(); - name = new char[nameLength]; - package->read(name, nameLength); - - // v2 - xor name - if (hdr.PackageVersion == PACKAGE_VERSION) { - for (int k = 0; k < nameLength; k++) { - ((byte *)name)[k] ^= 'D'; - } - } - - // some old version of ProjectMan writes invalid directory entries - // so at least prevent strupr from corrupting memory - name[nameLength - 1] = '\0'; - - - CBPlatform::strupr(name); - - offset = package->readUint32LE(); - offset += absoluteOffset; - length = package->readUint32LE(); - compLength = package->readUint32LE(); - flags = package->readUint32LE(); - - if (hdr.PackageVersion == PACKAGE_VERSION) { - timeDate1 = package->readUint32LE(); - timeDate2 = package->readUint32LE(); - } - _filesIter = _files.find(name); - if (_filesIter == _files.end()) { - CBFileEntry *file = new CBFileEntry(_gameRef); - file->_package = pkg; - file->_offset = offset; - file->_length = length; - file->_compressedLength = compLength; - file->_flags = flags; - - _files[name] = file; - } else { - // current package has lower CD number or higher priority, than the registered - if (pkg->_cD < _filesIter->_value->_package->_cD || pkg->_priority > _filesIter->_value->_package->_priority) { - _filesIter->_value->_package = pkg; - _filesIter->_value->_offset = offset; - _filesIter->_value->_length = length; - _filesIter->_value->_compressedLength = compLength; - _filesIter->_value->_flags = flags; - } - } - delete [] name; - } - } - - - delete package; - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBFileManager::isValidPackage(const AnsiString &fileName) const { - AnsiString plainName = PathUtil::getFileNameWithoutExtension(fileName); - - // check for device-type specific packages - if (StringUtil::startsWith(plainName, "xdevice_", true)) { - return StringUtil::compareNoCase(plainName, "xdevice_" + _gameRef->getDeviceType()); - } - return true; -} - -////////////////////////////////////////////////////////////////////////// -Common::File *CBFileManager::openPackage(const Common::String &name) { - //TODO: Is it really necessary to do this when we have the ScummVM-system? - - //RestoreCurrentDir(); - - Common::File *ret = new Common::File(); - char filename[MAX_PATH_LENGTH]; - - for (uint32 i = 0; i < _packagePaths.size(); i++) { - sprintf(filename, "%s%s.%s", _packagePaths[i], name.c_str(), PACKAGE_EXTENSION); - ret->open(filename); - if (ret->isOpen()) { - return ret; - } - } - - sprintf(filename, "%s.%s", name.c_str(), PACKAGE_EXTENSION); - ret->open(filename); - if (ret->isOpen()) { - return ret; - } - warning("CBFileManager::OpenPackage - Couldn't load file %s", name.c_str()); - delete ret; - return NULL; -} - - -////////////////////////////////////////////////////////////////////////// -Common::File *CBFileManager::openSingleFile(const Common::String &name) { - restoreCurrentDir(); - - Common::File *ret = NULL; - char filename[MAX_PATH_LENGTH]; - - for (uint32 i = 0; i < _singlePaths.size(); i++) { - sprintf(filename, "%s%s", _singlePaths[i], name.c_str()); - ret->open(filename); - if (ret->isOpen()) - return ret; - } - - // didn't find in search paths, try to open directly - ret->open(name); - if (ret->isOpen()) { - return ret; - } else { - delete ret; - return NULL; - } -} - - -////////////////////////////////////////////////////////////////////////// -bool CBFileManager::getFullPath(const Common::String &filename, char *fullname) { - restoreCurrentDir(); - - Common::File f; - bool found = false; - - for (uint32 i = 0; i < _singlePaths.size(); i++) { - sprintf(fullname, "%s%s", _singlePaths[i], filename.c_str()); - f.open(fullname); - if (f.isOpen()) { - f.close(); - found = true; - break; - } - } - - if (!found) { - f.open(filename.c_str()); - if (f.isOpen()) { - f.close(); - found = true; - strcpy(fullname, filename.c_str()); - } - } - - return found; -} - - -////////////////////////////////////////////////////////////////////////// -CBFileEntry *CBFileManager::getPackageEntry(const Common::String &filename) { - char *upc_name = new char[strlen(filename.c_str()) + 1]; - strcpy(upc_name, filename.c_str()); - CBPlatform::strupr(upc_name); - - CBFileEntry *ret = NULL; - _filesIter = _files.find(upc_name); - if (_filesIter != _files.end()) ret = _filesIter->_value; - - delete [] upc_name; - - return ret; -} - -bool CBFileManager::hasFile(const Common::String &filename) { - //TODO: Do this in a much simpler fashion - Common::SeekableReadStream *stream = openFile(filename, true, false); - if (!stream) { - return false; - } - delete stream; - return true; -} - -////////////////////////////////////////////////////////////////////////// -Common::SeekableReadStream *CBFileManager::openFile(const Common::String &filename, bool absPathWarning, bool keepTrackOf) { - if (strcmp(filename.c_str(), "") == 0) return NULL; - //_gameRef->LOG(0, "open file: %s", filename); - /*#ifdef __WIN32__ - if (_gameRef->_debugDebugMode && _gameRef->_debugAbsolutePathWarning && AbsPathWarning) { - char Drive[_MAX_DRIVE]; - _splitpath(filename, Drive, NULL, NULL, NULL); - if (Drive[0] != '\0') { - _gameRef->LOG(0, "WARNING: Referencing absolute path '%s'. The game will NOT work on another computer.", filename); - } - } - #endif*/ - - Common::SeekableReadStream *file = openFileRaw(filename); - if (file && keepTrackOf) _openFiles.push_back(file); - return file; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBFileManager::closeFile(Common::SeekableReadStream *File) { - for (uint32 i = 0; i < _openFiles.size(); i++) { - if (_openFiles[i] == File) { - delete _openFiles[i]; - _openFiles.remove_at(i); - return STATUS_OK; - } - } - return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -Common::SeekableReadStream *CBFileManager::openFileRaw(const Common::String &filename) { - restoreCurrentDir(); - - Common::SeekableReadStream *ret = NULL; - - if (scumm_strnicmp(filename.c_str(), "savegame:", 9) == 0) { - CBSaveThumbFile *SaveThumbFile = new CBSaveThumbFile(_gameRef); - if (DID_SUCCEED(SaveThumbFile->open(filename))) { - ret = SaveThumbFile->getMemStream(); - } - delete SaveThumbFile; - return ret; - } - - - - ret = openDiskFile(filename, this); - if (ret) return ret; - - ret = openPkgFile(filename, this); - if (ret) return ret; - - ret = CBResources::getFile(filename); - if (ret) return ret; - - warning("BFileManager::OpenFileRaw - Failed to open %s", filename.c_str()); - return NULL; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBFileManager::restoreCurrentDir() { - if (!_basePath) return STATUS_OK; - else { - /*if (!chdir(_basePath)) return STATUS_OK; - else return STATUS_FAILED;*/ - warning("CBFileManager::RestoreCurrentDir - ignored"); - return STATUS_OK; - } -} - - -////////////////////////////////////////////////////////////////////////// -bool CBFileManager::setBasePath(const Common::String &path) { - cleanup(); - - if (path.c_str()) { - _basePath = new char[path.size() + 1]; - strcpy(_basePath, path.c_str()); - } - - initPaths(); - registerPackages(); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBFileManager::findPackageSignature(Common::File *f, uint32 *offset) { - byte buf[32768]; - - byte signature[8]; - ((uint32 *)signature)[0] = PACKAGE_MAGIC_1; - ((uint32 *)signature)[1] = PACKAGE_MAGIC_2; - - uint32 fileSize = (uint32)f->size(); - uint32 startPos = 1024 * 1024; - uint32 bytesRead = startPos; - - while (bytesRead < fileSize - 16) { - uint32 toRead = MIN((unsigned int)32768, fileSize - bytesRead); - f->seek((int32)startPos, SEEK_SET); - uint32 actuallyRead = f->read(buf, toRead); - if (actuallyRead != toRead) return false; - - for (uint32 i = 0; i < toRead - 8; i++) - if (!memcmp(buf + i, signature, 8)) { - *offset = startPos + i; - return true; - } - - bytesRead = bytesRead + toRead - 16; - startPos = startPos + toRead - 16; - - } - return false; - -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BFileManager.h b/engines/wintermute/base/BFileManager.h deleted file mode 100644 index 7ea9ff5611..0000000000 --- a/engines/wintermute/base/BFileManager.h +++ /dev/null @@ -1,85 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BFILEMANAGER_H -#define WINTERMUTE_BFILEMANAGER_H - -#include "engines/wintermute/base/file/BFileEntry.h" -#include "common/archive.h" -#include "common/str.h" - -namespace Common { -class File; -} - -namespace WinterMute { -class CBFile; -class CBFileManager: CBBase { -public: - bool findPackageSignature(Common::File *f, uint32 *offset); - bool cleanup(); - bool setBasePath(const Common::String &path); - bool restoreCurrentDir(); - char *_basePath; - bool getFullPath(const Common::String &filename, char *fullname); - Common::SeekableReadStream *openFileRaw(const Common::String &filename); - bool closeFile(Common::SeekableReadStream *File); - bool hasFile(const Common::String &filename); - Common::SeekableReadStream *openFile(const Common::String &filename, bool absPathWarning = true, bool keepTrackOf = true); - CBFileEntry *getPackageEntry(const Common::String &filename); - Common::File *openSingleFile(const Common::String &name); - Common::File *openPackage(const Common::String &name); - bool registerPackages(); - bool initPaths(); - bool reloadPaths(); - typedef enum { - PATH_PACKAGE, PATH_SINGLE - } TPathType; - bool addPath(TPathType type, const Common::String &path); - bool requestCD(int cd, char *packageFile, const char *filename); - Common::SeekableReadStream *loadSaveGame(const Common::String &filename); - bool saveFile(const Common::String &filename, byte *buffer, uint32 bufferSize, bool compressed = false, byte *prefixBuffer = NULL, uint32 prefixSize = 0); - byte *readWholeFile(const Common::String &filename, uint32 *size = NULL, bool mustExist = true); - CBFileManager(CBGame *inGame = NULL); - virtual ~CBFileManager(); - Common::Array _singlePaths; - Common::Array _packagePaths; - Common::Array _packages; - Common::Array _openFiles; - - Common::HashMap _files; -private: - bool registerPackage(const Common::String &filename, bool searchSignature = false); - Common::HashMap::iterator _filesIter; - bool isValidPackage(const AnsiString &fileName) const; - -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BFrame.cpp b/engines/wintermute/base/BFrame.cpp deleted file mode 100644 index d6d8a3aa5c..0000000000 --- a/engines/wintermute/base/BFrame.cpp +++ /dev/null @@ -1,705 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/BParser.h" -#include "engines/wintermute/base/BFrame.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/BDynBuffer.h" -#include "engines/wintermute/base/BSoundMgr.h" -#include "engines/wintermute/base/BSound.h" -#include "engines/wintermute/base/BSubFrame.h" -#include "engines/wintermute/platform_osystem.h" -#include "engines/wintermute/base/scriptables/ScValue.h" -#include "engines/wintermute/base/scriptables/ScScript.h" -#include "engines/wintermute/base/scriptables/ScStack.h" -#include "common/str.h" - -namespace WinterMute { - -IMPLEMENT_PERSISTENT(CBFrame, false) - -////////////////////////////////////////////////////////////////////// -CBFrame::CBFrame(CBGame *inGame): CBScriptable(inGame, true) { - _delay = 0; - _moveX = _moveY = 0; - - _sound = NULL; - _killSound = false; - - _editorExpanded = false; - _keyframe = false; -} - - -////////////////////////////////////////////////////////////////////// -CBFrame::~CBFrame() { - delete _sound; - _sound = NULL; - - for (int i = 0; i < _subframes.getSize(); i++) - delete _subframes[i]; - _subframes.removeAll(); - - for (int i = 0; i < _applyEvent.getSize(); i++) { - delete[] _applyEvent[i]; - _applyEvent[i] = NULL; - } - _applyEvent.removeAll(); -} - - -////////////////////////////////////////////////////////////////////// -bool CBFrame::draw(int x, int y, CBObject *registerOwner, float zoomX, float zoomY, bool precise, uint32 alpha, bool allFrames, float rotate, TSpriteBlendMode blendMode) { - bool res; - - for (int i = 0; i < _subframes.getSize(); i++) { - res = _subframes[i]->draw(x, y, registerOwner, zoomX, zoomY, precise, alpha, rotate, blendMode); - if (DID_FAIL(res)) return res; - } - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBFrame::oneTimeDisplay(CBObject *owner, bool muted) { - if (_sound && !muted) { - if (owner) owner->updateOneSound(_sound); - _sound->play(); - /* - if (_gameRef->_state == GAME_FROZEN) { - _sound->Pause(true); - } - */ - } - if (owner) { - for (int i = 0; i < _applyEvent.getSize(); i++) { - owner->applyEvent(_applyEvent[i]); - } - } - return STATUS_OK; -} - - - -TOKEN_DEF_START -TOKEN_DEF(DELAY) -TOKEN_DEF(IMAGE) -TOKEN_DEF(TRANSPARENT) -TOKEN_DEF(RECT) -TOKEN_DEF(HOTSPOT) -TOKEN_DEF(2D_ONLY) -TOKEN_DEF(3D_ONLY) -TOKEN_DEF(MIRROR_X) -TOKEN_DEF(MIRROR_Y) -TOKEN_DEF(MOVE) -TOKEN_DEF(ALPHA_COLOR) -TOKEN_DEF(ALPHA) -TOKEN_DEF(SUBFRAME) -TOKEN_DEF(SOUND) -TOKEN_DEF(KEYFRAME) -TOKEN_DEF(DECORATION) -TOKEN_DEF(APPLY_EVENT) -TOKEN_DEF(EDITOR_SELECTED) -TOKEN_DEF(EDITOR_EXPANDED) -TOKEN_DEF(EDITOR_PROPERTY) -TOKEN_DEF(KILL_SOUND) -TOKEN_DEF_END -////////////////////////////////////////////////////////////////////// -bool CBFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) { - TOKEN_TABLE_START(commands) - TOKEN_TABLE(DELAY) - TOKEN_TABLE(IMAGE) - TOKEN_TABLE(TRANSPARENT) - TOKEN_TABLE(RECT) - TOKEN_TABLE(HOTSPOT) - TOKEN_TABLE(2D_ONLY) - TOKEN_TABLE(3D_ONLY) - TOKEN_TABLE(MIRROR_X) - TOKEN_TABLE(MIRROR_Y) - TOKEN_TABLE(MOVE) - TOKEN_TABLE(ALPHA_COLOR) - TOKEN_TABLE(ALPHA) - TOKEN_TABLE(SUBFRAME) - TOKEN_TABLE(SOUND) - TOKEN_TABLE(KEYFRAME) - TOKEN_TABLE(DECORATION) - TOKEN_TABLE(APPLY_EVENT) - TOKEN_TABLE(EDITOR_SELECTED) - TOKEN_TABLE(EDITOR_EXPANDED) - TOKEN_TABLE(EDITOR_PROPERTY) - TOKEN_TABLE(KILL_SOUND) - TOKEN_TABLE_END - - char *params; - int cmd; - CBParser parser(_gameRef); - Rect32 rect; - int r = 255, g = 255, b = 255; - int ar = 255, ag = 255, ab = 255, alpha = 255; - int hotspotX = 0, hotspotY = 0; - bool custoTrans = false; - bool editorSelected = false; - bool is2DOnly = false; - bool is3DOnly = false; - bool decoration = false; - bool mirrorX = false; - bool mirrorY = false; - CBPlatform::setRectEmpty(&rect); - char *surface_file = NULL; - - while ((cmd = parser.getCommand((char **)&buffer, commands, ¶ms)) > 0) { - switch (cmd) { - case TOKEN_DELAY: - parser.scanStr(params, "%d", &_delay); - break; - - case TOKEN_IMAGE: - surface_file = params; - break; - - case TOKEN_TRANSPARENT: - parser.scanStr(params, "%d,%d,%d", &r, &g, &b); - custoTrans = true; - break; - - case TOKEN_RECT: - parser.scanStr(params, "%d,%d,%d,%d", &rect.left, &rect.top, &rect.right, &rect.bottom); - break; - - case TOKEN_HOTSPOT: - parser.scanStr(params, "%d,%d", &hotspotX, &hotspotY); - break; - - case TOKEN_MOVE: - parser.scanStr(params, "%d,%d", &_moveX, &_moveY); - break; - - case TOKEN_2D_ONLY: - parser.scanStr(params, "%b", &is2DOnly); - break; - - case TOKEN_3D_ONLY: - parser.scanStr(params, "%b", &is3DOnly); - break; - - case TOKEN_MIRROR_X: - parser.scanStr(params, "%b", &mirrorX); - break; - - case TOKEN_MIRROR_Y: - parser.scanStr(params, "%b", &mirrorY); - break; - - case TOKEN_ALPHA_COLOR: - parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab); - break; - - case TOKEN_ALPHA: - parser.scanStr(params, "%d", &alpha); - break; - - case TOKEN_EDITOR_SELECTED: - parser.scanStr(params, "%b", &editorSelected); - break; - - case TOKEN_EDITOR_EXPANDED: - parser.scanStr(params, "%b", &_editorExpanded); - break; - - case TOKEN_KILL_SOUND: - parser.scanStr(params, "%b", &_killSound); - break; - - case TOKEN_SUBFRAME: { - CBSubFrame *subframe = new CBSubFrame(_gameRef); - if (!subframe || DID_FAIL(subframe->loadBuffer((byte *)params, lifeTime, keepLoaded))) { - delete subframe; - cmd = PARSERR_GENERIC; - } else _subframes.add(subframe); - } - break; - - case TOKEN_SOUND: { - if (_sound) { - delete _sound; - _sound = NULL; - } - _sound = new CBSound(_gameRef); - if (!_sound || DID_FAIL(_sound->setSound(params, Audio::Mixer::kSFXSoundType, false))) { - if (_gameRef->_soundMgr->_soundAvailable) _gameRef->LOG(0, "Error loading sound '%s'.", params); - delete _sound; - _sound = NULL; - } - } - break; - - case TOKEN_APPLY_EVENT: { - char *Event = new char[strlen(params) + 1]; - strcpy(Event, params); - _applyEvent.add(Event); - } - break; - - case TOKEN_KEYFRAME: - parser.scanStr(params, "%b", &_keyframe); - break; - - case TOKEN_DECORATION: - parser.scanStr(params, "%b", &decoration); - break; - - case TOKEN_EDITOR_PROPERTY: - parseEditorProperty((byte *)params, false); - break; - } - } - if (cmd == PARSERR_TOKENNOTFOUND) { - _gameRef->LOG(0, "Syntax error in FRAME definition"); - return STATUS_FAILED; - } - - if (cmd == PARSERR_GENERIC) { - _gameRef->LOG(0, "Error loading FRAME definition"); - return STATUS_FAILED; - } - - - CBSubFrame *sub = new CBSubFrame(_gameRef); - if (surface_file != NULL) { - if (custoTrans) sub->setSurface(surface_file, false, r, g, b, lifeTime, keepLoaded); - else sub->setSurface(surface_file, true, 0, 0, 0, lifeTime, keepLoaded); - - if (!sub->_surface) { - delete sub; - _gameRef->LOG(0, "Error loading SUBFRAME"); - return STATUS_FAILED; - } - - sub->_alpha = BYTETORGBA(ar, ag, ab, alpha); - if (custoTrans) sub->_transparent = BYTETORGBA(r, g, b, 0xFF); - } - - if (CBPlatform::isRectEmpty(&rect)) sub->setDefaultRect(); - else sub->_rect = rect; - - sub->_hotspotX = hotspotX; - sub->_hotspotY = hotspotY; - sub->_2DOnly = is2DOnly; - sub->_3DOnly = is3DOnly; - sub->_decoration = decoration; - sub->_mirrorX = mirrorX; - sub->_mirrorY = mirrorY; - - - sub->_editorSelected = editorSelected; - _subframes.insertAt(0, sub); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBFrame::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float scaleY) { - if (!rect) return false; - CBPlatform::setRectEmpty(rect); - - Rect32 subRect; - - for (int i = 0; i < _subframes.getSize(); i++) { - _subframes[i]->getBoundingRect(&subRect, x, y, scaleX, scaleY); - CBPlatform::unionRect(rect, rect, &subRect); - } - return true; -} - - - -////////////////////////////////////////////////////////////////////////// -bool CBFrame::saveAsText(CBDynBuffer *buffer, int indent) { - buffer->putTextIndent(indent, "FRAME {\n"); - buffer->putTextIndent(indent + 2, "DELAY = %d\n", _delay); - - if (_moveX != 0 || _moveY != 0) - buffer->putTextIndent(indent + 2, "MOVE {%d, %d}\n", _moveX, _moveY); - - if (_sound && _sound->_soundFilename) - buffer->putTextIndent(indent + 2, "SOUND=\"%s\"\n", _sound->_soundFilename); - - buffer->putTextIndent(indent + 2, "KEYFRAME=%s\n", _keyframe ? "TRUE" : "FALSE"); - - if (_killSound) - buffer->putTextIndent(indent + 2, "KILL_SOUND=%s\n", _killSound ? "TRUE" : "FALSE"); - - if (_editorExpanded) - buffer->putTextIndent(indent + 2, "EDITOR_EXPANDED=%s\n", _editorExpanded ? "TRUE" : "FALSE"); - - if (_subframes.getSize() > 0) _subframes[0]->saveAsText(buffer, indent, false); - - for (int i = 1; i < _subframes.getSize(); i++) { - _subframes[i]->saveAsText(buffer, indent + 2); - } - - for (int i = 0; i < _applyEvent.getSize(); i++) { - buffer->putTextIndent(indent + 2, "APPLY_EVENT=\"%s\"\n", _applyEvent[i]); - } - - CBBase::saveAsText(buffer, indent + 2); - - - buffer->putTextIndent(indent, "}\n\n"); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBFrame::persist(CBPersistMgr *persistMgr) { - CBScriptable::persist(persistMgr); - - _applyEvent.persist(persistMgr); - persistMgr->transfer(TMEMBER(_delay)); - persistMgr->transfer(TMEMBER(_editorExpanded)); - persistMgr->transfer(TMEMBER(_keyframe)); - persistMgr->transfer(TMEMBER(_killSound)); - persistMgr->transfer(TMEMBER(_moveX)); - persistMgr->transfer(TMEMBER(_moveY)); - persistMgr->transfer(TMEMBER(_sound)); - _subframes.persist(persistMgr); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -// high level scripting interface -////////////////////////////////////////////////////////////////////////// -bool CBFrame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { - - ////////////////////////////////////////////////////////////////////////// - // GetSound - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "GetSound") == 0) { - stack->correctParams(0); - - if (_sound && _sound->_soundFilename) stack->pushString(_sound->_soundFilename); - else stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetSound - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "SetSound") == 0) { - stack->correctParams(1); - CScValue *val = stack->pop(); - delete _sound; - _sound = NULL; - - if (!val->isNULL()) { - _sound = new CBSound(_gameRef); - if (!_sound || DID_FAIL(_sound->setSound(val->getString(), Audio::Mixer::kSFXSoundType, false))) { - stack->pushBool(false); - delete _sound; - _sound = NULL; - } else stack->pushBool(true); - } else stack->pushBool(true); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetSubframe - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "GetSubframe") == 0) { - stack->correctParams(1); - int index = stack->pop()->getInt(-1); - if (index < 0 || index >= _subframes.getSize()) { - script->runtimeError("Frame.GetSubframe: Subframe index %d is out of range.", index); - stack->pushNULL(); - } else stack->pushNative(_subframes[index], true); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // DeleteSubframe - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "DeleteSubframe") == 0) { - stack->correctParams(1); - CScValue *val = stack->pop(); - if (val->isInt()) { - int index = val->getInt(-1); - if (index < 0 || index >= _subframes.getSize()) { - script->runtimeError("Frame.DeleteSubframe: Subframe index %d is out of range.", index); - } - } else { - CBSubFrame *sub = (CBSubFrame *)val->getNative(); - for (int i = 0; i < _subframes.getSize(); i++) { - if (_subframes[i] == sub) { - delete _subframes[i]; - _subframes.removeAt(i); - break; - } - } - } - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // AddSubframe - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AddSubframe") == 0) { - stack->correctParams(1); - CScValue *val = stack->pop(); - const char *filename = NULL; - if (!val->isNULL()) filename = val->getString(); - - CBSubFrame *sub = new CBSubFrame(_gameRef); - if (filename != NULL) { - sub->setSurface(filename); - sub->setDefaultRect(); - } - _subframes.add(sub); - - stack->pushNative(sub, true); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // InsertSubframe - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "InsertSubframe") == 0) { - stack->correctParams(2); - int index = stack->pop()->getInt(); - if (index < 0) index = 0; - - CScValue *val = stack->pop(); - const char *filename = NULL; - if (!val->isNULL()) filename = val->getString(); - - CBSubFrame *sub = new CBSubFrame(_gameRef); - if (filename != NULL) { - sub->setSurface(filename); - } - - if (index >= _subframes.getSize()) _subframes.add(sub); - else _subframes.insertAt(index, sub); - - stack->pushNative(sub, true); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetEvent - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetSubframe") == 0) { - stack->correctParams(1); - int index = stack->pop()->getInt(-1); - if (index < 0 || index >= _applyEvent.getSize()) { - script->runtimeError("Frame.GetEvent: Event index %d is out of range.", index); - stack->pushNULL(); - } else stack->pushString(_applyEvent[index]); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // AddEvent - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AddEvent") == 0) { - stack->correctParams(1); - const char *event = stack->pop()->getString(); - for (int i = 0; i < _applyEvent.getSize(); i++) { - if (scumm_stricmp(_applyEvent[i], event) == 0) { - stack->pushNULL(); - return STATUS_OK; - } - } - _applyEvent.add(event); - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // DeleteEvent - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "DeleteEvent") == 0) { - stack->correctParams(1); - const char *event = stack->pop()->getString(); - for (int i = 0; i < _applyEvent.getSize(); i++) { - if (scumm_stricmp(_applyEvent[i], event) == 0) { - delete [] _applyEvent[i]; - _applyEvent.removeAt(i); - break; - } - } - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - else { - if (_subframes.getSize() == 1) return _subframes[0]->scCallMethod(script, stack, thisStack, name); - else return CBScriptable::scCallMethod(script, stack, thisStack, name); - } -} - - -////////////////////////////////////////////////////////////////////////// -CScValue *CBFrame::scGetProperty(const char *name) { - if (!_scValue) _scValue = new CScValue(_gameRef); - _scValue->setNULL(); - - ////////////////////////////////////////////////////////////////////////// - // Type (RO) - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Type") == 0) { - _scValue->setString("frame"); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Delay - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Delay") == 0) { - _scValue->setInt(_delay); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Keyframe - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Keyframe") == 0) { - _scValue->setBool(_keyframe); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // KillSounds - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "KillSounds") == 0) { - _scValue->setBool(_killSound); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // MoveX - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MoveX") == 0) { - _scValue->setInt(_moveX); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // MoveY - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MoveY") == 0) { - _scValue->setInt(_moveY); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // NumSubframes (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "NumSubframes") == 0) { - _scValue->setInt(_subframes.getSize()); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // NumEvents (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "NumEvents") == 0) { - _scValue->setInt(_applyEvent.getSize()); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - else { - if (_subframes.getSize() == 1) return _subframes[0]->scGetProperty(name); - else return CBScriptable::scGetProperty(name); - } -} - - -////////////////////////////////////////////////////////////////////////// -bool CBFrame::scSetProperty(const char *name, CScValue *value) { - ////////////////////////////////////////////////////////////////////////// - // Delay - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Delay") == 0) { - _delay = MAX(0, value->getInt()); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Keyframe - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Keyframe") == 0) { - _keyframe = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // KillSounds - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "KillSounds") == 0) { - _killSound = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // MoveX - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MoveX") == 0) { - _moveX = value->getInt(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // MoveY - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MoveY") == 0) { - _moveY = value->getInt(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - else { - if (_subframes.getSize() == 1) return _subframes[0]->scSetProperty(name, value); - else return CBScriptable::scSetProperty(name, value); - } -} - - -////////////////////////////////////////////////////////////////////////// -const char *CBFrame::scToString() { - return "[frame]"; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BFrame.h b/engines/wintermute/base/BFrame.h deleted file mode 100644 index 3d487b4ebc..0000000000 --- a/engines/wintermute/base/BFrame.h +++ /dev/null @@ -1,73 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BFRAME_H -#define WINTERMUTE_BFRAME_H - -#include "engines/wintermute/base/BScriptable.h" -#include "engines/wintermute/coll_templ.h" - -namespace WinterMute { -class CBSound; -class CBSubFrame; -class CBObject; -class CScScript; -class CScStack; -class CBFrame: public CBScriptable { -public: - bool _killSound; - bool _keyframe; - bool oneTimeDisplay(CBObject *owner, bool muted = false); - DECLARE_PERSISTENT(CBFrame, CBScriptable) - CBSound *_sound; - bool _editorExpanded; - bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100); - bool saveAsText(CBDynBuffer *buffer, int indent); - int _moveY; - int _moveX; - uint32 _delay; - CBArray _subframes; - bool draw(int x, int y, CBObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 Alpha = 0xFFFFFFFF, bool allFrames = false, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL); - bool loadBuffer(byte *buffer, int lifeTime, bool keepLoaded); - - CBFrame(CBGame *inGame); - virtual ~CBFrame(); - - CBArray _applyEvent; - - // scripting interface - virtual CScValue *scGetProperty(const char *name); - virtual bool scSetProperty(const char *name, CScValue *value); - virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); - virtual const char *scToString(); - -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BGame.cpp b/engines/wintermute/base/BGame.cpp deleted file mode 100644 index 3e577541b7..0000000000 --- a/engines/wintermute/base/BGame.cpp +++ /dev/null @@ -1,4478 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/BFader.h" -#include "engines/wintermute/base/BFileManager.h" -#include "engines/wintermute/base/font/BFont.h" -#include "engines/wintermute/base/font/BFontStorage.h" -#include "engines/wintermute/base/gfx/base_image.h" -#include "engines/wintermute/base/gfx/base_surface.h" -#include "engines/wintermute/base/gfx/base_renderer.h" -#include "engines/wintermute/base/BKeyboardState.h" -#include "engines/wintermute/base/BParser.h" -#include "engines/wintermute/base/BQuickMsg.h" -#include "engines/wintermute/base/BRegistry.h" -#include "engines/wintermute/base/BSound.h" -#include "engines/wintermute/base/BSoundMgr.h" -#include "engines/wintermute/base/BSprite.h" -#include "engines/wintermute/base/BSubFrame.h" - -#include "engines/wintermute/base/BTransitionMgr.h" -#include "engines/wintermute/base/BViewport.h" -#include "engines/wintermute/base/BStringTable.h" -#include "engines/wintermute/base/BRegion.h" -#include "engines/wintermute/base/BSaveThumbHelper.h" -#include "engines/wintermute/base/BSurfaceStorage.h" -#include "engines/wintermute/utils/crc.h" -#include "engines/wintermute/utils/PathUtil.h" -#include "engines/wintermute/utils/StringUtil.h" -#include "engines/wintermute/ui/UIWindow.h" -#include "engines/wintermute/base/scriptables/ScValue.h" -#include "engines/wintermute/base/scriptables/ScEngine.h" -#include "engines/wintermute/base/scriptables/ScStack.h" -#include "engines/wintermute/base/scriptables/ScScript.h" -#include "engines/wintermute/base/scriptables/SXMath.h" -#include "engines/wintermute/video/VidPlayer.h" -#include "engines/wintermute/video/VidTheoraPlayer.h" -#include "engines/wintermute/wintermute.h" -#include "common/savefile.h" -#include "common/textconsole.h" -#include "common/util.h" -#include "common/keyboard.h" -#include "common/system.h" -#include "common/file.h" - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////// -// Construction/Destruction -////////////////////////////////////////////////////////////////////// - -IMPLEMENT_PERSISTENT(CBGame, true) - - -////////////////////////////////////////////////////////////////////// -CBGame::CBGame(): CBObject(this) { - _shuttingDown = false; - - _state = GAME_RUNNING; - _origState = GAME_RUNNING; - _freezeLevel = 0; - - _interactive = true; - _origInteractive = false; - - _surfaceStorage = NULL; - _fontStorage = NULL; - _renderer = NULL; - _soundMgr = NULL; - _fileManager = NULL; - _transMgr = NULL; - _debugMgr = NULL; - _scEngine = NULL; - _keyboardState = NULL; - - _mathClass = NULL; - - _debugLogFile = NULL; - _debugDebugMode = false; - _debugAbsolutePathWarning = true; - _debugShowFPS = false; - - _systemFont = NULL; - _videoFont = NULL; - - _videoPlayer = NULL; - _theoraPlayer = NULL; - - _mainObject = NULL; - _activeObject = NULL; - - _fader = NULL; - - _offsetX = _offsetY = 0; - _offsetPercentX = _offsetPercentY = 0.0f; - - _subtitles = true; - _videoSubtitles = true; - - _timer = 0; - _timerDelta = 0; - _timerLast = 0; - - _liveTimer = 0; - _liveTimerDelta = 0; - _liveTimerLast = 0; - - _sequence = 0; - - _mousePos.x = _mousePos.y = 0; - _mouseLeftDown = _mouseRightDown = _mouseMidlleDown = false; - _capturedObject = NULL; - - // FPS counters - _lastTime = _fpsTime = _deltaTime = _framesRendered = _fps = 0; - - _cursorNoninteractive = NULL; - - _useD3D = false; - - _registry = new CBRegistry(this); - _stringTable = new CBStringTable(this); - - for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) { - _music[i] = NULL; - _musicStartTime[i] = 0; - } - - _settingsResWidth = 800; - _settingsResHeight = 600; - _settingsRequireAcceleration = false; - _settingsRequireSound = false; - _settingsTLMode = 0; - _settingsAllowWindowed = true; - _settingsGameFile = NULL; - _settingsAllowAdvanced = false; - _settingsAllowAccessTab = true; - _settingsAllowAboutTab = true; - _settingsAllowDesktopRes = false; - - _editorForceScripts = false; - _editorAlwaysRegister = false; - - _focusedWindow = NULL; - - _loadInProgress = false; - - _quitting = false; - _loading = false; - _scheduledLoadSlot = -1; - - _personalizedSave = false; - _compressedSavegames = true; - - _editorMode = false; - _doNotExpandStrings = false; - - _engineLogCallback = NULL; - _engineLogCallbackData = NULL; - - _smartCache = false; - _surfaceGCCycleTime = 10000; - - _reportTextureFormat = false; - - _viewportSP = -1; - - _subtitlesSpeed = 70; - - _forceNonStreamedSounds = false; - - _thumbnailWidth = _thumbnailHeight = 0; - - _indicatorDisplay = false; - _indicatorColor = BYTETORGBA(255, 0, 0, 128); - _indicatorProgress = 0; - _indicatorX = -1; - _indicatorY = -1; - _indicatorWidth = -1; - _indicatorHeight = 8; - _richSavedGames = false; - _savedGameExt = NULL; - CBUtils::setString(&_savedGameExt, "dsv"); - - _musicCrossfadeRunning = false; - _musicCrossfadeStartTime = 0; - _musicCrossfadeLength = 0; - _musicCrossfadeChannel1 = -1; - _musicCrossfadeChannel2 = -1; - _musicCrossfadeSwap = false; - - _loadImageName = NULL; - _saveImageName = NULL; - _saveLoadImage = NULL; - - _saveImageX = _saveImageY = 0; - _loadImageX = _loadImageY = 0; - - _localSaveDir = NULL; - CBUtils::setString(&_localSaveDir, "saves"); - _saveDirChecked = false; - - _loadingIcon = NULL; - _loadingIconX = _loadingIconY = 0; - _loadingIconPersistent = false; - - _textEncoding = TEXT_ANSI; - _textRTL = false; - - _soundBufferSizeSec = 3; - _suspendedRendering = false; - - _lastCursor = NULL; - - - CBPlatform::setRectEmpty(&_mouseLockRect); - - _suppressScriptErrors = false; - _lastMiniUpdate = 0; - _miniUpdateEnabled = false; - - _cachedThumbnail = NULL; - - _autorunDisabled = false; - - // compatibility bits - _compatKillMethodThreads = false; - - _usedMem = 0; - - - _autoSaveOnExit = true; - _autoSaveSlot = 999; - _cursorHidden = false; - -/*#ifdef __IPHONEOS__ - _touchInterface = true; - _constrainedMemory = true; // TODO differentiate old and new iOS devices -#else*/ - _touchInterface = false; - _constrainedMemory = false; -//#endif - -} - - -////////////////////////////////////////////////////////////////////// -CBGame::~CBGame() { - _shuttingDown = true; - - LOG(0, ""); - LOG(0, "Shutting down..."); - - getDebugMgr()->onGameShutdown(); - - _registry->writeBool("System", "LastRun", true); - - cleanup(); - - delete[] _localSaveDir; - delete[] _settingsGameFile; - delete[] _savedGameExt; - - delete _cachedThumbnail; - - delete _saveLoadImage; - delete _mathClass; - - delete _transMgr; - delete _scEngine; - delete _fontStorage; - delete _surfaceStorage; - delete _videoPlayer; - delete _theoraPlayer; - delete _soundMgr; - delete _debugMgr; - //SAFE_DELETE(_keyboardState); - - delete _renderer; - delete _fileManager; - delete _registry; - delete _stringTable; - - _localSaveDir = NULL; - _settingsGameFile = NULL; - _savedGameExt = NULL; - - _cachedThumbnail = NULL; - - _saveLoadImage = NULL; - _mathClass = NULL; - - _transMgr = NULL; - _scEngine = NULL; - _fontStorage = NULL; - _surfaceStorage = NULL; - _videoPlayer = NULL; - _theoraPlayer = NULL; - _soundMgr = NULL; - _debugMgr = NULL; - - _renderer = NULL; - _fileManager = NULL; - _registry = NULL; - _stringTable = NULL; - - DEBUG_DebugDisable(); - CBPlatform::outputDebugString("--- shutting down normally ---\n"); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::cleanup() { - delete _loadingIcon; - _loadingIcon = NULL; - - _engineLogCallback = NULL; - _engineLogCallbackData = NULL; - - for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) { - delete _music[i]; - _music[i] = NULL; - _musicStartTime[i] = 0; - } - - unregisterObject(_fader); - _fader = NULL; - - for (int i = 0; i < _regObjects.getSize(); i++) { - delete _regObjects[i]; - _regObjects[i] = NULL; - } - _regObjects.removeAll(); - - _windows.removeAll(); // refs only - _focusedWindow = NULL; // ref only - - delete[] _saveImageName; - delete[] _loadImageName; - _saveImageName = NULL; - _loadImageName = NULL; - - delete _cursorNoninteractive; - delete _cursor; - delete _activeCursor; - _cursorNoninteractive = NULL; - _cursor = NULL; - _activeCursor = NULL; - - delete _scValue; - delete _sFX; - _scValue = NULL; - _sFX = NULL; - - for (int i = 0; i < _scripts.getSize(); i++) { - _scripts[i]->_owner = NULL; - _scripts[i]->finish(); - } - _scripts.removeAll(); - - _fontStorage->removeFont(_systemFont); - _systemFont = NULL; - - _fontStorage->removeFont(_videoFont); - _videoFont = NULL; - - for (int i = 0; i < _quickMessages.getSize(); i++) delete _quickMessages[i]; - _quickMessages.removeAll(); - - _viewportStack.removeAll(); - _viewportSP = -1; - - delete[] _name; - delete[] _filename; - _name = NULL; - _filename = NULL; - for (int i = 0; i < 7; i++) { - delete[] _caption[i]; - _caption[i] = NULL; - } - - _lastCursor = NULL; - - delete _keyboardState; - _keyboardState = NULL; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////// -bool CBGame::initialize1() { - bool loaded = false; // Not really a loop, but a goto-replacement. - while (!loaded) { - _surfaceStorage = new CBSurfaceStorage(this); - if (_surfaceStorage == NULL) - break; - - _fontStorage = new CBFontStorage(this); - if (_fontStorage == NULL) - break; - - _fileManager = new CBFileManager(this); - if (_fileManager == NULL) - break; - - _soundMgr = new CBSoundMgr(this); - if (_soundMgr == NULL) - break; - - _debugMgr = new CBDebugger(this); - if (_debugMgr == NULL) - break; - - _mathClass = new CSXMath(this); - if (_mathClass == NULL) - break; - - _scEngine = new CScEngine(this); - if (_scEngine == NULL) - break; - - _videoPlayer = new CVidPlayer(this); - if (_videoPlayer == NULL) - break; - - _transMgr = new CBTransitionMgr(this); - if (_transMgr == NULL) - break; - - _keyboardState = new CBKeyboardState(this); - if (_keyboardState == NULL) - break; - - _fader = new CBFader(this); - if (_fader == NULL) - break; - registerObject(_fader); - - loaded = true; - } - if (loaded == true) { - return STATUS_OK; - } else { - delete _mathClass; - delete _keyboardState; - delete _transMgr; - delete _debugMgr; - delete _surfaceStorage; - delete _fontStorage; - delete _soundMgr; - delete _fileManager; - delete _scEngine; - delete _videoPlayer; - return STATUS_FAILED; - } -} - - -////////////////////////////////////////////////////////////////////// -bool CBGame::initialize2() { // we know whether we are going to be accelerated - _renderer = makeOSystemRenderer(this); - if (_renderer == NULL) return STATUS_FAILED; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////// -bool CBGame::initialize3() { // renderer is initialized - _posX = _renderer->_width / 2; - _posY = _renderer->_height / 2; - - if (_indicatorY == -1) _indicatorY = _renderer->_height - _indicatorHeight; - if (_indicatorX == -1) _indicatorX = 0; - if (_indicatorWidth == -1) _indicatorWidth = _renderer->_width; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////// -void CBGame::DEBUG_DebugEnable(const char *filename) { - _debugDebugMode = true; - - /* time_t timeNow; - time(&timeNow); - struct tm *tm = localtime(&timeNow); - - #ifdef _DEBUG - LOG(0, "********** DEBUG LOG OPENED %02d-%02d-%04d (Debug Build) *******************", tm->tm_mday, tm->tm_mon, tm->tm_year + 1900); - #else - LOG(0, "********** DEBUG LOG OPENED %02d-%02d-%04d (Release Build) *****************", tm->tm_mday, tm->tm_mon, tm->tm_year + 1900); - #endif*/ - int secs = g_system->getMillis() / 1000; - int hours = secs / 3600; - secs = secs % 3600; - int mins = secs / 60; - secs = secs % 60; - -#ifdef _DEBUG - LOG(0, "********** DEBUG LOG OPENED %02d-%02d-%02d (Debug Build) *******************", hours, mins, secs); -#else - LOG(0, "********** DEBUG LOG OPENED %02d-%02d-%02d (Release Build) *****************", hours, mins, secs); -#endif - - LOG(0, "%s ver %d.%d.%d%s, Compiled on " __DATE__ ", " __TIME__, DCGF_NAME, DCGF_VER_MAJOR, DCGF_VER_MINOR, DCGF_VER_BUILD, DCGF_VER_SUFFIX); - //LOG(0, "Extensions: %s ver %d.%02d", EXT_NAME, EXT_VER_MAJOR, EXT_VER_MINOR); - - AnsiString platform = CBPlatform::getPlatformName(); - LOG(0, "Platform: %s", platform.c_str()); - LOG(0, ""); -} - - -////////////////////////////////////////////////////////////////////// -void CBGame::DEBUG_DebugDisable() { - if (_debugLogFile != NULL) { - LOG(0, "********** DEBUG LOG CLOSED ********************************************"); - //fclose((FILE *)_debugLogFile); - _debugLogFile = NULL; - } - _debugDebugMode = false; -} - - -////////////////////////////////////////////////////////////////////// -void CBGame::LOG(bool res, const char *fmt, ...) { - uint32 secs = g_system->getMillis() / 1000; - uint32 hours = secs / 3600; - secs = secs % 3600; - uint32 mins = secs / 60; - secs = secs % 60; - - char buff[512]; - va_list va; - - va_start(va, fmt); - vsprintf(buff, fmt, va); - va_end(va); - - // redirect to an engine's own callback - if (_engineLogCallback) { - _engineLogCallback(buff, res, _engineLogCallbackData); - } - if (_debugMgr) _debugMgr->onLog(res, buff); - - debugCN(kWinterMuteDebugLog, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff); - - //fprintf((FILE *)_debugLogFile, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff); - //fflush((FILE *)_debugLogFile); - - //QuickMessage(buff); -} - - -////////////////////////////////////////////////////////////////////////// -void CBGame::setEngineLogCallback(ENGINE_LOG_CALLBACK callback, void *data) { - _engineLogCallback = callback; - _engineLogCallbackData = data; -} - - -////////////////////////////////////////////////////////////////////// -bool CBGame::initLoop() { - _viewportSP = -1; - - _currentTime = CBPlatform::getTime(); - - getDebugMgr()->onGameTick(); - _renderer->initLoop(); - _soundMgr->initLoop(); - updateMusicCrossfade(); - - _surfaceStorage->initLoop(); - _fontStorage->initLoop(); - - - //_activeObject = NULL; - - // count FPS - _deltaTime = _currentTime - _lastTime; - _lastTime = _currentTime; - _fpsTime += _deltaTime; - - _liveTimerDelta = _liveTimer - _liveTimerLast; - _liveTimerLast = _liveTimer; - _liveTimer += MIN((uint32)1000, _deltaTime); - - if (_state != GAME_FROZEN) { - _timerDelta = _timer - _timerLast; - _timerLast = _timer; - _timer += MIN((uint32)1000, _deltaTime); - } else _timerDelta = 0; - - _framesRendered++; - if (_fpsTime > 1000) { - _fps = _framesRendered; - _framesRendered = 0; - _fpsTime = 0; - } - //_gameRef->LOG(0, "%d", _fps); - - getMousePos(&_mousePos); - - _focusedWindow = NULL; - for (int i = _windows.getSize() - 1; i >= 0; i--) { - if (_windows[i]->_visible) { - _focusedWindow = _windows[i]; - break; - } - } - - updateSounds(); - - if (_fader) _fader->update(); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////// -bool CBGame::initInput() { - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -int CBGame::getSequence() { - return ++_sequence; -} - - -////////////////////////////////////////////////////////////////////////// -void CBGame::setOffset(int offsetX, int offsetY) { - _offsetX = offsetX; - _offsetY = offsetY; -} - -////////////////////////////////////////////////////////////////////////// -void CBGame::getOffset(int *offsetX, int *offsetY) { - if (offsetX != NULL) *offsetX = _offsetX; - if (offsetY != NULL) *offsetY = _offsetY; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::loadFile(const char *filename) { - byte *buffer = _gameRef->_fileManager->readWholeFile(filename); - if (buffer == NULL) { - _gameRef->LOG(0, "CBGame::LoadFile failed for file '%s'", filename); - return STATUS_FAILED; - } - - bool ret; - - _filename = new char [strlen(filename) + 1]; - strcpy(_filename, filename); - - if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing GAME file '%s'", filename); - - delete [] buffer; - - return ret; -} - - -TOKEN_DEF_START -TOKEN_DEF(GAME) -TOKEN_DEF(TEMPLATE) -TOKEN_DEF(NAME) -TOKEN_DEF(SYSTEM_FONT) -TOKEN_DEF(VIDEO_FONT) -TOKEN_DEF(EVENTS) -TOKEN_DEF(CURSOR) -TOKEN_DEF(ACTIVE_CURSOR) -TOKEN_DEF(NONINTERACTIVE_CURSOR) -TOKEN_DEF(STRING_TABLE) -TOKEN_DEF(RESOLUTION) -TOKEN_DEF(SETTINGS) -TOKEN_DEF(REQUIRE_3D_ACCELERATION) -TOKEN_DEF(REQUIRE_SOUND) -TOKEN_DEF(HWTL_MODE) -TOKEN_DEF(ALLOW_WINDOWED_MODE) -TOKEN_DEF(ALLOW_ACCESSIBILITY_TAB) -TOKEN_DEF(ALLOW_ABOUT_TAB) -TOKEN_DEF(ALLOW_ADVANCED) -TOKEN_DEF(ALLOW_DESKTOP_RES) -TOKEN_DEF(REGISTRY_PATH) -TOKEN_DEF(PERSONAL_SAVEGAMES) -TOKEN_DEF(SCRIPT) -TOKEN_DEF(CAPTION) -TOKEN_DEF(PROPERTY) -TOKEN_DEF(SUBTITLES_SPEED) -TOKEN_DEF(SUBTITLES) -TOKEN_DEF(VIDEO_SUBTITLES) -TOKEN_DEF(EDITOR_PROPERTY) -TOKEN_DEF(THUMBNAIL_WIDTH) -TOKEN_DEF(THUMBNAIL_HEIGHT) -TOKEN_DEF(INDICATOR_X) -TOKEN_DEF(INDICATOR_Y) -TOKEN_DEF(INDICATOR_WIDTH) -TOKEN_DEF(INDICATOR_HEIGHT) -TOKEN_DEF(INDICATOR_COLOR) -TOKEN_DEF(SAVE_IMAGE_X) -TOKEN_DEF(SAVE_IMAGE_Y) -TOKEN_DEF(SAVE_IMAGE) -TOKEN_DEF(LOAD_IMAGE_X) -TOKEN_DEF(LOAD_IMAGE_Y) -TOKEN_DEF(LOAD_IMAGE) -TOKEN_DEF(LOCAL_SAVE_DIR) -TOKEN_DEF(RICH_SAVED_GAMES) -TOKEN_DEF(SAVED_GAME_EXT) -TOKEN_DEF(GUID) -TOKEN_DEF(COMPAT_KILL_METHOD_THREADS) -TOKEN_DEF_END -////////////////////////////////////////////////////////////////////////// -bool CBGame::loadBuffer(byte *buffer, bool complete) { - TOKEN_TABLE_START(commands) - TOKEN_TABLE(GAME) - TOKEN_TABLE(TEMPLATE) - TOKEN_TABLE(NAME) - TOKEN_TABLE(SYSTEM_FONT) - TOKEN_TABLE(VIDEO_FONT) - TOKEN_TABLE(EVENTS) - TOKEN_TABLE(CURSOR) - TOKEN_TABLE(ACTIVE_CURSOR) - TOKEN_TABLE(NONINTERACTIVE_CURSOR) - TOKEN_TABLE(PERSONAL_SAVEGAMES) - TOKEN_TABLE(SCRIPT) - TOKEN_TABLE(CAPTION) - TOKEN_TABLE(PROPERTY) - TOKEN_TABLE(SUBTITLES_SPEED) - TOKEN_TABLE(SUBTITLES) - TOKEN_TABLE(VIDEO_SUBTITLES) - TOKEN_TABLE(EDITOR_PROPERTY) - TOKEN_TABLE(THUMBNAIL_WIDTH) - TOKEN_TABLE(THUMBNAIL_HEIGHT) - TOKEN_TABLE(INDICATOR_X) - TOKEN_TABLE(INDICATOR_Y) - TOKEN_TABLE(INDICATOR_WIDTH) - TOKEN_TABLE(INDICATOR_HEIGHT) - TOKEN_TABLE(INDICATOR_COLOR) - TOKEN_TABLE(SAVE_IMAGE_X) - TOKEN_TABLE(SAVE_IMAGE_Y) - TOKEN_TABLE(SAVE_IMAGE) - TOKEN_TABLE(LOAD_IMAGE_X) - TOKEN_TABLE(LOAD_IMAGE_Y) - TOKEN_TABLE(LOAD_IMAGE) - TOKEN_TABLE(LOCAL_SAVE_DIR) - TOKEN_TABLE(COMPAT_KILL_METHOD_THREADS) - TOKEN_TABLE_END - - byte *params; - int cmd; - CBParser parser(_gameRef); - - if (complete) { - if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_GAME) { - _gameRef->LOG(0, "'GAME' keyword expected."); - return STATUS_FAILED; - } - buffer = params; - } - - while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { - switch (cmd) { - case TOKEN_TEMPLATE: - if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC; - break; - - case TOKEN_NAME: - setName((char *)params); - break; - - case TOKEN_CAPTION: - setCaption((char *)params); - break; - - case TOKEN_SYSTEM_FONT: - if (_systemFont) _fontStorage->removeFont(_systemFont); - _systemFont = NULL; - - _systemFont = _gameRef->_fontStorage->addFont((char *)params); - break; - - case TOKEN_VIDEO_FONT: - if (_videoFont) _fontStorage->removeFont(_videoFont); - _videoFont = NULL; - - _videoFont = _gameRef->_fontStorage->addFont((char *)params); - break; - - - case TOKEN_CURSOR: - delete _cursor; - _cursor = new CBSprite(_gameRef); - if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) { - delete _cursor; - _cursor = NULL; - cmd = PARSERR_GENERIC; - } - break; - - case TOKEN_ACTIVE_CURSOR: - delete _activeCursor; - _activeCursor = NULL; - _activeCursor = new CBSprite(_gameRef); - if (!_activeCursor || DID_FAIL(_activeCursor->loadFile((char *)params))) { - delete _activeCursor; - _activeCursor = NULL; - cmd = PARSERR_GENERIC; - } - break; - - case TOKEN_NONINTERACTIVE_CURSOR: - delete _cursorNoninteractive; - _cursorNoninteractive = new CBSprite(_gameRef); - if (!_cursorNoninteractive || DID_FAIL(_cursorNoninteractive->loadFile((char *)params))) { - delete _cursorNoninteractive; - _cursorNoninteractive = NULL; - cmd = PARSERR_GENERIC; - } - break; - - case TOKEN_SCRIPT: - addScript((char *)params); - break; - - case TOKEN_PERSONAL_SAVEGAMES: - parser.scanStr((char *)params, "%b", &_personalizedSave); - break; - - case TOKEN_SUBTITLES: - parser.scanStr((char *)params, "%b", &_subtitles); - break; - - case TOKEN_SUBTITLES_SPEED: - parser.scanStr((char *)params, "%d", &_subtitlesSpeed); - break; - - case TOKEN_VIDEO_SUBTITLES: - parser.scanStr((char *)params, "%b", &_videoSubtitles); - break; - - case TOKEN_PROPERTY: - parseProperty(params, false); - break; - - case TOKEN_EDITOR_PROPERTY: - parseEditorProperty(params, false); - break; - - case TOKEN_THUMBNAIL_WIDTH: - parser.scanStr((char *)params, "%d", &_thumbnailWidth); - break; - - case TOKEN_THUMBNAIL_HEIGHT: - parser.scanStr((char *)params, "%d", &_thumbnailHeight); - break; - - case TOKEN_INDICATOR_X: - parser.scanStr((char *)params, "%d", &_indicatorX); - break; - - case TOKEN_INDICATOR_Y: - parser.scanStr((char *)params, "%d", &_indicatorY); - break; - - case TOKEN_INDICATOR_COLOR: { - int r, g, b, a; - parser.scanStr((char *)params, "%d,%d,%d,%d", &r, &g, &b, &a); - _indicatorColor = BYTETORGBA(r, g, b, a); - } - break; - - case TOKEN_INDICATOR_WIDTH: - parser.scanStr((char *)params, "%d", &_indicatorWidth); - break; - - case TOKEN_INDICATOR_HEIGHT: - parser.scanStr((char *)params, "%d", &_indicatorHeight); - break; - - case TOKEN_SAVE_IMAGE: - CBUtils::setString(&_saveImageName, (char *)params); - break; - - case TOKEN_SAVE_IMAGE_X: - parser.scanStr((char *)params, "%d", &_saveImageX); - break; - - case TOKEN_SAVE_IMAGE_Y: - parser.scanStr((char *)params, "%d", &_saveImageY); - break; - - case TOKEN_LOAD_IMAGE: - CBUtils::setString(&_loadImageName, (char *)params); - break; - - case TOKEN_LOAD_IMAGE_X: - parser.scanStr((char *)params, "%d", &_loadImageX); - break; - - case TOKEN_LOAD_IMAGE_Y: - parser.scanStr((char *)params, "%d", &_loadImageY); - break; - - case TOKEN_LOCAL_SAVE_DIR: - CBUtils::setString(&_localSaveDir, (char *)params); - break; - - case TOKEN_COMPAT_KILL_METHOD_THREADS: - parser.scanStr((char *)params, "%b", &_compatKillMethodThreads); - break; - } - } - - if (!_systemFont) _systemFont = _gameRef->_fontStorage->addFont("system_font.fnt"); - - - if (cmd == PARSERR_TOKENNOTFOUND) { - _gameRef->LOG(0, "Syntax error in GAME definition"); - return STATUS_FAILED; - } - if (cmd == PARSERR_GENERIC) { - _gameRef->LOG(0, "Error loading GAME definition"); - return STATUS_FAILED; - } - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -// high level scripting interface -////////////////////////////////////////////////////////////////////////// -bool CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { - ////////////////////////////////////////////////////////////////////////// - // LOG - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "LOG") == 0) { - stack->correctParams(1); - LOG(0, stack->pop()->getString()); - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Caption - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Caption") == 0) { - bool res = CBObject::scCallMethod(script, stack, thisStack, name); - setWindowTitle(); - return res; - } - - ////////////////////////////////////////////////////////////////////////// - // Msg - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Msg") == 0) { - stack->correctParams(1); - quickMessage(stack->pop()->getString()); - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // RunScript - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "RunScript") == 0) { - _gameRef->LOG(0, "**Warning** The 'RunScript' method is now obsolete. Use 'AttachScript' instead (same syntax)"); - stack->correctParams(1); - if (DID_FAIL(addScript(stack->pop()->getString()))) - stack->pushBool(false); - else - stack->pushBool(true); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // LoadStringTable - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "LoadStringTable") == 0) { - stack->correctParams(2); - const char *filename = stack->pop()->getString(); - CScValue *Val = stack->pop(); - - bool ClearOld; - if (Val->isNULL()) ClearOld = true; - else ClearOld = Val->getBool(); - - if (DID_FAIL(_stringTable->loadFile(filename, ClearOld))) - stack->pushBool(false); - else - stack->pushBool(true); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // ValidObject - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ValidObject") == 0) { - stack->correctParams(1); - CBScriptable *obj = stack->pop()->getNative(); - if (validObject((CBObject *) obj)) stack->pushBool(true); - else stack->pushBool(false); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Reset - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Reset") == 0) { - stack->correctParams(0); - resetContent(); - stack->pushNULL(); - - return STATUS_OK; - } - - - ////////////////////////////////////////////////////////////////////////// - // UnloadObject - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "UnloadObject") == 0) { - stack->correctParams(1); - CScValue *val = stack->pop(); - CBObject *obj = (CBObject *)val->getNative(); - unregisterObject(obj); - if (val->getType() == VAL_VARIABLE_REF) val->setNULL(); - - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // LoadWindow - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "LoadWindow") == 0) { - stack->correctParams(1); - CUIWindow *win = new CUIWindow(_gameRef); - if (win && DID_SUCCEED(win->loadFile(stack->pop()->getString()))) { - _windows.add(win); - registerObject(win); - stack->pushNative(win, true); - } else { - delete win; - win = NULL; - stack->pushNULL(); - } - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // ExpandString - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ExpandString") == 0) { - stack->correctParams(1); - CScValue *val = stack->pop(); - char *str = new char[strlen(val->getString()) + 1]; - strcpy(str, val->getString()); - _stringTable->expand(&str); - stack->pushString(str); - delete [] str; - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // PlayMusic / PlayMusicChannel - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "PlayMusic") == 0 || strcmp(name, "PlayMusicChannel") == 0) { - int channel = 0; - if (strcmp(name, "PlayMusic") == 0) stack->correctParams(3); - else { - stack->correctParams(4); - channel = stack->pop()->getInt(); - } - - const char *filename = stack->pop()->getString(); - CScValue *valLooping = stack->pop(); - bool looping = valLooping->isNULL() ? true : valLooping->getBool(); - - CScValue *valLoopStart = stack->pop(); - uint32 loopStart = (uint32)(valLoopStart->isNULL() ? 0 : valLoopStart->getInt()); - - - if (DID_FAIL(playMusic(channel, filename, looping, loopStart))) stack->pushBool(false); - else stack->pushBool(true); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // StopMusic / StopMusicChannel - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "StopMusic") == 0 || strcmp(name, "StopMusicChannel") == 0) { - int channel = 0; - - if (strcmp(name, "StopMusic") == 0) stack->correctParams(0); - else { - stack->correctParams(1); - channel = stack->pop()->getInt(); - } - - if (DID_FAIL(stopMusic(channel))) stack->pushBool(false); - else stack->pushBool(true); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // PauseMusic / PauseMusicChannel - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "PauseMusic") == 0 || strcmp(name, "PauseMusicChannel") == 0) { - int channel = 0; - - if (strcmp(name, "PauseMusic") == 0) stack->correctParams(0); - else { - stack->correctParams(1); - channel = stack->pop()->getInt(); - } - - if (DID_FAIL(pauseMusic(channel))) stack->pushBool(false); - else stack->pushBool(true); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // ResumeMusic / ResumeMusicChannel - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ResumeMusic") == 0 || strcmp(name, "ResumeMusicChannel") == 0) { - int channel = 0; - if (strcmp(name, "ResumeMusic") == 0) stack->correctParams(0); - else { - stack->correctParams(1); - channel = stack->pop()->getInt(); - } - - if (DID_FAIL(resumeMusic(channel))) stack->pushBool(false); - else stack->pushBool(true); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetMusic / GetMusicChannel - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetMusic") == 0 || strcmp(name, "GetMusicChannel") == 0) { - int channel = 0; - if (strcmp(name, "GetMusic") == 0) stack->correctParams(0); - else { - stack->correctParams(1); - channel = stack->pop()->getInt(); - } - if (channel < 0 || channel >= NUM_MUSIC_CHANNELS) stack->pushNULL(); - else { - if (!_music[channel] || !_music[channel]->_soundFilename) stack->pushNULL(); - else stack->pushString(_music[channel]->_soundFilename); - } - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetMusicPosition / SetMusicChannelPosition - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetMusicPosition") == 0 || strcmp(name, "SetMusicChannelPosition") == 0 || strcmp(name, "SetMusicPositionChannel") == 0) { - int channel = 0; - if (strcmp(name, "SetMusicPosition") == 0) stack->correctParams(1); - else { - stack->correctParams(2); - channel = stack->pop()->getInt(); - } - - uint32 time = stack->pop()->getInt(); - - if (DID_FAIL(setMusicStartTime(channel, time))) stack->pushBool(false); - else stack->pushBool(true); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetMusicPosition / GetMusicChannelPosition - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetMusicPosition") == 0 || strcmp(name, "GetMusicChannelPosition") == 0) { - int channel = 0; - if (strcmp(name, "GetMusicPosition") == 0) stack->correctParams(0); - else { - stack->correctParams(1); - channel = stack->pop()->getInt(); - } - - if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) stack->pushInt(0); - else stack->pushInt(_music[channel]->getPositionTime()); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // IsMusicPlaying / IsMusicChannelPlaying - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "IsMusicPlaying") == 0 || strcmp(name, "IsMusicChannelPlaying") == 0) { - int channel = 0; - if (strcmp(name, "IsMusicPlaying") == 0) stack->correctParams(0); - else { - stack->correctParams(1); - channel = stack->pop()->getInt(); - } - - if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) stack->pushBool(false); - else stack->pushBool(_music[channel]->isPlaying()); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetMusicVolume / SetMusicChannelVolume - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetMusicVolume") == 0 || strcmp(name, "SetMusicChannelVolume") == 0) { - int channel = 0; - if (strcmp(name, "SetMusicVolume") == 0) stack->correctParams(1); - else { - stack->correctParams(2); - channel = stack->pop()->getInt(); - } - - int volume = stack->pop()->getInt(); - if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) stack->pushBool(false); - else { - if (DID_FAIL(_music[channel]->setVolumePercent(volume))) stack->pushBool(false); - else stack->pushBool(true); - } - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetMusicVolume / GetMusicChannelVolume - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetMusicVolume") == 0 || strcmp(name, "GetMusicChannelVolume") == 0) { - int channel = 0; - if (strcmp(name, "GetMusicVolume") == 0) stack->correctParams(0); - else { - stack->correctParams(1); - channel = stack->pop()->getInt(); - } - - if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) stack->pushInt(0); - else stack->pushInt(_music[channel]->getVolumePercent()); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // MusicCrossfade - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MusicCrossfade") == 0) { - stack->correctParams(4); - int channel1 = stack->pop()->getInt(0); - int channel2 = stack->pop()->getInt(0); - uint32 fadeLength = (uint32)stack->pop()->getInt(0); - bool swap = stack->pop()->getBool(true); - - if (_musicCrossfadeRunning) { - script->runtimeError("Game.MusicCrossfade: Music crossfade is already in progress."); - stack->pushBool(false); - return STATUS_OK; - } - - _musicCrossfadeStartTime = _liveTimer; - _musicCrossfadeChannel1 = channel1; - _musicCrossfadeChannel2 = channel2; - _musicCrossfadeLength = fadeLength; - _musicCrossfadeSwap = swap; - - _musicCrossfadeRunning = true; - - stack->pushBool(true); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetSoundLength - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetSoundLength") == 0) { - stack->correctParams(1); - - int length = 0; - const char *filename = stack->pop()->getString(); - - CBSound *sound = new CBSound(_gameRef); - if (sound && DID_SUCCEED(sound->setSound(filename, Audio::Mixer::kMusicSoundType, true))) { - length = sound->getLength(); - delete sound; - sound = NULL; - } - stack->pushInt(length); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetMousePos - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetMousePos") == 0) { - stack->correctParams(2); - int x = stack->pop()->getInt(); - int y = stack->pop()->getInt(); - x = MAX(x, 0); - x = MIN(x, _renderer->_width); - y = MAX(y, 0); - y = MIN(y, _renderer->_height); - Point32 p; - p.x = x + _renderer->_drawOffsetX; - p.y = y + _renderer->_drawOffsetY; - - CBPlatform::setCursorPos(p.x, p.y); - - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // LockMouseRect - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "LockMouseRect") == 0) { - stack->correctParams(4); - int left = stack->pop()->getInt(); - int top = stack->pop()->getInt(); - int right = stack->pop()->getInt(); - int bottom = stack->pop()->getInt(); - - if (right < left) CBUtils::swap(&left, &right); - if (bottom < top) CBUtils::swap(&top, &bottom); - - CBPlatform::setRect(&_mouseLockRect, left, top, right, bottom); - - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // PlayVideo - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "PlayVideo") == 0) { - /* stack->correctParams(0); - stack->pushBool(false); - - return STATUS_OK; - // TODO: ADDVIDEO - */ - - _gameRef->LOG(0, "Warning: Game.PlayVideo() is now deprecated. Use Game.PlayTheora() instead."); - - stack->correctParams(6); - const char *filename = stack->pop()->getString(); - warning("PlayVideo: %s - not implemented yet", filename); - CScValue *valType = stack->pop(); - int Type; - if (valType->isNULL()) Type = (int)VID_PLAY_STRETCH; - else Type = valType->getInt(); - - int xVal = stack->pop()->getInt(); - int yVal = stack->pop()->getInt(); - bool FreezeMusic = stack->pop()->getBool(true); - - CScValue *valSub = stack->pop(); - const char *SubtitleFile = valSub->isNULL() ? NULL : valSub->getString(); - - if (Type < (int)VID_PLAY_POS || Type > (int)VID_PLAY_CENTER) - Type = (int)VID_PLAY_STRETCH; - - if (DID_SUCCEED(_gameRef->_videoPlayer->initialize(filename, SubtitleFile))) { - if (DID_SUCCEED(_gameRef->_videoPlayer->play((TVideoPlayback)Type, xVal, yVal, FreezeMusic))) { - stack->pushBool(true); - script->sleep(0); - } else stack->pushBool(false); - } else stack->pushBool(false); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // PlayTheora - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "PlayTheora") == 0) { - /* stack->correctParams(0); - stack->pushBool(false); - - return STATUS_OK;*/ - // TODO: ADDVIDEO - - stack->correctParams(7); - const char *filename = stack->pop()->getString(); - CScValue *valType = stack->pop(); - int type; - if (valType->isNULL()) - type = (int)VID_PLAY_STRETCH; - else type = valType->getInt(); - - int xVal = stack->pop()->getInt(); - int yVal = stack->pop()->getInt(); - bool freezeMusic = stack->pop()->getBool(true); - bool dropFrames = stack->pop()->getBool(true); - - CScValue *valSub = stack->pop(); - const char *SubtitleFile = valSub->isNULL() ? NULL : valSub->getString(); - - if (type < (int)VID_PLAY_POS || type > (int)VID_PLAY_CENTER) type = (int)VID_PLAY_STRETCH; - - delete _theoraPlayer; - _theoraPlayer = new CVidTheoraPlayer(this); - if (_theoraPlayer && DID_SUCCEED(_theoraPlayer->initialize(filename, SubtitleFile))) { - _theoraPlayer->_dontDropFrames = !dropFrames; - if (DID_SUCCEED(_theoraPlayer->play((TVideoPlayback)type, xVal, yVal, true, freezeMusic))) { - stack->pushBool(true); - script->sleep(0); - } else stack->pushBool(false); - } else { - stack->pushBool(false); - delete _theoraPlayer; - _theoraPlayer = NULL; - } - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // QuitGame - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "QuitGame") == 0) { - stack->correctParams(0); - stack->pushNULL(); - _quitting = true; - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // RegWriteNumber - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "RegWriteNumber") == 0) { - stack->correctParams(2); - const char *key = stack->pop()->getString(); - int val = stack->pop()->getInt(); - _registry->writeInt("PrivateSettings", key, val); - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // RegReadNumber - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "RegReadNumber") == 0) { - stack->correctParams(2); - const char *key = stack->pop()->getString(); - int initVal = stack->pop()->getInt(); - stack->pushInt(_registry->readInt("PrivateSettings", key, initVal)); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // RegWriteString - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "RegWriteString") == 0) { - stack->correctParams(2); - const char *key = stack->pop()->getString(); - const char *val = stack->pop()->getString(); - _registry->writeString("PrivateSettings", key, val); - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // RegReadString - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "RegReadString") == 0) { - stack->correctParams(2); - const char *key = stack->pop()->getString(); - const char *initVal = stack->pop()->getString(); - AnsiString val = _registry->readString("PrivateSettings", key, initVal); - stack->pushString(val.c_str()); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SaveGame - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SaveGame") == 0) { - stack->correctParams(3); - int slot = stack->pop()->getInt(); - const char *xdesc = stack->pop()->getString(); - bool quick = stack->pop()->getBool(false); - - char *desc = new char[strlen(xdesc) + 1]; - strcpy(desc, xdesc); - stack->pushBool(true); - if (DID_FAIL(SaveGame(slot, desc, quick))) { - stack->pop(); - stack->pushBool(false); - } - delete [] desc; - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // LoadGame - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "LoadGame") == 0) { - stack->correctParams(1); - _scheduledLoadSlot = stack->pop()->getInt(); - _loading = true; - stack->pushBool(false); - script->sleep(0); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // IsSaveSlotUsed - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "IsSaveSlotUsed") == 0) { - stack->correctParams(1); - int Slot = stack->pop()->getInt(); - stack->pushBool(isSaveSlotUsed(Slot)); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetSaveSlotDescription - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetSaveSlotDescription") == 0) { - stack->correctParams(1); - int slot = stack->pop()->getInt(); - char desc[512]; - desc[0] = '\0'; - getSaveSlotDescription(slot, desc); - stack->pushString(desc); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // EmptySaveSlot - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "EmptySaveSlot") == 0) { - stack->correctParams(1); - int slot = stack->pop()->getInt(); - emptySaveSlot(slot); - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetGlobalSFXVolume - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetGlobalSFXVolume") == 0) { - stack->correctParams(1); - _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kSFXSoundType, (byte)stack->pop()->getInt()); - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetGlobalSpeechVolume - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetGlobalSpeechVolume") == 0) { - stack->correctParams(1); - _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kSpeechSoundType, (byte)stack->pop()->getInt()); - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetGlobalMusicVolume - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetGlobalMusicVolume") == 0) { - stack->correctParams(1); - _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kMusicSoundType, (byte)stack->pop()->getInt()); - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetGlobalMasterVolume - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetGlobalMasterVolume") == 0) { - stack->correctParams(1); - _gameRef->_soundMgr->setMasterVolumePercent((byte)stack->pop()->getInt()); - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetGlobalSFXVolume - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetGlobalSFXVolume") == 0) { - stack->correctParams(0); - stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType)); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetGlobalSpeechVolume - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetGlobalSpeechVolume") == 0) { - stack->correctParams(0); - stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kSpeechSoundType)); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetGlobalMusicVolume - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetGlobalMusicVolume") == 0) { - stack->correctParams(0); - stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kMusicSoundType)); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetGlobalMasterVolume - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetGlobalMasterVolume") == 0) { - stack->correctParams(0); - stack->pushInt(_soundMgr->getMasterVolumePercent()); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetActiveCursor - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetActiveCursor") == 0) { - stack->correctParams(1); - if (DID_SUCCEED(setActiveCursor(stack->pop()->getString()))) stack->pushBool(true); - else stack->pushBool(false); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetActiveCursor - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetActiveCursor") == 0) { - stack->correctParams(0); - if (!_activeCursor || !_activeCursor->_filename) stack->pushNULL(); - else stack->pushString(_activeCursor->_filename); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetActiveCursorObject - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetActiveCursorObject") == 0) { - stack->correctParams(0); - if (!_activeCursor) stack->pushNULL(); - else stack->pushNative(_activeCursor, true); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // RemoveActiveCursor - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "RemoveActiveCursor") == 0) { - stack->correctParams(0); - delete _activeCursor; - _activeCursor = NULL; - stack->pushNULL(); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // HasActiveCursor - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "HasActiveCursor") == 0) { - stack->correctParams(0); - - if (_activeCursor) stack->pushBool(true); - else stack->pushBool(false); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // FileExists - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "FileExists") == 0) { - stack->correctParams(1); - const char *filename = stack->pop()->getString(); - - // TODO: Replace with fileExists - Common::SeekableReadStream *file = _fileManager->openFile(filename, false); - if (!file) stack->pushBool(false); - else { - _fileManager->closeFile(file); - stack->pushBool(true); - } - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // FadeOut / FadeOutAsync / SystemFadeOut / SystemFadeOutAsync - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "FadeOut") == 0 || strcmp(name, "FadeOutAsync") == 0 || strcmp(name, "SystemFadeOut") == 0 || strcmp(name, "SystemFadeOutAsync") == 0) { - stack->correctParams(5); - uint32 duration = stack->pop()->getInt(500); - byte red = stack->pop()->getInt(0); - byte green = stack->pop()->getInt(0); - byte blue = stack->pop()->getInt(0); - byte alpha = stack->pop()->getInt(0xFF); - - bool system = (strcmp(name, "SystemFadeOut") == 0 || strcmp(name, "SystemFadeOutAsync") == 0); - - _fader->fadeOut(BYTETORGBA(red, green, blue, alpha), duration, system); - if (strcmp(name, "FadeOutAsync") != 0 && strcmp(name, "SystemFadeOutAsync") != 0) script->waitFor(_fader); - - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // FadeIn / FadeInAsync / SystemFadeIn / SystemFadeInAsync - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "FadeIn") == 0 || strcmp(name, "FadeInAsync") == 0 || strcmp(name, "SystemFadeIn") == 0 || strcmp(name, "SystemFadeInAsync") == 0) { - stack->correctParams(5); - uint32 duration = stack->pop()->getInt(500); - byte red = stack->pop()->getInt(0); - byte green = stack->pop()->getInt(0); - byte blue = stack->pop()->getInt(0); - byte alpha = stack->pop()->getInt(0xFF); - - bool system = (strcmp(name, "SystemFadeIn") == 0 || strcmp(name, "SystemFadeInAsync") == 0); - - _fader->fadeIn(BYTETORGBA(red, green, blue, alpha), duration, system); - if (strcmp(name, "FadeInAsync") != 0 && strcmp(name, "SystemFadeInAsync") != 0) script->waitFor(_fader); - - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetFadeColor - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetFadeColor") == 0) { - stack->correctParams(0); - stack->pushInt(_fader->getCurrentColor()); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Screenshot - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Screenshot") == 0) { - stack->correctParams(1); - char filename[MAX_PATH_LENGTH]; - - CScValue *Val = stack->pop(); - - warning("BGame::ScCallMethod - Screenshot not reimplemented"); //TODO - int fileNum = 0; - - while (true) { - sprintf(filename, "%s%03d.bmp", Val->isNULL() ? _name : Val->getString(), fileNum); - if (!Common::File::exists(filename)) - break; - fileNum++; - } - - bool ret = false; - CBImage *image = _gameRef->_renderer->takeScreenshot(); - if (image) { - ret = DID_SUCCEED(image->saveBMPFile(filename)); - delete image; - } else ret = false; - - stack->pushBool(ret); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // ScreenshotEx - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ScreenshotEx") == 0) { - stack->correctParams(3); - const char *filename = stack->pop()->getString(); - int sizeX = stack->pop()->getInt(_renderer->_width); - int sizeY = stack->pop()->getInt(_renderer->_height); - - bool ret = false; - CBImage *image = _gameRef->_renderer->takeScreenshot(); - if (image) { - ret = DID_SUCCEED(image->resize(sizeX, sizeY)); - if (ret) ret = DID_SUCCEED(image->saveBMPFile(filename)); - delete image; - } else ret = false; - - stack->pushBool(ret); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // CreateWindow - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "CreateWindow") == 0) { - stack->correctParams(1); - CScValue *val = stack->pop(); - - CUIWindow *win = new CUIWindow(_gameRef); - _windows.add(win); - registerObject(win); - if (!val->isNULL()) win->setName(val->getString()); - stack->pushNative(win, true); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // DeleteWindow - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "DeleteWindow") == 0) { - stack->correctParams(1); - CBObject *obj = (CBObject *)stack->pop()->getNative(); - for (int i = 0; i < _windows.getSize(); i++) { - if (_windows[i] == obj) { - unregisterObject(_windows[i]); - stack->pushBool(true); - return STATUS_OK; - } - } - stack->pushBool(false); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // OpenDocument - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "OpenDocument") == 0) { - stack->correctParams(0); - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // DEBUG_DumpClassRegistry - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "DEBUG_DumpClassRegistry") == 0) { - stack->correctParams(0); - DEBUG_DumpClassRegistry(); - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetLoadingScreen - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetLoadingScreen") == 0) { - stack->correctParams(3); - CScValue *val = stack->pop(); - _loadImageX = stack->pop()->getInt(); - _loadImageY = stack->pop()->getInt(); - - if (val->isNULL()) { - delete[] _loadImageName; - _loadImageName = NULL; - } else { - CBUtils::setString(&_loadImageName, val->getString()); - } - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetSavingScreen - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetSavingScreen") == 0) { - stack->correctParams(3); - CScValue *val = stack->pop(); - _saveImageX = stack->pop()->getInt(); - _saveImageY = stack->pop()->getInt(); - - if (val->isNULL()) { - delete[] _saveImageName; - _saveImageName = NULL; - } else { - CBUtils::setString(&_saveImageName, val->getString()); - } - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetWaitCursor - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetWaitCursor") == 0) { - stack->correctParams(1); - if (DID_SUCCEED(setWaitCursor(stack->pop()->getString()))) stack->pushBool(true); - else stack->pushBool(false); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // RemoveWaitCursor - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "RemoveWaitCursor") == 0) { - stack->correctParams(0); - delete _cursorNoninteractive; - _cursorNoninteractive = NULL; - - stack->pushNULL(); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetWaitCursor - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetWaitCursor") == 0) { - stack->correctParams(0); - if (!_cursorNoninteractive || !_cursorNoninteractive->_filename) stack->pushNULL(); - else stack->pushString(_cursorNoninteractive->_filename); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetWaitCursorObject - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetWaitCursorObject") == 0) { - stack->correctParams(0); - if (!_cursorNoninteractive) stack->pushNULL(); - else stack->pushNative(_cursorNoninteractive, true); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // ClearScriptCache - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ClearScriptCache") == 0) { - stack->correctParams(0); - stack->pushBool(DID_SUCCEED(_scEngine->emptyScriptCache())); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // DisplayLoadingIcon - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "DisplayLoadingIcon") == 0) { - stack->correctParams(4); - - const char *filename = stack->pop()->getString(); - _loadingIconX = stack->pop()->getInt(); - _loadingIconY = stack->pop()->getInt(); - _loadingIconPersistent = stack->pop()->getBool(); - - delete _loadingIcon; - _loadingIcon = new CBSprite(this); - if (!_loadingIcon || DID_FAIL(_loadingIcon->loadFile(filename))) { - delete _loadingIcon; - _loadingIcon = NULL; - } else { - displayContent(false, true); - _gameRef->_renderer->flip(); - _gameRef->_renderer->initLoop(); - } - stack->pushNULL(); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // HideLoadingIcon - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "HideLoadingIcon") == 0) { - stack->correctParams(0); - delete _loadingIcon; - _loadingIcon = NULL; - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // DumpTextureStats - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "DumpTextureStats") == 0) { - stack->correctParams(1); - const char *filename = stack->pop()->getString(); - - _renderer->dumpData(filename); - - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // AccOutputText - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AccOutputText") == 0) { - stack->correctParams(2); - /* const char *Str = */ - stack->pop()->getString(); - /* int Type = */ - stack->pop()->getInt(); - // do nothing - stack->pushNULL(); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // StoreSaveThumbnail - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "StoreSaveThumbnail") == 0) { - stack->correctParams(0); - delete _cachedThumbnail; - _cachedThumbnail = new CBSaveThumbHelper(this); - if (DID_FAIL(_cachedThumbnail->storeThumbnail())) { - delete _cachedThumbnail; - _cachedThumbnail = NULL; - stack->pushBool(false); - } else stack->pushBool(true); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // DeleteSaveThumbnail - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "DeleteSaveThumbnail") == 0) { - stack->correctParams(0); - delete _cachedThumbnail; - _cachedThumbnail = NULL; - stack->pushNULL(); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetFileChecksum - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetFileChecksum") == 0) { - stack->correctParams(2); - const char *filename = stack->pop()->getString(); - bool asHex = stack->pop()->getBool(false); - - Common::SeekableReadStream *file = _fileManager->openFile(filename, false); - if (file) { - crc remainder = crc_initialize(); - byte buf[1024]; - int bytesRead = 0; - - while (bytesRead < file->size()) { - int bufSize = MIN((uint32)1024, (uint32)(file->size() - bytesRead)); - bytesRead += file->read(buf, bufSize); - - for (int i = 0; i < bufSize; i++) { - remainder = crc_process_byte(buf[i], remainder); - } - } - crc checksum = crc_finalize(remainder); - - if (asHex) { - char Hex[100]; - sprintf(Hex, "%x", checksum); - stack->pushString(Hex); - } else - stack->pushInt(checksum); - - _fileManager->closeFile(file); - file = NULL; - } else stack->pushNULL(); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // EnableScriptProfiling - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "EnableScriptProfiling") == 0) { - stack->correctParams(0); - _scEngine->enableProfiling(); - stack->pushNULL(); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // DisableScriptProfiling - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "DisableScriptProfiling") == 0) { - stack->correctParams(0); - _scEngine->disableProfiling(); - stack->pushNULL(); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // ShowStatusLine - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ShowStatusLine") == 0) { - stack->correctParams(0); -/*#ifdef __IPHONEOS__ - IOS_ShowStatusLine(TRUE); -#endif*/ - stack->pushNULL(); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // HideStatusLine - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "HideStatusLine") == 0) { - stack->correctParams(0); -/*#ifdef __IPHONEOS__ - IOS_ShowStatusLine(FALSE); -#endif*/ - stack->pushNULL(); - - return STATUS_OK; - } - - else return CBObject::scCallMethod(script, stack, thisStack, name); -} - - -////////////////////////////////////////////////////////////////////////// -CScValue *CBGame::scGetProperty(const char *name) { - _scValue->setNULL(); - - ////////////////////////////////////////////////////////////////////////// - // Type - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Type") == 0) { - _scValue->setString("game"); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // Name - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Name") == 0) { - _scValue->setString(_name); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // Hwnd (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Hwnd") == 0) { - _scValue->setInt((int)_renderer->_window); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // CurrentTime (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "CurrentTime") == 0) { - _scValue->setInt((int)_timer); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // WindowsTime (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "WindowsTime") == 0) { - _scValue->setInt((int)CBPlatform::getTime()); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // WindowedMode (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "WindowedMode") == 0) { - _scValue->setBool(_renderer->_windowed); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // MouseX - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MouseX") == 0) { - _scValue->setInt(_mousePos.x); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // MouseY - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MouseY") == 0) { - _scValue->setInt(_mousePos.y); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // MainObject - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MainObject") == 0) { - _scValue->setNative(_mainObject, true); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // ActiveObject (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ActiveObject") == 0) { - _scValue->setNative(_activeObject, true); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // ScreenWidth (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ScreenWidth") == 0) { - _scValue->setInt(_renderer->_width); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // ScreenHeight (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ScreenHeight") == 0) { - _scValue->setInt(_renderer->_height); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Interactive - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Interactive") == 0) { - _scValue->setBool(_interactive); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // DebugMode (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "DebugMode") == 0) { - _scValue->setBool(_debugDebugMode); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // SoundAvailable (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SoundAvailable") == 0) { - _scValue->setBool(_soundMgr->_soundAvailable); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // SFXVolume - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SFXVolume") == 0) { - _gameRef->LOG(0, "**Warning** The SFXVolume attribute is obsolete"); - _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType)); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // SpeechVolume - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SpeechVolume") == 0) { - _gameRef->LOG(0, "**Warning** The SpeechVolume attribute is obsolete"); - _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kSpeechSoundType)); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // MusicVolume - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MusicVolume") == 0) { - _gameRef->LOG(0, "**Warning** The MusicVolume attribute is obsolete"); - _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kMusicSoundType)); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // MasterVolume - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MasterVolume") == 0) { - _gameRef->LOG(0, "**Warning** The MasterVolume attribute is obsolete"); - _scValue->setInt(_soundMgr->getMasterVolumePercent()); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Keyboard (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Keyboard") == 0) { - if (_keyboardState) _scValue->setNative(_keyboardState, true); - else _scValue->setNULL(); - - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Subtitles - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Subtitles") == 0) { - _scValue->setBool(_subtitles); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // SubtitlesSpeed - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SubtitlesSpeed") == 0) { - _scValue->setInt(_subtitlesSpeed); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // VideoSubtitles - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "VideoSubtitles") == 0) { - _scValue->setBool(_videoSubtitles); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // FPS (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "FPS") == 0) { - _scValue->setInt(_fps); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // AcceleratedMode / Accelerated (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AcceleratedMode") == 0 || strcmp(name, "Accelerated") == 0) { - _scValue->setBool(_useD3D); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // TextEncoding - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "TextEncoding") == 0) { - _scValue->setInt(_textEncoding); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // TextRTL - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "TextRTL") == 0) { - _scValue->setBool(_textRTL); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // SoundBufferSize - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SoundBufferSize") == 0) { - _scValue->setInt(_soundBufferSizeSec); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // SuspendedRendering - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SuspendedRendering") == 0) { - _scValue->setBool(_suspendedRendering); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // SuppressScriptErrors - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SuppressScriptErrors") == 0) { - _scValue->setBool(_suppressScriptErrors); - return _scValue; - } - - - ////////////////////////////////////////////////////////////////////////// - // Frozen - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Frozen") == 0) { - _scValue->setBool(_state == GAME_FROZEN); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // AccTTSEnabled - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AccTTSEnabled") == 0) { - _scValue->setBool(false); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // AccTTSTalk - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AccTTSTalk") == 0) { - _scValue->setBool(false); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // AccTTSCaptions - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AccTTSCaptions") == 0) { - _scValue->setBool(false); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // AccTTSKeypress - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AccTTSKeypress") == 0) { - _scValue->setBool(false); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // AccKeyboardEnabled - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AccKeyboardEnabled") == 0) { - _scValue->setBool(false); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // AccKeyboardCursorSkip - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AccKeyboardCursorSkip") == 0) { - _scValue->setBool(false); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // AccKeyboardPause - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AccKeyboardPause") == 0) { - _scValue->setBool(false); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // AutorunDisabled - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AutorunDisabled") == 0) { - _scValue->setBool(_autorunDisabled); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // SaveDirectory (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SaveDirectory") == 0) { - AnsiString dataDir = getDataDir(); - _scValue->setString(dataDir.c_str()); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // AutoSaveOnExit - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AutoSaveOnExit") == 0) { - _scValue->setBool(_autoSaveOnExit); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // AutoSaveSlot - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AutoSaveSlot") == 0) { - _scValue->setInt(_autoSaveSlot); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // CursorHidden - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "CursorHidden") == 0) { - _scValue->setBool(_cursorHidden); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Platform (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Platform") == 0) { - _scValue->setString(CBPlatform::getPlatformName().c_str()); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // DeviceType (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "DeviceType") == 0) { - _scValue->setString(getDeviceType().c_str()); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // MostRecentSaveSlot (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MostRecentSaveSlot") == 0) { - _scValue->setInt(_registry->readInt("System", "MostRecentSaveSlot", -1)); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Store (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Store") == 0) { - _scValue->setNULL(); - error("Request for a SXStore-object, which is not supported by ScummVM"); - - return _scValue; - } - - else return CBObject::scGetProperty(name); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::scSetProperty(const char *name, CScValue *value) { - ////////////////////////////////////////////////////////////////////////// - // Name - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Name") == 0) { - setName(value->getString()); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // MouseX - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MouseX") == 0) { - _mousePos.x = value->getInt(); - resetMousePos(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // MouseY - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MouseY") == 0) { - _mousePos.y = value->getInt(); - resetMousePos(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Caption - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Name") == 0) { - bool res = CBObject::scSetProperty(name, value); - setWindowTitle(); - return res; - } - - ////////////////////////////////////////////////////////////////////////// - // MainObject - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MainObject") == 0) { - CBScriptable *obj = value->getNative(); - if (obj == NULL || validObject((CBObject *)obj)) _mainObject = (CBObject *)obj; - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Interactive - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Interactive") == 0) { - setInteractive(value->getBool()); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SFXVolume - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SFXVolume") == 0) { - _gameRef->LOG(0, "**Warning** The SFXVolume attribute is obsolete"); - _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kSFXSoundType, (byte)value->getInt()); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SpeechVolume - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SpeechVolume") == 0) { - _gameRef->LOG(0, "**Warning** The SpeechVolume attribute is obsolete"); - _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kSpeechSoundType, (byte)value->getInt()); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // MusicVolume - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MusicVolume") == 0) { - _gameRef->LOG(0, "**Warning** The MusicVolume attribute is obsolete"); - _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kMusicSoundType, (byte)value->getInt()); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // MasterVolume - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MasterVolume") == 0) { - _gameRef->LOG(0, "**Warning** The MasterVolume attribute is obsolete"); - _gameRef->_soundMgr->setMasterVolumePercent((byte)value->getInt()); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Subtitles - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Subtitles") == 0) { - _subtitles = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SubtitlesSpeed - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SubtitlesSpeed") == 0) { - _subtitlesSpeed = value->getInt(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // VideoSubtitles - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "VideoSubtitles") == 0) { - _videoSubtitles = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // TextEncoding - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "TextEncoding") == 0) { - int Enc = value->getInt(); - if (Enc < 0) Enc = 0; - if (Enc >= NUM_TEXT_ENCODINGS) Enc = NUM_TEXT_ENCODINGS - 1; - _textEncoding = (TTextEncoding)Enc; - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // TextRTL - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "TextRTL") == 0) { - _textRTL = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SoundBufferSize - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SoundBufferSize") == 0) { - _soundBufferSizeSec = value->getInt(); - _soundBufferSizeSec = MAX(3, _soundBufferSizeSec); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SuspendedRendering - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SuspendedRendering") == 0) { - _suspendedRendering = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SuppressScriptErrors - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SuppressScriptErrors") == 0) { - _suppressScriptErrors = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // AutorunDisabled - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AutorunDisabled") == 0) { - _autorunDisabled = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // AutoSaveOnExit - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AutoSaveOnExit") == 0) { - _autoSaveOnExit = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // AutoSaveSlot - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AutoSaveSlot") == 0) { - _autoSaveSlot = value->getInt(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // CursorHidden - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "CursorHidden") == 0) { - _cursorHidden = value->getBool(); - return STATUS_OK; - } - - else return CBObject::scSetProperty(name, value); -} - - -////////////////////////////////////////////////////////////////////////// -const char *CBGame::scToString() { - return "[game object]"; -} - - - -#define QUICK_MSG_DURATION 3000 -////////////////////////////////////////////////////////////////////////// -bool CBGame::displayQuickMsg() { - if (_quickMessages.getSize() == 0 || !_systemFont) return STATUS_OK; - - // update - for (int i = 0; i < _quickMessages.getSize(); i++) { - if (_currentTime - _quickMessages[i]->_startTime >= QUICK_MSG_DURATION) { - delete _quickMessages[i]; - _quickMessages.removeAt(i); - i--; - } - } - - int posY = 20; - - // display - for (int i = 0; i < _quickMessages.getSize(); i++) { - _systemFont->drawText((byte *)_quickMessages[i]->getText(), 0, posY, _renderer->_width); - posY += _systemFont->getTextHeight((byte *)_quickMessages[i]->getText(), _renderer->_width); - } - return STATUS_OK; -} - - -#define MAX_QUICK_MSG 5 -////////////////////////////////////////////////////////////////////////// -void CBGame::quickMessage(const char *text) { - if (_quickMessages.getSize() >= MAX_QUICK_MSG) { - delete _quickMessages[0]; - _quickMessages.removeAt(0); - } - _quickMessages.add(new CBQuickMsg(_gameRef, text)); -} - - -////////////////////////////////////////////////////////////////////////// -void CBGame::quickMessageForm(char *fmt, ...) { - char buff[256]; - va_list va; - - va_start(va, fmt); - vsprintf(buff, fmt, va); - va_end(va); - - quickMessage(buff); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::registerObject(CBObject *object) { - _regObjects.add(object); - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::unregisterObject(CBObject *object) { - if (!object) return STATUS_OK; - - // is it a window? - for (int i = 0; i < _windows.getSize(); i++) { - if ((CBObject *)_windows[i] == object) { - _windows.removeAt(i); - - // get new focused window - if (_focusedWindow == object) _focusedWindow = NULL; - - break; - } - } - - // is it active object? - if (_activeObject == object) _activeObject = NULL; - - // is it main object? - if (_mainObject == object) _mainObject = NULL; - - // destroy object - for (int i = 0; i < _regObjects.getSize(); i++) { - if (_regObjects[i] == object) { - _regObjects.removeAt(i); - if (!_loadInProgress) CSysClassRegistry::getInstance()->enumInstances(invalidateValues, "CScValue", (void *)object); - delete object; - return STATUS_OK; - } - } - - return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -void CBGame::invalidateValues(void *value, void *data) { - CScValue *val = (CScValue *)value; - if (val->isNative() && val->getNative() == data) { - if (!val->_persistent && ((CBScriptable *)data)->_refCount == 1) { - ((CBScriptable *)data)->_refCount++; - } - val->setNative(NULL); - val->setNULL(); - } -} - - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::validObject(CBObject *object) { - if (!object) return false; - if (object == this) return true; - - for (int i = 0; i < _regObjects.getSize(); i++) { - if (_regObjects[i] == object) return true; - } - return false; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::ExternalCall(CScScript *script, CScStack *stack, CScStack *thisStack, char *name) { - CScValue *thisObj; - - ////////////////////////////////////////////////////////////////////////// - // LOG - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "LOG") == 0) { - stack->correctParams(1); - _gameRef->LOG(0, "sc: %s", stack->pop()->getString()); - stack->pushNULL(); - } - - ////////////////////////////////////////////////////////////////////////// - // String - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "String") == 0) { - thisObj = thisStack->getTop(); - - thisObj->setNative(makeSXString(_gameRef, stack)); - stack->pushNULL(); - } - - ////////////////////////////////////////////////////////////////////////// - // MemBuffer - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MemBuffer") == 0) { - thisObj = thisStack->getTop(); - - thisObj->setNative(makeSXMemBuffer(_gameRef, stack)); - stack->pushNULL(); - } - - ////////////////////////////////////////////////////////////////////////// - // File - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "File") == 0) { - thisObj = thisStack->getTop(); - - thisObj->setNative(makeSXFile(_gameRef, stack)); - stack->pushNULL(); - } - - ////////////////////////////////////////////////////////////////////////// - // Date - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Date") == 0) { - thisObj = thisStack->getTop(); - - thisObj->setNative(makeSXDate(_gameRef, stack)); - stack->pushNULL(); - } - - ////////////////////////////////////////////////////////////////////////// - // Array - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Array") == 0) { - thisObj = thisStack->getTop(); - - thisObj->setNative(makeSXArray(_gameRef, stack)); - stack->pushNULL(); - } - - ////////////////////////////////////////////////////////////////////////// - // Object - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Object") == 0) { - thisObj = thisStack->getTop(); - - thisObj->setNative(makeSXObject(_gameRef, stack)); - stack->pushNULL(); - } - - ////////////////////////////////////////////////////////////////////////// - // Sleep - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Sleep") == 0) { - stack->correctParams(1); - - script->sleep((uint32)stack->pop()->getInt()); - stack->pushNULL(); - } - - ////////////////////////////////////////////////////////////////////////// - // WaitFor - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "WaitFor") == 0) { - stack->correctParams(1); - - CBScriptable *obj = stack->pop()->getNative(); - if (validObject((CBObject *)obj)) script->waitForExclusive((CBObject *)obj); - stack->pushNULL(); - } - - ////////////////////////////////////////////////////////////////////////// - // Random - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Random") == 0) { - stack->correctParams(2); - - int from = stack->pop()->getInt(); - int to = stack->pop()->getInt(); - - stack->pushInt(CBUtils::randomInt(from, to)); - } - - ////////////////////////////////////////////////////////////////////////// - // SetScriptTimeSlice - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetScriptTimeSlice") == 0) { - stack->correctParams(1); - - script->_timeSlice = (uint32)stack->pop()->getInt(); - stack->pushNULL(); - } - - ////////////////////////////////////////////////////////////////////////// - // MakeRGBA / MakeRGB / RGB - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MakeRGBA") == 0 || strcmp(name, "MakeRGB") == 0 || strcmp(name, "RGB") == 0) { - stack->correctParams(4); - int r = stack->pop()->getInt(); - int g = stack->pop()->getInt(); - int b = stack->pop()->getInt(); - int a; - CScValue *val = stack->pop(); - if (val->isNULL()) a = 255; - else a = val->getInt(); - - stack->pushInt(BYTETORGBA(r, g, b, a)); - } - - ////////////////////////////////////////////////////////////////////////// - // MakeHSL - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MakeHSL") == 0) { - stack->correctParams(3); - int h = stack->pop()->getInt(); - int s = stack->pop()->getInt(); - int l = stack->pop()->getInt(); - - stack->pushInt(CBUtils::HSLtoRGB(h, s, l)); - } - - ////////////////////////////////////////////////////////////////////////// - // GetRValue - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetRValue") == 0) { - stack->correctParams(1); - - uint32 rgba = (uint32)stack->pop()->getInt(); - stack->pushInt(RGBCOLGetR(rgba)); - } - - ////////////////////////////////////////////////////////////////////////// - // GetGValue - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetGValue") == 0) { - stack->correctParams(1); - - uint32 rgba = (uint32)stack->pop()->getInt(); - stack->pushInt(RGBCOLGetG(rgba)); - } - - ////////////////////////////////////////////////////////////////////////// - // GetBValue - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetBValue") == 0) { - stack->correctParams(1); - - uint32 rgba = (uint32)stack->pop()->getInt(); - stack->pushInt(RGBCOLGetB(rgba)); - } - - ////////////////////////////////////////////////////////////////////////// - // GetAValue - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetAValue") == 0) { - stack->correctParams(1); - - uint32 rgba = (uint32)stack->pop()->getInt(); - stack->pushInt(RGBCOLGetA(rgba)); - } - - ////////////////////////////////////////////////////////////////////////// - // GetHValue - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetHValue") == 0) { - stack->correctParams(1); - uint32 rgb = (uint32)stack->pop()->getInt(); - - byte H, S, L; - CBUtils::RGBtoHSL(rgb, &H, &S, &L); - stack->pushInt(H); - } - - ////////////////////////////////////////////////////////////////////////// - // GetSValue - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetSValue") == 0) { - stack->correctParams(1); - uint32 rgb = (uint32)stack->pop()->getInt(); - - byte H, S, L; - CBUtils::RGBtoHSL(rgb, &H, &S, &L); - stack->pushInt(S); - } - - ////////////////////////////////////////////////////////////////////////// - // GetLValue - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetLValue") == 0) { - stack->correctParams(1); - uint32 rgb = (uint32)stack->pop()->getInt(); - - byte H, S, L; - CBUtils::RGBtoHSL(rgb, &H, &S, &L); - stack->pushInt(L); - } - - ////////////////////////////////////////////////////////////////////////// - // Debug - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Debug") == 0) { - stack->correctParams(0); - - if (_gameRef->getDebugMgr()->_enabled) { - _gameRef->getDebugMgr()->onScriptHitBreakpoint(script); - script->sleep(0); - } - stack->pushNULL(); - } - - ////////////////////////////////////////////////////////////////////////// - // ToString - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ToString") == 0) { - stack->correctParams(1); - const char *str = stack->pop()->getString(); - char *str2 = new char[strlen(str) + 1]; - strcpy(str2, str); - stack->pushString(str2); - delete [] str2; - } - - ////////////////////////////////////////////////////////////////////////// - // ToInt - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ToInt") == 0) { - stack->correctParams(1); - int val = stack->pop()->getInt(); - stack->pushInt(val); - } - - ////////////////////////////////////////////////////////////////////////// - // ToFloat - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ToFloat") == 0) { - stack->correctParams(1); - double val = stack->pop()->getFloat(); - stack->pushFloat(val); - } - - ////////////////////////////////////////////////////////////////////////// - // ToBool - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ToBool") == 0) { - stack->correctParams(1); - bool val = stack->pop()->getBool(); - stack->pushBool(val); - } - - ////////////////////////////////////////////////////////////////////////// - // failure - else { - script->runtimeError("Call to undefined function '%s'. Ignored.", name); - stack->correctParams(0); - stack->pushNULL(); - } - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::showCursor() { - if (_cursorHidden) return STATUS_OK; - - if (!_interactive && _gameRef->_state == GAME_RUNNING) { - if (_cursorNoninteractive) return drawCursor(_cursorNoninteractive); - } else { - if (_activeObject && !DID_FAIL(_activeObject->showCursor())) return STATUS_OK; - else { - if (_activeObject && _activeCursor && _activeObject->getExtendedFlag("usable")) return drawCursor(_activeCursor); - else if (_cursor) return drawCursor(_cursor); - } - } - return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::SaveGame(int slot, const char *desc, bool quickSave) { - char filename[MAX_PATH_LENGTH + 1]; - getSaveSlotFilename(slot, filename); - - LOG(0, "Saving game '%s'...", filename); - - _gameRef->applyEvent("BeforeSave", true); - - bool ret; - - _indicatorDisplay = true; - _indicatorProgress = 0; - CBPersistMgr *pm = new CBPersistMgr(_gameRef); - if (DID_FAIL(ret = pm->initSave(desc))) goto save_finish; - - if (!quickSave) { - delete _saveLoadImage; - _saveLoadImage = NULL; - if (_saveImageName) { - _saveLoadImage = _renderer->createSurface(); - - if (!_saveLoadImage || DID_FAIL(_saveLoadImage->create(_saveImageName, true, 0, 0, 0))) { - delete _saveLoadImage; - _saveLoadImage = NULL; - } - } - } - - if (DID_FAIL(ret = CSysClassRegistry::getInstance()->saveTable(_gameRef, pm, quickSave))) goto save_finish; - if (DID_FAIL(ret = CSysClassRegistry::getInstance()->saveInstances(_gameRef, pm, quickSave))) goto save_finish; - if (DID_FAIL(ret = pm->saveFile(filename))) goto save_finish; - - _registry->writeInt("System", "MostRecentSaveSlot", slot); - -save_finish: // TODO: Remove gotos - delete pm; - _indicatorDisplay = false; - - delete _saveLoadImage; - _saveLoadImage = NULL; - - return ret; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::loadGame(int slot) { - //_gameRef->LOG(0, "Load start %d", CBUtils::GetUsedMemMB()); - - _loading = false; - _scheduledLoadSlot = -1; - - char filename[MAX_PATH_LENGTH + 1]; - getSaveSlotFilename(slot, filename); - - return loadGame(filename); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::loadGame(const char *filename) { - LOG(0, "Loading game '%s'...", filename); - getDebugMgr()->onGameShutdown(); - - bool ret; - - delete _saveLoadImage; - _saveLoadImage = NULL; - if (_loadImageName) { - _saveLoadImage = _renderer->createSurface(); - - if (!_saveLoadImage || DID_FAIL(_saveLoadImage->create(_loadImageName, true, 0, 0, 0))) { - delete _saveLoadImage; - _saveLoadImage = NULL; - } - } - - - _loadInProgress = true; - _indicatorDisplay = true; - _indicatorProgress = 0; - CBPersistMgr *pm = new CBPersistMgr(_gameRef); - _debugAbsolutePathWarning = false; - if (DID_FAIL(ret = pm->initLoad(filename))) goto load_finish; - - //if(DID_FAIL(ret = cleanup())) goto load_finish; - if (DID_FAIL(ret = CSysClassRegistry::getInstance()->loadTable(_gameRef, pm))) goto load_finish; - if (DID_FAIL(ret = CSysClassRegistry::getInstance()->loadInstances(_gameRef, pm))) goto load_finish; - - // data initialization after load - initAfterLoad(); - - _gameRef->applyEvent("AfterLoad", true); - - displayContent(true, false); - //_renderer->flip(); - - getDebugMgr()->onGameInit(); - -load_finish: - _debugAbsolutePathWarning = true; - - _indicatorDisplay = false; - delete pm; - _loadInProgress = false; - - delete _saveLoadImage; - _saveLoadImage = NULL; - - //_gameRef->LOG(0, "Load end %d", CBUtils::GetUsedMemMB()); - - return ret; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::initAfterLoad() { - CSysClassRegistry::getInstance()->enumInstances(afterLoadRegion, "CBRegion", NULL); - CSysClassRegistry::getInstance()->enumInstances(afterLoadSubFrame, "CBSubFrame", NULL); - CSysClassRegistry::getInstance()->enumInstances(afterLoadSound, "CBSound", NULL); - CSysClassRegistry::getInstance()->enumInstances(afterLoadFont, "CBFontTT", NULL); - CSysClassRegistry::getInstance()->enumInstances(afterLoadScript, "CScScript", NULL); - - _scEngine->refreshScriptBreakpoints(); - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -void CBGame::afterLoadRegion(void *region, void *data) { - ((CBRegion *)region)->createRegion(); -} - - -////////////////////////////////////////////////////////////////////////// -void CBGame::afterLoadSubFrame(void *subframe, void *data) { - ((CBSubFrame *)subframe)->setSurfaceSimple(); -} - - -////////////////////////////////////////////////////////////////////////// -void CBGame::afterLoadSound(void *sound, void *data) { - ((CBSound *)sound)->setSoundSimple(); -} - -////////////////////////////////////////////////////////////////////////// -void CBGame::afterLoadFont(void *font, void *data) { - ((CBFont *)font)->afterLoad(); -} - -////////////////////////////////////////////////////////////////////////// -void CBGame::afterLoadScript(void *script, void *data) { - ((CScScript *)script)->afterLoad(); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::displayWindows(bool inGame) { - bool res; - - // did we lose focus? focus topmost window - if (_focusedWindow == NULL || !_focusedWindow->_visible || _focusedWindow->_disable) { - _focusedWindow = NULL; - for (int i = _windows.getSize() - 1; i >= 0; i--) { - if (_windows[i]->_visible && !_windows[i]->_disable) { - _focusedWindow = _windows[i]; - break; - } - } - } - - // display all windows - for (int i = 0; i < _windows.getSize(); i++) { - if (_windows[i]->_visible && _windows[i]->_inGame == inGame) { - - res = _windows[i]->display(); - if (DID_FAIL(res)) return res; - } - } - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::playMusic(int channel, const char *filename, bool looping, uint32 loopStart) { - if (channel >= NUM_MUSIC_CHANNELS) { - _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); - return STATUS_FAILED; - } - - delete _music[channel]; - _music[channel] = NULL; - - _music[channel] = new CBSound(_gameRef); - if (_music[channel] && DID_SUCCEED(_music[channel]->setSound(filename, Audio::Mixer::kMusicSoundType, true))) { - if (_musicStartTime[channel]) { - _music[channel]->setPositionTime(_musicStartTime[channel]); - _musicStartTime[channel] = 0; - } - if (loopStart) _music[channel]->setLoopStart(loopStart); - return _music[channel]->play(looping); - } else { - delete _music[channel]; - _music[channel] = NULL; - return STATUS_FAILED; - } -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::stopMusic(int channel) { - if (channel >= NUM_MUSIC_CHANNELS) { - _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); - return STATUS_FAILED; - } - - if (_music[channel]) { - _music[channel]->stop(); - delete _music[channel]; - _music[channel] = NULL; - return STATUS_OK; - } else return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::pauseMusic(int channel) { - if (channel >= NUM_MUSIC_CHANNELS) { - _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); - return STATUS_FAILED; - } - - if (_music[channel]) return _music[channel]->pause(); - else return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::resumeMusic(int channel) { - if (channel >= NUM_MUSIC_CHANNELS) { - _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); - return STATUS_FAILED; - } - - if (_music[channel]) return _music[channel]->resume(); - else return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::setMusicStartTime(int channel, uint32 time) { - if (channel >= NUM_MUSIC_CHANNELS) { - _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); - return STATUS_FAILED; - } - - _musicStartTime[channel] = time; - if (_music[channel] && _music[channel]->isPlaying()) return _music[channel]->setPositionTime(time); - else return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::loadSettings(const char *filename) { - TOKEN_TABLE_START(commands) - TOKEN_TABLE(SETTINGS) - TOKEN_TABLE(GAME) - TOKEN_TABLE(STRING_TABLE) - TOKEN_TABLE(RESOLUTION) - TOKEN_TABLE(REQUIRE_3D_ACCELERATION) - TOKEN_TABLE(REQUIRE_SOUND) - TOKEN_TABLE(HWTL_MODE) - TOKEN_TABLE(ALLOW_WINDOWED_MODE) - TOKEN_TABLE(ALLOW_ACCESSIBILITY_TAB) - TOKEN_TABLE(ALLOW_ABOUT_TAB) - TOKEN_TABLE(ALLOW_ADVANCED) - TOKEN_TABLE(ALLOW_DESKTOP_RES) - TOKEN_TABLE(REGISTRY_PATH) - TOKEN_TABLE(RICH_SAVED_GAMES) - TOKEN_TABLE(SAVED_GAME_EXT) - TOKEN_TABLE(GUID) - TOKEN_TABLE_END - - - byte *origBuffer = _gameRef->_fileManager->readWholeFile(filename); - if (origBuffer == NULL) { - _gameRef->LOG(0, "CBGame::LoadSettings failed for file '%s'", filename); - return STATUS_FAILED; - } - - bool ret = STATUS_OK; - - byte *buffer = origBuffer; - byte *params; - int cmd; - CBParser parser(_gameRef); - - if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_SETTINGS) { - _gameRef->LOG(0, "'SETTINGS' keyword expected in game settings file."); - return STATUS_FAILED; - } - buffer = params; - while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { - switch (cmd) { - case TOKEN_GAME: - delete[] _settingsGameFile; - _settingsGameFile = new char[strlen((char *)params) + 1]; - if (_settingsGameFile) strcpy(_settingsGameFile, (char *)params); - break; - - case TOKEN_STRING_TABLE: - if (DID_FAIL(_stringTable->loadFile((char *)params))) cmd = PARSERR_GENERIC; - break; - - case TOKEN_RESOLUTION: - parser.scanStr((char *)params, "%d,%d", &_settingsResWidth, &_settingsResHeight); - break; - - case TOKEN_REQUIRE_3D_ACCELERATION: - parser.scanStr((char *)params, "%b", &_settingsRequireAcceleration); - break; - - case TOKEN_REQUIRE_SOUND: - parser.scanStr((char *)params, "%b", &_settingsRequireSound); - break; - - case TOKEN_HWTL_MODE: - parser.scanStr((char *)params, "%d", &_settingsTLMode); - break; - - case TOKEN_ALLOW_WINDOWED_MODE: - parser.scanStr((char *)params, "%b", &_settingsAllowWindowed); - break; - - case TOKEN_ALLOW_DESKTOP_RES: - parser.scanStr((char *)params, "%b", &_settingsAllowDesktopRes); - break; - - case TOKEN_ALLOW_ADVANCED: - parser.scanStr((char *)params, "%b", &_settingsAllowAdvanced); - break; - - case TOKEN_ALLOW_ACCESSIBILITY_TAB: - parser.scanStr((char *)params, "%b", &_settingsAllowAccessTab); - break; - - case TOKEN_ALLOW_ABOUT_TAB: - parser.scanStr((char *)params, "%b", &_settingsAllowAboutTab); - break; - - case TOKEN_REGISTRY_PATH: - _registry->setBasePath((char *)params); - break; - - case TOKEN_RICH_SAVED_GAMES: - parser.scanStr((char *)params, "%b", &_richSavedGames); - break; - - case TOKEN_SAVED_GAME_EXT: - CBUtils::setString(&_savedGameExt, (char *)params); - break; - - case TOKEN_GUID: - break; - } - } - if (cmd == PARSERR_TOKENNOTFOUND) { - _gameRef->LOG(0, "Syntax error in game settings '%s'", filename); - ret = STATUS_FAILED; - } - if (cmd == PARSERR_GENERIC) { - _gameRef->LOG(0, "Error loading game settings '%s'", filename); - ret = STATUS_FAILED; - } - - _settingsAllowWindowed = _registry->readBool("Debug", "AllowWindowed", _settingsAllowWindowed); - _compressedSavegames = _registry->readBool("Debug", "CompressedSavegames", _compressedSavegames); - //_compressedSavegames = false; - - delete [] origBuffer; - - return ret; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::persist(CBPersistMgr *persistMgr) { - if (!persistMgr->_saving) - cleanup(); - - CBObject::persist(persistMgr); - - persistMgr->transfer(TMEMBER(_activeObject)); - persistMgr->transfer(TMEMBER(_capturedObject)); - persistMgr->transfer(TMEMBER(_cursorNoninteractive)); - persistMgr->transfer(TMEMBER(_doNotExpandStrings)); - persistMgr->transfer(TMEMBER(_editorMode)); - persistMgr->transfer(TMEMBER(_fader)); - persistMgr->transfer(TMEMBER(_freezeLevel)); - persistMgr->transfer(TMEMBER(_focusedWindow)); - persistMgr->transfer(TMEMBER(_fontStorage)); - persistMgr->transfer(TMEMBER(_interactive)); - persistMgr->transfer(TMEMBER(_keyboardState)); - persistMgr->transfer(TMEMBER(_lastTime)); - persistMgr->transfer(TMEMBER(_mainObject)); - for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) { - persistMgr->transfer(TMEMBER(_music[i])); - persistMgr->transfer(TMEMBER(_musicStartTime[i])); - } - - persistMgr->transfer(TMEMBER(_offsetX)); - persistMgr->transfer(TMEMBER(_offsetY)); - persistMgr->transfer(TMEMBER(_offsetPercentX)); - persistMgr->transfer(TMEMBER(_offsetPercentY)); - - persistMgr->transfer(TMEMBER(_origInteractive)); - persistMgr->transfer(TMEMBER_INT(_origState)); - persistMgr->transfer(TMEMBER(_personalizedSave)); - persistMgr->transfer(TMEMBER(_quitting)); - - _regObjects.persist(persistMgr); - - persistMgr->transfer(TMEMBER(_scEngine)); - //persistMgr->transfer(TMEMBER(_soundMgr)); - persistMgr->transfer(TMEMBER_INT(_state)); - //persistMgr->transfer(TMEMBER(_surfaceStorage)); - persistMgr->transfer(TMEMBER(_subtitles)); - persistMgr->transfer(TMEMBER(_subtitlesSpeed)); - persistMgr->transfer(TMEMBER(_systemFont)); - persistMgr->transfer(TMEMBER(_videoFont)); - persistMgr->transfer(TMEMBER(_videoSubtitles)); - - persistMgr->transfer(TMEMBER(_timer)); - persistMgr->transfer(TMEMBER(_timerDelta)); - persistMgr->transfer(TMEMBER(_timerLast)); - - persistMgr->transfer(TMEMBER(_liveTimer)); - persistMgr->transfer(TMEMBER(_liveTimerDelta)); - persistMgr->transfer(TMEMBER(_liveTimerLast)); - - persistMgr->transfer(TMEMBER(_musicCrossfadeRunning)); - persistMgr->transfer(TMEMBER(_musicCrossfadeStartTime)); - persistMgr->transfer(TMEMBER(_musicCrossfadeLength)); - persistMgr->transfer(TMEMBER(_musicCrossfadeChannel1)); - persistMgr->transfer(TMEMBER(_musicCrossfadeChannel2)); - persistMgr->transfer(TMEMBER(_musicCrossfadeSwap)); - - persistMgr->transfer(TMEMBER(_loadImageName)); - persistMgr->transfer(TMEMBER(_saveImageName)); - persistMgr->transfer(TMEMBER(_saveImageX)); - persistMgr->transfer(TMEMBER(_saveImageY)); - persistMgr->transfer(TMEMBER(_loadImageX)); - persistMgr->transfer(TMEMBER(_loadImageY)); - - persistMgr->transfer(TMEMBER_INT(_textEncoding)); - persistMgr->transfer(TMEMBER(_textRTL)); - - persistMgr->transfer(TMEMBER(_soundBufferSizeSec)); - persistMgr->transfer(TMEMBER(_suspendedRendering)); - - persistMgr->transfer(TMEMBER(_mouseLockRect)); - - _windows.persist(persistMgr); - - persistMgr->transfer(TMEMBER(_suppressScriptErrors)); - persistMgr->transfer(TMEMBER(_autorunDisabled)); - - persistMgr->transfer(TMEMBER(_autoSaveOnExit)); - persistMgr->transfer(TMEMBER(_autoSaveSlot)); - persistMgr->transfer(TMEMBER(_cursorHidden)); - - if (!persistMgr->_saving) - _quitting = false; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::focusWindow(CUIWindow *Window) { - CUIWindow *Prev = _focusedWindow; - - for (int i = 0; i < _windows.getSize(); i++) { - if (_windows[i] == Window) { - if (i < _windows.getSize() - 1) { - _windows.removeAt(i); - _windows.add(Window); - - _gameRef->_focusedWindow = Window; - } - - if (Window->_mode == WINDOW_NORMAL && Prev != Window && _gameRef->validObject(Prev) && (Prev->_mode == WINDOW_EXCLUSIVE || Prev->_mode == WINDOW_SYSTEM_EXCLUSIVE)) - return focusWindow(Prev); - else return STATUS_OK; - } - } - return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::freeze(bool includingMusic) { - if (_freezeLevel == 0) { - _scEngine->pauseAll(); - _soundMgr->pauseAll(includingMusic); - _origState = _state; - _origInteractive = _interactive; - _interactive = true; - } - _state = GAME_FROZEN; - _freezeLevel++; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::unfreeze() { - if (_freezeLevel == 0) return STATUS_OK; - - _freezeLevel--; - if (_freezeLevel == 0) { - _state = _origState; - _interactive = _origInteractive; - _scEngine->resumeAll(); - _soundMgr->resumeAll(); - } - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::handleKeypress(Common::Event *event, bool printable) { - if (isVideoPlaying()) { - if (event->kbd.keycode == Common::KEYCODE_ESCAPE) - stopVideo(); - return true; - } - - if (event->type == Common::EVENT_QUIT) { - onWindowClose(); - return true; - } - - if (event->type == Common::EVENT_KEYDOWN && event->kbd.keycode == Common::KEYCODE_RETURN && (event->kbd.flags == Common::KBD_ALT)) { - // TODO: Handle alt-enter as well as alt-return. - _renderer->switchFullscreen(); - return true; - } - - - _keyboardState->handleKeyPress(event); - _keyboardState->readKey(event); -// TODO - - if (_focusedWindow) { - if (!_gameRef->_focusedWindow->handleKeypress(event, _keyboardState->_currentPrintable)) { - /*if (event->type != SDL_TEXTINPUT) {*/ - if (_gameRef->_focusedWindow->canHandleEvent("Keypress")) - _gameRef->_focusedWindow->applyEvent("Keypress"); - else - applyEvent("Keypress"); - /*}*/ - } - return true; - } else { /*if (event->type != SDL_TEXTINPUT)*/ - applyEvent("Keypress"); - return true; - } //else return true; - - return false; -} - -void CBGame::handleKeyRelease(Common::Event *event) { - _keyboardState->handleKeyRelease(event); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::handleMouseWheel(int Delta) { - bool handled = false; - if (_focusedWindow) { - handled = _gameRef->_focusedWindow->handleMouseWheel(Delta); - - if (!handled) { - if (Delta < 0 && _gameRef->_focusedWindow->canHandleEvent("MouseWheelDown")) { - _gameRef->_focusedWindow->applyEvent("MouseWheelDown"); - handled = true; - } else if (_gameRef->_focusedWindow->canHandleEvent("MouseWheelUp")) { - _gameRef->_focusedWindow->applyEvent("MouseWheelUp"); - handled = true; - } - - } - } - - if (!handled) { - if (Delta < 0) { - applyEvent("MouseWheelDown"); - } else { - applyEvent("MouseWheelUp"); - } - } - - return true; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) { - if (verMajor) *verMajor = DCGF_VER_MAJOR; - if (verMinor) *verMinor = DCGF_VER_MINOR; - - if (extMajor) *extMajor = 0; - if (extMinor) *extMinor = 0; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -void CBGame::setWindowTitle() { - if (_renderer) { - char title[512]; - strcpy(title, _caption[0]); - if (title[0] != '\0') strcat(title, " - "); - strcat(title, "WME Lite"); - - - Utf8String utf8Title; - if (_textEncoding == TEXT_UTF8) { - utf8Title = Utf8String(title); - } else { - warning("CBGame::SetWindowTitle -Ignoring textencoding"); - utf8Title = Utf8String(title); - /* WideString wstr = StringUtil::AnsiToWide(Title); - title = StringUtil::WideToUtf8(wstr);*/ - } -#if 0 - CBRenderOSystem *renderer = static_cast(_renderer); - // TODO - - SDL_SetWindowTitle(renderer->GetSdlWindow(), title.c_str()); -#endif - } -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::getSaveSlotFilename(int slot, char *buffer) { - AnsiString dataDir = getDataDir(); - //sprintf(Buffer, "%s/save%03d.%s", dataDir.c_str(), Slot, _savedGameExt); - CBPersistMgr *pm = new CBPersistMgr(_gameRef); - Common::String filename = pm->getFilenameForSlot(slot); - delete pm; - strcpy(buffer, filename.c_str()); - debugC(kWinterMuteDebugSaveGame, "getSaveSlotFileName(%d) = %s", slot, buffer); - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -AnsiString CBGame::getDataDir() { - AnsiString userDir = PathUtil::getUserDirectory(); - AnsiString baseDir = _registry->getBasePath(); - return PathUtil::combine(userDir, baseDir); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::getSaveSlotDescription(int slot, char *buffer) { - buffer[0] = '\0'; - - char filename[MAX_PATH_LENGTH + 1]; - getSaveSlotFilename(slot, filename); - CBPersistMgr *pm = new CBPersistMgr(_gameRef); - if (!pm) return STATUS_FAILED; - - _debugAbsolutePathWarning = false; - if (DID_FAIL(pm->initLoad(filename))) { - _debugAbsolutePathWarning = true; - delete pm; - return STATUS_FAILED; - } - - _debugAbsolutePathWarning = true; - strcpy(buffer, pm->_savedDescription); - delete pm; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::isSaveSlotUsed(int slot) { - char filename[MAX_PATH_LENGTH + 1]; - getSaveSlotFilename(slot, filename); - - warning("CBGame::IsSaveSlotUsed(%d) - FIXME, ugly solution", slot); - Common::SeekableReadStream *File = g_wintermute->getSaveFileMan()->openForLoading(filename); - if (!File) return false; - delete File; - return true; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::emptySaveSlot(int slot) { - char filename[MAX_PATH_LENGTH + 1]; - getSaveSlotFilename(slot, filename); - CBPersistMgr *pm = new CBPersistMgr(this); - g_wintermute->getSaveFileMan()->removeSavefile(pm->getFilenameForSlot(slot)); - delete pm; - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::setActiveObject(CBObject *obj) { - // not-active when game is frozen - if (obj && !_gameRef->_interactive && !obj->_nonIntMouseEvents) { - obj = NULL; - } - - if (obj == _activeObject) return STATUS_OK; - - if (_activeObject) _activeObject->applyEvent("MouseLeave"); - //if(ValidObject(_activeObject)) _activeObject->applyEvent("MouseLeave"); - _activeObject = obj; - if (_activeObject) { - _activeObject->applyEvent("MouseEntry"); - } - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::pushViewport(CBViewport *viewport) { - _viewportSP++; - if (_viewportSP >= _viewportStack.getSize()) _viewportStack.add(viewport); - else _viewportStack[_viewportSP] = viewport; - - _renderer->setViewport(viewport->getRect()); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::popViewport() { - _viewportSP--; - if (_viewportSP < -1) _gameRef->LOG(0, "Fatal: Viewport stack underflow!"); - - if (_viewportSP >= 0 && _viewportSP < _viewportStack.getSize()) _renderer->setViewport(_viewportStack[_viewportSP]->getRect()); - else _renderer->setViewport(_renderer->_drawOffsetX, - _renderer->_drawOffsetY, - _renderer->_width + _renderer->_drawOffsetX, - _renderer->_height + _renderer->_drawOffsetY); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::getCurrentViewportRect(Rect32 *rect, bool *custom) { - if (rect == NULL) return STATUS_FAILED; - else { - if (_viewportSP >= 0) { - CBPlatform::copyRect(rect, _viewportStack[_viewportSP]->getRect()); - if (custom) *custom = true; - } else { - CBPlatform::setRect(rect, _renderer->_drawOffsetX, - _renderer->_drawOffsetY, - _renderer->_width + _renderer->_drawOffsetX, - _renderer->_height + _renderer->_drawOffsetY); - if (custom) *custom = false; - } - - return STATUS_OK; - } -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::getCurrentViewportOffset(int *offsetX, int *offsetY) { - if (_viewportSP >= 0) { - if (offsetX) *offsetX = _viewportStack[_viewportSP]->_offsetX; - if (offsetY) *offsetY = _viewportStack[_viewportSP]->_offsetY; - } else { - if (offsetX) *offsetX = 0; - if (offsetY) *offsetY = 0; - } - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::windowLoadHook(CUIWindow *win, char **buf, char **params) { - return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::windowScriptMethodHook(CUIWindow *win, CScScript *script, CScStack *stack, const char *name) { - return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -void CBGame::setInteractive(bool state) { - _interactive = state; - if (_transMgr) _transMgr->_origInteractive = state; -} - - -////////////////////////////////////////////////////////////////////////// -void CBGame::resetMousePos() { - Common::Point p; - p.x = _mousePos.x + _renderer->_drawOffsetX; - p.y = _mousePos.y + _renderer->_drawOffsetY; - - CBPlatform::setCursorPos(p.x, p.y); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::displayContent(bool doUpdate, bool displayAll) { - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::displayContentSimple() { - // fill black - _renderer->fill(0, 0, 0); - if (_indicatorDisplay) displayIndicator(); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::displayIndicator() { - if (_saveLoadImage) { - Rect32 rc; - CBPlatform::setRect(&rc, 0, 0, _saveLoadImage->getWidth(), _saveLoadImage->getHeight()); - if (_loadInProgress) _saveLoadImage->displayTrans(_loadImageX, _loadImageY, rc); - else _saveLoadImage->displayTrans(_saveImageX, _saveImageY, rc); - } - - if ((!_indicatorDisplay && _indicatorWidth <= 0) || _indicatorHeight <= 0) return STATUS_OK; - _renderer->setupLines(); - for (int i = 0; i < _indicatorHeight; i++) - _renderer->drawLine(_indicatorX, _indicatorY + i, _indicatorX + (int)(_indicatorWidth * (float)((float)_indicatorProgress / 100.0f)), _indicatorY + i, _indicatorColor); - - _renderer->setup2D(); - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBGame::updateMusicCrossfade() { - /* byte GlobMusicVol = _soundMgr->getVolumePercent(SOUND_MUSIC); */ - - if (!_musicCrossfadeRunning) return STATUS_OK; - if (_state == GAME_FROZEN) return STATUS_OK; - - if (_musicCrossfadeChannel1 < 0 || _musicCrossfadeChannel1 >= NUM_MUSIC_CHANNELS || !_music[_musicCrossfadeChannel1]) { - _musicCrossfadeRunning = false; - return STATUS_OK; - } - if (_musicCrossfadeChannel2 < 0 || _musicCrossfadeChannel2 >= NUM_MUSIC_CHANNELS || !_music[_musicCrossfadeChannel2]) { - _musicCrossfadeRunning = false; - return STATUS_OK; - } - - if (!_music[_musicCrossfadeChannel1]->isPlaying()) _music[_musicCrossfadeChannel1]->play(); - if (!_music[_musicCrossfadeChannel2]->isPlaying()) _music[_musicCrossfadeChannel2]->play(); - - uint32 currentTime = _gameRef->_liveTimer - _musicCrossfadeStartTime; - - if (currentTime >= _musicCrossfadeLength) { - _musicCrossfadeRunning = false; - //_music[_musicCrossfadeChannel2]->setVolume(GlobMusicVol); - _music[_musicCrossfadeChannel2]->setVolumePercent(100); - - _music[_musicCrossfadeChannel1]->stop(); - //_music[_musicCrossfadeChannel1]->setVolume(GlobMusicVol); - _music[_musicCrossfadeChannel1]->setVolumePercent(100); - - - if (_musicCrossfadeSwap) { - // swap channels - CBSound *dummy = _music[_musicCrossfadeChannel1]; - int dummyInt = _musicStartTime[_musicCrossfadeChannel1]; - - _music[_musicCrossfadeChannel1] = _music[_musicCrossfadeChannel2]; - _musicStartTime[_musicCrossfadeChannel1] = _musicStartTime[_musicCrossfadeChannel2]; - - _music[_musicCrossfadeChannel2] = dummy; - _musicStartTime[_musicCrossfadeChannel2] = dummyInt; - } - } else { - //_music[_musicCrossfadeChannel1]->setVolume(GlobMusicVol - (float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol); - //_music[_musicCrossfadeChannel2]->setVolume((float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol); - _music[_musicCrossfadeChannel1]->setVolumePercent((int)(100.0f - (float)currentTime / (float)_musicCrossfadeLength * 100.0f)); - _music[_musicCrossfadeChannel2]->setVolumePercent((int)((float)currentTime / (float)_musicCrossfadeLength * 100.0f)); - - //_gameRef->QuickMessageForm("%d %d", _music[_musicCrossfadeChannel1]->GetVolume(), _music[_musicCrossfadeChannel2]->GetVolume()); - } - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::resetContent() { - _scEngine->clearGlobals(); - //_timer = 0; - //_liveTimer = 0; - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -void CBGame::DEBUG_DumpClassRegistry() { - warning("DEBUG_DumpClassRegistry - untested"); - Common::DumpFile *f = new Common::DumpFile; - f->open("zz_class_reg_dump.log"); - - CSysClassRegistry::getInstance()->dumpClasses(f); - - f->close(); - delete f; - _gameRef->quickMessage("Classes dump completed."); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::invalidateDeviceObjects() { - for (int i = 0; i < _regObjects.getSize(); i++) { - _regObjects[i]->invalidateDeviceObjects(); - } - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::restoreDeviceObjects() { - for (int i = 0; i < _regObjects.getSize(); i++) { - _regObjects[i]->restoreDeviceObjects(); - } - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBGame::setWaitCursor(const char *filename) { - delete _cursorNoninteractive; - _cursorNoninteractive = NULL; - - _cursorNoninteractive = new CBSprite(_gameRef); - if (!_cursorNoninteractive || DID_FAIL(_cursorNoninteractive->loadFile(filename))) { - delete _cursorNoninteractive; - _cursorNoninteractive = NULL; - return STATUS_FAILED; - } else return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBGame::isVideoPlaying() { - if (_videoPlayer->isPlaying()) return true; - if (_theoraPlayer && _theoraPlayer->isPlaying()) return true; - return false; -} - -////////////////////////////////////////////////////////////////////////// -bool CBGame::stopVideo() { - if (_videoPlayer->isPlaying()) _videoPlayer->stop(); - if (_theoraPlayer && _theoraPlayer->isPlaying()) { - _theoraPlayer->stop(); - delete _theoraPlayer; - _theoraPlayer = NULL; - } - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBGame::drawCursor(CBSprite *cursor) { - if (!cursor) return STATUS_FAILED; - if (cursor != _lastCursor) { - cursor->reset(); - _lastCursor = cursor; - } - return cursor->draw(_mousePos.x, _mousePos.y); -} - - -////////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////// -bool CBGame::onActivate(bool activate, bool refreshMouse) { - if (_shuttingDown || !_renderer) return STATUS_OK; - - _renderer->_active = activate; - - if (refreshMouse) { - Point32 p; - getMousePos(&p); - setActiveObject(_renderer->getObjectAt(p.x, p.y)); - } - - if (activate) _soundMgr->resumeAll(); - else _soundMgr->pauseAll(); - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBGame::onMouseLeftDown() { - if (_activeObject) _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_LEFT); - - bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftClick")); - if (!handled) { - if (_activeObject != NULL) { - _activeObject->applyEvent("LeftClick"); - } - } - - if (_activeObject != NULL) _capturedObject = _activeObject; - _mouseLeftDown = true; - CBPlatform::setCapture(/*_renderer->_window*/); - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBGame::onMouseLeftUp() { - if (_activeObject) _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_LEFT); - - CBPlatform::releaseCapture(); - _capturedObject = NULL; - _mouseLeftDown = false; - - bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftRelease")); - if (!handled) { - if (_activeObject != NULL) { - _activeObject->applyEvent("LeftRelease"); - } - } - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBGame::onMouseLeftDblClick() { - if (_state == GAME_RUNNING && !_interactive) return STATUS_OK; - - if (_activeObject) _activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_LEFT); - - bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftDoubleClick")); - if (!handled) { - if (_activeObject != NULL) { - _activeObject->applyEvent("LeftDoubleClick"); - } - } - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBGame::onMouseRightDblClick() { - if (_state == GAME_RUNNING && !_interactive) return STATUS_OK; - - if (_activeObject) _activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_RIGHT); - - bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightDoubleClick")); - if (!handled) { - if (_activeObject != NULL) { - _activeObject->applyEvent("RightDoubleClick"); - } - } - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBGame::onMouseRightDown() { - if (_activeObject) _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_RIGHT); - - bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightClick")); - if (!handled) { - if (_activeObject != NULL) { - _activeObject->applyEvent("RightClick"); - } - } - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBGame::onMouseRightUp() { - if (_activeObject) _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_RIGHT); - - bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightRelease")); - if (!handled) { - if (_activeObject != NULL) { - _activeObject->applyEvent("RightRelease"); - } - } - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBGame::onMouseMiddleDown() { - if (_state == GAME_RUNNING && !_interactive) return STATUS_OK; - - if (_activeObject) _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_MIDDLE); - - bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("MiddleClick")); - if (!handled) { - if (_activeObject != NULL) { - _activeObject->applyEvent("MiddleClick"); - } - } - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBGame::onMouseMiddleUp() { - if (_activeObject) _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_MIDDLE); - - bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("MiddleRelease")); - if (!handled) { - if (_activeObject != NULL) { - _activeObject->applyEvent("MiddleRelease"); - } - } - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBGame::onPaint() { - if (_renderer && _renderer->_windowed && _renderer->_ready) { - _renderer->initLoop(); - displayContent(false, true); - displayDebugInfo(); - _renderer->windowedBlt(); - } - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBGame::onWindowClose() { - if (canHandleEvent("QuitGame")) { - if (_state != GAME_FROZEN) _gameRef->applyEvent("QuitGame"); - return STATUS_OK; - } else return STATUS_FAILED; -} - -////////////////////////////////////////////////////////////////////////// -bool CBGame::displayDebugInfo() { - char str[100]; - - if (_debugShowFPS) { - sprintf(str, "FPS: %d", _gameRef->_fps); - _systemFont->drawText((byte *)str, 0, 0, 100, TAL_LEFT); - } - - if (_gameRef->_debugDebugMode) { - if (!_gameRef->_renderer->_windowed) - sprintf(str, "Mode: %dx%dx%d", _renderer->_width, _renderer->_height, _renderer->_bPP); - else - sprintf(str, "Mode: %dx%d windowed", _renderer->_width, _renderer->_height); - - strcat(str, " ("); - strcat(str, _renderer->getName()); - strcat(str, ")"); - _systemFont->drawText((byte *)str, 0, 0, _renderer->_width, TAL_RIGHT); - - _renderer->displayDebugInfo(); - - int scrTotal, scrRunning, scrWaiting, scrPersistent; - scrTotal = _scEngine->getNumScripts(&scrRunning, &scrWaiting, &scrPersistent); - sprintf(str, "Running scripts: %d (r:%d w:%d p:%d)", scrTotal, scrRunning, scrWaiting, scrPersistent); - _systemFont->drawText((byte *)str, 0, 70, _renderer->_width, TAL_RIGHT); - - - sprintf(str, "Timer: %d", _timer); - _gameRef->_systemFont->drawText((byte *)str, 0, 130, _renderer->_width, TAL_RIGHT); - - if (_activeObject != NULL) _systemFont->drawText((byte *)_activeObject->_name, 0, 150, _renderer->_width, TAL_RIGHT); - - sprintf(str, "GfxMem: %dMB", _usedMem / (1024 * 1024)); - _systemFont->drawText((byte *)str, 0, 170, _renderer->_width, TAL_RIGHT); - - } - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -CBDebugger *CBGame::getDebugMgr() { - if (!_debugMgr) _debugMgr = new CBDebugger(this); - return _debugMgr; -} - - -////////////////////////////////////////////////////////////////////////// -void CBGame::getMousePos(Point32 *pos) { - CBPlatform::getCursorPos(pos); - - pos->x -= _renderer->_drawOffsetX; - pos->y -= _renderer->_drawOffsetY; - - /* - // Windows can squish maximized window if it's larger than desktop - // so we need to modify mouse position appropriately (tnx mRax) - if (_renderer->_windowed && ::IsZoomed(_renderer->_window)) { - Common::Rect rc; - ::GetClientRect(_renderer->_window, &rc); - Pos->x *= _gameRef->_renderer->_realWidth; - Pos->x /= (rc.right - rc.left); - Pos->y *= _gameRef->_renderer->_realHeight; - Pos->y /= (rc.bottom - rc.top); - } - */ - - if (_mouseLockRect.left != 0 && _mouseLockRect.right != 0 && _mouseLockRect.top != 0 && _mouseLockRect.bottom != 0) { - if (!CBPlatform::ptInRect(&_mouseLockRect, *pos)) { - pos->x = MAX(_mouseLockRect.left, pos->x); - pos->y = MAX(_mouseLockRect.top, pos->y); - - pos->x = MIN(_mouseLockRect.right, pos->x); - pos->y = MIN(_mouseLockRect.bottom, pos->y); - - Point32 newPos = *pos; - - newPos.x += _renderer->_drawOffsetX; - newPos.y += _renderer->_drawOffsetY; - - CBPlatform::setCursorPos(newPos.x, newPos.y); - } - } -} - -////////////////////////////////////////////////////////////////////////// -bool CBGame::miniUpdate() { - if (!_miniUpdateEnabled) return STATUS_OK; - - if (CBPlatform::getTime() - _lastMiniUpdate > 200) { - if (_soundMgr) _soundMgr->initLoop(); - _lastMiniUpdate = CBPlatform::getTime(); - } - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBGame::onScriptShutdown(CScScript *script) { - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBGame::isLeftDoubleClick() { - return isDoubleClick(0); -} - -////////////////////////////////////////////////////////////////////////// -bool CBGame::isRightDoubleClick() { - return isDoubleClick(1); -} - -////////////////////////////////////////////////////////////////////////// -bool CBGame::isDoubleClick(int buttonIndex) { - uint32 maxDoubleCLickTime = 500; - int maxMoveX = 4; - int maxMoveY = 4; - - Point32 pos; - CBPlatform::getCursorPos(&pos); - - int moveX = abs(pos.x - _lastClick[buttonIndex].posX); - int moveY = abs(pos.y - _lastClick[buttonIndex].posY); - - - if (_lastClick[buttonIndex].time == 0 || CBPlatform::getTime() - _lastClick[buttonIndex].time > maxDoubleCLickTime || moveX > maxMoveX || moveY > maxMoveY) { - _lastClick[buttonIndex].time = CBPlatform::getTime(); - _lastClick[buttonIndex].posX = pos.x; - _lastClick[buttonIndex].posY = pos.y; - return false; - } else { - _lastClick[buttonIndex].time = 0; - return true; - } -} - -////////////////////////////////////////////////////////////////////////// -void CBGame::autoSaveOnExit() { - _soundMgr->saveSettings(); - _registry->saveValues(); - - if (!_autoSaveOnExit) return; - if (_state == GAME_FROZEN) return; - - SaveGame(_autoSaveSlot, "autosave", true); -} - -////////////////////////////////////////////////////////////////////////// -void CBGame::addMem(int bytes) { - _usedMem += bytes; -} - -////////////////////////////////////////////////////////////////////////// -AnsiString CBGame::getDeviceType() const { - return "computer"; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BGame.h b/engines/wintermute/base/BGame.h deleted file mode 100644 index 7441d81b07..0000000000 --- a/engines/wintermute/base/BGame.h +++ /dev/null @@ -1,391 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BGAME_H -#define WINTERMUTE_BGAME_H - -#include "engines/wintermute/base/BDebugger.h" -#include "engines/wintermute/base/gfx/base_renderer.h" -#include "engines/wintermute/base/BObject.h" -#include "engines/wintermute/persistent.h" -#include "engines/wintermute/coll_templ.h" -#include "engines/wintermute/math/Rect32.h" -#include "common/events.h" - -namespace WinterMute { - -typedef void (*ENGINE_LOG_CALLBACK)(char *Text, bool Result, void *Data); - -class CBSoundMgr; -class CBFader; -class CBFont; -class CBFileManager; -class CBTransitionMgr; -class CScEngine; -class CBFontStorage; -class CBStringTable; -class CBQuickMsg; -class CUIWindow; -class CBViewport; -class CBRenderer; -class CBRegistry; -class CBSaveThumbHelper; -class CBSurfaceStorage; -class CSXMath; -class CBKeyboardState; -class CVidPlayer; -class CVidTheoraPlayer; - -#define NUM_MUSIC_CHANNELS 5 - -class CBGame: public CBObject { -public: - DECLARE_PERSISTENT(CBGame, CBObject) - - virtual bool onScriptShutdown(CScScript *script); - - virtual bool onActivate(bool activate, bool refreshMouse); - virtual bool onMouseLeftDown(); - virtual bool onMouseLeftUp(); - virtual bool onMouseLeftDblClick(); - virtual bool onMouseRightDblClick(); - virtual bool onMouseRightDown(); - virtual bool onMouseRightUp(); - virtual bool onMouseMiddleDown(); - virtual bool onMouseMiddleUp(); - virtual bool onPaint(); - virtual bool onWindowClose(); - - bool isLeftDoubleClick(); - bool isRightDoubleClick(); - - bool _autorunDisabled; - - uint32 _lastMiniUpdate; - bool _miniUpdateEnabled; - - virtual bool miniUpdate(); - - void getMousePos(Point32 *Pos); - Rect32 _mouseLockRect; - - bool _shuttingDown; - - virtual bool displayDebugInfo(); - bool _debugShowFPS; - - bool _suspendedRendering; - int _soundBufferSizeSec; - - TTextEncoding _textEncoding; - bool _textRTL; - - CBSprite *_loadingIcon; - int _loadingIconX; - int _loadingIconY; - int _loadingIconPersistent; - - virtual bool resetContent(); - - void DEBUG_DumpClassRegistry(); - bool setWaitCursor(const char *filename); - char *_localSaveDir; - bool _saveDirChecked; - - int _indicatorProgress; -protected: - bool _indicatorDisplay; - uint32 _indicatorColor; - int _indicatorX; - int _indicatorY; - int _indicatorWidth; - int _indicatorHeight; - - bool _richSavedGames; - char *_savedGameExt; - - char *_loadImageName; - char *_saveImageName; - int _saveImageX; - int _saveImageY; - int _loadImageX; - int _loadImageY; - - CBSurface *_saveLoadImage; - bool displayIndicator(); - - bool _reportTextureFormat; -public: - int _thumbnailWidth; - int _thumbnailHeight; - - void setEngineLogCallback(ENGINE_LOG_CALLBACK callback = NULL, void *data = NULL); - ENGINE_LOG_CALLBACK _engineLogCallback; - void *_engineLogCallbackData; - bool _editorMode; - - bool _doNotExpandStrings; - void getOffset(int *offsetX, int *offsetY); - void setOffset(int offsetX, int offsetY); - int getSequence(); - int _offsetY; - int _offsetX; - float _offsetPercentX; - float _offsetPercentY; - CBObject *_mainObject; - - bool initInput(); - bool initLoop(); - uint32 _currentTime; - uint32 _deltaTime; - CBFont *_systemFont; - CBFont *_videoFont; - bool initialize1(); - bool initialize2(); - bool initialize3(); - CBFileManager *_fileManager; - CBTransitionMgr *_transMgr; - CBDebugger *getDebugMgr(); - - void LOG(bool res, const char *fmt, ...); - - CBRenderer *_renderer; - CBSoundMgr *_soundMgr; - CScEngine *_scEngine; - CSXMath *_mathClass; - CBSurfaceStorage *_surfaceStorage; - CBFontStorage *_fontStorage; - CBGame(); - - virtual ~CBGame(); - void DEBUG_DebugDisable(); - void DEBUG_DebugEnable(const char *filename = NULL); - bool _debugDebugMode; - bool _debugAbsolutePathWarning; - - void *_debugLogFile; - int _sequence; - virtual bool loadFile(const char *filename); - virtual bool loadBuffer(byte *buffer, bool complete = true); - CBArray _quickMessages; - CBArray _windows; - CBArray _viewportStack; - - int _viewportSP; - - CBStringTable *_stringTable; - int _settingsResWidth; - int _settingsResHeight; - char *_settingsGameFile; - bool _suppressScriptErrors; - bool _mouseLeftDown; -protected: - bool _mouseRightDown; - bool _mouseMidlleDown; - bool _settingsRequireAcceleration; - bool _settingsAllowWindowed; - bool _settingsAllowAdvanced; - bool _settingsAllowAccessTab; - bool _settingsAllowAboutTab; - bool _settingsRequireSound; - bool _settingsAllowDesktopRes; - int _settingsTLMode; - CBFader *_fader; - virtual bool invalidateDeviceObjects(); - virtual bool restoreDeviceObjects(); -public: - virtual bool ExternalCall(CScScript *script, CScStack *stack, CScStack *thisStack, char *name); - // scripting interface - virtual CScValue *scGetProperty(const char *name); - virtual bool scSetProperty(const char *name, CScValue *value); - virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); - virtual const char *scToString(); - // compatibility bits - bool _compatKillMethodThreads; - -private: - // FPS stuff - uint32 _lastTime; - uint32 _fpsTime; - uint32 _framesRendered; - Common::String _gameId; -public: - const char* getGameId() { return _gameId.c_str(); } - void setGameId(const Common::String& gameId) { _gameId = gameId; } - uint32 _surfaceGCCycleTime; - bool _smartCache; - bool _videoSubtitles; - bool _subtitles; - uint32 _musicStartTime[NUM_MUSIC_CHANNELS]; - bool _compressedSavegames; - int _scheduledLoadSlot; - bool _loading; - bool _personalizedSave; - bool emptySaveSlot(int slot); - bool isSaveSlotUsed(int slot); - bool getSaveSlotDescription(int slot, char *buffer); - bool getSaveSlotFilename(int slot, char *buffer); - void setWindowTitle(); - virtual bool handleMouseWheel(int delta); - bool _quitting; - virtual bool getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor); - - virtual bool handleKeypress(Common::Event *event, bool printable = false); - virtual void handleKeyRelease(Common::Event *event); -protected: - int _freezeLevel; -public: - bool unfreeze(); - bool freeze(bool includingMusic = true); - bool focusWindow(CUIWindow *window); - CVidPlayer *_videoPlayer; - CVidTheoraPlayer *_theoraPlayer; - bool _loadInProgress; - CUIWindow *_focusedWindow; - bool _editorForceScripts; -protected: - static void afterLoadRegion(void *region, void *data); - static void afterLoadSubFrame(void *subframe, void *data); - static void afterLoadSound(void *sound, void *data); - static void afterLoadFont(void *font, void *data); - static void afterLoadScript(void *script, void *data); -public: - static void invalidateValues(void *value, void *data); - - bool loadSettings(const char *filename); - bool resumeMusic(int channel); - bool setMusicStartTime(int channel, uint32 time); - bool pauseMusic(int channel); - bool stopMusic(int channel); - bool playMusic(int channel, const char *filename, bool looping = true, uint32 loopStart = 0); - CBSound *_music[NUM_MUSIC_CHANNELS]; - bool _musicCrossfadeRunning; - bool _musicCrossfadeSwap; - uint32 _musicCrossfadeStartTime; - uint32 _musicCrossfadeLength; - int _musicCrossfadeChannel1; - int _musicCrossfadeChannel2; - bool displayWindows(bool inGame = false); - CBRegistry *_registry; - bool _useD3D; - virtual bool cleanup(); - virtual bool loadGame(int slot); - virtual bool loadGame(const char *filename); - virtual bool SaveGame(int slot, const char *desc, bool quickSave = false); - virtual bool showCursor(); - - CBSprite *_cursorNoninteractive; - CBObject *_activeObject; - CBKeyboardState *_keyboardState; - bool _interactive; - TGameState _state; - TGameState _origState; - bool _origInteractive; - uint32 _timer; - uint32 _timerDelta; - uint32 _timerLast; - - uint32 _liveTimer; - uint32 _liveTimerDelta; - uint32 _liveTimerLast; - - CBObject *_capturedObject; - Point32 _mousePos; - bool validObject(CBObject *object); - bool unregisterObject(CBObject *object); - bool registerObject(CBObject *object); - void quickMessage(const char *text); - void quickMessageForm(char *fmt, ...); - bool displayQuickMsg(); - uint32 _fps; - bool updateMusicCrossfade(); - - bool isVideoPlaying(); - bool stopVideo(); - - CBArray _regObjects; -public: - virtual bool displayContent(bool update = true, bool displayAll = false); - virtual bool displayContentSimple(); - bool _forceNonStreamedSounds; - void resetMousePos(); - int _subtitlesSpeed; - void setInteractive(bool state); - virtual bool windowLoadHook(CUIWindow *win, char **buf, char **params); - virtual bool windowScriptMethodHook(CUIWindow *win, CScScript *script, CScStack *stack, const char *name); - bool getCurrentViewportOffset(int *offsetX = NULL, int *offsetY = NULL); - bool getCurrentViewportRect(Rect32 *rect, bool *custom = NULL); - bool popViewport(); - bool pushViewport(CBViewport *Viewport); - bool setActiveObject(CBObject *Obj); - CBSprite *_lastCursor; - bool drawCursor(CBSprite *Cursor); - - virtual bool initAfterLoad(); - CBSaveThumbHelper *_cachedThumbnail; - AnsiString getDataDir(); - void addMem(int bytes); - - bool _touchInterface; - bool _constrainedMemory; - AnsiString getDeviceType() const; - -private: - CBDebugger *_debugMgr; - - struct LastClickInfo { - LastClickInfo() { - posX = posY = 0; - time = 0; - } - - int posX; - int posY; - uint32 time; - }; - - LastClickInfo _lastClick[2]; - bool isDoubleClick(int buttonIndex); - uint32 _usedMem; - - - -protected: - // WME Lite specific - bool _autoSaveOnExit; - int _autoSaveSlot; - bool _cursorHidden; - -public: - void autoSaveOnExit(); - -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BKeyboardState.cpp b/engines/wintermute/base/BKeyboardState.cpp deleted file mode 100644 index 85ab15f58e..0000000000 --- a/engines/wintermute/base/BKeyboardState.cpp +++ /dev/null @@ -1,304 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/BKeyboardState.h" -#include "engines/wintermute/base/scriptables/ScValue.h" -#include "engines/wintermute/base/scriptables/ScStack.h" -#include "common/system.h" -#include "common/keyboard.h" - -namespace WinterMute { - -IMPLEMENT_PERSISTENT(CBKeyboardState, false) - -////////////////////////////////////////////////////////////////////////// -CBKeyboardState::CBKeyboardState(CBGame *inGame): CBScriptable(inGame) { - _currentPrintable = false; - _currentCharCode = 0; - _currentKeyData = 0; - - _currentShift = false; - _currentAlt = false; - _currentControl = false; - - _keyStates = new uint8[323]; // Hardcoded size for the common/keyboard.h enum - for (int i = 0; i < 323; i++) { - _keyStates[i] = false; - } -} - -////////////////////////////////////////////////////////////////////////// -CBKeyboardState::~CBKeyboardState() { - delete[] _keyStates; -} - -void CBKeyboardState::handleKeyPress(Common::Event *event) { - if (event->type == Common::EVENT_KEYDOWN) { - _keyStates[event->kbd.keycode] = true; - } -} - -void CBKeyboardState::handleKeyRelease(Common::Event *event) { - if (event->type == Common::EVENT_KEYUP) { - _keyStates[event->kbd.keycode] = false; - } -} - -////////////////////////////////////////////////////////////////////////// -// high level scripting interface -////////////////////////////////////////////////////////////////////////// -bool CBKeyboardState::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { - ////////////////////////////////////////////////////////////////////////// - // IsKeyDown - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "IsKeyDown") == 0) { - stack->correctParams(1); - CScValue *val = stack->pop(); - int vKey; - - if (val->_type == VAL_STRING && strlen(val->getString()) > 0) { - const char *str = val->getString(); - char temp = str[0]; - if (temp >= 'A' && temp <= 'Z') temp += ('a' - 'A'); - vKey = (int)temp; - } else vKey = val->getInt(); - - warning("BKeyboardState doesnt yet have state-support %d", vKey); //TODO; -// Uint8 *state = SDL_GetKeyboardState(NULL); -// SDL_Scancode scanCode = SDL_GetScancodeFromKey(VKeyToKeyCode(vKey)); - bool isDown = _keyStates[vKeyToKeyCode(vKey)]; - - stack->pushBool(isDown); - return STATUS_OK; - } - - else return CBScriptable::scCallMethod(script, stack, thisStack, name); -} - - -////////////////////////////////////////////////////////////////////////// -CScValue *CBKeyboardState::scGetProperty(const char *name) { - _scValue->setNULL(); - - ////////////////////////////////////////////////////////////////////////// - // Type - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Type") == 0) { - _scValue->setString("keyboard"); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Key - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Key") == 0) { - if (_currentPrintable) { - char key[2]; - key[0] = (char)_currentCharCode; - key[1] = '\0'; - _scValue->setString(key); - } else _scValue->setString(""); - - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Printable - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Printable") == 0) { - _scValue->setBool(_currentPrintable); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // KeyCode - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "KeyCode") == 0) { - _scValue->setInt(_currentCharCode); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // IsShift - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "IsShift") == 0) { - _scValue->setBool(_currentShift); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // IsAlt - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "IsAlt") == 0) { - _scValue->setBool(_currentAlt); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // IsControl - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "IsControl") == 0) { - _scValue->setBool(_currentControl); - return _scValue; - } - - else return CBScriptable::scGetProperty(name); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBKeyboardState::scSetProperty(const char *name, CScValue *value) { - /* - ////////////////////////////////////////////////////////////////////////// - // Name - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Name") == 0) { - setName(value->getString()); - if (_renderer) SetWindowText(_renderer->_window, _name); - return STATUS_OK; - } - - else*/ return CBScriptable::scSetProperty(name, value); -} - - -////////////////////////////////////////////////////////////////////////// -const char *CBKeyboardState::scToString() { - return "[keyboard state]"; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBKeyboardState::readKey(Common::Event *event) { - //_currentPrintable = (event->type == SDL_TEXTINPUT); // TODO - _currentCharCode = keyCodeToVKey(event); - if ((_currentCharCode <= Common::KEYCODE_z && _currentCharCode >= Common::KEYCODE_a) || - (_currentCharCode <= Common::KEYCODE_9 && _currentCharCode >= Common::KEYCODE_0)) { - _currentPrintable = true; - } else { - _currentPrintable = false; - } - //_currentKeyData = KeyData; - - _currentControl = isControlDown(); - _currentAlt = isAltDown(); - _currentShift = isShiftDown(); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBKeyboardState::persist(CBPersistMgr *persistMgr) { - //if(!persistMgr->_saving) cleanup(); - CBScriptable::persist(persistMgr); - - persistMgr->transfer(TMEMBER(_currentAlt)); - persistMgr->transfer(TMEMBER(_currentCharCode)); - persistMgr->transfer(TMEMBER(_currentControl)); - persistMgr->transfer(TMEMBER(_currentKeyData)); - persistMgr->transfer(TMEMBER(_currentPrintable)); - persistMgr->transfer(TMEMBER(_currentShift)); - - if (!persistMgr->_saving) { - _keyStates = new uint8[323]; // Hardcoded size for the common/keyboard.h enum - for (int i = 0; i < 323; i++) { - _keyStates[i] = false; - } - } - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBKeyboardState::isShiftDown() { - int mod = g_system->getEventManager()->getModifierState(); - return (mod & Common::KBD_SHIFT); -} - -////////////////////////////////////////////////////////////////////////// -bool CBKeyboardState::isControlDown() { - int mod = g_system->getEventManager()->getModifierState(); - return (mod & Common::KBD_CTRL); -} - -////////////////////////////////////////////////////////////////////////// -bool CBKeyboardState::isAltDown() { - int mod = g_system->getEventManager()->getModifierState(); - return (mod & Common::KBD_ALT); -} - -////////////////////////////////////////////////////////////////////////// -uint32 CBKeyboardState::keyCodeToVKey(Common::Event *event) { - if (event->type != Common::EVENT_KEYDOWN) return 0; - - switch (event->kbd.keycode) { - case Common::KEYCODE_KP_ENTER: - return Common::KEYCODE_RETURN; - default: - return (uint32)event->kbd.keycode; - } -} - -enum VKeyCodes { - VK_SPACE = 32, - VK_LEFT = 37, - VK_UP = 38, - VK_RIGHT = 39, - VK_DOWN = 40 -}; - -////////////////////////////////////////////////////////////////////////// -Common::KeyCode CBKeyboardState::vKeyToKeyCode(uint32 vkey) { - // todo - switch (vkey) { - case VK_SPACE: - return Common::KEYCODE_SPACE; - break; - case VK_LEFT: - return Common::KEYCODE_LEFT; - break; - case VK_RIGHT: - return Common::KEYCODE_RIGHT; - break; - case VK_UP: - return Common::KEYCODE_UP; - break; - case VK_DOWN: - return Common::KEYCODE_DOWN; - break; - default: - warning("Unknown VKEY: %d", vkey); - return (Common::KeyCode)vkey; - break; - } - -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BKeyboardState.h b/engines/wintermute/base/BKeyboardState.h deleted file mode 100644 index e3a4a903f7..0000000000 --- a/engines/wintermute/base/BKeyboardState.h +++ /dev/null @@ -1,75 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BKEYBOARD_STATE_H -#define WINTERMUTE_BKEYBOARD_STATE_H - - -#include "engines/wintermute/base/BBase.h" -#include "engines/wintermute/base/BScriptable.h" -#include "common/keyboard.h" -#include "common/events.h" - -namespace WinterMute { - -class CBKeyboardState : public CBScriptable { -public: - uint32 _currentKeyData; - uint32 _currentCharCode; - bool _currentPrintable; - - bool _currentShift; - bool _currentAlt; - bool _currentControl; - - DECLARE_PERSISTENT(CBKeyboardState, CBScriptable) - CBKeyboardState(CBGame *inGame); - virtual ~CBKeyboardState(); - bool readKey(Common::Event *event); - - void handleKeyPress(Common::Event *event); - void handleKeyRelease(Common::Event *event); - static bool isShiftDown(); - static bool isControlDown(); - static bool isAltDown(); - - // scripting interface - virtual CScValue *scGetProperty(const char *name); - virtual bool scSetProperty(const char *name, CScValue *value); - virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); - virtual const char *scToString(); - -private: - uint8 *_keyStates; - uint32 keyCodeToVKey(Common::Event *event); - Common::KeyCode vKeyToKeyCode(uint32 vkey); //TODO, reimplement using ScummVM-backend -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BNamedObject.cpp b/engines/wintermute/base/BNamedObject.cpp deleted file mode 100644 index 9587da45e8..0000000000 --- a/engines/wintermute/base/BNamedObject.cpp +++ /dev/null @@ -1,65 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/BNamedObject.h" - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////////// -CBNamedObject::CBNamedObject(CBGame *inGame) : CBBase(inGame) { - _name = NULL; -} - -////////////////////////////////////////////////////////////////////////// -CBNamedObject::CBNamedObject() : CBBase() { - _name = NULL; -} - - -////////////////////////////////////////////////////////////////////////// -CBNamedObject::CBNamedObject(TDynamicConstructor, TDynamicConstructor) { - _name = NULL; -} - -////////////////////////////////////////////////////////////////////////// -CBNamedObject::~CBNamedObject(void) { - delete[] _name; - _name = NULL; -} - - -////////////////////////////////////////////////////////////////////// -void CBNamedObject::setName(const char *name) { - delete[] _name; - - _name = new char [strlen(name) + 1]; - if (_name != NULL) strcpy(_name, name); -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BNamedObject.h b/engines/wintermute/base/BNamedObject.h deleted file mode 100644 index 4d5fdb0c0e..0000000000 --- a/engines/wintermute/base/BNamedObject.h +++ /dev/null @@ -1,50 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BNAMEDOBJECT_H -#define WINTERMUTE_BNAMEDOBJECT_H - - -#include "engines/wintermute/base/BBase.h" - -namespace WinterMute { - -class CBNamedObject : public CBBase { -public: - CBNamedObject(CBGame *inGame); - CBNamedObject(); - virtual ~CBNamedObject(void); - CBNamedObject(TDynamicConstructor, TDynamicConstructor); - - char *_name; - void setName(const char *name); -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BObject.cpp b/engines/wintermute/base/BObject.cpp deleted file mode 100644 index ed5d6fa5b7..0000000000 --- a/engines/wintermute/base/BObject.cpp +++ /dev/null @@ -1,1128 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/BObject.h" -#include "engines/wintermute/base/BParser.h" -#include "engines/wintermute/base/scriptables/ScValue.h" -#include "engines/wintermute/base/scriptables/ScStack.h" -#include "engines/wintermute/base/BSound.h" -#include "engines/wintermute/base/BSoundMgr.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/BStringTable.h" -#include "engines/wintermute/base/BSprite.h" -#include "engines/wintermute/platform_osystem.h" - -namespace WinterMute { - -IMPLEMENT_PERSISTENT(CBObject, false) - -////////////////////////////////////////////////////////////////////// -CBObject::CBObject(CBGame *inGame): CBScriptHolder(inGame) { - _posX = _posY = 0; - _movable = true; - _zoomable = true; - _registrable = true; - _shadowable = true; - _rotatable = false; - _is3D = false; - - _alphaColor = 0; - _scale = -1; - _relativeScale = 0; - - _scaleX = -1; - _scaleY = -1; - - _ready = true; - - _soundEvent = NULL; - - _iD = _gameRef->getSequence(); - - CBPlatform::setRectEmpty(&_rect); - _rectSet = false; - - _cursor = NULL; - _activeCursor = NULL; - _sharedCursors = false; - - _sFX = NULL; - _sFXStart = 0; - _sFXVolume = 100; - _autoSoundPanning = true; - - _editorAlwaysRegister = false; - _editorSelected = false; - - _editorOnly = false; - - _rotate = 0.0f; - _rotateValid = false; - _relativeRotate = 0.0f; - - for (int i = 0; i < 7; i++) - _caption[i] = NULL; - _saveState = true; - - _nonIntMouseEvents = false; - - // sound FX - _sFXType = SFX_NONE; - _sFXParam1 = _sFXParam2 = _sFXParam3 = _sFXParam4 = 0; - - _blendMode = BLEND_NORMAL; -} - - -////////////////////////////////////////////////////////////////////// -CBObject::~CBObject() { - cleanup(); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBObject::cleanup() { - if (_gameRef && _gameRef->_activeObject == this) - _gameRef->_activeObject = NULL; - - CBScriptHolder::cleanup(); - delete[] _soundEvent; - _soundEvent = NULL; - - if (!_sharedCursors) { - delete _cursor; - delete _activeCursor; - _cursor = NULL; - _activeCursor = NULL; - } - delete _sFX; - _sFX = NULL; - - for (int i = 0; i < 7; i++) { - delete[] _caption[i]; - _caption[i] = NULL; - } - - _sFXType = SFX_NONE; - _sFXParam1 = _sFXParam2 = _sFXParam3 = _sFXParam4 = 0; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -void CBObject::setCaption(const char *caption, int caseVal) { // TODO: rename Case to something usefull - if (caseVal == 0) caseVal = 1; - if (caseVal < 1 || caseVal > 7) - return; - - delete[] _caption[caseVal - 1]; - _caption[caseVal - 1] = new char[strlen(caption) + 1]; - if (_caption[caseVal - 1]) { - strcpy(_caption[caseVal - 1], caption); - _gameRef->_stringTable->expand(&_caption[caseVal - 1]); - } -} - - -////////////////////////////////////////////////////////////////////////// -const char *CBObject::getCaption(int caseVal) { - if (caseVal == 0) caseVal = 1; - if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == NULL) - return ""; - else return _caption[caseVal - 1]; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBObject::listen(CBScriptHolder *param1, uint32 param2) { - return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -// high level scripting interface -////////////////////////////////////////////////////////////////////////// -bool CBObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { - - ////////////////////////////////////////////////////////////////////////// - // SkipTo - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "SkipTo") == 0) { - stack->correctParams(2); - _posX = stack->pop()->getInt(); - _posY = stack->pop()->getInt(); - afterMove(); - stack->pushNULL(); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Caption - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Caption") == 0) { - stack->correctParams(1); - stack->pushString(getCaption(stack->pop()->getInt())); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetCursor - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetCursor") == 0) { - stack->correctParams(1); - if (DID_SUCCEED(setCursor(stack->pop()->getString()))) stack->pushBool(true); - else stack->pushBool(false); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // RemoveCursor - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "RemoveCursor") == 0) { - stack->correctParams(0); - if (!_sharedCursors) { - delete _cursor; - _cursor = NULL; - } else { - _cursor = NULL; - - } - stack->pushNULL(); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetCursor - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetCursor") == 0) { - stack->correctParams(0); - if (!_cursor || !_cursor->_filename) stack->pushNULL(); - else stack->pushString(_cursor->_filename); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetCursorObject - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetCursorObject") == 0) { - stack->correctParams(0); - if (!_cursor) stack->pushNULL(); - else stack->pushNative(_cursor, true); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // HasCursor - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "HasCursor") == 0) { - stack->correctParams(0); - - if (_cursor) stack->pushBool(true); - else stack->pushBool(false); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetCaption - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetCaption") == 0) { - stack->correctParams(2); - setCaption(stack->pop()->getString(), stack->pop()->getInt()); - stack->pushNULL(); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // LoadSound - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "LoadSound") == 0) { - stack->correctParams(1); - const char *filename = stack->pop()->getString(); - if (DID_SUCCEED(playSFX(filename, false, false))) - stack->pushBool(true); - else - stack->pushBool(false); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // PlaySound - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "PlaySound") == 0) { - stack->correctParams(3); - - const char *filename; - bool looping; - uint32 loopStart; - - CScValue *val1 = stack->pop(); - CScValue *val2 = stack->pop(); - CScValue *val3 = stack->pop(); - - if (val1->_type == VAL_BOOL) { - filename = NULL; - looping = val1->getBool(); - loopStart = val2->getInt(); - } else { - if (val1->isNULL()) filename = NULL; - else filename = val1->getString(); - looping = val2->isNULL() ? false : val2->getBool(); - loopStart = val3->getInt(); - } - - if (DID_FAIL(playSFX(filename, looping, true, NULL, loopStart))) - stack->pushBool(false); - else stack->pushBool(true); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // PlaySoundEvent - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "PlaySoundEvent") == 0) { - stack->correctParams(2); - - const char *filename; - const char *eventName; - - CScValue *val1 = stack->pop(); - CScValue *val2 = stack->pop(); - - if (val2->isNULL()) { - filename = NULL; - eventName = val1->getString(); - } else { - filename = val1->getString(); - eventName = val2->getString(); - } - - if (DID_FAIL(playSFX(filename, false, true, eventName))) stack->pushBool(false); - else stack->pushBool(true); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // StopSound - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "StopSound") == 0) { - stack->correctParams(0); - - if (DID_FAIL(stopSFX())) stack->pushBool(false); - else stack->pushBool(true); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // PauseSound - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "PauseSound") == 0) { - stack->correctParams(0); - - if (DID_FAIL(pauseSFX())) stack->pushBool(false); - else stack->pushBool(true); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // ResumeSound - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ResumeSound") == 0) { - stack->correctParams(0); - - if (DID_FAIL(resumeSFX())) stack->pushBool(false); - else stack->pushBool(true); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // IsSoundPlaying - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "IsSoundPlaying") == 0) { - stack->correctParams(0); - - if (_sFX && _sFX->isPlaying()) stack->pushBool(true); - else stack->pushBool(false); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetSoundPosition - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetSoundPosition") == 0) { - stack->correctParams(1); - - uint32 Time = stack->pop()->getInt(); - if (DID_FAIL(setSFXTime(Time))) stack->pushBool(false); - else stack->pushBool(true); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetSoundPosition - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetSoundPosition") == 0) { - stack->correctParams(0); - - if (!_sFX) stack->pushInt(0); - else stack->pushInt(_sFX->getPositionTime()); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetSoundVolume - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetSoundVolume") == 0) { - stack->correctParams(1); - - int volume = stack->pop()->getInt(); - if (DID_FAIL(setSFXVolume(volume))) stack->pushBool(false); - else stack->pushBool(true); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetSoundVolume - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetSoundVolume") == 0) { - stack->correctParams(0); - - if (!_sFX) stack->pushInt(_sFXVolume); - else stack->pushInt(_sFX->getVolumePercent()); - return STATUS_OK; - } - - - ////////////////////////////////////////////////////////////////////////// - // SoundFXNone - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SoundFXNone") == 0) { - stack->correctParams(0); - _sFXType = SFX_NONE; - _sFXParam1 = 0; - _sFXParam2 = 0; - _sFXParam3 = 0; - _sFXParam4 = 0; - stack->pushNULL(); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SoundFXEcho - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SoundFXEcho") == 0) { - stack->correctParams(4); - _sFXType = SFX_ECHO; - _sFXParam1 = (float)stack->pop()->getFloat(0); // Wet/Dry Mix [%] (0-100) - _sFXParam2 = (float)stack->pop()->getFloat(0); // Feedback [%] (0-100) - _sFXParam3 = (float)stack->pop()->getFloat(333.0f); // Left Delay [ms] (1-2000) - _sFXParam4 = (float)stack->pop()->getFloat(333.0f); // Right Delay [ms] (1-2000) - stack->pushNULL(); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SoundFXReverb - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SoundFXReverb") == 0) { - stack->correctParams(4); - _sFXType = SFX_REVERB; - _sFXParam1 = (float)stack->pop()->getFloat(0); // In Gain [dB] (-96 - 0) - _sFXParam2 = (float)stack->pop()->getFloat(0); // Reverb Mix [dB] (-96 - 0) - _sFXParam3 = (float)stack->pop()->getFloat(1000.0f); // Reverb Time [ms] (0.001 - 3000) - _sFXParam4 = (float)stack->pop()->getFloat(0.001f); // HighFreq RT Ratio (0.001 - 0.999) - stack->pushNULL(); - - return STATUS_OK; - } - - else return CBScriptHolder::scCallMethod(script, stack, thisStack, name); -} - - -////////////////////////////////////////////////////////////////////////// -CScValue *CBObject::scGetProperty(const char *name) { - _scValue->setNULL(); - - ////////////////////////////////////////////////////////////////////////// - // Type - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Type") == 0) { - _scValue->setString("object"); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Caption - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Caption") == 0) { - _scValue->setString(getCaption(1)); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // X - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "X") == 0) { - _scValue->setInt(_posX); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Y - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Y") == 0) { - _scValue->setInt(_posY); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Height (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Height") == 0) { - _scValue->setInt(getHeight()); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Ready (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Ready") == 0) { - _scValue->setBool(_ready); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Movable - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Movable") == 0) { - _scValue->setBool(_movable); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Registrable/Interactive - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Registrable") == 0 || strcmp(name, "Interactive") == 0) { - _scValue->setBool(_registrable); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Zoomable/Scalable - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Zoomable") == 0 || strcmp(name, "Scalable") == 0) { - _scValue->setBool(_zoomable); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // Rotatable - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Rotatable") == 0) { - _scValue->setBool(_rotatable); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // AlphaColor - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AlphaColor") == 0) { - _scValue->setInt((int)_alphaColor); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // BlendMode - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "BlendMode") == 0) { - _scValue->setInt((int)_blendMode); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Scale - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Scale") == 0) { - if (_scale < 0) _scValue->setNULL(); - else _scValue->setFloat((double)_scale); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // ScaleX - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ScaleX") == 0) { - if (_scaleX < 0) _scValue->setNULL(); - else _scValue->setFloat((double)_scaleX); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // ScaleY - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ScaleY") == 0) { - if (_scaleY < 0) _scValue->setNULL(); - else _scValue->setFloat((double)_scaleY); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // RelativeScale - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "RelativeScale") == 0) { - _scValue->setFloat((double)_relativeScale); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Rotate - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Rotate") == 0) { - if (!_rotateValid) _scValue->setNULL(); - else _scValue->setFloat((double)_rotate); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // RelativeRotate - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "RelativeRotate") == 0) { - _scValue->setFloat((double)_relativeRotate); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Colorable - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Colorable") == 0) { - _scValue->setBool(_shadowable); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // SoundPanning - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SoundPanning") == 0) { - _scValue->setBool(_autoSoundPanning); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // SaveState - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SaveState") == 0) { - _scValue->setBool(_saveState); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // NonIntMouseEvents - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "NonIntMouseEvents") == 0) { - _scValue->setBool(_nonIntMouseEvents); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // AccCaption - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AccCaption") == 0) { - _scValue->setNULL(); - return _scValue; - } - - else return CBScriptHolder::scGetProperty(name); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBObject::scSetProperty(const char *name, CScValue *value) { - ////////////////////////////////////////////////////////////////////////// - // Caption - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Caption") == 0) { - setCaption(value->getString()); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // X - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "X") == 0) { - _posX = value->getInt(); - afterMove(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Y - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Y") == 0) { - _posY = value->getInt(); - afterMove(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Movable - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Movable") == 0) { - _movable = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Registrable/Interactive - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Registrable") == 0 || strcmp(name, "Interactive") == 0) { - _registrable = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Zoomable/Scalable - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Zoomable") == 0 || strcmp(name, "Scalable") == 0) { - _zoomable = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Rotatable - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Rotatable") == 0) { - _rotatable = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // AlphaColor - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AlphaColor") == 0) { - _alphaColor = (uint32)value->getInt(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // BlendMode - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "BlendMode") == 0) { - int i = value->getInt(); - if (i < BLEND_NORMAL || i >= NUM_BLEND_MODES) i = BLEND_NORMAL; - _blendMode = (TSpriteBlendMode)i; - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Scale - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Scale") == 0) { - if (value->isNULL()) _scale = -1; - else _scale = (float)value->getFloat(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // ScaleX - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ScaleX") == 0) { - if (value->isNULL()) _scaleX = -1; - else _scaleX = (float)value->getFloat(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // ScaleY - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ScaleY") == 0) { - if (value->isNULL()) _scaleY = -1; - else _scaleY = (float)value->getFloat(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // RelativeScale - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "RelativeScale") == 0) { - _relativeScale = (float)value->getFloat(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Rotate - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Rotate") == 0) { - if (value->isNULL()) { - _rotate = 0.0f; - _rotateValid = false; - } else { - _rotate = (float)value->getFloat(); - _rotateValid = true; - } - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // RelativeRotate - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "RelativeRotate") == 0) { - _relativeRotate = (float)value->getFloat(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Colorable - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Colorable") == 0) { - _shadowable = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SoundPanning - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SoundPanning") == 0) { - _autoSoundPanning = value->getBool(); - if (!_autoSoundPanning) resetSoundPan(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SaveState - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SaveState") == 0) { - _saveState = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // NonIntMouseEvents - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "NonIntMouseEvents") == 0) { - _nonIntMouseEvents = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // AccCaption - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AccCaption") == 0) { - return STATUS_OK; - } - - else return CBScriptHolder::scSetProperty(name, value); -} - - -////////////////////////////////////////////////////////////////////////// -const char *CBObject::scToString() { - return "[object]"; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBObject::showCursor() { - if (_cursor) return _gameRef->drawCursor(_cursor); - else return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBObject::saveAsText(CBDynBuffer *buffer, int indent) { - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBObject::persist(CBPersistMgr *persistMgr) { - CBScriptHolder::persist(persistMgr); - - for (int i = 0; i < 7; i++) - persistMgr->transfer(TMEMBER(_caption[i])); - persistMgr->transfer(TMEMBER(_activeCursor)); - persistMgr->transfer(TMEMBER(_alphaColor)); - persistMgr->transfer(TMEMBER(_autoSoundPanning)); - persistMgr->transfer(TMEMBER(_cursor)); - persistMgr->transfer(TMEMBER(_sharedCursors)); - persistMgr->transfer(TMEMBER(_editorAlwaysRegister)); - persistMgr->transfer(TMEMBER(_editorOnly)); - persistMgr->transfer(TMEMBER(_editorSelected)); - persistMgr->transfer(TMEMBER(_iD)); - persistMgr->transfer(TMEMBER(_is3D)); - persistMgr->transfer(TMEMBER(_movable)); - persistMgr->transfer(TMEMBER(_posX)); - persistMgr->transfer(TMEMBER(_posY)); - persistMgr->transfer(TMEMBER(_relativeScale)); - persistMgr->transfer(TMEMBER(_rotatable)); - persistMgr->transfer(TMEMBER(_scale)); - persistMgr->transfer(TMEMBER(_sFX)); - persistMgr->transfer(TMEMBER(_sFXStart)); - persistMgr->transfer(TMEMBER(_sFXVolume)); - persistMgr->transfer(TMEMBER(_ready)); - persistMgr->transfer(TMEMBER(_rect)); - persistMgr->transfer(TMEMBER(_rectSet)); - persistMgr->transfer(TMEMBER(_registrable)); - persistMgr->transfer(TMEMBER(_shadowable)); - persistMgr->transfer(TMEMBER(_soundEvent)); - persistMgr->transfer(TMEMBER(_zoomable)); - - persistMgr->transfer(TMEMBER(_scaleX)); - persistMgr->transfer(TMEMBER(_scaleY)); - - persistMgr->transfer(TMEMBER(_rotate)); - persistMgr->transfer(TMEMBER(_rotateValid)); - persistMgr->transfer(TMEMBER(_relativeRotate)); - - persistMgr->transfer(TMEMBER(_saveState)); - persistMgr->transfer(TMEMBER(_nonIntMouseEvents)); - - persistMgr->transfer(TMEMBER_INT(_sFXType)); - persistMgr->transfer(TMEMBER(_sFXParam1)); - persistMgr->transfer(TMEMBER(_sFXParam2)); - persistMgr->transfer(TMEMBER(_sFXParam3)); - persistMgr->transfer(TMEMBER(_sFXParam4)); - - - persistMgr->transfer(TMEMBER_INT(_blendMode)); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBObject::setCursor(const char *filename) { - if (!_sharedCursors) { - delete _cursor; - _cursor = NULL; - } - - _sharedCursors = false; - _cursor = new CBSprite(_gameRef); - if (!_cursor || DID_FAIL(_cursor->loadFile(filename))) { - delete _cursor; - _cursor = NULL; - return STATUS_FAILED; - } else return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBObject::setActiveCursor(const char *filename) { - delete _activeCursor; - _activeCursor = new CBSprite(_gameRef); - if (!_activeCursor || DID_FAIL(_activeCursor->loadFile(filename))) { - delete _activeCursor; - _activeCursor = NULL; - return STATUS_FAILED; - } else return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -int CBObject::getHeight() { - return 0; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBObject::handleMouse(TMouseEvent event, TMouseButton button) { - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBObject::handleKeypress(Common::Event *event, bool printable) { - return false; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBObject::handleMouseWheel(int delta) { - return false; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBObject::playSFX(const char *filename, bool looping, bool playNow, const char *eventName, uint32 loopStart) { - // just play loaded sound - if (filename == NULL && _sFX) { - if (_gameRef->_editorMode || _sFXStart) { - _sFX->setVolumePercent(_sFXVolume); - _sFX->setPositionTime(_sFXStart); - if (!_gameRef->_editorMode) _sFXStart = 0; - } - if (playNow) { - setSoundEvent(eventName); - if (loopStart) _sFX->setLoopStart(loopStart); - return _sFX->play(looping); - } else return STATUS_OK; - } - - if (filename == NULL) return STATUS_FAILED; - - // create new sound - delete _sFX; - - _sFX = new CBSound(_gameRef); - if (_sFX && DID_SUCCEED(_sFX->setSound(filename, Audio::Mixer::kSFXSoundType, true))) { - _sFX->setVolumePercent(_sFXVolume); - if (_sFXStart) { - _sFX->setPositionTime(_sFXStart); - _sFXStart = 0; - } - _sFX->ApplyFX(_sFXType, _sFXParam1, _sFXParam2, _sFXParam3, _sFXParam4); - if (playNow) { - setSoundEvent(eventName); - if (loopStart) _sFX->setLoopStart(loopStart); - return _sFX->play(looping); - } else return STATUS_OK; - } else { - delete _sFX; - _sFX = NULL; - return STATUS_FAILED; - } -} - - -////////////////////////////////////////////////////////////////////////// -bool CBObject::stopSFX(bool deleteSound) { - if (_sFX) { - _sFX->stop(); - if (deleteSound) { - delete _sFX; - _sFX = NULL; - } - return STATUS_OK; - } else return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBObject::pauseSFX() { - if (_sFX) return _sFX->pause(); - else return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBObject::resumeSFX() { - if (_sFX) return _sFX->resume(); - else return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBObject::setSFXTime(uint32 time) { - _sFXStart = time; - if (_sFX && _sFX->isPlaying()) return _sFX->setPositionTime(time); - else return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBObject::setSFXVolume(int volume) { - _sFXVolume = volume; - if (_sFX) return _sFX->setVolumePercent(volume); - else return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBObject::updateSounds() { - if (_soundEvent) { - if (_sFX && !_sFX->isPlaying()) { - applyEvent(_soundEvent); - setSoundEvent(NULL); - } - } - - if (_sFX) updateOneSound(_sFX); - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBObject::updateOneSound(CBSound *sound) { - bool Ret = STATUS_OK; - - if (sound) { - if (_autoSoundPanning) - Ret = sound->setPan(_gameRef->_soundMgr->posToPan(_posX - _gameRef->_offsetX, _posY - _gameRef->_offsetY)); - - Ret = sound->ApplyFX(_sFXType, _sFXParam1, _sFXParam2, _sFXParam3, _sFXParam4); - } - return Ret; -} - -////////////////////////////////////////////////////////////////////////// -bool CBObject::resetSoundPan() { - if (!_sFX) return STATUS_OK; - else { - return _sFX->setPan(0.0f); - } -} - - -////////////////////////////////////////////////////////////////////////// -bool CBObject::getExtendedFlag(const char *flagName) { - return false; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBObject::isReady() { - return _ready; -} - - -////////////////////////////////////////////////////////////////////////// -void CBObject::setSoundEvent(const char *eventName) { - delete[] _soundEvent; - _soundEvent = NULL; - if (eventName) { - _soundEvent = new char[strlen(eventName) + 1]; - if (_soundEvent) strcpy(_soundEvent, eventName); - } -} - -////////////////////////////////////////////////////////////////////////// -bool CBObject::afterMove() { - return STATUS_OK; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BObject.h b/engines/wintermute/base/BObject.h deleted file mode 100644 index c855c770b7..0000000000 --- a/engines/wintermute/base/BObject.h +++ /dev/null @@ -1,144 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BOBJECT_H -#define WINTERMUTE_BOBJECT_H - - -#include "engines/wintermute/base/BScriptHolder.h" -#include "engines/wintermute/persistent.h" -#include "common/events.h" - -namespace WinterMute { - -class CBSprite; -class CBSound; -class CBSurface; -class CBScriptHolder; -class CScValue; -class CScStack; -class CScScript; -class CBObject : public CBScriptHolder { -public: - TSpriteBlendMode _blendMode; - virtual bool afterMove(); - float _relativeRotate; - bool _rotateValid; - float _rotate; - void setSoundEvent(const char *eventName); - bool _rotatable; - uint32 _alphaColor; - float _scale; - float _scaleX; - float _scaleY; - float _relativeScale; - virtual bool isReady(); - virtual bool getExtendedFlag(const char *flagName); - virtual bool resetSoundPan(); - virtual bool updateSounds(); - bool updateOneSound(CBSound *sound); - bool _autoSoundPanning; - uint32 _sFXStart; - int _sFXVolume; - bool setSFXTime(uint32 time); - bool setSFXVolume(int volume); - bool resumeSFX(); - bool pauseSFX(); - bool stopSFX(bool deleteSound = true); - bool playSFX(const char *filename, bool looping = false, bool playNow = true, const char *eventName = NULL, uint32 loopStart = 0); - CBSound *_sFX; - - TSFXType _sFXType; - float _sFXParam1; - float _sFXParam2; - float _sFXParam3; - float _sFXParam4; - - virtual bool handleMouseWheel(int delta); - virtual bool handleMouse(TMouseEvent event, TMouseButton button); - virtual bool handleKeypress(Common::Event *event, bool printable = false); - virtual int getHeight(); - bool setCursor(const char *filename); - bool setActiveCursor(const char *filename); - bool cleanup(); - const char *getCaption(int caseVal = 1); - void setCaption(const char *caption, int caseVal = 1); - bool _editorSelected; - bool _editorAlwaysRegister; - bool _editorOnly; - bool _is3D; - DECLARE_PERSISTENT(CBObject, CBScriptHolder) - virtual bool showCursor(); - CBSprite *_cursor; - bool _sharedCursors; - CBSprite *_activeCursor; - virtual bool saveAsText(CBDynBuffer *buffer, int indent); - virtual bool listen(CBScriptHolder *param1, uint32 param2); - bool _ready; - bool _registrable; - bool _zoomable; - bool _shadowable; - Rect32 _rect; - bool _rectSet; - int _iD; - bool _movable; - CBObject(CBGame *inGame); - virtual ~CBObject(); - char *_caption[7]; - char *_soundEvent; - int _posY; - int _posX; - bool _saveState; - - // base - virtual bool update() { - return STATUS_FAILED; - }; - virtual bool display() { - return STATUS_FAILED; - }; - virtual bool invalidateDeviceObjects() { - return STATUS_OK; - }; - virtual bool restoreDeviceObjects() { - return STATUS_OK; - }; - bool _nonIntMouseEvents; - - -public: - // scripting interface - virtual CScValue *scGetProperty(const char *name); - virtual bool scSetProperty(const char *name, CScValue *value); - virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); - virtual const char *scToString(); -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BParser.cpp b/engines/wintermute/base/BParser.cpp deleted file mode 100644 index 80d3b58213..0000000000 --- a/engines/wintermute/base/BParser.cpp +++ /dev/null @@ -1,436 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/BParser.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/platform_osystem.h" -#include "common/str.h" -#include "common/util.h" - -#define WHITESPACE " \t\n\r" - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////// -// Construction/Destruction -////////////////////////////////////////////////////////////////////// - - -////////////////////////////////////////////////////////////////////// -CBParser::CBParser(CBGame *inGame): CBBase(inGame) { - _whiteSpace = new char [strlen(WHITESPACE) + 1]; - strcpy(_whiteSpace, WHITESPACE); -} - - -////////////////////////////////////////////////////////////////////// -CBParser::~CBParser() { - if (_whiteSpace != NULL) delete [] _whiteSpace; -} - - -////////////////////////////////////////////////////////////////////// -char *CBParser::getLastOffender() { - return _lastOffender; -} - - -////////////////////////////////////////////////////////////////////// -int32 CBParser::getObject(char **buf, TokenDesc *tokens, char **name, char **data) { - skipCharacters(buf, _whiteSpace); - - // skip comment lines. - while (**buf == ';') { - *buf = strchr(*buf, '\n'); - _parserLine++; - skipCharacters(buf, _whiteSpace); - } - - if (! **buf) // at end of file - return PARSERR_EOF; - - // find the token. - // for now just use brute force. Improve later. - while (tokens->id != 0) { - if (!scumm_strnicmp(tokens->token, *buf, strlen(tokens->token))) { - // here we could be matching PART of a string - // we could detect this here or the token list - // could just have the longer tokens first in the list - break; - } - ++tokens; - } - if (tokens->id == 0) { - char *p = strchr(*buf, '\n'); - if (p && p > *buf) { - strncpy(_lastOffender, *buf, MIN((uint32)255, (uint32)(p - *buf))); // TODO, clean - } else strcpy(_lastOffender, ""); - - return PARSERR_TOKENNOTFOUND; - } - // skip the token - *buf += strlen(tokens->token); - skipCharacters(buf, _whiteSpace); - - // get optional name - *name = getSubText(buf, '\'', '\''); // single quotes - skipCharacters(buf, _whiteSpace); - - // get optional data - if (**buf == '=') // An assignment rather than a command/object. - *data = getAssignmentText(buf); - else - *data = getSubText(buf, '{', '}'); - - return tokens->id; -} - - -////////////////////////////////////////////////////////////////////// -int32 CBParser::getCommand(char **buf, TokenDesc *tokens, char **params) { - if (!*buf) return PARSERR_TOKENNOTFOUND; - _gameRef->miniUpdate(); - char *name; - return getObject(buf, tokens, &name, params); -} - - -////////////////////////////////////////////////////////////////////// -void CBParser::skipCharacters(char **buf, const char *toSkip) { - char ch; - while ((ch = **buf) != 0) { - if (ch == '\n') _parserLine++; - if (strchr(toSkip, ch) == NULL) - return; - ++*buf; // skip this character - } - // we must be at the end of the buffer if we get here -} - - -////////////////////////////////////////////////////////////////////// -char *CBParser::getSubText(char **buf, char open, char close) { - if (**buf == 0 || **buf != open) - return 0; - ++*buf; // skip opening delimiter - char *result = *buf; - - // now find the closing delimiter - char theChar; - long skip = 1; - - if (open == close) // we cant nest identical delimiters - open = 0; - while ((theChar = **buf) != 0) { - if (theChar == open) - ++skip; - if (theChar == close) { - if (--skip == 0) { - **buf = 0; // null terminate the result string - ++*buf; // move past the closing delimiter - break; - } - } - ++*buf; // try next character - } - return result; -} - - -////////////////////////////////////////////////////////////////////// -char *CBParser::getAssignmentText(char **buf) { - ++*buf; // skip the '=' - skipCharacters(buf, _whiteSpace); - char *result = *buf; - - - if (*result == '"') { - result = getSubText(buf, '"', '"'); - } else { - // now, we need to find the next whitespace to end the data - char theChar; - - while ((theChar = **buf) != 0) { - if (theChar <= 0x20) // space and control chars - break; - ++*buf; - } - **buf = 0; // null terminate it - if (theChar) // skip the terminator - ++*buf; - } - - return result; -} - - -////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////// -char *CBParser::getToken(char **buf) { - static char token[100]; - char *b = *buf, * t = token; - while (true) { - while (*b && (*b == ' ' || *b == '\n' || *b == 13 || *b == 10 || *b == '\t')) b++; - if (*b == ';') - while (*b && *b != '\n' && *b != 13 && *b != 10) b++; - else break; - } - - if (*b == '\'') { - b++; - while (*b && *b != '\'') { - *t++ = *b++; - } - *t++ = 0; - if (*b == '\'') b++; - } else if (*b == '(' || *b == ')' || *b == '=' || *b == ',' || *b == '[' || *b == ']' || - *b == '%' || *b == ':' || *b == '{' || *b == '}') { - *t++ = *b++; - *t++ = 0; - } else if (*b == '.' && (*(b + 1) < '0' || *(b + 1) > '9')) { - *t++ = *b++; - *t++ = 0; - } else if ((*b >= '0' && *b <= '9') || *b == '.' || *b == '-') { - while (*b && ((*b >= '0' && *b <= '9') || *b == '.' || *b == '-')) { - *t++ = *b++; - } - *t++ = 0; - } else if ((*b >= 'A' && *b <= 'Z') || (*b >= 'a' && *b <= 'z') || *b == '_') { - while (*b && ((*b >= 'A' && *b <= 'Z') || (*b >= 'a' && *b <= 'z') || *b == '_')) { - *t++ = *b++; - } - *t++ = 0; - } else if (*b == 0) { - *buf = b; - return NULL; - } else { - // Error. - return NULL; - } - - *buf = b; - return token; -} - - -////////////////////////////////////////////////////////////////////// -float CBParser::getTokenFloat(char **buf) { - char *t = getToken(buf); - if (!((*t >= '0' && *t <= '9') || *t == '-' || *t == '.')) { - // Error situation. We handle this by return 0. - return 0.; - } - float rc = (float)atof(t); - return rc; -} - - -////////////////////////////////////////////////////////////////////// -int CBParser::getTokenInt(char **buf) { - char *t = getToken(buf); - if (!((*t >= '0' && *t <= '9') || *t == '-')) { - // Error situation. We handle this by return 0. - return 0; - } - int rc = atoi(t); - return rc; -} - - -////////////////////////////////////////////////////////////////////// -void CBParser::skipToken(char **buf, char *tok, char * /*msg*/) { - char *t = getToken(buf); - if (strcmp(t, tok)) return; // Error -} - - -////////////////////////////////////////////////////////////////////// -int CBParser::scanStr(const char *in, const char *format, ...) { - va_list arg; - va_start(arg, format); - - int num = 0; - in += strspn(in, " \t\n\f"); - - while (*format && *in) { - if (*format == '%') { - format++; - switch (*format) { - case 'd': { - int *a = va_arg(arg, int *); - in += strspn(in, " \t\n\f"); - *a = atoi(in); - in += strspn(in, "0123456789+- \t\n\f"); - num++; - break; - } - case 'D': { - int i; - int *list = va_arg(arg, int *); - int *nr = va_arg(arg, int *); - in += strspn(in, " \t\n\f"); - i = 0; - while ((*in >= '0' && *in <= '9') || *in == '+' || *in == '-') { - list[i++] = atoi(in); - in += strspn(in, "0123456789+-"); - in += strspn(in, " \t\n\f"); - if (*in != ',') break; - in++; - in += strspn(in, " \t\n\f"); - } - *nr = i; - num++; - break; - } - case 'b': { - bool *a = va_arg(arg, bool *); - in += strspn(in, " \t\n\f"); - const char *in2 = in + strspn(in, "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"); - int l = (int)(in2 - in); - - *a = (bool)(!scumm_strnicmp(in, "yes", l) || !scumm_strnicmp(in, "true", l) || !scumm_strnicmp(in, "on", l) || - !scumm_strnicmp(in, "1", l)); - - - in = in2 + strspn(in2, " \t\n\f"); - num++; - break; - } - case 'f': { - float *a = va_arg(arg, float *); - in += strspn(in, " \t\n\f"); - *a = (float)atof(in); - in += strspn(in, "0123456789.eE+- \t\n\f"); - num++; - break; - } - case 'F': { - int i; - float *list = va_arg(arg, float *); - int *nr = va_arg(arg, int *); - in += strspn(in, " \t\n\f"); - i = 0; - while ((*in >= '0' && *in <= '9') || *in == '.' || *in == '+' || *in == '-' || *in == 'e' || *in == 'E') { - list[i++] = (float)atof(in); - in += strspn(in, "0123456789.eE+-"); - in += strspn(in, " \t\n\f"); - if (*in != ',') break; - in++; - in += strspn(in, " \t\n\f"); - } - *nr = i; - num++; - break; - } - case 's': { - char *a = va_arg(arg, char *); - in += strspn(in, " \t\n\f"); - if (*in == '\'') { - in++; - const char *in2 = strchr(in, '\''); - if (in2) { - strncpy(a, in, (int)(in2 - in)); - a[(int)(in2 - in)] = 0; - in = in2 + 1; - } else { - strcpy(a, in); - in = strchr(in, 0); - } - } else { - const char *in2 = in + strspn(in, "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_0123456789."); - strncpy(a, in, (int)(in2 - in)); - a[(int)(in2 - in)] = 0; - in = in2; - } - in += strspn(in, " \t\n\f"); - num++; - break; - } - case 'S': { - char *a = va_arg(arg, char *); - in += strspn(in, " \t\n\f"); - if (*in == '\"') { - in++; - while (*in != '\"') { - if (*in == '\\') { - in++; - switch (*in) { - case '\\': - *a++ = '\\'; - break; - case 'n': - *a++ = '\n'; - break; - case 'r': - *a++ = '\r'; - break; - case 't': - *a++ = '\t'; - break; - case '"': - *a++ = '"'; - break; - default: - *a++ = '\\'; - *a++ = *in; - break; - } //switch - in++; - } else { - *a++ = *in++; - } - } //while in string - in++; - num++; - } //if string started - - //terminate string - *a = '\0'; - break; - } - } - if (*format) format++; - } else if (*format == ' ') { - format++; - in += strspn(in, " \t\n\f"); - } else if (*in == *format) { - in++; - format++; - } else { - num = -1; - break; - } - } - - va_end(arg); - - return num; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BParser.h b/engines/wintermute/base/BParser.h deleted file mode 100644 index ae886953a9..0000000000 --- a/engines/wintermute/base/BParser.h +++ /dev/null @@ -1,89 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BPARSER_H -#define WINTERMUTE_BPARSER_H - - -#define TOKEN_DEF_START \ - enum \ - { \ - TOKEN_NONE = 0, -#define TOKEN_DEF(name) \ - TOKEN_ ## name, -#define TOKEN_DEF_END \ - TOKEN_TOTAL_COUNT \ - }; -#define TOKEN_TABLE_START(name) \ - static CBParser::TokenDesc name [] = \ - { -#define TOKEN_TABLE(name) \ - { TOKEN_ ## name, #name }, -#define TOKEN_TABLE_END \ - { 0, 0 } \ - }; - -#define PARSERR_GENERIC -3 -#define PARSERR_EOF -2 -#define PARSERR_TOKENNOTFOUND -1 - -#include "engines/wintermute/base/BBase.h" -#include "engines/wintermute/coll_templ.h" - -namespace WinterMute { - -class CBParser : public CBBase { -public: - struct TokenDesc { - int32 id; - const char *token; - }; - -public: - int scanStr(const char *in, const char *format, ...); - int32 getCommand(char **buf, TokenDesc *tokens, char **params); - CBParser(CBGame *inGame = NULL); - virtual ~CBParser(); -private: - char *getLastOffender(); - void skipToken(char **buf, char *tok, char *msg = NULL); - int getTokenInt(char **buf); - float getTokenFloat(char **buf); - char *getToken(char **buf); - char *getAssignmentText(char **buf); - char *getSubText(char **buf, char open, char close); - void skipCharacters(char **buf, const char *toSkip); - int32 getObject(char **buf, TokenDesc *tokens, char **name, char **data); - int _parserLine; - char _lastOffender[255]; - char *_whiteSpace; -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BPersistMgr.cpp b/engines/wintermute/base/BPersistMgr.cpp deleted file mode 100644 index f8faced95f..0000000000 --- a/engines/wintermute/base/BPersistMgr.cpp +++ /dev/null @@ -1,778 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/BFileManager.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/BPersistMgr.h" -#include "engines/wintermute/base/BSaveThumbHelper.h" -#include "engines/wintermute/platform_osystem.h" -#include "engines/wintermute/math/Vector2.h" -#include "engines/wintermute/utils/StringUtil.h" -#include "engines/wintermute/base/gfx/base_image.h" -#include "engines/wintermute/base/BSound.h" -#include "graphics/decoders/bmp.h" -#include "common/memstream.h" -#include "common/str.h" -#include "common/system.h" -#include "common/savefile.h" - -namespace WinterMute { - -#define SAVE_BUFFER_INIT_SIZE 100000 -#define SAVE_BUFFER_GROW_BY 50000 - -#define SAVE_MAGIC 0x45564153 -#define SAVE_MAGIC_2 0x32564153 - -////////////////////////////////////////////////////////////////////////// -CBPersistMgr::CBPersistMgr(CBGame *inGame, const char *savePrefix): CBBase(inGame) { - _saving = false; -// _buffer = NULL; -// _bufferSize = 0; - _offset = 0; - _saveStream = NULL; - _loadStream = NULL; - - _richBuffer = NULL; - _richBufferSize = 0; - - _savedDescription = NULL; -// _savedTimestamp = 0; - _savedVerMajor = _savedVerMinor = _savedVerBuild = 0; - _savedExtMajor = _savedExtMinor = 0; - - _thumbnailDataSize = 0; - _thumbnailData = NULL; - if (savePrefix) { - _savePrefix = savePrefix; - } else if (_gameRef) { - _savePrefix = _gameRef->getGameId(); - } else { - _savePrefix = "wmesav"; - } -} - - -////////////////////////////////////////////////////////////////////////// -CBPersistMgr::~CBPersistMgr() { - cleanup(); -} - - -////////////////////////////////////////////////////////////////////////// -void CBPersistMgr::cleanup() { - /* if (_buffer) { - if (_saving) free(_buffer); - else delete [] _buffer; // allocated by file manager - } - _buffer = NULL; - - _bufferSize = 0;*/ - _offset = 0; - - delete[] _richBuffer; - _richBuffer = NULL; - _richBufferSize = 0; - - delete[] _savedDescription; - _savedDescription = NULL; // ref to buffer -// _savedTimestamp = 0; - _savedVerMajor = _savedVerMinor = _savedVerBuild = 0; - _savedExtMajor = _savedExtMinor = 0; - - _thumbnailDataSize = 0; - if (_thumbnailData) { - delete [] _thumbnailData; - _thumbnailData = NULL; - } - - delete _loadStream; - delete _saveStream; - _loadStream = NULL; - _saveStream = NULL; -} - -Common::String CBPersistMgr::getFilenameForSlot(int slot) const { - // 3 Digits, to allow for one save-slot for autosave + slot 1 - 100 (which will be numbered 0-99 filename-wise) - return Common::String::format("%s-save%03d.wsv", _savePrefix.c_str(), slot); -} - -void CBPersistMgr::getSaveStateDesc(int slot, SaveStateDescriptor &desc) { - Common::String filename = getFilenameForSlot(slot); - warning("Trying to list savegame %s in slot %d", filename.c_str(), slot); - if (DID_FAIL(readHeader(filename))) { - warning("getSavedDesc(%d) - Failed for %s", slot, filename.c_str()); - return; - } - desc.setSaveSlot(slot); - desc.setDescription(_savedDescription); - desc.setDeletableFlag(true); - desc.setWriteProtectedFlag(false); - - if (_thumbnailDataSize > 0) { - Common::MemoryReadStream thumbStream(_thumbnailData, _thumbnailDataSize); - Graphics::BitmapDecoder bmpDecoder; - if (bmpDecoder.loadStream(thumbStream)) { - Graphics::Surface *surf = new Graphics::Surface; - surf = bmpDecoder.getSurface()->convertTo(g_system->getOverlayFormat()); - desc.setThumbnail(surf); - } - } - - desc.setSaveDate(_savedTimestamp.tm_year, _savedTimestamp.tm_mon, _savedTimestamp.tm_mday); - desc.setSaveTime(_savedTimestamp.tm_hour, _savedTimestamp.tm_min); - desc.setPlayTime(0); -} - -void CBPersistMgr::deleteSaveSlot(int slot) { - Common::String filename = getFilenameForSlot(slot); - g_system->getSavefileManager()->removeSavefile(filename); -} - -uint32 CBPersistMgr::getMaxUsedSlot() { - Common::String saveMask = Common::String::format("%s-save???.wsv", _savePrefix.c_str()); - Common::StringArray saves = g_system->getSavefileManager()->listSavefiles(saveMask); - Common::StringArray::iterator it = saves.begin(); - int ret = -1; - for (; it != saves.end(); it++) { - int num = -1; - sscanf(it->c_str(), "save%d", &num); - ret = MAX(ret, num); - } - return ret; -} - -bool CBPersistMgr::getSaveExists(int slot) { - Common::String filename = getFilenameForSlot(slot); - warning("Trying to list savegame %s in slot %d", filename.c_str(), slot); - if (DID_FAIL(readHeader(filename))) { - return false; - } - return true; -} - -////////////////////////////////////////////////////////////////////////// -bool CBPersistMgr::initSave(const char *desc) { - if (!desc) return STATUS_FAILED; - - cleanup(); - _saving = true; - - _saveStream = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES); - - if (_saveStream) { - // get thumbnails - if (!_gameRef->_cachedThumbnail) { - _gameRef->_cachedThumbnail = new CBSaveThumbHelper(_gameRef); - if (DID_FAIL(_gameRef->_cachedThumbnail->storeThumbnail(true))) { - delete _gameRef->_cachedThumbnail; - _gameRef->_cachedThumbnail = NULL; - } - } - - uint32 magic = DCGF_MAGIC; - putDWORD(magic); - - magic = SAVE_MAGIC_2; - putDWORD(magic); - - byte VerMajor, VerMinor, ExtMajor, ExtMinor; - _gameRef->getVersion(&VerMajor, &VerMinor, &ExtMajor, &ExtMinor); - //uint32 Version = MAKELONG(MAKEWORD(VerMajor, VerMinor), MAKEWORD(ExtMajor, ExtMinor)); - _saveStream->writeByte(VerMajor); - _saveStream->writeByte(VerMinor); - _saveStream->writeByte(ExtMajor); - _saveStream->writeByte(ExtMinor); - - // new in ver 2 - putDWORD((uint32)DCGF_VER_BUILD); - putString(_gameRef->_name); - - // thumbnail data size - bool thumbnailOK = false; - - if (_gameRef->_cachedThumbnail) { - if (_gameRef->_cachedThumbnail->_thumbnail) { - Common::MemoryWriteStreamDynamic thumbStream(DisposeAfterUse::YES); - if (_gameRef->_cachedThumbnail->_thumbnail->writeBMPToStream(&thumbStream)) { - _saveStream->writeUint32LE(thumbStream.size()); - _saveStream->write(thumbStream.getData(), thumbStream.size()); - } else { - _saveStream->writeUint32LE(0); - } - - thumbnailOK = true; - } - } - if (!thumbnailOK) putDWORD(0); - - // in any case, destroy the cached thumbnail once used - delete _gameRef->_cachedThumbnail; - _gameRef->_cachedThumbnail = NULL; - - uint32 dataOffset = _offset + - sizeof(uint32) + // data offset - sizeof(uint32) + strlen(desc) + 1 + // description - sizeof(uint32); // timestamp - - putDWORD(dataOffset); - putString(desc); - - g_system->getTimeAndDate(_savedTimestamp); - putTimeDate(_savedTimestamp); - _savedPlayTime = g_system->getMillis(); - _saveStream->writeUint32LE(_savedPlayTime); - } - return STATUS_OK; -} - -bool CBPersistMgr::readHeader(const Common::String &filename) { - cleanup(); - - _saving = false; - - _loadStream = g_system->getSavefileManager()->openForLoading(filename); - //_buffer = _gameRef->_fileManager->readWholeFile(filename, &_bufferSize); - if (_loadStream) { - uint32 magic; - magic = getDWORD(); - - if (magic != DCGF_MAGIC) { - cleanup(); - return STATUS_FAILED; - } - - magic = getDWORD(); - - if (magic == SAVE_MAGIC || magic == SAVE_MAGIC_2) { - _savedVerMajor = _loadStream->readByte(); - _savedVerMinor = _loadStream->readByte(); - _savedExtMajor = _loadStream->readByte(); - _savedExtMinor = _loadStream->readByte(); - - if (magic == SAVE_MAGIC_2) { - _savedVerBuild = (byte)getDWORD(); - _savedName = getStringObj(); - - // load thumbnail - _thumbnailDataSize = getDWORD(); - if (_thumbnailDataSize > 0) { - _thumbnailData = new byte[_thumbnailDataSize]; - if (_thumbnailData) { - getBytes(_thumbnailData, _thumbnailDataSize); - } else _thumbnailDataSize = 0; - } - } else _savedVerBuild = 35; // last build with ver1 savegames - - uint32 dataOffset = getDWORD(); - - _savedDescription = getString(); - _savedTimestamp = getTimeDate(); - _savedPlayTime = _loadStream->readUint32LE(); - - _offset = dataOffset; - - return STATUS_OK; - } - } - - cleanup(); - return STATUS_FAILED; -} - -////////////////////////////////////////////////////////////////////////// -bool CBPersistMgr::initLoad(const char *filename) { - if (DID_FAIL(readHeader(filename))) { - cleanup(); - return STATUS_FAILED; - } - _saving = false; - - if (_savedName == "" || scumm_stricmp(_savedName.c_str(), _gameRef->_name) != 0) { - _gameRef->LOG(0, "ERROR: Saved game name doesn't match current game"); - cleanup(); - return STATUS_FAILED; - } - - // if save is newer version than we are, fail - if (_savedVerMajor > DCGF_VER_MAJOR || - (_savedVerMajor == DCGF_VER_MAJOR && _savedVerMinor > DCGF_VER_MINOR) || - (_savedVerMajor == DCGF_VER_MAJOR && _savedVerMinor == DCGF_VER_MINOR && _savedVerBuild > DCGF_VER_BUILD) - ) { - _gameRef->LOG(0, "ERROR: Saved game version is newer than current game"); - _gameRef->LOG(0, "ERROR: Expected %d.%d.%d got %d.%d.%d", DCGF_VER_MAJOR, DCGF_VER_MINOR, DCGF_VER_BUILD, _savedVerMajor, _savedVerMinor, _savedVerBuild); - cleanup(); - return STATUS_FAILED; - } - - // if save is older than the minimal version we support - if (_savedVerMajor < SAVEGAME_VER_MAJOR || - (_savedVerMajor == SAVEGAME_VER_MAJOR && _savedVerMinor < SAVEGAME_VER_MINOR) || - (_savedVerMajor == SAVEGAME_VER_MAJOR && _savedVerMinor == SAVEGAME_VER_MINOR && _savedVerBuild < SAVEGAME_VER_BUILD) - ) { - _gameRef->LOG(0, "ERROR: Saved game is too old and cannot be used by this version of game engine"); - _gameRef->LOG(0, "ERROR: Expected %d.%d.%d got %d.%d.%d", DCGF_VER_MAJOR, DCGF_VER_MINOR, DCGF_VER_BUILD, _savedVerMajor, _savedVerMinor, _savedVerBuild); - cleanup(); - return STATUS_FAILED; - - } - - /* - if ( _savedVerMajor != DCGF_VER_MAJOR || _savedVerMinor != DCGF_VER_MINOR) - { - _gameRef->LOG(0, "ERROR: Saved game is created by other WME version"); - goto init_fail; - } - */ - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBPersistMgr::saveFile(const char *filename) { - return _gameRef->_fileManager->saveFile(filename, ((Common::MemoryWriteStreamDynamic *)_saveStream)->getData(), ((Common::MemoryWriteStreamDynamic *)_saveStream)->size(), _gameRef->_compressedSavegames, _richBuffer, _richBufferSize); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBPersistMgr::putBytes(byte *buffer, uint32 size) { - _saveStream->write(buffer, size); - if (_saveStream->err()) - return STATUS_FAILED; - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBPersistMgr::getBytes(byte *buffer, uint32 size) { - _loadStream->read(buffer, size); - if (_loadStream->err()) - return STATUS_FAILED; - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -void CBPersistMgr::putDWORD(uint32 val) { - _saveStream->writeUint32LE(val); -} - - -////////////////////////////////////////////////////////////////////////// -uint32 CBPersistMgr::getDWORD() { - uint32 ret = _loadStream->readUint32LE(); - return ret; -} - - -////////////////////////////////////////////////////////////////////////// -void CBPersistMgr::putString(const Common::String &val) { - if (!val.size()) putString("(null)"); - else { - _saveStream->writeUint32LE(val.size()); - _saveStream->writeString(val); - } -} - -Common::String CBPersistMgr::getStringObj() { - uint32 len = _loadStream->readUint32LE(); - char *ret = new char[len + 1]; - _loadStream->read(ret, len); - ret[len] = '\0'; - - Common::String retString = ret; - delete[] ret; - - if (retString == "(null)") { - retString = ""; - } - - return retString; -} - -////////////////////////////////////////////////////////////////////////// -char *CBPersistMgr::getString() { - uint32 len = _loadStream->readUint32LE(); - char *ret = new char[len + 1]; - _loadStream->read(ret, len); - ret[len] = '\0'; - - if (!strcmp(ret, "(null)")) { - delete[] ret; - return NULL; - } else return ret; -} - -bool CBPersistMgr::putTimeDate(const TimeDate &t) { - _saveStream->writeSint32LE(t.tm_sec); - _saveStream->writeSint32LE(t.tm_min); - _saveStream->writeSint32LE(t.tm_hour); - _saveStream->writeSint32LE(t.tm_mday); - _saveStream->writeSint32LE(t.tm_mon); - _saveStream->writeSint32LE(t.tm_year); - // _saveStream->writeSint32LE(t.tm_wday); //TODO: Add this in when merging next - - if (_saveStream->err()) { - return STATUS_FAILED; - } - return STATUS_OK; -} - -TimeDate CBPersistMgr::getTimeDate() { - TimeDate t; - t.tm_sec = _loadStream->readSint32LE(); - t.tm_min = _loadStream->readSint32LE(); - t.tm_hour = _loadStream->readSint32LE(); - t.tm_mday = _loadStream->readSint32LE(); - t.tm_mon = _loadStream->readSint32LE(); - t.tm_year = _loadStream->readSint32LE(); - // t.tm_wday = _loadStream->readSint32LE(); //TODO: Add this in when merging next - return t; -} - -void CBPersistMgr::putFloat(float val) { - Common::String str = Common::String::format("F%f", val); - _saveStream->writeUint32LE(str.size()); - _saveStream->writeString(str); -} - -float CBPersistMgr::getFloat() { - char *str = getString(); - float value = 0.0f; - int ret = sscanf(str, "F%f", &value); - if (ret != 1) { - warning("%s not parsed as float", str); - } - delete[] str; - return value; -} - -void CBPersistMgr::putDouble(double val) { - Common::String str = Common::String::format("F%f", val); - str.format("D%f", val); - _saveStream->writeUint32LE(str.size()); - _saveStream->writeString(str); -} - -double CBPersistMgr::getDouble() { - char *str = getString(); - double value = 0.0f; - int ret = sscanf(str, "F%f", &value); - if (ret != 1) { - warning("%s not parsed as float", str); - } - delete[] str; - return value; -} - -////////////////////////////////////////////////////////////////////////// -// bool -bool CBPersistMgr::transfer(const char *name, bool *val) { - if (_saving) { - _saveStream->writeByte(*val); - if (_saveStream->err()) - return STATUS_FAILED; - return STATUS_OK; - } else { - *val = _loadStream->readByte(); - if (_loadStream->err()) - return STATUS_FAILED; - return STATUS_OK; - } -} - - -////////////////////////////////////////////////////////////////////////// -// int -bool CBPersistMgr::transfer(const char *name, int *val) { - if (_saving) { - _saveStream->writeSint32LE(*val); - if (_saveStream->err()) - return STATUS_FAILED; - return STATUS_OK; - } else { - *val = _loadStream->readSint32LE(); - if (_loadStream->err()) - return STATUS_FAILED; - return STATUS_OK; - } -} - - -////////////////////////////////////////////////////////////////////////// -// DWORD -bool CBPersistMgr::transfer(const char *name, uint32 *val) { - if (_saving) { - _saveStream->writeUint32LE(*val); - if (_saveStream->err()) - return STATUS_FAILED; - return STATUS_OK; - } else { - *val = _loadStream->readUint32LE(); - if (_loadStream->err()) - return STATUS_FAILED; - return STATUS_OK; - } -} - - -////////////////////////////////////////////////////////////////////////// -// float -bool CBPersistMgr::transfer(const char *name, float *val) { - if (_saving) { - putFloat(*val); - if (_saveStream->err()) - return STATUS_FAILED; - return STATUS_OK; - } else { - *val = getFloat(); - if (_loadStream->err()) - return STATUS_FAILED; - return STATUS_OK; - } -} - - -////////////////////////////////////////////////////////////////////////// -// double -bool CBPersistMgr::transfer(const char *name, double *val) { - if (_saving) { - putDouble(*val); - if (_saveStream->err()) - return STATUS_FAILED; - return STATUS_OK; - } else { - *val = getDouble(); - if (_loadStream->err()) - return STATUS_FAILED; - return STATUS_OK; - } -} - - -////////////////////////////////////////////////////////////////////////// -// char* -bool CBPersistMgr::transfer(const char *name, char **val) { - if (_saving) { - putString(*val); - return STATUS_OK; - } else { - char *str = getString(); - if (_loadStream->err()) { - delete[] str; - return STATUS_FAILED; - } - *val = str; - return STATUS_OK; - } -} - -////////////////////////////////////////////////////////////////////////// -// const char* -bool CBPersistMgr::transfer(const char *name, const char **val) { - if (_saving) { - putString(*val); - return STATUS_OK; - } else { - char *str = getString(); - if (_loadStream->err()) { - delete[] str; - return STATUS_FAILED; - } - *val = str; - return STATUS_OK; - } -} - -////////////////////////////////////////////////////////////////////////// -// Common::String -bool CBPersistMgr::transfer(const char *name, Common::String *val) { - if (_saving) { - putString(*val); - return STATUS_OK; - } else { - char *str = getString(); - if (_loadStream->err()) { - delete[] str; - return STATUS_FAILED; - } - if (str) { - *val = str; - delete[] str; - } else { - *val = ""; - } - return STATUS_OK; - } -} - -////////////////////////////////////////////////////////////////////////// -bool CBPersistMgr::transfer(const char *name, AnsiStringArray &val) { - size_t size; - - if (_saving) { - size = val.size(); - _saveStream->writeUint32LE(size); - - for (AnsiStringArray::iterator it = val.begin(); it != val.end(); ++it) { - putString((*it).c_str()); - } - } else { - val.clear(); - size = _loadStream->readUint32LE(); - - for (size_t i = 0; i < size; i++) { - char *str = getString(); - if (_loadStream->err()) { - delete[] str; - return STATUS_FAILED; - } - if (str) val.push_back(str); - delete[] str; - } - } - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -// BYTE -bool CBPersistMgr::transfer(const char *name, byte *val) { - if (_saving) { - _saveStream->writeByte(*val); - if (_saveStream->err()) - return STATUS_FAILED; - return STATUS_OK; - } else { - *val = _loadStream->readByte(); - if (_loadStream->err()) - return STATUS_FAILED; - return STATUS_OK; - } -} - - -////////////////////////////////////////////////////////////////////////// -// RECT -bool CBPersistMgr::transfer(const char *name, Rect32 *val) { - if (_saving) { - _saveStream->writeSint32LE(val->left); - _saveStream->writeSint32LE(val->top); - _saveStream->writeSint32LE(val->right); - _saveStream->writeSint32LE(val->bottom); - if (_saveStream->err()) - return STATUS_FAILED; - return STATUS_OK; - } else { - val->left = _loadStream->readSint32LE(); - val->top = _loadStream->readSint32LE(); - val->right = _loadStream->readSint32LE(); - val->bottom = _loadStream->readSint32LE(); - if (_loadStream->err()) - return STATUS_FAILED; - return STATUS_OK; - } -} - - -////////////////////////////////////////////////////////////////////////// -// POINT -bool CBPersistMgr::transfer(const char *name, Point32 *val) { - if (_saving) { - _saveStream->writeSint32LE(val->x); - _saveStream->writeSint32LE(val->y); - if (_saveStream->err()) - return STATUS_FAILED; - return STATUS_OK; - } else { - val->x = _loadStream->readSint32LE(); - val->y = _loadStream->readSint32LE(); - if (_loadStream->err()) - return STATUS_FAILED; - return STATUS_OK; - } -} - - -////////////////////////////////////////////////////////////////////////// -// Vector2 -bool CBPersistMgr::transfer(const char *name, Vector2 *val) { - if (_saving) { - putFloat(val->x); - putFloat(val->y); - if (_saveStream->err()) - return STATUS_FAILED; - return STATUS_OK; - } else { - val->x = getFloat(); - val->y = getFloat(); - if (_loadStream->err()) - return STATUS_FAILED; - return STATUS_OK; - } -} - - -////////////////////////////////////////////////////////////////////////// -// generic pointer -bool CBPersistMgr::transfer(const char *name, void *val) { - int classID = -1, instanceID = -1; - - if (_saving) { - CSysClassRegistry::getInstance()->getPointerID(*(void **)val, &classID, &instanceID); - if (*(void **)val != NULL && (classID == -1 || instanceID == -1)) { - _gameRef->LOG(0, "Warning: invalid instance '%s'", name); - } - - _saveStream->writeUint32LE(classID); - _saveStream->writeUint32LE(instanceID); - } else { - classID = _loadStream->readUint32LE(); - instanceID = _loadStream->readUint32LE(); - - *(void **)val = CSysClassRegistry::getInstance()->idToPointer(classID, instanceID); - } - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBPersistMgr::checkVersion(byte verMajor, byte verMinor, byte verBuild) { - if (_saving) return true; - - // it's ok if we are same or newer than the saved game - if (verMajor > _savedVerMajor || - (verMajor == _savedVerMajor && verMinor > _savedVerMinor) || - (verMajor == _savedVerMajor && verMinor == _savedVerMinor && verBuild > _savedVerBuild) - ) return false; - - return true; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BPersistMgr.h b/engines/wintermute/base/BPersistMgr.h deleted file mode 100644 index 2e6ee8058c..0000000000 --- a/engines/wintermute/base/BPersistMgr.h +++ /dev/null @@ -1,114 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BPERSISTMGR_H -#define WINTERMUTE_BPERSISTMGR_H - - -#include "engines/wintermute/base/BBase.h" -#include "engines/wintermute/math/Rect32.h" -#include "engines/savestate.h" -#include "common/stream.h" -#include "common/str.h" -#include "common/system.h" -#include "common/rect.h" - -namespace WinterMute { - -class Vector2; - -class CBPersistMgr : public CBBase { -public: - char *_savedDescription; - TimeDate _savedTimestamp; - uint32 _savedPlayTime; - byte _savedVerMajor; - byte _savedVerMinor; - byte _savedVerBuild; - byte _savedExtMajor; - byte _savedExtMinor; - Common::String _savePrefix; - Common::String _savedName; - bool saveFile(const char *filename); - uint32 getDWORD(); - void putDWORD(uint32 val); - char *getString(); - Common::String getStringObj(); - void putString(const Common::String &val); - float getFloat(); - void putFloat(float val); - double getDouble(); - void putDouble(double val); - void cleanup(); - void getSaveStateDesc(int slot, SaveStateDescriptor &desc); - void deleteSaveSlot(int slot); - uint32 getMaxUsedSlot(); - bool getSaveExists(int slot); - bool initLoad(const char *filename); - bool initSave(const char *desc); - bool getBytes(byte *buffer, uint32 size); - bool putBytes(byte *buffer, uint32 size); - uint32 _offset; - - bool _saving; - - uint32 _richBufferSize; - byte *_richBuffer; - - bool transfer(const char *name, void *val); - bool transfer(const char *name, int *val); - bool transfer(const char *name, uint32 *val); - bool transfer(const char *name, float *val); - bool transfer(const char *name, double *val); - bool transfer(const char *name, bool *val); - bool transfer(const char *name, byte *val); - bool transfer(const char *name, Rect32 *val); - bool transfer(const char *name, Point32 *val); - bool transfer(const char *name, const char **val); - bool transfer(const char *name, char **val); - bool transfer(const char *name, Common::String *val); - bool transfer(const char *name, Vector2 *val); - bool transfer(const char *name, AnsiStringArray &Val); - CBPersistMgr(CBGame *inGame = NULL, const char *savePrefix = NULL); - virtual ~CBPersistMgr(); - bool checkVersion(byte verMajor, byte verMinor, byte verBuild); - - uint32 _thumbnailDataSize; - byte *_thumbnailData; - Common::String getFilenameForSlot(int slot) const; -private: - bool readHeader(const Common::String &filename); - TimeDate getTimeDate(); - bool putTimeDate(const TimeDate &t); - Common::WriteStream *_saveStream; - Common::SeekableReadStream *_loadStream; -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BPoint.cpp b/engines/wintermute/base/BPoint.cpp deleted file mode 100644 index 4c80e154f2..0000000000 --- a/engines/wintermute/base/BPoint.cpp +++ /dev/null @@ -1,64 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/BPoint.h" -#include "engines/wintermute/base/BPersistMgr.h" - -namespace WinterMute { - -IMPLEMENT_PERSISTENT(CBPoint, false) - -////////////////////////////////////////////////////////////////////////// -CBPoint::CBPoint() { - x = y = 0; -} - - -////////////////////////////////////////////////////////////////////////// -CBPoint::~CBPoint() { - -} - - -////////////////////////////////////////////////////////////////////////// -CBPoint::CBPoint(int initX, int initY) { - x = initX; - y = initY; -} - -////////////////////////////////////////////////////////////////////////// -bool CBPoint::persist(CBPersistMgr *persistMgr) { - - persistMgr->transfer(TMEMBER(x)); - persistMgr->transfer(TMEMBER(y)); - - return STATUS_OK; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BPoint.h b/engines/wintermute/base/BPoint.h deleted file mode 100644 index 3e4adb5d13..0000000000 --- a/engines/wintermute/base/BPoint.h +++ /dev/null @@ -1,50 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BPOINT_H -#define WINTERMUTE_BPOINT_H - -#include "engines/wintermute/persistent.h" -#include "engines/wintermute/base/BBase.h" - -namespace WinterMute { - -class CBPoint: public CBBase { -public: - DECLARE_PERSISTENT(CBPoint, CBBase) - CBPoint(); - CBPoint(int initX, int initY); - int y; - int x; - virtual ~CBPoint(); - -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BQuickMsg.cpp b/engines/wintermute/base/BQuickMsg.cpp deleted file mode 100644 index 32bd04afe2..0000000000 --- a/engines/wintermute/base/BQuickMsg.cpp +++ /dev/null @@ -1,54 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/BQuickMsg.h" -#include "engines/wintermute/base/BGame.h" - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////////// -CBQuickMsg::CBQuickMsg(CBGame *inGame, const char *text): CBBase(inGame) { - _text = new char [strlen(text) + 1]; - if (_text) strcpy(_text, text); - _startTime = _gameRef->_currentTime; -} - - -////////////////////////////////////////////////////////////////////////// -CBQuickMsg::~CBQuickMsg() { - if (_text) delete [] _text; -} - - -////////////////////////////////////////////////////////////////////////// -char *CBQuickMsg::getText() { - return _text; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BQuickMsg.h b/engines/wintermute/base/BQuickMsg.h deleted file mode 100644 index c247183714..0000000000 --- a/engines/wintermute/base/BQuickMsg.h +++ /dev/null @@ -1,48 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BQUICKMSG_H -#define WINTERMUTE_BQUICKMSG_H - -#include "engines/wintermute/base/BBase.h" - -namespace WinterMute { - -class CBQuickMsg : public CBBase { -public: - char *getText(); - uint32 _startTime; - char *_text; - CBQuickMsg(CBGame *inGame, const char *Text); - virtual ~CBQuickMsg(); - -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BRegion.cpp b/engines/wintermute/base/BRegion.cpp deleted file mode 100644 index c8ec87e04a..0000000000 --- a/engines/wintermute/base/BRegion.cpp +++ /dev/null @@ -1,508 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/BRegion.h" -#include "engines/wintermute/base/BParser.h" -#include "engines/wintermute/base/BDynBuffer.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/scriptables/ScScript.h" -#include "engines/wintermute/base/scriptables/ScStack.h" -#include "engines/wintermute/base/scriptables/ScValue.h" -#include "engines/wintermute/base/BFileManager.h" -#include "engines/wintermute/platform_osystem.h" -#include - -namespace WinterMute { - -IMPLEMENT_PERSISTENT(CBRegion, false) - -////////////////////////////////////////////////////////////////////////// -CBRegion::CBRegion(CBGame *inGame): CBObject(inGame) { - _active = true; - _editorSelectedPoint = -1; - _lastMimicScale = -1; - _lastMimicX = _lastMimicY = INT_MIN; - - CBPlatform::setRectEmpty(&_rect); -} - - -////////////////////////////////////////////////////////////////////////// -CBRegion::~CBRegion() { - cleanup(); -} - - -////////////////////////////////////////////////////////////////////////// -void CBRegion::cleanup() { - for (int i = 0; i < _points.getSize(); i++) delete _points[i]; - _points.removeAll(); - - CBPlatform::setRectEmpty(&_rect); - _editorSelectedPoint = -1; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBRegion::createRegion() { - return DID_SUCCEED(getBoundingRect(&_rect)); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBRegion::pointInRegion(int x, int y) { - if (_points.getSize() < 3) return false; - - Point32 pt; - pt.x = x; - pt.y = y; - - Rect32 rect; - rect.left = x - 1; - rect.right = x + 2; - rect.top = y - 1; - rect.bottom = y + 2; - - if (CBPlatform::ptInRect(&_rect, pt)) return ptInPolygon(x, y); - else return false; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBRegion::loadFile(const char *filename) { - byte *buffer = _gameRef->_fileManager->readWholeFile(filename); - if (buffer == NULL) { - _gameRef->LOG(0, "CBRegion::LoadFile failed for file '%s'", filename); - return STATUS_FAILED; - } - - bool ret; - - _filename = new char [strlen(filename) + 1]; - strcpy(_filename, filename); - - if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing REGION file '%s'", filename); - - - delete [] buffer; - - return ret; -} - - -TOKEN_DEF_START -TOKEN_DEF(REGION) -TOKEN_DEF(TEMPLATE) -TOKEN_DEF(NAME) -TOKEN_DEF(ACTIVE) -TOKEN_DEF(POINT) -TOKEN_DEF(CAPTION) -TOKEN_DEF(SCRIPT) -TOKEN_DEF(EDITOR_SELECTED_POINT) -TOKEN_DEF(PROPERTY) -TOKEN_DEF_END -////////////////////////////////////////////////////////////////////////// -bool CBRegion::loadBuffer(byte *buffer, bool complete) { - TOKEN_TABLE_START(commands) - TOKEN_TABLE(REGION) - TOKEN_TABLE(TEMPLATE) - TOKEN_TABLE(NAME) - TOKEN_TABLE(ACTIVE) - TOKEN_TABLE(POINT) - TOKEN_TABLE(CAPTION) - TOKEN_TABLE(SCRIPT) - TOKEN_TABLE(EDITOR_SELECTED_POINT) - TOKEN_TABLE(PROPERTY) - TOKEN_TABLE_END - - byte *params; - int cmd; - CBParser parser(_gameRef); - - if (complete) { - if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_REGION) { - _gameRef->LOG(0, "'REGION' keyword expected."); - return STATUS_FAILED; - } - buffer = params; - } - - int i; - - for (i = 0; i < _points.getSize(); i++) delete _points[i]; - _points.removeAll(); - - while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { - switch (cmd) { - case TOKEN_TEMPLATE: - if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC; - break; - - case TOKEN_NAME: - setName((char *)params); - break; - - case TOKEN_CAPTION: - setCaption((char *)params); - break; - - case TOKEN_ACTIVE: - parser.scanStr((char *)params, "%b", &_active); - break; - - case TOKEN_POINT: { - int x, y; - parser.scanStr((char *)params, "%d,%d", &x, &y); - _points.add(new CBPoint(x, y)); - } - break; - - case TOKEN_SCRIPT: - addScript((char *)params); - break; - - case TOKEN_EDITOR_SELECTED_POINT: - parser.scanStr((char *)params, "%d", &_editorSelectedPoint); - break; - - case TOKEN_PROPERTY: - parseProperty(params, false); - break; - } - } - if (cmd == PARSERR_TOKENNOTFOUND) { - _gameRef->LOG(0, "Syntax error in REGION definition"); - return STATUS_FAILED; - } - - createRegion(); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -// high level scripting interface -////////////////////////////////////////////////////////////////////////// -bool CBRegion::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { - - ////////////////////////////////////////////////////////////////////////// - // AddPoint - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "AddPoint") == 0) { - stack->correctParams(2); - int x = stack->pop()->getInt(); - int y = stack->pop()->getInt(); - - _points.add(new CBPoint(x, y)); - createRegion(); - - stack->pushBool(true); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // InsertPoint - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "InsertPoint") == 0) { - stack->correctParams(3); - int Index = stack->pop()->getInt(); - int x = stack->pop()->getInt(); - int y = stack->pop()->getInt(); - - if (Index >= 0 && Index < _points.getSize()) { - _points.insertAt(Index, new CBPoint(x, y)); - createRegion(); - - stack->pushBool(true); - } else stack->pushBool(false); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetPoint - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetPoint") == 0) { - stack->correctParams(3); - int Index = stack->pop()->getInt(); - int x = stack->pop()->getInt(); - int y = stack->pop()->getInt(); - - if (Index >= 0 && Index < _points.getSize()) { - _points[Index]->x = x; - _points[Index]->y = y; - createRegion(); - - stack->pushBool(true); - } else stack->pushBool(false); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // RemovePoint - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "RemovePoint") == 0) { - stack->correctParams(1); - int index = stack->pop()->getInt(); - - if (index >= 0 && index < _points.getSize()) { - delete _points[index]; - _points[index] = NULL; - - _points.removeAt(index); - createRegion(); - - stack->pushBool(true); - } else stack->pushBool(false); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetPoint - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetPoint") == 0) { - stack->correctParams(1); - int index = stack->pop()->getInt(); - - if (index >= 0 && index < _points.getSize()) { - CScValue *val = stack->getPushValue(); - if (val) { - val->setProperty("X", _points[index]->x); - val->setProperty("Y", _points[index]->y); - } - } else stack->pushNULL(); - - return STATUS_OK; - } - - else return CBObject::scCallMethod(script, stack, thisStack, name); -} - - -////////////////////////////////////////////////////////////////////////// -CScValue *CBRegion::scGetProperty(const char *name) { - _scValue->setNULL(); - - ////////////////////////////////////////////////////////////////////////// - // Type - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Type") == 0) { - _scValue->setString("region"); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Name - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Name") == 0) { - _scValue->setString(_name); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Active - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Active") == 0) { - _scValue->setBool(_active); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // NumPoints - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "NumPoints") == 0) { - _scValue->setInt(_points.getSize()); - return _scValue; - } - - else return CBObject::scGetProperty(name); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBRegion::scSetProperty(const char *name, CScValue *value) { - ////////////////////////////////////////////////////////////////////////// - // Name - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Name") == 0) { - setName(value->getString()); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Active - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Active") == 0) { - _active = value->getBool(); - return STATUS_OK; - } - - else return CBObject::scSetProperty(name, value); -} - - -////////////////////////////////////////////////////////////////////////// -const char *CBRegion::scToString() { - return "[region]"; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBRegion::saveAsText(CBDynBuffer *buffer, int indent, const char *nameOverride) { - if (!nameOverride) buffer->putTextIndent(indent, "REGION {\n"); - else buffer->putTextIndent(indent, "%s {\n", nameOverride); - - buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name); - buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption()); - buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE"); - buffer->putTextIndent(indent + 2, "EDITOR_SELECTED_POINT=%d\n", _editorSelectedPoint); - - int i; - - for (i = 0; i < _scripts.getSize(); i++) { - buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename); - } - - for (i = 0; i < _points.getSize(); i++) { - buffer->putTextIndent(indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y); - } - - if (_scProp) _scProp->saveAsText(buffer, indent + 2); - - buffer->putTextIndent(indent, "}\n\n"); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBRegion::persist(CBPersistMgr *persistMgr) { - - CBObject::persist(persistMgr); - - persistMgr->transfer(TMEMBER(_active)); - persistMgr->transfer(TMEMBER(_editorSelectedPoint)); - persistMgr->transfer(TMEMBER(_lastMimicScale)); - persistMgr->transfer(TMEMBER(_lastMimicX)); - persistMgr->transfer(TMEMBER(_lastMimicY)); - _points.persist(persistMgr); - - return STATUS_OK; -} - - -typedef struct { - double x, y; -} dPoint; - -////////////////////////////////////////////////////////////////////////// -bool CBRegion::ptInPolygon(int x, int y) { - if (_points.getSize() < 3) return false; - - int counter = 0; - double xinters; - dPoint p, p1, p2; - - p.x = (double)x; - p.y = (double)y; - - p1.x = (double)_points[0]->x; - p1.y = (double)_points[0]->y; - - for (int i = 1; i <= _points.getSize(); i++) { - p2.x = (double)_points[i % _points.getSize()]->x; - p2.y = (double)_points[i % _points.getSize()]->y; - - if (p.y > MIN(p1.y, p2.y)) { - if (p.y <= MAX(p1.y, p2.y)) { - if (p.x <= MAX(p1.x, p2.x)) { - if (p1.y != p2.y) { - xinters = (p.y - p1.y) * (p2.x - p1.x) / (p2.y - p1.y) + p1.x; - if (p1.x == p2.x || p.x <= xinters) - counter++; - } - } - } - } - p1 = p2; - } - - if (counter % 2 == 0) - return false; - else - return true; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBRegion::getBoundingRect(Rect32 *rect) { - if (_points.getSize() == 0) CBPlatform::setRectEmpty(rect); - else { - int MinX = INT_MAX, MinY = INT_MAX, MaxX = INT_MIN, MaxY = INT_MIN; - - for (int i = 0; i < _points.getSize(); i++) { - MinX = MIN(MinX, _points[i]->x); - MinY = MIN(MinY, _points[i]->y); - - MaxX = MAX(MaxX, _points[i]->x); - MaxY = MAX(MaxY, _points[i]->y); - } - CBPlatform::setRect(rect, MinX, MinY, MaxX, MaxY); - } - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBRegion::mimic(CBRegion *region, float scale, int x, int y) { - if (scale == _lastMimicScale && x == _lastMimicX && y == _lastMimicY) return STATUS_OK; - - cleanup(); - - for (int i = 0; i < region->_points.getSize(); i++) { - int xVal, yVal; - - xVal = (int)((float)region->_points[i]->x * scale / 100.0f); - yVal = (int)((float)region->_points[i]->y * scale / 100.0f); - - _points.add(new CBPoint(xVal + x, yVal + y)); - } - - _lastMimicScale = scale; - _lastMimicX = x; - _lastMimicY = y; - - return createRegion() ? STATUS_OK : STATUS_FAILED; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BRegion.h b/engines/wintermute/base/BRegion.h deleted file mode 100644 index 2a92d9daff..0000000000 --- a/engines/wintermute/base/BRegion.h +++ /dev/null @@ -1,68 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BREGION_H -#define WINTERMUTE_BREGION_H - -#include "engines/wintermute/base/BPoint.h" -#include "engines/wintermute/base/BObject.h" - -namespace WinterMute { - -class CBRegion : public CBObject { -public: - float _lastMimicScale; - int _lastMimicX; - int _lastMimicY; - void cleanup(); - bool mimic(CBRegion *region, float scale = 100.0f, int x = 0, int y = 0); - bool getBoundingRect(Rect32 *rect); - bool ptInPolygon(int x, int y); - DECLARE_PERSISTENT(CBRegion, CBObject) - bool _active; - int _editorSelectedPoint; - CBRegion(CBGame *inGame); - virtual ~CBRegion(); - bool pointInRegion(int x, int y); - bool createRegion(); - bool loadFile(const char *filename); - bool loadBuffer(byte *buffer, bool complete = true); - Rect32 _rect; - CBArray _points; - virtual bool saveAsText(CBDynBuffer *buffer, int indent, const char *nameOverride = NULL); - - // scripting interface - virtual CScValue *scGetProperty(const char *name); - virtual bool scSetProperty(const char *name, CScValue *value); - virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); - virtual const char *scToString(); -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BRegistry.cpp b/engines/wintermute/base/BRegistry.cpp deleted file mode 100644 index fef09d7479..0000000000 --- a/engines/wintermute/base/BRegistry.cpp +++ /dev/null @@ -1,257 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/tinyxml/tinyxml.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/BRegistry.h" -#include "engines/wintermute/utils/PathUtil.h" -#include "engines/wintermute/utils/StringUtil.h" -#include "engines/wintermute/utils/utils.h" -#include "common/config-manager.h" -#include "common/file.h" - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////////// -CBRegistry::CBRegistry(CBGame *inGame): CBBase(inGame) { - _iniName = NULL; - - setIniName("./wme.ini"); - loadValues(true); -} - - -////////////////////////////////////////////////////////////////////////// -CBRegistry::~CBRegistry() { - saveValues(); - delete[] _iniName; - _iniName = NULL; -} - - - -////////////////////////////////////////////////////////////////////////// -AnsiString CBRegistry::readString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init) { - AnsiString ret = ""; - - bool found = false; - ret = getValue(_localValues, subKey, key, found); - if (!found) ret = getValue(_values, subKey, key, found); - if (!found) ret = init; - - return ret; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBRegistry::writeString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value) { - _values[subKey][key] = value; - return true; -} - - -////////////////////////////////////////////////////////////////////////// -int CBRegistry::readInt(const AnsiString &subKey, const AnsiString &key, int init) { - if (subKey == "Audio") { - if (key == "MasterVolume") { - if (ConfMan.hasKey("master_volume")) { - return ConfMan.getInt("master_volume"); - } else { - return init; - } - } else if (key == "SFXVolume") { - if (ConfMan.hasKey("sfx_volume")) { - error("This key shouldn't be read by the scripts"); - } else { - return init; - } - } else if (key == "SpeechVolume") { - if (ConfMan.hasKey("speech_volume")) { - error("This key shouldn't be read by the scripts"); - } else { - return init; - } - } else if (key == "MusicVolume") { - if (ConfMan.hasKey("music_volume")) { - error("This key shouldn't be read by the scripts"); - } else { - return init; - } - } - } - AnsiString val = readString(subKey, key, ""); - if (val.empty()) return init; - else return atoi(val.c_str()); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBRegistry::writeInt(const AnsiString &subKey, const AnsiString &key, int value) { - if (subKey == "Audio") { - if (key == "MasterVolume") { - ConfMan.setInt("master_volume", value); - return true; - } else if (key == "SFXVolume") { - error("This key shouldn't be read by the scripts"); - return true; - } else if (key == "SpeechVolume") { - error("This key shouldn't be read by the scripts"); - return true; - } else if (key == "MusicVolume") { - error("This key shouldn't be read by the scripts"); - return true; - } - } - writeString(subKey, key, StringUtil::toString(value)); - return true; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBRegistry::readBool(const AnsiString &subKey, const AnsiString &key, bool init) { - return (readInt(subKey, key, (int)init) != 0); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBRegistry::writeBool(const AnsiString &subKey, const AnsiString &key, bool value) { - return writeInt(subKey, key, (int)value); -} - - -////////////////////////////////////////////////////////////////////////// -void CBRegistry::setIniName(const char *name) { - delete[] _iniName; - _iniName = NULL; - - if (strchr(name, '\\') == NULL && strchr(name, '/') == NULL) { - _iniName = new char [strlen(name) + 3]; - sprintf(_iniName, "./%s", name); - } else { - _iniName = new char [strlen(name) + 1]; - strcpy(_iniName, name); - } -} - - -////////////////////////////////////////////////////////////////////////// -char *CBRegistry::getIniName() { - return _iniName; -} - -////////////////////////////////////////////////////////////////////////// -void CBRegistry::loadValues(bool local) { - if (local) loadXml("settings.xml", _localValues); - else loadXml(PathUtil::combine(_gameRef->getDataDir(), "settings.xml"), _values); -} - -////////////////////////////////////////////////////////////////////////// -void CBRegistry::saveValues() { - saveXml(PathUtil::combine(_gameRef->getDataDir(), "settings.xml"), _values); -} - -////////////////////////////////////////////////////////////////////////// -void CBRegistry::setBasePath(const char *basePath) { - _basePath = PathUtil::getFileNameWithoutExtension(basePath); - - loadValues(false); -} - -////////////////////////////////////////////////////////////////////////// -AnsiString CBRegistry::getValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found) { - found = false; - PathValueMap::iterator it = values.find(path); - if (it == values.end()) return ""; - - KeyValuePair pairs = (*it)._value; - KeyValuePair::iterator keyIt = pairs.find(key); - if (keyIt == pairs.end()) return ""; - else { - found = true; - return (*keyIt)._value; - } -} - -////////////////////////////////////////////////////////////////////////// -void CBRegistry::loadXml(const AnsiString fileName, PathValueMap &values) { - TiXmlDocument doc(fileName.c_str()); - if (!doc.LoadFile()) return; - - TiXmlElement *rootElem = doc.RootElement(); - if (!rootElem || Common::String(rootElem->Value()) != "Settings") // TODO: Avoid this strcmp-use. (Hack for now, since we might drop TinyXML all together) - return; - - for (TiXmlElement *pathElem = rootElem->FirstChildElement(); pathElem != NULL; pathElem = pathElem->NextSiblingElement()) { - for (TiXmlElement *keyElem = pathElem->FirstChildElement(); keyElem != NULL; keyElem = keyElem->NextSiblingElement()) { - values[Common::String(pathElem->Value())][Common::String(keyElem->Value())] = keyElem->GetText(); - } - } -} - - -////////////////////////////////////////////////////////////////////////// -void CBRegistry::saveXml(const AnsiString fileName, PathValueMap &values) { - CBUtils::createPath(fileName.c_str()); - - TiXmlDocument doc; - doc.LinkEndChild(new TiXmlDeclaration("1.0", "utf-8", "")); - - TiXmlElement *root = new TiXmlElement("Settings"); - doc.LinkEndChild(root); - - PathValueMap::iterator pathIt; - for (pathIt = _values.begin(); pathIt != _values.end(); ++pathIt) { - TiXmlElement *pathElem = new TiXmlElement((*pathIt)._key.c_str()); - root->LinkEndChild(pathElem); - - - KeyValuePair pairs = (*pathIt)._value; - KeyValuePair::iterator keyIt; - for (keyIt = pairs.begin(); keyIt != pairs.end(); ++keyIt) { - TiXmlElement *keyElem = new TiXmlElement((*keyIt)._key.c_str()); - pathElem->LinkEndChild(keyElem); - - keyElem->LinkEndChild(new TiXmlText((*keyIt)._value.c_str())); - } - } - - - TiXmlPrinter printer; - doc.Accept(&printer); - - Common::DumpFile stream; - stream.open(fileName.c_str()); - - if (!stream.isOpen()) return; - else { - stream.write(printer.CStr(), printer.Size()); - stream.close(); - } -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BRegistry.h b/engines/wintermute/base/BRegistry.h deleted file mode 100644 index 123d1d8a2f..0000000000 --- a/engines/wintermute/base/BRegistry.h +++ /dev/null @@ -1,76 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BREGISTRY_H -#define WINTERMUTE_BREGISTRY_H - -#include "engines/wintermute/base/BBase.h" - -namespace WinterMute { - -class CBRegistry : public CBBase { -public: - void setIniName(const char *name); - char *getIniName(); - bool writeBool(const AnsiString &subKey, const AnsiString &key, bool Value); - bool readBool(const AnsiString &subKey, const AnsiString &key, bool init = false); - bool writeInt(const AnsiString &subKey, const AnsiString &key, int value); - int readInt(const AnsiString &subKey, const AnsiString &key, int init = 0); - bool writeString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value); - AnsiString readString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init = ""); - CBRegistry(CBGame *inGame); - virtual ~CBRegistry(); - - void setBasePath(const char *basePath); - AnsiString getBasePath() const { - return _basePath; - } - - void loadValues(bool local); - void saveValues(); - -private: - char *_iniName; - - typedef Common::HashMap KeyValuePair; - typedef Common::HashMap PathValueMap; - - PathValueMap _localValues; - PathValueMap _values; - - AnsiString _basePath; - - void loadXml(const AnsiString fileName, PathValueMap &values); - void saveXml(const AnsiString fileName, PathValueMap &values); - - AnsiString getValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found); -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BResources.cpp b/engines/wintermute/base/BResources.cpp deleted file mode 100644 index 839be570c5..0000000000 --- a/engines/wintermute/base/BResources.cpp +++ /dev/null @@ -1,2820 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/platform_osystem.h" -#include "engines/wintermute/base/BResources.h" -#include "common/str.h" -#include "common/memstream.h" - -namespace WinterMute { - -unsigned char invalid[] = { - 0x42, 0x4d, 0x36, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x04, 0x00, 0x00, 0x28, 0x00, - 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x20, 0x4e, 0x00, 0x00, 0x20, 0x4e, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 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if (scumm_stricmp(fileName.c_str(), "invalid.bmp") == 0) { - return new Common::MemoryReadStream(invalid, sizeof(invalid), DisposeAfterUse::NO); - } else if (scumm_stricmp(fileName.c_str(), "invalid_debug.bmp") == 0) { - return new Common::MemoryReadStream(invaliddebug, sizeof(invalid), DisposeAfterUse::NO); - } else if (scumm_stricmp(fileName.c_str(), "syste_font.bmp") == 0) { - return new Common::MemoryReadStream(systemfont, sizeof(invalid), DisposeAfterUse::NO); - } - return NULL; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BResources.h b/engines/wintermute/base/BResources.h deleted file mode 100644 index 6ec0541b5c..0000000000 --- a/engines/wintermute/base/BResources.h +++ /dev/null @@ -1,44 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BRESOURCES_H -#define WINTERMUTE_BRESOURCES_H - -#include "common/stream.h" -#include "common/str.h" - -namespace WinterMute { - -class CBResources { -public: - static Common::SeekableReadStream *getFile(const Common::String &fileName); -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BSaveThumbHelper.cpp b/engines/wintermute/base/BSaveThumbHelper.cpp deleted file mode 100644 index 415d4ed1e4..0000000000 --- a/engines/wintermute/base/BSaveThumbHelper.cpp +++ /dev/null @@ -1,79 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/BSaveThumbHelper.h" -#include "engines/wintermute/base/gfx/base_image.h" -#include "engines/wintermute/base/BGame.h" - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////////// -CBSaveThumbHelper::CBSaveThumbHelper(CBGame *inGame): CBBase(inGame) { - _thumbnail = NULL; -} - -////////////////////////////////////////////////////////////////////////// -CBSaveThumbHelper::~CBSaveThumbHelper(void) { - delete _thumbnail; - _thumbnail = NULL; -} - -////////////////////////////////////////////////////////////////////////// -bool CBSaveThumbHelper::storeThumbnail(bool doFlip) { - delete _thumbnail; - _thumbnail = NULL; - - if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) { - if (doFlip) { - // when using opengl on windows it seems to be necessary to do this twice - // works normally for direct3d - _gameRef->displayContent(false); - _gameRef->_renderer->flip(); - - _gameRef->displayContent(false); - _gameRef->_renderer->flip(); - } - - CBImage *screenshot = _gameRef->_renderer->takeScreenshot(); - if (!screenshot) return STATUS_FAILED; - - // normal thumbnail - if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) { - _thumbnail = new CBImage(_gameRef); - _thumbnail->copyFrom(screenshot, _gameRef->_thumbnailWidth, _gameRef->_thumbnailHeight); - } - - - delete screenshot; - screenshot = NULL; - } - return STATUS_OK; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BSaveThumbHelper.h b/engines/wintermute/base/BSaveThumbHelper.h deleted file mode 100644 index 30db32cfb2..0000000000 --- a/engines/wintermute/base/BSaveThumbHelper.h +++ /dev/null @@ -1,50 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ -#ifndef WINTERMUTE_BSAVETHUMBHELPER_H -#define WINTERMUTE_BSAVETHUMBHELPER_H - - -#include "engines/wintermute/base/BBase.h" - -namespace WinterMute { - -class CBImage; - -class CBSaveThumbHelper : public CBBase { -public: - CBSaveThumbHelper(CBGame *inGame); - virtual ~CBSaveThumbHelper(void); - bool storeThumbnail(bool doFlip = false); - - CBImage *_thumbnail; - CBImage *_richThumbnail; -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BScriptHolder.cpp b/engines/wintermute/base/BScriptHolder.cpp deleted file mode 100644 index 65d37b2e5c..0000000000 --- a/engines/wintermute/base/BScriptHolder.cpp +++ /dev/null @@ -1,473 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/ad/AdGame.h" -#include "engines/wintermute/base/BScriptHolder.h" -#include "engines/wintermute/base/BParser.h" -#include "engines/wintermute/base/scriptables/ScValue.h" -#include "engines/wintermute/base/scriptables/ScEngine.h" -#include "engines/wintermute/base/scriptables/ScScript.h" -#include "engines/wintermute/base/scriptables/ScStack.h" - -namespace WinterMute { - -IMPLEMENT_PERSISTENT(CBScriptHolder, false) - -////////////////////////////////////////////////////////////////////// -CBScriptHolder::CBScriptHolder(CBGame *inGame): CBScriptable(inGame) { - setName(""); - - _freezable = true; - _filename = NULL; -} - - -////////////////////////////////////////////////////////////////////// -CBScriptHolder::~CBScriptHolder() { - cleanup(); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBScriptHolder::cleanup() { - delete[] _filename; - _filename = NULL; - - int i; - - for (i = 0; i < _scripts.getSize(); i++) { - _scripts[i]->finish(true); - _scripts[i]->_owner = NULL; - } - _scripts.removeAll(); - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////// -void CBScriptHolder::setFilename(const char *filename) { - if (_filename != NULL) delete [] _filename; - - _filename = new char [strlen(filename) + 1]; - if (_filename != NULL) strcpy(_filename, filename); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBScriptHolder::applyEvent(const char *eventName, bool unbreakable) { - int numHandlers = 0; - - bool ret = STATUS_FAILED; - for (int i = 0; i < _scripts.getSize(); i++) { - if (!_scripts[i]->_thread) { - CScScript *handler = _scripts[i]->invokeEventHandler(eventName, unbreakable); - if (handler) { - //_scripts.add(handler); - numHandlers++; - ret = STATUS_OK; - } - } - } - if (numHandlers > 0 && unbreakable) _gameRef->_scEngine->tickUnbreakable(); - - return ret; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBScriptHolder::listen(CBScriptHolder *param1, uint32 param2) { - return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -// high level scripting interface -////////////////////////////////////////////////////////////////////////// -bool CBScriptHolder::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { - ////////////////////////////////////////////////////////////////////////// - // DEBUG_CrashMe - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "DEBUG_CrashMe") == 0) { - stack->correctParams(0); - byte *p = 0; - *p = 10; - stack->pushNULL(); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // ApplyEvent - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ApplyEvent") == 0) { - stack->correctParams(1); - CScValue *val = stack->pop(); - bool ret; - ret = applyEvent(val->getString()); - - if (DID_SUCCEED(ret)) stack->pushBool(true); - else stack->pushBool(false); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // CanHandleEvent - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "CanHandleEvent") == 0) { - stack->correctParams(1); - stack->pushBool(canHandleEvent(stack->pop()->getString())); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // CanHandleMethod - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "CanHandleMethod") == 0) { - stack->correctParams(1); - stack->pushBool(canHandleMethod(stack->pop()->getString())); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // AttachScript - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AttachScript") == 0) { - stack->correctParams(1); - stack->pushBool(DID_SUCCEED(addScript(stack->pop()->getString()))); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // DetachScript - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "DetachScript") == 0) { - stack->correctParams(2); - const char *filename = stack->pop()->getString(); - bool killThreads = stack->pop()->getBool(false); - bool ret = false; - for (int i = 0; i < _scripts.getSize(); i++) { - if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) { - _scripts[i]->finish(killThreads); - ret = true; - break; - } - } - stack->pushBool(ret); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // IsScriptRunning - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "IsScriptRunning") == 0) { - stack->correctParams(1); - const char *filename = stack->pop()->getString(); - bool ret = false; - for (int i = 0; i < _scripts.getSize(); i++) { - if (scumm_stricmp(_scripts[i]->_filename, filename) == 0 && _scripts[i]->_state != SCRIPT_FINISHED && _scripts[i]->_state != SCRIPT_ERROR) { - ret = true; - break; - } - } - stack->pushBool(ret); - - return STATUS_OK; - } else return CBScriptable::scCallMethod(script, stack, thisStack, name); -} - - -////////////////////////////////////////////////////////////////////////// -CScValue *CBScriptHolder::scGetProperty(const char *name) { - _scValue->setNULL(); - - ////////////////////////////////////////////////////////////////////////// - // Type - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Type") == 0) { - _scValue->setString("script_holder"); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Name - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Name") == 0) { - _scValue->setString(_name); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Filename (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Filename") == 0) { - _scValue->setString(_filename); - return _scValue; - } - - else return CBScriptable::scGetProperty(name); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBScriptHolder::scSetProperty(const char *name, CScValue *value) { - ////////////////////////////////////////////////////////////////////////// - // Name - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Name") == 0) { - setName(value->getString()); - return STATUS_OK; - } else return CBScriptable::scSetProperty(name, value); -} - - -////////////////////////////////////////////////////////////////////////// -const char *CBScriptHolder::scToString() { - return "[script_holder]"; -} - -////////////////////////////////////////////////////////////////////////// -bool CBScriptHolder::saveAsText(CBDynBuffer *buffer, int indent) { - return CBBase::saveAsText(buffer, indent); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBScriptHolder::persist(CBPersistMgr *persistMgr) { - CBScriptable::persist(persistMgr); - - persistMgr->transfer(TMEMBER(_filename)); - persistMgr->transfer(TMEMBER(_freezable)); - persistMgr->transfer(TMEMBER(_name)); - _scripts.persist(persistMgr); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBScriptHolder::addScript(const char *filename) { - for (int i = 0; i < _scripts.getSize(); i++) { - if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) { - if (_scripts[i]->_state != SCRIPT_FINISHED) { - _gameRef->LOG(0, "CBScriptHolder::AddScript - trying to add script '%s' mutiple times (obj: '%s')", filename, _name); - return STATUS_OK; - } - } - } - - CScScript *scr = _gameRef->_scEngine->runScript(filename, this); - if (!scr) { - if (_gameRef->_editorForceScripts) { - // editor hack - scr = new CScScript(_gameRef, _gameRef->_scEngine); - scr->_filename = new char[strlen(filename) + 1]; - strcpy(scr->_filename, filename); - scr->_state = SCRIPT_ERROR; - scr->_owner = this; - _scripts.add(scr); - _gameRef->_scEngine->_scripts.add(scr); - _gameRef->getDebugMgr()->onScriptInit(scr); - - return STATUS_OK; - } - return STATUS_FAILED; - } else { - scr->_freezable = _freezable; - _scripts.add(scr); - return STATUS_OK; - } -} - - -////////////////////////////////////////////////////////////////////////// -bool CBScriptHolder::removeScript(CScScript *script) { - for (int i = 0; i < _scripts.getSize(); i++) { - if (_scripts[i] == script) { - _scripts.removeAt(i); - break; - } - } - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBScriptHolder::canHandleEvent(const char *EventName) { - for (int i = 0; i < _scripts.getSize(); i++) { - if (!_scripts[i]->_thread && _scripts[i]->canHandleEvent(EventName)) return true; - } - return false; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBScriptHolder::canHandleMethod(const char *MethodName) { - for (int i = 0; i < _scripts.getSize(); i++) { - if (!_scripts[i]->_thread && _scripts[i]->canHandleMethod(MethodName)) return true; - } - return false; -} - - -TOKEN_DEF_START -TOKEN_DEF(PROPERTY) -TOKEN_DEF(NAME) -TOKEN_DEF(VALUE) -TOKEN_DEF_END -////////////////////////////////////////////////////////////////////////// -bool CBScriptHolder::parseProperty(byte *buffer, bool complete) { - TOKEN_TABLE_START(commands) - TOKEN_TABLE(PROPERTY) - TOKEN_TABLE(NAME) - TOKEN_TABLE(VALUE) - TOKEN_TABLE_END - - byte *params; - int cmd; - CBParser parser(_gameRef); - - if (complete) { - if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_PROPERTY) { - _gameRef->LOG(0, "'PROPERTY' keyword expected."); - return STATUS_FAILED; - } - buffer = params; - } - - char *propName = NULL; - char *propValue = NULL; - - while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { - switch (cmd) { - case TOKEN_NAME: - delete[] propName; - propName = new char[strlen((char *)params) + 1]; - if (propName) strcpy(propName, (char *)params); - else cmd = PARSERR_GENERIC; - break; - - case TOKEN_VALUE: - delete[] propValue; - propValue = new char[strlen((char *)params) + 1]; - if (propValue) strcpy(propValue, (char *)params); - else cmd = PARSERR_GENERIC; - break; - } - - } - if (cmd == PARSERR_TOKENNOTFOUND) { - delete[] propName; - delete[] propValue; - propName = NULL; - propValue = NULL; - _gameRef->LOG(0, "Syntax error in PROPERTY definition"); - return STATUS_FAILED; - } - if (cmd == PARSERR_GENERIC || propName == NULL || propValue == NULL) { - delete[] propName; - delete[] propValue; - propName = NULL; - propValue = NULL; - _gameRef->LOG(0, "Error loading PROPERTY definition"); - return STATUS_FAILED; - } - - - CScValue *val = new CScValue(_gameRef); - val->setString(propValue); - scSetProperty(propName, val); - - delete val; - delete[] propName; - delete[] propValue; - propName = NULL; - propValue = NULL; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -void CBScriptHolder::makeFreezable(bool freezable) { - _freezable = freezable; - for (int i = 0; i < _scripts.getSize(); i++) - _scripts[i]->_freezable = freezable; - -} - - -////////////////////////////////////////////////////////////////////////// -CScScript *CBScriptHolder::invokeMethodThread(const char *methodName) { - for (int i = _scripts.getSize() - 1; i >= 0; i--) { - if (_scripts[i]->canHandleMethod(methodName)) { - - CScScript *thread = new CScScript(_gameRef, _scripts[i]->_engine); - if (thread) { - bool ret = thread->createMethodThread(_scripts[i], methodName); - if (DID_SUCCEED(ret)) { - _scripts[i]->_engine->_scripts.add(thread); - _gameRef->getDebugMgr()->onScriptMethodThreadInit(thread, _scripts[i], methodName); - - return thread; - } else { - delete thread; - } - } - } - } - return NULL; -} - - -////////////////////////////////////////////////////////////////////////// -void CBScriptHolder::scDebuggerDesc(char *buf, int bufSize) { - strcpy(buf, scToString()); - if (_name && strcmp(_name, "") != 0) { - strcat(buf, " Name: "); - strcat(buf, _name); - } - if (_filename) { - strcat(buf, " File: "); - strcat(buf, _filename); - } -} - - -////////////////////////////////////////////////////////////////////////// -// IWmeObject -////////////////////////////////////////////////////////////////////////// -bool CBScriptHolder::sendEvent(const char *eventName) { - return DID_SUCCEED(applyEvent(eventName)); -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BScriptHolder.h b/engines/wintermute/base/BScriptHolder.h deleted file mode 100644 index 1e82b8cacf..0000000000 --- a/engines/wintermute/base/BScriptHolder.h +++ /dev/null @@ -1,74 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BSCRIPTHOLDER_H -#define WINTERMUTE_BSCRIPTHOLDER_H - -#include "engines/wintermute/coll_templ.h" -#include "engines/wintermute/persistent.h" -#include "engines/wintermute/base/BScriptable.h" - -namespace WinterMute { - -class CBScriptHolder : public CBScriptable { -public: - DECLARE_PERSISTENT(CBScriptHolder, CBScriptable) - - CBScriptHolder(CBGame *inGame); - virtual ~CBScriptHolder(); - virtual CScScript *invokeMethodThread(const char *methodName); - virtual void makeFreezable(bool freezable); - bool canHandleEvent(const char *eventName); - virtual bool canHandleMethod(const char *eventMethod); - bool cleanup(); - bool removeScript(CScScript *script); - bool addScript(const char *filename); - virtual bool saveAsText(CBDynBuffer *buffer, int indent); - virtual bool listen(CBScriptHolder *param1, uint32 param2); - bool applyEvent(const char *eventName, bool unbreakable = false); - void setFilename(const char *filename); - bool parseProperty(byte *buffer, bool complete = true); - char *_filename; - bool _freezable; - bool _ready; - - CBArray _scripts; - // scripting interface - virtual CScValue *scGetProperty(const char *name); - virtual bool scSetProperty(const char *name, CScValue *value); - virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); - virtual const char *scToString(); - virtual void scDebuggerDesc(char *buf, int bufSize); - // IWmeObject -public: - virtual bool sendEvent(const char *eventName); -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BScriptable.cpp b/engines/wintermute/base/BScriptable.cpp deleted file mode 100644 index d1e3556a85..0000000000 --- a/engines/wintermute/base/BScriptable.cpp +++ /dev/null @@ -1,188 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/BScriptable.h" -#include "engines/wintermute/base/scriptables/ScValue.h" -#include "engines/wintermute/base/BPersistMgr.h" - -namespace WinterMute { - -IMPLEMENT_PERSISTENT(CBScriptable, false) - -////////////////////////////////////////////////////////////////////////// -CBScriptable::CBScriptable(CBGame *inGame, bool noValue, bool persistable): CBNamedObject(inGame) { - _refCount = 0; - - if (noValue) _scValue = NULL; - else _scValue = new CScValue(_gameRef); - - _persistable = persistable; - - _scProp = NULL; -} - - -////////////////////////////////////////////////////////////////////////// -CBScriptable::~CBScriptable() { - //if(_refCount>0) _gameRef->LOG(0, "Warning: Destroying object, _refCount=%d", _refCount); - delete _scValue; - delete _scProp; - _scValue = NULL; - _scProp = NULL; -} - - -////////////////////////////////////////////////////////////////////////// -// high level scripting interface -////////////////////////////////////////////////////////////////////////// -bool CBScriptable::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { - /* - stack->correctParams(0); - stack->pushNULL(); - script->runtimeError("Call to undefined method '%s'.", name); - - return STATUS_OK; - */ - return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -CScValue *CBScriptable::scGetProperty(const char *name) { - if (!_scProp) _scProp = new CScValue(_gameRef); - if (_scProp) return _scProp->getProp(name); - else return NULL; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBScriptable::scSetProperty(const char *name, CScValue *value) { - if (!_scProp) _scProp = new CScValue(_gameRef); - if (_scProp) return _scProp->setProp(name, value); - else return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -const char *CBScriptable::scToString() { - return "[native object]"; -} - -////////////////////////////////////////////////////////////////////////// -void *CBScriptable::scToMemBuffer() { - return (void *)NULL; -} - - -////////////////////////////////////////////////////////////////////////// -int CBScriptable::scToInt() { - return 0; -} - - -////////////////////////////////////////////////////////////////////////// -double CBScriptable::scToFloat() { - return 0.0f; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBScriptable::scToBool() { - return false; -} - - -////////////////////////////////////////////////////////////////////////// -void CBScriptable::scSetString(const char *val) { -} - - -////////////////////////////////////////////////////////////////////////// -void CBScriptable::scSetInt(int val) { -} - - -////////////////////////////////////////////////////////////////////////// -void CBScriptable::scSetFloat(double val) { -} - - -////////////////////////////////////////////////////////////////////////// -void CBScriptable::scSetBool(bool val) { -} - - -////////////////////////////////////////////////////////////////////////// -bool CBScriptable::persist(CBPersistMgr *persistMgr) { - persistMgr->transfer(TMEMBER(_gameRef)); - persistMgr->transfer(TMEMBER(_refCount)); - persistMgr->transfer(TMEMBER(_scProp)); - persistMgr->transfer(TMEMBER(_scValue)); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -int CBScriptable::scCompare(CBScriptable *val) { - if (this < val) return -1; - else if (this > val) return 1; - else return 0; -} - -////////////////////////////////////////////////////////////////////////// -void CBScriptable::scDebuggerDesc(char *buf, int bufSize) { - strcpy(buf, scToString()); -} - -////////////////////////////////////////////////////////////////////////// -bool CBScriptable::canHandleMethod(const char *eventMethod) { - return false; -} - - -////////////////////////////////////////////////////////////////////////// -CScScript *CBScriptable::invokeMethodThread(const char *methodName) { - return NULL; -} - - -////////////////////////////////////////////////////////////////////////// -// IWmeDebugObject -////////////////////////////////////////////////////////////////////////// -const char *CBScriptable::dbgGetNativeClass() { - return getClassName(); -} - -////////////////////////////////////////////////////////////////////////// -IWmeDebugProp *CBScriptable::dbgGetProperty(const char *name) { - return scGetProperty(name); -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BScriptable.h b/engines/wintermute/base/BScriptable.h deleted file mode 100644 index 534bd3bdf1..0000000000 --- a/engines/wintermute/base/BScriptable.h +++ /dev/null @@ -1,90 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BSCRIPTABLE_H -#define WINTERMUTE_BSCRIPTABLE_H - - -#include "engines/wintermute/base/BNamedObject.h" -#include "engines/wintermute/wme_debugger.h" -#include "engines/wintermute/persistent.h" - -namespace WinterMute { - -class CScValue; -class CScStack; -class CScScript; - -class CBScriptable : public CBNamedObject, public IWmeDebugObject { -public: - virtual CScScript *invokeMethodThread(const char *methodName); - DECLARE_PERSISTENT(CBScriptable, CBNamedObject) - - CBScriptable(CBGame *inGame, bool noValue = false, bool persistable = true); - virtual ~CBScriptable(); - - // high level scripting interface - virtual bool canHandleMethod(const char *eventMethod); - virtual bool scSetProperty(const char *name, CScValue *value); - virtual CScValue *scGetProperty(const char *name); - virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); - virtual const char *scToString(); - virtual void *scToMemBuffer(); - virtual int scToInt(); - virtual double scToFloat(); - virtual bool scToBool(); - virtual void scSetString(const char *val); - virtual void scSetInt(int val); - virtual void scSetFloat(double val); - virtual void scSetBool(bool val); - virtual int scCompare(CBScriptable *val); - virtual void scDebuggerDesc(char *buf, int bufSize); - int _refCount; - CScValue *_scValue; - CScValue *_scProp; - -public: - // IWmeDebugObject - const char *dbgGetNativeClass(); - IWmeDebugProp *dbgGetProperty(const char *name); - -}; - -// Implemented in their respective .cpp-files -CBScriptable *makeSXArray(CBGame *inGame, CScStack *stack); -CBScriptable *makeSXDate(CBGame *inGame, CScStack *stack); -CBScriptable *makeSXFile(CBGame *inGame, CScStack *stack); -CBScriptable *makeSXMath(CBGame *inGame); -CBScriptable *makeSXMemBuffer(CBGame *inGame, CScStack *stack); -CBScriptable *makeSXObject(CBGame *inGame, CScStack *stack); -CBScriptable *makeSXStore(CBGame *inGame); -CBScriptable *makeSXString(CBGame *inGame, CScStack *stack); - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BSound.cpp b/engines/wintermute/base/BSound.cpp deleted file mode 100644 index 2b54b39500..0000000000 --- a/engines/wintermute/base/BSound.cpp +++ /dev/null @@ -1,288 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/base/BSound.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/BSoundMgr.h" -#include "engines/wintermute/base/BSoundBuffer.h" - -namespace WinterMute { - -IMPLEMENT_PERSISTENT(CBSound, false) - -////////////////////////////////////////////////////////////////////////// -CBSound::CBSound(CBGame *inGame): CBBase(inGame) { - _sound = NULL; - _soundFilename = NULL; - - _soundType = Audio::Mixer::kSFXSoundType; - _soundStreamed = false; - _soundLooping = false; - _soundPlaying = false; - _soundPaused = false; - _soundFreezePaused = false; - _soundPosition = 0; - _soundPrivateVolume = 0; - _soundLoopStart = 0; - - _sFXType = SFX_NONE; - _sFXParam1 = _sFXParam2 = _sFXParam3 = _sFXParam4 = 0; -} - - -////////////////////////////////////////////////////////////////////////// -CBSound::~CBSound() { - if (_sound) _gameRef->_soundMgr->removeSound(_sound); - _sound = NULL; - - delete[] _soundFilename; - _soundFilename = NULL; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSound::setSound(const char *filename, Audio::Mixer::SoundType type, bool streamed) { - if (_sound) { - _gameRef->_soundMgr->removeSound(_sound); - _sound = NULL; - } - delete[] _soundFilename; - _soundFilename = NULL; - - _sound = _gameRef->_soundMgr->addSound(filename, type, streamed); - if (_sound) { - _soundFilename = new char[strlen(filename) + 1]; - strcpy(_soundFilename, filename); - - _soundType = type; - _soundStreamed = streamed; - - return STATUS_OK; - } else return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSound::setSoundSimple() { - _sound = _gameRef->_soundMgr->addSound(_soundFilename, _soundType, _soundStreamed); - if (_sound) { - if (_soundPosition) _sound->setPosition(_soundPosition); - _sound->setLooping(_soundLooping); - _sound->setPrivateVolume(_soundPrivateVolume); - _sound->setLoopStart(_soundLoopStart); - _sound->_freezePaused = _soundFreezePaused; - if (_soundPlaying) return _sound->resume(); - else return STATUS_OK; - } else return STATUS_FAILED; -} - - - -////////////////////////////////////////////////////////////////////////// -uint32 CBSound::getLength() { - if (_sound) return _sound->getLength(); - else return 0; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSound::play(bool looping) { - if (_sound) { - _soundPaused = false; - return _sound->play(looping, _soundPosition); - } else return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSound::stop() { - if (_sound) { - _soundPaused = false; - return _sound->stop(); - } else return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSound::pause(bool freezePaused) { - if (_sound) { - _soundPaused = true; - if (freezePaused) _sound->_freezePaused = true; - return _sound->pause(); - } else return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSound::resume() { - if (_sound && _soundPaused) { - _soundPaused = false; - return _sound->resume(); - } else return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSound::persist(CBPersistMgr *persistMgr) { - if (persistMgr->_saving && _sound) { - _soundPlaying = _sound->isPlaying(); - _soundLooping = _sound->_looping; - _soundPrivateVolume = _sound->_privateVolume; - if (_soundPlaying) - _soundPosition = _sound->getPosition(); - _soundLoopStart = _sound->_loopStart; - _soundFreezePaused = _sound->_freezePaused; - } - - if (persistMgr->_saving) { - _sFXType = SFX_NONE; - _sFXParam1 = _sFXParam2 = _sFXParam3 = _sFXParam4 = 0; - } - - persistMgr->transfer(TMEMBER(_gameRef)); - - persistMgr->transfer(TMEMBER(_soundFilename)); - persistMgr->transfer(TMEMBER(_soundLooping)); - persistMgr->transfer(TMEMBER(_soundPaused)); - persistMgr->transfer(TMEMBER(_soundFreezePaused)); - persistMgr->transfer(TMEMBER(_soundPlaying)); - persistMgr->transfer(TMEMBER(_soundPosition)); - persistMgr->transfer(TMEMBER(_soundPrivateVolume)); - persistMgr->transfer(TMEMBER(_soundStreamed)); - persistMgr->transfer(TMEMBER_INT(_soundType)); - persistMgr->transfer(TMEMBER(_soundLoopStart)); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSound::isPlaying() { - return _sound && _sound->isPlaying(); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSound::isPaused() { - return _sound && _soundPaused; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSound::setPositionTime(uint32 time) { - if (!_sound) return STATUS_FAILED; - _soundPosition = time; - bool ret = _sound->setPosition(_soundPosition); - if (_sound->isPlaying()) - _soundPosition = 0; - return ret; -} - - -////////////////////////////////////////////////////////////////////////// -uint32 CBSound::getPositionTime() { - if (!_sound) return 0; - - if (!_sound->isPlaying()) - return 0; - else return _sound->getPosition(); -} - -////////////////////////////////////////////////////////////////////////// -bool CBSound::setVolumePercent(int percent) { - if (!_sound) - return STATUS_FAILED; - else return _sound->setPrivateVolume(percent * 255 / 100); -} - -////////////////////////////////////////////////////////////////////////// -bool CBSound::setVolume(int volume) { - if (!_sound) - return STATUS_FAILED; - else return _sound->setPrivateVolume(volume); -} - -////////////////////////////////////////////////////////////////////////// -bool CBSound::setPrivateVolume(int volume) { - if (!_sound) - return STATUS_FAILED; - else return _sound->_privateVolume = volume; -} - -////////////////////////////////////////////////////////////////////////// -int CBSound::getVolumePercent() { - if (!_sound) - return 0; - else return _sound->_privateVolume * 100 / 255; -} - -////////////////////////////////////////////////////////////////////////// -int CBSound::getVolume() { - if (!_sound) - return 0; - else return _sound->_privateVolume; -} - -////////////////////////////////////////////////////////////////////////// -bool CBSound::setLoopStart(uint32 pos) { - if (!_sound) - return STATUS_FAILED; - else { - _sound->setLoopStart(pos); - return STATUS_OK; - } -} - -////////////////////////////////////////////////////////////////////////// -bool CBSound::setPan(float pan) { - if (_sound) - return _sound->setPan(pan); - else return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSound::ApplyFX(TSFXType type, float param1, float param2, float param3, float param4) { - if (!_sound) - return STATUS_OK; - - if (type != _sFXType || param1 != _sFXParam1 || param2 != _sFXParam2 || param3 != _sFXParam3 || param4 != _sFXParam4) { - bool ret = _sound->applyFX(type, param1, param2, param3, param4); - - _sFXType = type; - _sFXParam1 = param1; - _sFXParam2 = param2; - _sFXParam3 = param3; - _sFXParam4 = param4; - - return ret; - } - return STATUS_OK; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BSound.h b/engines/wintermute/base/BSound.h deleted file mode 100644 index 9dc825e4ac..0000000000 --- a/engines/wintermute/base/BSound.h +++ /dev/null @@ -1,88 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BSOUND_H -#define WINTERMUTE_BSOUND_H - -#include "engines/wintermute/base/BBase.h" -#include "engines/wintermute/dctypes.h" // Added by ClassView -#include "engines/wintermute/persistent.h" -#include "audio/mixer.h" - -namespace WinterMute { - -class CBSoundBuffer; -class CBSound : public CBBase { -public: - bool setPan(float pan); - int _soundPrivateVolume; - int getVolume(); - int getVolumePercent(); - bool setVolumePercent(int percent); - bool setVolume(int volume); - bool setPrivateVolume(int volume); - bool setLoopStart(uint32 pos); - uint32 getPositionTime(); - bool setPositionTime(uint32 time); - bool _soundPaused; - bool _soundFreezePaused; - bool isPlaying(); - bool isPaused(); - bool _soundPlaying; - bool _soundLooping; - uint32 _soundLoopStart; - uint32 _soundPosition; - DECLARE_PERSISTENT(CBSound, CBBase) - bool resume(); - bool pause(bool freezePaused = false); - bool stop(); - bool play(bool looping = false); - uint32 getLength(); - bool _soundStreamed; - Audio::Mixer::SoundType _soundType; - char *_soundFilename; - bool setSoundSimple(); - bool setSound(const char *filename, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType, bool streamed = false); - CBSound(CBGame *inGame); - virtual ~CBSound(); - - bool ApplyFX(TSFXType type = SFX_NONE, float param1 = 0, float param2 = 0, float param3 = 0, float param4 = 0); - -private: - TSFXType _sFXType; - float _sFXParam1; - float _sFXParam2; - float _sFXParam3; - float _sFXParam4; - CBSoundBuffer *_sound; - -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BSoundBuffer.cpp b/engines/wintermute/base/BSoundBuffer.cpp deleted file mode 100644 index 4808cc9007..0000000000 --- a/engines/wintermute/base/BSoundBuffer.cpp +++ /dev/null @@ -1,383 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/file/BFile.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/BSoundMgr.h" -#include "engines/wintermute/base/BSoundBuffer.h" -#include "engines/wintermute/base/BFileManager.h" -#include "engines/wintermute/utils/utils.h" -#include "audio/audiostream.h" -#include "audio/mixer.h" -#include "audio/decoders/vorbis.h" -#include "audio/decoders/wave.h" -#include "audio/decoders/raw.h" -#include "common/system.h" -#include "common/substream.h" - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////// -// Construction/Destruction -////////////////////////////////////////////////////////////////////// - -#define MAX_NONSTREAMED_FILE_SIZE 1024*1024 - -////////////////////////////////////////////////////////////////////////// -CBSoundBuffer::CBSoundBuffer(CBGame *inGame): CBBase(inGame) { - _stream = NULL; - _handle = NULL; -// _sync = NULL; - - _streamed = false; - _filename = NULL; - _file = NULL; - _privateVolume = 255; - _volume = 255; - - _looping = false; - _loopStart = 0; - - _type = Audio::Mixer::kSFXSoundType; - - _freezePaused = false; -} - - -////////////////////////////////////////////////////////////////////////// -CBSoundBuffer::~CBSoundBuffer() { - stop(); - - if (_handle) { - g_system->getMixer()->stopHandle(*_handle); - delete _handle; - _handle = NULL; - } - delete _stream; - _stream = NULL; - - delete[] _filename; - _filename = NULL; -} - - -////////////////////////////////////////////////////////////////////////// -void CBSoundBuffer::setStreaming(bool Streamed, uint32 NumBlocks, uint32 BlockSize) { - _streamed = Streamed; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSoundBuffer::loadFromFile(const char *filename, bool forceReload) { - warning("BSoundBuffer::LoadFromFile(%s,%d)", filename, forceReload); -#if 0 - if (_stream) { - BASS_StreamFree(_stream); - _stream = NULL; - } -#endif - - // Load a file, but avoid having the File-manager handle the disposal of it. - _file = _gameRef->_fileManager->openFile(filename, true, false); - if (!_file) { - _gameRef->LOG(0, "Error opening sound file '%s'", filename); - return STATUS_FAILED; - } - Common::String strFilename(filename); - if (strFilename.hasSuffix(".ogg")) { - _stream = Audio::makeVorbisStream(_file, DisposeAfterUse::YES); - } else if (strFilename.hasSuffix(".wav")) { - int waveSize, waveRate; - byte waveFlags; - uint16 waveType; - - if (Audio::loadWAVFromStream(*_file, waveSize, waveRate, waveFlags, &waveType)) { - if (waveType == 1) { - // We need to wrap the file in a substream to make sure the size is right. - _file = new Common::SeekableSubReadStream(_file, 0, waveSize); - _stream = Audio::makeRawStream(_file, waveRate, waveFlags, DisposeAfterUse::YES); - } else { - warning("BSoundBuffer::LoadFromFile - WAVE not supported yet for %s with type %d", filename, waveType); - } - } - } else { - warning("BSoundBuffer::LoadFromFile - Unknown filetype for %s", filename); - } - if (!_stream) { - return STATUS_FAILED; - } - CBUtils::setString(&_filename, filename); - - return STATUS_OK; -#if 0 - BASS_FILEPROCS fileProc; - fileProc.close = CBSoundBuffer::FileCloseProc; - fileProc.read = CBSoundBuffer::FileReadProc; - fileProc.seek = CBSoundBuffer::FileSeekProc; - fileProc.length = CBSoundBuffer::FileLenProc; - - _stream = BASS_StreamCreateFileUser(STREAMFILE_NOBUFFER, 0, &fileProc, (void *)_file); - if (!_stream) { - _gameRef->LOG(0, "BASS error: %d while loading '%s'", BASS_ErrorGetCode(), filename); - return STATUS_FAILED; - } - - CBUtils::setString(&_filename, filename); - - /* - bool res; - bool NewlyCreated = false; - - if(!_soundBuffer || ForceReload || _streamed){ - if(!_file) _file = _gameRef->_fileManager->openFile(filename); - if(!_file){ - _gameRef->LOG(0, "Error opening sound file '%s'", filename); - return STATUS_FAILED; - } - // switch to streamed for big files - if(!_streamed && (_file->GetSize() > MAX_NONSTREAMED_FILE_SIZE && !_gameRef->_forceNonStreamedSounds)) SetStreaming(true); - } - - // create buffer - if(!_soundBuffer){ - NewlyCreated = true; - - res = InitializeBuffer(_file); - if(DID_FAIL(res)){ - _gameRef->LOG(res, "Error creating sound buffer for file '%s'", filename); - return res; - } - } - - - - // store filename - if(!_filename){ - _filename = new char[strlen(filename)+1]; - strcpy(_filename, filename); - } - - // close file (if not streaming) - if(!_streamed && _file){ - _gameRef->_fileManager->closeFile(_file); - _file = NULL; - } - */ - - return STATUS_OK; -#endif -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSoundBuffer::play(bool looping, uint32 startSample) { - if (startSample != 0) { - warning("BSoundBuffer::Play - Should start playback at %d, but currently we don't", startSample); - } - if (_handle) { - g_system->getMixer()->stopHandle(*_handle); - delete _handle; - _handle = NULL; - } - if (_stream) { - _stream->seek(startSample); - _handle = new Audio::SoundHandle; - if (looping) { - Audio::AudioStream *loopStream = new Audio::LoopingAudioStream(_stream, 0, DisposeAfterUse::NO); - g_system->getMixer()->playStream(_type, _handle, loopStream, -1, _volume, 0, DisposeAfterUse::YES); - } else { - g_system->getMixer()->playStream(_type, _handle, _stream, -1, _volume, 0, DisposeAfterUse::NO); - } - } - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -void CBSoundBuffer::setLooping(bool looping) { - warning("BSoundBuffer::SetLooping(%d) - won't change a playing sound", looping); - _looping = looping; -#if 0 - - - if (_stream) { - BASS_ChannelFlags(_stream, looping ? BASS_SAMPLE_LOOP : 0, BASS_SAMPLE_LOOP); - } -#endif -} - -////////////////////////////////////////////////////////////////////////// -bool CBSoundBuffer::resume() { - if (_stream && _handle) { - g_system->getMixer()->pauseHandle(*_handle, false); - } - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSoundBuffer::stop() { - if (_stream && _handle) { - g_system->getMixer()->stopHandle(*_handle); - } - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSoundBuffer::pause() { - if (_stream && _handle) { - g_system->getMixer()->pauseHandle(*_handle, true); - } - return STATUS_OK; - -} - -////////////////////////////////////////////////////////////////////////// -uint32 CBSoundBuffer::getLength() { - if (_stream) { - uint32 len = _stream->getLength().msecs(); - return len * 1000; - } - return 0; -} - - -////////////////////////////////////////////////////////////////////////// -void CBSoundBuffer::setType(Audio::Mixer::SoundType type) { - _type = type; -} - -////////////////////////////////////////////////////////////////////////// -void CBSoundBuffer::updateVolume() { - setVolume(_privateVolume); -} - -////////////////////////////////////////////////////////////////////////// -bool CBSoundBuffer::setVolume(int volume) { - _volume = volume * _gameRef->_soundMgr->getMasterVolume() / 255; - if (_stream && _handle) { - byte vol = (byte)(_volume); - g_system->getMixer()->setChannelVolume(*_handle, vol); - } - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSoundBuffer::setPrivateVolume(int volume) { - _privateVolume = volume; - return setVolume(_privateVolume); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSoundBuffer::isPlaying() { - if (_stream && _handle) { - return _freezePaused || g_system->getMixer()->isSoundHandleActive(*_handle); - } else { - return false; - } -} - - -////////////////////////////////////////////////////////////////////////// -uint32 CBSoundBuffer::getPosition() { - if (_stream && _handle) { - uint32 pos = g_system->getMixer()->getSoundElapsedTime(*_handle); - return pos; - } - return 0; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSoundBuffer::setPosition(uint32 pos) { - warning("CBSoundBuffer::SetPosition - not implemented yet"); -#if 0 - if (_stream) { - QWORD pos = BASS_ChannelSeconds2Bytes(_stream, (float)Pos / 1000.0f); - BASS_ChannelSetPosition(_stream, pos, BASS_POS_BYTE); - } -#endif - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBSoundBuffer::setLoopStart(uint32 pos) { - _loopStart = pos; -#if 0 - if (_stream) { - if (_sync) { - BASS_ChannelRemoveSync(_stream, _sync); - _sync = NULL; - } - if (_loopStart > 0) { - QWORD len = BASS_ChannelGetLength(_stream, BASS_POS_BYTE); - _sync = BASS_ChannelSetSync(_stream, BASS_SYNC_POS | BASS_SYNC_MIXTIME, len, CBSoundBuffer::LoopSyncProc, (void *)this); - } - } -#endif - return STATUS_OK; -} -#if 0 -////////////////////////////////////////////////////////////////////////// -void CBSoundBuffer::LoopSyncProc(HSYNC handle, uint32 channel, uint32 data, void *user) { - CBSoundBuffer *soundBuf = static_cast(user); - QWORD pos = BASS_ChannelSeconds2Bytes(channel, (float)soundBuf->GetLoopStart() / 1000.0f); - - if (!BASS_ChannelSetPosition(channel, pos, BASS_POS_BYTE)) - BASS_ChannelSetPosition(channel, 0, BASS_POS_BYTE); -} -#endif -////////////////////////////////////////////////////////////////////////// -bool CBSoundBuffer::setPan(float pan) { - if (_handle) { - g_system->getMixer()->setChannelBalance(*_handle, (int8)(pan * 127)); - } - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBSoundBuffer::applyFX(TSFXType type, float param1, float param2, float param3, float param4) { - warning("CBSoundBuffer::ApplyFX - not implemented yet"); - switch (type) { - case SFX_ECHO: - break; - - case SFX_REVERB: - break; - - default: - break; - } - return STATUS_OK; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BSoundBuffer.h b/engines/wintermute/base/BSoundBuffer.h deleted file mode 100644 index 9384670fbb..0000000000 --- a/engines/wintermute/base/BSoundBuffer.h +++ /dev/null @@ -1,100 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BSOUNDBUFFER_H -#define WINTERMUTE_BSOUNDBUFFER_H - - -#include "engines/wintermute/base/BBase.h" -#include "audio/mixer.h" -#include "common/stream.h" - -namespace Audio { -class SeekableAudioStream; -class SoundHandle; -} - -namespace WinterMute { - -class CBFile; -class CBSoundBuffer : public CBBase { -public: - - CBSoundBuffer(CBGame *inGame); - virtual ~CBSoundBuffer(); - - - bool pause(); - bool play(bool looping = false, uint32 startSample = 0); - bool resume(); - bool stop(); - bool isPlaying(); - - void setLooping(bool looping); - - uint32 getPosition(); - bool setPosition(uint32 pos); - uint32 getLength(); - - bool setLoopStart(uint32 pos); - uint32 getLoopStart() const { - return _loopStart; - } - - bool setPan(float pan); - bool setPrivateVolume(int colume); - bool setVolume(int colume); - void updateVolume(); - - void setType(Audio::Mixer::SoundType Type); - - bool loadFromFile(const char *filename, bool forceReload = false); - void setStreaming(bool streamed, uint32 numBlocks = 0, uint32 blockSize = 0); - bool applyFX(TSFXType type, float param1, float param2, float param3, float param4); - - //HSTREAM _stream; - //HSYNC _sync; - Audio::SeekableAudioStream *_stream; - Audio::SoundHandle *_handle; - - bool _freezePaused; - uint32 _loopStart; - Audio::Mixer::SoundType _type; - bool _looping; - Common::SeekableReadStream *_file; - char *_filename; - bool _streamed; - - int _privateVolume; -private: - int _volume; -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BSoundMgr.cpp b/engines/wintermute/base/BSoundMgr.cpp deleted file mode 100644 index 66baa633e4..0000000000 --- a/engines/wintermute/base/BSoundMgr.cpp +++ /dev/null @@ -1,292 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/BSoundMgr.h" -#include "engines/wintermute/base/BRegistry.h" -#include "engines/wintermute/utils/PathUtil.h" -#include "engines/wintermute/utils/StringUtil.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/BFileManager.h" -#include "engines/wintermute/base/BSoundBuffer.h" -#include "engines/wintermute/wintermute.h" -#include "common/config-manager.h" -#include "audio/mixer.h" - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////// -// Construction/Destruction -////////////////////////////////////////////////////////////////////// - -//IMPLEMENT_PERSISTENT(CBSoundMgr, true); - -////////////////////////////////////////////////////////////////////////// -CBSoundMgr::CBSoundMgr(CBGame *inGame): CBBase(inGame) { - _soundAvailable = false; - _volumeMaster = 255; -} - - -////////////////////////////////////////////////////////////////////////// -CBSoundMgr::~CBSoundMgr() { - saveSettings(); - cleanup(); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSoundMgr::cleanup() { - for (uint32 i = 0; i < _sounds.size(); i++) - delete _sounds[i]; - _sounds.clear(); -#if 0 - BASS_Free(); -#endif - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -void CBSoundMgr::saveSettings() { - if (_soundAvailable) { - _gameRef->_registry->writeInt("Audio", "MasterVolume", _volumeMaster); - } -} - -////////////////////////////////////////////////////////////////////////// -bool CBSoundMgr::initialize() { - _soundAvailable = false; - - if (!g_system->getMixer()->isReady()) { - return STATUS_FAILED; - } - _volumeMaster = _gameRef->_registry->readInt("Audio", "MasterVolume", 255); - _soundAvailable = true; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSoundMgr::initLoop() { - if (!_soundAvailable) - return STATUS_OK; -#if 0 - - BASS_Update(500); -#endif - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -CBSoundBuffer *CBSoundMgr::addSound(const char *filename, Audio::Mixer::SoundType type, bool streamed) { - if (!_soundAvailable) - return NULL; - - CBSoundBuffer *sound; - - // try to switch WAV to OGG file (if available) - AnsiString ext = PathUtil::getExtension(filename); - if (StringUtil::compareNoCase(ext, "wav")) { - AnsiString path = PathUtil::getDirectoryName(filename); - AnsiString name = PathUtil::getFileNameWithoutExtension(filename); - - AnsiString newFile = PathUtil::combine(path, name + "ogg"); - if (_gameRef->_fileManager->hasFile(newFile)) { - filename = newFile.c_str(); - } - } - - sound = new CBSoundBuffer(_gameRef); - if (!sound) return NULL; - - sound->setStreaming(streamed); - sound->setType(type); - - - bool res = sound->loadFromFile(filename); - if (DID_FAIL(res)) { - _gameRef->LOG(res, "Error loading sound '%s'", filename); - delete sound; - return NULL; - } - - // Make sure the master-volume is applied to the sound. - sound->updateVolume(); - - // register sound - _sounds.push_back(sound); - - return sound; - - return NULL; -} - -////////////////////////////////////////////////////////////////////////// -bool CBSoundMgr::addSound(CBSoundBuffer *sound, Audio::Mixer::SoundType type) { - if (!sound) - return STATUS_FAILED; - - // Make sure the master-volume is applied to the sound. - sound->updateVolume(); - - // register sound - _sounds.push_back(sound); - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBSoundMgr::removeSound(CBSoundBuffer *sound) { - for (uint32 i = 0; i < _sounds.size(); i++) { - if (_sounds[i] == sound) { - delete _sounds[i]; - _sounds.remove_at(i); - return STATUS_OK; - } - } - - return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSoundMgr::setVolume(Audio::Mixer::SoundType type, int volume) { - if (!_soundAvailable) - return STATUS_OK; - - switch (type) { - case Audio::Mixer::kSFXSoundType: - ConfMan.setInt("sfx_volume", volume); - break; - case Audio::Mixer::kSpeechSoundType: - ConfMan.setInt("speech_volume", volume); - break; - case Audio::Mixer::kMusicSoundType: - ConfMan.setInt("music_volume", volume); - break; - case Audio::Mixer::kPlainSoundType: - error("Plain sound type shouldn't be used in WME"); - } - g_wintermute->syncSoundSettings(); - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBSoundMgr::setVolumePercent(Audio::Mixer::SoundType type, byte percent) { - return setVolume(type, percent * 255 / 100); -} - - -////////////////////////////////////////////////////////////////////////// -byte CBSoundMgr::getVolumePercent(Audio::Mixer::SoundType type) { - int volume = 0; - - switch (type) { - case Audio::Mixer::kSFXSoundType: - case Audio::Mixer::kSpeechSoundType: - case Audio::Mixer::kMusicSoundType: - volume = g_system->getMixer()->getVolumeForSoundType(type); - break; - default: - error("Sound-type not set"); - break; - } - - return (byte)(volume * 100 / 255); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSoundMgr::setMasterVolume(byte value) { - _volumeMaster = value; - for (uint32 i = 0; i < _sounds.size(); i++) { - _sounds[i]->updateVolume(); - } - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBSoundMgr::setMasterVolumePercent(byte percent) { - setMasterVolume(percent * 255 / 100); - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -byte CBSoundMgr::getMasterVolumePercent() { - return getMasterVolume() * 100 / 255; -} - -////////////////////////////////////////////////////////////////////////// -byte CBSoundMgr::getMasterVolume() { - return (byte)_volumeMaster; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSoundMgr::pauseAll(bool includingMusic) { - - for (uint32 i = 0; i < _sounds.size(); i++) { - if (_sounds[i]->isPlaying() && (_sounds[i]->_type != Audio::Mixer::kMusicSoundType || includingMusic)) { - _sounds[i]->pause(); - _sounds[i]->_freezePaused = true; - } - } - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSoundMgr::resumeAll() { - - for (uint32 i = 0; i < _sounds.size(); i++) { - if (_sounds[i]->_freezePaused) { - _sounds[i]->resume(); - _sounds[i]->_freezePaused = false; - } - } - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -float CBSoundMgr::posToPan(int x, int y) { - float relPos = (float)x / ((float)_gameRef->_renderer->_width); - - float minPan = -0.7f; - float maxPan = 0.7f; - - return minPan + relPos * (maxPan - minPan); -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BSoundMgr.h b/engines/wintermute/base/BSoundMgr.h deleted file mode 100644 index a021abadaa..0000000000 --- a/engines/wintermute/base/BSoundMgr.h +++ /dev/null @@ -1,69 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BSOUNDMGR_H -#define WINTERMUTE_BSOUNDMGR_H - -#include "engines/wintermute/coll_templ.h" -#include "engines/wintermute/base/BBase.h" -#include "audio/mixer.h" -#include "common/array.h" - -namespace WinterMute { -class CBSoundBuffer; -class CBSoundMgr : public CBBase { -public: - float posToPan(int x, int y); - bool resumeAll(); - bool pauseAll(bool includingMusic = true); - bool cleanup(); - //DECLARE_PERSISTENT(CBSoundMgr, CBBase); - byte getMasterVolumePercent(); - byte getMasterVolume(); - bool setMasterVolume(byte percent); - bool setMasterVolumePercent(byte percent); - byte getVolumePercent(Audio::Mixer::SoundType type); - bool setVolumePercent(Audio::Mixer::SoundType type, byte percent); - bool setVolume(Audio::Mixer::SoundType type, int volume); - uint32 _volumeOriginal; - int _volumeMaster; - bool removeSound(CBSoundBuffer *sound); - CBSoundBuffer *addSound(const char *filename, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType, bool streamed = false); - bool addSound(CBSoundBuffer *sound, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType); - bool initLoop(); - bool initialize(); - bool _soundAvailable; - CBSoundMgr(CBGame *inGame); - virtual ~CBSoundMgr(); - Common::Array _sounds; - void saveSettings(); -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BSprite.cpp b/engines/wintermute/base/BSprite.cpp deleted file mode 100644 index c4dfaa3f8d..0000000000 --- a/engines/wintermute/base/BSprite.cpp +++ /dev/null @@ -1,758 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/BSprite.h" -#include "engines/wintermute/utils/StringUtil.h" -#include "engines/wintermute/utils/PathUtil.h" -#include "engines/wintermute/base/BParser.h" -#include "engines/wintermute/base/BDynBuffer.h" -#include "engines/wintermute/base/gfx/base_surface.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/BFrame.h" -#include "engines/wintermute/base/BSound.h" -#include "engines/wintermute/base/BSubFrame.h" -#include "engines/wintermute/base/BFileManager.h" -#include "engines/wintermute/platform_osystem.h" -#include "engines/wintermute/base/scriptables/ScValue.h" -#include "engines/wintermute/base/scriptables/ScScript.h" -#include "engines/wintermute/base/scriptables/ScStack.h" - -namespace WinterMute { - -IMPLEMENT_PERSISTENT(CBSprite, false) - -////////////////////////////////////////////////////////////////////// -CBSprite::CBSprite(CBGame *inGame, CBObject *Owner): CBScriptHolder(inGame) { - _editorAllFrames = false; - _owner = Owner; - setDefaults(); -} - - -////////////////////////////////////////////////////////////////////// -CBSprite::~CBSprite() { - cleanup(); -} - - -////////////////////////////////////////////////////////////////////////// -void CBSprite::setDefaults() { - _currentFrame = -1; - _looping = false; - _lastFrameTime = 0; - _filename = NULL; - _finished = false; - _changed = false; - _paused = false; - _continuous = false; - _moveX = _moveY = 0; - - _editorMuted = false; - _editorBgFile = NULL; - _editorBgOffsetX = _editorBgOffsetY = 0; - _editorBgAlpha = 0xFF; - _streamed = false; - _streamedKeepLoaded = false; - - setName(""); - - _precise = true; -} - - -////////////////////////////////////////////////////////////////////////// -void CBSprite::cleanup() { - CBScriptHolder::cleanup(); - - for (int i = 0; i < _frames.getSize(); i++) - delete _frames[i]; - _frames.removeAll(); - - delete[] _editorBgFile; - _editorBgFile = NULL; - - setDefaults(); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSprite::draw(int x, int y, CBObject *registerOwner, float zoomX, float zoomY, uint32 alpha) { - GetCurrentFrame(zoomX, zoomY); - if (_currentFrame < 0 || _currentFrame >= _frames.getSize()) return STATUS_OK; - - // move owner if allowed to - if (_changed && _owner && _owner->_movable) { - _owner->_posX += _moveX; - _owner->_posY += _moveY; - _owner->afterMove(); - - x = _owner->_posX; - y = _owner->_posY; - } - - // draw frame - return display(x, y, registerOwner, zoomX, zoomY, alpha); -} - - -////////////////////////////////////////////////////////////////////// -bool CBSprite::loadFile(const char *filename, int lifeTime, TSpriteCacheType cacheType) { - Common::SeekableReadStream *file = _gameRef->_fileManager->openFile(filename); - if (!file) { - _gameRef->LOG(0, "CBSprite::LoadFile failed for file '%s'", filename); - if (_gameRef->_debugDebugMode) return loadFile("invalid_debug.bmp", lifeTime, cacheType); - else return loadFile("invalid.bmp", lifeTime, cacheType); - } else { - _gameRef->_fileManager->closeFile(file); - file = NULL; - } - - bool ret; - - AnsiString ext = PathUtil::getExtension(filename); - if (StringUtil::startsWith(filename, "savegame:", true) || StringUtil::compareNoCase(ext, "bmp") || StringUtil::compareNoCase(ext, "tga") || StringUtil::compareNoCase(ext, "png") || StringUtil::compareNoCase(ext, "jpg")) { - CBFrame *frame = new CBFrame(_gameRef); - CBSubFrame *subframe = new CBSubFrame(_gameRef); - subframe->setSurface(filename, true, 0, 0, 0, lifeTime, true); - if (subframe->_surface == NULL) { - _gameRef->LOG(0, "Error loading simple sprite '%s'", filename); - ret = STATUS_FAILED; - delete frame; - delete subframe; - } else { - CBPlatform::setRect(&subframe->_rect, 0, 0, subframe->_surface->getWidth(), subframe->_surface->getHeight()); - frame->_subframes.add(subframe); - _frames.add(frame); - _currentFrame = 0; - ret = STATUS_OK; - } - } else { - byte *buffer = _gameRef->_fileManager->readWholeFile(filename); - if (buffer) { - if (DID_FAIL(ret = loadBuffer(buffer, true, lifeTime, cacheType))) _gameRef->LOG(0, "Error parsing SPRITE file '%s'", filename); - delete [] buffer; - } - } - - _filename = new char [strlen(filename) + 1]; - strcpy(_filename, filename); - - - return ret; -} - - - -TOKEN_DEF_START -TOKEN_DEF(CONTINUOUS) -TOKEN_DEF(SPRITE) -TOKEN_DEF(LOOPING) -TOKEN_DEF(FRAME) -TOKEN_DEF(NAME) -TOKEN_DEF(PRECISE) -TOKEN_DEF(EDITOR_MUTED) -TOKEN_DEF(STREAMED_KEEP_LOADED) -TOKEN_DEF(STREAMED) -TOKEN_DEF(SCRIPT) -TOKEN_DEF(EDITOR_BG_FILE) -TOKEN_DEF(EDITOR_BG_OFFSET_X) -TOKEN_DEF(EDITOR_BG_OFFSET_Y) -TOKEN_DEF(EDITOR_BG_ALPHA) -TOKEN_DEF(EDITOR_PROPERTY) -TOKEN_DEF_END -////////////////////////////////////////////////////////////////////// -bool CBSprite::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCacheType cacheType) { - TOKEN_TABLE_START(commands) - TOKEN_TABLE(CONTINUOUS) - TOKEN_TABLE(SPRITE) - TOKEN_TABLE(LOOPING) - TOKEN_TABLE(FRAME) - TOKEN_TABLE(NAME) - TOKEN_TABLE(PRECISE) - TOKEN_TABLE(EDITOR_MUTED) - TOKEN_TABLE(STREAMED_KEEP_LOADED) - TOKEN_TABLE(STREAMED) - TOKEN_TABLE(SCRIPT) - TOKEN_TABLE(EDITOR_BG_FILE) - TOKEN_TABLE(EDITOR_BG_OFFSET_X) - TOKEN_TABLE(EDITOR_BG_OFFSET_Y) - TOKEN_TABLE(EDITOR_BG_ALPHA) - TOKEN_TABLE(EDITOR_PROPERTY) - TOKEN_TABLE_END - - byte *params; - int cmd; - CBParser parser(_gameRef); - - cleanup(); - - - if (complete) { - if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_SPRITE) { - _gameRef->LOG(0, "'SPRITE' keyword expected."); - return STATUS_FAILED; - } - buffer = params; - } - - int frameCount = 1; - CBFrame *frame; - while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { - switch (cmd) { - case TOKEN_CONTINUOUS: - parser.scanStr((char *)params, "%b", &_continuous); - break; - - case TOKEN_EDITOR_MUTED: - parser.scanStr((char *)params, "%b", &_editorMuted); - break; - - case TOKEN_SCRIPT: - addScript((char *)params); - break; - - case TOKEN_LOOPING: - parser.scanStr((char *)params, "%b", &_looping); - break; - - case TOKEN_PRECISE: - parser.scanStr((char *)params, "%b", &_precise); - break; - - case TOKEN_STREAMED: - parser.scanStr((char *)params, "%b", &_streamed); - if (_streamed && lifeTime == -1) { - lifeTime = 500; - cacheType = CACHE_ALL; - } - break; - - case TOKEN_STREAMED_KEEP_LOADED: - parser.scanStr((char *)params, "%b", &_streamedKeepLoaded); - break; - - case TOKEN_NAME: - setName((char *)params); - break; - - case TOKEN_EDITOR_BG_FILE: - if (_gameRef->_editorMode) { - delete[] _editorBgFile; - _editorBgFile = new char[strlen((char *)params) + 1]; - if (_editorBgFile) strcpy(_editorBgFile, (char *)params); - } - break; - - case TOKEN_EDITOR_BG_OFFSET_X: - parser.scanStr((char *)params, "%d", &_editorBgOffsetX); - break; - - case TOKEN_EDITOR_BG_OFFSET_Y: - parser.scanStr((char *)params, "%d", &_editorBgOffsetY); - break; - - case TOKEN_EDITOR_BG_ALPHA: - parser.scanStr((char *)params, "%d", &_editorBgAlpha); - _editorBgAlpha = MIN(_editorBgAlpha, 255); - _editorBgAlpha = MAX(_editorBgAlpha, 0); - break; - - case TOKEN_FRAME: { - int FrameLifeTime = lifeTime; - if (cacheType == CACHE_HALF && frameCount % 2 != 1) FrameLifeTime = -1; - - frame = new CBFrame(_gameRef); - - if (DID_FAIL(frame->loadBuffer(params, FrameLifeTime, _streamedKeepLoaded))) { - delete frame; - _gameRef->LOG(0, "Error parsing frame %d", frameCount); - return STATUS_FAILED; - } - - _frames.add(frame); - frameCount++; - if (_currentFrame == -1) _currentFrame = 0; - } - break; - - case TOKEN_EDITOR_PROPERTY: - parseEditorProperty(params, false); - break; - } - } - - if (cmd == PARSERR_TOKENNOTFOUND) { - _gameRef->LOG(0, "Syntax error in SPRITE definition"); - return STATUS_FAILED; - } - _canBreak = !_continuous; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////// -void CBSprite::reset() { - if (_frames.getSize() > 0) _currentFrame = 0; - else _currentFrame = -1; - - killAllSounds(); - - _lastFrameTime = 0; - _finished = false; - _moveX = _moveY = 0; -} - - -////////////////////////////////////////////////////////////////////// -bool CBSprite::GetCurrentFrame(float zoomX, float zoomY) { - //if(_owner && _owner->_freezable && _gameRef->_state == GAME_FROZEN) return true; - - if (_currentFrame == -1) return false; - - uint32 timer; - if (_owner && _owner->_freezable) timer = _gameRef->_timer; - else timer = _gameRef->_liveTimer; - - int lastFrame = _currentFrame; - - // get current frame - if (!_paused && !_finished && timer >= _lastFrameTime + _frames[_currentFrame]->_delay && _lastFrameTime != 0) { - if (_currentFrame < _frames.getSize() - 1) { - _currentFrame++; - if (_continuous) _canBreak = (_currentFrame == _frames.getSize() - 1); - } else { - if (_looping) { - _currentFrame = 0; - _canBreak = true; - } else { - _finished = true; - _canBreak = true; - } - } - - _lastFrameTime = timer; - } - - _changed = (lastFrame != _currentFrame || (_looping && _frames.getSize() == 1)); - - if (_lastFrameTime == 0) { - _lastFrameTime = timer; - _changed = true; - if (_continuous) _canBreak = (_currentFrame == _frames.getSize() - 1); - } - - if (_changed) { - _moveX = _frames[_currentFrame]->_moveX; - _moveY = _frames[_currentFrame]->_moveY; - - if (zoomX != 100 || zoomY != 100) { - _moveX = (int)((float)_moveX * (float)(zoomX / 100.0f)); - _moveY = (int)((float)_moveY * (float)(zoomY / 100.0f)); - } - } - - return _changed; -} - - -////////////////////////////////////////////////////////////////////// -bool CBSprite::display(int X, int Y, CBObject *Register, float ZoomX, float ZoomY, uint32 Alpha, float Rotate, TSpriteBlendMode BlendMode) { - if (_currentFrame < 0 || _currentFrame >= _frames.getSize()) return STATUS_OK; - - // on change... - if (_changed) { - if (_frames[_currentFrame]->_killSound) { - killAllSounds(); - } - applyEvent("FrameChanged"); - _frames[_currentFrame]->oneTimeDisplay(_owner, _gameRef->_editorMode && _editorMuted); - } - - // draw frame - return _frames[_currentFrame]->draw(X - _gameRef->_offsetX, Y - _gameRef->_offsetY, Register, ZoomX, ZoomY, _precise, Alpha, _editorAllFrames, Rotate, BlendMode); -} - - -////////////////////////////////////////////////////////////////////////// -CBSurface *CBSprite::getSurface() { - // only used for animated textures for 3D models - if (_currentFrame < 0 || _currentFrame >= _frames.getSize()) return NULL; - CBFrame *Frame = _frames[_currentFrame]; - if (Frame && Frame->_subframes.getSize() > 0) { - CBSubFrame *Subframe = Frame->_subframes[0]; - if (Subframe) return Subframe->_surface; - else return NULL; - } else return NULL; -} - -////////////////////////////////////////////////////////////////////////// -bool CBSprite::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float scaleY) { - if (!rect) return false; - - CBPlatform::setRectEmpty(rect); - for (int i = 0; i < _frames.getSize(); i++) { - Rect32 frame; - Rect32 temp; - CBPlatform::copyRect(&temp, rect); - _frames[i]->getBoundingRect(&frame, x, y, scaleX, scaleY); - CBPlatform::unionRect(rect, &temp, &frame); - } - return true; -} - -////////////////////////////////////////////////////////////////////////// -bool CBSprite::saveAsText(CBDynBuffer *buffer, int indent) { - buffer->putTextIndent(indent, "SPRITE {\n"); - buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name); - buffer->putTextIndent(indent + 2, "LOOPING=%s\n", _looping ? "TRUE" : "FALSE"); - buffer->putTextIndent(indent + 2, "CONTINUOUS=%s\n", _continuous ? "TRUE" : "FALSE"); - buffer->putTextIndent(indent + 2, "PRECISE=%s\n", _precise ? "TRUE" : "FALSE"); - if (_streamed) { - buffer->putTextIndent(indent + 2, "STREAMED=%s\n", _streamed ? "TRUE" : "FALSE"); - - if (_streamedKeepLoaded) - buffer->putTextIndent(indent + 2, "STREAMED_KEEP_LOADED=%s\n", _streamedKeepLoaded ? "TRUE" : "FALSE"); - } - - if (_editorMuted) - buffer->putTextIndent(indent + 2, "EDITOR_MUTED=%s\n", _editorMuted ? "TRUE" : "FALSE"); - - if (_editorBgFile) { - buffer->putTextIndent(indent + 2, "EDITOR_BG_FILE=\"%s\"\n", _editorBgFile); - buffer->putTextIndent(indent + 2, "EDITOR_BG_OFFSET_X=%d\n", _editorBgOffsetX); - buffer->putTextIndent(indent + 2, "EDITOR_BG_OFFSET_Y=%d\n", _editorBgOffsetY); - buffer->putTextIndent(indent + 2, "EDITOR_BG_ALPHA=%d\n", _editorBgAlpha); - } - - CBScriptHolder::saveAsText(buffer, indent + 2); - - int i; - - // scripts - for (i = 0; i < _scripts.getSize(); i++) { - buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename); - } - - - for (i = 0; i < _frames.getSize(); i++) { - _frames[i]->saveAsText(buffer, indent + 2); - } - - buffer->putTextIndent(indent, "}\n\n"); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSprite::persist(CBPersistMgr *persistMgr) { - CBScriptHolder::persist(persistMgr); - - persistMgr->transfer(TMEMBER(_canBreak)); - persistMgr->transfer(TMEMBER(_changed)); - persistMgr->transfer(TMEMBER(_paused)); - persistMgr->transfer(TMEMBER(_continuous)); - persistMgr->transfer(TMEMBER(_currentFrame)); - persistMgr->transfer(TMEMBER(_editorAllFrames)); - persistMgr->transfer(TMEMBER(_editorBgAlpha)); - persistMgr->transfer(TMEMBER(_editorBgFile)); - persistMgr->transfer(TMEMBER(_editorBgOffsetX)); - persistMgr->transfer(TMEMBER(_editorBgOffsetY)); - persistMgr->transfer(TMEMBER(_editorMuted)); - persistMgr->transfer(TMEMBER(_finished)); - - _frames.persist(persistMgr); - - persistMgr->transfer(TMEMBER(_lastFrameTime)); - persistMgr->transfer(TMEMBER(_looping)); - persistMgr->transfer(TMEMBER(_moveX)); - persistMgr->transfer(TMEMBER(_moveY)); - persistMgr->transfer(TMEMBER(_owner)); - persistMgr->transfer(TMEMBER(_precise)); - persistMgr->transfer(TMEMBER(_streamed)); - persistMgr->transfer(TMEMBER(_streamedKeepLoaded)); - - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -// high level scripting interface -////////////////////////////////////////////////////////////////////////// -bool CBSprite::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { - ////////////////////////////////////////////////////////////////////////// - // GetFrame - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "GetFrame") == 0) { - stack->correctParams(1); - int Index = stack->pop()->getInt(-1); - if (Index < 0 || Index >= _frames.getSize()) { - script->runtimeError("Sprite.GetFrame: Frame index %d is out of range.", Index); - stack->pushNULL(); - } else stack->pushNative(_frames[Index], true); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // DeleteFrame - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "DeleteFrame") == 0) { - stack->correctParams(1); - CScValue *Val = stack->pop(); - if (Val->isInt()) { - int Index = Val->getInt(-1); - if (Index < 0 || Index >= _frames.getSize()) { - script->runtimeError("Sprite.DeleteFrame: Frame index %d is out of range.", Index); - } - } else { - CBFrame *Frame = (CBFrame *)Val->getNative(); - for (int i = 0; i < _frames.getSize(); i++) { - if (_frames[i] == Frame) { - if (i == _currentFrame) _lastFrameTime = 0; - delete _frames[i]; - _frames.removeAt(i); - break; - } - } - } - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Reset - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Reset") == 0) { - stack->correctParams(0); - reset(); - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // AddFrame - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AddFrame") == 0) { - stack->correctParams(1); - CScValue *val = stack->pop(); - const char *filename = NULL; - if (!val->isNULL()) filename = val->getString(); - - CBFrame *frame = new CBFrame(_gameRef); - if (filename != NULL) { - CBSubFrame *sub = new CBSubFrame(_gameRef); - if (DID_SUCCEED(sub->setSurface(filename))) { - sub->setDefaultRect(); - frame->_subframes.add(sub); - } else delete sub; - } - _frames.add(frame); - - stack->pushNative(frame, true); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // InsertFrame - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "InsertFrame") == 0) { - stack->correctParams(2); - int index = stack->pop()->getInt(); - if (index < 0) - index = 0; - - CScValue *val = stack->pop(); - const char *filename = NULL; - if (!val->isNULL()) - filename = val->getString(); - - CBFrame *frame = new CBFrame(_gameRef); - if (filename != NULL) { - CBSubFrame *sub = new CBSubFrame(_gameRef); - if (DID_SUCCEED(sub->setSurface(filename))) frame->_subframes.add(sub); - else delete sub; - } - - if (index >= _frames.getSize()) - _frames.add(frame); - else _frames.insertAt(index, frame); - - stack->pushNative(frame, true); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Pause - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Pause") == 0) { - stack->correctParams(0); - _paused = true; - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Play - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Play") == 0) { - stack->correctParams(0); - _paused = false; - stack->pushNULL(); - return STATUS_OK; - } - - else return CBScriptHolder::scCallMethod(script, stack, thisStack, name); -} - - -////////////////////////////////////////////////////////////////////////// -CScValue *CBSprite::scGetProperty(const char *name) { - _scValue->setNULL(); - - ////////////////////////////////////////////////////////////////////////// - // Type - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Type") == 0) { - _scValue->setString("sprite"); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // NumFrames (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "NumFrames") == 0) { - _scValue->setInt(_frames.getSize()); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // CurrentFrame - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "CurrentFrame") == 0) { - _scValue->setInt(_currentFrame); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // PixelPerfect - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "PixelPerfect") == 0) { - _scValue->setBool(_precise); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Looping - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Looping") == 0) { - _scValue->setBool(_looping); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Owner (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Owner") == 0) { - if (_owner == NULL) _scValue->setNULL(); - else _scValue->setNative(_owner, true); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Finished (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Finished") == 0) { - _scValue->setBool(_finished); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Paused (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Paused") == 0) { - _scValue->setBool(_paused); - return _scValue; - } - - else return CBScriptHolder::scGetProperty(name); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSprite::scSetProperty(const char *name, CScValue *value) { - ////////////////////////////////////////////////////////////////////////// - // CurrentFrame - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "CurrentFrame") == 0) { - _currentFrame = value->getInt(0); - if (_currentFrame >= _frames.getSize() || _currentFrame < 0) { - _currentFrame = -1; - } - _lastFrameTime = 0; - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // PixelPerfect - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "PixelPerfect") == 0) { - _precise = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Looping - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Looping") == 0) { - _looping = value->getBool(); - return STATUS_OK; - } - - else return CBScriptHolder::scSetProperty(name, value); -} - - -////////////////////////////////////////////////////////////////////////// -const char *CBSprite::scToString() { - return "[sprite]"; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSprite::killAllSounds() { - for (int i = 0; i < _frames.getSize(); i++) { - if (_frames[i]->_sound) - _frames[i]->_sound->stop(); - } - return STATUS_OK; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BSprite.h b/engines/wintermute/base/BSprite.h deleted file mode 100644 index 3c67e5f3fe..0000000000 --- a/engines/wintermute/base/BSprite.h +++ /dev/null @@ -1,90 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BSPRITE_H -#define WINTERMUTE_BSPRITE_H - - -#include "engines/wintermute/coll_templ.h" -#include "engines/wintermute/base/BScriptHolder.h" - -namespace WinterMute { -class CBFrame; -class CBSurface; -class CBObject; -class CBSprite: public CBScriptHolder { -public: - bool killAllSounds(); - CBSurface *getSurface(); - char *_editorBgFile; - int _editorBgOffsetX; - int _editorBgOffsetY; - int _editorBgAlpha; - bool _streamed; - bool _streamedKeepLoaded; - void cleanup(); - void setDefaults(); - bool _precise; - DECLARE_PERSISTENT(CBSprite, CBScriptHolder) - - bool _editorAllFrames; - bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100); - int _moveY; - int _moveX; - bool display(int x, int y, CBObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL); - bool GetCurrentFrame(float zoomX = 100, float zoomY = 100); - bool _canBreak; - bool _editorMuted; - bool _continuous; - void reset(); - CBObject *_owner; - bool _changed; - bool _paused; - bool _finished; - bool loadBuffer(byte *buffer, bool compete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL); - bool loadFile(const char *filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL); - uint32 _lastFrameTime; - bool draw(int x, int y, CBObject *Register = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF); - bool _looping; - int _currentFrame; - bool addFrame(const char *filename, uint32 delay = 0, int hotspotX = 0, int hotspotY = 0, Rect32 *rect = NULL); - CBSprite(CBGame *inGame, CBObject *owner = NULL); - virtual ~CBSprite(); - CBArray _frames; - bool saveAsText(CBDynBuffer *buffer, int indent); - - // scripting interface - virtual CScValue *scGetProperty(const char *name); - virtual bool scSetProperty(const char *name, CScValue *value); - virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); - virtual const char *scToString(); -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BStringTable.cpp b/engines/wintermute/base/BStringTable.cpp deleted file mode 100644 index 470ae8549c..0000000000 --- a/engines/wintermute/base/BStringTable.cpp +++ /dev/null @@ -1,229 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/platform_osystem.h" -#include "engines/wintermute/base/BFileManager.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/BStringTable.h" -#include "engines/wintermute/utils/StringUtil.h" -#include "common/str.h" - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////////// -CBStringTable::CBStringTable(CBGame *inGame): CBBase(inGame) { - -} - - -////////////////////////////////////////////////////////////////////////// -CBStringTable::~CBStringTable() { - // delete strings - _strings.clear(); - -} - - -////////////////////////////////////////////////////////////////////////// -bool CBStringTable::addString(const char *key, const char *val, bool reportDuplicities) { - if (key == NULL || val == NULL) return STATUS_FAILED; - - if (scumm_stricmp(key, "@right-to-left") == 0) { - _gameRef->_textRTL = true; - return STATUS_OK; - } - - Common::String finalKey = key; - finalKey.toLowercase(); - - _stringsIter = _strings.find(finalKey); - if (_stringsIter != _strings.end() && reportDuplicities) _gameRef->LOG(0, " Warning: Duplicate definition of string '%s'.", finalKey.c_str()); - - _strings[finalKey] = val; - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -char *CBStringTable::getKey(const char *str) { - if (str == NULL || str[0] != '/') return NULL; - - const char *value = strchr(str + 1, '/'); - if (value == NULL) return NULL; - - char *key = new char[value - str]; - strncpy(key, str + 1, value - str - 1); - key[value - str - 1] = '\0'; - CBPlatform::strlwr(key); - - char *new_str; - - _stringsIter = _strings.find(key); - if (_stringsIter != _strings.end()) { - new_str = new char[_stringsIter->_value.size() + 1]; - strcpy(new_str, _stringsIter->_value.c_str()); - if (strlen(new_str) > 0 && new_str[0] == '/' && strchr(new_str + 1, '/')) { - delete [] key; - char *Ret = getKey(new_str); - delete [] new_str; - return Ret; - } else { - delete [] new_str; - return key; - } - } else { - return key; - } -} - -////////////////////////////////////////////////////////////////////////// -void CBStringTable::expand(char **str, bool forceExpand) { - if (_gameRef->_doNotExpandStrings && !forceExpand) return; - - if (str == NULL || *str == NULL || *str[0] != '/') return; - - char *value = strchr(*str + 1, '/'); - if (value == NULL) return; - - char *key = new char[value - *str]; - strncpy(key, *str + 1, value - *str - 1); - key[value - *str - 1] = '\0'; - CBPlatform::strlwr(key); - - value++; - - char *new_str; - - _stringsIter = _strings.find(key); - if (_stringsIter != _strings.end()) { - new_str = new char[_stringsIter->_value.size() + 1]; - strcpy(new_str, _stringsIter->_value.c_str()); - } else { - new_str = new char[strlen(value) + 1]; - strcpy(new_str, value); - } - - delete [] key; - delete [] *str; - *str = new_str; - - if (strlen(*str) > 0 && *str[0] == '/') expand(str, forceExpand); -} - - -////////////////////////////////////////////////////////////////////////// -const char *CBStringTable::expandStatic(const char *string, bool forceExpand) { - if (_gameRef->_doNotExpandStrings && !forceExpand) return string; - - if (string == NULL || string[0] == '\0' || string[0] != '/') return string; - - const char *value = strchr(string + 1, '/'); - if (value == NULL) return string; - - char *key = new char[value - string]; - strncpy(key, string + 1, value - string - 1); - key[value - string - 1] = '\0'; - CBPlatform::strlwr(key); - - value++; - - const char *new_str; - - _stringsIter = _strings.find(key); - if (_stringsIter != _strings.end()) { - new_str = _stringsIter->_value.c_str(); - } else { - new_str = value; - } - - delete [] key; - - if (strlen(new_str) > 0 && new_str[0] == '/') return expandStatic(new_str, forceExpand); - else return new_str; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBStringTable::loadFile(const char *filename, bool clearOld) { - _gameRef->LOG(0, "Loading string table..."); - - if (clearOld) _strings.clear(); - - uint32 size; - byte *buffer = _gameRef->_fileManager->readWholeFile(filename, &size); - if (buffer == NULL) { - _gameRef->LOG(0, "CBStringTable::LoadFile failed for file '%s'", filename); - return STATUS_FAILED; - } - - uint32 pos = 0; - - if (size > 3 && buffer[0] == 0xEF && buffer[1] == 0xBB && buffer[2] == 0xBF) { - pos += 3; - if (_gameRef->_textEncoding != TEXT_UTF8) { - _gameRef->_textEncoding = TEXT_UTF8; - //_gameRef->_textEncoding = TEXT_ANSI; - _gameRef->LOG(0, " UTF8 file detected, switching to UTF8 text encoding"); - } - } else _gameRef->_textEncoding = TEXT_ANSI; - - uint32 lineLength = 0; - while (pos < size) { - lineLength = 0; - while (pos + lineLength < size && buffer[pos + lineLength] != '\n' && buffer[pos + lineLength] != '\0') lineLength++; - - uint32 realLength = lineLength - (pos + lineLength >= size ? 0 : 1); - char *line = new char[realLength + 1]; - strncpy(line, (char *)&buffer[pos], realLength); - line[realLength] = '\0'; - char *value = strchr(line, '\t'); - if (value == NULL) value = strchr(line, ' '); - - if (line[0] != ';') { - if (value != NULL) { - value[0] = '\0'; - value++; - for (uint32 i = 0; i < strlen(value); i++) { - if (value[i] == '|') value[i] = '\n'; - } - addString(line, value, clearOld); - } else if (line[0] != '\0') addString(line, "", clearOld); - } - - delete [] line; - pos += lineLength + 1; - } - - delete [] buffer; - - _gameRef->LOG(0, " %d strings loaded", _strings.size()); - - return STATUS_OK; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BStringTable.h b/engines/wintermute/base/BStringTable.h deleted file mode 100644 index 92d3604b4d..0000000000 --- a/engines/wintermute/base/BStringTable.h +++ /dev/null @@ -1,55 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BSTRINGTABLE_H -#define WINTERMUTE_BSTRINGTABLE_H - - -#include "common/hashmap.h" -#include "engines/wintermute/base/BBase.h" - -namespace WinterMute { - -class CBStringTable : public CBBase { -public: - const char *expandStatic(const char *string, bool forceExpand = false); - bool loadFile(const char *filename, bool deleteAll = true); - void expand(char **str, bool forceExpand = false); - bool addString(const char *key, const char *val, bool reportDuplicities = true); - CBStringTable(CBGame *inGame); - virtual ~CBStringTable(); - Common::HashMap _strings; - char *getKey(const char *str); -private: - Common::HashMap::iterator _stringsIter; - -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BSubFrame.cpp b/engines/wintermute/base/BSubFrame.cpp deleted file mode 100644 index 858f2125c6..0000000000 --- a/engines/wintermute/base/BSubFrame.cpp +++ /dev/null @@ -1,589 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/BParser.h" -#include "engines/wintermute/base/BSubFrame.h" -#include "engines/wintermute/base/BActiveRect.h" -#include "engines/wintermute/base/BDynBuffer.h" -#include "engines/wintermute/base/gfx/base_surface.h" -#include "engines/wintermute/base/BSurfaceStorage.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/platform_osystem.h" -#include "engines/wintermute/base/scriptables/ScValue.h" -#include "engines/wintermute/base/scriptables/ScStack.h" - -namespace WinterMute { - -IMPLEMENT_PERSISTENT(CBSubFrame, false) - -////////////////////////////////////////////////////////////////////////// -CBSubFrame::CBSubFrame(CBGame *inGame): CBScriptable(inGame, true) { - _surface = NULL; - _hotspotX = _hotspotY = 0; - _alpha = 0xFFFFFFFF; - _transparent = 0xFFFF00FF; - - CBPlatform::setRectEmpty(&_rect); - - _editorSelected = false; - - _surfaceFilename = NULL; - _cKDefault = true; - _cKRed = _cKBlue = _cKGreen = 0; - _lifeTime = -1; - _keepLoaded = false; - - _2DOnly = _3DOnly = false; - _decoration = false; - - _mirrorX = _mirrorY = false; -} - - -////////////////////////////////////////////////////////////////////////// -CBSubFrame::~CBSubFrame() { - if (_surface) _gameRef->_surfaceStorage->removeSurface(_surface); - delete[] _surfaceFilename; - _surfaceFilename = NULL; -} - - -TOKEN_DEF_START -TOKEN_DEF(IMAGE) -TOKEN_DEF(TRANSPARENT) -TOKEN_DEF(RECT) -TOKEN_DEF(HOTSPOT) -TOKEN_DEF(2D_ONLY) -TOKEN_DEF(3D_ONLY) -TOKEN_DEF(DECORATION) -TOKEN_DEF(ALPHA_COLOR) -TOKEN_DEF(ALPHA) -TOKEN_DEF(MIRROR_X) -TOKEN_DEF(MIRROR_Y) -TOKEN_DEF(EDITOR_SELECTED) -TOKEN_DEF(EDITOR_PROPERTY) -TOKEN_DEF_END -////////////////////////////////////////////////////////////////////// -bool CBSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) { - TOKEN_TABLE_START(commands) - TOKEN_TABLE(IMAGE) - TOKEN_TABLE(TRANSPARENT) - TOKEN_TABLE(RECT) - TOKEN_TABLE(HOTSPOT) - TOKEN_TABLE(2D_ONLY) - TOKEN_TABLE(3D_ONLY) - TOKEN_TABLE(DECORATION) - TOKEN_TABLE(ALPHA_COLOR) - TOKEN_TABLE(ALPHA) - TOKEN_TABLE(MIRROR_X) - TOKEN_TABLE(MIRROR_Y) - TOKEN_TABLE(EDITOR_SELECTED) - TOKEN_TABLE(EDITOR_PROPERTY) - TOKEN_TABLE_END - - char *params; - int cmd; - CBParser parser(_gameRef); - Rect32 rect; - int r = 255, g = 255, b = 255; - int ar = 255, ag = 255, ab = 255, alpha = 255; - bool custoTrans = false; - CBPlatform::setRectEmpty(&rect); - char *surfaceFile = NULL; - - delete _surface; - _surface = NULL; - - while ((cmd = parser.getCommand((char **)&buffer, commands, ¶ms)) > 0) { - switch (cmd) { - case TOKEN_IMAGE: - surfaceFile = params; - break; - - case TOKEN_TRANSPARENT: - parser.scanStr(params, "%d,%d,%d", &r, &g, &b); - custoTrans = true; - break; - - case TOKEN_RECT: - parser.scanStr(params, "%d,%d,%d,%d", &rect.left, &rect.top, &rect.right, &rect.bottom); - break; - - case TOKEN_HOTSPOT: - parser.scanStr(params, "%d,%d", &_hotspotX, &_hotspotY); - break; - - case TOKEN_2D_ONLY: - parser.scanStr(params, "%b", &_2DOnly); - break; - - case TOKEN_3D_ONLY: - parser.scanStr(params, "%b", &_3DOnly); - break; - - case TOKEN_MIRROR_X: - parser.scanStr(params, "%b", &_mirrorX); - break; - - case TOKEN_MIRROR_Y: - parser.scanStr(params, "%b", &_mirrorY); - break; - - case TOKEN_DECORATION: - parser.scanStr(params, "%b", &_decoration); - break; - - case TOKEN_ALPHA_COLOR: - parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab); - break; - - case TOKEN_ALPHA: - parser.scanStr(params, "%d", &alpha); - break; - - case TOKEN_EDITOR_SELECTED: - parser.scanStr(params, "%b", &_editorSelected); - break; - - case TOKEN_EDITOR_PROPERTY: - parseEditorProperty((byte *)params, false); - break; - } - } - if (cmd == PARSERR_TOKENNOTFOUND) { - _gameRef->LOG(0, "Syntax error in SUBFRAME definition"); - return STATUS_FAILED; - } - - if (surfaceFile != NULL) { - if (custoTrans) setSurface(surfaceFile, false, r, g, b, lifeTime, keepLoaded); - else setSurface(surfaceFile, true, 0, 0, 0, lifeTime, keepLoaded); - } - - _alpha = BYTETORGBA(ar, ag, ab, alpha); - if (custoTrans) _transparent = BYTETORGBA(r, g, b, 0xFF); - - /* - if(_surface == NULL) - { - _gameRef->LOG(0, "Error parsing sub-frame. Image not set."); - return STATUS_FAILED; - } - */ - if (CBPlatform::isRectEmpty(&rect)) setDefaultRect(); - else _rect = rect; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////// -bool CBSubFrame::draw(int x, int y, CBObject *registerOwner, float zoomX, float zoomY, bool precise, uint32 alpha, float rotate, TSpriteBlendMode blendMode) { - if (!_surface) return STATUS_OK; - - if (registerOwner != NULL && !_decoration) { - if (zoomX == 100 && zoomY == 100) { - _gameRef->_renderer->_rectList.add(new CBActiveRect(_gameRef, registerOwner, this, x - _hotspotX + _rect.left, y - _hotspotY + _rect.top, _rect.right - _rect.left, _rect.bottom - _rect.top, zoomX, zoomY, precise)); - } else { - _gameRef->_renderer->_rectList.add(new CBActiveRect(_gameRef, registerOwner, this, (int)(x - (_hotspotX + _rect.left) * (zoomX / 100)), (int)(y - (_hotspotY + _rect.top) * (zoomY / 100)), (int)((_rect.right - _rect.left) * (zoomX / 100)), (int)((_rect.bottom - _rect.top) * (zoomY / 100)), zoomX, zoomY, precise)); - } - } - if (_gameRef->_suspendedRendering) return STATUS_OK; - - bool res; - - //if(Alpha==0xFFFFFFFF) Alpha = _alpha; // TODO: better (combine owner's and self alpha) - if (_alpha != 0xFFFFFFFF) alpha = _alpha; - - if (rotate != 0.0f) { - res = _surface->displayTransform((int)(x - _hotspotX * (zoomX / 100)), (int)(y - _hotspotY * (zoomY / 100)), _hotspotX, _hotspotY, _rect, zoomX, zoomY, alpha, rotate, blendMode, _mirrorX, _mirrorY); - } else { - if (zoomX == 100 && zoomY == 100) res = _surface->displayTrans(x - _hotspotX, y - _hotspotY, _rect, alpha, blendMode, _mirrorX, _mirrorY); - else res = _surface->displayTransZoom((int)(x - _hotspotX * (zoomX / 100)), (int)(y - _hotspotY * (zoomY / 100)), _rect, zoomX, zoomY, alpha, blendMode, _mirrorX, _mirrorY); - } - - return res; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSubFrame::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float scaleY) { - if (!rect) return false; - - float ratioX = scaleX / 100.0f; - float ratioY = scaleY / 100.0f; - - CBPlatform::setRect(rect, - (int)(x - _hotspotX * ratioX), - (int)(y - _hotspotY * ratioY), - (int)(x - _hotspotX * ratioX + (_rect.right - _rect.left) * ratioX), - (int)(y - _hotspotY * ratioY + (_rect.bottom - _rect.top) * ratioY)); - return true; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSubFrame::saveAsText(CBDynBuffer *buffer, int indent, bool complete) { - if (complete) - buffer->putTextIndent(indent, "SUBFRAME {\n"); - - if (_surface && _surface->getFileNameStr() != "") - buffer->putTextIndent(indent + 2, "IMAGE = \"%s\"\n", _surface->getFileName()); - - if (_transparent != 0xFFFF00FF) - buffer->putTextIndent(indent + 2, "TRANSPARENT { %d,%d,%d }\n", RGBCOLGetR(_transparent), RGBCOLGetG(_transparent), RGBCOLGetB(_transparent)); - - Rect32 rect; - CBPlatform::setRectEmpty(&rect); - if (_surface) CBPlatform::setRect(&rect, 0, 0, _surface->getWidth(), _surface->getHeight()); - if (!CBPlatform::equalRect(&rect, &_rect)) - buffer->putTextIndent(indent + 2, "RECT { %d,%d,%d,%d }\n", _rect.left, _rect.top, _rect.right, _rect.bottom); - - if (_hotspotX != 0 || _hotspotY != 0) - buffer->putTextIndent(indent + 2, "HOTSPOT {%d, %d}\n", _hotspotX, _hotspotY); - - if (_alpha != 0xFFFFFFFF) { - buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", RGBCOLGetR(_alpha), RGBCOLGetG(_alpha), RGBCOLGetB(_alpha)); - buffer->putTextIndent(indent + 2, "ALPHA = %d\n", RGBCOLGetA(_alpha)); - } - - if (_mirrorX) - buffer->putTextIndent(indent + 2, "MIRROR_X=%s\n", _mirrorX ? "TRUE" : "FALSE"); - - if (_mirrorY) - buffer->putTextIndent(indent + 2, "MIRROR_Y=%s\n", _mirrorY ? "TRUE" : "FALSE"); - - if (_2DOnly) - buffer->putTextIndent(indent + 2, "2D_ONLY=%s\n", _2DOnly ? "TRUE" : "FALSE"); - - if (_3DOnly) - buffer->putTextIndent(indent + 2, "3D_ONLY=%s\n", _3DOnly ? "TRUE" : "FALSE"); - - if (_decoration) - buffer->putTextIndent(indent + 2, "DECORATION=%s\n", _decoration ? "TRUE" : "FALSE"); - - if (_editorSelected) - buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE"); - - CBBase::saveAsText(buffer, indent + 2); - - - if (complete) - buffer->putTextIndent(indent, "}\n\n"); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -void CBSubFrame::setDefaultRect() { - if (_surface) { - CBPlatform::setRect(&_rect, 0, 0, _surface->getWidth(), _surface->getHeight()); - } else CBPlatform::setRectEmpty(&_rect); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSubFrame::persist(CBPersistMgr *persistMgr) { - - CBScriptable::persist(persistMgr); - - persistMgr->transfer(TMEMBER(_2DOnly)); - persistMgr->transfer(TMEMBER(_3DOnly)); - persistMgr->transfer(TMEMBER(_alpha)); - persistMgr->transfer(TMEMBER(_decoration)); - persistMgr->transfer(TMEMBER(_editorSelected)); - persistMgr->transfer(TMEMBER(_hotspotX)); - persistMgr->transfer(TMEMBER(_hotspotY)); - persistMgr->transfer(TMEMBER(_rect)); - - persistMgr->transfer(TMEMBER(_surfaceFilename)); - persistMgr->transfer(TMEMBER(_cKDefault)); - persistMgr->transfer(TMEMBER(_cKRed)); - persistMgr->transfer(TMEMBER(_cKGreen)); - persistMgr->transfer(TMEMBER(_cKBlue)); - persistMgr->transfer(TMEMBER(_lifeTime)); - - persistMgr->transfer(TMEMBER(_keepLoaded)); - persistMgr->transfer(TMEMBER(_mirrorX)); - persistMgr->transfer(TMEMBER(_mirrorY)); - persistMgr->transfer(TMEMBER(_transparent)); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -// high level scripting interface -////////////////////////////////////////////////////////////////////////// -bool CBSubFrame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { - - ////////////////////////////////////////////////////////////////////////// - // GetImage - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "GetImage") == 0) { - stack->correctParams(0); - - if (!_surfaceFilename) stack->pushNULL(); - else stack->pushString(_surfaceFilename); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetImage - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetImage") == 0) { - stack->correctParams(1); - CScValue *Val = stack->pop(); - - if (Val->isNULL()) { - if (_surface) _gameRef->_surfaceStorage->removeSurface(_surface); - delete[] _surfaceFilename; - _surfaceFilename = NULL; - stack->pushBool(true); - } else { - const char *filename = Val->getString(); - if (DID_SUCCEED(setSurface(filename))) { - setDefaultRect(); - stack->pushBool(true); - } else stack->pushBool(false); - } - - return STATUS_OK; - } - - else return CBScriptable::scCallMethod(script, stack, thisStack, name); -} - - -////////////////////////////////////////////////////////////////////////// -CScValue *CBSubFrame::scGetProperty(const char *name) { - if (!_scValue) _scValue = new CScValue(_gameRef); - _scValue->setNULL(); - - ////////////////////////////////////////////////////////////////////////// - // Type (RO) - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Type") == 0) { - _scValue->setString("subframe"); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // AlphaColor - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AlphaColor") == 0) { - - _scValue->setInt((int)_alpha); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // TransparentColor (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "TransparentColor") == 0) { - _scValue->setInt((int)_transparent); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Is2DOnly - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Is2DOnly") == 0) { - _scValue->setBool(_2DOnly); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Is3DOnly - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Is3DOnly") == 0) { - _scValue->setBool(_3DOnly); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // MirrorX - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MirrorX") == 0) { - _scValue->setBool(_mirrorX); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // MirrorY - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MirrorY") == 0) { - _scValue->setBool(_mirrorY); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Decoration - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Decoration") == 0) { - _scValue->setBool(_decoration); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // HotspotX - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "HotspotX") == 0) { - _scValue->setInt(_hotspotX); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // HotspotY - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "HotspotY") == 0) { - _scValue->setInt(_hotspotY); - return _scValue; - } - - else return CBScriptable::scGetProperty(name); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSubFrame::scSetProperty(const char *name, CScValue *value) { - ////////////////////////////////////////////////////////////////////////// - // AlphaColor - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "AlphaColor") == 0) { - _alpha = (uint32)value->getInt(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Is2DOnly - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Is2DOnly") == 0) { - _2DOnly = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Is3DOnly - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Is3DOnly") == 0) { - _3DOnly = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // MirrorX - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MirrorX") == 0) { - _mirrorX = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // MirrorY - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MirrorY") == 0) { - _mirrorY = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Decoration - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Decoration") == 0) { - _decoration = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // HotspotX - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "HotspotX") == 0) { - _hotspotX = value->getInt(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // HotspotY - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "HotspotY") == 0) { - _hotspotY = value->getInt(); - return STATUS_OK; - } - - else return CBScriptable::scSetProperty(name, value); -} - - -////////////////////////////////////////////////////////////////////////// -const char *CBSubFrame::scToString() { - return "[subframe]"; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSubFrame::setSurface(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) { - if (_surface) { - _gameRef->_surfaceStorage->removeSurface(_surface); - _surface = NULL; - } - - delete[] _surfaceFilename; - _surfaceFilename = NULL; - - _surface = _gameRef->_surfaceStorage->addSurface(filename, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded); - if (_surface) { - _surfaceFilename = new char[strlen(filename) + 1]; - strcpy(_surfaceFilename, filename); - - _cKDefault = defaultCK; - _cKRed = ckRed; - _cKGreen = ckGreen; - _cKBlue = ckBlue; - _lifeTime = lifeTime; - _keepLoaded = keepLoaded; - - return STATUS_OK; - } else return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSubFrame::setSurfaceSimple() { - if (!_surfaceFilename) { - _surface = NULL; - return STATUS_OK; - } - _surface = _gameRef->_surfaceStorage->addSurface(_surfaceFilename, _cKDefault, _cKRed, _cKGreen, _cKBlue, _lifeTime, _keepLoaded); - if (_surface) return STATUS_OK; - else return STATUS_FAILED; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BSubFrame.h b/engines/wintermute/base/BSubFrame.h deleted file mode 100644 index 57ffcae675..0000000000 --- a/engines/wintermute/base/BSubFrame.h +++ /dev/null @@ -1,86 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BSUBFRAME_H -#define WINTERMUTE_BSUBFRAME_H - - -#include "engines/wintermute/base/BBase.h" -#include "engines/wintermute/base/BScriptable.h" - -namespace WinterMute { -class CBObject; -class CBSurface; -class CBSubFrame : public CBScriptable { -public: - bool _mirrorX; - bool _mirrorY; - bool _decoration; - bool setSurface(const char *filename, bool defaultCK = true, byte ckRed = 0, byte ckGreen = 0, byte ckBlue = 0, int lifeTime = -1, bool keepLoaded = false); - bool setSurfaceSimple(); - DECLARE_PERSISTENT(CBSubFrame, CBScriptable) - void setDefaultRect(); - uint32 _transparent; - bool saveAsText(CBDynBuffer *buffer, int indent) { return saveAsText(buffer, indent, true); } - bool saveAsText(CBDynBuffer *buffer, int indent, bool complete); - bool _editorSelected; - CBSubFrame(CBGame *inGame); - virtual ~CBSubFrame(); - bool loadBuffer(byte *buffer, int lifeTime, bool keepLoaded); - bool draw(int x, int y, CBObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL); - bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100); - - int _hotspotX; - int _hotspotY; - uint32 _alpha; - Rect32 _rect; - - bool _cKDefault; - byte _cKRed; - byte _cKGreen; - byte _cKBlue; - int _lifeTime; - bool _keepLoaded; - char *_surfaceFilename; - - bool _2DOnly; - bool _3DOnly; - - CBSurface *_surface; - - // scripting interface - virtual CScValue *scGetProperty(const char *name); - virtual bool scSetProperty(const char *name, CScValue *value); - virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); - virtual const char *scToString(); - -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BSurfaceStorage.cpp b/engines/wintermute/base/BSurfaceStorage.cpp deleted file mode 100644 index 406535cf39..0000000000 --- a/engines/wintermute/base/BSurfaceStorage.cpp +++ /dev/null @@ -1,189 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/BSurfaceStorage.h" -#include "engines/wintermute/base/gfx/base_surface.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/BFileManager.h" -#include "engines/wintermute/platform_osystem.h" -#include "common/str.h" - -namespace WinterMute { - -//IMPLEMENT_PERSISTENT(CBSurfaceStorage, true); - -////////////////////////////////////////////////////////////////////// -CBSurfaceStorage::CBSurfaceStorage(CBGame *inGame): CBBase(inGame) { - _lastCleanupTime = 0; -} - - -////////////////////////////////////////////////////////////////////// -CBSurfaceStorage::~CBSurfaceStorage() { - cleanup(true); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSurfaceStorage::cleanup(bool warn) { - for (uint32 i = 0; i < _surfaces.size(); i++) { - if (warn) _gameRef->LOG(0, "CBSurfaceStorage warning: purging surface '%s', usage:%d", _surfaces[i]->getFileName(), _surfaces[i]->_referenceCount); - delete _surfaces[i]; - } - _surfaces.clear(); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSurfaceStorage::initLoop() { - if (_gameRef->_smartCache && _gameRef->_liveTimer - _lastCleanupTime >= _gameRef->_surfaceGCCycleTime) { - _lastCleanupTime = _gameRef->_liveTimer; - sortSurfaces(); - for (uint32 i = 0; i < _surfaces.size(); i++) { - if (_surfaces[i]->_lifeTime <= 0) break; - - if (_surfaces[i]->_lifeTime > 0 && _surfaces[i]->_valid && _gameRef->_liveTimer - _surfaces[i]->_lastUsedTime >= _surfaces[i]->_lifeTime) { - //_gameRef->QuickMessageForm("Invalidating: %s", _surfaces[i]->_filename); - _surfaces[i]->invalidate(); - } - } - } - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////// -bool CBSurfaceStorage::removeSurface(CBSurface *surface) { - for (uint32 i = 0; i < _surfaces.size(); i++) { - if (_surfaces[i] == surface) { - _surfaces[i]->_referenceCount--; - if (_surfaces[i]->_referenceCount <= 0) { - delete _surfaces[i]; - _surfaces.remove_at(i); - } - break; - } - } - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////// -CBSurface *CBSurfaceStorage::addSurface(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) { - for (uint32 i = 0; i < _surfaces.size(); i++) { - if (scumm_stricmp(_surfaces[i]->getFileName(), filename) == 0) { - _surfaces[i]->_referenceCount++; - return _surfaces[i]; - } - } - - if (!_gameRef->_fileManager->hasFile(filename)) { - if (filename) _gameRef->LOG(0, "Missing image: '%s'", filename); - if (_gameRef->_debugDebugMode) - return addSurface("invalid_debug.bmp", defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded); - else - return addSurface("invalid.bmp", defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded); - } - - CBSurface *surface; - surface = _gameRef->_renderer->createSurface(); - - if (!surface) return NULL; - - if (DID_FAIL(surface->create(filename, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded))) { - delete surface; - return NULL; - } else { - surface->_referenceCount = 1; - _surfaces.push_back(surface); - return surface; - } -} - - -////////////////////////////////////////////////////////////////////// -bool CBSurfaceStorage::restoreAll() { - bool ret; - for (uint32 i = 0; i < _surfaces.size(); i++) { - ret = _surfaces[i]->restore(); - if (ret != STATUS_OK) { - _gameRef->LOG(0, "CBSurfaceStorage::RestoreAll failed"); - return ret; - } - } - return STATUS_OK; -} - - -/* -////////////////////////////////////////////////////////////////////////// -bool CBSurfaceStorage::persist(CBPersistMgr *persistMgr) -{ - - if(!persistMgr->_saving) cleanup(false); - - persistMgr->transfer(TMEMBER(_gameRef)); - - //_surfaces.persist(persistMgr); - - return STATUS_OK; -} -*/ - - -////////////////////////////////////////////////////////////////////////// -bool CBSurfaceStorage::sortSurfaces() { - qsort(&_surfaces[0], _surfaces.size(), sizeof(CBSurface *), surfaceSortCB); - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -int CBSurfaceStorage::surfaceSortCB(const void *arg1, const void *arg2) { - CBSurface *s1 = *((CBSurface **)arg1); - CBSurface *s2 = *((CBSurface **)arg2); - - // sort by life time - if (s1->_lifeTime <= 0 && s2->_lifeTime > 0) return 1; - else if (s1->_lifeTime > 0 && s2->_lifeTime <= 0) return -1; - - - // sort by validity - if (s1->_valid && !s2->_valid) return -1; - else if (!s1->_valid && s2->_valid) return 1; - - // sort by time - else if (s1->_lastUsedTime > s2->_lastUsedTime) return 1; - else if (s1->_lastUsedTime < s2->_lastUsedTime) return -1; - else return 0; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BSurfaceStorage.h b/engines/wintermute/base/BSurfaceStorage.h deleted file mode 100644 index c054c2a55b..0000000000 --- a/engines/wintermute/base/BSurfaceStorage.h +++ /dev/null @@ -1,57 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BSURFACESTORAGE_H -#define WINTERMUTE_BSURFACESTORAGE_H - -#include "engines/wintermute/base/BBase.h" -#include "common/array.h" - -namespace WinterMute { -class CBSurface; -class CBSurfaceStorage : public CBBase { -public: - uint32 _lastCleanupTime; - bool initLoop(); - bool sortSurfaces(); - static int surfaceSortCB(const void *arg1, const void *arg2); - bool cleanup(bool Warn = false); - //DECLARE_PERSISTENT(CBSurfaceStorage, CBBase); - - bool restoreAll(); - CBSurface *addSurface(const char *filename, bool defaultCK = true, byte ckRed = 0, byte ckGreen = 0, byte ckBlue = 0, int lifeTime = -1, bool keepLoaded = false); - bool removeSurface(CBSurface *surface); - CBSurfaceStorage(CBGame *inGame); - virtual ~CBSurfaceStorage(); - - Common::Array _surfaces; -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BTransitionMgr.cpp b/engines/wintermute/base/BTransitionMgr.cpp deleted file mode 100644 index 1cea7285bf..0000000000 --- a/engines/wintermute/base/BTransitionMgr.cpp +++ /dev/null @@ -1,131 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/BTransitionMgr.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/platform_osystem.h" - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////////// -CBTransitionMgr::CBTransitionMgr(CBGame *inGame): CBBase(inGame) { - _state = TRANS_MGR_READY; - _type = TRANSITION_NONE; - _origInteractive = false; - _preserveInteractive = false; - _lastTime = 0; - _started = false; -} - - - -////////////////////////////////////////////////////////////////////////// -CBTransitionMgr::~CBTransitionMgr() { - -} - - -////////////////////////////////////////////////////////////////////////// -bool CBTransitionMgr::isReady() { - return (_state == TRANS_MGR_READY); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBTransitionMgr::start(TTransitionType type, bool nonInteractive) { - if (_state != TRANS_MGR_READY) return STATUS_OK; - - if (type == TRANSITION_NONE || type >= NUM_TRANSITION_TYPES) { - _state = TRANS_MGR_READY; - return STATUS_OK; - } - - if (nonInteractive) { - _preserveInteractive = true; - _origInteractive = _gameRef->_interactive; - _gameRef->_interactive = false; - } /*else _preserveInteractive */; - - - _type = type; - _state = TRANS_MGR_RUNNING; - _started = false; - - return STATUS_OK; -} - -#define FADE_DURATION 200 - -////////////////////////////////////////////////////////////////////////// -bool CBTransitionMgr::update() { - if (isReady()) return STATUS_OK; - - if (!_started) { - _started = true; - _lastTime = CBPlatform::getTime(); - } - - switch (_type) { - case TRANSITION_NONE: - _state = TRANS_MGR_READY; - break; - - case TRANSITION_FADE_OUT: { - uint32 time = CBPlatform::getTime() - _lastTime; - int alpha = (int)(255 - (float)time / (float)FADE_DURATION * 255); - alpha = MIN(255, MAX(alpha, 0)); - _gameRef->_renderer->fade((uint16)alpha); - - if (time > FADE_DURATION) - _state = TRANS_MGR_READY; - } - break; - - case TRANSITION_FADE_IN: { - uint32 time = CBPlatform::getTime() - _lastTime; - int alpha = (int)((float)time / (float)FADE_DURATION * 255); - alpha = MIN(255, MAX(alpha, 0)); - _gameRef->_renderer->fade((uint16)alpha); - - if (time > FADE_DURATION) - _state = TRANS_MGR_READY; - } - break; - default: - error("CBTransitionMgr::Update - unhandled enum NUM_TRANSITION_TYPES"); - } - - if (isReady()) { - if (_preserveInteractive) - _gameRef->_interactive = _origInteractive; - } - return STATUS_OK; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BTransitionMgr.h b/engines/wintermute/base/BTransitionMgr.h deleted file mode 100644 index faedb6fe3e..0000000000 --- a/engines/wintermute/base/BTransitionMgr.h +++ /dev/null @@ -1,54 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BTRANSITIONMGR_H -#define WINTERMUTE_BTRANSITIONMGR_H - -#include "engines/wintermute/base/BBase.h" - -namespace WinterMute { - -class CBTransitionMgr : public CBBase { -public: - bool _started; - uint32 _lastTime; - bool _origInteractive; - bool _preserveInteractive; - bool update(); - bool start(TTransitionType type, bool nonInteractive = false); - bool isReady(); - TTransMgrState _state; - CBTransitionMgr(CBGame *inGame); - virtual ~CBTransitionMgr(); - TTransitionType _type; - -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/BViewport.cpp b/engines/wintermute/base/BViewport.cpp deleted file mode 100644 index 2b237a0d38..0000000000 --- a/engines/wintermute/base/BViewport.cpp +++ /dev/null @@ -1,98 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/platform_osystem.h" -#include "engines/wintermute/base/BViewport.h" - -namespace WinterMute { - -IMPLEMENT_PERSISTENT(CBViewport, false) - -////////////////////////////////////////////////////////////////////////// -CBViewport::CBViewport(CBGame *inGame): CBBase(inGame) { - CBPlatform::setRectEmpty(&_rect); - _mainObject = NULL; - _offsetX = _offsetY = 0; -} - - -////////////////////////////////////////////////////////////////////////// -CBViewport::~CBViewport() { - -} - - -////////////////////////////////////////////////////////////////////////// -bool CBViewport::persist(CBPersistMgr *persistMgr) { - - persistMgr->transfer(TMEMBER(_gameRef)); - - persistMgr->transfer(TMEMBER(_mainObject)); - persistMgr->transfer(TMEMBER(_offsetX)); - persistMgr->transfer(TMEMBER(_offsetY)); - persistMgr->transfer(TMEMBER(_rect)); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBViewport::setRect(int left, int top, int right, int bottom, bool noCheck) { - if (!noCheck) { - left = MAX(left, 0); - top = MAX(top, 0); - right = MIN(right, _gameRef->_renderer->_width); - bottom = MIN(bottom, _gameRef->_renderer->_height); - } - - CBPlatform::setRect(&_rect, left, top, right, bottom); - _offsetX = left; - _offsetY = top; - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -Rect32 *CBViewport::getRect() { - return &_rect; -} - - -////////////////////////////////////////////////////////////////////////// -int CBViewport::getWidth() { - return _rect.right - _rect.left; -} - - -////////////////////////////////////////////////////////////////////////// -int CBViewport::getHeight() { - return _rect.bottom - _rect.top; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/BViewport.h b/engines/wintermute/base/BViewport.h deleted file mode 100644 index 1150b8ebe7..0000000000 --- a/engines/wintermute/base/BViewport.h +++ /dev/null @@ -1,55 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BVIEWPORT_H -#define WINTERMUTE_BVIEWPORT_H - - -#include "engines/wintermute/base/BBase.h" - -namespace WinterMute { -class CBObject; -class CBViewport : public CBBase { -public: - int getHeight(); - int getWidth(); - Rect32 *getRect(); - bool setRect(int left, int top, int right, int bottom, bool noCheck = false); - DECLARE_PERSISTENT(CBViewport, CBBase) - int _offsetY; - int _offsetX; - CBObject *_mainObject; - CBViewport(CBGame *inGame = NULL); - virtual ~CBViewport(); -private: - Rect32 _rect; -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/base.cpp b/engines/wintermute/base/base.cpp new file mode 100644 index 0000000000..5fabe94312 --- /dev/null +++ b/engines/wintermute/base/base.cpp @@ -0,0 +1,178 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////// +CBBase::CBBase(CBGame *gameOwner) { + _gameRef = gameOwner; + _persistable = true; +} + + +////////////////////////////////////////////////////////////////////////// +CBBase::CBBase() { + _gameRef = NULL; + _persistable = true; +} + + +////////////////////////////////////////////////////////////////////// +CBBase::~CBBase() { + _editorProps.clear(); +} + + +////////////////////////////////////////////////////////////////////////// +const char *CBBase::getEditorProp(const char *propName, const char *initVal) { + _editorPropsIter = _editorProps.find(propName); + if (_editorPropsIter != _editorProps.end()) + return _editorPropsIter->_value.c_str(); + //return _editorPropsIter->second.c_str(); // <- TODO Clean + else return initVal; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBBase::setEditorProp(const char *propName, const char *propValue) { + if (propName == NULL) return STATUS_FAILED; + + if (propValue == NULL) { + _editorProps.erase(propName); + } else { + _editorProps[propName] = propValue; + } + return STATUS_OK; +} + + + +TOKEN_DEF_START +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF(NAME) +TOKEN_DEF(VALUE) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool CBBase::parseEditorProperty(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE(NAME) + TOKEN_TABLE(VALUE) + TOKEN_TABLE_END + + + if (!_gameRef->_editorMode) + return STATUS_OK; + + + byte *params; + int cmd; + CBParser parser(_gameRef); + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_EDITOR_PROPERTY) { + _gameRef->LOG(0, "'EDITOR_PROPERTY' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + char *propName = NULL; + char *propValue = NULL; + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_NAME: + delete[] propName; + propName = new char[strlen((char *)params) + 1]; + if (propName) strcpy(propName, (char *)params); + else cmd = PARSERR_GENERIC; + break; + + case TOKEN_VALUE: + delete[] propValue; + propValue = new char[strlen((char *)params) + 1]; + if (propValue) strcpy(propValue, (char *)params); + else cmd = PARSERR_GENERIC; + break; + } + + } + if (cmd == PARSERR_TOKENNOTFOUND) { + delete[] propName; + delete[] propValue; + propName = NULL; + propValue = NULL; + _gameRef->LOG(0, "Syntax error in EDITOR_PROPERTY definition"); + return STATUS_FAILED; + } + if (cmd == PARSERR_GENERIC || propName == NULL || propValue == NULL) { + delete[] propName; + delete[] propValue; + propName = NULL; + propValue = NULL; + _gameRef->LOG(0, "Error loading EDITOR_PROPERTY definition"); + return STATUS_FAILED; + } + + + setEditorProp(propName, propValue); + + delete[] propName; + delete[] propValue; + propName = NULL; + propValue = NULL; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBBase::saveAsText(CBDynBuffer *buffer, int indent) { + _editorPropsIter = _editorProps.begin(); + while (_editorPropsIter != _editorProps.end()) { + buffer->putTextIndent(indent, "EDITOR_PROPERTY\n"); + buffer->putTextIndent(indent, "{\n"); + buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _editorPropsIter->_key.c_str()); + buffer->putTextIndent(indent + 2, "VALUE=\"%s\"\n", _editorPropsIter->_value.c_str()); + //buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", (char *)_editorPropsIter->first.c_str()); // <- TODO, remove + //buffer->putTextIndent(indent + 2, "VALUE=\"%s\"\n", _editorPropsIter->second.c_str()); // <- TODO, remove + buffer->putTextIndent(indent, "}\n\n"); + + _editorPropsIter++; + } + return STATUS_OK; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/base.h b/engines/wintermute/base/base.h new file mode 100644 index 0000000000..e8c87f1f9e --- /dev/null +++ b/engines/wintermute/base/base.h @@ -0,0 +1,64 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BBASE_H +#define WINTERMUTE_BBASE_H + +#include "engines/wintermute/wintypes.h" +#include "engines/wintermute/dctypes.h" +#include "common/str.h" +#include "common/hashmap.h" +#include "common/hash-str.h" + +namespace WinterMute { + +class CBGame; +class CBDynBuffer; + +class CBBase { +public: + bool _persistable; + bool setEditorProp(const char *propName, const char *propValue); + const char *getEditorProp(const char *propName, const char *initVal = NULL); + CBBase(TDynamicConstructor, TDynamicConstructor) {}; + bool parseEditorProperty(byte *buffer, bool complete = true); + virtual bool saveAsText(CBDynBuffer *buffer, int indent = 0); + CBBase(); + CBGame *_gameRef; + CBBase(CBGame *GameOwner); + virtual ~CBBase(); + + Common::HashMap _editorProps; + Common::HashMap::iterator _editorPropsIter; + /* std::map _editorProps; + std::map::iterator _editorPropsIter;*/ +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/base_active_rect.cpp b/engines/wintermute/base/base_active_rect.cpp new file mode 100644 index 0000000000..5895b1acd5 --- /dev/null +++ b/engines/wintermute/base/base_active_rect.cpp @@ -0,0 +1,107 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base_active_rect.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_region.h" +#include "engines/wintermute/platform_osystem.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////// +CBActiveRect::CBActiveRect(CBGame *inGame): CBBase(inGame) { + CBPlatform::setRectEmpty(&_rect); + _owner = NULL; + _frame = NULL; + _region = NULL; + _zoomX = 100; + _zoomY = 100; + _offsetX = _offsetY = 0; + clipRect(); +} + + +////////////////////////////////////////////////////////////////////// +CBActiveRect::CBActiveRect(CBGame *inGame, CBObject *owner, CBSubFrame *frame, int x, int y, int width, int height, float zoomX, float zoomY, bool precise): CBBase(inGame) { + _owner = owner; + _frame = frame; + CBPlatform::setRect(&_rect, x, y, x + width, y + height); + _zoomX = zoomX; + _zoomY = zoomY; + _precise = precise; + _region = NULL; + _offsetX = _offsetY = 0; + clipRect(); +} + +////////////////////////////////////////////////////////////////////// +CBActiveRect::CBActiveRect(CBGame *inGame, CBObject *owner, CBRegion *region, int offsetX, int offsetY): CBBase(inGame) { + _owner = owner; + _region = region; + CBPlatform::copyRect(&_rect, ®ion->_rect); + CBPlatform::offsetRect(&_rect, -offsetX, -offsetY); + _zoomX = 100; + _zoomY = 100; + _precise = true; + _frame = NULL; + clipRect(); + _offsetX = offsetX; + _offsetY = offsetY; +} + + +////////////////////////////////////////////////////////////////////// +CBActiveRect::~CBActiveRect() { + _owner = NULL; + _frame = NULL; + _region = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +void CBActiveRect::clipRect() { + Rect32 rc; + bool customViewport; + _gameRef->getCurrentViewportRect(&rc, &customViewport); + CBRenderer *Rend = _gameRef->_renderer; + + if (!customViewport) { + rc.left -= Rend->_drawOffsetX; + rc.right -= Rend->_drawOffsetX; + rc.top -= Rend->_drawOffsetY; + rc.bottom -= Rend->_drawOffsetY; + } + + if (rc.left > _rect.left) _offsetX = rc.left - _rect.left; + if (rc.top > _rect.top) _offsetY = rc.top - _rect.top; + + CBPlatform::intersectRect(&_rect, &_rect, &rc); +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/base_active_rect.h b/engines/wintermute/base/base_active_rect.h new file mode 100644 index 0000000000..7c9e8d4a39 --- /dev/null +++ b/engines/wintermute/base/base_active_rect.h @@ -0,0 +1,60 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BACTIVERECT_H +#define WINTERMUTE_BACTIVERECT_H + +#include "engines/wintermute/math/rect32.h" +#include "engines/wintermute/base/base.h" + +namespace WinterMute { +class CBRegion; +class CBSubFrame; +class CBObject; +class CBActiveRect: CBBase { +public: + void clipRect(); + bool _precise; + float _zoomX; + float _zoomY; + CBSubFrame *_frame; + CBObject *_owner; + CBRegion *_region; + int _offsetX; + int _offsetY; + Rect32 _rect; + CBActiveRect(CBGame *inGameOwner = NULL); + CBActiveRect(CBGame *inGameOwner, CBObject *owner, CBSubFrame *frame, int x, int y, int width, int height, float zoomX = 100, float zoomY = 100, bool precise = true); + CBActiveRect(CBGame *inGame, CBObject *owner, CBRegion *region, int offsetX, int offsetY); + virtual ~CBActiveRect(); + +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/base_debugger.cpp b/engines/wintermute/base/base_debugger.cpp new file mode 100644 index 0000000000..f56f08dab2 --- /dev/null +++ b/engines/wintermute/base/base_debugger.cpp @@ -0,0 +1,203 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_Debugger.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////////// +CBDebugger::CBDebugger(CBGame *inGame) : CBBase(inGame) { + _enabled = false; +} + +////////////////////////////////////////////////////////////////////////// +CBDebugger::~CBDebugger(void) { +} + + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::initialize() { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::shutdown() { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onGameInit() { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onGameShutdown() { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onGameTick() { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onLog(unsigned int errorCode, const char *text) { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onScriptInit(CScScript *script) { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onScriptEventThreadInit(CScScript *script, CScScript *parentScript, const char *name) { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onScriptMethodThreadInit(CScScript *script, CScScript *parentScript, const char *name) { + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onScriptShutdown(CScScript *script) { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onScriptChangeLine(CScScript *script, int Line) { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onScriptChangeScope(CScScript *script, CScValue *scope) { + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onScriptShutdownScope(CScScript *script, CScValue *scope) { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onVariableInit(EWmeDebuggerVariableType type, CScScript *script, CScValue *scope, CScValue *var, const char *variableName) { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onVariableChangeValue(CScValue *var, CScValue *value) { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onScriptHitBreakpoint(CScScript *script) { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +// IWmeDebugServer interface implementation +bool CBDebugger::attachClient(IWmeDebugClient *client) { + return false; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::detachClient(IWmeDebugClient *client) { + return false; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::queryData(IWmeDebugClient *client) { + return false; +} + + +////////////////////////////////////////////////////////////////////////// +int CBDebugger::getPropInt(const char *propName) { + return 0; +} + +////////////////////////////////////////////////////////////////////////// +double CBDebugger::getPropFloat(const char *propName) { + return 0.0; +} + +////////////////////////////////////////////////////////////////////////// +const char *CBDebugger::getPropString(const char *propName) { + return ""; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::getPropBool(const char *propName) { + return false; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::setProp(const char *propName, int propValue) { + return false; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::setProp(const char *propName, double propValue) { + return false; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::setProp(const char *propName, const char *propValue) { + return false; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::setProp(const char *propName, bool propValue) { + return false; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::resolveFilename(const char *relativeFilename, char *absFilenameBuf, int absBufSize) { + return false; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::addBreakpoint(const char *scriptFilename, int line) { + return false; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::removeBreakpoint(const char *scriptFilename, int line) { + return false; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::continueExecution() { + return false; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/base_debugger.h b/engines/wintermute/base/base_debugger.h new file mode 100644 index 0000000000..35ea56eafe --- /dev/null +++ b/engines/wintermute/base/base_debugger.h @@ -0,0 +1,95 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BDEBUGGER_H +#define WINTERMUTE_BDEBUGGER_H + + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/wme_debugger.h" + +// TODO: The entire debugger should possibly be removed + +namespace WinterMute { +class CScScript; +class CScValue; +class CBDebugger : public CBBase, public IWmeDebugServer { +public: + CBDebugger(CBGame *inGame); + virtual ~CBDebugger(void); + + // initialization + bool _enabled; + bool initialize(); + bool shutdown(); + + // internal interface + bool onGameInit(); + bool onGameShutdown(); + bool onGameTick(); + bool onLog(unsigned int errorCode, const char *text); + bool onScriptInit(CScScript *script); + bool onScriptEventThreadInit(CScScript *script, CScScript *parentScript, const char *name); + bool onScriptMethodThreadInit(CScScript *script, CScScript *parentScript, const char *name); + + bool onScriptShutdown(CScScript *script); + bool onScriptChangeLine(CScScript *script, int line); + bool onScriptChangeScope(CScScript *script, CScValue *scope); + bool onScriptShutdownScope(CScScript *script, CScValue *scope); + bool onVariableInit(EWmeDebuggerVariableType type, CScScript *script, CScValue *scope, CScValue *var, const char *variableName); + bool onVariableChangeValue(CScValue *var, CScValue *value); + + bool onScriptHitBreakpoint(CScScript *script); + + // IWmeDebugServer interface + virtual bool attachClient(IWmeDebugClient *client); + virtual bool detachClient(IWmeDebugClient *client); + virtual bool queryData(IWmeDebugClient *client); + + virtual int getPropInt(const char *propName); + virtual double getPropFloat(const char *propName); + virtual const char *getPropString(const char *propName); + virtual bool getPropBool(const char *propName); + + virtual bool setProp(const char *propName, int propValue); + virtual bool setProp(const char *propName, double propValue); + virtual bool setProp(const char *propName, const char *propValue); + virtual bool setProp(const char *propName, bool propValue); + + virtual bool resolveFilename(const char *relativeFilename, char *absFilenameBuf, int absBufSize); + + virtual bool addBreakpoint(const char *scriptFilename, int line); + virtual bool removeBreakpoint(const char *scriptFilename, int line); + + virtual bool continueExecution(); +private: +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/base_dynamic_buffer.cpp b/engines/wintermute/base/base_dynamic_buffer.cpp new file mode 100644 index 0000000000..7453838219 --- /dev/null +++ b/engines/wintermute/base/base_dynamic_buffer.cpp @@ -0,0 +1,192 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////////// +CBDynBuffer::CBDynBuffer(CBGame *inGame, uint32 initSize, uint32 growBy): CBBase(inGame) { + _buffer = NULL; + _size = 0; + _realSize = 0; + + _offset = 0; + _initSize = initSize; + _growBy = growBy; + + _initialized = false; +} + + +////////////////////////////////////////////////////////////////////////// +CBDynBuffer::~CBDynBuffer() { + cleanup(); +} + + +////////////////////////////////////////////////////////////////////////// +void CBDynBuffer::cleanup() { + if (_buffer) free(_buffer); + _buffer = NULL; + _size = 0; + _realSize = 0; + _offset = 0; + _initialized = false; +} + + +////////////////////////////////////////////////////////////////////////// +uint32 CBDynBuffer::getSize() { + return _size; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBDynBuffer::init(uint32 initSize) { + cleanup(); + + if (initSize == 0) initSize = _initSize; + + _buffer = (byte *)malloc(initSize); + if (!_buffer) { + _gameRef->LOG(0, "CBDynBuffer::Init - Error allocating %d bytes", initSize); + return STATUS_FAILED; + } + + _realSize = initSize; + _initialized = true; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBDynBuffer::putBytes(byte *buffer, uint32 size) { + if (!_initialized) init(); + + while (_offset + size > _realSize) { + _realSize += _growBy; + _buffer = (byte *)realloc(_buffer, _realSize); + if (!_buffer) { + _gameRef->LOG(0, "CBDynBuffer::PutBytes - Error reallocating buffer to %d bytes", _realSize); + return STATUS_FAILED; + } + } + + memcpy(_buffer + _offset, buffer, size); + _offset += size; + _size += size; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBDynBuffer::getBytes(byte *buffer, uint32 size) { + if (!_initialized) init(); + + if (_offset + size > _size) { + _gameRef->LOG(0, "CBDynBuffer::GetBytes - Buffer underflow"); + return STATUS_FAILED; + } + + memcpy(buffer, _buffer + _offset, size); + _offset += size; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void CBDynBuffer::putDWORD(uint32 val) { + putBytes((byte *)&val, sizeof(uint32)); +} + + +////////////////////////////////////////////////////////////////////////// +uint32 CBDynBuffer::getDWORD() { + uint32 ret; + getBytes((byte *)&ret, sizeof(uint32)); + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +void CBDynBuffer::putString(const char *val) { + if (!val) putString("(null)"); + else { + putDWORD(strlen(val) + 1); + putBytes((byte *)val, strlen(val) + 1); + } +} + + +////////////////////////////////////////////////////////////////////////// +char *CBDynBuffer::getString() { + uint32 len = getDWORD(); + char *ret = (char *)(_buffer + _offset); + _offset += len; + + if (!strcmp(ret, "(null)")) return NULL; + else return ret; +} + + +////////////////////////////////////////////////////////////////////////// +void CBDynBuffer::putText(const char *fmt, ...) { + va_list va; + + va_start(va, fmt); + putTextForm(fmt, va); + va_end(va); + +} + + +////////////////////////////////////////////////////////////////////////// +void CBDynBuffer::putTextIndent(int indent, const char *fmt, ...) { + va_list va; + + putText("%*s", indent, ""); + + va_start(va, fmt); + putTextForm(fmt, va); + va_end(va); +} + + +////////////////////////////////////////////////////////////////////////// +void CBDynBuffer::putTextForm(const char *format, va_list argptr) { + char buff[32768]; + vsprintf(buff, format, argptr); + putBytes((byte *)buff, strlen(buff)); +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/base_dynamic_buffer.h b/engines/wintermute/base/base_dynamic_buffer.h new file mode 100644 index 0000000000..5795fe5bd1 --- /dev/null +++ b/engines/wintermute/base/base_dynamic_buffer.h @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BDYNBUFFER_H +#define WINTERMUTE_BDYNBUFFER_H + + +#include "engines/wintermute/base/base.h" + +namespace WinterMute { + +class CBDynBuffer : public CBBase { +public: + bool _initialized; + void putText(const char *fmt, ...); + void putTextIndent(int indent, const char *fmt, ...); + uint32 getDWORD(); + void putDWORD(uint32 val); + char *getString(); + void putString(const char *val); + bool getBytes(byte *buffer, uint32 size); + bool putBytes(byte *buffer, uint32 size); + uint32 getSize(); + bool init(uint32 initSize = 0); + void cleanup(); + uint32 _size; + byte *_buffer; + CBDynBuffer(CBGame *inGame, uint32 initSize = 1000, uint32 growBy = 1000); + virtual ~CBDynBuffer(); + +private: + uint32 _realSize; + uint32 _growBy; + uint32 _initSize; + uint32 _offset; + void putTextForm(const char *format, va_list argptr); +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/base_fader.cpp b/engines/wintermute/base/base_fader.cpp new file mode 100644 index 0000000000..712f64eb6f --- /dev/null +++ b/engines/wintermute/base/base_fader.cpp @@ -0,0 +1,176 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base_Fader.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/platform_osystem.h" +#include "common/util.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + +IMPLEMENT_PERSISTENT(CBFader, false) + +////////////////////////////////////////////////////////////////////////// +CBFader::CBFader(CBGame *inGame): CBObject(inGame) { + _active = false; + _red = _green = _blue = 0; + _currentAlpha = 0x00; + _sourceAlpha = 0; + _targetAlpha = 0; + _duration = 1000; + _startTime = 0; + _system = false; +} + + +////////////////////////////////////////////////////////////////////////// +CBFader::~CBFader() { + +} + + +////////////////////////////////////////////////////////////////////////// +bool CBFader::update() { + if (!_active) return STATUS_OK; + + int alphaDelta = _targetAlpha - _sourceAlpha; + + uint32 time; + + if (_system) time = CBPlatform::getTime() - _startTime; + else time = _gameRef->_timer - _startTime; + + if (time >= _duration) _currentAlpha = _targetAlpha; + else { + _currentAlpha = (byte)(_sourceAlpha + (float)time / (float)_duration * alphaDelta); + } + _currentAlpha = MIN((unsigned char)255, MAX(_currentAlpha, (byte)0)); // TODO: clean + + _ready = time >= _duration; + if (_ready && _currentAlpha == 0x00) _active = false; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBFader::display() { + if (!_active) return STATUS_OK; + + if (_currentAlpha > 0x00) return _gameRef->_renderer->fadeToColor(BYTETORGBA(_red, _green, _blue, _currentAlpha)); + else return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBFader::deactivate() { + _active = false; + _ready = true; + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBFader::fadeIn(uint32 sourceColor, uint32 duration, bool system) { + _ready = false; + _active = true; + + _red = RGBCOLGetR(sourceColor); + _green = RGBCOLGetG(sourceColor); + _blue = RGBCOLGetB(sourceColor); + + _sourceAlpha = RGBCOLGetA(sourceColor); + _targetAlpha = 0; + + _duration = duration; + _system = system; + + if (_system) _startTime = CBPlatform::getTime(); + else _startTime = _gameRef->_timer; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBFader::fadeOut(uint32 targetColor, uint32 duration, bool system) { + _ready = false; + _active = true; + + _red = RGBCOLGetR(targetColor); + _green = RGBCOLGetG(targetColor); + _blue = RGBCOLGetB(targetColor); + + //_sourceAlpha = 0; + _sourceAlpha = _currentAlpha; + _targetAlpha = RGBCOLGetA(targetColor); + + _duration = duration; + _system = system; + + if (_system) _startTime = CBPlatform::getTime(); + else _startTime = _gameRef->_timer; + + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +uint32 CBFader::getCurrentColor() { + return BYTETORGBA(_red, _green, _blue, _currentAlpha); +} + + + +////////////////////////////////////////////////////////////////////////// +bool CBFader::persist(CBPersistMgr *persistMgr) { + CBObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_active)); + persistMgr->transfer(TMEMBER(_blue)); + persistMgr->transfer(TMEMBER(_currentAlpha)); + persistMgr->transfer(TMEMBER(_duration)); + persistMgr->transfer(TMEMBER(_green)); + persistMgr->transfer(TMEMBER(_red)); + persistMgr->transfer(TMEMBER(_sourceAlpha)); + persistMgr->transfer(TMEMBER(_startTime)); + persistMgr->transfer(TMEMBER(_targetAlpha)); + persistMgr->transfer(TMEMBER(_system)); + + if (_system && !persistMgr->_saving) _startTime = 0; + + return STATUS_OK; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/base_fader.h b/engines/wintermute/base/base_fader.h new file mode 100644 index 0000000000..679f5d0903 --- /dev/null +++ b/engines/wintermute/base/base_fader.h @@ -0,0 +1,62 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BFADER_H +#define WINTERMUTE_BFADER_H + + +#include "engines/wintermute/base/base_object.h" + +namespace WinterMute { + +class CBFader : public CBObject { +public: + bool _system; + uint32 getCurrentColor(); + bool fadeOut(uint32 targetColor, uint32 duration, bool system = false); + bool fadeIn(uint32 sourceColor, uint32 duration, bool system = false); + bool deactivate(); + bool display(); + bool update(); + DECLARE_PERSISTENT(CBFader, CBObject) + CBFader(CBGame *inGame); + virtual ~CBFader(); + bool _active; + byte _red; + byte _green; + byte _blue; + byte _currentAlpha; + byte _targetAlpha; + byte _sourceAlpha; + uint32 _duration; + uint32 _startTime; +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/base_file_manager.cpp b/engines/wintermute/base/base_file_manager.cpp new file mode 100644 index 0000000000..1cb0464a1f --- /dev/null +++ b/engines/wintermute/base/base_file_manager.cpp @@ -0,0 +1,737 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/utils/string_util.h" +#include "engines/wintermute/utils/path_util.h" +#include "engines/wintermute/base/file/base_disk_file.h" +#include "engines/wintermute/base/file/base_save_thumb_file.h" +#include "engines/wintermute/base/file/base_file_entry.h" +#include "engines/wintermute/base/file/base_package.h" +#include "engines/wintermute/base/file/BPkgFile.h" +#include "engines/wintermute/base/file/base_resources.h" +#include "engines/wintermute/base/base_registry.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/dcpackage.h" +#include "engines/wintermute/utils/utils.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/wintermute.h" +#include "common/str.h" +#include "common/textconsole.h" +#include "common/util.h" +#include "common/config-manager.h" +#include "common/system.h" +#include "common/fs.h" +#include "common/file.h" +#include "common/savefile.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + +////////////////////////////////////////////////////////////////////// +CBFileManager::CBFileManager(CBGame *inGame): CBBase(inGame) { + _basePath = NULL; + + initPaths(); + registerPackages(); +} + + +////////////////////////////////////////////////////////////////////// +CBFileManager::~CBFileManager() { + cleanup(); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBFileManager::cleanup() { + // delete registered paths + for (uint32 i = 0; i < _singlePaths.size(); i++) + delete [] _singlePaths[i]; + _singlePaths.clear(); + + for (uint32 i = 0; i < _packagePaths.size(); i++) + delete [] _packagePaths[i]; + _packagePaths.clear(); + + + // delete file entries + _filesIter = _files.begin(); + while (_filesIter != _files.end()) { + delete _filesIter->_value; + _filesIter++; + } + _files.clear(); + + // close open files + for (uint32 i = 0; i < _openFiles.size(); i++) { + delete _openFiles[i]; + } + _openFiles.clear(); + + + // delete packages + for (uint32 i = 0; i < _packages.size(); i++) + delete _packages[i]; + _packages.clear(); + + delete[] _basePath; + _basePath = NULL; + + return STATUS_OK; +} + + + +#define MAX_FILE_SIZE 10000000 +////////////////////////////////////////////////////////////////////// +byte *CBFileManager::readWholeFile(const Common::String &filename, uint32 *size, bool mustExist) { + byte *buffer = NULL; + + Common::SeekableReadStream *file = openFile(filename); + if (!file) { + if (mustExist) _gameRef->LOG(0, "Error opening file '%s'", filename.c_str()); + return NULL; + } + + /* + if (File->GetSize() > MAX_FILE_SIZE) { + _gameRef->LOG(0, "File '%s' exceeds the maximum size limit (%d bytes)", Filename, MAX_FILE_SIZE); + CloseFile(File); + return NULL; + } + */ + + + buffer = new byte[file->size() + 1]; + if (buffer == NULL) { + _gameRef->LOG(0, "Error allocating buffer for file '%s' (%d bytes)", filename.c_str(), file->size() + 1); + closeFile(file); + return NULL; + } + + if (file->read(buffer, (uint32)file->size()) != (uint32)file->size()) { + _gameRef->LOG(0, "Error reading file '%s'", filename.c_str()); + closeFile(file); + delete [] buffer; + return NULL; + }; + + buffer[file->size()] = '\0'; + if (size != NULL) *size = file->size(); + closeFile(file); + + return buffer; +} + +Common::SeekableReadStream *CBFileManager::loadSaveGame(const Common::String &filename) { + Common::SaveFileManager *saveMan = g_wintermute->getSaveFileMan(); + Common::InSaveFile *file = saveMan->openForLoading(filename); + return file; +} + +////////////////////////////////////////////////////////////////////////// +bool CBFileManager::saveFile(const Common::String &filename, byte *buffer, uint32 bufferSize, bool compressed, byte *prefixBuffer, uint32 prefixSize) { + // TODO + warning("Implement SaveFile"); + + Common::SaveFileManager *saveMan = g_wintermute->getSaveFileMan(); + Common::OutSaveFile *file = saveMan->openForSaving(filename); + file->write(prefixBuffer, prefixSize); + file->write(buffer, bufferSize); + file->finalize(); + delete file; +#if 0 + RestoreCurrentDir(); + + CBUtils::CreatePath(filename, false); + + FILE *f = fopen(filename, "wb"); + if (!f) { + _gameRef->LOG(0, "Error opening file '%s' for writing.", filename); + return STATUS_FAILED; + } + + if (PrefixBuffer && PrefixSize) { + fwrite(PrefixBuffer, PrefixSize, 1, f); + } + + if (Compressed) { + uint32 CompSize = BufferSize + (BufferSize / 100) + 12; // 1% extra space + byte *CompBuffer = new byte[CompSize]; + if (!CompBuffer) { + _gameRef->LOG(0, "Error allocating compression buffer while saving '%s'", filename); + Compressed = false; + } else { + if (compress(CompBuffer, (uLongf *)&CompSize, Buffer, BufferSize) == Z_OK) { + uint32 magic = DCGF_MAGIC; + fwrite(&magic, sizeof(uint32), 1, f); + magic = COMPRESSED_FILE_MAGIC; + fwrite(&magic, sizeof(uint32), 1, f); + + uint32 DataOffset = 5 * sizeof(uint32); + fwrite(&DataOffset, sizeof(uint32), 1, f); + + fwrite(&CompSize, sizeof(uint32), 1, f); + fwrite(&BufferSize, sizeof(uint32), 1, f); + + fwrite(CompBuffer, CompSize, 1, f); + } else { + _gameRef->LOG(0, "Error compressing data while saving '%s'", filename); + Compressed = false; + } + + delete [] CompBuffer; + } + } + + if (!Compressed) fwrite(Buffer, BufferSize, 1, f); + + fclose(f); +#endif + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBFileManager::requestCD(int cd, char *packageFile, const char *filename) { + // unmount all non-local packages + for (uint32 i = 0; i < _packages.size(); i++) { + if (_packages[i]->_cD > 0) _packages[i]->close(); + } + + + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBFileManager::addPath(TPathType type, const Common::String &path) { + if (path.c_str() == NULL || strlen(path.c_str()) < 1) return STATUS_FAILED; + + bool slashed = (path[path.size() - 1] == '\\' || path[path.size() - 1] == '/'); + + char *buffer = new char [strlen(path.c_str()) + 1 + (slashed ? 0 : 1)]; + if (buffer == NULL) return STATUS_FAILED; + + strcpy(buffer, path.c_str()); + if (!slashed) strcat(buffer, "\\"); + //CBPlatform::strlwr(buffer); + + switch (type) { + case PATH_SINGLE: + _singlePaths.push_back(buffer); + break; + case PATH_PACKAGE: + _packagePaths.push_back(buffer); + break; + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBFileManager::reloadPaths() { + // delete registered paths + for (uint32 i = 0; i < _singlePaths.size(); i++) + delete [] _singlePaths[i]; + _singlePaths.clear(); + + for (uint32 i = 0; i < _packagePaths.size(); i++) + delete [] _packagePaths[i]; + _packagePaths.clear(); + + return initPaths(); +} + + +#define TEMP_BUFFER_SIZE 32768 +////////////////////////////////////////////////////////////////////////// +bool CBFileManager::initPaths() { + restoreCurrentDir(); + + AnsiString pathList; + int numPaths; + + // single files paths + pathList = _gameRef->_registry->readString("Resource", "CustomPaths", ""); + numPaths = CBUtils::strNumEntries(pathList.c_str(), ';'); + + for (int i = 0; i < numPaths; i++) { + char *path = CBUtils::strEntry(i, pathList.c_str(), ';'); + if (path && strlen(path) > 0) { + addPath(PATH_SINGLE, path); + } + delete[] path; + path = NULL; + } + addPath(PATH_SINGLE, ".\\"); + + + // package files paths + addPath(PATH_PACKAGE, "./"); + + pathList = _gameRef->_registry->readString("Resource", "PackagePaths", ""); + numPaths = CBUtils::strNumEntries(pathList.c_str(), ';'); + + for (int i = 0; i < numPaths; i++) { + char *path = CBUtils::strEntry(i, pathList.c_str(), ';'); + if (path && strlen(path) > 0) { + addPath(PATH_PACKAGE, path); + } + delete[] path; + path = NULL; + } + addPath(PATH_PACKAGE, "data"); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBFileManager::registerPackages() { + restoreCurrentDir(); + + _gameRef->LOG(0, "Scanning packages..."); + debugC(kWinterMuteDebugFileAccess, "Scanning packages"); + + Common::ArchiveMemberList files; + SearchMan.listMatchingMembers(files, "*.dcp"); + + for (Common::ArchiveMemberList::iterator it = files.begin(); it != files.end(); it++) { + registerPackage((*it)->getName().c_str()); + } +#if 0 + AnsiString extension = AnsiString(PACKAGE_EXTENSION); + + for (int i = 0; i < _packagePaths.getSize(); i++) { + boost::filesystem::path absPath = boost::filesystem::syste_complete(_packagePaths[i]); + + //_gameRef->LOG(0, "Scanning: %s", absPath.string().c_str()); + //printf("Scanning: %s\n", absPath.string().c_str()); + + if (!exists(absPath)) continue; + + // scan files + boost::filesystem::directory_iterator endIter; + for (boost::filesystem::directory_iterator dit(absPath); dit != endIter; ++dit) { + if (!is_directory((*dit).status())) { + AnsiString fileName = (*dit).path().string(); + + if (!IsValidPackage(fileName)) continue; + + warning("%s", fileName.c_str()); + //printf("%s\n", fileName.c_str()); + if (!StringUtil::CompareNoCase(extension, PathUtil::GetExtension(fileName))) continue; + warning("Registered"); + RegisterPackage(absPath.string().c_str(), dit->path().filename().string().c_str()); + } + } + } +#endif + debugC(kWinterMuteDebugFileAccess, " Registered %d files in %d package(s)", _files.size(), _packages.size()); + _gameRef->LOG(0, " Registered %d files in %d package(s)", _files.size(), _packages.size()); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBFileManager::registerPackage(const Common::String &filename , bool searchSignature) { +// FILE *f = fopen(filename, "rb"); + Common::File *package = new Common::File(); + package->open(filename); + if (!package->isOpen()) { + _gameRef->LOG(0, " Error opening package file '%s'. Ignoring.", filename.c_str()); + return STATUS_OK; + } + + uint32 absoluteOffset = 0; + bool boundToExe = false; + + if (searchSignature) { + uint32 offset; + if (!findPackageSignature(package, &offset)) { + delete package; + return STATUS_OK; + } else { + package->seek(offset, SEEK_SET); + absoluteOffset = offset; + boundToExe = true; + } + } + + TPackageHeader hdr; + hdr.readFromStream(package); +// package->read(&hdr, sizeof(TPackageHeader), 1, f); + if (hdr.Magic1 != PACKAGE_MAGIC_1 || hdr.Magic2 != PACKAGE_MAGIC_2 || hdr.PackageVersion > PACKAGE_VERSION) { + _gameRef->LOG(0, " Invalid header in package file '%s'. Ignoring.", filename.c_str()); + delete package; + return STATUS_OK; + } + + if (hdr.PackageVersion != PACKAGE_VERSION) { + _gameRef->LOG(0, " Warning: package file '%s' is outdated.", filename.c_str()); + } + + // new in v2 + if (hdr.PackageVersion == PACKAGE_VERSION) { + uint32 dirOffset; + dirOffset = package->readUint32LE(); + dirOffset += absoluteOffset; + package->seek(dirOffset, SEEK_SET); + } + + for (uint32 i = 0; i < hdr.NumDirs; i++) { + CBPackage *pkg = new CBPackage(_gameRef); + if (!pkg) return STATUS_FAILED; + + pkg->_boundToExe = boundToExe; + + // read package info + byte nameLength = package->readByte(); + pkg->_name = new char[nameLength]; + package->read(pkg->_name, nameLength); + pkg->_cD = package->readByte(); + pkg->_priority = hdr.Priority; + + if (!hdr.MasterIndex) pkg->_cD = 0; // override CD to fixed disk + _packages.push_back(pkg); + + + // read file entries + uint32 NumFiles = package->readUint32LE(); + + for (uint32 j = 0; j < NumFiles; j++) { + char *name; + uint32 offset, length, compLength, flags, timeDate1, timeDate2; + + nameLength = package->readByte(); + name = new char[nameLength]; + package->read(name, nameLength); + + // v2 - xor name + if (hdr.PackageVersion == PACKAGE_VERSION) { + for (int k = 0; k < nameLength; k++) { + ((byte *)name)[k] ^= 'D'; + } + } + + // some old version of ProjectMan writes invalid directory entries + // so at least prevent strupr from corrupting memory + name[nameLength - 1] = '\0'; + + + CBPlatform::strupr(name); + + offset = package->readUint32LE(); + offset += absoluteOffset; + length = package->readUint32LE(); + compLength = package->readUint32LE(); + flags = package->readUint32LE(); + + if (hdr.PackageVersion == PACKAGE_VERSION) { + timeDate1 = package->readUint32LE(); + timeDate2 = package->readUint32LE(); + } + _filesIter = _files.find(name); + if (_filesIter == _files.end()) { + CBFileEntry *file = new CBFileEntry(_gameRef); + file->_package = pkg; + file->_offset = offset; + file->_length = length; + file->_compressedLength = compLength; + file->_flags = flags; + + _files[name] = file; + } else { + // current package has lower CD number or higher priority, than the registered + if (pkg->_cD < _filesIter->_value->_package->_cD || pkg->_priority > _filesIter->_value->_package->_priority) { + _filesIter->_value->_package = pkg; + _filesIter->_value->_offset = offset; + _filesIter->_value->_length = length; + _filesIter->_value->_compressedLength = compLength; + _filesIter->_value->_flags = flags; + } + } + delete [] name; + } + } + + + delete package; + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBFileManager::isValidPackage(const AnsiString &fileName) const { + AnsiString plainName = PathUtil::getFileNameWithoutExtension(fileName); + + // check for device-type specific packages + if (StringUtil::startsWith(plainName, "xdevice_", true)) { + return StringUtil::compareNoCase(plainName, "xdevice_" + _gameRef->getDeviceType()); + } + return true; +} + +////////////////////////////////////////////////////////////////////////// +Common::File *CBFileManager::openPackage(const Common::String &name) { + //TODO: Is it really necessary to do this when we have the ScummVM-system? + + //RestoreCurrentDir(); + + Common::File *ret = new Common::File(); + char filename[MAX_PATH_LENGTH]; + + for (uint32 i = 0; i < _packagePaths.size(); i++) { + sprintf(filename, "%s%s.%s", _packagePaths[i], name.c_str(), PACKAGE_EXTENSION); + ret->open(filename); + if (ret->isOpen()) { + return ret; + } + } + + sprintf(filename, "%s.%s", name.c_str(), PACKAGE_EXTENSION); + ret->open(filename); + if (ret->isOpen()) { + return ret; + } + warning("CBFileManager::OpenPackage - Couldn't load file %s", name.c_str()); + delete ret; + return NULL; +} + + +////////////////////////////////////////////////////////////////////////// +Common::File *CBFileManager::openSingleFile(const Common::String &name) { + restoreCurrentDir(); + + Common::File *ret = NULL; + char filename[MAX_PATH_LENGTH]; + + for (uint32 i = 0; i < _singlePaths.size(); i++) { + sprintf(filename, "%s%s", _singlePaths[i], name.c_str()); + ret->open(filename); + if (ret->isOpen()) + return ret; + } + + // didn't find in search paths, try to open directly + ret->open(name); + if (ret->isOpen()) { + return ret; + } else { + delete ret; + return NULL; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool CBFileManager::getFullPath(const Common::String &filename, char *fullname) { + restoreCurrentDir(); + + Common::File f; + bool found = false; + + for (uint32 i = 0; i < _singlePaths.size(); i++) { + sprintf(fullname, "%s%s", _singlePaths[i], filename.c_str()); + f.open(fullname); + if (f.isOpen()) { + f.close(); + found = true; + break; + } + } + + if (!found) { + f.open(filename.c_str()); + if (f.isOpen()) { + f.close(); + found = true; + strcpy(fullname, filename.c_str()); + } + } + + return found; +} + + +////////////////////////////////////////////////////////////////////////// +CBFileEntry *CBFileManager::getPackageEntry(const Common::String &filename) { + char *upc_name = new char[strlen(filename.c_str()) + 1]; + strcpy(upc_name, filename.c_str()); + CBPlatform::strupr(upc_name); + + CBFileEntry *ret = NULL; + _filesIter = _files.find(upc_name); + if (_filesIter != _files.end()) ret = _filesIter->_value; + + delete [] upc_name; + + return ret; +} + +bool CBFileManager::hasFile(const Common::String &filename) { + //TODO: Do this in a much simpler fashion + Common::SeekableReadStream *stream = openFile(filename, true, false); + if (!stream) { + return false; + } + delete stream; + return true; +} + +////////////////////////////////////////////////////////////////////////// +Common::SeekableReadStream *CBFileManager::openFile(const Common::String &filename, bool absPathWarning, bool keepTrackOf) { + if (strcmp(filename.c_str(), "") == 0) return NULL; + //_gameRef->LOG(0, "open file: %s", filename); + /*#ifdef __WIN32__ + if (_gameRef->_debugDebugMode && _gameRef->_debugAbsolutePathWarning && AbsPathWarning) { + char Drive[_MAX_DRIVE]; + _splitpath(filename, Drive, NULL, NULL, NULL); + if (Drive[0] != '\0') { + _gameRef->LOG(0, "WARNING: Referencing absolute path '%s'. The game will NOT work on another computer.", filename); + } + } + #endif*/ + + Common::SeekableReadStream *file = openFileRaw(filename); + if (file && keepTrackOf) _openFiles.push_back(file); + return file; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBFileManager::closeFile(Common::SeekableReadStream *File) { + for (uint32 i = 0; i < _openFiles.size(); i++) { + if (_openFiles[i] == File) { + delete _openFiles[i]; + _openFiles.remove_at(i); + return STATUS_OK; + } + } + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +Common::SeekableReadStream *CBFileManager::openFileRaw(const Common::String &filename) { + restoreCurrentDir(); + + Common::SeekableReadStream *ret = NULL; + + if (scumm_strnicmp(filename.c_str(), "savegame:", 9) == 0) { + CBSaveThumbFile *SaveThumbFile = new CBSaveThumbFile(_gameRef); + if (DID_SUCCEED(SaveThumbFile->open(filename))) { + ret = SaveThumbFile->getMemStream(); + } + delete SaveThumbFile; + return ret; + } + + + + ret = openDiskFile(filename, this); + if (ret) return ret; + + ret = openPkgFile(filename, this); + if (ret) return ret; + + ret = CBResources::getFile(filename); + if (ret) return ret; + + warning("BFileManager::OpenFileRaw - Failed to open %s", filename.c_str()); + return NULL; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBFileManager::restoreCurrentDir() { + if (!_basePath) return STATUS_OK; + else { + /*if (!chdir(_basePath)) return STATUS_OK; + else return STATUS_FAILED;*/ + warning("CBFileManager::RestoreCurrentDir - ignored"); + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool CBFileManager::setBasePath(const Common::String &path) { + cleanup(); + + if (path.c_str()) { + _basePath = new char[path.size() + 1]; + strcpy(_basePath, path.c_str()); + } + + initPaths(); + registerPackages(); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBFileManager::findPackageSignature(Common::File *f, uint32 *offset) { + byte buf[32768]; + + byte signature[8]; + ((uint32 *)signature)[0] = PACKAGE_MAGIC_1; + ((uint32 *)signature)[1] = PACKAGE_MAGIC_2; + + uint32 fileSize = (uint32)f->size(); + uint32 startPos = 1024 * 1024; + uint32 bytesRead = startPos; + + while (bytesRead < fileSize - 16) { + uint32 toRead = MIN((unsigned int)32768, fileSize - bytesRead); + f->seek((int32)startPos, SEEK_SET); + uint32 actuallyRead = f->read(buf, toRead); + if (actuallyRead != toRead) return false; + + for (uint32 i = 0; i < toRead - 8; i++) + if (!memcmp(buf + i, signature, 8)) { + *offset = startPos + i; + return true; + } + + bytesRead = bytesRead + toRead - 16; + startPos = startPos + toRead - 16; + + } + return false; + +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/base_file_manager.h b/engines/wintermute/base/base_file_manager.h new file mode 100644 index 0000000000..1bf3156ebe --- /dev/null +++ b/engines/wintermute/base/base_file_manager.h @@ -0,0 +1,85 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BFILEMANAGER_H +#define WINTERMUTE_BFILEMANAGER_H + +#include "engines/wintermute/base/file/base_file_entry.h" +#include "common/archive.h" +#include "common/str.h" + +namespace Common { +class File; +} + +namespace WinterMute { +class CBFile; +class CBFileManager: CBBase { +public: + bool findPackageSignature(Common::File *f, uint32 *offset); + bool cleanup(); + bool setBasePath(const Common::String &path); + bool restoreCurrentDir(); + char *_basePath; + bool getFullPath(const Common::String &filename, char *fullname); + Common::SeekableReadStream *openFileRaw(const Common::String &filename); + bool closeFile(Common::SeekableReadStream *File); + bool hasFile(const Common::String &filename); + Common::SeekableReadStream *openFile(const Common::String &filename, bool absPathWarning = true, bool keepTrackOf = true); + CBFileEntry *getPackageEntry(const Common::String &filename); + Common::File *openSingleFile(const Common::String &name); + Common::File *openPackage(const Common::String &name); + bool registerPackages(); + bool initPaths(); + bool reloadPaths(); + typedef enum { + PATH_PACKAGE, PATH_SINGLE + } TPathType; + bool addPath(TPathType type, const Common::String &path); + bool requestCD(int cd, char *packageFile, const char *filename); + Common::SeekableReadStream *loadSaveGame(const Common::String &filename); + bool saveFile(const Common::String &filename, byte *buffer, uint32 bufferSize, bool compressed = false, byte *prefixBuffer = NULL, uint32 prefixSize = 0); + byte *readWholeFile(const Common::String &filename, uint32 *size = NULL, bool mustExist = true); + CBFileManager(CBGame *inGame = NULL); + virtual ~CBFileManager(); + Common::Array _singlePaths; + Common::Array _packagePaths; + Common::Array _packages; + Common::Array _openFiles; + + Common::HashMap _files; +private: + bool registerPackage(const Common::String &filename, bool searchSignature = false); + Common::HashMap::iterator _filesIter; + bool isValidPackage(const AnsiString &fileName) const; + +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/base_frame.cpp b/engines/wintermute/base/base_frame.cpp new file mode 100644 index 0000000000..468ad29858 --- /dev/null +++ b/engines/wintermute/base/base_frame.cpp @@ -0,0 +1,705 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_frame.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/sound/base_sound_manager.h" +#include "engines/wintermute/base/sound/base_sound.h" +#include "engines/wintermute/base/base_sub_frame.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "common/str.h" + +namespace WinterMute { + +IMPLEMENT_PERSISTENT(CBFrame, false) + +////////////////////////////////////////////////////////////////////// +CBFrame::CBFrame(CBGame *inGame): CBScriptable(inGame, true) { + _delay = 0; + _moveX = _moveY = 0; + + _sound = NULL; + _killSound = false; + + _editorExpanded = false; + _keyframe = false; +} + + +////////////////////////////////////////////////////////////////////// +CBFrame::~CBFrame() { + delete _sound; + _sound = NULL; + + for (int i = 0; i < _subframes.getSize(); i++) + delete _subframes[i]; + _subframes.removeAll(); + + for (int i = 0; i < _applyEvent.getSize(); i++) { + delete[] _applyEvent[i]; + _applyEvent[i] = NULL; + } + _applyEvent.removeAll(); +} + + +////////////////////////////////////////////////////////////////////// +bool CBFrame::draw(int x, int y, CBObject *registerOwner, float zoomX, float zoomY, bool precise, uint32 alpha, bool allFrames, float rotate, TSpriteBlendMode blendMode) { + bool res; + + for (int i = 0; i < _subframes.getSize(); i++) { + res = _subframes[i]->draw(x, y, registerOwner, zoomX, zoomY, precise, alpha, rotate, blendMode); + if (DID_FAIL(res)) return res; + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBFrame::oneTimeDisplay(CBObject *owner, bool muted) { + if (_sound && !muted) { + if (owner) owner->updateOneSound(_sound); + _sound->play(); + /* + if (_gameRef->_state == GAME_FROZEN) { + _sound->Pause(true); + } + */ + } + if (owner) { + for (int i = 0; i < _applyEvent.getSize(); i++) { + owner->applyEvent(_applyEvent[i]); + } + } + return STATUS_OK; +} + + + +TOKEN_DEF_START +TOKEN_DEF(DELAY) +TOKEN_DEF(IMAGE) +TOKEN_DEF(TRANSPARENT) +TOKEN_DEF(RECT) +TOKEN_DEF(HOTSPOT) +TOKEN_DEF(2D_ONLY) +TOKEN_DEF(3D_ONLY) +TOKEN_DEF(MIRROR_X) +TOKEN_DEF(MIRROR_Y) +TOKEN_DEF(MOVE) +TOKEN_DEF(ALPHA_COLOR) +TOKEN_DEF(ALPHA) +TOKEN_DEF(SUBFRAME) +TOKEN_DEF(SOUND) +TOKEN_DEF(KEYFRAME) +TOKEN_DEF(DECORATION) +TOKEN_DEF(APPLY_EVENT) +TOKEN_DEF(EDITOR_SELECTED) +TOKEN_DEF(EDITOR_EXPANDED) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF(KILL_SOUND) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////// +bool CBFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(DELAY) + TOKEN_TABLE(IMAGE) + TOKEN_TABLE(TRANSPARENT) + TOKEN_TABLE(RECT) + TOKEN_TABLE(HOTSPOT) + TOKEN_TABLE(2D_ONLY) + TOKEN_TABLE(3D_ONLY) + TOKEN_TABLE(MIRROR_X) + TOKEN_TABLE(MIRROR_Y) + TOKEN_TABLE(MOVE) + TOKEN_TABLE(ALPHA_COLOR) + TOKEN_TABLE(ALPHA) + TOKEN_TABLE(SUBFRAME) + TOKEN_TABLE(SOUND) + TOKEN_TABLE(KEYFRAME) + TOKEN_TABLE(DECORATION) + TOKEN_TABLE(APPLY_EVENT) + TOKEN_TABLE(EDITOR_SELECTED) + TOKEN_TABLE(EDITOR_EXPANDED) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE(KILL_SOUND) + TOKEN_TABLE_END + + char *params; + int cmd; + CBParser parser(_gameRef); + Rect32 rect; + int r = 255, g = 255, b = 255; + int ar = 255, ag = 255, ab = 255, alpha = 255; + int hotspotX = 0, hotspotY = 0; + bool custoTrans = false; + bool editorSelected = false; + bool is2DOnly = false; + bool is3DOnly = false; + bool decoration = false; + bool mirrorX = false; + bool mirrorY = false; + CBPlatform::setRectEmpty(&rect); + char *surface_file = NULL; + + while ((cmd = parser.getCommand((char **)&buffer, commands, ¶ms)) > 0) { + switch (cmd) { + case TOKEN_DELAY: + parser.scanStr(params, "%d", &_delay); + break; + + case TOKEN_IMAGE: + surface_file = params; + break; + + case TOKEN_TRANSPARENT: + parser.scanStr(params, "%d,%d,%d", &r, &g, &b); + custoTrans = true; + break; + + case TOKEN_RECT: + parser.scanStr(params, "%d,%d,%d,%d", &rect.left, &rect.top, &rect.right, &rect.bottom); + break; + + case TOKEN_HOTSPOT: + parser.scanStr(params, "%d,%d", &hotspotX, &hotspotY); + break; + + case TOKEN_MOVE: + parser.scanStr(params, "%d,%d", &_moveX, &_moveY); + break; + + case TOKEN_2D_ONLY: + parser.scanStr(params, "%b", &is2DOnly); + break; + + case TOKEN_3D_ONLY: + parser.scanStr(params, "%b", &is3DOnly); + break; + + case TOKEN_MIRROR_X: + parser.scanStr(params, "%b", &mirrorX); + break; + + case TOKEN_MIRROR_Y: + parser.scanStr(params, "%b", &mirrorY); + break; + + case TOKEN_ALPHA_COLOR: + parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab); + break; + + case TOKEN_ALPHA: + parser.scanStr(params, "%d", &alpha); + break; + + case TOKEN_EDITOR_SELECTED: + parser.scanStr(params, "%b", &editorSelected); + break; + + case TOKEN_EDITOR_EXPANDED: + parser.scanStr(params, "%b", &_editorExpanded); + break; + + case TOKEN_KILL_SOUND: + parser.scanStr(params, "%b", &_killSound); + break; + + case TOKEN_SUBFRAME: { + CBSubFrame *subframe = new CBSubFrame(_gameRef); + if (!subframe || DID_FAIL(subframe->loadBuffer((byte *)params, lifeTime, keepLoaded))) { + delete subframe; + cmd = PARSERR_GENERIC; + } else _subframes.add(subframe); + } + break; + + case TOKEN_SOUND: { + if (_sound) { + delete _sound; + _sound = NULL; + } + _sound = new CBSound(_gameRef); + if (!_sound || DID_FAIL(_sound->setSound(params, Audio::Mixer::kSFXSoundType, false))) { + if (_gameRef->_soundMgr->_soundAvailable) _gameRef->LOG(0, "Error loading sound '%s'.", params); + delete _sound; + _sound = NULL; + } + } + break; + + case TOKEN_APPLY_EVENT: { + char *Event = new char[strlen(params) + 1]; + strcpy(Event, params); + _applyEvent.add(Event); + } + break; + + case TOKEN_KEYFRAME: + parser.scanStr(params, "%b", &_keyframe); + break; + + case TOKEN_DECORATION: + parser.scanStr(params, "%b", &decoration); + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty((byte *)params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in FRAME definition"); + return STATUS_FAILED; + } + + if (cmd == PARSERR_GENERIC) { + _gameRef->LOG(0, "Error loading FRAME definition"); + return STATUS_FAILED; + } + + + CBSubFrame *sub = new CBSubFrame(_gameRef); + if (surface_file != NULL) { + if (custoTrans) sub->setSurface(surface_file, false, r, g, b, lifeTime, keepLoaded); + else sub->setSurface(surface_file, true, 0, 0, 0, lifeTime, keepLoaded); + + if (!sub->_surface) { + delete sub; + _gameRef->LOG(0, "Error loading SUBFRAME"); + return STATUS_FAILED; + } + + sub->_alpha = BYTETORGBA(ar, ag, ab, alpha); + if (custoTrans) sub->_transparent = BYTETORGBA(r, g, b, 0xFF); + } + + if (CBPlatform::isRectEmpty(&rect)) sub->setDefaultRect(); + else sub->_rect = rect; + + sub->_hotspotX = hotspotX; + sub->_hotspotY = hotspotY; + sub->_2DOnly = is2DOnly; + sub->_3DOnly = is3DOnly; + sub->_decoration = decoration; + sub->_mirrorX = mirrorX; + sub->_mirrorY = mirrorY; + + + sub->_editorSelected = editorSelected; + _subframes.insertAt(0, sub); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBFrame::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float scaleY) { + if (!rect) return false; + CBPlatform::setRectEmpty(rect); + + Rect32 subRect; + + for (int i = 0; i < _subframes.getSize(); i++) { + _subframes[i]->getBoundingRect(&subRect, x, y, scaleX, scaleY); + CBPlatform::unionRect(rect, rect, &subRect); + } + return true; +} + + + +////////////////////////////////////////////////////////////////////////// +bool CBFrame::saveAsText(CBDynBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "FRAME {\n"); + buffer->putTextIndent(indent + 2, "DELAY = %d\n", _delay); + + if (_moveX != 0 || _moveY != 0) + buffer->putTextIndent(indent + 2, "MOVE {%d, %d}\n", _moveX, _moveY); + + if (_sound && _sound->_soundFilename) + buffer->putTextIndent(indent + 2, "SOUND=\"%s\"\n", _sound->_soundFilename); + + buffer->putTextIndent(indent + 2, "KEYFRAME=%s\n", _keyframe ? "TRUE" : "FALSE"); + + if (_killSound) + buffer->putTextIndent(indent + 2, "KILL_SOUND=%s\n", _killSound ? "TRUE" : "FALSE"); + + if (_editorExpanded) + buffer->putTextIndent(indent + 2, "EDITOR_EXPANDED=%s\n", _editorExpanded ? "TRUE" : "FALSE"); + + if (_subframes.getSize() > 0) _subframes[0]->saveAsText(buffer, indent, false); + + for (int i = 1; i < _subframes.getSize(); i++) { + _subframes[i]->saveAsText(buffer, indent + 2); + } + + for (int i = 0; i < _applyEvent.getSize(); i++) { + buffer->putTextIndent(indent + 2, "APPLY_EVENT=\"%s\"\n", _applyEvent[i]); + } + + CBBase::saveAsText(buffer, indent + 2); + + + buffer->putTextIndent(indent, "}\n\n"); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBFrame::persist(CBPersistMgr *persistMgr) { + CBScriptable::persist(persistMgr); + + _applyEvent.persist(persistMgr); + persistMgr->transfer(TMEMBER(_delay)); + persistMgr->transfer(TMEMBER(_editorExpanded)); + persistMgr->transfer(TMEMBER(_keyframe)); + persistMgr->transfer(TMEMBER(_killSound)); + persistMgr->transfer(TMEMBER(_moveX)); + persistMgr->transfer(TMEMBER(_moveY)); + persistMgr->transfer(TMEMBER(_sound)); + _subframes.persist(persistMgr); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool CBFrame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { + + ////////////////////////////////////////////////////////////////////////// + // GetSound + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "GetSound") == 0) { + stack->correctParams(0); + + if (_sound && _sound->_soundFilename) stack->pushString(_sound->_soundFilename); + else stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetSound + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "SetSound") == 0) { + stack->correctParams(1); + CScValue *val = stack->pop(); + delete _sound; + _sound = NULL; + + if (!val->isNULL()) { + _sound = new CBSound(_gameRef); + if (!_sound || DID_FAIL(_sound->setSound(val->getString(), Audio::Mixer::kSFXSoundType, false))) { + stack->pushBool(false); + delete _sound; + _sound = NULL; + } else stack->pushBool(true); + } else stack->pushBool(true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetSubframe + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "GetSubframe") == 0) { + stack->correctParams(1); + int index = stack->pop()->getInt(-1); + if (index < 0 || index >= _subframes.getSize()) { + script->runtimeError("Frame.GetSubframe: Subframe index %d is out of range.", index); + stack->pushNULL(); + } else stack->pushNative(_subframes[index], true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DeleteSubframe + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DeleteSubframe") == 0) { + stack->correctParams(1); + CScValue *val = stack->pop(); + if (val->isInt()) { + int index = val->getInt(-1); + if (index < 0 || index >= _subframes.getSize()) { + script->runtimeError("Frame.DeleteSubframe: Subframe index %d is out of range.", index); + } + } else { + CBSubFrame *sub = (CBSubFrame *)val->getNative(); + for (int i = 0; i < _subframes.getSize(); i++) { + if (_subframes[i] == sub) { + delete _subframes[i]; + _subframes.removeAt(i); + break; + } + } + } + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AddSubframe + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AddSubframe") == 0) { + stack->correctParams(1); + CScValue *val = stack->pop(); + const char *filename = NULL; + if (!val->isNULL()) filename = val->getString(); + + CBSubFrame *sub = new CBSubFrame(_gameRef); + if (filename != NULL) { + sub->setSurface(filename); + sub->setDefaultRect(); + } + _subframes.add(sub); + + stack->pushNative(sub, true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // InsertSubframe + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "InsertSubframe") == 0) { + stack->correctParams(2); + int index = stack->pop()->getInt(); + if (index < 0) index = 0; + + CScValue *val = stack->pop(); + const char *filename = NULL; + if (!val->isNULL()) filename = val->getString(); + + CBSubFrame *sub = new CBSubFrame(_gameRef); + if (filename != NULL) { + sub->setSurface(filename); + } + + if (index >= _subframes.getSize()) _subframes.add(sub); + else _subframes.insertAt(index, sub); + + stack->pushNative(sub, true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetEvent + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetSubframe") == 0) { + stack->correctParams(1); + int index = stack->pop()->getInt(-1); + if (index < 0 || index >= _applyEvent.getSize()) { + script->runtimeError("Frame.GetEvent: Event index %d is out of range.", index); + stack->pushNULL(); + } else stack->pushString(_applyEvent[index]); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AddEvent + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AddEvent") == 0) { + stack->correctParams(1); + const char *event = stack->pop()->getString(); + for (int i = 0; i < _applyEvent.getSize(); i++) { + if (scumm_stricmp(_applyEvent[i], event) == 0) { + stack->pushNULL(); + return STATUS_OK; + } + } + _applyEvent.add(event); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DeleteEvent + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DeleteEvent") == 0) { + stack->correctParams(1); + const char *event = stack->pop()->getString(); + for (int i = 0; i < _applyEvent.getSize(); i++) { + if (scumm_stricmp(_applyEvent[i], event) == 0) { + delete [] _applyEvent[i]; + _applyEvent.removeAt(i); + break; + } + } + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + else { + if (_subframes.getSize() == 1) return _subframes[0]->scCallMethod(script, stack, thisStack, name); + else return CBScriptable::scCallMethod(script, stack, thisStack, name); + } +} + + +////////////////////////////////////////////////////////////////////////// +CScValue *CBFrame::scGetProperty(const char *name) { + if (!_scValue) _scValue = new CScValue(_gameRef); + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type (RO) + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("frame"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Delay + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Delay") == 0) { + _scValue->setInt(_delay); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Keyframe + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Keyframe") == 0) { + _scValue->setBool(_keyframe); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // KillSounds + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "KillSounds") == 0) { + _scValue->setBool(_killSound); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MoveX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MoveX") == 0) { + _scValue->setInt(_moveX); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MoveY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MoveY") == 0) { + _scValue->setInt(_moveY); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // NumSubframes (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "NumSubframes") == 0) { + _scValue->setInt(_subframes.getSize()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // NumEvents (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "NumEvents") == 0) { + _scValue->setInt(_applyEvent.getSize()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + else { + if (_subframes.getSize() == 1) return _subframes[0]->scGetProperty(name); + else return CBScriptable::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool CBFrame::scSetProperty(const char *name, CScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // Delay + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Delay") == 0) { + _delay = MAX(0, value->getInt()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Keyframe + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Keyframe") == 0) { + _keyframe = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // KillSounds + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "KillSounds") == 0) { + _killSound = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // MoveX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MoveX") == 0) { + _moveX = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // MoveY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MoveY") == 0) { + _moveY = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + else { + if (_subframes.getSize() == 1) return _subframes[0]->scSetProperty(name, value); + else return CBScriptable::scSetProperty(name, value); + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *CBFrame::scToString() { + return "[frame]"; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/base_frame.h b/engines/wintermute/base/base_frame.h new file mode 100644 index 0000000000..f3dec4e16f --- /dev/null +++ b/engines/wintermute/base/base_frame.h @@ -0,0 +1,73 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BFRAME_H +#define WINTERMUTE_BFRAME_H + +#include "engines/wintermute/base/base_scriptable.h" +#include "engines/wintermute/coll_templ.h" + +namespace WinterMute { +class CBSound; +class CBSubFrame; +class CBObject; +class CScScript; +class CScStack; +class CBFrame: public CBScriptable { +public: + bool _killSound; + bool _keyframe; + bool oneTimeDisplay(CBObject *owner, bool muted = false); + DECLARE_PERSISTENT(CBFrame, CBScriptable) + CBSound *_sound; + bool _editorExpanded; + bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100); + bool saveAsText(CBDynBuffer *buffer, int indent); + int _moveY; + int _moveX; + uint32 _delay; + CBArray _subframes; + bool draw(int x, int y, CBObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 Alpha = 0xFFFFFFFF, bool allFrames = false, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL); + bool loadBuffer(byte *buffer, int lifeTime, bool keepLoaded); + + CBFrame(CBGame *inGame); + virtual ~CBFrame(); + + CBArray _applyEvent; + + // scripting interface + virtual CScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, CScValue *value); + virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); + virtual const char *scToString(); + +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp new file mode 100644 index 0000000000..d5e9c99dcf --- /dev/null +++ b/engines/wintermute/base/base_game.cpp @@ -0,0 +1,4477 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_Fader.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/font/base_font.h" +#include "engines/wintermute/base/font/base_font_storage.h" +#include "engines/wintermute/base/gfx/base_image.h" +#include "engines/wintermute/base/gfx/base_surface.h" +#include "engines/wintermute/base/gfx/base_renderer.h" +#include "engines/wintermute/base/base_keyboard_state.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_quick_msg.h" +#include "engines/wintermute/base/base_registry.h" +#include "engines/wintermute/base/sound/base_sound.h" +#include "engines/wintermute/base/sound/base_sound_manager.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/base/base_sub_frame.h" +#include "engines/wintermute/base/base_transition_manager.h" +#include "engines/wintermute/base/base_viewport.h" +#include "engines/wintermute/base/base_string_table.h" +#include "engines/wintermute/base/base_region.h" +#include "engines/wintermute/base/base_save_thumb_helper.h" +#include "engines/wintermute/base/base_surface_storage.h" +#include "engines/wintermute/utils/crc.h" +#include "engines/wintermute/utils/path_util.h" +#include "engines/wintermute/utils/string_util.h" +#include "engines/wintermute/ui/ui_window.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script_engine.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_ext_math.h" +#include "engines/wintermute/video/video_player.h" +#include "engines/wintermute/video/video_theora_player.h" +#include "engines/wintermute/wintermute.h" +#include "common/savefile.h" +#include "common/textconsole.h" +#include "common/util.h" +#include "common/keyboard.h" +#include "common/system.h" +#include "common/file.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + +IMPLEMENT_PERSISTENT(CBGame, true) + + +////////////////////////////////////////////////////////////////////// +CBGame::CBGame(): CBObject(this) { + _shuttingDown = false; + + _state = GAME_RUNNING; + _origState = GAME_RUNNING; + _freezeLevel = 0; + + _interactive = true; + _origInteractive = false; + + _surfaceStorage = NULL; + _fontStorage = NULL; + _renderer = NULL; + _soundMgr = NULL; + _fileManager = NULL; + _transMgr = NULL; + _debugMgr = NULL; + _scEngine = NULL; + _keyboardState = NULL; + + _mathClass = NULL; + + _debugLogFile = NULL; + _debugDebugMode = false; + _debugAbsolutePathWarning = true; + _debugShowFPS = false; + + _systemFont = NULL; + _videoFont = NULL; + + _videoPlayer = NULL; + _theoraPlayer = NULL; + + _mainObject = NULL; + _activeObject = NULL; + + _fader = NULL; + + _offsetX = _offsetY = 0; + _offsetPercentX = _offsetPercentY = 0.0f; + + _subtitles = true; + _videoSubtitles = true; + + _timer = 0; + _timerDelta = 0; + _timerLast = 0; + + _liveTimer = 0; + _liveTimerDelta = 0; + _liveTimerLast = 0; + + _sequence = 0; + + _mousePos.x = _mousePos.y = 0; + _mouseLeftDown = _mouseRightDown = _mouseMidlleDown = false; + _capturedObject = NULL; + + // FPS counters + _lastTime = _fpsTime = _deltaTime = _framesRendered = _fps = 0; + + _cursorNoninteractive = NULL; + + _useD3D = false; + + _registry = new CBRegistry(this); + _stringTable = new CBStringTable(this); + + for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) { + _music[i] = NULL; + _musicStartTime[i] = 0; + } + + _settingsResWidth = 800; + _settingsResHeight = 600; + _settingsRequireAcceleration = false; + _settingsRequireSound = false; + _settingsTLMode = 0; + _settingsAllowWindowed = true; + _settingsGameFile = NULL; + _settingsAllowAdvanced = false; + _settingsAllowAccessTab = true; + _settingsAllowAboutTab = true; + _settingsAllowDesktopRes = false; + + _editorForceScripts = false; + _editorAlwaysRegister = false; + + _focusedWindow = NULL; + + _loadInProgress = false; + + _quitting = false; + _loading = false; + _scheduledLoadSlot = -1; + + _personalizedSave = false; + _compressedSavegames = true; + + _editorMode = false; + _doNotExpandStrings = false; + + _engineLogCallback = NULL; + _engineLogCallbackData = NULL; + + _smartCache = false; + _surfaceGCCycleTime = 10000; + + _reportTextureFormat = false; + + _viewportSP = -1; + + _subtitlesSpeed = 70; + + _forceNonStreamedSounds = false; + + _thumbnailWidth = _thumbnailHeight = 0; + + _indicatorDisplay = false; + _indicatorColor = BYTETORGBA(255, 0, 0, 128); + _indicatorProgress = 0; + _indicatorX = -1; + _indicatorY = -1; + _indicatorWidth = -1; + _indicatorHeight = 8; + _richSavedGames = false; + _savedGameExt = NULL; + CBUtils::setString(&_savedGameExt, "dsv"); + + _musicCrossfadeRunning = false; + _musicCrossfadeStartTime = 0; + _musicCrossfadeLength = 0; + _musicCrossfadeChannel1 = -1; + _musicCrossfadeChannel2 = -1; + _musicCrossfadeSwap = false; + + _loadImageName = NULL; + _saveImageName = NULL; + _saveLoadImage = NULL; + + _saveImageX = _saveImageY = 0; + _loadImageX = _loadImageY = 0; + + _localSaveDir = NULL; + CBUtils::setString(&_localSaveDir, "saves"); + _saveDirChecked = false; + + _loadingIcon = NULL; + _loadingIconX = _loadingIconY = 0; + _loadingIconPersistent = false; + + _textEncoding = TEXT_ANSI; + _textRTL = false; + + _soundBufferSizeSec = 3; + _suspendedRendering = false; + + _lastCursor = NULL; + + + CBPlatform::setRectEmpty(&_mouseLockRect); + + _suppressScriptErrors = false; + _lastMiniUpdate = 0; + _miniUpdateEnabled = false; + + _cachedThumbnail = NULL; + + _autorunDisabled = false; + + // compatibility bits + _compatKillMethodThreads = false; + + _usedMem = 0; + + + _autoSaveOnExit = true; + _autoSaveSlot = 999; + _cursorHidden = false; + +/*#ifdef __IPHONEOS__ + _touchInterface = true; + _constrainedMemory = true; // TODO differentiate old and new iOS devices +#else*/ + _touchInterface = false; + _constrainedMemory = false; +//#endif + +} + + +////////////////////////////////////////////////////////////////////// +CBGame::~CBGame() { + _shuttingDown = true; + + LOG(0, ""); + LOG(0, "Shutting down..."); + + getDebugMgr()->onGameShutdown(); + + _registry->writeBool("System", "LastRun", true); + + cleanup(); + + delete[] _localSaveDir; + delete[] _settingsGameFile; + delete[] _savedGameExt; + + delete _cachedThumbnail; + + delete _saveLoadImage; + delete _mathClass; + + delete _transMgr; + delete _scEngine; + delete _fontStorage; + delete _surfaceStorage; + delete _videoPlayer; + delete _theoraPlayer; + delete _soundMgr; + delete _debugMgr; + //SAFE_DELETE(_keyboardState); + + delete _renderer; + delete _fileManager; + delete _registry; + delete _stringTable; + + _localSaveDir = NULL; + _settingsGameFile = NULL; + _savedGameExt = NULL; + + _cachedThumbnail = NULL; + + _saveLoadImage = NULL; + _mathClass = NULL; + + _transMgr = NULL; + _scEngine = NULL; + _fontStorage = NULL; + _surfaceStorage = NULL; + _videoPlayer = NULL; + _theoraPlayer = NULL; + _soundMgr = NULL; + _debugMgr = NULL; + + _renderer = NULL; + _fileManager = NULL; + _registry = NULL; + _stringTable = NULL; + + DEBUG_DebugDisable(); + CBPlatform::outputDebugString("--- shutting down normally ---\n"); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::cleanup() { + delete _loadingIcon; + _loadingIcon = NULL; + + _engineLogCallback = NULL; + _engineLogCallbackData = NULL; + + for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) { + delete _music[i]; + _music[i] = NULL; + _musicStartTime[i] = 0; + } + + unregisterObject(_fader); + _fader = NULL; + + for (int i = 0; i < _regObjects.getSize(); i++) { + delete _regObjects[i]; + _regObjects[i] = NULL; + } + _regObjects.removeAll(); + + _windows.removeAll(); // refs only + _focusedWindow = NULL; // ref only + + delete[] _saveImageName; + delete[] _loadImageName; + _saveImageName = NULL; + _loadImageName = NULL; + + delete _cursorNoninteractive; + delete _cursor; + delete _activeCursor; + _cursorNoninteractive = NULL; + _cursor = NULL; + _activeCursor = NULL; + + delete _scValue; + delete _sFX; + _scValue = NULL; + _sFX = NULL; + + for (int i = 0; i < _scripts.getSize(); i++) { + _scripts[i]->_owner = NULL; + _scripts[i]->finish(); + } + _scripts.removeAll(); + + _fontStorage->removeFont(_systemFont); + _systemFont = NULL; + + _fontStorage->removeFont(_videoFont); + _videoFont = NULL; + + for (int i = 0; i < _quickMessages.getSize(); i++) delete _quickMessages[i]; + _quickMessages.removeAll(); + + _viewportStack.removeAll(); + _viewportSP = -1; + + delete[] _name; + delete[] _filename; + _name = NULL; + _filename = NULL; + for (int i = 0; i < 7; i++) { + delete[] _caption[i]; + _caption[i] = NULL; + } + + _lastCursor = NULL; + + delete _keyboardState; + _keyboardState = NULL; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////// +bool CBGame::initialize1() { + bool loaded = false; // Not really a loop, but a goto-replacement. + while (!loaded) { + _surfaceStorage = new CBSurfaceStorage(this); + if (_surfaceStorage == NULL) + break; + + _fontStorage = new CBFontStorage(this); + if (_fontStorage == NULL) + break; + + _fileManager = new CBFileManager(this); + if (_fileManager == NULL) + break; + + _soundMgr = new CBSoundMgr(this); + if (_soundMgr == NULL) + break; + + _debugMgr = new CBDebugger(this); + if (_debugMgr == NULL) + break; + + _mathClass = new CSXMath(this); + if (_mathClass == NULL) + break; + + _scEngine = new CScEngine(this); + if (_scEngine == NULL) + break; + + _videoPlayer = new CVidPlayer(this); + if (_videoPlayer == NULL) + break; + + _transMgr = new CBTransitionMgr(this); + if (_transMgr == NULL) + break; + + _keyboardState = new CBKeyboardState(this); + if (_keyboardState == NULL) + break; + + _fader = new CBFader(this); + if (_fader == NULL) + break; + registerObject(_fader); + + loaded = true; + } + if (loaded == true) { + return STATUS_OK; + } else { + delete _mathClass; + delete _keyboardState; + delete _transMgr; + delete _debugMgr; + delete _surfaceStorage; + delete _fontStorage; + delete _soundMgr; + delete _fileManager; + delete _scEngine; + delete _videoPlayer; + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////// +bool CBGame::initialize2() { // we know whether we are going to be accelerated + _renderer = makeOSystemRenderer(this); + if (_renderer == NULL) return STATUS_FAILED; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////// +bool CBGame::initialize3() { // renderer is initialized + _posX = _renderer->_width / 2; + _posY = _renderer->_height / 2; + + if (_indicatorY == -1) _indicatorY = _renderer->_height - _indicatorHeight; + if (_indicatorX == -1) _indicatorX = 0; + if (_indicatorWidth == -1) _indicatorWidth = _renderer->_width; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////// +void CBGame::DEBUG_DebugEnable(const char *filename) { + _debugDebugMode = true; + + /* time_t timeNow; + time(&timeNow); + struct tm *tm = localtime(&timeNow); + + #ifdef _DEBUG + LOG(0, "********** DEBUG LOG OPENED %02d-%02d-%04d (Debug Build) *******************", tm->tm_mday, tm->tm_mon, tm->tm_year + 1900); + #else + LOG(0, "********** DEBUG LOG OPENED %02d-%02d-%04d (Release Build) *****************", tm->tm_mday, tm->tm_mon, tm->tm_year + 1900); + #endif*/ + int secs = g_system->getMillis() / 1000; + int hours = secs / 3600; + secs = secs % 3600; + int mins = secs / 60; + secs = secs % 60; + +#ifdef _DEBUG + LOG(0, "********** DEBUG LOG OPENED %02d-%02d-%02d (Debug Build) *******************", hours, mins, secs); +#else + LOG(0, "********** DEBUG LOG OPENED %02d-%02d-%02d (Release Build) *****************", hours, mins, secs); +#endif + + LOG(0, "%s ver %d.%d.%d%s, Compiled on " __DATE__ ", " __TIME__, DCGF_NAME, DCGF_VER_MAJOR, DCGF_VER_MINOR, DCGF_VER_BUILD, DCGF_VER_SUFFIX); + //LOG(0, "Extensions: %s ver %d.%02d", EXT_NAME, EXT_VER_MAJOR, EXT_VER_MINOR); + + AnsiString platform = CBPlatform::getPlatformName(); + LOG(0, "Platform: %s", platform.c_str()); + LOG(0, ""); +} + + +////////////////////////////////////////////////////////////////////// +void CBGame::DEBUG_DebugDisable() { + if (_debugLogFile != NULL) { + LOG(0, "********** DEBUG LOG CLOSED ********************************************"); + //fclose((FILE *)_debugLogFile); + _debugLogFile = NULL; + } + _debugDebugMode = false; +} + + +////////////////////////////////////////////////////////////////////// +void CBGame::LOG(bool res, const char *fmt, ...) { + uint32 secs = g_system->getMillis() / 1000; + uint32 hours = secs / 3600; + secs = secs % 3600; + uint32 mins = secs / 60; + secs = secs % 60; + + char buff[512]; + va_list va; + + va_start(va, fmt); + vsprintf(buff, fmt, va); + va_end(va); + + // redirect to an engine's own callback + if (_engineLogCallback) { + _engineLogCallback(buff, res, _engineLogCallbackData); + } + if (_debugMgr) _debugMgr->onLog(res, buff); + + debugCN(kWinterMuteDebugLog, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff); + + //fprintf((FILE *)_debugLogFile, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff); + //fflush((FILE *)_debugLogFile); + + //QuickMessage(buff); +} + + +////////////////////////////////////////////////////////////////////////// +void CBGame::setEngineLogCallback(ENGINE_LOG_CALLBACK callback, void *data) { + _engineLogCallback = callback; + _engineLogCallbackData = data; +} + + +////////////////////////////////////////////////////////////////////// +bool CBGame::initLoop() { + _viewportSP = -1; + + _currentTime = CBPlatform::getTime(); + + getDebugMgr()->onGameTick(); + _renderer->initLoop(); + _soundMgr->initLoop(); + updateMusicCrossfade(); + + _surfaceStorage->initLoop(); + _fontStorage->initLoop(); + + + //_activeObject = NULL; + + // count FPS + _deltaTime = _currentTime - _lastTime; + _lastTime = _currentTime; + _fpsTime += _deltaTime; + + _liveTimerDelta = _liveTimer - _liveTimerLast; + _liveTimerLast = _liveTimer; + _liveTimer += MIN((uint32)1000, _deltaTime); + + if (_state != GAME_FROZEN) { + _timerDelta = _timer - _timerLast; + _timerLast = _timer; + _timer += MIN((uint32)1000, _deltaTime); + } else _timerDelta = 0; + + _framesRendered++; + if (_fpsTime > 1000) { + _fps = _framesRendered; + _framesRendered = 0; + _fpsTime = 0; + } + //_gameRef->LOG(0, "%d", _fps); + + getMousePos(&_mousePos); + + _focusedWindow = NULL; + for (int i = _windows.getSize() - 1; i >= 0; i--) { + if (_windows[i]->_visible) { + _focusedWindow = _windows[i]; + break; + } + } + + updateSounds(); + + if (_fader) _fader->update(); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////// +bool CBGame::initInput() { + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +int CBGame::getSequence() { + return ++_sequence; +} + + +////////////////////////////////////////////////////////////////////////// +void CBGame::setOffset(int offsetX, int offsetY) { + _offsetX = offsetX; + _offsetY = offsetY; +} + +////////////////////////////////////////////////////////////////////////// +void CBGame::getOffset(int *offsetX, int *offsetY) { + if (offsetX != NULL) *offsetX = _offsetX; + if (offsetY != NULL) *offsetY = _offsetY; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::loadFile(const char *filename) { + byte *buffer = _gameRef->_fileManager->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "CBGame::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + _filename = new char [strlen(filename) + 1]; + strcpy(_filename, filename); + + if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing GAME file '%s'", filename); + + delete [] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(GAME) +TOKEN_DEF(TEMPLATE) +TOKEN_DEF(NAME) +TOKEN_DEF(SYSTEM_FONT) +TOKEN_DEF(VIDEO_FONT) +TOKEN_DEF(EVENTS) +TOKEN_DEF(CURSOR) +TOKEN_DEF(ACTIVE_CURSOR) +TOKEN_DEF(NONINTERACTIVE_CURSOR) +TOKEN_DEF(STRING_TABLE) +TOKEN_DEF(RESOLUTION) +TOKEN_DEF(SETTINGS) +TOKEN_DEF(REQUIRE_3D_ACCELERATION) +TOKEN_DEF(REQUIRE_SOUND) +TOKEN_DEF(HWTL_MODE) +TOKEN_DEF(ALLOW_WINDOWED_MODE) +TOKEN_DEF(ALLOW_ACCESSIBILITY_TAB) +TOKEN_DEF(ALLOW_ABOUT_TAB) +TOKEN_DEF(ALLOW_ADVANCED) +TOKEN_DEF(ALLOW_DESKTOP_RES) +TOKEN_DEF(REGISTRY_PATH) +TOKEN_DEF(PERSONAL_SAVEGAMES) +TOKEN_DEF(SCRIPT) +TOKEN_DEF(CAPTION) +TOKEN_DEF(PROPERTY) +TOKEN_DEF(SUBTITLES_SPEED) +TOKEN_DEF(SUBTITLES) +TOKEN_DEF(VIDEO_SUBTITLES) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF(THUMBNAIL_WIDTH) +TOKEN_DEF(THUMBNAIL_HEIGHT) +TOKEN_DEF(INDICATOR_X) +TOKEN_DEF(INDICATOR_Y) +TOKEN_DEF(INDICATOR_WIDTH) +TOKEN_DEF(INDICATOR_HEIGHT) +TOKEN_DEF(INDICATOR_COLOR) +TOKEN_DEF(SAVE_IMAGE_X) +TOKEN_DEF(SAVE_IMAGE_Y) +TOKEN_DEF(SAVE_IMAGE) +TOKEN_DEF(LOAD_IMAGE_X) +TOKEN_DEF(LOAD_IMAGE_Y) +TOKEN_DEF(LOAD_IMAGE) +TOKEN_DEF(LOCAL_SAVE_DIR) +TOKEN_DEF(RICH_SAVED_GAMES) +TOKEN_DEF(SAVED_GAME_EXT) +TOKEN_DEF(GUID) +TOKEN_DEF(COMPAT_KILL_METHOD_THREADS) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool CBGame::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(GAME) + TOKEN_TABLE(TEMPLATE) + TOKEN_TABLE(NAME) + TOKEN_TABLE(SYSTEM_FONT) + TOKEN_TABLE(VIDEO_FONT) + TOKEN_TABLE(EVENTS) + TOKEN_TABLE(CURSOR) + TOKEN_TABLE(ACTIVE_CURSOR) + TOKEN_TABLE(NONINTERACTIVE_CURSOR) + TOKEN_TABLE(PERSONAL_SAVEGAMES) + TOKEN_TABLE(SCRIPT) + TOKEN_TABLE(CAPTION) + TOKEN_TABLE(PROPERTY) + TOKEN_TABLE(SUBTITLES_SPEED) + TOKEN_TABLE(SUBTITLES) + TOKEN_TABLE(VIDEO_SUBTITLES) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE(THUMBNAIL_WIDTH) + TOKEN_TABLE(THUMBNAIL_HEIGHT) + TOKEN_TABLE(INDICATOR_X) + TOKEN_TABLE(INDICATOR_Y) + TOKEN_TABLE(INDICATOR_WIDTH) + TOKEN_TABLE(INDICATOR_HEIGHT) + TOKEN_TABLE(INDICATOR_COLOR) + TOKEN_TABLE(SAVE_IMAGE_X) + TOKEN_TABLE(SAVE_IMAGE_Y) + TOKEN_TABLE(SAVE_IMAGE) + TOKEN_TABLE(LOAD_IMAGE_X) + TOKEN_TABLE(LOAD_IMAGE_Y) + TOKEN_TABLE(LOAD_IMAGE) + TOKEN_TABLE(LOCAL_SAVE_DIR) + TOKEN_TABLE(COMPAT_KILL_METHOD_THREADS) + TOKEN_TABLE_END + + byte *params; + int cmd; + CBParser parser(_gameRef); + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_GAME) { + _gameRef->LOG(0, "'GAME' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_TEMPLATE: + if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC; + break; + + case TOKEN_NAME: + setName((char *)params); + break; + + case TOKEN_CAPTION: + setCaption((char *)params); + break; + + case TOKEN_SYSTEM_FONT: + if (_systemFont) _fontStorage->removeFont(_systemFont); + _systemFont = NULL; + + _systemFont = _gameRef->_fontStorage->addFont((char *)params); + break; + + case TOKEN_VIDEO_FONT: + if (_videoFont) _fontStorage->removeFont(_videoFont); + _videoFont = NULL; + + _videoFont = _gameRef->_fontStorage->addFont((char *)params); + break; + + + case TOKEN_CURSOR: + delete _cursor; + _cursor = new CBSprite(_gameRef); + if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) { + delete _cursor; + _cursor = NULL; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_ACTIVE_CURSOR: + delete _activeCursor; + _activeCursor = NULL; + _activeCursor = new CBSprite(_gameRef); + if (!_activeCursor || DID_FAIL(_activeCursor->loadFile((char *)params))) { + delete _activeCursor; + _activeCursor = NULL; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_NONINTERACTIVE_CURSOR: + delete _cursorNoninteractive; + _cursorNoninteractive = new CBSprite(_gameRef); + if (!_cursorNoninteractive || DID_FAIL(_cursorNoninteractive->loadFile((char *)params))) { + delete _cursorNoninteractive; + _cursorNoninteractive = NULL; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_SCRIPT: + addScript((char *)params); + break; + + case TOKEN_PERSONAL_SAVEGAMES: + parser.scanStr((char *)params, "%b", &_personalizedSave); + break; + + case TOKEN_SUBTITLES: + parser.scanStr((char *)params, "%b", &_subtitles); + break; + + case TOKEN_SUBTITLES_SPEED: + parser.scanStr((char *)params, "%d", &_subtitlesSpeed); + break; + + case TOKEN_VIDEO_SUBTITLES: + parser.scanStr((char *)params, "%b", &_videoSubtitles); + break; + + case TOKEN_PROPERTY: + parseProperty(params, false); + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + + case TOKEN_THUMBNAIL_WIDTH: + parser.scanStr((char *)params, "%d", &_thumbnailWidth); + break; + + case TOKEN_THUMBNAIL_HEIGHT: + parser.scanStr((char *)params, "%d", &_thumbnailHeight); + break; + + case TOKEN_INDICATOR_X: + parser.scanStr((char *)params, "%d", &_indicatorX); + break; + + case TOKEN_INDICATOR_Y: + parser.scanStr((char *)params, "%d", &_indicatorY); + break; + + case TOKEN_INDICATOR_COLOR: { + int r, g, b, a; + parser.scanStr((char *)params, "%d,%d,%d,%d", &r, &g, &b, &a); + _indicatorColor = BYTETORGBA(r, g, b, a); + } + break; + + case TOKEN_INDICATOR_WIDTH: + parser.scanStr((char *)params, "%d", &_indicatorWidth); + break; + + case TOKEN_INDICATOR_HEIGHT: + parser.scanStr((char *)params, "%d", &_indicatorHeight); + break; + + case TOKEN_SAVE_IMAGE: + CBUtils::setString(&_saveImageName, (char *)params); + break; + + case TOKEN_SAVE_IMAGE_X: + parser.scanStr((char *)params, "%d", &_saveImageX); + break; + + case TOKEN_SAVE_IMAGE_Y: + parser.scanStr((char *)params, "%d", &_saveImageY); + break; + + case TOKEN_LOAD_IMAGE: + CBUtils::setString(&_loadImageName, (char *)params); + break; + + case TOKEN_LOAD_IMAGE_X: + parser.scanStr((char *)params, "%d", &_loadImageX); + break; + + case TOKEN_LOAD_IMAGE_Y: + parser.scanStr((char *)params, "%d", &_loadImageY); + break; + + case TOKEN_LOCAL_SAVE_DIR: + CBUtils::setString(&_localSaveDir, (char *)params); + break; + + case TOKEN_COMPAT_KILL_METHOD_THREADS: + parser.scanStr((char *)params, "%b", &_compatKillMethodThreads); + break; + } + } + + if (!_systemFont) _systemFont = _gameRef->_fontStorage->addFont("system_font.fnt"); + + + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in GAME definition"); + return STATUS_FAILED; + } + if (cmd == PARSERR_GENERIC) { + _gameRef->LOG(0, "Error loading GAME definition"); + return STATUS_FAILED; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // LOG + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "LOG") == 0) { + stack->correctParams(1); + LOG(0, stack->pop()->getString()); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Caption + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Caption") == 0) { + bool res = CBObject::scCallMethod(script, stack, thisStack, name); + setWindowTitle(); + return res; + } + + ////////////////////////////////////////////////////////////////////////// + // Msg + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Msg") == 0) { + stack->correctParams(1); + quickMessage(stack->pop()->getString()); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RunScript + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RunScript") == 0) { + _gameRef->LOG(0, "**Warning** The 'RunScript' method is now obsolete. Use 'AttachScript' instead (same syntax)"); + stack->correctParams(1); + if (DID_FAIL(addScript(stack->pop()->getString()))) + stack->pushBool(false); + else + stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // LoadStringTable + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LoadStringTable") == 0) { + stack->correctParams(2); + const char *filename = stack->pop()->getString(); + CScValue *Val = stack->pop(); + + bool ClearOld; + if (Val->isNULL()) ClearOld = true; + else ClearOld = Val->getBool(); + + if (DID_FAIL(_stringTable->loadFile(filename, ClearOld))) + stack->pushBool(false); + else + stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ValidObject + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ValidObject") == 0) { + stack->correctParams(1); + CBScriptable *obj = stack->pop()->getNative(); + if (validObject((CBObject *) obj)) stack->pushBool(true); + else stack->pushBool(false); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Reset + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Reset") == 0) { + stack->correctParams(0); + resetContent(); + stack->pushNULL(); + + return STATUS_OK; + } + + + ////////////////////////////////////////////////////////////////////////// + // UnloadObject + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "UnloadObject") == 0) { + stack->correctParams(1); + CScValue *val = stack->pop(); + CBObject *obj = (CBObject *)val->getNative(); + unregisterObject(obj); + if (val->getType() == VAL_VARIABLE_REF) val->setNULL(); + + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // LoadWindow + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LoadWindow") == 0) { + stack->correctParams(1); + CUIWindow *win = new CUIWindow(_gameRef); + if (win && DID_SUCCEED(win->loadFile(stack->pop()->getString()))) { + _windows.add(win); + registerObject(win); + stack->pushNative(win, true); + } else { + delete win; + win = NULL; + stack->pushNULL(); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ExpandString + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ExpandString") == 0) { + stack->correctParams(1); + CScValue *val = stack->pop(); + char *str = new char[strlen(val->getString()) + 1]; + strcpy(str, val->getString()); + _stringTable->expand(&str); + stack->pushString(str); + delete [] str; + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // PlayMusic / PlayMusicChannel + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PlayMusic") == 0 || strcmp(name, "PlayMusicChannel") == 0) { + int channel = 0; + if (strcmp(name, "PlayMusic") == 0) stack->correctParams(3); + else { + stack->correctParams(4); + channel = stack->pop()->getInt(); + } + + const char *filename = stack->pop()->getString(); + CScValue *valLooping = stack->pop(); + bool looping = valLooping->isNULL() ? true : valLooping->getBool(); + + CScValue *valLoopStart = stack->pop(); + uint32 loopStart = (uint32)(valLoopStart->isNULL() ? 0 : valLoopStart->getInt()); + + + if (DID_FAIL(playMusic(channel, filename, looping, loopStart))) stack->pushBool(false); + else stack->pushBool(true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // StopMusic / StopMusicChannel + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "StopMusic") == 0 || strcmp(name, "StopMusicChannel") == 0) { + int channel = 0; + + if (strcmp(name, "StopMusic") == 0) stack->correctParams(0); + else { + stack->correctParams(1); + channel = stack->pop()->getInt(); + } + + if (DID_FAIL(stopMusic(channel))) stack->pushBool(false); + else stack->pushBool(true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // PauseMusic / PauseMusicChannel + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PauseMusic") == 0 || strcmp(name, "PauseMusicChannel") == 0) { + int channel = 0; + + if (strcmp(name, "PauseMusic") == 0) stack->correctParams(0); + else { + stack->correctParams(1); + channel = stack->pop()->getInt(); + } + + if (DID_FAIL(pauseMusic(channel))) stack->pushBool(false); + else stack->pushBool(true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ResumeMusic / ResumeMusicChannel + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ResumeMusic") == 0 || strcmp(name, "ResumeMusicChannel") == 0) { + int channel = 0; + if (strcmp(name, "ResumeMusic") == 0) stack->correctParams(0); + else { + stack->correctParams(1); + channel = stack->pop()->getInt(); + } + + if (DID_FAIL(resumeMusic(channel))) stack->pushBool(false); + else stack->pushBool(true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetMusic / GetMusicChannel + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetMusic") == 0 || strcmp(name, "GetMusicChannel") == 0) { + int channel = 0; + if (strcmp(name, "GetMusic") == 0) stack->correctParams(0); + else { + stack->correctParams(1); + channel = stack->pop()->getInt(); + } + if (channel < 0 || channel >= NUM_MUSIC_CHANNELS) stack->pushNULL(); + else { + if (!_music[channel] || !_music[channel]->_soundFilename) stack->pushNULL(); + else stack->pushString(_music[channel]->_soundFilename); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetMusicPosition / SetMusicChannelPosition + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetMusicPosition") == 0 || strcmp(name, "SetMusicChannelPosition") == 0 || strcmp(name, "SetMusicPositionChannel") == 0) { + int channel = 0; + if (strcmp(name, "SetMusicPosition") == 0) stack->correctParams(1); + else { + stack->correctParams(2); + channel = stack->pop()->getInt(); + } + + uint32 time = stack->pop()->getInt(); + + if (DID_FAIL(setMusicStartTime(channel, time))) stack->pushBool(false); + else stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetMusicPosition / GetMusicChannelPosition + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetMusicPosition") == 0 || strcmp(name, "GetMusicChannelPosition") == 0) { + int channel = 0; + if (strcmp(name, "GetMusicPosition") == 0) stack->correctParams(0); + else { + stack->correctParams(1); + channel = stack->pop()->getInt(); + } + + if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) stack->pushInt(0); + else stack->pushInt(_music[channel]->getPositionTime()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // IsMusicPlaying / IsMusicChannelPlaying + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IsMusicPlaying") == 0 || strcmp(name, "IsMusicChannelPlaying") == 0) { + int channel = 0; + if (strcmp(name, "IsMusicPlaying") == 0) stack->correctParams(0); + else { + stack->correctParams(1); + channel = stack->pop()->getInt(); + } + + if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) stack->pushBool(false); + else stack->pushBool(_music[channel]->isPlaying()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetMusicVolume / SetMusicChannelVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetMusicVolume") == 0 || strcmp(name, "SetMusicChannelVolume") == 0) { + int channel = 0; + if (strcmp(name, "SetMusicVolume") == 0) stack->correctParams(1); + else { + stack->correctParams(2); + channel = stack->pop()->getInt(); + } + + int volume = stack->pop()->getInt(); + if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) stack->pushBool(false); + else { + if (DID_FAIL(_music[channel]->setVolumePercent(volume))) stack->pushBool(false); + else stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetMusicVolume / GetMusicChannelVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetMusicVolume") == 0 || strcmp(name, "GetMusicChannelVolume") == 0) { + int channel = 0; + if (strcmp(name, "GetMusicVolume") == 0) stack->correctParams(0); + else { + stack->correctParams(1); + channel = stack->pop()->getInt(); + } + + if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) stack->pushInt(0); + else stack->pushInt(_music[channel]->getVolumePercent()); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // MusicCrossfade + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MusicCrossfade") == 0) { + stack->correctParams(4); + int channel1 = stack->pop()->getInt(0); + int channel2 = stack->pop()->getInt(0); + uint32 fadeLength = (uint32)stack->pop()->getInt(0); + bool swap = stack->pop()->getBool(true); + + if (_musicCrossfadeRunning) { + script->runtimeError("Game.MusicCrossfade: Music crossfade is already in progress."); + stack->pushBool(false); + return STATUS_OK; + } + + _musicCrossfadeStartTime = _liveTimer; + _musicCrossfadeChannel1 = channel1; + _musicCrossfadeChannel2 = channel2; + _musicCrossfadeLength = fadeLength; + _musicCrossfadeSwap = swap; + + _musicCrossfadeRunning = true; + + stack->pushBool(true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetSoundLength + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetSoundLength") == 0) { + stack->correctParams(1); + + int length = 0; + const char *filename = stack->pop()->getString(); + + CBSound *sound = new CBSound(_gameRef); + if (sound && DID_SUCCEED(sound->setSound(filename, Audio::Mixer::kMusicSoundType, true))) { + length = sound->getLength(); + delete sound; + sound = NULL; + } + stack->pushInt(length); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetMousePos + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetMousePos") == 0) { + stack->correctParams(2); + int x = stack->pop()->getInt(); + int y = stack->pop()->getInt(); + x = MAX(x, 0); + x = MIN(x, _renderer->_width); + y = MAX(y, 0); + y = MIN(y, _renderer->_height); + Point32 p; + p.x = x + _renderer->_drawOffsetX; + p.y = y + _renderer->_drawOffsetY; + + CBPlatform::setCursorPos(p.x, p.y); + + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // LockMouseRect + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LockMouseRect") == 0) { + stack->correctParams(4); + int left = stack->pop()->getInt(); + int top = stack->pop()->getInt(); + int right = stack->pop()->getInt(); + int bottom = stack->pop()->getInt(); + + if (right < left) CBUtils::swap(&left, &right); + if (bottom < top) CBUtils::swap(&top, &bottom); + + CBPlatform::setRect(&_mouseLockRect, left, top, right, bottom); + + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // PlayVideo + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PlayVideo") == 0) { + /* stack->correctParams(0); + stack->pushBool(false); + + return STATUS_OK; + // TODO: ADDVIDEO + */ + + _gameRef->LOG(0, "Warning: Game.PlayVideo() is now deprecated. Use Game.PlayTheora() instead."); + + stack->correctParams(6); + const char *filename = stack->pop()->getString(); + warning("PlayVideo: %s - not implemented yet", filename); + CScValue *valType = stack->pop(); + int Type; + if (valType->isNULL()) Type = (int)VID_PLAY_STRETCH; + else Type = valType->getInt(); + + int xVal = stack->pop()->getInt(); + int yVal = stack->pop()->getInt(); + bool FreezeMusic = stack->pop()->getBool(true); + + CScValue *valSub = stack->pop(); + const char *SubtitleFile = valSub->isNULL() ? NULL : valSub->getString(); + + if (Type < (int)VID_PLAY_POS || Type > (int)VID_PLAY_CENTER) + Type = (int)VID_PLAY_STRETCH; + + if (DID_SUCCEED(_gameRef->_videoPlayer->initialize(filename, SubtitleFile))) { + if (DID_SUCCEED(_gameRef->_videoPlayer->play((TVideoPlayback)Type, xVal, yVal, FreezeMusic))) { + stack->pushBool(true); + script->sleep(0); + } else stack->pushBool(false); + } else stack->pushBool(false); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // PlayTheora + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PlayTheora") == 0) { + /* stack->correctParams(0); + stack->pushBool(false); + + return STATUS_OK;*/ + // TODO: ADDVIDEO + + stack->correctParams(7); + const char *filename = stack->pop()->getString(); + CScValue *valType = stack->pop(); + int type; + if (valType->isNULL()) + type = (int)VID_PLAY_STRETCH; + else type = valType->getInt(); + + int xVal = stack->pop()->getInt(); + int yVal = stack->pop()->getInt(); + bool freezeMusic = stack->pop()->getBool(true); + bool dropFrames = stack->pop()->getBool(true); + + CScValue *valSub = stack->pop(); + const char *SubtitleFile = valSub->isNULL() ? NULL : valSub->getString(); + + if (type < (int)VID_PLAY_POS || type > (int)VID_PLAY_CENTER) type = (int)VID_PLAY_STRETCH; + + delete _theoraPlayer; + _theoraPlayer = new CVidTheoraPlayer(this); + if (_theoraPlayer && DID_SUCCEED(_theoraPlayer->initialize(filename, SubtitleFile))) { + _theoraPlayer->_dontDropFrames = !dropFrames; + if (DID_SUCCEED(_theoraPlayer->play((TVideoPlayback)type, xVal, yVal, true, freezeMusic))) { + stack->pushBool(true); + script->sleep(0); + } else stack->pushBool(false); + } else { + stack->pushBool(false); + delete _theoraPlayer; + _theoraPlayer = NULL; + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // QuitGame + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "QuitGame") == 0) { + stack->correctParams(0); + stack->pushNULL(); + _quitting = true; + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RegWriteNumber + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RegWriteNumber") == 0) { + stack->correctParams(2); + const char *key = stack->pop()->getString(); + int val = stack->pop()->getInt(); + _registry->writeInt("PrivateSettings", key, val); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RegReadNumber + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RegReadNumber") == 0) { + stack->correctParams(2); + const char *key = stack->pop()->getString(); + int initVal = stack->pop()->getInt(); + stack->pushInt(_registry->readInt("PrivateSettings", key, initVal)); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RegWriteString + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RegWriteString") == 0) { + stack->correctParams(2); + const char *key = stack->pop()->getString(); + const char *val = stack->pop()->getString(); + _registry->writeString("PrivateSettings", key, val); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RegReadString + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RegReadString") == 0) { + stack->correctParams(2); + const char *key = stack->pop()->getString(); + const char *initVal = stack->pop()->getString(); + AnsiString val = _registry->readString("PrivateSettings", key, initVal); + stack->pushString(val.c_str()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SaveGame + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SaveGame") == 0) { + stack->correctParams(3); + int slot = stack->pop()->getInt(); + const char *xdesc = stack->pop()->getString(); + bool quick = stack->pop()->getBool(false); + + char *desc = new char[strlen(xdesc) + 1]; + strcpy(desc, xdesc); + stack->pushBool(true); + if (DID_FAIL(SaveGame(slot, desc, quick))) { + stack->pop(); + stack->pushBool(false); + } + delete [] desc; + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // LoadGame + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LoadGame") == 0) { + stack->correctParams(1); + _scheduledLoadSlot = stack->pop()->getInt(); + _loading = true; + stack->pushBool(false); + script->sleep(0); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // IsSaveSlotUsed + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IsSaveSlotUsed") == 0) { + stack->correctParams(1); + int Slot = stack->pop()->getInt(); + stack->pushBool(isSaveSlotUsed(Slot)); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetSaveSlotDescription + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetSaveSlotDescription") == 0) { + stack->correctParams(1); + int slot = stack->pop()->getInt(); + char desc[512]; + desc[0] = '\0'; + getSaveSlotDescription(slot, desc); + stack->pushString(desc); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // EmptySaveSlot + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "EmptySaveSlot") == 0) { + stack->correctParams(1); + int slot = stack->pop()->getInt(); + emptySaveSlot(slot); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetGlobalSFXVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetGlobalSFXVolume") == 0) { + stack->correctParams(1); + _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kSFXSoundType, (byte)stack->pop()->getInt()); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetGlobalSpeechVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetGlobalSpeechVolume") == 0) { + stack->correctParams(1); + _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kSpeechSoundType, (byte)stack->pop()->getInt()); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetGlobalMusicVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetGlobalMusicVolume") == 0) { + stack->correctParams(1); + _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kMusicSoundType, (byte)stack->pop()->getInt()); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetGlobalMasterVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetGlobalMasterVolume") == 0) { + stack->correctParams(1); + _gameRef->_soundMgr->setMasterVolumePercent((byte)stack->pop()->getInt()); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetGlobalSFXVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetGlobalSFXVolume") == 0) { + stack->correctParams(0); + stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType)); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetGlobalSpeechVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetGlobalSpeechVolume") == 0) { + stack->correctParams(0); + stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kSpeechSoundType)); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetGlobalMusicVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetGlobalMusicVolume") == 0) { + stack->correctParams(0); + stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kMusicSoundType)); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetGlobalMasterVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetGlobalMasterVolume") == 0) { + stack->correctParams(0); + stack->pushInt(_soundMgr->getMasterVolumePercent()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetActiveCursor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetActiveCursor") == 0) { + stack->correctParams(1); + if (DID_SUCCEED(setActiveCursor(stack->pop()->getString()))) stack->pushBool(true); + else stack->pushBool(false); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetActiveCursor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetActiveCursor") == 0) { + stack->correctParams(0); + if (!_activeCursor || !_activeCursor->_filename) stack->pushNULL(); + else stack->pushString(_activeCursor->_filename); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetActiveCursorObject + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetActiveCursorObject") == 0) { + stack->correctParams(0); + if (!_activeCursor) stack->pushNULL(); + else stack->pushNative(_activeCursor, true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RemoveActiveCursor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RemoveActiveCursor") == 0) { + stack->correctParams(0); + delete _activeCursor; + _activeCursor = NULL; + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // HasActiveCursor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "HasActiveCursor") == 0) { + stack->correctParams(0); + + if (_activeCursor) stack->pushBool(true); + else stack->pushBool(false); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // FileExists + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "FileExists") == 0) { + stack->correctParams(1); + const char *filename = stack->pop()->getString(); + + // TODO: Replace with fileExists + Common::SeekableReadStream *file = _fileManager->openFile(filename, false); + if (!file) stack->pushBool(false); + else { + _fileManager->closeFile(file); + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // FadeOut / FadeOutAsync / SystemFadeOut / SystemFadeOutAsync + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "FadeOut") == 0 || strcmp(name, "FadeOutAsync") == 0 || strcmp(name, "SystemFadeOut") == 0 || strcmp(name, "SystemFadeOutAsync") == 0) { + stack->correctParams(5); + uint32 duration = stack->pop()->getInt(500); + byte red = stack->pop()->getInt(0); + byte green = stack->pop()->getInt(0); + byte blue = stack->pop()->getInt(0); + byte alpha = stack->pop()->getInt(0xFF); + + bool system = (strcmp(name, "SystemFadeOut") == 0 || strcmp(name, "SystemFadeOutAsync") == 0); + + _fader->fadeOut(BYTETORGBA(red, green, blue, alpha), duration, system); + if (strcmp(name, "FadeOutAsync") != 0 && strcmp(name, "SystemFadeOutAsync") != 0) script->waitFor(_fader); + + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // FadeIn / FadeInAsync / SystemFadeIn / SystemFadeInAsync + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "FadeIn") == 0 || strcmp(name, "FadeInAsync") == 0 || strcmp(name, "SystemFadeIn") == 0 || strcmp(name, "SystemFadeInAsync") == 0) { + stack->correctParams(5); + uint32 duration = stack->pop()->getInt(500); + byte red = stack->pop()->getInt(0); + byte green = stack->pop()->getInt(0); + byte blue = stack->pop()->getInt(0); + byte alpha = stack->pop()->getInt(0xFF); + + bool system = (strcmp(name, "SystemFadeIn") == 0 || strcmp(name, "SystemFadeInAsync") == 0); + + _fader->fadeIn(BYTETORGBA(red, green, blue, alpha), duration, system); + if (strcmp(name, "FadeInAsync") != 0 && strcmp(name, "SystemFadeInAsync") != 0) script->waitFor(_fader); + + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetFadeColor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetFadeColor") == 0) { + stack->correctParams(0); + stack->pushInt(_fader->getCurrentColor()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Screenshot + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Screenshot") == 0) { + stack->correctParams(1); + char filename[MAX_PATH_LENGTH]; + + CScValue *Val = stack->pop(); + + warning("BGame::ScCallMethod - Screenshot not reimplemented"); //TODO + int fileNum = 0; + + while (true) { + sprintf(filename, "%s%03d.bmp", Val->isNULL() ? _name : Val->getString(), fileNum); + if (!Common::File::exists(filename)) + break; + fileNum++; + } + + bool ret = false; + CBImage *image = _gameRef->_renderer->takeScreenshot(); + if (image) { + ret = DID_SUCCEED(image->saveBMPFile(filename)); + delete image; + } else ret = false; + + stack->pushBool(ret); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ScreenshotEx + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ScreenshotEx") == 0) { + stack->correctParams(3); + const char *filename = stack->pop()->getString(); + int sizeX = stack->pop()->getInt(_renderer->_width); + int sizeY = stack->pop()->getInt(_renderer->_height); + + bool ret = false; + CBImage *image = _gameRef->_renderer->takeScreenshot(); + if (image) { + ret = DID_SUCCEED(image->resize(sizeX, sizeY)); + if (ret) ret = DID_SUCCEED(image->saveBMPFile(filename)); + delete image; + } else ret = false; + + stack->pushBool(ret); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // CreateWindow + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "CreateWindow") == 0) { + stack->correctParams(1); + CScValue *val = stack->pop(); + + CUIWindow *win = new CUIWindow(_gameRef); + _windows.add(win); + registerObject(win); + if (!val->isNULL()) win->setName(val->getString()); + stack->pushNative(win, true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DeleteWindow + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DeleteWindow") == 0) { + stack->correctParams(1); + CBObject *obj = (CBObject *)stack->pop()->getNative(); + for (int i = 0; i < _windows.getSize(); i++) { + if (_windows[i] == obj) { + unregisterObject(_windows[i]); + stack->pushBool(true); + return STATUS_OK; + } + } + stack->pushBool(false); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // OpenDocument + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "OpenDocument") == 0) { + stack->correctParams(0); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DEBUG_DumpClassRegistry + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DEBUG_DumpClassRegistry") == 0) { + stack->correctParams(0); + DEBUG_DumpClassRegistry(); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetLoadingScreen + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetLoadingScreen") == 0) { + stack->correctParams(3); + CScValue *val = stack->pop(); + _loadImageX = stack->pop()->getInt(); + _loadImageY = stack->pop()->getInt(); + + if (val->isNULL()) { + delete[] _loadImageName; + _loadImageName = NULL; + } else { + CBUtils::setString(&_loadImageName, val->getString()); + } + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetSavingScreen + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetSavingScreen") == 0) { + stack->correctParams(3); + CScValue *val = stack->pop(); + _saveImageX = stack->pop()->getInt(); + _saveImageY = stack->pop()->getInt(); + + if (val->isNULL()) { + delete[] _saveImageName; + _saveImageName = NULL; + } else { + CBUtils::setString(&_saveImageName, val->getString()); + } + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetWaitCursor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetWaitCursor") == 0) { + stack->correctParams(1); + if (DID_SUCCEED(setWaitCursor(stack->pop()->getString()))) stack->pushBool(true); + else stack->pushBool(false); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RemoveWaitCursor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RemoveWaitCursor") == 0) { + stack->correctParams(0); + delete _cursorNoninteractive; + _cursorNoninteractive = NULL; + + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetWaitCursor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetWaitCursor") == 0) { + stack->correctParams(0); + if (!_cursorNoninteractive || !_cursorNoninteractive->_filename) stack->pushNULL(); + else stack->pushString(_cursorNoninteractive->_filename); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetWaitCursorObject + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetWaitCursorObject") == 0) { + stack->correctParams(0); + if (!_cursorNoninteractive) stack->pushNULL(); + else stack->pushNative(_cursorNoninteractive, true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ClearScriptCache + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ClearScriptCache") == 0) { + stack->correctParams(0); + stack->pushBool(DID_SUCCEED(_scEngine->emptyScriptCache())); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DisplayLoadingIcon + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DisplayLoadingIcon") == 0) { + stack->correctParams(4); + + const char *filename = stack->pop()->getString(); + _loadingIconX = stack->pop()->getInt(); + _loadingIconY = stack->pop()->getInt(); + _loadingIconPersistent = stack->pop()->getBool(); + + delete _loadingIcon; + _loadingIcon = new CBSprite(this); + if (!_loadingIcon || DID_FAIL(_loadingIcon->loadFile(filename))) { + delete _loadingIcon; + _loadingIcon = NULL; + } else { + displayContent(false, true); + _gameRef->_renderer->flip(); + _gameRef->_renderer->initLoop(); + } + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // HideLoadingIcon + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "HideLoadingIcon") == 0) { + stack->correctParams(0); + delete _loadingIcon; + _loadingIcon = NULL; + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DumpTextureStats + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DumpTextureStats") == 0) { + stack->correctParams(1); + const char *filename = stack->pop()->getString(); + + _renderer->dumpData(filename); + + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AccOutputText + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AccOutputText") == 0) { + stack->correctParams(2); + /* const char *Str = */ + stack->pop()->getString(); + /* int Type = */ + stack->pop()->getInt(); + // do nothing + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // StoreSaveThumbnail + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "StoreSaveThumbnail") == 0) { + stack->correctParams(0); + delete _cachedThumbnail; + _cachedThumbnail = new CBSaveThumbHelper(this); + if (DID_FAIL(_cachedThumbnail->storeThumbnail())) { + delete _cachedThumbnail; + _cachedThumbnail = NULL; + stack->pushBool(false); + } else stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DeleteSaveThumbnail + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DeleteSaveThumbnail") == 0) { + stack->correctParams(0); + delete _cachedThumbnail; + _cachedThumbnail = NULL; + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetFileChecksum + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetFileChecksum") == 0) { + stack->correctParams(2); + const char *filename = stack->pop()->getString(); + bool asHex = stack->pop()->getBool(false); + + Common::SeekableReadStream *file = _fileManager->openFile(filename, false); + if (file) { + crc remainder = crc_initialize(); + byte buf[1024]; + int bytesRead = 0; + + while (bytesRead < file->size()) { + int bufSize = MIN((uint32)1024, (uint32)(file->size() - bytesRead)); + bytesRead += file->read(buf, bufSize); + + for (int i = 0; i < bufSize; i++) { + remainder = crc_process_byte(buf[i], remainder); + } + } + crc checksum = crc_finalize(remainder); + + if (asHex) { + char Hex[100]; + sprintf(Hex, "%x", checksum); + stack->pushString(Hex); + } else + stack->pushInt(checksum); + + _fileManager->closeFile(file); + file = NULL; + } else stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // EnableScriptProfiling + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "EnableScriptProfiling") == 0) { + stack->correctParams(0); + _scEngine->enableProfiling(); + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DisableScriptProfiling + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DisableScriptProfiling") == 0) { + stack->correctParams(0); + _scEngine->disableProfiling(); + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ShowStatusLine + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ShowStatusLine") == 0) { + stack->correctParams(0); +/*#ifdef __IPHONEOS__ + IOS_ShowStatusLine(TRUE); +#endif*/ + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // HideStatusLine + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "HideStatusLine") == 0) { + stack->correctParams(0); +/*#ifdef __IPHONEOS__ + IOS_ShowStatusLine(FALSE); +#endif*/ + stack->pushNULL(); + + return STATUS_OK; + } + + else return CBObject::scCallMethod(script, stack, thisStack, name); +} + + +////////////////////////////////////////////////////////////////////////// +CScValue *CBGame::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("game"); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Name + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Name") == 0) { + _scValue->setString(_name); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Hwnd (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Hwnd") == 0) { + _scValue->setInt((int)_renderer->_window); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // CurrentTime (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "CurrentTime") == 0) { + _scValue->setInt((int)_timer); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // WindowsTime (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WindowsTime") == 0) { + _scValue->setInt((int)CBPlatform::getTime()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // WindowedMode (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WindowedMode") == 0) { + _scValue->setBool(_renderer->_windowed); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MouseX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MouseX") == 0) { + _scValue->setInt(_mousePos.x); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MouseY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MouseY") == 0) { + _scValue->setInt(_mousePos.y); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MainObject + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MainObject") == 0) { + _scValue->setNative(_mainObject, true); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // ActiveObject (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ActiveObject") == 0) { + _scValue->setNative(_activeObject, true); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // ScreenWidth (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ScreenWidth") == 0) { + _scValue->setInt(_renderer->_width); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // ScreenHeight (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ScreenHeight") == 0) { + _scValue->setInt(_renderer->_height); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Interactive + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Interactive") == 0) { + _scValue->setBool(_interactive); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // DebugMode (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DebugMode") == 0) { + _scValue->setBool(_debugDebugMode); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SoundAvailable (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SoundAvailable") == 0) { + _scValue->setBool(_soundMgr->_soundAvailable); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SFXVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SFXVolume") == 0) { + _gameRef->LOG(0, "**Warning** The SFXVolume attribute is obsolete"); + _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType)); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SpeechVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SpeechVolume") == 0) { + _gameRef->LOG(0, "**Warning** The SpeechVolume attribute is obsolete"); + _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kSpeechSoundType)); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MusicVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MusicVolume") == 0) { + _gameRef->LOG(0, "**Warning** The MusicVolume attribute is obsolete"); + _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kMusicSoundType)); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MasterVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MasterVolume") == 0) { + _gameRef->LOG(0, "**Warning** The MasterVolume attribute is obsolete"); + _scValue->setInt(_soundMgr->getMasterVolumePercent()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Keyboard (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Keyboard") == 0) { + if (_keyboardState) _scValue->setNative(_keyboardState, true); + else _scValue->setNULL(); + + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Subtitles + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Subtitles") == 0) { + _scValue->setBool(_subtitles); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SubtitlesSpeed + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SubtitlesSpeed") == 0) { + _scValue->setInt(_subtitlesSpeed); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // VideoSubtitles + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "VideoSubtitles") == 0) { + _scValue->setBool(_videoSubtitles); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // FPS (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "FPS") == 0) { + _scValue->setInt(_fps); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AcceleratedMode / Accelerated (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AcceleratedMode") == 0 || strcmp(name, "Accelerated") == 0) { + _scValue->setBool(_useD3D); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // TextEncoding + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "TextEncoding") == 0) { + _scValue->setInt(_textEncoding); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // TextRTL + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "TextRTL") == 0) { + _scValue->setBool(_textRTL); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SoundBufferSize + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SoundBufferSize") == 0) { + _scValue->setInt(_soundBufferSizeSec); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SuspendedRendering + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SuspendedRendering") == 0) { + _scValue->setBool(_suspendedRendering); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SuppressScriptErrors + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SuppressScriptErrors") == 0) { + _scValue->setBool(_suppressScriptErrors); + return _scValue; + } + + + ////////////////////////////////////////////////////////////////////////// + // Frozen + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Frozen") == 0) { + _scValue->setBool(_state == GAME_FROZEN); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AccTTSEnabled + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AccTTSEnabled") == 0) { + _scValue->setBool(false); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AccTTSTalk + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AccTTSTalk") == 0) { + _scValue->setBool(false); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AccTTSCaptions + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AccTTSCaptions") == 0) { + _scValue->setBool(false); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AccTTSKeypress + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AccTTSKeypress") == 0) { + _scValue->setBool(false); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AccKeyboardEnabled + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AccKeyboardEnabled") == 0) { + _scValue->setBool(false); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AccKeyboardCursorSkip + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AccKeyboardCursorSkip") == 0) { + _scValue->setBool(false); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AccKeyboardPause + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AccKeyboardPause") == 0) { + _scValue->setBool(false); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AutorunDisabled + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AutorunDisabled") == 0) { + _scValue->setBool(_autorunDisabled); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SaveDirectory (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SaveDirectory") == 0) { + AnsiString dataDir = getDataDir(); + _scValue->setString(dataDir.c_str()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AutoSaveOnExit + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AutoSaveOnExit") == 0) { + _scValue->setBool(_autoSaveOnExit); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AutoSaveSlot + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AutoSaveSlot") == 0) { + _scValue->setInt(_autoSaveSlot); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // CursorHidden + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "CursorHidden") == 0) { + _scValue->setBool(_cursorHidden); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Platform (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Platform") == 0) { + _scValue->setString(CBPlatform::getPlatformName().c_str()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // DeviceType (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DeviceType") == 0) { + _scValue->setString(getDeviceType().c_str()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MostRecentSaveSlot (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MostRecentSaveSlot") == 0) { + _scValue->setInt(_registry->readInt("System", "MostRecentSaveSlot", -1)); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Store (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Store") == 0) { + _scValue->setNULL(); + error("Request for a SXStore-object, which is not supported by ScummVM"); + + return _scValue; + } + + else return CBObject::scGetProperty(name); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::scSetProperty(const char *name, CScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // Name + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Name") == 0) { + setName(value->getString()); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // MouseX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MouseX") == 0) { + _mousePos.x = value->getInt(); + resetMousePos(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // MouseY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MouseY") == 0) { + _mousePos.y = value->getInt(); + resetMousePos(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Caption + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Name") == 0) { + bool res = CBObject::scSetProperty(name, value); + setWindowTitle(); + return res; + } + + ////////////////////////////////////////////////////////////////////////// + // MainObject + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MainObject") == 0) { + CBScriptable *obj = value->getNative(); + if (obj == NULL || validObject((CBObject *)obj)) _mainObject = (CBObject *)obj; + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Interactive + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Interactive") == 0) { + setInteractive(value->getBool()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SFXVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SFXVolume") == 0) { + _gameRef->LOG(0, "**Warning** The SFXVolume attribute is obsolete"); + _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kSFXSoundType, (byte)value->getInt()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SpeechVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SpeechVolume") == 0) { + _gameRef->LOG(0, "**Warning** The SpeechVolume attribute is obsolete"); + _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kSpeechSoundType, (byte)value->getInt()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // MusicVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MusicVolume") == 0) { + _gameRef->LOG(0, "**Warning** The MusicVolume attribute is obsolete"); + _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kMusicSoundType, (byte)value->getInt()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // MasterVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MasterVolume") == 0) { + _gameRef->LOG(0, "**Warning** The MasterVolume attribute is obsolete"); + _gameRef->_soundMgr->setMasterVolumePercent((byte)value->getInt()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Subtitles + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Subtitles") == 0) { + _subtitles = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SubtitlesSpeed + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SubtitlesSpeed") == 0) { + _subtitlesSpeed = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // VideoSubtitles + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "VideoSubtitles") == 0) { + _videoSubtitles = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // TextEncoding + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "TextEncoding") == 0) { + int Enc = value->getInt(); + if (Enc < 0) Enc = 0; + if (Enc >= NUM_TEXT_ENCODINGS) Enc = NUM_TEXT_ENCODINGS - 1; + _textEncoding = (TTextEncoding)Enc; + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // TextRTL + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "TextRTL") == 0) { + _textRTL = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SoundBufferSize + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SoundBufferSize") == 0) { + _soundBufferSizeSec = value->getInt(); + _soundBufferSizeSec = MAX(3, _soundBufferSizeSec); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SuspendedRendering + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SuspendedRendering") == 0) { + _suspendedRendering = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SuppressScriptErrors + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SuppressScriptErrors") == 0) { + _suppressScriptErrors = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AutorunDisabled + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AutorunDisabled") == 0) { + _autorunDisabled = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AutoSaveOnExit + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AutoSaveOnExit") == 0) { + _autoSaveOnExit = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AutoSaveSlot + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AutoSaveSlot") == 0) { + _autoSaveSlot = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // CursorHidden + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "CursorHidden") == 0) { + _cursorHidden = value->getBool(); + return STATUS_OK; + } + + else return CBObject::scSetProperty(name, value); +} + + +////////////////////////////////////////////////////////////////////////// +const char *CBGame::scToString() { + return "[game object]"; +} + + + +#define QUICK_MSG_DURATION 3000 +////////////////////////////////////////////////////////////////////////// +bool CBGame::displayQuickMsg() { + if (_quickMessages.getSize() == 0 || !_systemFont) return STATUS_OK; + + // update + for (int i = 0; i < _quickMessages.getSize(); i++) { + if (_currentTime - _quickMessages[i]->_startTime >= QUICK_MSG_DURATION) { + delete _quickMessages[i]; + _quickMessages.removeAt(i); + i--; + } + } + + int posY = 20; + + // display + for (int i = 0; i < _quickMessages.getSize(); i++) { + _systemFont->drawText((byte *)_quickMessages[i]->getText(), 0, posY, _renderer->_width); + posY += _systemFont->getTextHeight((byte *)_quickMessages[i]->getText(), _renderer->_width); + } + return STATUS_OK; +} + + +#define MAX_QUICK_MSG 5 +////////////////////////////////////////////////////////////////////////// +void CBGame::quickMessage(const char *text) { + if (_quickMessages.getSize() >= MAX_QUICK_MSG) { + delete _quickMessages[0]; + _quickMessages.removeAt(0); + } + _quickMessages.add(new CBQuickMsg(_gameRef, text)); +} + + +////////////////////////////////////////////////////////////////////////// +void CBGame::quickMessageForm(char *fmt, ...) { + char buff[256]; + va_list va; + + va_start(va, fmt); + vsprintf(buff, fmt, va); + va_end(va); + + quickMessage(buff); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::registerObject(CBObject *object) { + _regObjects.add(object); + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::unregisterObject(CBObject *object) { + if (!object) return STATUS_OK; + + // is it a window? + for (int i = 0; i < _windows.getSize(); i++) { + if ((CBObject *)_windows[i] == object) { + _windows.removeAt(i); + + // get new focused window + if (_focusedWindow == object) _focusedWindow = NULL; + + break; + } + } + + // is it active object? + if (_activeObject == object) _activeObject = NULL; + + // is it main object? + if (_mainObject == object) _mainObject = NULL; + + // destroy object + for (int i = 0; i < _regObjects.getSize(); i++) { + if (_regObjects[i] == object) { + _regObjects.removeAt(i); + if (!_loadInProgress) CSysClassRegistry::getInstance()->enumInstances(invalidateValues, "CScValue", (void *)object); + delete object; + return STATUS_OK; + } + } + + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +void CBGame::invalidateValues(void *value, void *data) { + CScValue *val = (CScValue *)value; + if (val->isNative() && val->getNative() == data) { + if (!val->_persistent && ((CBScriptable *)data)->_refCount == 1) { + ((CBScriptable *)data)->_refCount++; + } + val->setNative(NULL); + val->setNULL(); + } +} + + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::validObject(CBObject *object) { + if (!object) return false; + if (object == this) return true; + + for (int i = 0; i < _regObjects.getSize(); i++) { + if (_regObjects[i] == object) return true; + } + return false; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::ExternalCall(CScScript *script, CScStack *stack, CScStack *thisStack, char *name) { + CScValue *thisObj; + + ////////////////////////////////////////////////////////////////////////// + // LOG + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "LOG") == 0) { + stack->correctParams(1); + _gameRef->LOG(0, "sc: %s", stack->pop()->getString()); + stack->pushNULL(); + } + + ////////////////////////////////////////////////////////////////////////// + // String + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "String") == 0) { + thisObj = thisStack->getTop(); + + thisObj->setNative(makeSXString(_gameRef, stack)); + stack->pushNULL(); + } + + ////////////////////////////////////////////////////////////////////////// + // MemBuffer + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MemBuffer") == 0) { + thisObj = thisStack->getTop(); + + thisObj->setNative(makeSXMemBuffer(_gameRef, stack)); + stack->pushNULL(); + } + + ////////////////////////////////////////////////////////////////////////// + // File + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "File") == 0) { + thisObj = thisStack->getTop(); + + thisObj->setNative(makeSXFile(_gameRef, stack)); + stack->pushNULL(); + } + + ////////////////////////////////////////////////////////////////////////// + // Date + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Date") == 0) { + thisObj = thisStack->getTop(); + + thisObj->setNative(makeSXDate(_gameRef, stack)); + stack->pushNULL(); + } + + ////////////////////////////////////////////////////////////////////////// + // Array + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Array") == 0) { + thisObj = thisStack->getTop(); + + thisObj->setNative(makeSXArray(_gameRef, stack)); + stack->pushNULL(); + } + + ////////////////////////////////////////////////////////////////////////// + // Object + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Object") == 0) { + thisObj = thisStack->getTop(); + + thisObj->setNative(makeSXObject(_gameRef, stack)); + stack->pushNULL(); + } + + ////////////////////////////////////////////////////////////////////////// + // Sleep + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Sleep") == 0) { + stack->correctParams(1); + + script->sleep((uint32)stack->pop()->getInt()); + stack->pushNULL(); + } + + ////////////////////////////////////////////////////////////////////////// + // WaitFor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WaitFor") == 0) { + stack->correctParams(1); + + CBScriptable *obj = stack->pop()->getNative(); + if (validObject((CBObject *)obj)) script->waitForExclusive((CBObject *)obj); + stack->pushNULL(); + } + + ////////////////////////////////////////////////////////////////////////// + // Random + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Random") == 0) { + stack->correctParams(2); + + int from = stack->pop()->getInt(); + int to = stack->pop()->getInt(); + + stack->pushInt(CBUtils::randomInt(from, to)); + } + + ////////////////////////////////////////////////////////////////////////// + // SetScriptTimeSlice + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetScriptTimeSlice") == 0) { + stack->correctParams(1); + + script->_timeSlice = (uint32)stack->pop()->getInt(); + stack->pushNULL(); + } + + ////////////////////////////////////////////////////////////////////////// + // MakeRGBA / MakeRGB / RGB + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MakeRGBA") == 0 || strcmp(name, "MakeRGB") == 0 || strcmp(name, "RGB") == 0) { + stack->correctParams(4); + int r = stack->pop()->getInt(); + int g = stack->pop()->getInt(); + int b = stack->pop()->getInt(); + int a; + CScValue *val = stack->pop(); + if (val->isNULL()) a = 255; + else a = val->getInt(); + + stack->pushInt(BYTETORGBA(r, g, b, a)); + } + + ////////////////////////////////////////////////////////////////////////// + // MakeHSL + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MakeHSL") == 0) { + stack->correctParams(3); + int h = stack->pop()->getInt(); + int s = stack->pop()->getInt(); + int l = stack->pop()->getInt(); + + stack->pushInt(CBUtils::HSLtoRGB(h, s, l)); + } + + ////////////////////////////////////////////////////////////////////////// + // GetRValue + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetRValue") == 0) { + stack->correctParams(1); + + uint32 rgba = (uint32)stack->pop()->getInt(); + stack->pushInt(RGBCOLGetR(rgba)); + } + + ////////////////////////////////////////////////////////////////////////// + // GetGValue + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetGValue") == 0) { + stack->correctParams(1); + + uint32 rgba = (uint32)stack->pop()->getInt(); + stack->pushInt(RGBCOLGetG(rgba)); + } + + ////////////////////////////////////////////////////////////////////////// + // GetBValue + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetBValue") == 0) { + stack->correctParams(1); + + uint32 rgba = (uint32)stack->pop()->getInt(); + stack->pushInt(RGBCOLGetB(rgba)); + } + + ////////////////////////////////////////////////////////////////////////// + // GetAValue + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetAValue") == 0) { + stack->correctParams(1); + + uint32 rgba = (uint32)stack->pop()->getInt(); + stack->pushInt(RGBCOLGetA(rgba)); + } + + ////////////////////////////////////////////////////////////////////////// + // GetHValue + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetHValue") == 0) { + stack->correctParams(1); + uint32 rgb = (uint32)stack->pop()->getInt(); + + byte H, S, L; + CBUtils::RGBtoHSL(rgb, &H, &S, &L); + stack->pushInt(H); + } + + ////////////////////////////////////////////////////////////////////////// + // GetSValue + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetSValue") == 0) { + stack->correctParams(1); + uint32 rgb = (uint32)stack->pop()->getInt(); + + byte H, S, L; + CBUtils::RGBtoHSL(rgb, &H, &S, &L); + stack->pushInt(S); + } + + ////////////////////////////////////////////////////////////////////////// + // GetLValue + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetLValue") == 0) { + stack->correctParams(1); + uint32 rgb = (uint32)stack->pop()->getInt(); + + byte H, S, L; + CBUtils::RGBtoHSL(rgb, &H, &S, &L); + stack->pushInt(L); + } + + ////////////////////////////////////////////////////////////////////////// + // Debug + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Debug") == 0) { + stack->correctParams(0); + + if (_gameRef->getDebugMgr()->_enabled) { + _gameRef->getDebugMgr()->onScriptHitBreakpoint(script); + script->sleep(0); + } + stack->pushNULL(); + } + + ////////////////////////////////////////////////////////////////////////// + // ToString + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ToString") == 0) { + stack->correctParams(1); + const char *str = stack->pop()->getString(); + char *str2 = new char[strlen(str) + 1]; + strcpy(str2, str); + stack->pushString(str2); + delete [] str2; + } + + ////////////////////////////////////////////////////////////////////////// + // ToInt + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ToInt") == 0) { + stack->correctParams(1); + int val = stack->pop()->getInt(); + stack->pushInt(val); + } + + ////////////////////////////////////////////////////////////////////////// + // ToFloat + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ToFloat") == 0) { + stack->correctParams(1); + double val = stack->pop()->getFloat(); + stack->pushFloat(val); + } + + ////////////////////////////////////////////////////////////////////////// + // ToBool + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ToBool") == 0) { + stack->correctParams(1); + bool val = stack->pop()->getBool(); + stack->pushBool(val); + } + + ////////////////////////////////////////////////////////////////////////// + // failure + else { + script->runtimeError("Call to undefined function '%s'. Ignored.", name); + stack->correctParams(0); + stack->pushNULL(); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::showCursor() { + if (_cursorHidden) return STATUS_OK; + + if (!_interactive && _gameRef->_state == GAME_RUNNING) { + if (_cursorNoninteractive) return drawCursor(_cursorNoninteractive); + } else { + if (_activeObject && !DID_FAIL(_activeObject->showCursor())) return STATUS_OK; + else { + if (_activeObject && _activeCursor && _activeObject->getExtendedFlag("usable")) return drawCursor(_activeCursor); + else if (_cursor) return drawCursor(_cursor); + } + } + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::SaveGame(int slot, const char *desc, bool quickSave) { + char filename[MAX_PATH_LENGTH + 1]; + getSaveSlotFilename(slot, filename); + + LOG(0, "Saving game '%s'...", filename); + + _gameRef->applyEvent("BeforeSave", true); + + bool ret; + + _indicatorDisplay = true; + _indicatorProgress = 0; + CBPersistMgr *pm = new CBPersistMgr(_gameRef); + if (DID_FAIL(ret = pm->initSave(desc))) goto save_finish; + + if (!quickSave) { + delete _saveLoadImage; + _saveLoadImage = NULL; + if (_saveImageName) { + _saveLoadImage = _renderer->createSurface(); + + if (!_saveLoadImage || DID_FAIL(_saveLoadImage->create(_saveImageName, true, 0, 0, 0))) { + delete _saveLoadImage; + _saveLoadImage = NULL; + } + } + } + + if (DID_FAIL(ret = CSysClassRegistry::getInstance()->saveTable(_gameRef, pm, quickSave))) goto save_finish; + if (DID_FAIL(ret = CSysClassRegistry::getInstance()->saveInstances(_gameRef, pm, quickSave))) goto save_finish; + if (DID_FAIL(ret = pm->saveFile(filename))) goto save_finish; + + _registry->writeInt("System", "MostRecentSaveSlot", slot); + +save_finish: // TODO: Remove gotos + delete pm; + _indicatorDisplay = false; + + delete _saveLoadImage; + _saveLoadImage = NULL; + + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::loadGame(int slot) { + //_gameRef->LOG(0, "Load start %d", CBUtils::GetUsedMemMB()); + + _loading = false; + _scheduledLoadSlot = -1; + + char filename[MAX_PATH_LENGTH + 1]; + getSaveSlotFilename(slot, filename); + + return loadGame(filename); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::loadGame(const char *filename) { + LOG(0, "Loading game '%s'...", filename); + getDebugMgr()->onGameShutdown(); + + bool ret; + + delete _saveLoadImage; + _saveLoadImage = NULL; + if (_loadImageName) { + _saveLoadImage = _renderer->createSurface(); + + if (!_saveLoadImage || DID_FAIL(_saveLoadImage->create(_loadImageName, true, 0, 0, 0))) { + delete _saveLoadImage; + _saveLoadImage = NULL; + } + } + + + _loadInProgress = true; + _indicatorDisplay = true; + _indicatorProgress = 0; + CBPersistMgr *pm = new CBPersistMgr(_gameRef); + _debugAbsolutePathWarning = false; + if (DID_FAIL(ret = pm->initLoad(filename))) goto load_finish; + + //if(DID_FAIL(ret = cleanup())) goto load_finish; + if (DID_FAIL(ret = CSysClassRegistry::getInstance()->loadTable(_gameRef, pm))) goto load_finish; + if (DID_FAIL(ret = CSysClassRegistry::getInstance()->loadInstances(_gameRef, pm))) goto load_finish; + + // data initialization after load + initAfterLoad(); + + _gameRef->applyEvent("AfterLoad", true); + + displayContent(true, false); + //_renderer->flip(); + + getDebugMgr()->onGameInit(); + +load_finish: + _debugAbsolutePathWarning = true; + + _indicatorDisplay = false; + delete pm; + _loadInProgress = false; + + delete _saveLoadImage; + _saveLoadImage = NULL; + + //_gameRef->LOG(0, "Load end %d", CBUtils::GetUsedMemMB()); + + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::initAfterLoad() { + CSysClassRegistry::getInstance()->enumInstances(afterLoadRegion, "CBRegion", NULL); + CSysClassRegistry::getInstance()->enumInstances(afterLoadSubFrame, "CBSubFrame", NULL); + CSysClassRegistry::getInstance()->enumInstances(afterLoadSound, "CBSound", NULL); + CSysClassRegistry::getInstance()->enumInstances(afterLoadFont, "CBFontTT", NULL); + CSysClassRegistry::getInstance()->enumInstances(afterLoadScript, "CScScript", NULL); + + _scEngine->refreshScriptBreakpoints(); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +void CBGame::afterLoadRegion(void *region, void *data) { + ((CBRegion *)region)->createRegion(); +} + + +////////////////////////////////////////////////////////////////////////// +void CBGame::afterLoadSubFrame(void *subframe, void *data) { + ((CBSubFrame *)subframe)->setSurfaceSimple(); +} + + +////////////////////////////////////////////////////////////////////////// +void CBGame::afterLoadSound(void *sound, void *data) { + ((CBSound *)sound)->setSoundSimple(); +} + +////////////////////////////////////////////////////////////////////////// +void CBGame::afterLoadFont(void *font, void *data) { + ((CBFont *)font)->afterLoad(); +} + +////////////////////////////////////////////////////////////////////////// +void CBGame::afterLoadScript(void *script, void *data) { + ((CScScript *)script)->afterLoad(); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::displayWindows(bool inGame) { + bool res; + + // did we lose focus? focus topmost window + if (_focusedWindow == NULL || !_focusedWindow->_visible || _focusedWindow->_disable) { + _focusedWindow = NULL; + for (int i = _windows.getSize() - 1; i >= 0; i--) { + if (_windows[i]->_visible && !_windows[i]->_disable) { + _focusedWindow = _windows[i]; + break; + } + } + } + + // display all windows + for (int i = 0; i < _windows.getSize(); i++) { + if (_windows[i]->_visible && _windows[i]->_inGame == inGame) { + + res = _windows[i]->display(); + if (DID_FAIL(res)) return res; + } + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::playMusic(int channel, const char *filename, bool looping, uint32 loopStart) { + if (channel >= NUM_MUSIC_CHANNELS) { + _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); + return STATUS_FAILED; + } + + delete _music[channel]; + _music[channel] = NULL; + + _music[channel] = new CBSound(_gameRef); + if (_music[channel] && DID_SUCCEED(_music[channel]->setSound(filename, Audio::Mixer::kMusicSoundType, true))) { + if (_musicStartTime[channel]) { + _music[channel]->setPositionTime(_musicStartTime[channel]); + _musicStartTime[channel] = 0; + } + if (loopStart) _music[channel]->setLoopStart(loopStart); + return _music[channel]->play(looping); + } else { + delete _music[channel]; + _music[channel] = NULL; + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::stopMusic(int channel) { + if (channel >= NUM_MUSIC_CHANNELS) { + _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); + return STATUS_FAILED; + } + + if (_music[channel]) { + _music[channel]->stop(); + delete _music[channel]; + _music[channel] = NULL; + return STATUS_OK; + } else return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::pauseMusic(int channel) { + if (channel >= NUM_MUSIC_CHANNELS) { + _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); + return STATUS_FAILED; + } + + if (_music[channel]) return _music[channel]->pause(); + else return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::resumeMusic(int channel) { + if (channel >= NUM_MUSIC_CHANNELS) { + _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); + return STATUS_FAILED; + } + + if (_music[channel]) return _music[channel]->resume(); + else return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::setMusicStartTime(int channel, uint32 time) { + if (channel >= NUM_MUSIC_CHANNELS) { + _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); + return STATUS_FAILED; + } + + _musicStartTime[channel] = time; + if (_music[channel] && _music[channel]->isPlaying()) return _music[channel]->setPositionTime(time); + else return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::loadSettings(const char *filename) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(SETTINGS) + TOKEN_TABLE(GAME) + TOKEN_TABLE(STRING_TABLE) + TOKEN_TABLE(RESOLUTION) + TOKEN_TABLE(REQUIRE_3D_ACCELERATION) + TOKEN_TABLE(REQUIRE_SOUND) + TOKEN_TABLE(HWTL_MODE) + TOKEN_TABLE(ALLOW_WINDOWED_MODE) + TOKEN_TABLE(ALLOW_ACCESSIBILITY_TAB) + TOKEN_TABLE(ALLOW_ABOUT_TAB) + TOKEN_TABLE(ALLOW_ADVANCED) + TOKEN_TABLE(ALLOW_DESKTOP_RES) + TOKEN_TABLE(REGISTRY_PATH) + TOKEN_TABLE(RICH_SAVED_GAMES) + TOKEN_TABLE(SAVED_GAME_EXT) + TOKEN_TABLE(GUID) + TOKEN_TABLE_END + + + byte *origBuffer = _gameRef->_fileManager->readWholeFile(filename); + if (origBuffer == NULL) { + _gameRef->LOG(0, "CBGame::LoadSettings failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret = STATUS_OK; + + byte *buffer = origBuffer; + byte *params; + int cmd; + CBParser parser(_gameRef); + + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_SETTINGS) { + _gameRef->LOG(0, "'SETTINGS' keyword expected in game settings file."); + return STATUS_FAILED; + } + buffer = params; + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_GAME: + delete[] _settingsGameFile; + _settingsGameFile = new char[strlen((char *)params) + 1]; + if (_settingsGameFile) strcpy(_settingsGameFile, (char *)params); + break; + + case TOKEN_STRING_TABLE: + if (DID_FAIL(_stringTable->loadFile((char *)params))) cmd = PARSERR_GENERIC; + break; + + case TOKEN_RESOLUTION: + parser.scanStr((char *)params, "%d,%d", &_settingsResWidth, &_settingsResHeight); + break; + + case TOKEN_REQUIRE_3D_ACCELERATION: + parser.scanStr((char *)params, "%b", &_settingsRequireAcceleration); + break; + + case TOKEN_REQUIRE_SOUND: + parser.scanStr((char *)params, "%b", &_settingsRequireSound); + break; + + case TOKEN_HWTL_MODE: + parser.scanStr((char *)params, "%d", &_settingsTLMode); + break; + + case TOKEN_ALLOW_WINDOWED_MODE: + parser.scanStr((char *)params, "%b", &_settingsAllowWindowed); + break; + + case TOKEN_ALLOW_DESKTOP_RES: + parser.scanStr((char *)params, "%b", &_settingsAllowDesktopRes); + break; + + case TOKEN_ALLOW_ADVANCED: + parser.scanStr((char *)params, "%b", &_settingsAllowAdvanced); + break; + + case TOKEN_ALLOW_ACCESSIBILITY_TAB: + parser.scanStr((char *)params, "%b", &_settingsAllowAccessTab); + break; + + case TOKEN_ALLOW_ABOUT_TAB: + parser.scanStr((char *)params, "%b", &_settingsAllowAboutTab); + break; + + case TOKEN_REGISTRY_PATH: + _registry->setBasePath((char *)params); + break; + + case TOKEN_RICH_SAVED_GAMES: + parser.scanStr((char *)params, "%b", &_richSavedGames); + break; + + case TOKEN_SAVED_GAME_EXT: + CBUtils::setString(&_savedGameExt, (char *)params); + break; + + case TOKEN_GUID: + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in game settings '%s'", filename); + ret = STATUS_FAILED; + } + if (cmd == PARSERR_GENERIC) { + _gameRef->LOG(0, "Error loading game settings '%s'", filename); + ret = STATUS_FAILED; + } + + _settingsAllowWindowed = _registry->readBool("Debug", "AllowWindowed", _settingsAllowWindowed); + _compressedSavegames = _registry->readBool("Debug", "CompressedSavegames", _compressedSavegames); + //_compressedSavegames = false; + + delete [] origBuffer; + + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::persist(CBPersistMgr *persistMgr) { + if (!persistMgr->_saving) + cleanup(); + + CBObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_activeObject)); + persistMgr->transfer(TMEMBER(_capturedObject)); + persistMgr->transfer(TMEMBER(_cursorNoninteractive)); + persistMgr->transfer(TMEMBER(_doNotExpandStrings)); + persistMgr->transfer(TMEMBER(_editorMode)); + persistMgr->transfer(TMEMBER(_fader)); + persistMgr->transfer(TMEMBER(_freezeLevel)); + persistMgr->transfer(TMEMBER(_focusedWindow)); + persistMgr->transfer(TMEMBER(_fontStorage)); + persistMgr->transfer(TMEMBER(_interactive)); + persistMgr->transfer(TMEMBER(_keyboardState)); + persistMgr->transfer(TMEMBER(_lastTime)); + persistMgr->transfer(TMEMBER(_mainObject)); + for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) { + persistMgr->transfer(TMEMBER(_music[i])); + persistMgr->transfer(TMEMBER(_musicStartTime[i])); + } + + persistMgr->transfer(TMEMBER(_offsetX)); + persistMgr->transfer(TMEMBER(_offsetY)); + persistMgr->transfer(TMEMBER(_offsetPercentX)); + persistMgr->transfer(TMEMBER(_offsetPercentY)); + + persistMgr->transfer(TMEMBER(_origInteractive)); + persistMgr->transfer(TMEMBER_INT(_origState)); + persistMgr->transfer(TMEMBER(_personalizedSave)); + persistMgr->transfer(TMEMBER(_quitting)); + + _regObjects.persist(persistMgr); + + persistMgr->transfer(TMEMBER(_scEngine)); + //persistMgr->transfer(TMEMBER(_soundMgr)); + persistMgr->transfer(TMEMBER_INT(_state)); + //persistMgr->transfer(TMEMBER(_surfaceStorage)); + persistMgr->transfer(TMEMBER(_subtitles)); + persistMgr->transfer(TMEMBER(_subtitlesSpeed)); + persistMgr->transfer(TMEMBER(_systemFont)); + persistMgr->transfer(TMEMBER(_videoFont)); + persistMgr->transfer(TMEMBER(_videoSubtitles)); + + persistMgr->transfer(TMEMBER(_timer)); + persistMgr->transfer(TMEMBER(_timerDelta)); + persistMgr->transfer(TMEMBER(_timerLast)); + + persistMgr->transfer(TMEMBER(_liveTimer)); + persistMgr->transfer(TMEMBER(_liveTimerDelta)); + persistMgr->transfer(TMEMBER(_liveTimerLast)); + + persistMgr->transfer(TMEMBER(_musicCrossfadeRunning)); + persistMgr->transfer(TMEMBER(_musicCrossfadeStartTime)); + persistMgr->transfer(TMEMBER(_musicCrossfadeLength)); + persistMgr->transfer(TMEMBER(_musicCrossfadeChannel1)); + persistMgr->transfer(TMEMBER(_musicCrossfadeChannel2)); + persistMgr->transfer(TMEMBER(_musicCrossfadeSwap)); + + persistMgr->transfer(TMEMBER(_loadImageName)); + persistMgr->transfer(TMEMBER(_saveImageName)); + persistMgr->transfer(TMEMBER(_saveImageX)); + persistMgr->transfer(TMEMBER(_saveImageY)); + persistMgr->transfer(TMEMBER(_loadImageX)); + persistMgr->transfer(TMEMBER(_loadImageY)); + + persistMgr->transfer(TMEMBER_INT(_textEncoding)); + persistMgr->transfer(TMEMBER(_textRTL)); + + persistMgr->transfer(TMEMBER(_soundBufferSizeSec)); + persistMgr->transfer(TMEMBER(_suspendedRendering)); + + persistMgr->transfer(TMEMBER(_mouseLockRect)); + + _windows.persist(persistMgr); + + persistMgr->transfer(TMEMBER(_suppressScriptErrors)); + persistMgr->transfer(TMEMBER(_autorunDisabled)); + + persistMgr->transfer(TMEMBER(_autoSaveOnExit)); + persistMgr->transfer(TMEMBER(_autoSaveSlot)); + persistMgr->transfer(TMEMBER(_cursorHidden)); + + if (!persistMgr->_saving) + _quitting = false; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::focusWindow(CUIWindow *Window) { + CUIWindow *Prev = _focusedWindow; + + for (int i = 0; i < _windows.getSize(); i++) { + if (_windows[i] == Window) { + if (i < _windows.getSize() - 1) { + _windows.removeAt(i); + _windows.add(Window); + + _gameRef->_focusedWindow = Window; + } + + if (Window->_mode == WINDOW_NORMAL && Prev != Window && _gameRef->validObject(Prev) && (Prev->_mode == WINDOW_EXCLUSIVE || Prev->_mode == WINDOW_SYSTEM_EXCLUSIVE)) + return focusWindow(Prev); + else return STATUS_OK; + } + } + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::freeze(bool includingMusic) { + if (_freezeLevel == 0) { + _scEngine->pauseAll(); + _soundMgr->pauseAll(includingMusic); + _origState = _state; + _origInteractive = _interactive; + _interactive = true; + } + _state = GAME_FROZEN; + _freezeLevel++; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::unfreeze() { + if (_freezeLevel == 0) return STATUS_OK; + + _freezeLevel--; + if (_freezeLevel == 0) { + _state = _origState; + _interactive = _origInteractive; + _scEngine->resumeAll(); + _soundMgr->resumeAll(); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::handleKeypress(Common::Event *event, bool printable) { + if (isVideoPlaying()) { + if (event->kbd.keycode == Common::KEYCODE_ESCAPE) + stopVideo(); + return true; + } + + if (event->type == Common::EVENT_QUIT) { + onWindowClose(); + return true; + } + + if (event->type == Common::EVENT_KEYDOWN && event->kbd.keycode == Common::KEYCODE_RETURN && (event->kbd.flags == Common::KBD_ALT)) { + // TODO: Handle alt-enter as well as alt-return. + _renderer->switchFullscreen(); + return true; + } + + + _keyboardState->handleKeyPress(event); + _keyboardState->readKey(event); +// TODO + + if (_focusedWindow) { + if (!_gameRef->_focusedWindow->handleKeypress(event, _keyboardState->_currentPrintable)) { + /*if (event->type != SDL_TEXTINPUT) {*/ + if (_gameRef->_focusedWindow->canHandleEvent("Keypress")) + _gameRef->_focusedWindow->applyEvent("Keypress"); + else + applyEvent("Keypress"); + /*}*/ + } + return true; + } else { /*if (event->type != SDL_TEXTINPUT)*/ + applyEvent("Keypress"); + return true; + } //else return true; + + return false; +} + +void CBGame::handleKeyRelease(Common::Event *event) { + _keyboardState->handleKeyRelease(event); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::handleMouseWheel(int Delta) { + bool handled = false; + if (_focusedWindow) { + handled = _gameRef->_focusedWindow->handleMouseWheel(Delta); + + if (!handled) { + if (Delta < 0 && _gameRef->_focusedWindow->canHandleEvent("MouseWheelDown")) { + _gameRef->_focusedWindow->applyEvent("MouseWheelDown"); + handled = true; + } else if (_gameRef->_focusedWindow->canHandleEvent("MouseWheelUp")) { + _gameRef->_focusedWindow->applyEvent("MouseWheelUp"); + handled = true; + } + + } + } + + if (!handled) { + if (Delta < 0) { + applyEvent("MouseWheelDown"); + } else { + applyEvent("MouseWheelUp"); + } + } + + return true; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) { + if (verMajor) *verMajor = DCGF_VER_MAJOR; + if (verMinor) *verMinor = DCGF_VER_MINOR; + + if (extMajor) *extMajor = 0; + if (extMinor) *extMinor = 0; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void CBGame::setWindowTitle() { + if (_renderer) { + char title[512]; + strcpy(title, _caption[0]); + if (title[0] != '\0') strcat(title, " - "); + strcat(title, "WME Lite"); + + + Utf8String utf8Title; + if (_textEncoding == TEXT_UTF8) { + utf8Title = Utf8String(title); + } else { + warning("CBGame::SetWindowTitle -Ignoring textencoding"); + utf8Title = Utf8String(title); + /* WideString wstr = StringUtil::AnsiToWide(Title); + title = StringUtil::WideToUtf8(wstr);*/ + } +#if 0 + CBRenderOSystem *renderer = static_cast(_renderer); + // TODO + + SDL_SetWindowTitle(renderer->GetSdlWindow(), title.c_str()); +#endif + } +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::getSaveSlotFilename(int slot, char *buffer) { + AnsiString dataDir = getDataDir(); + //sprintf(Buffer, "%s/save%03d.%s", dataDir.c_str(), Slot, _savedGameExt); + CBPersistMgr *pm = new CBPersistMgr(_gameRef); + Common::String filename = pm->getFilenameForSlot(slot); + delete pm; + strcpy(buffer, filename.c_str()); + debugC(kWinterMuteDebugSaveGame, "getSaveSlotFileName(%d) = %s", slot, buffer); + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +AnsiString CBGame::getDataDir() { + AnsiString userDir = PathUtil::getUserDirectory(); + AnsiString baseDir = _registry->getBasePath(); + return PathUtil::combine(userDir, baseDir); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::getSaveSlotDescription(int slot, char *buffer) { + buffer[0] = '\0'; + + char filename[MAX_PATH_LENGTH + 1]; + getSaveSlotFilename(slot, filename); + CBPersistMgr *pm = new CBPersistMgr(_gameRef); + if (!pm) return STATUS_FAILED; + + _debugAbsolutePathWarning = false; + if (DID_FAIL(pm->initLoad(filename))) { + _debugAbsolutePathWarning = true; + delete pm; + return STATUS_FAILED; + } + + _debugAbsolutePathWarning = true; + strcpy(buffer, pm->_savedDescription); + delete pm; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::isSaveSlotUsed(int slot) { + char filename[MAX_PATH_LENGTH + 1]; + getSaveSlotFilename(slot, filename); + + warning("CBGame::IsSaveSlotUsed(%d) - FIXME, ugly solution", slot); + Common::SeekableReadStream *File = g_wintermute->getSaveFileMan()->openForLoading(filename); + if (!File) return false; + delete File; + return true; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::emptySaveSlot(int slot) { + char filename[MAX_PATH_LENGTH + 1]; + getSaveSlotFilename(slot, filename); + CBPersistMgr *pm = new CBPersistMgr(this); + g_wintermute->getSaveFileMan()->removeSavefile(pm->getFilenameForSlot(slot)); + delete pm; + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::setActiveObject(CBObject *obj) { + // not-active when game is frozen + if (obj && !_gameRef->_interactive && !obj->_nonIntMouseEvents) { + obj = NULL; + } + + if (obj == _activeObject) return STATUS_OK; + + if (_activeObject) _activeObject->applyEvent("MouseLeave"); + //if(ValidObject(_activeObject)) _activeObject->applyEvent("MouseLeave"); + _activeObject = obj; + if (_activeObject) { + _activeObject->applyEvent("MouseEntry"); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::pushViewport(CBViewport *viewport) { + _viewportSP++; + if (_viewportSP >= _viewportStack.getSize()) _viewportStack.add(viewport); + else _viewportStack[_viewportSP] = viewport; + + _renderer->setViewport(viewport->getRect()); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::popViewport() { + _viewportSP--; + if (_viewportSP < -1) _gameRef->LOG(0, "Fatal: Viewport stack underflow!"); + + if (_viewportSP >= 0 && _viewportSP < _viewportStack.getSize()) _renderer->setViewport(_viewportStack[_viewportSP]->getRect()); + else _renderer->setViewport(_renderer->_drawOffsetX, + _renderer->_drawOffsetY, + _renderer->_width + _renderer->_drawOffsetX, + _renderer->_height + _renderer->_drawOffsetY); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::getCurrentViewportRect(Rect32 *rect, bool *custom) { + if (rect == NULL) return STATUS_FAILED; + else { + if (_viewportSP >= 0) { + CBPlatform::copyRect(rect, _viewportStack[_viewportSP]->getRect()); + if (custom) *custom = true; + } else { + CBPlatform::setRect(rect, _renderer->_drawOffsetX, + _renderer->_drawOffsetY, + _renderer->_width + _renderer->_drawOffsetX, + _renderer->_height + _renderer->_drawOffsetY); + if (custom) *custom = false; + } + + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::getCurrentViewportOffset(int *offsetX, int *offsetY) { + if (_viewportSP >= 0) { + if (offsetX) *offsetX = _viewportStack[_viewportSP]->_offsetX; + if (offsetY) *offsetY = _viewportStack[_viewportSP]->_offsetY; + } else { + if (offsetX) *offsetX = 0; + if (offsetY) *offsetY = 0; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::windowLoadHook(CUIWindow *win, char **buf, char **params) { + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::windowScriptMethodHook(CUIWindow *win, CScScript *script, CScStack *stack, const char *name) { + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +void CBGame::setInteractive(bool state) { + _interactive = state; + if (_transMgr) _transMgr->_origInteractive = state; +} + + +////////////////////////////////////////////////////////////////////////// +void CBGame::resetMousePos() { + Common::Point p; + p.x = _mousePos.x + _renderer->_drawOffsetX; + p.y = _mousePos.y + _renderer->_drawOffsetY; + + CBPlatform::setCursorPos(p.x, p.y); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::displayContent(bool doUpdate, bool displayAll) { + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::displayContentSimple() { + // fill black + _renderer->fill(0, 0, 0); + if (_indicatorDisplay) displayIndicator(); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::displayIndicator() { + if (_saveLoadImage) { + Rect32 rc; + CBPlatform::setRect(&rc, 0, 0, _saveLoadImage->getWidth(), _saveLoadImage->getHeight()); + if (_loadInProgress) _saveLoadImage->displayTrans(_loadImageX, _loadImageY, rc); + else _saveLoadImage->displayTrans(_saveImageX, _saveImageY, rc); + } + + if ((!_indicatorDisplay && _indicatorWidth <= 0) || _indicatorHeight <= 0) return STATUS_OK; + _renderer->setupLines(); + for (int i = 0; i < _indicatorHeight; i++) + _renderer->drawLine(_indicatorX, _indicatorY + i, _indicatorX + (int)(_indicatorWidth * (float)((float)_indicatorProgress / 100.0f)), _indicatorY + i, _indicatorColor); + + _renderer->setup2D(); + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBGame::updateMusicCrossfade() { + /* byte GlobMusicVol = _soundMgr->getVolumePercent(SOUND_MUSIC); */ + + if (!_musicCrossfadeRunning) return STATUS_OK; + if (_state == GAME_FROZEN) return STATUS_OK; + + if (_musicCrossfadeChannel1 < 0 || _musicCrossfadeChannel1 >= NUM_MUSIC_CHANNELS || !_music[_musicCrossfadeChannel1]) { + _musicCrossfadeRunning = false; + return STATUS_OK; + } + if (_musicCrossfadeChannel2 < 0 || _musicCrossfadeChannel2 >= NUM_MUSIC_CHANNELS || !_music[_musicCrossfadeChannel2]) { + _musicCrossfadeRunning = false; + return STATUS_OK; + } + + if (!_music[_musicCrossfadeChannel1]->isPlaying()) _music[_musicCrossfadeChannel1]->play(); + if (!_music[_musicCrossfadeChannel2]->isPlaying()) _music[_musicCrossfadeChannel2]->play(); + + uint32 currentTime = _gameRef->_liveTimer - _musicCrossfadeStartTime; + + if (currentTime >= _musicCrossfadeLength) { + _musicCrossfadeRunning = false; + //_music[_musicCrossfadeChannel2]->setVolume(GlobMusicVol); + _music[_musicCrossfadeChannel2]->setVolumePercent(100); + + _music[_musicCrossfadeChannel1]->stop(); + //_music[_musicCrossfadeChannel1]->setVolume(GlobMusicVol); + _music[_musicCrossfadeChannel1]->setVolumePercent(100); + + + if (_musicCrossfadeSwap) { + // swap channels + CBSound *dummy = _music[_musicCrossfadeChannel1]; + int dummyInt = _musicStartTime[_musicCrossfadeChannel1]; + + _music[_musicCrossfadeChannel1] = _music[_musicCrossfadeChannel2]; + _musicStartTime[_musicCrossfadeChannel1] = _musicStartTime[_musicCrossfadeChannel2]; + + _music[_musicCrossfadeChannel2] = dummy; + _musicStartTime[_musicCrossfadeChannel2] = dummyInt; + } + } else { + //_music[_musicCrossfadeChannel1]->setVolume(GlobMusicVol - (float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol); + //_music[_musicCrossfadeChannel2]->setVolume((float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol); + _music[_musicCrossfadeChannel1]->setVolumePercent((int)(100.0f - (float)currentTime / (float)_musicCrossfadeLength * 100.0f)); + _music[_musicCrossfadeChannel2]->setVolumePercent((int)((float)currentTime / (float)_musicCrossfadeLength * 100.0f)); + + //_gameRef->QuickMessageForm("%d %d", _music[_musicCrossfadeChannel1]->GetVolume(), _music[_musicCrossfadeChannel2]->GetVolume()); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::resetContent() { + _scEngine->clearGlobals(); + //_timer = 0; + //_liveTimer = 0; + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +void CBGame::DEBUG_DumpClassRegistry() { + warning("DEBUG_DumpClassRegistry - untested"); + Common::DumpFile *f = new Common::DumpFile; + f->open("zz_class_reg_dump.log"); + + CSysClassRegistry::getInstance()->dumpClasses(f); + + f->close(); + delete f; + _gameRef->quickMessage("Classes dump completed."); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::invalidateDeviceObjects() { + for (int i = 0; i < _regObjects.getSize(); i++) { + _regObjects[i]->invalidateDeviceObjects(); + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::restoreDeviceObjects() { + for (int i = 0; i < _regObjects.getSize(); i++) { + _regObjects[i]->restoreDeviceObjects(); + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBGame::setWaitCursor(const char *filename) { + delete _cursorNoninteractive; + _cursorNoninteractive = NULL; + + _cursorNoninteractive = new CBSprite(_gameRef); + if (!_cursorNoninteractive || DID_FAIL(_cursorNoninteractive->loadFile(filename))) { + delete _cursorNoninteractive; + _cursorNoninteractive = NULL; + return STATUS_FAILED; + } else return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBGame::isVideoPlaying() { + if (_videoPlayer->isPlaying()) return true; + if (_theoraPlayer && _theoraPlayer->isPlaying()) return true; + return false; +} + +////////////////////////////////////////////////////////////////////////// +bool CBGame::stopVideo() { + if (_videoPlayer->isPlaying()) _videoPlayer->stop(); + if (_theoraPlayer && _theoraPlayer->isPlaying()) { + _theoraPlayer->stop(); + delete _theoraPlayer; + _theoraPlayer = NULL; + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBGame::drawCursor(CBSprite *cursor) { + if (!cursor) return STATUS_FAILED; + if (cursor != _lastCursor) { + cursor->reset(); + _lastCursor = cursor; + } + return cursor->draw(_mousePos.x, _mousePos.y); +} + + +////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////// +bool CBGame::onActivate(bool activate, bool refreshMouse) { + if (_shuttingDown || !_renderer) return STATUS_OK; + + _renderer->_active = activate; + + if (refreshMouse) { + Point32 p; + getMousePos(&p); + setActiveObject(_renderer->getObjectAt(p.x, p.y)); + } + + if (activate) _soundMgr->resumeAll(); + else _soundMgr->pauseAll(); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBGame::onMouseLeftDown() { + if (_activeObject) _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_LEFT); + + bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftClick")); + if (!handled) { + if (_activeObject != NULL) { + _activeObject->applyEvent("LeftClick"); + } + } + + if (_activeObject != NULL) _capturedObject = _activeObject; + _mouseLeftDown = true; + CBPlatform::setCapture(/*_renderer->_window*/); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBGame::onMouseLeftUp() { + if (_activeObject) _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_LEFT); + + CBPlatform::releaseCapture(); + _capturedObject = NULL; + _mouseLeftDown = false; + + bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftRelease")); + if (!handled) { + if (_activeObject != NULL) { + _activeObject->applyEvent("LeftRelease"); + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBGame::onMouseLeftDblClick() { + if (_state == GAME_RUNNING && !_interactive) return STATUS_OK; + + if (_activeObject) _activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_LEFT); + + bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftDoubleClick")); + if (!handled) { + if (_activeObject != NULL) { + _activeObject->applyEvent("LeftDoubleClick"); + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBGame::onMouseRightDblClick() { + if (_state == GAME_RUNNING && !_interactive) return STATUS_OK; + + if (_activeObject) _activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_RIGHT); + + bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightDoubleClick")); + if (!handled) { + if (_activeObject != NULL) { + _activeObject->applyEvent("RightDoubleClick"); + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBGame::onMouseRightDown() { + if (_activeObject) _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_RIGHT); + + bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightClick")); + if (!handled) { + if (_activeObject != NULL) { + _activeObject->applyEvent("RightClick"); + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBGame::onMouseRightUp() { + if (_activeObject) _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_RIGHT); + + bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightRelease")); + if (!handled) { + if (_activeObject != NULL) { + _activeObject->applyEvent("RightRelease"); + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBGame::onMouseMiddleDown() { + if (_state == GAME_RUNNING && !_interactive) return STATUS_OK; + + if (_activeObject) _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_MIDDLE); + + bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("MiddleClick")); + if (!handled) { + if (_activeObject != NULL) { + _activeObject->applyEvent("MiddleClick"); + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBGame::onMouseMiddleUp() { + if (_activeObject) _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_MIDDLE); + + bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("MiddleRelease")); + if (!handled) { + if (_activeObject != NULL) { + _activeObject->applyEvent("MiddleRelease"); + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBGame::onPaint() { + if (_renderer && _renderer->_windowed && _renderer->_ready) { + _renderer->initLoop(); + displayContent(false, true); + displayDebugInfo(); + _renderer->windowedBlt(); + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBGame::onWindowClose() { + if (canHandleEvent("QuitGame")) { + if (_state != GAME_FROZEN) _gameRef->applyEvent("QuitGame"); + return STATUS_OK; + } else return STATUS_FAILED; +} + +////////////////////////////////////////////////////////////////////////// +bool CBGame::displayDebugInfo() { + char str[100]; + + if (_debugShowFPS) { + sprintf(str, "FPS: %d", _gameRef->_fps); + _systemFont->drawText((byte *)str, 0, 0, 100, TAL_LEFT); + } + + if (_gameRef->_debugDebugMode) { + if (!_gameRef->_renderer->_windowed) + sprintf(str, "Mode: %dx%dx%d", _renderer->_width, _renderer->_height, _renderer->_bPP); + else + sprintf(str, "Mode: %dx%d windowed", _renderer->_width, _renderer->_height); + + strcat(str, " ("); + strcat(str, _renderer->getName()); + strcat(str, ")"); + _systemFont->drawText((byte *)str, 0, 0, _renderer->_width, TAL_RIGHT); + + _renderer->displayDebugInfo(); + + int scrTotal, scrRunning, scrWaiting, scrPersistent; + scrTotal = _scEngine->getNumScripts(&scrRunning, &scrWaiting, &scrPersistent); + sprintf(str, "Running scripts: %d (r:%d w:%d p:%d)", scrTotal, scrRunning, scrWaiting, scrPersistent); + _systemFont->drawText((byte *)str, 0, 70, _renderer->_width, TAL_RIGHT); + + + sprintf(str, "Timer: %d", _timer); + _gameRef->_systemFont->drawText((byte *)str, 0, 130, _renderer->_width, TAL_RIGHT); + + if (_activeObject != NULL) _systemFont->drawText((byte *)_activeObject->_name, 0, 150, _renderer->_width, TAL_RIGHT); + + sprintf(str, "GfxMem: %dMB", _usedMem / (1024 * 1024)); + _systemFont->drawText((byte *)str, 0, 170, _renderer->_width, TAL_RIGHT); + + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +CBDebugger *CBGame::getDebugMgr() { + if (!_debugMgr) _debugMgr = new CBDebugger(this); + return _debugMgr; +} + + +////////////////////////////////////////////////////////////////////////// +void CBGame::getMousePos(Point32 *pos) { + CBPlatform::getCursorPos(pos); + + pos->x -= _renderer->_drawOffsetX; + pos->y -= _renderer->_drawOffsetY; + + /* + // Windows can squish maximized window if it's larger than desktop + // so we need to modify mouse position appropriately (tnx mRax) + if (_renderer->_windowed && ::IsZoomed(_renderer->_window)) { + Common::Rect rc; + ::GetClientRect(_renderer->_window, &rc); + Pos->x *= _gameRef->_renderer->_realWidth; + Pos->x /= (rc.right - rc.left); + Pos->y *= _gameRef->_renderer->_realHeight; + Pos->y /= (rc.bottom - rc.top); + } + */ + + if (_mouseLockRect.left != 0 && _mouseLockRect.right != 0 && _mouseLockRect.top != 0 && _mouseLockRect.bottom != 0) { + if (!CBPlatform::ptInRect(&_mouseLockRect, *pos)) { + pos->x = MAX(_mouseLockRect.left, pos->x); + pos->y = MAX(_mouseLockRect.top, pos->y); + + pos->x = MIN(_mouseLockRect.right, pos->x); + pos->y = MIN(_mouseLockRect.bottom, pos->y); + + Point32 newPos = *pos; + + newPos.x += _renderer->_drawOffsetX; + newPos.y += _renderer->_drawOffsetY; + + CBPlatform::setCursorPos(newPos.x, newPos.y); + } + } +} + +////////////////////////////////////////////////////////////////////////// +bool CBGame::miniUpdate() { + if (!_miniUpdateEnabled) return STATUS_OK; + + if (CBPlatform::getTime() - _lastMiniUpdate > 200) { + if (_soundMgr) _soundMgr->initLoop(); + _lastMiniUpdate = CBPlatform::getTime(); + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBGame::onScriptShutdown(CScScript *script) { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBGame::isLeftDoubleClick() { + return isDoubleClick(0); +} + +////////////////////////////////////////////////////////////////////////// +bool CBGame::isRightDoubleClick() { + return isDoubleClick(1); +} + +////////////////////////////////////////////////////////////////////////// +bool CBGame::isDoubleClick(int buttonIndex) { + uint32 maxDoubleCLickTime = 500; + int maxMoveX = 4; + int maxMoveY = 4; + + Point32 pos; + CBPlatform::getCursorPos(&pos); + + int moveX = abs(pos.x - _lastClick[buttonIndex].posX); + int moveY = abs(pos.y - _lastClick[buttonIndex].posY); + + + if (_lastClick[buttonIndex].time == 0 || CBPlatform::getTime() - _lastClick[buttonIndex].time > maxDoubleCLickTime || moveX > maxMoveX || moveY > maxMoveY) { + _lastClick[buttonIndex].time = CBPlatform::getTime(); + _lastClick[buttonIndex].posX = pos.x; + _lastClick[buttonIndex].posY = pos.y; + return false; + } else { + _lastClick[buttonIndex].time = 0; + return true; + } +} + +////////////////////////////////////////////////////////////////////////// +void CBGame::autoSaveOnExit() { + _soundMgr->saveSettings(); + _registry->saveValues(); + + if (!_autoSaveOnExit) return; + if (_state == GAME_FROZEN) return; + + SaveGame(_autoSaveSlot, "autosave", true); +} + +////////////////////////////////////////////////////////////////////////// +void CBGame::addMem(int bytes) { + _usedMem += bytes; +} + +////////////////////////////////////////////////////////////////////////// +AnsiString CBGame::getDeviceType() const { + return "computer"; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/base_game.h b/engines/wintermute/base/base_game.h new file mode 100644 index 0000000000..12ab07912b --- /dev/null +++ b/engines/wintermute/base/base_game.h @@ -0,0 +1,391 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BGAME_H +#define WINTERMUTE_BGAME_H + +#include "engines/wintermute/base/base_Debugger.h" +#include "engines/wintermute/base/gfx/base_renderer.h" +#include "engines/wintermute/base/base_object.h" +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/coll_templ.h" +#include "engines/wintermute/math/rect32.h" +#include "common/events.h" + +namespace WinterMute { + +typedef void (*ENGINE_LOG_CALLBACK)(char *Text, bool Result, void *Data); + +class CBSoundMgr; +class CBFader; +class CBFont; +class CBFileManager; +class CBTransitionMgr; +class CScEngine; +class CBFontStorage; +class CBStringTable; +class CBQuickMsg; +class CUIWindow; +class CBViewport; +class CBRenderer; +class CBRegistry; +class CBSaveThumbHelper; +class CBSurfaceStorage; +class CSXMath; +class CBKeyboardState; +class CVidPlayer; +class CVidTheoraPlayer; + +#define NUM_MUSIC_CHANNELS 5 + +class CBGame: public CBObject { +public: + DECLARE_PERSISTENT(CBGame, CBObject) + + virtual bool onScriptShutdown(CScScript *script); + + virtual bool onActivate(bool activate, bool refreshMouse); + virtual bool onMouseLeftDown(); + virtual bool onMouseLeftUp(); + virtual bool onMouseLeftDblClick(); + virtual bool onMouseRightDblClick(); + virtual bool onMouseRightDown(); + virtual bool onMouseRightUp(); + virtual bool onMouseMiddleDown(); + virtual bool onMouseMiddleUp(); + virtual bool onPaint(); + virtual bool onWindowClose(); + + bool isLeftDoubleClick(); + bool isRightDoubleClick(); + + bool _autorunDisabled; + + uint32 _lastMiniUpdate; + bool _miniUpdateEnabled; + + virtual bool miniUpdate(); + + void getMousePos(Point32 *Pos); + Rect32 _mouseLockRect; + + bool _shuttingDown; + + virtual bool displayDebugInfo(); + bool _debugShowFPS; + + bool _suspendedRendering; + int _soundBufferSizeSec; + + TTextEncoding _textEncoding; + bool _textRTL; + + CBSprite *_loadingIcon; + int _loadingIconX; + int _loadingIconY; + int _loadingIconPersistent; + + virtual bool resetContent(); + + void DEBUG_DumpClassRegistry(); + bool setWaitCursor(const char *filename); + char *_localSaveDir; + bool _saveDirChecked; + + int _indicatorProgress; +protected: + bool _indicatorDisplay; + uint32 _indicatorColor; + int _indicatorX; + int _indicatorY; + int _indicatorWidth; + int _indicatorHeight; + + bool _richSavedGames; + char *_savedGameExt; + + char *_loadImageName; + char *_saveImageName; + int _saveImageX; + int _saveImageY; + int _loadImageX; + int _loadImageY; + + CBSurface *_saveLoadImage; + bool displayIndicator(); + + bool _reportTextureFormat; +public: + int _thumbnailWidth; + int _thumbnailHeight; + + void setEngineLogCallback(ENGINE_LOG_CALLBACK callback = NULL, void *data = NULL); + ENGINE_LOG_CALLBACK _engineLogCallback; + void *_engineLogCallbackData; + bool _editorMode; + + bool _doNotExpandStrings; + void getOffset(int *offsetX, int *offsetY); + void setOffset(int offsetX, int offsetY); + int getSequence(); + int _offsetY; + int _offsetX; + float _offsetPercentX; + float _offsetPercentY; + CBObject *_mainObject; + + bool initInput(); + bool initLoop(); + uint32 _currentTime; + uint32 _deltaTime; + CBFont *_systemFont; + CBFont *_videoFont; + bool initialize1(); + bool initialize2(); + bool initialize3(); + CBFileManager *_fileManager; + CBTransitionMgr *_transMgr; + CBDebugger *getDebugMgr(); + + void LOG(bool res, const char *fmt, ...); + + CBRenderer *_renderer; + CBSoundMgr *_soundMgr; + CScEngine *_scEngine; + CSXMath *_mathClass; + CBSurfaceStorage *_surfaceStorage; + CBFontStorage *_fontStorage; + CBGame(); + + virtual ~CBGame(); + void DEBUG_DebugDisable(); + void DEBUG_DebugEnable(const char *filename = NULL); + bool _debugDebugMode; + bool _debugAbsolutePathWarning; + + void *_debugLogFile; + int _sequence; + virtual bool loadFile(const char *filename); + virtual bool loadBuffer(byte *buffer, bool complete = true); + CBArray _quickMessages; + CBArray _windows; + CBArray _viewportStack; + + int _viewportSP; + + CBStringTable *_stringTable; + int _settingsResWidth; + int _settingsResHeight; + char *_settingsGameFile; + bool _suppressScriptErrors; + bool _mouseLeftDown; +protected: + bool _mouseRightDown; + bool _mouseMidlleDown; + bool _settingsRequireAcceleration; + bool _settingsAllowWindowed; + bool _settingsAllowAdvanced; + bool _settingsAllowAccessTab; + bool _settingsAllowAboutTab; + bool _settingsRequireSound; + bool _settingsAllowDesktopRes; + int _settingsTLMode; + CBFader *_fader; + virtual bool invalidateDeviceObjects(); + virtual bool restoreDeviceObjects(); +public: + virtual bool ExternalCall(CScScript *script, CScStack *stack, CScStack *thisStack, char *name); + // scripting interface + virtual CScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, CScValue *value); + virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); + virtual const char *scToString(); + // compatibility bits + bool _compatKillMethodThreads; + +private: + // FPS stuff + uint32 _lastTime; + uint32 _fpsTime; + uint32 _framesRendered; + Common::String _gameId; +public: + const char* getGameId() { return _gameId.c_str(); } + void setGameId(const Common::String& gameId) { _gameId = gameId; } + uint32 _surfaceGCCycleTime; + bool _smartCache; + bool _videoSubtitles; + bool _subtitles; + uint32 _musicStartTime[NUM_MUSIC_CHANNELS]; + bool _compressedSavegames; + int _scheduledLoadSlot; + bool _loading; + bool _personalizedSave; + bool emptySaveSlot(int slot); + bool isSaveSlotUsed(int slot); + bool getSaveSlotDescription(int slot, char *buffer); + bool getSaveSlotFilename(int slot, char *buffer); + void setWindowTitle(); + virtual bool handleMouseWheel(int delta); + bool _quitting; + virtual bool getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor); + + virtual bool handleKeypress(Common::Event *event, bool printable = false); + virtual void handleKeyRelease(Common::Event *event); +protected: + int _freezeLevel; +public: + bool unfreeze(); + bool freeze(bool includingMusic = true); + bool focusWindow(CUIWindow *window); + CVidPlayer *_videoPlayer; + CVidTheoraPlayer *_theoraPlayer; + bool _loadInProgress; + CUIWindow *_focusedWindow; + bool _editorForceScripts; +protected: + static void afterLoadRegion(void *region, void *data); + static void afterLoadSubFrame(void *subframe, void *data); + static void afterLoadSound(void *sound, void *data); + static void afterLoadFont(void *font, void *data); + static void afterLoadScript(void *script, void *data); +public: + static void invalidateValues(void *value, void *data); + + bool loadSettings(const char *filename); + bool resumeMusic(int channel); + bool setMusicStartTime(int channel, uint32 time); + bool pauseMusic(int channel); + bool stopMusic(int channel); + bool playMusic(int channel, const char *filename, bool looping = true, uint32 loopStart = 0); + CBSound *_music[NUM_MUSIC_CHANNELS]; + bool _musicCrossfadeRunning; + bool _musicCrossfadeSwap; + uint32 _musicCrossfadeStartTime; + uint32 _musicCrossfadeLength; + int _musicCrossfadeChannel1; + int _musicCrossfadeChannel2; + bool displayWindows(bool inGame = false); + CBRegistry *_registry; + bool _useD3D; + virtual bool cleanup(); + virtual bool loadGame(int slot); + virtual bool loadGame(const char *filename); + virtual bool SaveGame(int slot, const char *desc, bool quickSave = false); + virtual bool showCursor(); + + CBSprite *_cursorNoninteractive; + CBObject *_activeObject; + CBKeyboardState *_keyboardState; + bool _interactive; + TGameState _state; + TGameState _origState; + bool _origInteractive; + uint32 _timer; + uint32 _timerDelta; + uint32 _timerLast; + + uint32 _liveTimer; + uint32 _liveTimerDelta; + uint32 _liveTimerLast; + + CBObject *_capturedObject; + Point32 _mousePos; + bool validObject(CBObject *object); + bool unregisterObject(CBObject *object); + bool registerObject(CBObject *object); + void quickMessage(const char *text); + void quickMessageForm(char *fmt, ...); + bool displayQuickMsg(); + uint32 _fps; + bool updateMusicCrossfade(); + + bool isVideoPlaying(); + bool stopVideo(); + + CBArray _regObjects; +public: + virtual bool displayContent(bool update = true, bool displayAll = false); + virtual bool displayContentSimple(); + bool _forceNonStreamedSounds; + void resetMousePos(); + int _subtitlesSpeed; + void setInteractive(bool state); + virtual bool windowLoadHook(CUIWindow *win, char **buf, char **params); + virtual bool windowScriptMethodHook(CUIWindow *win, CScScript *script, CScStack *stack, const char *name); + bool getCurrentViewportOffset(int *offsetX = NULL, int *offsetY = NULL); + bool getCurrentViewportRect(Rect32 *rect, bool *custom = NULL); + bool popViewport(); + bool pushViewport(CBViewport *Viewport); + bool setActiveObject(CBObject *Obj); + CBSprite *_lastCursor; + bool drawCursor(CBSprite *Cursor); + + virtual bool initAfterLoad(); + CBSaveThumbHelper *_cachedThumbnail; + AnsiString getDataDir(); + void addMem(int bytes); + + bool _touchInterface; + bool _constrainedMemory; + AnsiString getDeviceType() const; + +private: + CBDebugger *_debugMgr; + + struct LastClickInfo { + LastClickInfo() { + posX = posY = 0; + time = 0; + } + + int posX; + int posY; + uint32 time; + }; + + LastClickInfo _lastClick[2]; + bool isDoubleClick(int buttonIndex); + uint32 _usedMem; + + + +protected: + // WME Lite specific + bool _autoSaveOnExit; + int _autoSaveSlot; + bool _cursorHidden; + +public: + void autoSaveOnExit(); + +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/base_keyboard_state.cpp b/engines/wintermute/base/base_keyboard_state.cpp new file mode 100644 index 0000000000..240f642b7f --- /dev/null +++ b/engines/wintermute/base/base_keyboard_state.cpp @@ -0,0 +1,304 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base_keyboard_state.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "common/system.h" +#include "common/keyboard.h" + +namespace WinterMute { + +IMPLEMENT_PERSISTENT(CBKeyboardState, false) + +////////////////////////////////////////////////////////////////////////// +CBKeyboardState::CBKeyboardState(CBGame *inGame): CBScriptable(inGame) { + _currentPrintable = false; + _currentCharCode = 0; + _currentKeyData = 0; + + _currentShift = false; + _currentAlt = false; + _currentControl = false; + + _keyStates = new uint8[323]; // Hardcoded size for the common/keyboard.h enum + for (int i = 0; i < 323; i++) { + _keyStates[i] = false; + } +} + +////////////////////////////////////////////////////////////////////////// +CBKeyboardState::~CBKeyboardState() { + delete[] _keyStates; +} + +void CBKeyboardState::handleKeyPress(Common::Event *event) { + if (event->type == Common::EVENT_KEYDOWN) { + _keyStates[event->kbd.keycode] = true; + } +} + +void CBKeyboardState::handleKeyRelease(Common::Event *event) { + if (event->type == Common::EVENT_KEYUP) { + _keyStates[event->kbd.keycode] = false; + } +} + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool CBKeyboardState::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // IsKeyDown + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "IsKeyDown") == 0) { + stack->correctParams(1); + CScValue *val = stack->pop(); + int vKey; + + if (val->_type == VAL_STRING && strlen(val->getString()) > 0) { + const char *str = val->getString(); + char temp = str[0]; + if (temp >= 'A' && temp <= 'Z') temp += ('a' - 'A'); + vKey = (int)temp; + } else vKey = val->getInt(); + + warning("BKeyboardState doesnt yet have state-support %d", vKey); //TODO; +// Uint8 *state = SDL_GetKeyboardState(NULL); +// SDL_Scancode scanCode = SDL_GetScancodeFromKey(VKeyToKeyCode(vKey)); + bool isDown = _keyStates[vKeyToKeyCode(vKey)]; + + stack->pushBool(isDown); + return STATUS_OK; + } + + else return CBScriptable::scCallMethod(script, stack, thisStack, name); +} + + +////////////////////////////////////////////////////////////////////////// +CScValue *CBKeyboardState::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("keyboard"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Key + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Key") == 0) { + if (_currentPrintable) { + char key[2]; + key[0] = (char)_currentCharCode; + key[1] = '\0'; + _scValue->setString(key); + } else _scValue->setString(""); + + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Printable + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Printable") == 0) { + _scValue->setBool(_currentPrintable); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // KeyCode + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "KeyCode") == 0) { + _scValue->setInt(_currentCharCode); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // IsShift + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IsShift") == 0) { + _scValue->setBool(_currentShift); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // IsAlt + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IsAlt") == 0) { + _scValue->setBool(_currentAlt); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // IsControl + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IsControl") == 0) { + _scValue->setBool(_currentControl); + return _scValue; + } + + else return CBScriptable::scGetProperty(name); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBKeyboardState::scSetProperty(const char *name, CScValue *value) { + /* + ////////////////////////////////////////////////////////////////////////// + // Name + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Name") == 0) { + setName(value->getString()); + if (_renderer) SetWindowText(_renderer->_window, _name); + return STATUS_OK; + } + + else*/ return CBScriptable::scSetProperty(name, value); +} + + +////////////////////////////////////////////////////////////////////////// +const char *CBKeyboardState::scToString() { + return "[keyboard state]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBKeyboardState::readKey(Common::Event *event) { + //_currentPrintable = (event->type == SDL_TEXTINPUT); // TODO + _currentCharCode = keyCodeToVKey(event); + if ((_currentCharCode <= Common::KEYCODE_z && _currentCharCode >= Common::KEYCODE_a) || + (_currentCharCode <= Common::KEYCODE_9 && _currentCharCode >= Common::KEYCODE_0)) { + _currentPrintable = true; + } else { + _currentPrintable = false; + } + //_currentKeyData = KeyData; + + _currentControl = isControlDown(); + _currentAlt = isAltDown(); + _currentShift = isShiftDown(); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBKeyboardState::persist(CBPersistMgr *persistMgr) { + //if(!persistMgr->_saving) cleanup(); + CBScriptable::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_currentAlt)); + persistMgr->transfer(TMEMBER(_currentCharCode)); + persistMgr->transfer(TMEMBER(_currentControl)); + persistMgr->transfer(TMEMBER(_currentKeyData)); + persistMgr->transfer(TMEMBER(_currentPrintable)); + persistMgr->transfer(TMEMBER(_currentShift)); + + if (!persistMgr->_saving) { + _keyStates = new uint8[323]; // Hardcoded size for the common/keyboard.h enum + for (int i = 0; i < 323; i++) { + _keyStates[i] = false; + } + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBKeyboardState::isShiftDown() { + int mod = g_system->getEventManager()->getModifierState(); + return (mod & Common::KBD_SHIFT); +} + +////////////////////////////////////////////////////////////////////////// +bool CBKeyboardState::isControlDown() { + int mod = g_system->getEventManager()->getModifierState(); + return (mod & Common::KBD_CTRL); +} + +////////////////////////////////////////////////////////////////////////// +bool CBKeyboardState::isAltDown() { + int mod = g_system->getEventManager()->getModifierState(); + return (mod & Common::KBD_ALT); +} + +////////////////////////////////////////////////////////////////////////// +uint32 CBKeyboardState::keyCodeToVKey(Common::Event *event) { + if (event->type != Common::EVENT_KEYDOWN) return 0; + + switch (event->kbd.keycode) { + case Common::KEYCODE_KP_ENTER: + return Common::KEYCODE_RETURN; + default: + return (uint32)event->kbd.keycode; + } +} + +enum VKeyCodes { + VK_SPACE = 32, + VK_LEFT = 37, + VK_UP = 38, + VK_RIGHT = 39, + VK_DOWN = 40 +}; + +////////////////////////////////////////////////////////////////////////// +Common::KeyCode CBKeyboardState::vKeyToKeyCode(uint32 vkey) { + // todo + switch (vkey) { + case VK_SPACE: + return Common::KEYCODE_SPACE; + break; + case VK_LEFT: + return Common::KEYCODE_LEFT; + break; + case VK_RIGHT: + return Common::KEYCODE_RIGHT; + break; + case VK_UP: + return Common::KEYCODE_UP; + break; + case VK_DOWN: + return Common::KEYCODE_DOWN; + break; + default: + warning("Unknown VKEY: %d", vkey); + return (Common::KeyCode)vkey; + break; + } + +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/base_keyboard_state.h b/engines/wintermute/base/base_keyboard_state.h new file mode 100644 index 0000000000..bdf268c601 --- /dev/null +++ b/engines/wintermute/base/base_keyboard_state.h @@ -0,0 +1,75 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BKEYBOARD_STATE_H +#define WINTERMUTE_BKEYBOARD_STATE_H + + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/base/base_scriptable.h" +#include "common/keyboard.h" +#include "common/events.h" + +namespace WinterMute { + +class CBKeyboardState : public CBScriptable { +public: + uint32 _currentKeyData; + uint32 _currentCharCode; + bool _currentPrintable; + + bool _currentShift; + bool _currentAlt; + bool _currentControl; + + DECLARE_PERSISTENT(CBKeyboardState, CBScriptable) + CBKeyboardState(CBGame *inGame); + virtual ~CBKeyboardState(); + bool readKey(Common::Event *event); + + void handleKeyPress(Common::Event *event); + void handleKeyRelease(Common::Event *event); + static bool isShiftDown(); + static bool isControlDown(); + static bool isAltDown(); + + // scripting interface + virtual CScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, CScValue *value); + virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); + virtual const char *scToString(); + +private: + uint8 *_keyStates; + uint32 keyCodeToVKey(Common::Event *event); + Common::KeyCode vKeyToKeyCode(uint32 vkey); //TODO, reimplement using ScummVM-backend +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/base_named_object.cpp b/engines/wintermute/base/base_named_object.cpp new file mode 100644 index 0000000000..da76fb2047 --- /dev/null +++ b/engines/wintermute/base/base_named_object.cpp @@ -0,0 +1,65 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base_named_object.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////////// +CBNamedObject::CBNamedObject(CBGame *inGame) : CBBase(inGame) { + _name = NULL; +} + +////////////////////////////////////////////////////////////////////////// +CBNamedObject::CBNamedObject() : CBBase() { + _name = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +CBNamedObject::CBNamedObject(TDynamicConstructor, TDynamicConstructor) { + _name = NULL; +} + +////////////////////////////////////////////////////////////////////////// +CBNamedObject::~CBNamedObject(void) { + delete[] _name; + _name = NULL; +} + + +////////////////////////////////////////////////////////////////////// +void CBNamedObject::setName(const char *name) { + delete[] _name; + + _name = new char [strlen(name) + 1]; + if (_name != NULL) strcpy(_name, name); +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/base_named_object.h b/engines/wintermute/base/base_named_object.h new file mode 100644 index 0000000000..c03d1417a3 --- /dev/null +++ b/engines/wintermute/base/base_named_object.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BNAMEDOBJECT_H +#define WINTERMUTE_BNAMEDOBJECT_H + + +#include "engines/wintermute/base/base.h" + +namespace WinterMute { + +class CBNamedObject : public CBBase { +public: + CBNamedObject(CBGame *inGame); + CBNamedObject(); + virtual ~CBNamedObject(void); + CBNamedObject(TDynamicConstructor, TDynamicConstructor); + + char *_name; + void setName(const char *name); +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/base_object.cpp b/engines/wintermute/base/base_object.cpp new file mode 100644 index 0000000000..0a4a0638f0 --- /dev/null +++ b/engines/wintermute/base/base_object.cpp @@ -0,0 +1,1128 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base_object.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/sound/base_sound.h" +#include "engines/wintermute/base/sound/base_sound_manager.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_string_table.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/platform_osystem.h" + +namespace WinterMute { + +IMPLEMENT_PERSISTENT(CBObject, false) + +////////////////////////////////////////////////////////////////////// +CBObject::CBObject(CBGame *inGame): CBScriptHolder(inGame) { + _posX = _posY = 0; + _movable = true; + _zoomable = true; + _registrable = true; + _shadowable = true; + _rotatable = false; + _is3D = false; + + _alphaColor = 0; + _scale = -1; + _relativeScale = 0; + + _scaleX = -1; + _scaleY = -1; + + _ready = true; + + _soundEvent = NULL; + + _iD = _gameRef->getSequence(); + + CBPlatform::setRectEmpty(&_rect); + _rectSet = false; + + _cursor = NULL; + _activeCursor = NULL; + _sharedCursors = false; + + _sFX = NULL; + _sFXStart = 0; + _sFXVolume = 100; + _autoSoundPanning = true; + + _editorAlwaysRegister = false; + _editorSelected = false; + + _editorOnly = false; + + _rotate = 0.0f; + _rotateValid = false; + _relativeRotate = 0.0f; + + for (int i = 0; i < 7; i++) + _caption[i] = NULL; + _saveState = true; + + _nonIntMouseEvents = false; + + // sound FX + _sFXType = SFX_NONE; + _sFXParam1 = _sFXParam2 = _sFXParam3 = _sFXParam4 = 0; + + _blendMode = BLEND_NORMAL; +} + + +////////////////////////////////////////////////////////////////////// +CBObject::~CBObject() { + cleanup(); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBObject::cleanup() { + if (_gameRef && _gameRef->_activeObject == this) + _gameRef->_activeObject = NULL; + + CBScriptHolder::cleanup(); + delete[] _soundEvent; + _soundEvent = NULL; + + if (!_sharedCursors) { + delete _cursor; + delete _activeCursor; + _cursor = NULL; + _activeCursor = NULL; + } + delete _sFX; + _sFX = NULL; + + for (int i = 0; i < 7; i++) { + delete[] _caption[i]; + _caption[i] = NULL; + } + + _sFXType = SFX_NONE; + _sFXParam1 = _sFXParam2 = _sFXParam3 = _sFXParam4 = 0; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void CBObject::setCaption(const char *caption, int caseVal) { // TODO: rename Case to something usefull + if (caseVal == 0) caseVal = 1; + if (caseVal < 1 || caseVal > 7) + return; + + delete[] _caption[caseVal - 1]; + _caption[caseVal - 1] = new char[strlen(caption) + 1]; + if (_caption[caseVal - 1]) { + strcpy(_caption[caseVal - 1], caption); + _gameRef->_stringTable->expand(&_caption[caseVal - 1]); + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *CBObject::getCaption(int caseVal) { + if (caseVal == 0) caseVal = 1; + if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == NULL) + return ""; + else return _caption[caseVal - 1]; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBObject::listen(CBScriptHolder *param1, uint32 param2) { + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool CBObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { + + ////////////////////////////////////////////////////////////////////////// + // SkipTo + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "SkipTo") == 0) { + stack->correctParams(2); + _posX = stack->pop()->getInt(); + _posY = stack->pop()->getInt(); + afterMove(); + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Caption + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Caption") == 0) { + stack->correctParams(1); + stack->pushString(getCaption(stack->pop()->getInt())); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetCursor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetCursor") == 0) { + stack->correctParams(1); + if (DID_SUCCEED(setCursor(stack->pop()->getString()))) stack->pushBool(true); + else stack->pushBool(false); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RemoveCursor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RemoveCursor") == 0) { + stack->correctParams(0); + if (!_sharedCursors) { + delete _cursor; + _cursor = NULL; + } else { + _cursor = NULL; + + } + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetCursor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetCursor") == 0) { + stack->correctParams(0); + if (!_cursor || !_cursor->_filename) stack->pushNULL(); + else stack->pushString(_cursor->_filename); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetCursorObject + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetCursorObject") == 0) { + stack->correctParams(0); + if (!_cursor) stack->pushNULL(); + else stack->pushNative(_cursor, true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // HasCursor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "HasCursor") == 0) { + stack->correctParams(0); + + if (_cursor) stack->pushBool(true); + else stack->pushBool(false); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetCaption + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetCaption") == 0) { + stack->correctParams(2); + setCaption(stack->pop()->getString(), stack->pop()->getInt()); + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // LoadSound + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LoadSound") == 0) { + stack->correctParams(1); + const char *filename = stack->pop()->getString(); + if (DID_SUCCEED(playSFX(filename, false, false))) + stack->pushBool(true); + else + stack->pushBool(false); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // PlaySound + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PlaySound") == 0) { + stack->correctParams(3); + + const char *filename; + bool looping; + uint32 loopStart; + + CScValue *val1 = stack->pop(); + CScValue *val2 = stack->pop(); + CScValue *val3 = stack->pop(); + + if (val1->_type == VAL_BOOL) { + filename = NULL; + looping = val1->getBool(); + loopStart = val2->getInt(); + } else { + if (val1->isNULL()) filename = NULL; + else filename = val1->getString(); + looping = val2->isNULL() ? false : val2->getBool(); + loopStart = val3->getInt(); + } + + if (DID_FAIL(playSFX(filename, looping, true, NULL, loopStart))) + stack->pushBool(false); + else stack->pushBool(true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // PlaySoundEvent + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PlaySoundEvent") == 0) { + stack->correctParams(2); + + const char *filename; + const char *eventName; + + CScValue *val1 = stack->pop(); + CScValue *val2 = stack->pop(); + + if (val2->isNULL()) { + filename = NULL; + eventName = val1->getString(); + } else { + filename = val1->getString(); + eventName = val2->getString(); + } + + if (DID_FAIL(playSFX(filename, false, true, eventName))) stack->pushBool(false); + else stack->pushBool(true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // StopSound + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "StopSound") == 0) { + stack->correctParams(0); + + if (DID_FAIL(stopSFX())) stack->pushBool(false); + else stack->pushBool(true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // PauseSound + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PauseSound") == 0) { + stack->correctParams(0); + + if (DID_FAIL(pauseSFX())) stack->pushBool(false); + else stack->pushBool(true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ResumeSound + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ResumeSound") == 0) { + stack->correctParams(0); + + if (DID_FAIL(resumeSFX())) stack->pushBool(false); + else stack->pushBool(true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // IsSoundPlaying + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IsSoundPlaying") == 0) { + stack->correctParams(0); + + if (_sFX && _sFX->isPlaying()) stack->pushBool(true); + else stack->pushBool(false); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetSoundPosition + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetSoundPosition") == 0) { + stack->correctParams(1); + + uint32 Time = stack->pop()->getInt(); + if (DID_FAIL(setSFXTime(Time))) stack->pushBool(false); + else stack->pushBool(true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetSoundPosition + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetSoundPosition") == 0) { + stack->correctParams(0); + + if (!_sFX) stack->pushInt(0); + else stack->pushInt(_sFX->getPositionTime()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetSoundVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetSoundVolume") == 0) { + stack->correctParams(1); + + int volume = stack->pop()->getInt(); + if (DID_FAIL(setSFXVolume(volume))) stack->pushBool(false); + else stack->pushBool(true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetSoundVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetSoundVolume") == 0) { + stack->correctParams(0); + + if (!_sFX) stack->pushInt(_sFXVolume); + else stack->pushInt(_sFX->getVolumePercent()); + return STATUS_OK; + } + + + ////////////////////////////////////////////////////////////////////////// + // SoundFXNone + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SoundFXNone") == 0) { + stack->correctParams(0); + _sFXType = SFX_NONE; + _sFXParam1 = 0; + _sFXParam2 = 0; + _sFXParam3 = 0; + _sFXParam4 = 0; + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SoundFXEcho + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SoundFXEcho") == 0) { + stack->correctParams(4); + _sFXType = SFX_ECHO; + _sFXParam1 = (float)stack->pop()->getFloat(0); // Wet/Dry Mix [%] (0-100) + _sFXParam2 = (float)stack->pop()->getFloat(0); // Feedback [%] (0-100) + _sFXParam3 = (float)stack->pop()->getFloat(333.0f); // Left Delay [ms] (1-2000) + _sFXParam4 = (float)stack->pop()->getFloat(333.0f); // Right Delay [ms] (1-2000) + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SoundFXReverb + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SoundFXReverb") == 0) { + stack->correctParams(4); + _sFXType = SFX_REVERB; + _sFXParam1 = (float)stack->pop()->getFloat(0); // In Gain [dB] (-96 - 0) + _sFXParam2 = (float)stack->pop()->getFloat(0); // Reverb Mix [dB] (-96 - 0) + _sFXParam3 = (float)stack->pop()->getFloat(1000.0f); // Reverb Time [ms] (0.001 - 3000) + _sFXParam4 = (float)stack->pop()->getFloat(0.001f); // HighFreq RT Ratio (0.001 - 0.999) + stack->pushNULL(); + + return STATUS_OK; + } + + else return CBScriptHolder::scCallMethod(script, stack, thisStack, name); +} + + +////////////////////////////////////////////////////////////////////////// +CScValue *CBObject::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("object"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Caption + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Caption") == 0) { + _scValue->setString(getCaption(1)); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // X + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "X") == 0) { + _scValue->setInt(_posX); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Y + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Y") == 0) { + _scValue->setInt(_posY); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Height (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Height") == 0) { + _scValue->setInt(getHeight()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Ready (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Ready") == 0) { + _scValue->setBool(_ready); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Movable + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Movable") == 0) { + _scValue->setBool(_movable); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Registrable/Interactive + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Registrable") == 0 || strcmp(name, "Interactive") == 0) { + _scValue->setBool(_registrable); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Zoomable/Scalable + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Zoomable") == 0 || strcmp(name, "Scalable") == 0) { + _scValue->setBool(_zoomable); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Rotatable + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Rotatable") == 0) { + _scValue->setBool(_rotatable); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // AlphaColor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AlphaColor") == 0) { + _scValue->setInt((int)_alphaColor); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // BlendMode + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "BlendMode") == 0) { + _scValue->setInt((int)_blendMode); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Scale + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Scale") == 0) { + if (_scale < 0) _scValue->setNULL(); + else _scValue->setFloat((double)_scale); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // ScaleX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ScaleX") == 0) { + if (_scaleX < 0) _scValue->setNULL(); + else _scValue->setFloat((double)_scaleX); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // ScaleY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ScaleY") == 0) { + if (_scaleY < 0) _scValue->setNULL(); + else _scValue->setFloat((double)_scaleY); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // RelativeScale + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RelativeScale") == 0) { + _scValue->setFloat((double)_relativeScale); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Rotate + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Rotate") == 0) { + if (!_rotateValid) _scValue->setNULL(); + else _scValue->setFloat((double)_rotate); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // RelativeRotate + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RelativeRotate") == 0) { + _scValue->setFloat((double)_relativeRotate); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Colorable + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Colorable") == 0) { + _scValue->setBool(_shadowable); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // SoundPanning + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SoundPanning") == 0) { + _scValue->setBool(_autoSoundPanning); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SaveState + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SaveState") == 0) { + _scValue->setBool(_saveState); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // NonIntMouseEvents + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "NonIntMouseEvents") == 0) { + _scValue->setBool(_nonIntMouseEvents); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AccCaption + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AccCaption") == 0) { + _scValue->setNULL(); + return _scValue; + } + + else return CBScriptHolder::scGetProperty(name); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBObject::scSetProperty(const char *name, CScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // Caption + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Caption") == 0) { + setCaption(value->getString()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // X + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "X") == 0) { + _posX = value->getInt(); + afterMove(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Y + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Y") == 0) { + _posY = value->getInt(); + afterMove(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Movable + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Movable") == 0) { + _movable = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Registrable/Interactive + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Registrable") == 0 || strcmp(name, "Interactive") == 0) { + _registrable = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Zoomable/Scalable + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Zoomable") == 0 || strcmp(name, "Scalable") == 0) { + _zoomable = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Rotatable + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Rotatable") == 0) { + _rotatable = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AlphaColor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AlphaColor") == 0) { + _alphaColor = (uint32)value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // BlendMode + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "BlendMode") == 0) { + int i = value->getInt(); + if (i < BLEND_NORMAL || i >= NUM_BLEND_MODES) i = BLEND_NORMAL; + _blendMode = (TSpriteBlendMode)i; + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Scale + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Scale") == 0) { + if (value->isNULL()) _scale = -1; + else _scale = (float)value->getFloat(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ScaleX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ScaleX") == 0) { + if (value->isNULL()) _scaleX = -1; + else _scaleX = (float)value->getFloat(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ScaleY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ScaleY") == 0) { + if (value->isNULL()) _scaleY = -1; + else _scaleY = (float)value->getFloat(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RelativeScale + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RelativeScale") == 0) { + _relativeScale = (float)value->getFloat(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Rotate + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Rotate") == 0) { + if (value->isNULL()) { + _rotate = 0.0f; + _rotateValid = false; + } else { + _rotate = (float)value->getFloat(); + _rotateValid = true; + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RelativeRotate + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RelativeRotate") == 0) { + _relativeRotate = (float)value->getFloat(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Colorable + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Colorable") == 0) { + _shadowable = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SoundPanning + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SoundPanning") == 0) { + _autoSoundPanning = value->getBool(); + if (!_autoSoundPanning) resetSoundPan(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SaveState + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SaveState") == 0) { + _saveState = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // NonIntMouseEvents + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "NonIntMouseEvents") == 0) { + _nonIntMouseEvents = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AccCaption + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AccCaption") == 0) { + return STATUS_OK; + } + + else return CBScriptHolder::scSetProperty(name, value); +} + + +////////////////////////////////////////////////////////////////////////// +const char *CBObject::scToString() { + return "[object]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBObject::showCursor() { + if (_cursor) return _gameRef->drawCursor(_cursor); + else return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBObject::saveAsText(CBDynBuffer *buffer, int indent) { + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBObject::persist(CBPersistMgr *persistMgr) { + CBScriptHolder::persist(persistMgr); + + for (int i = 0; i < 7; i++) + persistMgr->transfer(TMEMBER(_caption[i])); + persistMgr->transfer(TMEMBER(_activeCursor)); + persistMgr->transfer(TMEMBER(_alphaColor)); + persistMgr->transfer(TMEMBER(_autoSoundPanning)); + persistMgr->transfer(TMEMBER(_cursor)); + persistMgr->transfer(TMEMBER(_sharedCursors)); + persistMgr->transfer(TMEMBER(_editorAlwaysRegister)); + persistMgr->transfer(TMEMBER(_editorOnly)); + persistMgr->transfer(TMEMBER(_editorSelected)); + persistMgr->transfer(TMEMBER(_iD)); + persistMgr->transfer(TMEMBER(_is3D)); + persistMgr->transfer(TMEMBER(_movable)); + persistMgr->transfer(TMEMBER(_posX)); + persistMgr->transfer(TMEMBER(_posY)); + persistMgr->transfer(TMEMBER(_relativeScale)); + persistMgr->transfer(TMEMBER(_rotatable)); + persistMgr->transfer(TMEMBER(_scale)); + persistMgr->transfer(TMEMBER(_sFX)); + persistMgr->transfer(TMEMBER(_sFXStart)); + persistMgr->transfer(TMEMBER(_sFXVolume)); + persistMgr->transfer(TMEMBER(_ready)); + persistMgr->transfer(TMEMBER(_rect)); + persistMgr->transfer(TMEMBER(_rectSet)); + persistMgr->transfer(TMEMBER(_registrable)); + persistMgr->transfer(TMEMBER(_shadowable)); + persistMgr->transfer(TMEMBER(_soundEvent)); + persistMgr->transfer(TMEMBER(_zoomable)); + + persistMgr->transfer(TMEMBER(_scaleX)); + persistMgr->transfer(TMEMBER(_scaleY)); + + persistMgr->transfer(TMEMBER(_rotate)); + persistMgr->transfer(TMEMBER(_rotateValid)); + persistMgr->transfer(TMEMBER(_relativeRotate)); + + persistMgr->transfer(TMEMBER(_saveState)); + persistMgr->transfer(TMEMBER(_nonIntMouseEvents)); + + persistMgr->transfer(TMEMBER_INT(_sFXType)); + persistMgr->transfer(TMEMBER(_sFXParam1)); + persistMgr->transfer(TMEMBER(_sFXParam2)); + persistMgr->transfer(TMEMBER(_sFXParam3)); + persistMgr->transfer(TMEMBER(_sFXParam4)); + + + persistMgr->transfer(TMEMBER_INT(_blendMode)); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBObject::setCursor(const char *filename) { + if (!_sharedCursors) { + delete _cursor; + _cursor = NULL; + } + + _sharedCursors = false; + _cursor = new CBSprite(_gameRef); + if (!_cursor || DID_FAIL(_cursor->loadFile(filename))) { + delete _cursor; + _cursor = NULL; + return STATUS_FAILED; + } else return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBObject::setActiveCursor(const char *filename) { + delete _activeCursor; + _activeCursor = new CBSprite(_gameRef); + if (!_activeCursor || DID_FAIL(_activeCursor->loadFile(filename))) { + delete _activeCursor; + _activeCursor = NULL; + return STATUS_FAILED; + } else return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +int CBObject::getHeight() { + return 0; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBObject::handleMouse(TMouseEvent event, TMouseButton button) { + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBObject::handleKeypress(Common::Event *event, bool printable) { + return false; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBObject::handleMouseWheel(int delta) { + return false; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBObject::playSFX(const char *filename, bool looping, bool playNow, const char *eventName, uint32 loopStart) { + // just play loaded sound + if (filename == NULL && _sFX) { + if (_gameRef->_editorMode || _sFXStart) { + _sFX->setVolumePercent(_sFXVolume); + _sFX->setPositionTime(_sFXStart); + if (!_gameRef->_editorMode) _sFXStart = 0; + } + if (playNow) { + setSoundEvent(eventName); + if (loopStart) _sFX->setLoopStart(loopStart); + return _sFX->play(looping); + } else return STATUS_OK; + } + + if (filename == NULL) return STATUS_FAILED; + + // create new sound + delete _sFX; + + _sFX = new CBSound(_gameRef); + if (_sFX && DID_SUCCEED(_sFX->setSound(filename, Audio::Mixer::kSFXSoundType, true))) { + _sFX->setVolumePercent(_sFXVolume); + if (_sFXStart) { + _sFX->setPositionTime(_sFXStart); + _sFXStart = 0; + } + _sFX->ApplyFX(_sFXType, _sFXParam1, _sFXParam2, _sFXParam3, _sFXParam4); + if (playNow) { + setSoundEvent(eventName); + if (loopStart) _sFX->setLoopStart(loopStart); + return _sFX->play(looping); + } else return STATUS_OK; + } else { + delete _sFX; + _sFX = NULL; + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool CBObject::stopSFX(bool deleteSound) { + if (_sFX) { + _sFX->stop(); + if (deleteSound) { + delete _sFX; + _sFX = NULL; + } + return STATUS_OK; + } else return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBObject::pauseSFX() { + if (_sFX) return _sFX->pause(); + else return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBObject::resumeSFX() { + if (_sFX) return _sFX->resume(); + else return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBObject::setSFXTime(uint32 time) { + _sFXStart = time; + if (_sFX && _sFX->isPlaying()) return _sFX->setPositionTime(time); + else return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBObject::setSFXVolume(int volume) { + _sFXVolume = volume; + if (_sFX) return _sFX->setVolumePercent(volume); + else return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBObject::updateSounds() { + if (_soundEvent) { + if (_sFX && !_sFX->isPlaying()) { + applyEvent(_soundEvent); + setSoundEvent(NULL); + } + } + + if (_sFX) updateOneSound(_sFX); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBObject::updateOneSound(CBSound *sound) { + bool Ret = STATUS_OK; + + if (sound) { + if (_autoSoundPanning) + Ret = sound->setPan(_gameRef->_soundMgr->posToPan(_posX - _gameRef->_offsetX, _posY - _gameRef->_offsetY)); + + Ret = sound->ApplyFX(_sFXType, _sFXParam1, _sFXParam2, _sFXParam3, _sFXParam4); + } + return Ret; +} + +////////////////////////////////////////////////////////////////////////// +bool CBObject::resetSoundPan() { + if (!_sFX) return STATUS_OK; + else { + return _sFX->setPan(0.0f); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool CBObject::getExtendedFlag(const char *flagName) { + return false; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBObject::isReady() { + return _ready; +} + + +////////////////////////////////////////////////////////////////////////// +void CBObject::setSoundEvent(const char *eventName) { + delete[] _soundEvent; + _soundEvent = NULL; + if (eventName) { + _soundEvent = new char[strlen(eventName) + 1]; + if (_soundEvent) strcpy(_soundEvent, eventName); + } +} + +////////////////////////////////////////////////////////////////////////// +bool CBObject::afterMove() { + return STATUS_OK; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/base_object.h b/engines/wintermute/base/base_object.h new file mode 100644 index 0000000000..70dc69f53d --- /dev/null +++ b/engines/wintermute/base/base_object.h @@ -0,0 +1,144 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BOBJECT_H +#define WINTERMUTE_BOBJECT_H + + +#include "engines/wintermute/base/base_script_holder.h" +#include "engines/wintermute/persistent.h" +#include "common/events.h" + +namespace WinterMute { + +class CBSprite; +class CBSound; +class CBSurface; +class CBScriptHolder; +class CScValue; +class CScStack; +class CScScript; +class CBObject : public CBScriptHolder { +public: + TSpriteBlendMode _blendMode; + virtual bool afterMove(); + float _relativeRotate; + bool _rotateValid; + float _rotate; + void setSoundEvent(const char *eventName); + bool _rotatable; + uint32 _alphaColor; + float _scale; + float _scaleX; + float _scaleY; + float _relativeScale; + virtual bool isReady(); + virtual bool getExtendedFlag(const char *flagName); + virtual bool resetSoundPan(); + virtual bool updateSounds(); + bool updateOneSound(CBSound *sound); + bool _autoSoundPanning; + uint32 _sFXStart; + int _sFXVolume; + bool setSFXTime(uint32 time); + bool setSFXVolume(int volume); + bool resumeSFX(); + bool pauseSFX(); + bool stopSFX(bool deleteSound = true); + bool playSFX(const char *filename, bool looping = false, bool playNow = true, const char *eventName = NULL, uint32 loopStart = 0); + CBSound *_sFX; + + TSFXType _sFXType; + float _sFXParam1; + float _sFXParam2; + float _sFXParam3; + float _sFXParam4; + + virtual bool handleMouseWheel(int delta); + virtual bool handleMouse(TMouseEvent event, TMouseButton button); + virtual bool handleKeypress(Common::Event *event, bool printable = false); + virtual int getHeight(); + bool setCursor(const char *filename); + bool setActiveCursor(const char *filename); + bool cleanup(); + const char *getCaption(int caseVal = 1); + void setCaption(const char *caption, int caseVal = 1); + bool _editorSelected; + bool _editorAlwaysRegister; + bool _editorOnly; + bool _is3D; + DECLARE_PERSISTENT(CBObject, CBScriptHolder) + virtual bool showCursor(); + CBSprite *_cursor; + bool _sharedCursors; + CBSprite *_activeCursor; + virtual bool saveAsText(CBDynBuffer *buffer, int indent); + virtual bool listen(CBScriptHolder *param1, uint32 param2); + bool _ready; + bool _registrable; + bool _zoomable; + bool _shadowable; + Rect32 _rect; + bool _rectSet; + int _iD; + bool _movable; + CBObject(CBGame *inGame); + virtual ~CBObject(); + char *_caption[7]; + char *_soundEvent; + int _posY; + int _posX; + bool _saveState; + + // base + virtual bool update() { + return STATUS_FAILED; + }; + virtual bool display() { + return STATUS_FAILED; + }; + virtual bool invalidateDeviceObjects() { + return STATUS_OK; + }; + virtual bool restoreDeviceObjects() { + return STATUS_OK; + }; + bool _nonIntMouseEvents; + + +public: + // scripting interface + virtual CScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, CScValue *value); + virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); + virtual const char *scToString(); +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/base_parser.cpp b/engines/wintermute/base/base_parser.cpp new file mode 100644 index 0000000000..0f185636aa --- /dev/null +++ b/engines/wintermute/base/base_parser.cpp @@ -0,0 +1,436 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/platform_osystem.h" +#include "common/str.h" +#include "common/util.h" + +#define WHITESPACE " \t\n\r" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + + +////////////////////////////////////////////////////////////////////// +CBParser::CBParser(CBGame *inGame): CBBase(inGame) { + _whiteSpace = new char [strlen(WHITESPACE) + 1]; + strcpy(_whiteSpace, WHITESPACE); +} + + +////////////////////////////////////////////////////////////////////// +CBParser::~CBParser() { + if (_whiteSpace != NULL) delete [] _whiteSpace; +} + + +////////////////////////////////////////////////////////////////////// +char *CBParser::getLastOffender() { + return _lastOffender; +} + + +////////////////////////////////////////////////////////////////////// +int32 CBParser::getObject(char **buf, TokenDesc *tokens, char **name, char **data) { + skipCharacters(buf, _whiteSpace); + + // skip comment lines. + while (**buf == ';') { + *buf = strchr(*buf, '\n'); + _parserLine++; + skipCharacters(buf, _whiteSpace); + } + + if (! **buf) // at end of file + return PARSERR_EOF; + + // find the token. + // for now just use brute force. Improve later. + while (tokens->id != 0) { + if (!scumm_strnicmp(tokens->token, *buf, strlen(tokens->token))) { + // here we could be matching PART of a string + // we could detect this here or the token list + // could just have the longer tokens first in the list + break; + } + ++tokens; + } + if (tokens->id == 0) { + char *p = strchr(*buf, '\n'); + if (p && p > *buf) { + strncpy(_lastOffender, *buf, MIN((uint32)255, (uint32)(p - *buf))); // TODO, clean + } else strcpy(_lastOffender, ""); + + return PARSERR_TOKENNOTFOUND; + } + // skip the token + *buf += strlen(tokens->token); + skipCharacters(buf, _whiteSpace); + + // get optional name + *name = getSubText(buf, '\'', '\''); // single quotes + skipCharacters(buf, _whiteSpace); + + // get optional data + if (**buf == '=') // An assignment rather than a command/object. + *data = getAssignmentText(buf); + else + *data = getSubText(buf, '{', '}'); + + return tokens->id; +} + + +////////////////////////////////////////////////////////////////////// +int32 CBParser::getCommand(char **buf, TokenDesc *tokens, char **params) { + if (!*buf) return PARSERR_TOKENNOTFOUND; + _gameRef->miniUpdate(); + char *name; + return getObject(buf, tokens, &name, params); +} + + +////////////////////////////////////////////////////////////////////// +void CBParser::skipCharacters(char **buf, const char *toSkip) { + char ch; + while ((ch = **buf) != 0) { + if (ch == '\n') _parserLine++; + if (strchr(toSkip, ch) == NULL) + return; + ++*buf; // skip this character + } + // we must be at the end of the buffer if we get here +} + + +////////////////////////////////////////////////////////////////////// +char *CBParser::getSubText(char **buf, char open, char close) { + if (**buf == 0 || **buf != open) + return 0; + ++*buf; // skip opening delimiter + char *result = *buf; + + // now find the closing delimiter + char theChar; + long skip = 1; + + if (open == close) // we cant nest identical delimiters + open = 0; + while ((theChar = **buf) != 0) { + if (theChar == open) + ++skip; + if (theChar == close) { + if (--skip == 0) { + **buf = 0; // null terminate the result string + ++*buf; // move past the closing delimiter + break; + } + } + ++*buf; // try next character + } + return result; +} + + +////////////////////////////////////////////////////////////////////// +char *CBParser::getAssignmentText(char **buf) { + ++*buf; // skip the '=' + skipCharacters(buf, _whiteSpace); + char *result = *buf; + + + if (*result == '"') { + result = getSubText(buf, '"', '"'); + } else { + // now, we need to find the next whitespace to end the data + char theChar; + + while ((theChar = **buf) != 0) { + if (theChar <= 0x20) // space and control chars + break; + ++*buf; + } + **buf = 0; // null terminate it + if (theChar) // skip the terminator + ++*buf; + } + + return result; +} + + +////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////// +char *CBParser::getToken(char **buf) { + static char token[100]; + char *b = *buf, * t = token; + while (true) { + while (*b && (*b == ' ' || *b == '\n' || *b == 13 || *b == 10 || *b == '\t')) b++; + if (*b == ';') + while (*b && *b != '\n' && *b != 13 && *b != 10) b++; + else break; + } + + if (*b == '\'') { + b++; + while (*b && *b != '\'') { + *t++ = *b++; + } + *t++ = 0; + if (*b == '\'') b++; + } else if (*b == '(' || *b == ')' || *b == '=' || *b == ',' || *b == '[' || *b == ']' || + *b == '%' || *b == ':' || *b == '{' || *b == '}') { + *t++ = *b++; + *t++ = 0; + } else if (*b == '.' && (*(b + 1) < '0' || *(b + 1) > '9')) { + *t++ = *b++; + *t++ = 0; + } else if ((*b >= '0' && *b <= '9') || *b == '.' || *b == '-') { + while (*b && ((*b >= '0' && *b <= '9') || *b == '.' || *b == '-')) { + *t++ = *b++; + } + *t++ = 0; + } else if ((*b >= 'A' && *b <= 'Z') || (*b >= 'a' && *b <= 'z') || *b == '_') { + while (*b && ((*b >= 'A' && *b <= 'Z') || (*b >= 'a' && *b <= 'z') || *b == '_')) { + *t++ = *b++; + } + *t++ = 0; + } else if (*b == 0) { + *buf = b; + return NULL; + } else { + // Error. + return NULL; + } + + *buf = b; + return token; +} + + +////////////////////////////////////////////////////////////////////// +float CBParser::getTokenFloat(char **buf) { + char *t = getToken(buf); + if (!((*t >= '0' && *t <= '9') || *t == '-' || *t == '.')) { + // Error situation. We handle this by return 0. + return 0.; + } + float rc = (float)atof(t); + return rc; +} + + +////////////////////////////////////////////////////////////////////// +int CBParser::getTokenInt(char **buf) { + char *t = getToken(buf); + if (!((*t >= '0' && *t <= '9') || *t == '-')) { + // Error situation. We handle this by return 0. + return 0; + } + int rc = atoi(t); + return rc; +} + + +////////////////////////////////////////////////////////////////////// +void CBParser::skipToken(char **buf, char *tok, char * /*msg*/) { + char *t = getToken(buf); + if (strcmp(t, tok)) return; // Error +} + + +////////////////////////////////////////////////////////////////////// +int CBParser::scanStr(const char *in, const char *format, ...) { + va_list arg; + va_start(arg, format); + + int num = 0; + in += strspn(in, " \t\n\f"); + + while (*format && *in) { + if (*format == '%') { + format++; + switch (*format) { + case 'd': { + int *a = va_arg(arg, int *); + in += strspn(in, " \t\n\f"); + *a = atoi(in); + in += strspn(in, "0123456789+- \t\n\f"); + num++; + break; + } + case 'D': { + int i; + int *list = va_arg(arg, int *); + int *nr = va_arg(arg, int *); + in += strspn(in, " \t\n\f"); + i = 0; + while ((*in >= '0' && *in <= '9') || *in == '+' || *in == '-') { + list[i++] = atoi(in); + in += strspn(in, "0123456789+-"); + in += strspn(in, " \t\n\f"); + if (*in != ',') break; + in++; + in += strspn(in, " \t\n\f"); + } + *nr = i; + num++; + break; + } + case 'b': { + bool *a = va_arg(arg, bool *); + in += strspn(in, " \t\n\f"); + const char *in2 = in + strspn(in, "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"); + int l = (int)(in2 - in); + + *a = (bool)(!scumm_strnicmp(in, "yes", l) || !scumm_strnicmp(in, "true", l) || !scumm_strnicmp(in, "on", l) || + !scumm_strnicmp(in, "1", l)); + + + in = in2 + strspn(in2, " \t\n\f"); + num++; + break; + } + case 'f': { + float *a = va_arg(arg, float *); + in += strspn(in, " \t\n\f"); + *a = (float)atof(in); + in += strspn(in, "0123456789.eE+- \t\n\f"); + num++; + break; + } + case 'F': { + int i; + float *list = va_arg(arg, float *); + int *nr = va_arg(arg, int *); + in += strspn(in, " \t\n\f"); + i = 0; + while ((*in >= '0' && *in <= '9') || *in == '.' || *in == '+' || *in == '-' || *in == 'e' || *in == 'E') { + list[i++] = (float)atof(in); + in += strspn(in, "0123456789.eE+-"); + in += strspn(in, " \t\n\f"); + if (*in != ',') break; + in++; + in += strspn(in, " \t\n\f"); + } + *nr = i; + num++; + break; + } + case 's': { + char *a = va_arg(arg, char *); + in += strspn(in, " \t\n\f"); + if (*in == '\'') { + in++; + const char *in2 = strchr(in, '\''); + if (in2) { + strncpy(a, in, (int)(in2 - in)); + a[(int)(in2 - in)] = 0; + in = in2 + 1; + } else { + strcpy(a, in); + in = strchr(in, 0); + } + } else { + const char *in2 = in + strspn(in, "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_0123456789."); + strncpy(a, in, (int)(in2 - in)); + a[(int)(in2 - in)] = 0; + in = in2; + } + in += strspn(in, " \t\n\f"); + num++; + break; + } + case 'S': { + char *a = va_arg(arg, char *); + in += strspn(in, " \t\n\f"); + if (*in == '\"') { + in++; + while (*in != '\"') { + if (*in == '\\') { + in++; + switch (*in) { + case '\\': + *a++ = '\\'; + break; + case 'n': + *a++ = '\n'; + break; + case 'r': + *a++ = '\r'; + break; + case 't': + *a++ = '\t'; + break; + case '"': + *a++ = '"'; + break; + default: + *a++ = '\\'; + *a++ = *in; + break; + } //switch + in++; + } else { + *a++ = *in++; + } + } //while in string + in++; + num++; + } //if string started + + //terminate string + *a = '\0'; + break; + } + } + if (*format) format++; + } else if (*format == ' ') { + format++; + in += strspn(in, " \t\n\f"); + } else if (*in == *format) { + in++; + format++; + } else { + num = -1; + break; + } + } + + va_end(arg); + + return num; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/base_parser.h b/engines/wintermute/base/base_parser.h new file mode 100644 index 0000000000..53a02c0f68 --- /dev/null +++ b/engines/wintermute/base/base_parser.h @@ -0,0 +1,89 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BPARSER_H +#define WINTERMUTE_BPARSER_H + + +#define TOKEN_DEF_START \ + enum \ + { \ + TOKEN_NONE = 0, +#define TOKEN_DEF(name) \ + TOKEN_ ## name, +#define TOKEN_DEF_END \ + TOKEN_TOTAL_COUNT \ + }; +#define TOKEN_TABLE_START(name) \ + static CBParser::TokenDesc name [] = \ + { +#define TOKEN_TABLE(name) \ + { TOKEN_ ## name, #name }, +#define TOKEN_TABLE_END \ + { 0, 0 } \ + }; + +#define PARSERR_GENERIC -3 +#define PARSERR_EOF -2 +#define PARSERR_TOKENNOTFOUND -1 + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/coll_templ.h" + +namespace WinterMute { + +class CBParser : public CBBase { +public: + struct TokenDesc { + int32 id; + const char *token; + }; + +public: + int scanStr(const char *in, const char *format, ...); + int32 getCommand(char **buf, TokenDesc *tokens, char **params); + CBParser(CBGame *inGame = NULL); + virtual ~CBParser(); +private: + char *getLastOffender(); + void skipToken(char **buf, char *tok, char *msg = NULL); + int getTokenInt(char **buf); + float getTokenFloat(char **buf); + char *getToken(char **buf); + char *getAssignmentText(char **buf); + char *getSubText(char **buf, char open, char close); + void skipCharacters(char **buf, const char *toSkip); + int32 getObject(char **buf, TokenDesc *tokens, char **name, char **data); + int _parserLine; + char _lastOffender[255]; + char *_whiteSpace; +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/base_persistence_manager.cpp b/engines/wintermute/base/base_persistence_manager.cpp new file mode 100644 index 0000000000..743eaf355b --- /dev/null +++ b/engines/wintermute/base/base_persistence_manager.cpp @@ -0,0 +1,778 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_persistence_manager.h" +#include "engines/wintermute/base/base_save_thumb_helper.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/math/vector2.h" +#include "engines/wintermute/utils/string_util.h" +#include "engines/wintermute/base/gfx/base_image.h" +#include "engines/wintermute/base/sound/base_sound.h" +#include "graphics/decoders/bmp.h" +#include "common/memstream.h" +#include "common/str.h" +#include "common/system.h" +#include "common/savefile.h" + +namespace WinterMute { + +#define SAVE_BUFFER_INIT_SIZE 100000 +#define SAVE_BUFFER_GROW_BY 50000 + +#define SAVE_MAGIC 0x45564153 +#define SAVE_MAGIC_2 0x32564153 + +////////////////////////////////////////////////////////////////////////// +CBPersistMgr::CBPersistMgr(CBGame *inGame, const char *savePrefix): CBBase(inGame) { + _saving = false; +// _buffer = NULL; +// _bufferSize = 0; + _offset = 0; + _saveStream = NULL; + _loadStream = NULL; + + _richBuffer = NULL; + _richBufferSize = 0; + + _savedDescription = NULL; +// _savedTimestamp = 0; + _savedVerMajor = _savedVerMinor = _savedVerBuild = 0; + _savedExtMajor = _savedExtMinor = 0; + + _thumbnailDataSize = 0; + _thumbnailData = NULL; + if (savePrefix) { + _savePrefix = savePrefix; + } else if (_gameRef) { + _savePrefix = _gameRef->getGameId(); + } else { + _savePrefix = "wmesav"; + } +} + + +////////////////////////////////////////////////////////////////////////// +CBPersistMgr::~CBPersistMgr() { + cleanup(); +} + + +////////////////////////////////////////////////////////////////////////// +void CBPersistMgr::cleanup() { + /* if (_buffer) { + if (_saving) free(_buffer); + else delete [] _buffer; // allocated by file manager + } + _buffer = NULL; + + _bufferSize = 0;*/ + _offset = 0; + + delete[] _richBuffer; + _richBuffer = NULL; + _richBufferSize = 0; + + delete[] _savedDescription; + _savedDescription = NULL; // ref to buffer +// _savedTimestamp = 0; + _savedVerMajor = _savedVerMinor = _savedVerBuild = 0; + _savedExtMajor = _savedExtMinor = 0; + + _thumbnailDataSize = 0; + if (_thumbnailData) { + delete [] _thumbnailData; + _thumbnailData = NULL; + } + + delete _loadStream; + delete _saveStream; + _loadStream = NULL; + _saveStream = NULL; +} + +Common::String CBPersistMgr::getFilenameForSlot(int slot) const { + // 3 Digits, to allow for one save-slot for autosave + slot 1 - 100 (which will be numbered 0-99 filename-wise) + return Common::String::format("%s-save%03d.wsv", _savePrefix.c_str(), slot); +} + +void CBPersistMgr::getSaveStateDesc(int slot, SaveStateDescriptor &desc) { + Common::String filename = getFilenameForSlot(slot); + warning("Trying to list savegame %s in slot %d", filename.c_str(), slot); + if (DID_FAIL(readHeader(filename))) { + warning("getSavedDesc(%d) - Failed for %s", slot, filename.c_str()); + return; + } + desc.setSaveSlot(slot); + desc.setDescription(_savedDescription); + desc.setDeletableFlag(true); + desc.setWriteProtectedFlag(false); + + if (_thumbnailDataSize > 0) { + Common::MemoryReadStream thumbStream(_thumbnailData, _thumbnailDataSize); + Graphics::BitmapDecoder bmpDecoder; + if (bmpDecoder.loadStream(thumbStream)) { + Graphics::Surface *surf = new Graphics::Surface; + surf = bmpDecoder.getSurface()->convertTo(g_system->getOverlayFormat()); + desc.setThumbnail(surf); + } + } + + desc.setSaveDate(_savedTimestamp.tm_year, _savedTimestamp.tm_mon, _savedTimestamp.tm_mday); + desc.setSaveTime(_savedTimestamp.tm_hour, _savedTimestamp.tm_min); + desc.setPlayTime(0); +} + +void CBPersistMgr::deleteSaveSlot(int slot) { + Common::String filename = getFilenameForSlot(slot); + g_system->getSavefileManager()->removeSavefile(filename); +} + +uint32 CBPersistMgr::getMaxUsedSlot() { + Common::String saveMask = Common::String::format("%s-save???.wsv", _savePrefix.c_str()); + Common::StringArray saves = g_system->getSavefileManager()->listSavefiles(saveMask); + Common::StringArray::iterator it = saves.begin(); + int ret = -1; + for (; it != saves.end(); it++) { + int num = -1; + sscanf(it->c_str(), "save%d", &num); + ret = MAX(ret, num); + } + return ret; +} + +bool CBPersistMgr::getSaveExists(int slot) { + Common::String filename = getFilenameForSlot(slot); + warning("Trying to list savegame %s in slot %d", filename.c_str(), slot); + if (DID_FAIL(readHeader(filename))) { + return false; + } + return true; +} + +////////////////////////////////////////////////////////////////////////// +bool CBPersistMgr::initSave(const char *desc) { + if (!desc) return STATUS_FAILED; + + cleanup(); + _saving = true; + + _saveStream = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES); + + if (_saveStream) { + // get thumbnails + if (!_gameRef->_cachedThumbnail) { + _gameRef->_cachedThumbnail = new CBSaveThumbHelper(_gameRef); + if (DID_FAIL(_gameRef->_cachedThumbnail->storeThumbnail(true))) { + delete _gameRef->_cachedThumbnail; + _gameRef->_cachedThumbnail = NULL; + } + } + + uint32 magic = DCGF_MAGIC; + putDWORD(magic); + + magic = SAVE_MAGIC_2; + putDWORD(magic); + + byte VerMajor, VerMinor, ExtMajor, ExtMinor; + _gameRef->getVersion(&VerMajor, &VerMinor, &ExtMajor, &ExtMinor); + //uint32 Version = MAKELONG(MAKEWORD(VerMajor, VerMinor), MAKEWORD(ExtMajor, ExtMinor)); + _saveStream->writeByte(VerMajor); + _saveStream->writeByte(VerMinor); + _saveStream->writeByte(ExtMajor); + _saveStream->writeByte(ExtMinor); + + // new in ver 2 + putDWORD((uint32)DCGF_VER_BUILD); + putString(_gameRef->_name); + + // thumbnail data size + bool thumbnailOK = false; + + if (_gameRef->_cachedThumbnail) { + if (_gameRef->_cachedThumbnail->_thumbnail) { + Common::MemoryWriteStreamDynamic thumbStream(DisposeAfterUse::YES); + if (_gameRef->_cachedThumbnail->_thumbnail->writeBMPToStream(&thumbStream)) { + _saveStream->writeUint32LE(thumbStream.size()); + _saveStream->write(thumbStream.getData(), thumbStream.size()); + } else { + _saveStream->writeUint32LE(0); + } + + thumbnailOK = true; + } + } + if (!thumbnailOK) putDWORD(0); + + // in any case, destroy the cached thumbnail once used + delete _gameRef->_cachedThumbnail; + _gameRef->_cachedThumbnail = NULL; + + uint32 dataOffset = _offset + + sizeof(uint32) + // data offset + sizeof(uint32) + strlen(desc) + 1 + // description + sizeof(uint32); // timestamp + + putDWORD(dataOffset); + putString(desc); + + g_system->getTimeAndDate(_savedTimestamp); + putTimeDate(_savedTimestamp); + _savedPlayTime = g_system->getMillis(); + _saveStream->writeUint32LE(_savedPlayTime); + } + return STATUS_OK; +} + +bool CBPersistMgr::readHeader(const Common::String &filename) { + cleanup(); + + _saving = false; + + _loadStream = g_system->getSavefileManager()->openForLoading(filename); + //_buffer = _gameRef->_fileManager->readWholeFile(filename, &_bufferSize); + if (_loadStream) { + uint32 magic; + magic = getDWORD(); + + if (magic != DCGF_MAGIC) { + cleanup(); + return STATUS_FAILED; + } + + magic = getDWORD(); + + if (magic == SAVE_MAGIC || magic == SAVE_MAGIC_2) { + _savedVerMajor = _loadStream->readByte(); + _savedVerMinor = _loadStream->readByte(); + _savedExtMajor = _loadStream->readByte(); + _savedExtMinor = _loadStream->readByte(); + + if (magic == SAVE_MAGIC_2) { + _savedVerBuild = (byte)getDWORD(); + _savedName = getStringObj(); + + // load thumbnail + _thumbnailDataSize = getDWORD(); + if (_thumbnailDataSize > 0) { + _thumbnailData = new byte[_thumbnailDataSize]; + if (_thumbnailData) { + getBytes(_thumbnailData, _thumbnailDataSize); + } else _thumbnailDataSize = 0; + } + } else _savedVerBuild = 35; // last build with ver1 savegames + + uint32 dataOffset = getDWORD(); + + _savedDescription = getString(); + _savedTimestamp = getTimeDate(); + _savedPlayTime = _loadStream->readUint32LE(); + + _offset = dataOffset; + + return STATUS_OK; + } + } + + cleanup(); + return STATUS_FAILED; +} + +////////////////////////////////////////////////////////////////////////// +bool CBPersistMgr::initLoad(const char *filename) { + if (DID_FAIL(readHeader(filename))) { + cleanup(); + return STATUS_FAILED; + } + _saving = false; + + if (_savedName == "" || scumm_stricmp(_savedName.c_str(), _gameRef->_name) != 0) { + _gameRef->LOG(0, "ERROR: Saved game name doesn't match current game"); + cleanup(); + return STATUS_FAILED; + } + + // if save is newer version than we are, fail + if (_savedVerMajor > DCGF_VER_MAJOR || + (_savedVerMajor == DCGF_VER_MAJOR && _savedVerMinor > DCGF_VER_MINOR) || + (_savedVerMajor == DCGF_VER_MAJOR && _savedVerMinor == DCGF_VER_MINOR && _savedVerBuild > DCGF_VER_BUILD) + ) { + _gameRef->LOG(0, "ERROR: Saved game version is newer than current game"); + _gameRef->LOG(0, "ERROR: Expected %d.%d.%d got %d.%d.%d", DCGF_VER_MAJOR, DCGF_VER_MINOR, DCGF_VER_BUILD, _savedVerMajor, _savedVerMinor, _savedVerBuild); + cleanup(); + return STATUS_FAILED; + } + + // if save is older than the minimal version we support + if (_savedVerMajor < SAVEGAME_VER_MAJOR || + (_savedVerMajor == SAVEGAME_VER_MAJOR && _savedVerMinor < SAVEGAME_VER_MINOR) || + (_savedVerMajor == SAVEGAME_VER_MAJOR && _savedVerMinor == SAVEGAME_VER_MINOR && _savedVerBuild < SAVEGAME_VER_BUILD) + ) { + _gameRef->LOG(0, "ERROR: Saved game is too old and cannot be used by this version of game engine"); + _gameRef->LOG(0, "ERROR: Expected %d.%d.%d got %d.%d.%d", DCGF_VER_MAJOR, DCGF_VER_MINOR, DCGF_VER_BUILD, _savedVerMajor, _savedVerMinor, _savedVerBuild); + cleanup(); + return STATUS_FAILED; + + } + + /* + if ( _savedVerMajor != DCGF_VER_MAJOR || _savedVerMinor != DCGF_VER_MINOR) + { + _gameRef->LOG(0, "ERROR: Saved game is created by other WME version"); + goto init_fail; + } + */ + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBPersistMgr::saveFile(const char *filename) { + return _gameRef->_fileManager->saveFile(filename, ((Common::MemoryWriteStreamDynamic *)_saveStream)->getData(), ((Common::MemoryWriteStreamDynamic *)_saveStream)->size(), _gameRef->_compressedSavegames, _richBuffer, _richBufferSize); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBPersistMgr::putBytes(byte *buffer, uint32 size) { + _saveStream->write(buffer, size); + if (_saveStream->err()) + return STATUS_FAILED; + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBPersistMgr::getBytes(byte *buffer, uint32 size) { + _loadStream->read(buffer, size); + if (_loadStream->err()) + return STATUS_FAILED; + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +void CBPersistMgr::putDWORD(uint32 val) { + _saveStream->writeUint32LE(val); +} + + +////////////////////////////////////////////////////////////////////////// +uint32 CBPersistMgr::getDWORD() { + uint32 ret = _loadStream->readUint32LE(); + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +void CBPersistMgr::putString(const Common::String &val) { + if (!val.size()) putString("(null)"); + else { + _saveStream->writeUint32LE(val.size()); + _saveStream->writeString(val); + } +} + +Common::String CBPersistMgr::getStringObj() { + uint32 len = _loadStream->readUint32LE(); + char *ret = new char[len + 1]; + _loadStream->read(ret, len); + ret[len] = '\0'; + + Common::String retString = ret; + delete[] ret; + + if (retString == "(null)") { + retString = ""; + } + + return retString; +} + +////////////////////////////////////////////////////////////////////////// +char *CBPersistMgr::getString() { + uint32 len = _loadStream->readUint32LE(); + char *ret = new char[len + 1]; + _loadStream->read(ret, len); + ret[len] = '\0'; + + if (!strcmp(ret, "(null)")) { + delete[] ret; + return NULL; + } else return ret; +} + +bool CBPersistMgr::putTimeDate(const TimeDate &t) { + _saveStream->writeSint32LE(t.tm_sec); + _saveStream->writeSint32LE(t.tm_min); + _saveStream->writeSint32LE(t.tm_hour); + _saveStream->writeSint32LE(t.tm_mday); + _saveStream->writeSint32LE(t.tm_mon); + _saveStream->writeSint32LE(t.tm_year); + // _saveStream->writeSint32LE(t.tm_wday); //TODO: Add this in when merging next + + if (_saveStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; +} + +TimeDate CBPersistMgr::getTimeDate() { + TimeDate t; + t.tm_sec = _loadStream->readSint32LE(); + t.tm_min = _loadStream->readSint32LE(); + t.tm_hour = _loadStream->readSint32LE(); + t.tm_mday = _loadStream->readSint32LE(); + t.tm_mon = _loadStream->readSint32LE(); + t.tm_year = _loadStream->readSint32LE(); + // t.tm_wday = _loadStream->readSint32LE(); //TODO: Add this in when merging next + return t; +} + +void CBPersistMgr::putFloat(float val) { + Common::String str = Common::String::format("F%f", val); + _saveStream->writeUint32LE(str.size()); + _saveStream->writeString(str); +} + +float CBPersistMgr::getFloat() { + char *str = getString(); + float value = 0.0f; + int ret = sscanf(str, "F%f", &value); + if (ret != 1) { + warning("%s not parsed as float", str); + } + delete[] str; + return value; +} + +void CBPersistMgr::putDouble(double val) { + Common::String str = Common::String::format("F%f", val); + str.format("D%f", val); + _saveStream->writeUint32LE(str.size()); + _saveStream->writeString(str); +} + +double CBPersistMgr::getDouble() { + char *str = getString(); + double value = 0.0f; + int ret = sscanf(str, "F%f", &value); + if (ret != 1) { + warning("%s not parsed as float", str); + } + delete[] str; + return value; +} + +////////////////////////////////////////////////////////////////////////// +// bool +bool CBPersistMgr::transfer(const char *name, bool *val) { + if (_saving) { + _saveStream->writeByte(*val); + if (_saveStream->err()) + return STATUS_FAILED; + return STATUS_OK; + } else { + *val = _loadStream->readByte(); + if (_loadStream->err()) + return STATUS_FAILED; + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// int +bool CBPersistMgr::transfer(const char *name, int *val) { + if (_saving) { + _saveStream->writeSint32LE(*val); + if (_saveStream->err()) + return STATUS_FAILED; + return STATUS_OK; + } else { + *val = _loadStream->readSint32LE(); + if (_loadStream->err()) + return STATUS_FAILED; + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// DWORD +bool CBPersistMgr::transfer(const char *name, uint32 *val) { + if (_saving) { + _saveStream->writeUint32LE(*val); + if (_saveStream->err()) + return STATUS_FAILED; + return STATUS_OK; + } else { + *val = _loadStream->readUint32LE(); + if (_loadStream->err()) + return STATUS_FAILED; + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// float +bool CBPersistMgr::transfer(const char *name, float *val) { + if (_saving) { + putFloat(*val); + if (_saveStream->err()) + return STATUS_FAILED; + return STATUS_OK; + } else { + *val = getFloat(); + if (_loadStream->err()) + return STATUS_FAILED; + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// double +bool CBPersistMgr::transfer(const char *name, double *val) { + if (_saving) { + putDouble(*val); + if (_saveStream->err()) + return STATUS_FAILED; + return STATUS_OK; + } else { + *val = getDouble(); + if (_loadStream->err()) + return STATUS_FAILED; + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// char* +bool CBPersistMgr::transfer(const char *name, char **val) { + if (_saving) { + putString(*val); + return STATUS_OK; + } else { + char *str = getString(); + if (_loadStream->err()) { + delete[] str; + return STATUS_FAILED; + } + *val = str; + return STATUS_OK; + } +} + +////////////////////////////////////////////////////////////////////////// +// const char* +bool CBPersistMgr::transfer(const char *name, const char **val) { + if (_saving) { + putString(*val); + return STATUS_OK; + } else { + char *str = getString(); + if (_loadStream->err()) { + delete[] str; + return STATUS_FAILED; + } + *val = str; + return STATUS_OK; + } +} + +////////////////////////////////////////////////////////////////////////// +// Common::String +bool CBPersistMgr::transfer(const char *name, Common::String *val) { + if (_saving) { + putString(*val); + return STATUS_OK; + } else { + char *str = getString(); + if (_loadStream->err()) { + delete[] str; + return STATUS_FAILED; + } + if (str) { + *val = str; + delete[] str; + } else { + *val = ""; + } + return STATUS_OK; + } +} + +////////////////////////////////////////////////////////////////////////// +bool CBPersistMgr::transfer(const char *name, AnsiStringArray &val) { + size_t size; + + if (_saving) { + size = val.size(); + _saveStream->writeUint32LE(size); + + for (AnsiStringArray::iterator it = val.begin(); it != val.end(); ++it) { + putString((*it).c_str()); + } + } else { + val.clear(); + size = _loadStream->readUint32LE(); + + for (size_t i = 0; i < size; i++) { + char *str = getString(); + if (_loadStream->err()) { + delete[] str; + return STATUS_FAILED; + } + if (str) val.push_back(str); + delete[] str; + } + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +// BYTE +bool CBPersistMgr::transfer(const char *name, byte *val) { + if (_saving) { + _saveStream->writeByte(*val); + if (_saveStream->err()) + return STATUS_FAILED; + return STATUS_OK; + } else { + *val = _loadStream->readByte(); + if (_loadStream->err()) + return STATUS_FAILED; + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// RECT +bool CBPersistMgr::transfer(const char *name, Rect32 *val) { + if (_saving) { + _saveStream->writeSint32LE(val->left); + _saveStream->writeSint32LE(val->top); + _saveStream->writeSint32LE(val->right); + _saveStream->writeSint32LE(val->bottom); + if (_saveStream->err()) + return STATUS_FAILED; + return STATUS_OK; + } else { + val->left = _loadStream->readSint32LE(); + val->top = _loadStream->readSint32LE(); + val->right = _loadStream->readSint32LE(); + val->bottom = _loadStream->readSint32LE(); + if (_loadStream->err()) + return STATUS_FAILED; + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// POINT +bool CBPersistMgr::transfer(const char *name, Point32 *val) { + if (_saving) { + _saveStream->writeSint32LE(val->x); + _saveStream->writeSint32LE(val->y); + if (_saveStream->err()) + return STATUS_FAILED; + return STATUS_OK; + } else { + val->x = _loadStream->readSint32LE(); + val->y = _loadStream->readSint32LE(); + if (_loadStream->err()) + return STATUS_FAILED; + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// Vector2 +bool CBPersistMgr::transfer(const char *name, Vector2 *val) { + if (_saving) { + putFloat(val->x); + putFloat(val->y); + if (_saveStream->err()) + return STATUS_FAILED; + return STATUS_OK; + } else { + val->x = getFloat(); + val->y = getFloat(); + if (_loadStream->err()) + return STATUS_FAILED; + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// generic pointer +bool CBPersistMgr::transfer(const char *name, void *val) { + int classID = -1, instanceID = -1; + + if (_saving) { + CSysClassRegistry::getInstance()->getPointerID(*(void **)val, &classID, &instanceID); + if (*(void **)val != NULL && (classID == -1 || instanceID == -1)) { + _gameRef->LOG(0, "Warning: invalid instance '%s'", name); + } + + _saveStream->writeUint32LE(classID); + _saveStream->writeUint32LE(instanceID); + } else { + classID = _loadStream->readUint32LE(); + instanceID = _loadStream->readUint32LE(); + + *(void **)val = CSysClassRegistry::getInstance()->idToPointer(classID, instanceID); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBPersistMgr::checkVersion(byte verMajor, byte verMinor, byte verBuild) { + if (_saving) return true; + + // it's ok if we are same or newer than the saved game + if (verMajor > _savedVerMajor || + (verMajor == _savedVerMajor && verMinor > _savedVerMinor) || + (verMajor == _savedVerMajor && verMinor == _savedVerMinor && verBuild > _savedVerBuild) + ) return false; + + return true; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/base_persistence_manager.h b/engines/wintermute/base/base_persistence_manager.h new file mode 100644 index 0000000000..f2fd42ceca --- /dev/null +++ b/engines/wintermute/base/base_persistence_manager.h @@ -0,0 +1,114 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BPERSISTMGR_H +#define WINTERMUTE_BPERSISTMGR_H + + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/math/rect32.h" +#include "engines/savestate.h" +#include "common/stream.h" +#include "common/str.h" +#include "common/system.h" +#include "common/rect.h" + +namespace WinterMute { + +class Vector2; + +class CBPersistMgr : public CBBase { +public: + char *_savedDescription; + TimeDate _savedTimestamp; + uint32 _savedPlayTime; + byte _savedVerMajor; + byte _savedVerMinor; + byte _savedVerBuild; + byte _savedExtMajor; + byte _savedExtMinor; + Common::String _savePrefix; + Common::String _savedName; + bool saveFile(const char *filename); + uint32 getDWORD(); + void putDWORD(uint32 val); + char *getString(); + Common::String getStringObj(); + void putString(const Common::String &val); + float getFloat(); + void putFloat(float val); + double getDouble(); + void putDouble(double val); + void cleanup(); + void getSaveStateDesc(int slot, SaveStateDescriptor &desc); + void deleteSaveSlot(int slot); + uint32 getMaxUsedSlot(); + bool getSaveExists(int slot); + bool initLoad(const char *filename); + bool initSave(const char *desc); + bool getBytes(byte *buffer, uint32 size); + bool putBytes(byte *buffer, uint32 size); + uint32 _offset; + + bool _saving; + + uint32 _richBufferSize; + byte *_richBuffer; + + bool transfer(const char *name, void *val); + bool transfer(const char *name, int *val); + bool transfer(const char *name, uint32 *val); + bool transfer(const char *name, float *val); + bool transfer(const char *name, double *val); + bool transfer(const char *name, bool *val); + bool transfer(const char *name, byte *val); + bool transfer(const char *name, Rect32 *val); + bool transfer(const char *name, Point32 *val); + bool transfer(const char *name, const char **val); + bool transfer(const char *name, char **val); + bool transfer(const char *name, Common::String *val); + bool transfer(const char *name, Vector2 *val); + bool transfer(const char *name, AnsiStringArray &Val); + CBPersistMgr(CBGame *inGame = NULL, const char *savePrefix = NULL); + virtual ~CBPersistMgr(); + bool checkVersion(byte verMajor, byte verMinor, byte verBuild); + + uint32 _thumbnailDataSize; + byte *_thumbnailData; + Common::String getFilenameForSlot(int slot) const; +private: + bool readHeader(const Common::String &filename); + TimeDate getTimeDate(); + bool putTimeDate(const TimeDate &t); + Common::WriteStream *_saveStream; + Common::SeekableReadStream *_loadStream; +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/base_point.cpp b/engines/wintermute/base/base_point.cpp new file mode 100644 index 0000000000..6887349a7a --- /dev/null +++ b/engines/wintermute/base/base_point.cpp @@ -0,0 +1,64 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base_Point.h" +#include "engines/wintermute/base/base_persistence_manager.h" + +namespace WinterMute { + +IMPLEMENT_PERSISTENT(CBPoint, false) + +////////////////////////////////////////////////////////////////////////// +CBPoint::CBPoint() { + x = y = 0; +} + + +////////////////////////////////////////////////////////////////////////// +CBPoint::~CBPoint() { + +} + + +////////////////////////////////////////////////////////////////////////// +CBPoint::CBPoint(int initX, int initY) { + x = initX; + y = initY; +} + +////////////////////////////////////////////////////////////////////////// +bool CBPoint::persist(CBPersistMgr *persistMgr) { + + persistMgr->transfer(TMEMBER(x)); + persistMgr->transfer(TMEMBER(y)); + + return STATUS_OK; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/base_point.h b/engines/wintermute/base/base_point.h new file mode 100644 index 0000000000..363ab1f919 --- /dev/null +++ b/engines/wintermute/base/base_point.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BPOINT_H +#define WINTERMUTE_BPOINT_H + +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/base/base.h" + +namespace WinterMute { + +class CBPoint: public CBBase { +public: + DECLARE_PERSISTENT(CBPoint, CBBase) + CBPoint(); + CBPoint(int initX, int initY); + int y; + int x; + virtual ~CBPoint(); + +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/base_quick_msg.cpp b/engines/wintermute/base/base_quick_msg.cpp new file mode 100644 index 0000000000..ac1001a2fe --- /dev/null +++ b/engines/wintermute/base/base_quick_msg.cpp @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base_quick_msg.h" +#include "engines/wintermute/base/base_game.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////////// +CBQuickMsg::CBQuickMsg(CBGame *inGame, const char *text): CBBase(inGame) { + _text = new char [strlen(text) + 1]; + if (_text) strcpy(_text, text); + _startTime = _gameRef->_currentTime; +} + + +////////////////////////////////////////////////////////////////////////// +CBQuickMsg::~CBQuickMsg() { + if (_text) delete [] _text; +} + + +////////////////////////////////////////////////////////////////////////// +char *CBQuickMsg::getText() { + return _text; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/base_quick_msg.h b/engines/wintermute/base/base_quick_msg.h new file mode 100644 index 0000000000..9a68929932 --- /dev/null +++ b/engines/wintermute/base/base_quick_msg.h @@ -0,0 +1,48 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BQUICKMSG_H +#define WINTERMUTE_BQUICKMSG_H + +#include "engines/wintermute/base/base.h" + +namespace WinterMute { + +class CBQuickMsg : public CBBase { +public: + char *getText(); + uint32 _startTime; + char *_text; + CBQuickMsg(CBGame *inGame, const char *Text); + virtual ~CBQuickMsg(); + +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/base_region.cpp b/engines/wintermute/base/base_region.cpp new file mode 100644 index 0000000000..3e513f9fb8 --- /dev/null +++ b/engines/wintermute/base/base_region.cpp @@ -0,0 +1,508 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base_region.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/platform_osystem.h" +#include + +namespace WinterMute { + +IMPLEMENT_PERSISTENT(CBRegion, false) + +////////////////////////////////////////////////////////////////////////// +CBRegion::CBRegion(CBGame *inGame): CBObject(inGame) { + _active = true; + _editorSelectedPoint = -1; + _lastMimicScale = -1; + _lastMimicX = _lastMimicY = INT_MIN; + + CBPlatform::setRectEmpty(&_rect); +} + + +////////////////////////////////////////////////////////////////////////// +CBRegion::~CBRegion() { + cleanup(); +} + + +////////////////////////////////////////////////////////////////////////// +void CBRegion::cleanup() { + for (int i = 0; i < _points.getSize(); i++) delete _points[i]; + _points.removeAll(); + + CBPlatform::setRectEmpty(&_rect); + _editorSelectedPoint = -1; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBRegion::createRegion() { + return DID_SUCCEED(getBoundingRect(&_rect)); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBRegion::pointInRegion(int x, int y) { + if (_points.getSize() < 3) return false; + + Point32 pt; + pt.x = x; + pt.y = y; + + Rect32 rect; + rect.left = x - 1; + rect.right = x + 2; + rect.top = y - 1; + rect.bottom = y + 2; + + if (CBPlatform::ptInRect(&_rect, pt)) return ptInPolygon(x, y); + else return false; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBRegion::loadFile(const char *filename) { + byte *buffer = _gameRef->_fileManager->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "CBRegion::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + _filename = new char [strlen(filename) + 1]; + strcpy(_filename, filename); + + if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing REGION file '%s'", filename); + + + delete [] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(REGION) +TOKEN_DEF(TEMPLATE) +TOKEN_DEF(NAME) +TOKEN_DEF(ACTIVE) +TOKEN_DEF(POINT) +TOKEN_DEF(CAPTION) +TOKEN_DEF(SCRIPT) +TOKEN_DEF(EDITOR_SELECTED_POINT) +TOKEN_DEF(PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool CBRegion::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(REGION) + TOKEN_TABLE(TEMPLATE) + TOKEN_TABLE(NAME) + TOKEN_TABLE(ACTIVE) + TOKEN_TABLE(POINT) + TOKEN_TABLE(CAPTION) + TOKEN_TABLE(SCRIPT) + TOKEN_TABLE(EDITOR_SELECTED_POINT) + TOKEN_TABLE(PROPERTY) + TOKEN_TABLE_END + + byte *params; + int cmd; + CBParser parser(_gameRef); + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_REGION) { + _gameRef->LOG(0, "'REGION' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + int i; + + for (i = 0; i < _points.getSize(); i++) delete _points[i]; + _points.removeAll(); + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_TEMPLATE: + if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC; + break; + + case TOKEN_NAME: + setName((char *)params); + break; + + case TOKEN_CAPTION: + setCaption((char *)params); + break; + + case TOKEN_ACTIVE: + parser.scanStr((char *)params, "%b", &_active); + break; + + case TOKEN_POINT: { + int x, y; + parser.scanStr((char *)params, "%d,%d", &x, &y); + _points.add(new CBPoint(x, y)); + } + break; + + case TOKEN_SCRIPT: + addScript((char *)params); + break; + + case TOKEN_EDITOR_SELECTED_POINT: + parser.scanStr((char *)params, "%d", &_editorSelectedPoint); + break; + + case TOKEN_PROPERTY: + parseProperty(params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in REGION definition"); + return STATUS_FAILED; + } + + createRegion(); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool CBRegion::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { + + ////////////////////////////////////////////////////////////////////////// + // AddPoint + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "AddPoint") == 0) { + stack->correctParams(2); + int x = stack->pop()->getInt(); + int y = stack->pop()->getInt(); + + _points.add(new CBPoint(x, y)); + createRegion(); + + stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // InsertPoint + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "InsertPoint") == 0) { + stack->correctParams(3); + int Index = stack->pop()->getInt(); + int x = stack->pop()->getInt(); + int y = stack->pop()->getInt(); + + if (Index >= 0 && Index < _points.getSize()) { + _points.insertAt(Index, new CBPoint(x, y)); + createRegion(); + + stack->pushBool(true); + } else stack->pushBool(false); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetPoint + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetPoint") == 0) { + stack->correctParams(3); + int Index = stack->pop()->getInt(); + int x = stack->pop()->getInt(); + int y = stack->pop()->getInt(); + + if (Index >= 0 && Index < _points.getSize()) { + _points[Index]->x = x; + _points[Index]->y = y; + createRegion(); + + stack->pushBool(true); + } else stack->pushBool(false); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RemovePoint + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RemovePoint") == 0) { + stack->correctParams(1); + int index = stack->pop()->getInt(); + + if (index >= 0 && index < _points.getSize()) { + delete _points[index]; + _points[index] = NULL; + + _points.removeAt(index); + createRegion(); + + stack->pushBool(true); + } else stack->pushBool(false); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetPoint + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetPoint") == 0) { + stack->correctParams(1); + int index = stack->pop()->getInt(); + + if (index >= 0 && index < _points.getSize()) { + CScValue *val = stack->getPushValue(); + if (val) { + val->setProperty("X", _points[index]->x); + val->setProperty("Y", _points[index]->y); + } + } else stack->pushNULL(); + + return STATUS_OK; + } + + else return CBObject::scCallMethod(script, stack, thisStack, name); +} + + +////////////////////////////////////////////////////////////////////////// +CScValue *CBRegion::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("region"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Name + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Name") == 0) { + _scValue->setString(_name); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Active + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Active") == 0) { + _scValue->setBool(_active); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // NumPoints + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "NumPoints") == 0) { + _scValue->setInt(_points.getSize()); + return _scValue; + } + + else return CBObject::scGetProperty(name); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBRegion::scSetProperty(const char *name, CScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // Name + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Name") == 0) { + setName(value->getString()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Active + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Active") == 0) { + _active = value->getBool(); + return STATUS_OK; + } + + else return CBObject::scSetProperty(name, value); +} + + +////////////////////////////////////////////////////////////////////////// +const char *CBRegion::scToString() { + return "[region]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBRegion::saveAsText(CBDynBuffer *buffer, int indent, const char *nameOverride) { + if (!nameOverride) buffer->putTextIndent(indent, "REGION {\n"); + else buffer->putTextIndent(indent, "%s {\n", nameOverride); + + buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name); + buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption()); + buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "EDITOR_SELECTED_POINT=%d\n", _editorSelectedPoint); + + int i; + + for (i = 0; i < _scripts.getSize(); i++) { + buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename); + } + + for (i = 0; i < _points.getSize(); i++) { + buffer->putTextIndent(indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y); + } + + if (_scProp) _scProp->saveAsText(buffer, indent + 2); + + buffer->putTextIndent(indent, "}\n\n"); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBRegion::persist(CBPersistMgr *persistMgr) { + + CBObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_active)); + persistMgr->transfer(TMEMBER(_editorSelectedPoint)); + persistMgr->transfer(TMEMBER(_lastMimicScale)); + persistMgr->transfer(TMEMBER(_lastMimicX)); + persistMgr->transfer(TMEMBER(_lastMimicY)); + _points.persist(persistMgr); + + return STATUS_OK; +} + + +typedef struct { + double x, y; +} dPoint; + +////////////////////////////////////////////////////////////////////////// +bool CBRegion::ptInPolygon(int x, int y) { + if (_points.getSize() < 3) return false; + + int counter = 0; + double xinters; + dPoint p, p1, p2; + + p.x = (double)x; + p.y = (double)y; + + p1.x = (double)_points[0]->x; + p1.y = (double)_points[0]->y; + + for (int i = 1; i <= _points.getSize(); i++) { + p2.x = (double)_points[i % _points.getSize()]->x; + p2.y = (double)_points[i % _points.getSize()]->y; + + if (p.y > MIN(p1.y, p2.y)) { + if (p.y <= MAX(p1.y, p2.y)) { + if (p.x <= MAX(p1.x, p2.x)) { + if (p1.y != p2.y) { + xinters = (p.y - p1.y) * (p2.x - p1.x) / (p2.y - p1.y) + p1.x; + if (p1.x == p2.x || p.x <= xinters) + counter++; + } + } + } + } + p1 = p2; + } + + if (counter % 2 == 0) + return false; + else + return true; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBRegion::getBoundingRect(Rect32 *rect) { + if (_points.getSize() == 0) CBPlatform::setRectEmpty(rect); + else { + int MinX = INT_MAX, MinY = INT_MAX, MaxX = INT_MIN, MaxY = INT_MIN; + + for (int i = 0; i < _points.getSize(); i++) { + MinX = MIN(MinX, _points[i]->x); + MinY = MIN(MinY, _points[i]->y); + + MaxX = MAX(MaxX, _points[i]->x); + MaxY = MAX(MaxY, _points[i]->y); + } + CBPlatform::setRect(rect, MinX, MinY, MaxX, MaxY); + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBRegion::mimic(CBRegion *region, float scale, int x, int y) { + if (scale == _lastMimicScale && x == _lastMimicX && y == _lastMimicY) return STATUS_OK; + + cleanup(); + + for (int i = 0; i < region->_points.getSize(); i++) { + int xVal, yVal; + + xVal = (int)((float)region->_points[i]->x * scale / 100.0f); + yVal = (int)((float)region->_points[i]->y * scale / 100.0f); + + _points.add(new CBPoint(xVal + x, yVal + y)); + } + + _lastMimicScale = scale; + _lastMimicX = x; + _lastMimicY = y; + + return createRegion() ? STATUS_OK : STATUS_FAILED; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/base_region.h b/engines/wintermute/base/base_region.h new file mode 100644 index 0000000000..5de1fb9eef --- /dev/null +++ b/engines/wintermute/base/base_region.h @@ -0,0 +1,68 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BREGION_H +#define WINTERMUTE_BREGION_H + +#include "engines/wintermute/base/base_Point.h" +#include "engines/wintermute/base/base_object.h" + +namespace WinterMute { + +class CBRegion : public CBObject { +public: + float _lastMimicScale; + int _lastMimicX; + int _lastMimicY; + void cleanup(); + bool mimic(CBRegion *region, float scale = 100.0f, int x = 0, int y = 0); + bool getBoundingRect(Rect32 *rect); + bool ptInPolygon(int x, int y); + DECLARE_PERSISTENT(CBRegion, CBObject) + bool _active; + int _editorSelectedPoint; + CBRegion(CBGame *inGame); + virtual ~CBRegion(); + bool pointInRegion(int x, int y); + bool createRegion(); + bool loadFile(const char *filename); + bool loadBuffer(byte *buffer, bool complete = true); + Rect32 _rect; + CBArray _points; + virtual bool saveAsText(CBDynBuffer *buffer, int indent, const char *nameOverride = NULL); + + // scripting interface + virtual CScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, CScValue *value); + virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); + virtual const char *scToString(); +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/base_registry.cpp b/engines/wintermute/base/base_registry.cpp new file mode 100644 index 0000000000..350a34b61e --- /dev/null +++ b/engines/wintermute/base/base_registry.cpp @@ -0,0 +1,257 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/tinyxml/tinyxml.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_registry.h" +#include "engines/wintermute/utils/path_util.h" +#include "engines/wintermute/utils/string_util.h" +#include "engines/wintermute/utils/utils.h" +#include "common/config-manager.h" +#include "common/file.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////////// +CBRegistry::CBRegistry(CBGame *inGame): CBBase(inGame) { + _iniName = NULL; + + setIniName("./wme.ini"); + loadValues(true); +} + + +////////////////////////////////////////////////////////////////////////// +CBRegistry::~CBRegistry() { + saveValues(); + delete[] _iniName; + _iniName = NULL; +} + + + +////////////////////////////////////////////////////////////////////////// +AnsiString CBRegistry::readString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init) { + AnsiString ret = ""; + + bool found = false; + ret = getValue(_localValues, subKey, key, found); + if (!found) ret = getValue(_values, subKey, key, found); + if (!found) ret = init; + + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBRegistry::writeString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value) { + _values[subKey][key] = value; + return true; +} + + +////////////////////////////////////////////////////////////////////////// +int CBRegistry::readInt(const AnsiString &subKey, const AnsiString &key, int init) { + if (subKey == "Audio") { + if (key == "MasterVolume") { + if (ConfMan.hasKey("master_volume")) { + return ConfMan.getInt("master_volume"); + } else { + return init; + } + } else if (key == "SFXVolume") { + if (ConfMan.hasKey("sfx_volume")) { + error("This key shouldn't be read by the scripts"); + } else { + return init; + } + } else if (key == "SpeechVolume") { + if (ConfMan.hasKey("speech_volume")) { + error("This key shouldn't be read by the scripts"); + } else { + return init; + } + } else if (key == "MusicVolume") { + if (ConfMan.hasKey("music_volume")) { + error("This key shouldn't be read by the scripts"); + } else { + return init; + } + } + } + AnsiString val = readString(subKey, key, ""); + if (val.empty()) return init; + else return atoi(val.c_str()); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBRegistry::writeInt(const AnsiString &subKey, const AnsiString &key, int value) { + if (subKey == "Audio") { + if (key == "MasterVolume") { + ConfMan.setInt("master_volume", value); + return true; + } else if (key == "SFXVolume") { + error("This key shouldn't be read by the scripts"); + return true; + } else if (key == "SpeechVolume") { + error("This key shouldn't be read by the scripts"); + return true; + } else if (key == "MusicVolume") { + error("This key shouldn't be read by the scripts"); + return true; + } + } + writeString(subKey, key, StringUtil::toString(value)); + return true; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBRegistry::readBool(const AnsiString &subKey, const AnsiString &key, bool init) { + return (readInt(subKey, key, (int)init) != 0); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBRegistry::writeBool(const AnsiString &subKey, const AnsiString &key, bool value) { + return writeInt(subKey, key, (int)value); +} + + +////////////////////////////////////////////////////////////////////////// +void CBRegistry::setIniName(const char *name) { + delete[] _iniName; + _iniName = NULL; + + if (strchr(name, '\\') == NULL && strchr(name, '/') == NULL) { + _iniName = new char [strlen(name) + 3]; + sprintf(_iniName, "./%s", name); + } else { + _iniName = new char [strlen(name) + 1]; + strcpy(_iniName, name); + } +} + + +////////////////////////////////////////////////////////////////////////// +char *CBRegistry::getIniName() { + return _iniName; +} + +////////////////////////////////////////////////////////////////////////// +void CBRegistry::loadValues(bool local) { + if (local) loadXml("settings.xml", _localValues); + else loadXml(PathUtil::combine(_gameRef->getDataDir(), "settings.xml"), _values); +} + +////////////////////////////////////////////////////////////////////////// +void CBRegistry::saveValues() { + saveXml(PathUtil::combine(_gameRef->getDataDir(), "settings.xml"), _values); +} + +////////////////////////////////////////////////////////////////////////// +void CBRegistry::setBasePath(const char *basePath) { + _basePath = PathUtil::getFileNameWithoutExtension(basePath); + + loadValues(false); +} + +////////////////////////////////////////////////////////////////////////// +AnsiString CBRegistry::getValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found) { + found = false; + PathValueMap::iterator it = values.find(path); + if (it == values.end()) return ""; + + KeyValuePair pairs = (*it)._value; + KeyValuePair::iterator keyIt = pairs.find(key); + if (keyIt == pairs.end()) return ""; + else { + found = true; + return (*keyIt)._value; + } +} + +////////////////////////////////////////////////////////////////////////// +void CBRegistry::loadXml(const AnsiString fileName, PathValueMap &values) { + TiXmlDocument doc(fileName.c_str()); + if (!doc.LoadFile()) return; + + TiXmlElement *rootElem = doc.RootElement(); + if (!rootElem || Common::String(rootElem->Value()) != "Settings") // TODO: Avoid this strcmp-use. (Hack for now, since we might drop TinyXML all together) + return; + + for (TiXmlElement *pathElem = rootElem->FirstChildElement(); pathElem != NULL; pathElem = pathElem->NextSiblingElement()) { + for (TiXmlElement *keyElem = pathElem->FirstChildElement(); keyElem != NULL; keyElem = keyElem->NextSiblingElement()) { + values[Common::String(pathElem->Value())][Common::String(keyElem->Value())] = keyElem->GetText(); + } + } +} + + +////////////////////////////////////////////////////////////////////////// +void CBRegistry::saveXml(const AnsiString fileName, PathValueMap &values) { + CBUtils::createPath(fileName.c_str()); + + TiXmlDocument doc; + doc.LinkEndChild(new TiXmlDeclaration("1.0", "utf-8", "")); + + TiXmlElement *root = new TiXmlElement("Settings"); + doc.LinkEndChild(root); + + PathValueMap::iterator pathIt; + for (pathIt = _values.begin(); pathIt != _values.end(); ++pathIt) { + TiXmlElement *pathElem = new TiXmlElement((*pathIt)._key.c_str()); + root->LinkEndChild(pathElem); + + + KeyValuePair pairs = (*pathIt)._value; + KeyValuePair::iterator keyIt; + for (keyIt = pairs.begin(); keyIt != pairs.end(); ++keyIt) { + TiXmlElement *keyElem = new TiXmlElement((*keyIt)._key.c_str()); + pathElem->LinkEndChild(keyElem); + + keyElem->LinkEndChild(new TiXmlText((*keyIt)._value.c_str())); + } + } + + + TiXmlPrinter printer; + doc.Accept(&printer); + + Common::DumpFile stream; + stream.open(fileName.c_str()); + + if (!stream.isOpen()) return; + else { + stream.write(printer.CStr(), printer.Size()); + stream.close(); + } +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/base_registry.h b/engines/wintermute/base/base_registry.h new file mode 100644 index 0000000000..06e052cd03 --- /dev/null +++ b/engines/wintermute/base/base_registry.h @@ -0,0 +1,76 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BREGISTRY_H +#define WINTERMUTE_BREGISTRY_H + +#include "engines/wintermute/base/base.h" + +namespace WinterMute { + +class CBRegistry : public CBBase { +public: + void setIniName(const char *name); + char *getIniName(); + bool writeBool(const AnsiString &subKey, const AnsiString &key, bool Value); + bool readBool(const AnsiString &subKey, const AnsiString &key, bool init = false); + bool writeInt(const AnsiString &subKey, const AnsiString &key, int value); + int readInt(const AnsiString &subKey, const AnsiString &key, int init = 0); + bool writeString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value); + AnsiString readString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init = ""); + CBRegistry(CBGame *inGame); + virtual ~CBRegistry(); + + void setBasePath(const char *basePath); + AnsiString getBasePath() const { + return _basePath; + } + + void loadValues(bool local); + void saveValues(); + +private: + char *_iniName; + + typedef Common::HashMap KeyValuePair; + typedef Common::HashMap PathValueMap; + + PathValueMap _localValues; + PathValueMap _values; + + AnsiString _basePath; + + void loadXml(const AnsiString fileName, PathValueMap &values); + void saveXml(const AnsiString fileName, PathValueMap &values); + + AnsiString getValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found); +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/base_save_thumb_helper.cpp b/engines/wintermute/base/base_save_thumb_helper.cpp new file mode 100644 index 0000000000..bee63aa307 --- /dev/null +++ b/engines/wintermute/base/base_save_thumb_helper.cpp @@ -0,0 +1,79 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base_save_thumb_helper.h" +#include "engines/wintermute/base/gfx/base_image.h" +#include "engines/wintermute/base/base_game.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////////// +CBSaveThumbHelper::CBSaveThumbHelper(CBGame *inGame): CBBase(inGame) { + _thumbnail = NULL; +} + +////////////////////////////////////////////////////////////////////////// +CBSaveThumbHelper::~CBSaveThumbHelper(void) { + delete _thumbnail; + _thumbnail = NULL; +} + +////////////////////////////////////////////////////////////////////////// +bool CBSaveThumbHelper::storeThumbnail(bool doFlip) { + delete _thumbnail; + _thumbnail = NULL; + + if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) { + if (doFlip) { + // when using opengl on windows it seems to be necessary to do this twice + // works normally for direct3d + _gameRef->displayContent(false); + _gameRef->_renderer->flip(); + + _gameRef->displayContent(false); + _gameRef->_renderer->flip(); + } + + CBImage *screenshot = _gameRef->_renderer->takeScreenshot(); + if (!screenshot) return STATUS_FAILED; + + // normal thumbnail + if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) { + _thumbnail = new CBImage(_gameRef); + _thumbnail->copyFrom(screenshot, _gameRef->_thumbnailWidth, _gameRef->_thumbnailHeight); + } + + + delete screenshot; + screenshot = NULL; + } + return STATUS_OK; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/base_save_thumb_helper.h b/engines/wintermute/base/base_save_thumb_helper.h new file mode 100644 index 0000000000..e8cdbdc00d --- /dev/null +++ b/engines/wintermute/base/base_save_thumb_helper.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ +#ifndef WINTERMUTE_BSAVETHUMBHELPER_H +#define WINTERMUTE_BSAVETHUMBHELPER_H + + +#include "engines/wintermute/base/base.h" + +namespace WinterMute { + +class CBImage; + +class CBSaveThumbHelper : public CBBase { +public: + CBSaveThumbHelper(CBGame *inGame); + virtual ~CBSaveThumbHelper(void); + bool storeThumbnail(bool doFlip = false); + + CBImage *_thumbnail; + CBImage *_richThumbnail; +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/base_script_holder.cpp b/engines/wintermute/base/base_script_holder.cpp new file mode 100644 index 0000000000..5192f76f6e --- /dev/null +++ b/engines/wintermute/base/base_script_holder.cpp @@ -0,0 +1,473 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/ad/ad_game.h" +#include "engines/wintermute/base/base_script_holder.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script_engine.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" + +namespace WinterMute { + +IMPLEMENT_PERSISTENT(CBScriptHolder, false) + +////////////////////////////////////////////////////////////////////// +CBScriptHolder::CBScriptHolder(CBGame *inGame): CBScriptable(inGame) { + setName(""); + + _freezable = true; + _filename = NULL; +} + + +////////////////////////////////////////////////////////////////////// +CBScriptHolder::~CBScriptHolder() { + cleanup(); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBScriptHolder::cleanup() { + delete[] _filename; + _filename = NULL; + + int i; + + for (i = 0; i < _scripts.getSize(); i++) { + _scripts[i]->finish(true); + _scripts[i]->_owner = NULL; + } + _scripts.removeAll(); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////// +void CBScriptHolder::setFilename(const char *filename) { + if (_filename != NULL) delete [] _filename; + + _filename = new char [strlen(filename) + 1]; + if (_filename != NULL) strcpy(_filename, filename); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBScriptHolder::applyEvent(const char *eventName, bool unbreakable) { + int numHandlers = 0; + + bool ret = STATUS_FAILED; + for (int i = 0; i < _scripts.getSize(); i++) { + if (!_scripts[i]->_thread) { + CScScript *handler = _scripts[i]->invokeEventHandler(eventName, unbreakable); + if (handler) { + //_scripts.add(handler); + numHandlers++; + ret = STATUS_OK; + } + } + } + if (numHandlers > 0 && unbreakable) _gameRef->_scEngine->tickUnbreakable(); + + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBScriptHolder::listen(CBScriptHolder *param1, uint32 param2) { + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool CBScriptHolder::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // DEBUG_CrashMe + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "DEBUG_CrashMe") == 0) { + stack->correctParams(0); + byte *p = 0; + *p = 10; + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ApplyEvent + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ApplyEvent") == 0) { + stack->correctParams(1); + CScValue *val = stack->pop(); + bool ret; + ret = applyEvent(val->getString()); + + if (DID_SUCCEED(ret)) stack->pushBool(true); + else stack->pushBool(false); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // CanHandleEvent + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "CanHandleEvent") == 0) { + stack->correctParams(1); + stack->pushBool(canHandleEvent(stack->pop()->getString())); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // CanHandleMethod + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "CanHandleMethod") == 0) { + stack->correctParams(1); + stack->pushBool(canHandleMethod(stack->pop()->getString())); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AttachScript + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AttachScript") == 0) { + stack->correctParams(1); + stack->pushBool(DID_SUCCEED(addScript(stack->pop()->getString()))); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DetachScript + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DetachScript") == 0) { + stack->correctParams(2); + const char *filename = stack->pop()->getString(); + bool killThreads = stack->pop()->getBool(false); + bool ret = false; + for (int i = 0; i < _scripts.getSize(); i++) { + if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) { + _scripts[i]->finish(killThreads); + ret = true; + break; + } + } + stack->pushBool(ret); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // IsScriptRunning + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IsScriptRunning") == 0) { + stack->correctParams(1); + const char *filename = stack->pop()->getString(); + bool ret = false; + for (int i = 0; i < _scripts.getSize(); i++) { + if (scumm_stricmp(_scripts[i]->_filename, filename) == 0 && _scripts[i]->_state != SCRIPT_FINISHED && _scripts[i]->_state != SCRIPT_ERROR) { + ret = true; + break; + } + } + stack->pushBool(ret); + + return STATUS_OK; + } else return CBScriptable::scCallMethod(script, stack, thisStack, name); +} + + +////////////////////////////////////////////////////////////////////////// +CScValue *CBScriptHolder::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("script_holder"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Name + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Name") == 0) { + _scValue->setString(_name); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Filename (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Filename") == 0) { + _scValue->setString(_filename); + return _scValue; + } + + else return CBScriptable::scGetProperty(name); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBScriptHolder::scSetProperty(const char *name, CScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // Name + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Name") == 0) { + setName(value->getString()); + return STATUS_OK; + } else return CBScriptable::scSetProperty(name, value); +} + + +////////////////////////////////////////////////////////////////////////// +const char *CBScriptHolder::scToString() { + return "[script_holder]"; +} + +////////////////////////////////////////////////////////////////////////// +bool CBScriptHolder::saveAsText(CBDynBuffer *buffer, int indent) { + return CBBase::saveAsText(buffer, indent); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBScriptHolder::persist(CBPersistMgr *persistMgr) { + CBScriptable::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_filename)); + persistMgr->transfer(TMEMBER(_freezable)); + persistMgr->transfer(TMEMBER(_name)); + _scripts.persist(persistMgr); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBScriptHolder::addScript(const char *filename) { + for (int i = 0; i < _scripts.getSize(); i++) { + if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) { + if (_scripts[i]->_state != SCRIPT_FINISHED) { + _gameRef->LOG(0, "CBScriptHolder::AddScript - trying to add script '%s' mutiple times (obj: '%s')", filename, _name); + return STATUS_OK; + } + } + } + + CScScript *scr = _gameRef->_scEngine->runScript(filename, this); + if (!scr) { + if (_gameRef->_editorForceScripts) { + // editor hack + scr = new CScScript(_gameRef, _gameRef->_scEngine); + scr->_filename = new char[strlen(filename) + 1]; + strcpy(scr->_filename, filename); + scr->_state = SCRIPT_ERROR; + scr->_owner = this; + _scripts.add(scr); + _gameRef->_scEngine->_scripts.add(scr); + _gameRef->getDebugMgr()->onScriptInit(scr); + + return STATUS_OK; + } + return STATUS_FAILED; + } else { + scr->_freezable = _freezable; + _scripts.add(scr); + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool CBScriptHolder::removeScript(CScScript *script) { + for (int i = 0; i < _scripts.getSize(); i++) { + if (_scripts[i] == script) { + _scripts.removeAt(i); + break; + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBScriptHolder::canHandleEvent(const char *EventName) { + for (int i = 0; i < _scripts.getSize(); i++) { + if (!_scripts[i]->_thread && _scripts[i]->canHandleEvent(EventName)) return true; + } + return false; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBScriptHolder::canHandleMethod(const char *MethodName) { + for (int i = 0; i < _scripts.getSize(); i++) { + if (!_scripts[i]->_thread && _scripts[i]->canHandleMethod(MethodName)) return true; + } + return false; +} + + +TOKEN_DEF_START +TOKEN_DEF(PROPERTY) +TOKEN_DEF(NAME) +TOKEN_DEF(VALUE) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool CBScriptHolder::parseProperty(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(PROPERTY) + TOKEN_TABLE(NAME) + TOKEN_TABLE(VALUE) + TOKEN_TABLE_END + + byte *params; + int cmd; + CBParser parser(_gameRef); + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_PROPERTY) { + _gameRef->LOG(0, "'PROPERTY' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + char *propName = NULL; + char *propValue = NULL; + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_NAME: + delete[] propName; + propName = new char[strlen((char *)params) + 1]; + if (propName) strcpy(propName, (char *)params); + else cmd = PARSERR_GENERIC; + break; + + case TOKEN_VALUE: + delete[] propValue; + propValue = new char[strlen((char *)params) + 1]; + if (propValue) strcpy(propValue, (char *)params); + else cmd = PARSERR_GENERIC; + break; + } + + } + if (cmd == PARSERR_TOKENNOTFOUND) { + delete[] propName; + delete[] propValue; + propName = NULL; + propValue = NULL; + _gameRef->LOG(0, "Syntax error in PROPERTY definition"); + return STATUS_FAILED; + } + if (cmd == PARSERR_GENERIC || propName == NULL || propValue == NULL) { + delete[] propName; + delete[] propValue; + propName = NULL; + propValue = NULL; + _gameRef->LOG(0, "Error loading PROPERTY definition"); + return STATUS_FAILED; + } + + + CScValue *val = new CScValue(_gameRef); + val->setString(propValue); + scSetProperty(propName, val); + + delete val; + delete[] propName; + delete[] propValue; + propName = NULL; + propValue = NULL; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void CBScriptHolder::makeFreezable(bool freezable) { + _freezable = freezable; + for (int i = 0; i < _scripts.getSize(); i++) + _scripts[i]->_freezable = freezable; + +} + + +////////////////////////////////////////////////////////////////////////// +CScScript *CBScriptHolder::invokeMethodThread(const char *methodName) { + for (int i = _scripts.getSize() - 1; i >= 0; i--) { + if (_scripts[i]->canHandleMethod(methodName)) { + + CScScript *thread = new CScScript(_gameRef, _scripts[i]->_engine); + if (thread) { + bool ret = thread->createMethodThread(_scripts[i], methodName); + if (DID_SUCCEED(ret)) { + _scripts[i]->_engine->_scripts.add(thread); + _gameRef->getDebugMgr()->onScriptMethodThreadInit(thread, _scripts[i], methodName); + + return thread; + } else { + delete thread; + } + } + } + } + return NULL; +} + + +////////////////////////////////////////////////////////////////////////// +void CBScriptHolder::scDebuggerDesc(char *buf, int bufSize) { + strcpy(buf, scToString()); + if (_name && strcmp(_name, "") != 0) { + strcat(buf, " Name: "); + strcat(buf, _name); + } + if (_filename) { + strcat(buf, " File: "); + strcat(buf, _filename); + } +} + + +////////////////////////////////////////////////////////////////////////// +// IWmeObject +////////////////////////////////////////////////////////////////////////// +bool CBScriptHolder::sendEvent(const char *eventName) { + return DID_SUCCEED(applyEvent(eventName)); +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/base_script_holder.h b/engines/wintermute/base/base_script_holder.h new file mode 100644 index 0000000000..0e5bc1b7ec --- /dev/null +++ b/engines/wintermute/base/base_script_holder.h @@ -0,0 +1,74 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BSCRIPTHOLDER_H +#define WINTERMUTE_BSCRIPTHOLDER_H + +#include "engines/wintermute/coll_templ.h" +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/base/base_scriptable.h" + +namespace WinterMute { + +class CBScriptHolder : public CBScriptable { +public: + DECLARE_PERSISTENT(CBScriptHolder, CBScriptable) + + CBScriptHolder(CBGame *inGame); + virtual ~CBScriptHolder(); + virtual CScScript *invokeMethodThread(const char *methodName); + virtual void makeFreezable(bool freezable); + bool canHandleEvent(const char *eventName); + virtual bool canHandleMethod(const char *eventMethod); + bool cleanup(); + bool removeScript(CScScript *script); + bool addScript(const char *filename); + virtual bool saveAsText(CBDynBuffer *buffer, int indent); + virtual bool listen(CBScriptHolder *param1, uint32 param2); + bool applyEvent(const char *eventName, bool unbreakable = false); + void setFilename(const char *filename); + bool parseProperty(byte *buffer, bool complete = true); + char *_filename; + bool _freezable; + bool _ready; + + CBArray _scripts; + // scripting interface + virtual CScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, CScValue *value); + virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); + virtual const char *scToString(); + virtual void scDebuggerDesc(char *buf, int bufSize); + // IWmeObject +public: + virtual bool sendEvent(const char *eventName); +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/base_scriptable.cpp b/engines/wintermute/base/base_scriptable.cpp new file mode 100644 index 0000000000..e9489fa407 --- /dev/null +++ b/engines/wintermute/base/base_scriptable.cpp @@ -0,0 +1,188 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base_scriptable.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/base_persistence_manager.h" + +namespace WinterMute { + +IMPLEMENT_PERSISTENT(CBScriptable, false) + +////////////////////////////////////////////////////////////////////////// +CBScriptable::CBScriptable(CBGame *inGame, bool noValue, bool persistable): CBNamedObject(inGame) { + _refCount = 0; + + if (noValue) _scValue = NULL; + else _scValue = new CScValue(_gameRef); + + _persistable = persistable; + + _scProp = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +CBScriptable::~CBScriptable() { + //if(_refCount>0) _gameRef->LOG(0, "Warning: Destroying object, _refCount=%d", _refCount); + delete _scValue; + delete _scProp; + _scValue = NULL; + _scProp = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool CBScriptable::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { + /* + stack->correctParams(0); + stack->pushNULL(); + script->runtimeError("Call to undefined method '%s'.", name); + + return STATUS_OK; + */ + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +CScValue *CBScriptable::scGetProperty(const char *name) { + if (!_scProp) _scProp = new CScValue(_gameRef); + if (_scProp) return _scProp->getProp(name); + else return NULL; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBScriptable::scSetProperty(const char *name, CScValue *value) { + if (!_scProp) _scProp = new CScValue(_gameRef); + if (_scProp) return _scProp->setProp(name, value); + else return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +const char *CBScriptable::scToString() { + return "[native object]"; +} + +////////////////////////////////////////////////////////////////////////// +void *CBScriptable::scToMemBuffer() { + return (void *)NULL; +} + + +////////////////////////////////////////////////////////////////////////// +int CBScriptable::scToInt() { + return 0; +} + + +////////////////////////////////////////////////////////////////////////// +double CBScriptable::scToFloat() { + return 0.0f; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBScriptable::scToBool() { + return false; +} + + +////////////////////////////////////////////////////////////////////////// +void CBScriptable::scSetString(const char *val) { +} + + +////////////////////////////////////////////////////////////////////////// +void CBScriptable::scSetInt(int val) { +} + + +////////////////////////////////////////////////////////////////////////// +void CBScriptable::scSetFloat(double val) { +} + + +////////////////////////////////////////////////////////////////////////// +void CBScriptable::scSetBool(bool val) { +} + + +////////////////////////////////////////////////////////////////////////// +bool CBScriptable::persist(CBPersistMgr *persistMgr) { + persistMgr->transfer(TMEMBER(_gameRef)); + persistMgr->transfer(TMEMBER(_refCount)); + persistMgr->transfer(TMEMBER(_scProp)); + persistMgr->transfer(TMEMBER(_scValue)); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +int CBScriptable::scCompare(CBScriptable *val) { + if (this < val) return -1; + else if (this > val) return 1; + else return 0; +} + +////////////////////////////////////////////////////////////////////////// +void CBScriptable::scDebuggerDesc(char *buf, int bufSize) { + strcpy(buf, scToString()); +} + +////////////////////////////////////////////////////////////////////////// +bool CBScriptable::canHandleMethod(const char *eventMethod) { + return false; +} + + +////////////////////////////////////////////////////////////////////////// +CScScript *CBScriptable::invokeMethodThread(const char *methodName) { + return NULL; +} + + +////////////////////////////////////////////////////////////////////////// +// IWmeDebugObject +////////////////////////////////////////////////////////////////////////// +const char *CBScriptable::dbgGetNativeClass() { + return getClassName(); +} + +////////////////////////////////////////////////////////////////////////// +IWmeDebugProp *CBScriptable::dbgGetProperty(const char *name) { + return scGetProperty(name); +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/base_scriptable.h b/engines/wintermute/base/base_scriptable.h new file mode 100644 index 0000000000..166f3c0bd1 --- /dev/null +++ b/engines/wintermute/base/base_scriptable.h @@ -0,0 +1,90 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BSCRIPTABLE_H +#define WINTERMUTE_BSCRIPTABLE_H + + +#include "engines/wintermute/base/base_named_object.h" +#include "engines/wintermute/wme_debugger.h" +#include "engines/wintermute/persistent.h" + +namespace WinterMute { + +class CScValue; +class CScStack; +class CScScript; + +class CBScriptable : public CBNamedObject, public IWmeDebugObject { +public: + virtual CScScript *invokeMethodThread(const char *methodName); + DECLARE_PERSISTENT(CBScriptable, CBNamedObject) + + CBScriptable(CBGame *inGame, bool noValue = false, bool persistable = true); + virtual ~CBScriptable(); + + // high level scripting interface + virtual bool canHandleMethod(const char *eventMethod); + virtual bool scSetProperty(const char *name, CScValue *value); + virtual CScValue *scGetProperty(const char *name); + virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); + virtual const char *scToString(); + virtual void *scToMemBuffer(); + virtual int scToInt(); + virtual double scToFloat(); + virtual bool scToBool(); + virtual void scSetString(const char *val); + virtual void scSetInt(int val); + virtual void scSetFloat(double val); + virtual void scSetBool(bool val); + virtual int scCompare(CBScriptable *val); + virtual void scDebuggerDesc(char *buf, int bufSize); + int _refCount; + CScValue *_scValue; + CScValue *_scProp; + +public: + // IWmeDebugObject + const char *dbgGetNativeClass(); + IWmeDebugProp *dbgGetProperty(const char *name); + +}; + +// Implemented in their respective .cpp-files +CBScriptable *makeSXArray(CBGame *inGame, CScStack *stack); +CBScriptable *makeSXDate(CBGame *inGame, CScStack *stack); +CBScriptable *makeSXFile(CBGame *inGame, CScStack *stack); +CBScriptable *makeSXMath(CBGame *inGame); +CBScriptable *makeSXMemBuffer(CBGame *inGame, CScStack *stack); +CBScriptable *makeSXObject(CBGame *inGame, CScStack *stack); +CBScriptable *makeSXStore(CBGame *inGame); +CBScriptable *makeSXString(CBGame *inGame, CScStack *stack); + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/base_sprite.cpp b/engines/wintermute/base/base_sprite.cpp new file mode 100644 index 0000000000..ba55d1b88b --- /dev/null +++ b/engines/wintermute/base/base_sprite.cpp @@ -0,0 +1,758 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/utils/string_util.h" +#include "engines/wintermute/utils/path_util.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/gfx/base_surface.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_frame.h" +#include "engines/wintermute/base/sound/base_sound.h" +#include "engines/wintermute/base/base_sub_frame.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" + +namespace WinterMute { + +IMPLEMENT_PERSISTENT(CBSprite, false) + +////////////////////////////////////////////////////////////////////// +CBSprite::CBSprite(CBGame *inGame, CBObject *Owner): CBScriptHolder(inGame) { + _editorAllFrames = false; + _owner = Owner; + setDefaults(); +} + + +////////////////////////////////////////////////////////////////////// +CBSprite::~CBSprite() { + cleanup(); +} + + +////////////////////////////////////////////////////////////////////////// +void CBSprite::setDefaults() { + _currentFrame = -1; + _looping = false; + _lastFrameTime = 0; + _filename = NULL; + _finished = false; + _changed = false; + _paused = false; + _continuous = false; + _moveX = _moveY = 0; + + _editorMuted = false; + _editorBgFile = NULL; + _editorBgOffsetX = _editorBgOffsetY = 0; + _editorBgAlpha = 0xFF; + _streamed = false; + _streamedKeepLoaded = false; + + setName(""); + + _precise = true; +} + + +////////////////////////////////////////////////////////////////////////// +void CBSprite::cleanup() { + CBScriptHolder::cleanup(); + + for (int i = 0; i < _frames.getSize(); i++) + delete _frames[i]; + _frames.removeAll(); + + delete[] _editorBgFile; + _editorBgFile = NULL; + + setDefaults(); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSprite::draw(int x, int y, CBObject *registerOwner, float zoomX, float zoomY, uint32 alpha) { + GetCurrentFrame(zoomX, zoomY); + if (_currentFrame < 0 || _currentFrame >= _frames.getSize()) return STATUS_OK; + + // move owner if allowed to + if (_changed && _owner && _owner->_movable) { + _owner->_posX += _moveX; + _owner->_posY += _moveY; + _owner->afterMove(); + + x = _owner->_posX; + y = _owner->_posY; + } + + // draw frame + return display(x, y, registerOwner, zoomX, zoomY, alpha); +} + + +////////////////////////////////////////////////////////////////////// +bool CBSprite::loadFile(const char *filename, int lifeTime, TSpriteCacheType cacheType) { + Common::SeekableReadStream *file = _gameRef->_fileManager->openFile(filename); + if (!file) { + _gameRef->LOG(0, "CBSprite::LoadFile failed for file '%s'", filename); + if (_gameRef->_debugDebugMode) return loadFile("invalid_debug.bmp", lifeTime, cacheType); + else return loadFile("invalid.bmp", lifeTime, cacheType); + } else { + _gameRef->_fileManager->closeFile(file); + file = NULL; + } + + bool ret; + + AnsiString ext = PathUtil::getExtension(filename); + if (StringUtil::startsWith(filename, "savegame:", true) || StringUtil::compareNoCase(ext, "bmp") || StringUtil::compareNoCase(ext, "tga") || StringUtil::compareNoCase(ext, "png") || StringUtil::compareNoCase(ext, "jpg")) { + CBFrame *frame = new CBFrame(_gameRef); + CBSubFrame *subframe = new CBSubFrame(_gameRef); + subframe->setSurface(filename, true, 0, 0, 0, lifeTime, true); + if (subframe->_surface == NULL) { + _gameRef->LOG(0, "Error loading simple sprite '%s'", filename); + ret = STATUS_FAILED; + delete frame; + delete subframe; + } else { + CBPlatform::setRect(&subframe->_rect, 0, 0, subframe->_surface->getWidth(), subframe->_surface->getHeight()); + frame->_subframes.add(subframe); + _frames.add(frame); + _currentFrame = 0; + ret = STATUS_OK; + } + } else { + byte *buffer = _gameRef->_fileManager->readWholeFile(filename); + if (buffer) { + if (DID_FAIL(ret = loadBuffer(buffer, true, lifeTime, cacheType))) _gameRef->LOG(0, "Error parsing SPRITE file '%s'", filename); + delete [] buffer; + } + } + + _filename = new char [strlen(filename) + 1]; + strcpy(_filename, filename); + + + return ret; +} + + + +TOKEN_DEF_START +TOKEN_DEF(CONTINUOUS) +TOKEN_DEF(SPRITE) +TOKEN_DEF(LOOPING) +TOKEN_DEF(FRAME) +TOKEN_DEF(NAME) +TOKEN_DEF(PRECISE) +TOKEN_DEF(EDITOR_MUTED) +TOKEN_DEF(STREAMED_KEEP_LOADED) +TOKEN_DEF(STREAMED) +TOKEN_DEF(SCRIPT) +TOKEN_DEF(EDITOR_BG_FILE) +TOKEN_DEF(EDITOR_BG_OFFSET_X) +TOKEN_DEF(EDITOR_BG_OFFSET_Y) +TOKEN_DEF(EDITOR_BG_ALPHA) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////// +bool CBSprite::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCacheType cacheType) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(CONTINUOUS) + TOKEN_TABLE(SPRITE) + TOKEN_TABLE(LOOPING) + TOKEN_TABLE(FRAME) + TOKEN_TABLE(NAME) + TOKEN_TABLE(PRECISE) + TOKEN_TABLE(EDITOR_MUTED) + TOKEN_TABLE(STREAMED_KEEP_LOADED) + TOKEN_TABLE(STREAMED) + TOKEN_TABLE(SCRIPT) + TOKEN_TABLE(EDITOR_BG_FILE) + TOKEN_TABLE(EDITOR_BG_OFFSET_X) + TOKEN_TABLE(EDITOR_BG_OFFSET_Y) + TOKEN_TABLE(EDITOR_BG_ALPHA) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + byte *params; + int cmd; + CBParser parser(_gameRef); + + cleanup(); + + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_SPRITE) { + _gameRef->LOG(0, "'SPRITE' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + int frameCount = 1; + CBFrame *frame; + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_CONTINUOUS: + parser.scanStr((char *)params, "%b", &_continuous); + break; + + case TOKEN_EDITOR_MUTED: + parser.scanStr((char *)params, "%b", &_editorMuted); + break; + + case TOKEN_SCRIPT: + addScript((char *)params); + break; + + case TOKEN_LOOPING: + parser.scanStr((char *)params, "%b", &_looping); + break; + + case TOKEN_PRECISE: + parser.scanStr((char *)params, "%b", &_precise); + break; + + case TOKEN_STREAMED: + parser.scanStr((char *)params, "%b", &_streamed); + if (_streamed && lifeTime == -1) { + lifeTime = 500; + cacheType = CACHE_ALL; + } + break; + + case TOKEN_STREAMED_KEEP_LOADED: + parser.scanStr((char *)params, "%b", &_streamedKeepLoaded); + break; + + case TOKEN_NAME: + setName((char *)params); + break; + + case TOKEN_EDITOR_BG_FILE: + if (_gameRef->_editorMode) { + delete[] _editorBgFile; + _editorBgFile = new char[strlen((char *)params) + 1]; + if (_editorBgFile) strcpy(_editorBgFile, (char *)params); + } + break; + + case TOKEN_EDITOR_BG_OFFSET_X: + parser.scanStr((char *)params, "%d", &_editorBgOffsetX); + break; + + case TOKEN_EDITOR_BG_OFFSET_Y: + parser.scanStr((char *)params, "%d", &_editorBgOffsetY); + break; + + case TOKEN_EDITOR_BG_ALPHA: + parser.scanStr((char *)params, "%d", &_editorBgAlpha); + _editorBgAlpha = MIN(_editorBgAlpha, 255); + _editorBgAlpha = MAX(_editorBgAlpha, 0); + break; + + case TOKEN_FRAME: { + int FrameLifeTime = lifeTime; + if (cacheType == CACHE_HALF && frameCount % 2 != 1) FrameLifeTime = -1; + + frame = new CBFrame(_gameRef); + + if (DID_FAIL(frame->loadBuffer(params, FrameLifeTime, _streamedKeepLoaded))) { + delete frame; + _gameRef->LOG(0, "Error parsing frame %d", frameCount); + return STATUS_FAILED; + } + + _frames.add(frame); + frameCount++; + if (_currentFrame == -1) _currentFrame = 0; + } + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + } + } + + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in SPRITE definition"); + return STATUS_FAILED; + } + _canBreak = !_continuous; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////// +void CBSprite::reset() { + if (_frames.getSize() > 0) _currentFrame = 0; + else _currentFrame = -1; + + killAllSounds(); + + _lastFrameTime = 0; + _finished = false; + _moveX = _moveY = 0; +} + + +////////////////////////////////////////////////////////////////////// +bool CBSprite::GetCurrentFrame(float zoomX, float zoomY) { + //if(_owner && _owner->_freezable && _gameRef->_state == GAME_FROZEN) return true; + + if (_currentFrame == -1) return false; + + uint32 timer; + if (_owner && _owner->_freezable) timer = _gameRef->_timer; + else timer = _gameRef->_liveTimer; + + int lastFrame = _currentFrame; + + // get current frame + if (!_paused && !_finished && timer >= _lastFrameTime + _frames[_currentFrame]->_delay && _lastFrameTime != 0) { + if (_currentFrame < _frames.getSize() - 1) { + _currentFrame++; + if (_continuous) _canBreak = (_currentFrame == _frames.getSize() - 1); + } else { + if (_looping) { + _currentFrame = 0; + _canBreak = true; + } else { + _finished = true; + _canBreak = true; + } + } + + _lastFrameTime = timer; + } + + _changed = (lastFrame != _currentFrame || (_looping && _frames.getSize() == 1)); + + if (_lastFrameTime == 0) { + _lastFrameTime = timer; + _changed = true; + if (_continuous) _canBreak = (_currentFrame == _frames.getSize() - 1); + } + + if (_changed) { + _moveX = _frames[_currentFrame]->_moveX; + _moveY = _frames[_currentFrame]->_moveY; + + if (zoomX != 100 || zoomY != 100) { + _moveX = (int)((float)_moveX * (float)(zoomX / 100.0f)); + _moveY = (int)((float)_moveY * (float)(zoomY / 100.0f)); + } + } + + return _changed; +} + + +////////////////////////////////////////////////////////////////////// +bool CBSprite::display(int X, int Y, CBObject *Register, float ZoomX, float ZoomY, uint32 Alpha, float Rotate, TSpriteBlendMode BlendMode) { + if (_currentFrame < 0 || _currentFrame >= _frames.getSize()) return STATUS_OK; + + // on change... + if (_changed) { + if (_frames[_currentFrame]->_killSound) { + killAllSounds(); + } + applyEvent("FrameChanged"); + _frames[_currentFrame]->oneTimeDisplay(_owner, _gameRef->_editorMode && _editorMuted); + } + + // draw frame + return _frames[_currentFrame]->draw(X - _gameRef->_offsetX, Y - _gameRef->_offsetY, Register, ZoomX, ZoomY, _precise, Alpha, _editorAllFrames, Rotate, BlendMode); +} + + +////////////////////////////////////////////////////////////////////////// +CBSurface *CBSprite::getSurface() { + // only used for animated textures for 3D models + if (_currentFrame < 0 || _currentFrame >= _frames.getSize()) return NULL; + CBFrame *Frame = _frames[_currentFrame]; + if (Frame && Frame->_subframes.getSize() > 0) { + CBSubFrame *Subframe = Frame->_subframes[0]; + if (Subframe) return Subframe->_surface; + else return NULL; + } else return NULL; +} + +////////////////////////////////////////////////////////////////////////// +bool CBSprite::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float scaleY) { + if (!rect) return false; + + CBPlatform::setRectEmpty(rect); + for (int i = 0; i < _frames.getSize(); i++) { + Rect32 frame; + Rect32 temp; + CBPlatform::copyRect(&temp, rect); + _frames[i]->getBoundingRect(&frame, x, y, scaleX, scaleY); + CBPlatform::unionRect(rect, &temp, &frame); + } + return true; +} + +////////////////////////////////////////////////////////////////////////// +bool CBSprite::saveAsText(CBDynBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "SPRITE {\n"); + buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name); + buffer->putTextIndent(indent + 2, "LOOPING=%s\n", _looping ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "CONTINUOUS=%s\n", _continuous ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "PRECISE=%s\n", _precise ? "TRUE" : "FALSE"); + if (_streamed) { + buffer->putTextIndent(indent + 2, "STREAMED=%s\n", _streamed ? "TRUE" : "FALSE"); + + if (_streamedKeepLoaded) + buffer->putTextIndent(indent + 2, "STREAMED_KEEP_LOADED=%s\n", _streamedKeepLoaded ? "TRUE" : "FALSE"); + } + + if (_editorMuted) + buffer->putTextIndent(indent + 2, "EDITOR_MUTED=%s\n", _editorMuted ? "TRUE" : "FALSE"); + + if (_editorBgFile) { + buffer->putTextIndent(indent + 2, "EDITOR_BG_FILE=\"%s\"\n", _editorBgFile); + buffer->putTextIndent(indent + 2, "EDITOR_BG_OFFSET_X=%d\n", _editorBgOffsetX); + buffer->putTextIndent(indent + 2, "EDITOR_BG_OFFSET_Y=%d\n", _editorBgOffsetY); + buffer->putTextIndent(indent + 2, "EDITOR_BG_ALPHA=%d\n", _editorBgAlpha); + } + + CBScriptHolder::saveAsText(buffer, indent + 2); + + int i; + + // scripts + for (i = 0; i < _scripts.getSize(); i++) { + buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename); + } + + + for (i = 0; i < _frames.getSize(); i++) { + _frames[i]->saveAsText(buffer, indent + 2); + } + + buffer->putTextIndent(indent, "}\n\n"); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSprite::persist(CBPersistMgr *persistMgr) { + CBScriptHolder::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_canBreak)); + persistMgr->transfer(TMEMBER(_changed)); + persistMgr->transfer(TMEMBER(_paused)); + persistMgr->transfer(TMEMBER(_continuous)); + persistMgr->transfer(TMEMBER(_currentFrame)); + persistMgr->transfer(TMEMBER(_editorAllFrames)); + persistMgr->transfer(TMEMBER(_editorBgAlpha)); + persistMgr->transfer(TMEMBER(_editorBgFile)); + persistMgr->transfer(TMEMBER(_editorBgOffsetX)); + persistMgr->transfer(TMEMBER(_editorBgOffsetY)); + persistMgr->transfer(TMEMBER(_editorMuted)); + persistMgr->transfer(TMEMBER(_finished)); + + _frames.persist(persistMgr); + + persistMgr->transfer(TMEMBER(_lastFrameTime)); + persistMgr->transfer(TMEMBER(_looping)); + persistMgr->transfer(TMEMBER(_moveX)); + persistMgr->transfer(TMEMBER(_moveY)); + persistMgr->transfer(TMEMBER(_owner)); + persistMgr->transfer(TMEMBER(_precise)); + persistMgr->transfer(TMEMBER(_streamed)); + persistMgr->transfer(TMEMBER(_streamedKeepLoaded)); + + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool CBSprite::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // GetFrame + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "GetFrame") == 0) { + stack->correctParams(1); + int Index = stack->pop()->getInt(-1); + if (Index < 0 || Index >= _frames.getSize()) { + script->runtimeError("Sprite.GetFrame: Frame index %d is out of range.", Index); + stack->pushNULL(); + } else stack->pushNative(_frames[Index], true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DeleteFrame + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DeleteFrame") == 0) { + stack->correctParams(1); + CScValue *Val = stack->pop(); + if (Val->isInt()) { + int Index = Val->getInt(-1); + if (Index < 0 || Index >= _frames.getSize()) { + script->runtimeError("Sprite.DeleteFrame: Frame index %d is out of range.", Index); + } + } else { + CBFrame *Frame = (CBFrame *)Val->getNative(); + for (int i = 0; i < _frames.getSize(); i++) { + if (_frames[i] == Frame) { + if (i == _currentFrame) _lastFrameTime = 0; + delete _frames[i]; + _frames.removeAt(i); + break; + } + } + } + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Reset + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Reset") == 0) { + stack->correctParams(0); + reset(); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AddFrame + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AddFrame") == 0) { + stack->correctParams(1); + CScValue *val = stack->pop(); + const char *filename = NULL; + if (!val->isNULL()) filename = val->getString(); + + CBFrame *frame = new CBFrame(_gameRef); + if (filename != NULL) { + CBSubFrame *sub = new CBSubFrame(_gameRef); + if (DID_SUCCEED(sub->setSurface(filename))) { + sub->setDefaultRect(); + frame->_subframes.add(sub); + } else delete sub; + } + _frames.add(frame); + + stack->pushNative(frame, true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // InsertFrame + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "InsertFrame") == 0) { + stack->correctParams(2); + int index = stack->pop()->getInt(); + if (index < 0) + index = 0; + + CScValue *val = stack->pop(); + const char *filename = NULL; + if (!val->isNULL()) + filename = val->getString(); + + CBFrame *frame = new CBFrame(_gameRef); + if (filename != NULL) { + CBSubFrame *sub = new CBSubFrame(_gameRef); + if (DID_SUCCEED(sub->setSurface(filename))) frame->_subframes.add(sub); + else delete sub; + } + + if (index >= _frames.getSize()) + _frames.add(frame); + else _frames.insertAt(index, frame); + + stack->pushNative(frame, true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Pause + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Pause") == 0) { + stack->correctParams(0); + _paused = true; + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Play + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Play") == 0) { + stack->correctParams(0); + _paused = false; + stack->pushNULL(); + return STATUS_OK; + } + + else return CBScriptHolder::scCallMethod(script, stack, thisStack, name); +} + + +////////////////////////////////////////////////////////////////////////// +CScValue *CBSprite::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("sprite"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // NumFrames (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "NumFrames") == 0) { + _scValue->setInt(_frames.getSize()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // CurrentFrame + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "CurrentFrame") == 0) { + _scValue->setInt(_currentFrame); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // PixelPerfect + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PixelPerfect") == 0) { + _scValue->setBool(_precise); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Looping + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Looping") == 0) { + _scValue->setBool(_looping); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Owner (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Owner") == 0) { + if (_owner == NULL) _scValue->setNULL(); + else _scValue->setNative(_owner, true); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Finished (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Finished") == 0) { + _scValue->setBool(_finished); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Paused (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Paused") == 0) { + _scValue->setBool(_paused); + return _scValue; + } + + else return CBScriptHolder::scGetProperty(name); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSprite::scSetProperty(const char *name, CScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // CurrentFrame + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "CurrentFrame") == 0) { + _currentFrame = value->getInt(0); + if (_currentFrame >= _frames.getSize() || _currentFrame < 0) { + _currentFrame = -1; + } + _lastFrameTime = 0; + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // PixelPerfect + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PixelPerfect") == 0) { + _precise = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Looping + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Looping") == 0) { + _looping = value->getBool(); + return STATUS_OK; + } + + else return CBScriptHolder::scSetProperty(name, value); +} + + +////////////////////////////////////////////////////////////////////////// +const char *CBSprite::scToString() { + return "[sprite]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSprite::killAllSounds() { + for (int i = 0; i < _frames.getSize(); i++) { + if (_frames[i]->_sound) + _frames[i]->_sound->stop(); + } + return STATUS_OK; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/base_sprite.h b/engines/wintermute/base/base_sprite.h new file mode 100644 index 0000000000..8f3ce84eb4 --- /dev/null +++ b/engines/wintermute/base/base_sprite.h @@ -0,0 +1,90 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BSPRITE_H +#define WINTERMUTE_BSPRITE_H + + +#include "engines/wintermute/coll_templ.h" +#include "engines/wintermute/base/base_script_holder.h" + +namespace WinterMute { +class CBFrame; +class CBSurface; +class CBObject; +class CBSprite: public CBScriptHolder { +public: + bool killAllSounds(); + CBSurface *getSurface(); + char *_editorBgFile; + int _editorBgOffsetX; + int _editorBgOffsetY; + int _editorBgAlpha; + bool _streamed; + bool _streamedKeepLoaded; + void cleanup(); + void setDefaults(); + bool _precise; + DECLARE_PERSISTENT(CBSprite, CBScriptHolder) + + bool _editorAllFrames; + bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100); + int _moveY; + int _moveX; + bool display(int x, int y, CBObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL); + bool GetCurrentFrame(float zoomX = 100, float zoomY = 100); + bool _canBreak; + bool _editorMuted; + bool _continuous; + void reset(); + CBObject *_owner; + bool _changed; + bool _paused; + bool _finished; + bool loadBuffer(byte *buffer, bool compete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL); + bool loadFile(const char *filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL); + uint32 _lastFrameTime; + bool draw(int x, int y, CBObject *Register = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF); + bool _looping; + int _currentFrame; + bool addFrame(const char *filename, uint32 delay = 0, int hotspotX = 0, int hotspotY = 0, Rect32 *rect = NULL); + CBSprite(CBGame *inGame, CBObject *owner = NULL); + virtual ~CBSprite(); + CBArray _frames; + bool saveAsText(CBDynBuffer *buffer, int indent); + + // scripting interface + virtual CScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, CScValue *value); + virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); + virtual const char *scToString(); +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/base_string_table.cpp b/engines/wintermute/base/base_string_table.cpp new file mode 100644 index 0000000000..c7789add9d --- /dev/null +++ b/engines/wintermute/base/base_string_table.cpp @@ -0,0 +1,229 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_string_table.h" +#include "engines/wintermute/utils/string_util.h" +#include "common/str.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////////// +CBStringTable::CBStringTable(CBGame *inGame): CBBase(inGame) { + +} + + +////////////////////////////////////////////////////////////////////////// +CBStringTable::~CBStringTable() { + // delete strings + _strings.clear(); + +} + + +////////////////////////////////////////////////////////////////////////// +bool CBStringTable::addString(const char *key, const char *val, bool reportDuplicities) { + if (key == NULL || val == NULL) return STATUS_FAILED; + + if (scumm_stricmp(key, "@right-to-left") == 0) { + _gameRef->_textRTL = true; + return STATUS_OK; + } + + Common::String finalKey = key; + finalKey.toLowercase(); + + _stringsIter = _strings.find(finalKey); + if (_stringsIter != _strings.end() && reportDuplicities) _gameRef->LOG(0, " Warning: Duplicate definition of string '%s'.", finalKey.c_str()); + + _strings[finalKey] = val; + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +char *CBStringTable::getKey(const char *str) { + if (str == NULL || str[0] != '/') return NULL; + + const char *value = strchr(str + 1, '/'); + if (value == NULL) return NULL; + + char *key = new char[value - str]; + strncpy(key, str + 1, value - str - 1); + key[value - str - 1] = '\0'; + CBPlatform::strlwr(key); + + char *new_str; + + _stringsIter = _strings.find(key); + if (_stringsIter != _strings.end()) { + new_str = new char[_stringsIter->_value.size() + 1]; + strcpy(new_str, _stringsIter->_value.c_str()); + if (strlen(new_str) > 0 && new_str[0] == '/' && strchr(new_str + 1, '/')) { + delete [] key; + char *Ret = getKey(new_str); + delete [] new_str; + return Ret; + } else { + delete [] new_str; + return key; + } + } else { + return key; + } +} + +////////////////////////////////////////////////////////////////////////// +void CBStringTable::expand(char **str, bool forceExpand) { + if (_gameRef->_doNotExpandStrings && !forceExpand) return; + + if (str == NULL || *str == NULL || *str[0] != '/') return; + + char *value = strchr(*str + 1, '/'); + if (value == NULL) return; + + char *key = new char[value - *str]; + strncpy(key, *str + 1, value - *str - 1); + key[value - *str - 1] = '\0'; + CBPlatform::strlwr(key); + + value++; + + char *new_str; + + _stringsIter = _strings.find(key); + if (_stringsIter != _strings.end()) { + new_str = new char[_stringsIter->_value.size() + 1]; + strcpy(new_str, _stringsIter->_value.c_str()); + } else { + new_str = new char[strlen(value) + 1]; + strcpy(new_str, value); + } + + delete [] key; + delete [] *str; + *str = new_str; + + if (strlen(*str) > 0 && *str[0] == '/') expand(str, forceExpand); +} + + +////////////////////////////////////////////////////////////////////////// +const char *CBStringTable::expandStatic(const char *string, bool forceExpand) { + if (_gameRef->_doNotExpandStrings && !forceExpand) return string; + + if (string == NULL || string[0] == '\0' || string[0] != '/') return string; + + const char *value = strchr(string + 1, '/'); + if (value == NULL) return string; + + char *key = new char[value - string]; + strncpy(key, string + 1, value - string - 1); + key[value - string - 1] = '\0'; + CBPlatform::strlwr(key); + + value++; + + const char *new_str; + + _stringsIter = _strings.find(key); + if (_stringsIter != _strings.end()) { + new_str = _stringsIter->_value.c_str(); + } else { + new_str = value; + } + + delete [] key; + + if (strlen(new_str) > 0 && new_str[0] == '/') return expandStatic(new_str, forceExpand); + else return new_str; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBStringTable::loadFile(const char *filename, bool clearOld) { + _gameRef->LOG(0, "Loading string table..."); + + if (clearOld) _strings.clear(); + + uint32 size; + byte *buffer = _gameRef->_fileManager->readWholeFile(filename, &size); + if (buffer == NULL) { + _gameRef->LOG(0, "CBStringTable::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + uint32 pos = 0; + + if (size > 3 && buffer[0] == 0xEF && buffer[1] == 0xBB && buffer[2] == 0xBF) { + pos += 3; + if (_gameRef->_textEncoding != TEXT_UTF8) { + _gameRef->_textEncoding = TEXT_UTF8; + //_gameRef->_textEncoding = TEXT_ANSI; + _gameRef->LOG(0, " UTF8 file detected, switching to UTF8 text encoding"); + } + } else _gameRef->_textEncoding = TEXT_ANSI; + + uint32 lineLength = 0; + while (pos < size) { + lineLength = 0; + while (pos + lineLength < size && buffer[pos + lineLength] != '\n' && buffer[pos + lineLength] != '\0') lineLength++; + + uint32 realLength = lineLength - (pos + lineLength >= size ? 0 : 1); + char *line = new char[realLength + 1]; + strncpy(line, (char *)&buffer[pos], realLength); + line[realLength] = '\0'; + char *value = strchr(line, '\t'); + if (value == NULL) value = strchr(line, ' '); + + if (line[0] != ';') { + if (value != NULL) { + value[0] = '\0'; + value++; + for (uint32 i = 0; i < strlen(value); i++) { + if (value[i] == '|') value[i] = '\n'; + } + addString(line, value, clearOld); + } else if (line[0] != '\0') addString(line, "", clearOld); + } + + delete [] line; + pos += lineLength + 1; + } + + delete [] buffer; + + _gameRef->LOG(0, " %d strings loaded", _strings.size()); + + return STATUS_OK; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/base_string_table.h b/engines/wintermute/base/base_string_table.h new file mode 100644 index 0000000000..c612c33a41 --- /dev/null +++ b/engines/wintermute/base/base_string_table.h @@ -0,0 +1,55 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BSTRINGTABLE_H +#define WINTERMUTE_BSTRINGTABLE_H + + +#include "common/hashmap.h" +#include "engines/wintermute/base/base.h" + +namespace WinterMute { + +class CBStringTable : public CBBase { +public: + const char *expandStatic(const char *string, bool forceExpand = false); + bool loadFile(const char *filename, bool deleteAll = true); + void expand(char **str, bool forceExpand = false); + bool addString(const char *key, const char *val, bool reportDuplicities = true); + CBStringTable(CBGame *inGame); + virtual ~CBStringTable(); + Common::HashMap _strings; + char *getKey(const char *str); +private: + Common::HashMap::iterator _stringsIter; + +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/base_sub_frame.cpp b/engines/wintermute/base/base_sub_frame.cpp new file mode 100644 index 0000000000..adce6c6b75 --- /dev/null +++ b/engines/wintermute/base/base_sub_frame.cpp @@ -0,0 +1,589 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_sub_frame.h" +#include "engines/wintermute/base/base_active_rect.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/gfx/base_surface.h" +#include "engines/wintermute/base/base_surface_storage.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script_stack.h" + +namespace WinterMute { + +IMPLEMENT_PERSISTENT(CBSubFrame, false) + +////////////////////////////////////////////////////////////////////////// +CBSubFrame::CBSubFrame(CBGame *inGame): CBScriptable(inGame, true) { + _surface = NULL; + _hotspotX = _hotspotY = 0; + _alpha = 0xFFFFFFFF; + _transparent = 0xFFFF00FF; + + CBPlatform::setRectEmpty(&_rect); + + _editorSelected = false; + + _surfaceFilename = NULL; + _cKDefault = true; + _cKRed = _cKBlue = _cKGreen = 0; + _lifeTime = -1; + _keepLoaded = false; + + _2DOnly = _3DOnly = false; + _decoration = false; + + _mirrorX = _mirrorY = false; +} + + +////////////////////////////////////////////////////////////////////////// +CBSubFrame::~CBSubFrame() { + if (_surface) _gameRef->_surfaceStorage->removeSurface(_surface); + delete[] _surfaceFilename; + _surfaceFilename = NULL; +} + + +TOKEN_DEF_START +TOKEN_DEF(IMAGE) +TOKEN_DEF(TRANSPARENT) +TOKEN_DEF(RECT) +TOKEN_DEF(HOTSPOT) +TOKEN_DEF(2D_ONLY) +TOKEN_DEF(3D_ONLY) +TOKEN_DEF(DECORATION) +TOKEN_DEF(ALPHA_COLOR) +TOKEN_DEF(ALPHA) +TOKEN_DEF(MIRROR_X) +TOKEN_DEF(MIRROR_Y) +TOKEN_DEF(EDITOR_SELECTED) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////// +bool CBSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(IMAGE) + TOKEN_TABLE(TRANSPARENT) + TOKEN_TABLE(RECT) + TOKEN_TABLE(HOTSPOT) + TOKEN_TABLE(2D_ONLY) + TOKEN_TABLE(3D_ONLY) + TOKEN_TABLE(DECORATION) + TOKEN_TABLE(ALPHA_COLOR) + TOKEN_TABLE(ALPHA) + TOKEN_TABLE(MIRROR_X) + TOKEN_TABLE(MIRROR_Y) + TOKEN_TABLE(EDITOR_SELECTED) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + char *params; + int cmd; + CBParser parser(_gameRef); + Rect32 rect; + int r = 255, g = 255, b = 255; + int ar = 255, ag = 255, ab = 255, alpha = 255; + bool custoTrans = false; + CBPlatform::setRectEmpty(&rect); + char *surfaceFile = NULL; + + delete _surface; + _surface = NULL; + + while ((cmd = parser.getCommand((char **)&buffer, commands, ¶ms)) > 0) { + switch (cmd) { + case TOKEN_IMAGE: + surfaceFile = params; + break; + + case TOKEN_TRANSPARENT: + parser.scanStr(params, "%d,%d,%d", &r, &g, &b); + custoTrans = true; + break; + + case TOKEN_RECT: + parser.scanStr(params, "%d,%d,%d,%d", &rect.left, &rect.top, &rect.right, &rect.bottom); + break; + + case TOKEN_HOTSPOT: + parser.scanStr(params, "%d,%d", &_hotspotX, &_hotspotY); + break; + + case TOKEN_2D_ONLY: + parser.scanStr(params, "%b", &_2DOnly); + break; + + case TOKEN_3D_ONLY: + parser.scanStr(params, "%b", &_3DOnly); + break; + + case TOKEN_MIRROR_X: + parser.scanStr(params, "%b", &_mirrorX); + break; + + case TOKEN_MIRROR_Y: + parser.scanStr(params, "%b", &_mirrorY); + break; + + case TOKEN_DECORATION: + parser.scanStr(params, "%b", &_decoration); + break; + + case TOKEN_ALPHA_COLOR: + parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab); + break; + + case TOKEN_ALPHA: + parser.scanStr(params, "%d", &alpha); + break; + + case TOKEN_EDITOR_SELECTED: + parser.scanStr(params, "%b", &_editorSelected); + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty((byte *)params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in SUBFRAME definition"); + return STATUS_FAILED; + } + + if (surfaceFile != NULL) { + if (custoTrans) setSurface(surfaceFile, false, r, g, b, lifeTime, keepLoaded); + else setSurface(surfaceFile, true, 0, 0, 0, lifeTime, keepLoaded); + } + + _alpha = BYTETORGBA(ar, ag, ab, alpha); + if (custoTrans) _transparent = BYTETORGBA(r, g, b, 0xFF); + + /* + if(_surface == NULL) + { + _gameRef->LOG(0, "Error parsing sub-frame. Image not set."); + return STATUS_FAILED; + } + */ + if (CBPlatform::isRectEmpty(&rect)) setDefaultRect(); + else _rect = rect; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////// +bool CBSubFrame::draw(int x, int y, CBObject *registerOwner, float zoomX, float zoomY, bool precise, uint32 alpha, float rotate, TSpriteBlendMode blendMode) { + if (!_surface) return STATUS_OK; + + if (registerOwner != NULL && !_decoration) { + if (zoomX == 100 && zoomY == 100) { + _gameRef->_renderer->_rectList.add(new CBActiveRect(_gameRef, registerOwner, this, x - _hotspotX + _rect.left, y - _hotspotY + _rect.top, _rect.right - _rect.left, _rect.bottom - _rect.top, zoomX, zoomY, precise)); + } else { + _gameRef->_renderer->_rectList.add(new CBActiveRect(_gameRef, registerOwner, this, (int)(x - (_hotspotX + _rect.left) * (zoomX / 100)), (int)(y - (_hotspotY + _rect.top) * (zoomY / 100)), (int)((_rect.right - _rect.left) * (zoomX / 100)), (int)((_rect.bottom - _rect.top) * (zoomY / 100)), zoomX, zoomY, precise)); + } + } + if (_gameRef->_suspendedRendering) return STATUS_OK; + + bool res; + + //if(Alpha==0xFFFFFFFF) Alpha = _alpha; // TODO: better (combine owner's and self alpha) + if (_alpha != 0xFFFFFFFF) alpha = _alpha; + + if (rotate != 0.0f) { + res = _surface->displayTransform((int)(x - _hotspotX * (zoomX / 100)), (int)(y - _hotspotY * (zoomY / 100)), _hotspotX, _hotspotY, _rect, zoomX, zoomY, alpha, rotate, blendMode, _mirrorX, _mirrorY); + } else { + if (zoomX == 100 && zoomY == 100) res = _surface->displayTrans(x - _hotspotX, y - _hotspotY, _rect, alpha, blendMode, _mirrorX, _mirrorY); + else res = _surface->displayTransZoom((int)(x - _hotspotX * (zoomX / 100)), (int)(y - _hotspotY * (zoomY / 100)), _rect, zoomX, zoomY, alpha, blendMode, _mirrorX, _mirrorY); + } + + return res; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSubFrame::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float scaleY) { + if (!rect) return false; + + float ratioX = scaleX / 100.0f; + float ratioY = scaleY / 100.0f; + + CBPlatform::setRect(rect, + (int)(x - _hotspotX * ratioX), + (int)(y - _hotspotY * ratioY), + (int)(x - _hotspotX * ratioX + (_rect.right - _rect.left) * ratioX), + (int)(y - _hotspotY * ratioY + (_rect.bottom - _rect.top) * ratioY)); + return true; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSubFrame::saveAsText(CBDynBuffer *buffer, int indent, bool complete) { + if (complete) + buffer->putTextIndent(indent, "SUBFRAME {\n"); + + if (_surface && _surface->getFileNameStr() != "") + buffer->putTextIndent(indent + 2, "IMAGE = \"%s\"\n", _surface->getFileName()); + + if (_transparent != 0xFFFF00FF) + buffer->putTextIndent(indent + 2, "TRANSPARENT { %d,%d,%d }\n", RGBCOLGetR(_transparent), RGBCOLGetG(_transparent), RGBCOLGetB(_transparent)); + + Rect32 rect; + CBPlatform::setRectEmpty(&rect); + if (_surface) CBPlatform::setRect(&rect, 0, 0, _surface->getWidth(), _surface->getHeight()); + if (!CBPlatform::equalRect(&rect, &_rect)) + buffer->putTextIndent(indent + 2, "RECT { %d,%d,%d,%d }\n", _rect.left, _rect.top, _rect.right, _rect.bottom); + + if (_hotspotX != 0 || _hotspotY != 0) + buffer->putTextIndent(indent + 2, "HOTSPOT {%d, %d}\n", _hotspotX, _hotspotY); + + if (_alpha != 0xFFFFFFFF) { + buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", RGBCOLGetR(_alpha), RGBCOLGetG(_alpha), RGBCOLGetB(_alpha)); + buffer->putTextIndent(indent + 2, "ALPHA = %d\n", RGBCOLGetA(_alpha)); + } + + if (_mirrorX) + buffer->putTextIndent(indent + 2, "MIRROR_X=%s\n", _mirrorX ? "TRUE" : "FALSE"); + + if (_mirrorY) + buffer->putTextIndent(indent + 2, "MIRROR_Y=%s\n", _mirrorY ? "TRUE" : "FALSE"); + + if (_2DOnly) + buffer->putTextIndent(indent + 2, "2D_ONLY=%s\n", _2DOnly ? "TRUE" : "FALSE"); + + if (_3DOnly) + buffer->putTextIndent(indent + 2, "3D_ONLY=%s\n", _3DOnly ? "TRUE" : "FALSE"); + + if (_decoration) + buffer->putTextIndent(indent + 2, "DECORATION=%s\n", _decoration ? "TRUE" : "FALSE"); + + if (_editorSelected) + buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE"); + + CBBase::saveAsText(buffer, indent + 2); + + + if (complete) + buffer->putTextIndent(indent, "}\n\n"); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void CBSubFrame::setDefaultRect() { + if (_surface) { + CBPlatform::setRect(&_rect, 0, 0, _surface->getWidth(), _surface->getHeight()); + } else CBPlatform::setRectEmpty(&_rect); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSubFrame::persist(CBPersistMgr *persistMgr) { + + CBScriptable::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_2DOnly)); + persistMgr->transfer(TMEMBER(_3DOnly)); + persistMgr->transfer(TMEMBER(_alpha)); + persistMgr->transfer(TMEMBER(_decoration)); + persistMgr->transfer(TMEMBER(_editorSelected)); + persistMgr->transfer(TMEMBER(_hotspotX)); + persistMgr->transfer(TMEMBER(_hotspotY)); + persistMgr->transfer(TMEMBER(_rect)); + + persistMgr->transfer(TMEMBER(_surfaceFilename)); + persistMgr->transfer(TMEMBER(_cKDefault)); + persistMgr->transfer(TMEMBER(_cKRed)); + persistMgr->transfer(TMEMBER(_cKGreen)); + persistMgr->transfer(TMEMBER(_cKBlue)); + persistMgr->transfer(TMEMBER(_lifeTime)); + + persistMgr->transfer(TMEMBER(_keepLoaded)); + persistMgr->transfer(TMEMBER(_mirrorX)); + persistMgr->transfer(TMEMBER(_mirrorY)); + persistMgr->transfer(TMEMBER(_transparent)); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool CBSubFrame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { + + ////////////////////////////////////////////////////////////////////////// + // GetImage + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "GetImage") == 0) { + stack->correctParams(0); + + if (!_surfaceFilename) stack->pushNULL(); + else stack->pushString(_surfaceFilename); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetImage + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetImage") == 0) { + stack->correctParams(1); + CScValue *Val = stack->pop(); + + if (Val->isNULL()) { + if (_surface) _gameRef->_surfaceStorage->removeSurface(_surface); + delete[] _surfaceFilename; + _surfaceFilename = NULL; + stack->pushBool(true); + } else { + const char *filename = Val->getString(); + if (DID_SUCCEED(setSurface(filename))) { + setDefaultRect(); + stack->pushBool(true); + } else stack->pushBool(false); + } + + return STATUS_OK; + } + + else return CBScriptable::scCallMethod(script, stack, thisStack, name); +} + + +////////////////////////////////////////////////////////////////////////// +CScValue *CBSubFrame::scGetProperty(const char *name) { + if (!_scValue) _scValue = new CScValue(_gameRef); + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type (RO) + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("subframe"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AlphaColor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AlphaColor") == 0) { + + _scValue->setInt((int)_alpha); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // TransparentColor (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "TransparentColor") == 0) { + _scValue->setInt((int)_transparent); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Is2DOnly + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Is2DOnly") == 0) { + _scValue->setBool(_2DOnly); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Is3DOnly + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Is3DOnly") == 0) { + _scValue->setBool(_3DOnly); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MirrorX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MirrorX") == 0) { + _scValue->setBool(_mirrorX); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MirrorY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MirrorY") == 0) { + _scValue->setBool(_mirrorY); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Decoration + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Decoration") == 0) { + _scValue->setBool(_decoration); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // HotspotX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "HotspotX") == 0) { + _scValue->setInt(_hotspotX); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // HotspotY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "HotspotY") == 0) { + _scValue->setInt(_hotspotY); + return _scValue; + } + + else return CBScriptable::scGetProperty(name); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSubFrame::scSetProperty(const char *name, CScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // AlphaColor + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "AlphaColor") == 0) { + _alpha = (uint32)value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Is2DOnly + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Is2DOnly") == 0) { + _2DOnly = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Is3DOnly + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Is3DOnly") == 0) { + _3DOnly = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // MirrorX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MirrorX") == 0) { + _mirrorX = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // MirrorY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MirrorY") == 0) { + _mirrorY = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Decoration + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Decoration") == 0) { + _decoration = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // HotspotX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "HotspotX") == 0) { + _hotspotX = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // HotspotY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "HotspotY") == 0) { + _hotspotY = value->getInt(); + return STATUS_OK; + } + + else return CBScriptable::scSetProperty(name, value); +} + + +////////////////////////////////////////////////////////////////////////// +const char *CBSubFrame::scToString() { + return "[subframe]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSubFrame::setSurface(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) { + if (_surface) { + _gameRef->_surfaceStorage->removeSurface(_surface); + _surface = NULL; + } + + delete[] _surfaceFilename; + _surfaceFilename = NULL; + + _surface = _gameRef->_surfaceStorage->addSurface(filename, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded); + if (_surface) { + _surfaceFilename = new char[strlen(filename) + 1]; + strcpy(_surfaceFilename, filename); + + _cKDefault = defaultCK; + _cKRed = ckRed; + _cKGreen = ckGreen; + _cKBlue = ckBlue; + _lifeTime = lifeTime; + _keepLoaded = keepLoaded; + + return STATUS_OK; + } else return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSubFrame::setSurfaceSimple() { + if (!_surfaceFilename) { + _surface = NULL; + return STATUS_OK; + } + _surface = _gameRef->_surfaceStorage->addSurface(_surfaceFilename, _cKDefault, _cKRed, _cKGreen, _cKBlue, _lifeTime, _keepLoaded); + if (_surface) return STATUS_OK; + else return STATUS_FAILED; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/base_sub_frame.h b/engines/wintermute/base/base_sub_frame.h new file mode 100644 index 0000000000..6fb24c0e4f --- /dev/null +++ b/engines/wintermute/base/base_sub_frame.h @@ -0,0 +1,86 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BSUBFRAME_H +#define WINTERMUTE_BSUBFRAME_H + + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/base/base_scriptable.h" + +namespace WinterMute { +class CBObject; +class CBSurface; +class CBSubFrame : public CBScriptable { +public: + bool _mirrorX; + bool _mirrorY; + bool _decoration; + bool setSurface(const char *filename, bool defaultCK = true, byte ckRed = 0, byte ckGreen = 0, byte ckBlue = 0, int lifeTime = -1, bool keepLoaded = false); + bool setSurfaceSimple(); + DECLARE_PERSISTENT(CBSubFrame, CBScriptable) + void setDefaultRect(); + uint32 _transparent; + bool saveAsText(CBDynBuffer *buffer, int indent) { return saveAsText(buffer, indent, true); } + bool saveAsText(CBDynBuffer *buffer, int indent, bool complete); + bool _editorSelected; + CBSubFrame(CBGame *inGame); + virtual ~CBSubFrame(); + bool loadBuffer(byte *buffer, int lifeTime, bool keepLoaded); + bool draw(int x, int y, CBObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL); + bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100); + + int _hotspotX; + int _hotspotY; + uint32 _alpha; + Rect32 _rect; + + bool _cKDefault; + byte _cKRed; + byte _cKGreen; + byte _cKBlue; + int _lifeTime; + bool _keepLoaded; + char *_surfaceFilename; + + bool _2DOnly; + bool _3DOnly; + + CBSurface *_surface; + + // scripting interface + virtual CScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, CScValue *value); + virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); + virtual const char *scToString(); + +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/base_surface_storage.cpp b/engines/wintermute/base/base_surface_storage.cpp new file mode 100644 index 0000000000..06c2f1b0cc --- /dev/null +++ b/engines/wintermute/base/base_surface_storage.cpp @@ -0,0 +1,189 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base_surface_storage.h" +#include "engines/wintermute/base/gfx/base_surface.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/platform_osystem.h" +#include "common/str.h" + +namespace WinterMute { + +//IMPLEMENT_PERSISTENT(CBSurfaceStorage, true); + +////////////////////////////////////////////////////////////////////// +CBSurfaceStorage::CBSurfaceStorage(CBGame *inGame): CBBase(inGame) { + _lastCleanupTime = 0; +} + + +////////////////////////////////////////////////////////////////////// +CBSurfaceStorage::~CBSurfaceStorage() { + cleanup(true); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSurfaceStorage::cleanup(bool warn) { + for (uint32 i = 0; i < _surfaces.size(); i++) { + if (warn) _gameRef->LOG(0, "CBSurfaceStorage warning: purging surface '%s', usage:%d", _surfaces[i]->getFileName(), _surfaces[i]->_referenceCount); + delete _surfaces[i]; + } + _surfaces.clear(); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSurfaceStorage::initLoop() { + if (_gameRef->_smartCache && _gameRef->_liveTimer - _lastCleanupTime >= _gameRef->_surfaceGCCycleTime) { + _lastCleanupTime = _gameRef->_liveTimer; + sortSurfaces(); + for (uint32 i = 0; i < _surfaces.size(); i++) { + if (_surfaces[i]->_lifeTime <= 0) break; + + if (_surfaces[i]->_lifeTime > 0 && _surfaces[i]->_valid && _gameRef->_liveTimer - _surfaces[i]->_lastUsedTime >= _surfaces[i]->_lifeTime) { + //_gameRef->QuickMessageForm("Invalidating: %s", _surfaces[i]->_filename); + _surfaces[i]->invalidate(); + } + } + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////// +bool CBSurfaceStorage::removeSurface(CBSurface *surface) { + for (uint32 i = 0; i < _surfaces.size(); i++) { + if (_surfaces[i] == surface) { + _surfaces[i]->_referenceCount--; + if (_surfaces[i]->_referenceCount <= 0) { + delete _surfaces[i]; + _surfaces.remove_at(i); + } + break; + } + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////// +CBSurface *CBSurfaceStorage::addSurface(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) { + for (uint32 i = 0; i < _surfaces.size(); i++) { + if (scumm_stricmp(_surfaces[i]->getFileName(), filename) == 0) { + _surfaces[i]->_referenceCount++; + return _surfaces[i]; + } + } + + if (!_gameRef->_fileManager->hasFile(filename)) { + if (filename) _gameRef->LOG(0, "Missing image: '%s'", filename); + if (_gameRef->_debugDebugMode) + return addSurface("invalid_debug.bmp", defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded); + else + return addSurface("invalid.bmp", defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded); + } + + CBSurface *surface; + surface = _gameRef->_renderer->createSurface(); + + if (!surface) return NULL; + + if (DID_FAIL(surface->create(filename, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded))) { + delete surface; + return NULL; + } else { + surface->_referenceCount = 1; + _surfaces.push_back(surface); + return surface; + } +} + + +////////////////////////////////////////////////////////////////////// +bool CBSurfaceStorage::restoreAll() { + bool ret; + for (uint32 i = 0; i < _surfaces.size(); i++) { + ret = _surfaces[i]->restore(); + if (ret != STATUS_OK) { + _gameRef->LOG(0, "CBSurfaceStorage::RestoreAll failed"); + return ret; + } + } + return STATUS_OK; +} + + +/* +////////////////////////////////////////////////////////////////////////// +bool CBSurfaceStorage::persist(CBPersistMgr *persistMgr) +{ + + if(!persistMgr->_saving) cleanup(false); + + persistMgr->transfer(TMEMBER(_gameRef)); + + //_surfaces.persist(persistMgr); + + return STATUS_OK; +} +*/ + + +////////////////////////////////////////////////////////////////////////// +bool CBSurfaceStorage::sortSurfaces() { + qsort(&_surfaces[0], _surfaces.size(), sizeof(CBSurface *), surfaceSortCB); + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +int CBSurfaceStorage::surfaceSortCB(const void *arg1, const void *arg2) { + CBSurface *s1 = *((CBSurface **)arg1); + CBSurface *s2 = *((CBSurface **)arg2); + + // sort by life time + if (s1->_lifeTime <= 0 && s2->_lifeTime > 0) return 1; + else if (s1->_lifeTime > 0 && s2->_lifeTime <= 0) return -1; + + + // sort by validity + if (s1->_valid && !s2->_valid) return -1; + else if (!s1->_valid && s2->_valid) return 1; + + // sort by time + else if (s1->_lastUsedTime > s2->_lastUsedTime) return 1; + else if (s1->_lastUsedTime < s2->_lastUsedTime) return -1; + else return 0; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/base_surface_storage.h b/engines/wintermute/base/base_surface_storage.h new file mode 100644 index 0000000000..58f25e6875 --- /dev/null +++ b/engines/wintermute/base/base_surface_storage.h @@ -0,0 +1,57 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BSURFACESTORAGE_H +#define WINTERMUTE_BSURFACESTORAGE_H + +#include "engines/wintermute/base/base.h" +#include "common/array.h" + +namespace WinterMute { +class CBSurface; +class CBSurfaceStorage : public CBBase { +public: + uint32 _lastCleanupTime; + bool initLoop(); + bool sortSurfaces(); + static int surfaceSortCB(const void *arg1, const void *arg2); + bool cleanup(bool Warn = false); + //DECLARE_PERSISTENT(CBSurfaceStorage, CBBase); + + bool restoreAll(); + CBSurface *addSurface(const char *filename, bool defaultCK = true, byte ckRed = 0, byte ckGreen = 0, byte ckBlue = 0, int lifeTime = -1, bool keepLoaded = false); + bool removeSurface(CBSurface *surface); + CBSurfaceStorage(CBGame *inGame); + virtual ~CBSurfaceStorage(); + + Common::Array _surfaces; +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/base_transition_manager.cpp b/engines/wintermute/base/base_transition_manager.cpp new file mode 100644 index 0000000000..30a1a32e6a --- /dev/null +++ b/engines/wintermute/base/base_transition_manager.cpp @@ -0,0 +1,131 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base_transition_manager.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/platform_osystem.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////////// +CBTransitionMgr::CBTransitionMgr(CBGame *inGame): CBBase(inGame) { + _state = TRANS_MGR_READY; + _type = TRANSITION_NONE; + _origInteractive = false; + _preserveInteractive = false; + _lastTime = 0; + _started = false; +} + + + +////////////////////////////////////////////////////////////////////////// +CBTransitionMgr::~CBTransitionMgr() { + +} + + +////////////////////////////////////////////////////////////////////////// +bool CBTransitionMgr::isReady() { + return (_state == TRANS_MGR_READY); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBTransitionMgr::start(TTransitionType type, bool nonInteractive) { + if (_state != TRANS_MGR_READY) return STATUS_OK; + + if (type == TRANSITION_NONE || type >= NUM_TRANSITION_TYPES) { + _state = TRANS_MGR_READY; + return STATUS_OK; + } + + if (nonInteractive) { + _preserveInteractive = true; + _origInteractive = _gameRef->_interactive; + _gameRef->_interactive = false; + } /*else _preserveInteractive */; + + + _type = type; + _state = TRANS_MGR_RUNNING; + _started = false; + + return STATUS_OK; +} + +#define FADE_DURATION 200 + +////////////////////////////////////////////////////////////////////////// +bool CBTransitionMgr::update() { + if (isReady()) return STATUS_OK; + + if (!_started) { + _started = true; + _lastTime = CBPlatform::getTime(); + } + + switch (_type) { + case TRANSITION_NONE: + _state = TRANS_MGR_READY; + break; + + case TRANSITION_FADE_OUT: { + uint32 time = CBPlatform::getTime() - _lastTime; + int alpha = (int)(255 - (float)time / (float)FADE_DURATION * 255); + alpha = MIN(255, MAX(alpha, 0)); + _gameRef->_renderer->fade((uint16)alpha); + + if (time > FADE_DURATION) + _state = TRANS_MGR_READY; + } + break; + + case TRANSITION_FADE_IN: { + uint32 time = CBPlatform::getTime() - _lastTime; + int alpha = (int)((float)time / (float)FADE_DURATION * 255); + alpha = MIN(255, MAX(alpha, 0)); + _gameRef->_renderer->fade((uint16)alpha); + + if (time > FADE_DURATION) + _state = TRANS_MGR_READY; + } + break; + default: + error("CBTransitionMgr::Update - unhandled enum NUM_TRANSITION_TYPES"); + } + + if (isReady()) { + if (_preserveInteractive) + _gameRef->_interactive = _origInteractive; + } + return STATUS_OK; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/base_transition_manager.h b/engines/wintermute/base/base_transition_manager.h new file mode 100644 index 0000000000..9b84c653e9 --- /dev/null +++ b/engines/wintermute/base/base_transition_manager.h @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BTRANSITIONMGR_H +#define WINTERMUTE_BTRANSITIONMGR_H + +#include "engines/wintermute/base/base.h" + +namespace WinterMute { + +class CBTransitionMgr : public CBBase { +public: + bool _started; + uint32 _lastTime; + bool _origInteractive; + bool _preserveInteractive; + bool update(); + bool start(TTransitionType type, bool nonInteractive = false); + bool isReady(); + TTransMgrState _state; + CBTransitionMgr(CBGame *inGame); + virtual ~CBTransitionMgr(); + TTransitionType _type; + +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/base_viewport.cpp b/engines/wintermute/base/base_viewport.cpp new file mode 100644 index 0000000000..83cbc5b0f0 --- /dev/null +++ b/engines/wintermute/base/base_viewport.cpp @@ -0,0 +1,98 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/base/base_viewport.h" + +namespace WinterMute { + +IMPLEMENT_PERSISTENT(CBViewport, false) + +////////////////////////////////////////////////////////////////////////// +CBViewport::CBViewport(CBGame *inGame): CBBase(inGame) { + CBPlatform::setRectEmpty(&_rect); + _mainObject = NULL; + _offsetX = _offsetY = 0; +} + + +////////////////////////////////////////////////////////////////////////// +CBViewport::~CBViewport() { + +} + + +////////////////////////////////////////////////////////////////////////// +bool CBViewport::persist(CBPersistMgr *persistMgr) { + + persistMgr->transfer(TMEMBER(_gameRef)); + + persistMgr->transfer(TMEMBER(_mainObject)); + persistMgr->transfer(TMEMBER(_offsetX)); + persistMgr->transfer(TMEMBER(_offsetY)); + persistMgr->transfer(TMEMBER(_rect)); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBViewport::setRect(int left, int top, int right, int bottom, bool noCheck) { + if (!noCheck) { + left = MAX(left, 0); + top = MAX(top, 0); + right = MIN(right, _gameRef->_renderer->_width); + bottom = MIN(bottom, _gameRef->_renderer->_height); + } + + CBPlatform::setRect(&_rect, left, top, right, bottom); + _offsetX = left; + _offsetY = top; + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +Rect32 *CBViewport::getRect() { + return &_rect; +} + + +////////////////////////////////////////////////////////////////////////// +int CBViewport::getWidth() { + return _rect.right - _rect.left; +} + + +////////////////////////////////////////////////////////////////////////// +int CBViewport::getHeight() { + return _rect.bottom - _rect.top; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/base_viewport.h b/engines/wintermute/base/base_viewport.h new file mode 100644 index 0000000000..795e6f404f --- /dev/null +++ b/engines/wintermute/base/base_viewport.h @@ -0,0 +1,55 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BVIEWPORT_H +#define WINTERMUTE_BVIEWPORT_H + + +#include "engines/wintermute/base/base.h" + +namespace WinterMute { +class CBObject; +class CBViewport : public CBBase { +public: + int getHeight(); + int getWidth(); + Rect32 *getRect(); + bool setRect(int left, int top, int right, int bottom, bool noCheck = false); + DECLARE_PERSISTENT(CBViewport, CBBase) + int _offsetY; + int _offsetX; + CBObject *_mainObject; + CBViewport(CBGame *inGame = NULL); + virtual ~CBViewport(); +private: + Rect32 _rect; +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/file/BDiskFile.cpp b/engines/wintermute/base/file/BDiskFile.cpp deleted file mode 100644 index 739eafcc73..0000000000 --- a/engines/wintermute/base/file/BDiskFile.cpp +++ /dev/null @@ -1,131 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/wintypes.h" -#include "engines/wintermute/base/file/BPkgFile.h" -#include "engines/wintermute/base/file/BDiskFile.h" -#include "engines/wintermute/base/BFileManager.h" -#include "common/stream.h" -#include "common/memstream.h" -#include "common/file.h" -#include "common/zlib.h" - -namespace WinterMute { - -void correctSlashes(char *fileName) { - for (size_t i = 0; i < strlen(fileName); i++) { - if (fileName[i] == '\\') fileName[i] = '/'; - } -} - -Common::SeekableReadStream *openDiskFile(const Common::String &filename, CBFileManager *fileManager) { - char fullPath[MAX_PATH_LENGTH]; - uint32 prefixSize = 0; - Common::SeekableReadStream *file = NULL; - - for (uint32 i = 0; i < fileManager->_singlePaths.size(); i++) { - sprintf(fullPath, "%s%s", fileManager->_singlePaths[i], filename.c_str()); - correctSlashes(fullPath); - Common::File *tempFile = new Common::File(); - if (tempFile->open(fullPath)) { - file = tempFile; - } else { - delete tempFile; - } - } - - // if we didn't find it in search paths, try to open directly - if (!file) { - strcpy(fullPath, filename.c_str()); - correctSlashes(fullPath); - - Common::File *tempFile = new Common::File(); - if (tempFile->open(fullPath)) { - file = tempFile; - } else { - delete tempFile; - } - } - - if (file) { - uint32 magic1, magic2; - magic1 = file->readUint32LE(); - magic2 = file->readUint32LE(); - - bool compressed = false; - if (magic1 == DCGF_MAGIC && magic2 == COMPRESSED_FILE_MAGIC) compressed = true; - - if (compressed) { - uint32 DataOffset, CompSize, UncompSize; - DataOffset = file->readUint32LE(); - CompSize = file->readUint32LE(); - UncompSize = file->readUint32LE(); - - byte *CompBuffer = new byte[CompSize]; - if (!CompBuffer) { - error("Error allocating memory for compressed file '%s'", filename.c_str()); - delete file; - return NULL; - } - - byte *data = new byte[UncompSize]; - if (!data) { - error("Error allocating buffer for file '%s'", filename.c_str()); - delete [] CompBuffer; - delete file; - return NULL; - } - file->seek(DataOffset + prefixSize, SEEK_SET); - file->read(CompBuffer, CompSize); - - if (Common::uncompress(data, (unsigned long *)&UncompSize, CompBuffer, CompSize) != true) { - error("Error uncompressing file '%s'", filename.c_str()); - delete [] CompBuffer; - delete file; - return NULL; - } - - delete [] CompBuffer; - - return new Common::MemoryReadStream(data, UncompSize, DisposeAfterUse::YES); - delete file; - file = NULL; - } else { - file->seek(0, SEEK_SET); - return file; - } - - return file; - - } - return NULL; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/file/BDiskFile.h b/engines/wintermute/base/file/BDiskFile.h deleted file mode 100644 index 23e1a0a315..0000000000 --- a/engines/wintermute/base/file/BDiskFile.h +++ /dev/null @@ -1,42 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BDISKFILE_H -#define WINTERMUTE_BDISKFILE_H - -namespace Common { -class SeekableReadStream; -} - -namespace WinterMute { - -Common::SeekableReadStream *openDiskFile(const Common::String &filename, CBFileManager *fileManager); - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/file/BFile.cpp b/engines/wintermute/base/file/BFile.cpp deleted file mode 100644 index 911039e36d..0000000000 --- a/engines/wintermute/base/file/BFile.cpp +++ /dev/null @@ -1,69 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/file/BFile.h" -#include "common/memstream.h" - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////// -// Construction/Destruction -////////////////////////////////////////////////////////////////////// - - -////////////////////////////////////////////////////////////////////////// -CBFile::CBFile(CBGame *inGame): CBBase(inGame) { - _pos = 0; - _size = 0; -} - - -////////////////////////////////////////////////////////////////////////// -CBFile::~CBFile() { - -} - - -////////////////////////////////////////////////////////////////////////// -bool CBFile::isEOF() { - return _pos == _size; -} - -Common::SeekableReadStream *CBFile::getMemStream() { - uint32 oldPos = getPos(); - seek(0); - byte *data = new byte[getSize()]; - read(data, getSize()); - seek(oldPos); - Common::MemoryReadStream *memStream = new Common::MemoryReadStream(data, getSize(), DisposeAfterUse::YES); - return memStream; -} - - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/file/BFile.h b/engines/wintermute/base/file/BFile.h deleted file mode 100644 index d1737df0ce..0000000000 --- a/engines/wintermute/base/file/BFile.h +++ /dev/null @@ -1,67 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BFILE_H -#define WINTERMUTE_BFILE_H - - -#include "engines/wintermute/base/BBase.h" -#include "common/str.h" -#include "common/stream.h" - -namespace Common { -class SeekableReadStream; -} - -namespace WinterMute { - -class CBFile : public CBBase { -protected: - uint32 _pos; - uint32 _size; -public: - virtual uint32 getSize() { - return _size; - }; - virtual uint32 getPos() { - return _pos; - }; - virtual bool seek(uint32 pos, int whence = SEEK_SET) = 0; - virtual bool read(void *buffer, uint32 size) = 0; - virtual bool close() = 0; - virtual bool open(const Common::String &filename) = 0; - virtual bool isEOF(); - CBFile(CBGame *inGame); - virtual ~CBFile(); - // Temporary solution to allow usage in ScummVM-code: - virtual Common::SeekableReadStream *getMemStream(); -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/file/BFileEntry.cpp b/engines/wintermute/base/file/BFileEntry.cpp deleted file mode 100644 index b00ecb6f9d..0000000000 --- a/engines/wintermute/base/file/BFileEntry.cpp +++ /dev/null @@ -1,50 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/file/BFileEntry.h" - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////////// -CBFileEntry::CBFileEntry(CBGame *inGame): CBBase(inGame) { - _package = NULL; - _length = _compressedLength = _offset = _flags = 0; - _filename = ""; - - _timeDate1 = _timeDate2 = 0; - - _journalTime = 0; -} - - -////////////////////////////////////////////////////////////////////////// -CBFileEntry::~CBFileEntry() { - _package = NULL; // ref only -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/file/BFileEntry.h b/engines/wintermute/base/file/BFileEntry.h deleted file mode 100644 index 5fdf2b6308..0000000000 --- a/engines/wintermute/base/file/BFileEntry.h +++ /dev/null @@ -1,57 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BFILEENTRY_H -#define WINTERMUTE_BFILEENTRY_H - - -#include "engines/wintermute/base/BBase.h" - -namespace WinterMute { - -class CBPackage; - -class CBFileEntry : public CBBase { -public: - uint32 _timeDate2; - uint32 _timeDate1; - uint32 _flags; - uint32 _journalTime; - Common::String _filename; - uint32 _compressedLength; - uint32 _length; - uint32 _offset; - CBPackage *_package; - CBFileEntry(CBGame *inGame); - virtual ~CBFileEntry(); - -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/file/BPackage.cpp b/engines/wintermute/base/file/BPackage.cpp deleted file mode 100644 index bddf1abc1e..0000000000 --- a/engines/wintermute/base/file/BPackage.cpp +++ /dev/null @@ -1,104 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/file/BPackage.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/BFileManager.h" -#include "common/file.h" -#include "common/stream.h" - -namespace WinterMute { -////////////////////////////////////////////////////////////////////// -// Construction/Destruction -////////////////////////////////////////////////////////////////////// - - -////////////////////////////////////////////////////////////////////////// -CBPackage::CBPackage(CBGame *inGame): CBBase(inGame) { - _file = NULL; - _name = NULL; - _cD = 0; - _priority = 0; - _boundToExe = false; -} - - -////////////////////////////////////////////////////////////////////////// -CBPackage::~CBPackage() { - if (_name) delete [] _name; - closeFilePointer(_file); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBPackage::open() { - if (_file) return STATUS_OK; - else { - _file = getFilePointer(); - return _file ? STATUS_OK : STATUS_FAILED; - } -} - - -////////////////////////////////////////////////////////////////////////// -bool CBPackage::close() { - delete _file; - _file = NULL; - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBPackage::read(Common::SeekableReadStream *file, uint32 offset, byte *buffer, uint32 size) { - bool ret; - if (DID_FAIL(ret = open())) return ret; - else { - if (file->seek(offset, SEEK_SET)) return STATUS_FAILED; - if (file->read(buffer, size) != 1) return STATUS_FAILED; - else return STATUS_OK; - } -} - -////////////////////////////////////////////////////////////////////////// -Common::SeekableReadStream *CBPackage::getFilePointer() { - Common::File *file = _gameRef->_fileManager->openPackage(_name); - if (!file) { - _gameRef->_fileManager->requestCD(_cD, _name, ""); - file = _gameRef->_fileManager->openPackage(_name); - } - return file; -} - -////////////////////////////////////////////////////////////////////////// -void CBPackage::closeFilePointer(Common::SeekableReadStream *&file) { - delete file; - file = NULL; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/file/BPackage.h b/engines/wintermute/base/file/BPackage.h deleted file mode 100644 index 8c803fddd9..0000000000 --- a/engines/wintermute/base/file/BPackage.h +++ /dev/null @@ -1,61 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BPACKAGE_H -#define WINTERMUTE_BPACKAGE_H - - -#include "engines/wintermute/base/BBase.h" - -namespace Common { -class SeekableReadStream; -} - -namespace WinterMute { - -class CBPackage : public CBBase { -public: - Common::SeekableReadStream *getFilePointer(); - void closeFilePointer(Common::SeekableReadStream *&file); - - bool _boundToExe; - byte _priority; - bool read(Common::SeekableReadStream *file, uint32 offset, byte *buffer, uint32 size); - bool close(); - bool open(); - char *_name; - int _cD; - Common::SeekableReadStream *_file; - CBPackage(CBGame *inGame); - virtual ~CBPackage(); - -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/file/BPkgFile.cpp b/engines/wintermute/base/file/BPkgFile.cpp index b787851290..3acde9c1ff 100644 --- a/engines/wintermute/base/file/BPkgFile.cpp +++ b/engines/wintermute/base/file/BPkgFile.cpp @@ -27,10 +27,10 @@ */ #include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/file/BPackage.h" +#include "engines/wintermute/base/file/base_package.h" #include "engines/wintermute/base/file/BPkgFile.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/BFileManager.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_file_manager.h" #include "common/util.h" #include "common/file.h" #include "common/stream.h" diff --git a/engines/wintermute/base/file/BPkgFile.h b/engines/wintermute/base/file/BPkgFile.h index dc8b4b684f..4356ae5519 100644 --- a/engines/wintermute/base/file/BPkgFile.h +++ b/engines/wintermute/base/file/BPkgFile.h @@ -29,7 +29,10 @@ #ifndef WINTERMUTE_BPKGFILE_H #define WINTERMUTE_BPKGFILE_H -#include "engines/wintermute/base/file/BFileEntry.h" +#include "engines/wintermute/base/file/base_file_entry.h" + +// This file is only needed until the next merge/rebase, as wrapCompressedStream now can set a known size +// as such it is not renamed to follow the convention of the rest of the files. namespace Common { class SeekableReadStream; diff --git a/engines/wintermute/base/file/BSaveThumbFile.cpp b/engines/wintermute/base/file/BSaveThumbFile.cpp deleted file mode 100644 index 4a75b7d7ce..0000000000 --- a/engines/wintermute/base/file/BSaveThumbFile.cpp +++ /dev/null @@ -1,146 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/file/BSaveThumbFile.h" -#include "engines/wintermute/platform_osystem.h" - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////// -// Construction/Destruction -////////////////////////////////////////////////////////////////////// - - -////////////////////////////////////////////////////////////////////////// -CBSaveThumbFile::CBSaveThumbFile(CBGame *inGame): CBFile(inGame) { - _data = NULL; -} - - -////////////////////////////////////////////////////////////////////////// -CBSaveThumbFile::~CBSaveThumbFile() { - close(); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSaveThumbFile::open(const Common::String &filename) { - close(); - - if (scumm_strnicmp(filename.c_str(), "savegame:", 9) != 0) return STATUS_FAILED; - - char *tempFilename = new char[strlen(filename.c_str()) - 8]; - strcpy(tempFilename, filename.c_str() + 9); - for (uint32 i = 0; i < strlen(tempFilename); i++) { - if (tempFilename[i] < '0' || tempFilename[i] > '9') { - tempFilename[i] = '\0'; - break; - } - } - - // get slot number from name - int slot = atoi(tempFilename); - delete [] tempFilename; - - char slotFilename[MAX_PATH_LENGTH + 1]; - _gameRef->getSaveSlotFilename(slot, slotFilename); - CBPersistMgr *pm = new CBPersistMgr(_gameRef); - if (!pm) return STATUS_FAILED; - - _gameRef->_debugAbsolutePathWarning = false; - if (DID_FAIL(pm->initLoad(slotFilename))) { - _gameRef->_debugAbsolutePathWarning = true; - delete pm; - return STATUS_FAILED; - } - _gameRef->_debugAbsolutePathWarning = true; - - bool res; - - if (pm->_thumbnailDataSize != 0) { - _data = new byte[pm->_thumbnailDataSize]; - memcpy(_data, pm->_thumbnailData, pm->_thumbnailDataSize); - _size = pm->_thumbnailDataSize; - res = STATUS_OK; - } else res = STATUS_FAILED; - delete pm; - - return res; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSaveThumbFile::close() { - delete[] _data; - _data = NULL; - - _pos = 0; - _size = 0; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSaveThumbFile::read(void *buffer, uint32 size) { - if (!_data || _pos + size > _size) return STATUS_FAILED; - - memcpy(buffer, (byte *)_data + _pos, size); - _pos += size; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBSaveThumbFile::seek(uint32 pos, int whence) { - if (!_data) return STATUS_FAILED; - - uint32 newPos = 0; - - switch (whence) { - case SEEK_SET: - newPos = pos; - break; - case SEEK_END: - newPos = _size + pos; - break; - case SEEK_CUR: - newPos = _pos + pos; - break; - } - - if (newPos > _size) return STATUS_FAILED; - else _pos = newPos; - - return STATUS_OK; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/file/BSaveThumbFile.h b/engines/wintermute/base/file/BSaveThumbFile.h deleted file mode 100644 index 5d33ac2220..0000000000 --- a/engines/wintermute/base/file/BSaveThumbFile.h +++ /dev/null @@ -1,52 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BSAVETHUMBFILE_H -#define WINTERMUTE_BSAVETHUMBFILE_H - - -#include "engines/wintermute/base/file/BFile.h" - -namespace WinterMute { - -//TODO: Get rid of this -class CBSaveThumbFile : public CBFile { -public: - CBSaveThumbFile(CBGame *Game); - virtual ~CBSaveThumbFile(); - virtual bool seek(uint32 pos, int whence = SEEK_SET); - virtual bool read(void *buffer, uint32 size); - virtual bool close(); - virtual bool open(const Common::String &filename); -private: - byte *_data; -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/file/base_disk_file.cpp b/engines/wintermute/base/file/base_disk_file.cpp new file mode 100644 index 0000000000..99bf9cff3f --- /dev/null +++ b/engines/wintermute/base/file/base_disk_file.cpp @@ -0,0 +1,131 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/wintypes.h" +#include "engines/wintermute/base/file/BPkgFile.h" +#include "engines/wintermute/base/file/base_disk_file.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "common/stream.h" +#include "common/memstream.h" +#include "common/file.h" +#include "common/zlib.h" + +namespace WinterMute { + +void correctSlashes(char *fileName) { + for (size_t i = 0; i < strlen(fileName); i++) { + if (fileName[i] == '\\') fileName[i] = '/'; + } +} + +Common::SeekableReadStream *openDiskFile(const Common::String &filename, CBFileManager *fileManager) { + char fullPath[MAX_PATH_LENGTH]; + uint32 prefixSize = 0; + Common::SeekableReadStream *file = NULL; + + for (uint32 i = 0; i < fileManager->_singlePaths.size(); i++) { + sprintf(fullPath, "%s%s", fileManager->_singlePaths[i], filename.c_str()); + correctSlashes(fullPath); + Common::File *tempFile = new Common::File(); + if (tempFile->open(fullPath)) { + file = tempFile; + } else { + delete tempFile; + } + } + + // if we didn't find it in search paths, try to open directly + if (!file) { + strcpy(fullPath, filename.c_str()); + correctSlashes(fullPath); + + Common::File *tempFile = new Common::File(); + if (tempFile->open(fullPath)) { + file = tempFile; + } else { + delete tempFile; + } + } + + if (file) { + uint32 magic1, magic2; + magic1 = file->readUint32LE(); + magic2 = file->readUint32LE(); + + bool compressed = false; + if (magic1 == DCGF_MAGIC && magic2 == COMPRESSED_FILE_MAGIC) compressed = true; + + if (compressed) { + uint32 DataOffset, CompSize, UncompSize; + DataOffset = file->readUint32LE(); + CompSize = file->readUint32LE(); + UncompSize = file->readUint32LE(); + + byte *CompBuffer = new byte[CompSize]; + if (!CompBuffer) { + error("Error allocating memory for compressed file '%s'", filename.c_str()); + delete file; + return NULL; + } + + byte *data = new byte[UncompSize]; + if (!data) { + error("Error allocating buffer for file '%s'", filename.c_str()); + delete [] CompBuffer; + delete file; + return NULL; + } + file->seek(DataOffset + prefixSize, SEEK_SET); + file->read(CompBuffer, CompSize); + + if (Common::uncompress(data, (unsigned long *)&UncompSize, CompBuffer, CompSize) != true) { + error("Error uncompressing file '%s'", filename.c_str()); + delete [] CompBuffer; + delete file; + return NULL; + } + + delete [] CompBuffer; + + return new Common::MemoryReadStream(data, UncompSize, DisposeAfterUse::YES); + delete file; + file = NULL; + } else { + file->seek(0, SEEK_SET); + return file; + } + + return file; + + } + return NULL; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/file/base_disk_file.h b/engines/wintermute/base/file/base_disk_file.h new file mode 100644 index 0000000000..23e1a0a315 --- /dev/null +++ b/engines/wintermute/base/file/base_disk_file.h @@ -0,0 +1,42 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BDISKFILE_H +#define WINTERMUTE_BDISKFILE_H + +namespace Common { +class SeekableReadStream; +} + +namespace WinterMute { + +Common::SeekableReadStream *openDiskFile(const Common::String &filename, CBFileManager *fileManager); + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/file/base_file.cpp b/engines/wintermute/base/file/base_file.cpp new file mode 100644 index 0000000000..88a64cb147 --- /dev/null +++ b/engines/wintermute/base/file/base_file.cpp @@ -0,0 +1,69 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/file/base_file.h" +#include "common/memstream.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + + +////////////////////////////////////////////////////////////////////////// +CBFile::CBFile(CBGame *inGame): CBBase(inGame) { + _pos = 0; + _size = 0; +} + + +////////////////////////////////////////////////////////////////////////// +CBFile::~CBFile() { + +} + + +////////////////////////////////////////////////////////////////////////// +bool CBFile::isEOF() { + return _pos == _size; +} + +Common::SeekableReadStream *CBFile::getMemStream() { + uint32 oldPos = getPos(); + seek(0); + byte *data = new byte[getSize()]; + read(data, getSize()); + seek(oldPos); + Common::MemoryReadStream *memStream = new Common::MemoryReadStream(data, getSize(), DisposeAfterUse::YES); + return memStream; +} + + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/file/base_file.h b/engines/wintermute/base/file/base_file.h new file mode 100644 index 0000000000..b29fc41299 --- /dev/null +++ b/engines/wintermute/base/file/base_file.h @@ -0,0 +1,67 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BFILE_H +#define WINTERMUTE_BFILE_H + + +#include "engines/wintermute/base/base.h" +#include "common/str.h" +#include "common/stream.h" + +namespace Common { +class SeekableReadStream; +} + +namespace WinterMute { + +class CBFile : public CBBase { +protected: + uint32 _pos; + uint32 _size; +public: + virtual uint32 getSize() { + return _size; + }; + virtual uint32 getPos() { + return _pos; + }; + virtual bool seek(uint32 pos, int whence = SEEK_SET) = 0; + virtual bool read(void *buffer, uint32 size) = 0; + virtual bool close() = 0; + virtual bool open(const Common::String &filename) = 0; + virtual bool isEOF(); + CBFile(CBGame *inGame); + virtual ~CBFile(); + // Temporary solution to allow usage in ScummVM-code: + virtual Common::SeekableReadStream *getMemStream(); +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/file/base_file_entry.cpp b/engines/wintermute/base/file/base_file_entry.cpp new file mode 100644 index 0000000000..3b6f4c7c16 --- /dev/null +++ b/engines/wintermute/base/file/base_file_entry.cpp @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/file/base_file_entry.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////////// +CBFileEntry::CBFileEntry(CBGame *inGame): CBBase(inGame) { + _package = NULL; + _length = _compressedLength = _offset = _flags = 0; + _filename = ""; + + _timeDate1 = _timeDate2 = 0; + + _journalTime = 0; +} + + +////////////////////////////////////////////////////////////////////////// +CBFileEntry::~CBFileEntry() { + _package = NULL; // ref only +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/file/base_file_entry.h b/engines/wintermute/base/file/base_file_entry.h new file mode 100644 index 0000000000..ed80821004 --- /dev/null +++ b/engines/wintermute/base/file/base_file_entry.h @@ -0,0 +1,57 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BFILEENTRY_H +#define WINTERMUTE_BFILEENTRY_H + + +#include "engines/wintermute/base/base.h" + +namespace WinterMute { + +class CBPackage; + +class CBFileEntry : public CBBase { +public: + uint32 _timeDate2; + uint32 _timeDate1; + uint32 _flags; + uint32 _journalTime; + Common::String _filename; + uint32 _compressedLength; + uint32 _length; + uint32 _offset; + CBPackage *_package; + CBFileEntry(CBGame *inGame); + virtual ~CBFileEntry(); + +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/file/base_package.cpp b/engines/wintermute/base/file/base_package.cpp new file mode 100644 index 0000000000..fab6409c00 --- /dev/null +++ b/engines/wintermute/base/file/base_package.cpp @@ -0,0 +1,104 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/file/base_package.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "common/file.h" +#include "common/stream.h" + +namespace WinterMute { +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + + +////////////////////////////////////////////////////////////////////////// +CBPackage::CBPackage(CBGame *inGame): CBBase(inGame) { + _file = NULL; + _name = NULL; + _cD = 0; + _priority = 0; + _boundToExe = false; +} + + +////////////////////////////////////////////////////////////////////////// +CBPackage::~CBPackage() { + if (_name) delete [] _name; + closeFilePointer(_file); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBPackage::open() { + if (_file) return STATUS_OK; + else { + _file = getFilePointer(); + return _file ? STATUS_OK : STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool CBPackage::close() { + delete _file; + _file = NULL; + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBPackage::read(Common::SeekableReadStream *file, uint32 offset, byte *buffer, uint32 size) { + bool ret; + if (DID_FAIL(ret = open())) return ret; + else { + if (file->seek(offset, SEEK_SET)) return STATUS_FAILED; + if (file->read(buffer, size) != 1) return STATUS_FAILED; + else return STATUS_OK; + } +} + +////////////////////////////////////////////////////////////////////////// +Common::SeekableReadStream *CBPackage::getFilePointer() { + Common::File *file = _gameRef->_fileManager->openPackage(_name); + if (!file) { + _gameRef->_fileManager->requestCD(_cD, _name, ""); + file = _gameRef->_fileManager->openPackage(_name); + } + return file; +} + +////////////////////////////////////////////////////////////////////////// +void CBPackage::closeFilePointer(Common::SeekableReadStream *&file) { + delete file; + file = NULL; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/file/base_package.h b/engines/wintermute/base/file/base_package.h new file mode 100644 index 0000000000..52fc4f9677 --- /dev/null +++ b/engines/wintermute/base/file/base_package.h @@ -0,0 +1,61 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BPACKAGE_H +#define WINTERMUTE_BPACKAGE_H + + +#include "engines/wintermute/base/base.h" + +namespace Common { +class SeekableReadStream; +} + +namespace WinterMute { + +class CBPackage : public CBBase { +public: + Common::SeekableReadStream *getFilePointer(); + void closeFilePointer(Common::SeekableReadStream *&file); + + bool _boundToExe; + byte _priority; + bool read(Common::SeekableReadStream *file, uint32 offset, byte *buffer, uint32 size); + bool close(); + bool open(); + char *_name; + int _cD; + Common::SeekableReadStream *_file; + CBPackage(CBGame *inGame); + virtual ~CBPackage(); + +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/file/base_resources.cpp b/engines/wintermute/base/file/base_resources.cpp new file mode 100644 index 0000000000..09cbae88fe --- /dev/null +++ b/engines/wintermute/base/file/base_resources.cpp @@ -0,0 +1,2820 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/base/file/base_resources.h" +#include "common/str.h" +#include "common/memstream.h" + +namespace WinterMute { + +unsigned char invalid[] = { + 0x42, 0x4d, 0x36, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x04, 0x00, 0x00, 0x28, 0x00, + 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x20, 0x4e, 0x00, 0x00, 0x20, 0x4e, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xff, 0x00, 0x00, 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0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01 +} ; + +Common::SeekableReadStream *CBResources::getFile(const Common::String &fileName) { + if (scumm_stricmp(fileName.c_str(), "invalid.bmp") == 0) { + return new Common::MemoryReadStream(invalid, sizeof(invalid), DisposeAfterUse::NO); + } else if (scumm_stricmp(fileName.c_str(), "invalid_debug.bmp") == 0) { + return new Common::MemoryReadStream(invaliddebug, sizeof(invalid), DisposeAfterUse::NO); + } else if (scumm_stricmp(fileName.c_str(), "syste_font.bmp") == 0) { + return new Common::MemoryReadStream(systemfont, sizeof(invalid), DisposeAfterUse::NO); + } + return NULL; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/file/base_resources.h b/engines/wintermute/base/file/base_resources.h new file mode 100644 index 0000000000..6ec0541b5c --- /dev/null +++ b/engines/wintermute/base/file/base_resources.h @@ -0,0 +1,44 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BRESOURCES_H +#define WINTERMUTE_BRESOURCES_H + +#include "common/stream.h" +#include "common/str.h" + +namespace WinterMute { + +class CBResources { +public: + static Common::SeekableReadStream *getFile(const Common::String &fileName); +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/file/base_save_thumb_file.cpp b/engines/wintermute/base/file/base_save_thumb_file.cpp new file mode 100644 index 0000000000..68200d3fc6 --- /dev/null +++ b/engines/wintermute/base/file/base_save_thumb_file.cpp @@ -0,0 +1,146 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/file/base_save_thumb_file.h" +#include "engines/wintermute/platform_osystem.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + + +////////////////////////////////////////////////////////////////////////// +CBSaveThumbFile::CBSaveThumbFile(CBGame *inGame): CBFile(inGame) { + _data = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +CBSaveThumbFile::~CBSaveThumbFile() { + close(); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSaveThumbFile::open(const Common::String &filename) { + close(); + + if (scumm_strnicmp(filename.c_str(), "savegame:", 9) != 0) return STATUS_FAILED; + + char *tempFilename = new char[strlen(filename.c_str()) - 8]; + strcpy(tempFilename, filename.c_str() + 9); + for (uint32 i = 0; i < strlen(tempFilename); i++) { + if (tempFilename[i] < '0' || tempFilename[i] > '9') { + tempFilename[i] = '\0'; + break; + } + } + + // get slot number from name + int slot = atoi(tempFilename); + delete [] tempFilename; + + char slotFilename[MAX_PATH_LENGTH + 1]; + _gameRef->getSaveSlotFilename(slot, slotFilename); + CBPersistMgr *pm = new CBPersistMgr(_gameRef); + if (!pm) return STATUS_FAILED; + + _gameRef->_debugAbsolutePathWarning = false; + if (DID_FAIL(pm->initLoad(slotFilename))) { + _gameRef->_debugAbsolutePathWarning = true; + delete pm; + return STATUS_FAILED; + } + _gameRef->_debugAbsolutePathWarning = true; + + bool res; + + if (pm->_thumbnailDataSize != 0) { + _data = new byte[pm->_thumbnailDataSize]; + memcpy(_data, pm->_thumbnailData, pm->_thumbnailDataSize); + _size = pm->_thumbnailDataSize; + res = STATUS_OK; + } else res = STATUS_FAILED; + delete pm; + + return res; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSaveThumbFile::close() { + delete[] _data; + _data = NULL; + + _pos = 0; + _size = 0; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSaveThumbFile::read(void *buffer, uint32 size) { + if (!_data || _pos + size > _size) return STATUS_FAILED; + + memcpy(buffer, (byte *)_data + _pos, size); + _pos += size; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSaveThumbFile::seek(uint32 pos, int whence) { + if (!_data) return STATUS_FAILED; + + uint32 newPos = 0; + + switch (whence) { + case SEEK_SET: + newPos = pos; + break; + case SEEK_END: + newPos = _size + pos; + break; + case SEEK_CUR: + newPos = _pos + pos; + break; + } + + if (newPos > _size) return STATUS_FAILED; + else _pos = newPos; + + return STATUS_OK; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/file/base_save_thumb_file.h b/engines/wintermute/base/file/base_save_thumb_file.h new file mode 100644 index 0000000000..42566581e2 --- /dev/null +++ b/engines/wintermute/base/file/base_save_thumb_file.h @@ -0,0 +1,52 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BSAVETHUMBFILE_H +#define WINTERMUTE_BSAVETHUMBFILE_H + + +#include "engines/wintermute/base/file/base_file.h" + +namespace WinterMute { + +//TODO: Get rid of this +class CBSaveThumbFile : public CBFile { +public: + CBSaveThumbFile(CBGame *Game); + virtual ~CBSaveThumbFile(); + virtual bool seek(uint32 pos, int whence = SEEK_SET); + virtual bool read(void *buffer, uint32 size); + virtual bool close(); + virtual bool open(const Common::String &filename); +private: + byte *_data; +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/font/BFont.cpp b/engines/wintermute/base/font/BFont.cpp deleted file mode 100644 index 5d0086c581..0000000000 --- a/engines/wintermute/base/font/BFont.cpp +++ /dev/null @@ -1,206 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/font/BFont.h" -#include "engines/wintermute/base/font/BFontBitmap.h" -#include "engines/wintermute/base/font/BFontTT.h" -#include "engines/wintermute/base/BParser.h" -#include "engines/wintermute/base/BFileManager.h" -#include "engines/wintermute/base/BGame.h" - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////// -// Construction/Destruction -////////////////////////////////////////////////////////////////////// - -IMPLEMENT_PERSISTENT(CBFont, false) - -////////////////////////////////////////////////////////////////////// -CBFont::CBFont(CBGame *inGame): CBObject(inGame) { - -} - - -////////////////////////////////////////////////////////////////////// -CBFont::~CBFont() { -} - - -////////////////////////////////////////////////////////////////////// -void CBFont::drawText(byte *text, int x, int y, int width, TTextAlign align, int max_height, int maxLength) { -} - - -////////////////////////////////////////////////////////////////////// -int CBFont::getTextHeight(byte *text, int width) { - return 0; -} - - -////////////////////////////////////////////////////////////////////// -int CBFont::getTextWidth(byte *text, int maxLength) { - return 0; -} - -/* -////////////////////////////////////////////////////////////////////// -bool CBFont::loadFile(const char * Filename) -{ - BYTE* Buffer = _gameRef->_fileManager->readWholeFile(filename); - if(Buffer==NULL){ - _gameRef->LOG(0, "CBFont::LoadFile failed for file '%s'", filename); - return STATUS_FAILED; - } - - bool ret; - - _filename = new char [strlen(filename)+1]; - strcpy(_filename, filename); - - if(DID_FAIL(ret = loadBuffer(Buffer))) _gameRef->LOG(0, "Error parsing FONT file '%s'", filename); - - delete [] Buffer; - - return ret; -} - - -TOKEN_DEF_START - TOKEN_DEF (FONT) -TOKEN_DEF_END -////////////////////////////////////////////////////////////////////// -bool CBFont::loadBuffer(byte * Buffer) -{ - TOKEN_TABLE_START(commands) - TOKEN_TABLE (FONT) - TOKEN_TABLE_END - - char* params; - int cmd; - CBParser parser(_gameRef); - - if(parser.GetCommand ((char**)&Buffer, commands, (char**)¶ms)!=TOKEN_FONT){ - _gameRef->LOG(0, "'FONT' keyword expected."); - return STATUS_FAILED; - } - Buffer = (byte *)params; - - while ((cmd = parser.GetCommand ((char**)&Buffer, commands, (char**)¶ms)) > 0) - { - switch (cmd) - { - case TOKEN_IMAGE: - surface_file = (char*)params; - break; - - case TOKEN_TRANSPARENT: - parser.scanStr(params, "%d,%d,%d", &r, &g, &b); - custo_trans = true; - break; - } - - - } - if (cmd == PARSERR_TOKENNOTFOUND){ - _gameRef->LOG(0, "Syntax error in FONT definition"); - return STATUS_FAILED; - } - - return STATUS_OK; -} -*/ - -////////////////////////////////////////////////////////////////////////// -int CBFont::getLetterHeight() { - return 0; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBFont::persist(CBPersistMgr *persistMgr) { - - CBObject::persist(persistMgr); - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -CBFont *CBFont::createFromFile(CBGame *gameRef, const char *filename) { - if (isTrueType(gameRef, filename)) { - CBFontTT *font = new CBFontTT(gameRef); - if (font) { - if (DID_FAIL(font->loadFile(filename))) { - delete font; - return NULL; - } - } - return font; - } else { - CBFontBitmap *font = new CBFontBitmap(gameRef); - if (font) { - if (DID_FAIL(font->loadFile(filename))) { - delete font; - return NULL; - } - } - return font; - } -} - - -TOKEN_DEF_START -TOKEN_DEF(FONT) -TOKEN_DEF(TTFONT) -TOKEN_DEF_END -////////////////////////////////////////////////////////////////////////// -bool CBFont::isTrueType(CBGame *gameRef, const char *filename) { - TOKEN_TABLE_START(commands) - TOKEN_TABLE(FONT) - TOKEN_TABLE(TTFONT) - TOKEN_TABLE_END - - - byte *buffer = gameRef->_fileManager->readWholeFile(filename); - if (buffer == NULL) return false; - - byte *WorkBuffer = buffer; - - char *params; - CBParser parser(gameRef); - - bool ret = false; - if (parser.getCommand((char **)&WorkBuffer, commands, (char **)¶ms) == TOKEN_TTFONT) - ret = true; - - delete [] buffer; - return ret; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/font/BFont.h b/engines/wintermute/base/font/BFont.h deleted file mode 100644 index a6ab757b0d..0000000000 --- a/engines/wintermute/base/font/BFont.h +++ /dev/null @@ -1,61 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BFONT_H -#define WINTERMUTE_BFONT_H - -#include "engines/wintermute/base/BObject.h" - -#define NUM_CHARACTERS 256 - -namespace WinterMute { - -class CBFont: public CBObject { -public: - DECLARE_PERSISTENT(CBFont, CBObject) - virtual int getTextWidth(byte *text, int maxLength = -1); - virtual int getTextHeight(byte *text, int width); - virtual void drawText(byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1); - virtual int getLetterHeight(); - - virtual void initLoop() {}; - virtual void afterLoad() {}; - CBFont(CBGame *inGame); - virtual ~CBFont(); - - static CBFont *createFromFile(CBGame *game, const char *filename); - -private: - //bool loadBuffer(byte * Buffer); - //bool loadFile(const char* Filename); - static bool isTrueType(CBGame *game, const char *filename); -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/font/BFontBitmap.cpp b/engines/wintermute/base/font/BFontBitmap.cpp deleted file mode 100644 index 62576cdfea..0000000000 --- a/engines/wintermute/base/font/BFontBitmap.cpp +++ /dev/null @@ -1,540 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/font/BFontBitmap.h" -#include "engines/wintermute/utils/StringUtil.h" -#include "engines/wintermute/base/BParser.h" -#include "engines/wintermute/base/BFrame.h" -#include "engines/wintermute/base/gfx/base_surface.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/BSubFrame.h" -#include "engines/wintermute/base/BFrame.h" -#include "engines/wintermute/base/BSprite.h" -#include "engines/wintermute/base/BFileManager.h" -#include "engines/wintermute/platform_osystem.h" - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////// -// Construction/Destruction -////////////////////////////////////////////////////////////////////// - -IMPLEMENT_PERSISTENT(CBFontBitmap, false) - -////////////////////////////////////////////////////////////////////// -CBFontBitmap::CBFontBitmap(CBGame *inGame): CBFont(inGame) { - _subframe = NULL; - _sprite = NULL; - _widthsFrame = 0; - memset(_widths, 0, NUM_CHARACTERS); - _tileWidth = _tileHeight = _numColumns = 0; - _fontextFix = false; - _freezable = false; - _wholeCell = false; -} - - -////////////////////////////////////////////////////////////////////// -CBFontBitmap::~CBFontBitmap() { - delete _subframe; - delete _sprite; - _subframe = NULL; - _sprite = NULL; -} - - -////////////////////////////////////////////////////////////////////// -void CBFontBitmap::drawText(byte *text, int x, int y, int width, TTextAlign align, int max_height, int maxLength) { - textHeightDraw(text, x, y, width, align, true, max_height, maxLength); -} - - -////////////////////////////////////////////////////////////////////// -int CBFontBitmap::getTextHeight(byte *text, int width) { - return textHeightDraw(text, 0, 0, width, TAL_LEFT, false); -} - - -////////////////////////////////////////////////////////////////////// -int CBFontBitmap::getTextWidth(byte *text, int maxLength) { - AnsiString str; - - if (_gameRef->_textEncoding == TEXT_UTF8) { - WideString wstr = StringUtil::utf8ToWide(Utf8String((char *)text)); - str = StringUtil::wideToAnsi(wstr); - } else { - str = AnsiString((char *)text); - } - - if (maxLength >= 0 && str.size() > (uint32)maxLength) - str = Common::String(str.c_str(), (uint32)maxLength); - //str.substr(0, maxLength); // TODO: Remove - - int textWidth = 0; - for (int i = 0; i < str.size(); i++) { - textWidth += getCharWidth(str[i]); - } - - return textWidth; -} - - -////////////////////////////////////////////////////////////////////// -int CBFontBitmap::textHeightDraw(byte *text, int x, int y, int width, TTextAlign align, bool draw, int maxHeight, int maxLength) { - if (maxLength == 0) return 0; - - if (text == NULL || text[0] == '\0') return _tileHeight; - - AnsiString str; - - if (_gameRef->_textEncoding == TEXT_UTF8) { - WideString wstr = StringUtil::utf8ToWide(Utf8String((char *)text)); - str = StringUtil::wideToAnsi(wstr); - } else { - str = AnsiString((char *)text); - } - if (str.empty()) return 0; - - int LineLength = 0; - int RealLength = 0; - int NumLines = 0; - - int i; - - int index = -1; - int start = 0; - int end = 0; - int last_end = 0; - - bool done = false; - bool new_line = false; - bool long_line = false; - - if (draw) _gameRef->_renderer->startSpriteBatch(); - - while (!done) { - if (maxHeight > 0 && (NumLines + 1)*_tileHeight > maxHeight) { - if (draw) _gameRef->_renderer->endSpriteBatch(); - return NumLines * _tileHeight; - } - - index++; - - if (str[index] == ' ' && (maxHeight < 0 || maxHeight / _tileHeight > 1)) { - end = index - 1; - RealLength = LineLength; - } - - if (str[index] == '\n') { - end = index - 1; - RealLength = LineLength; - new_line = true; - } - - if (LineLength + getCharWidth(str[index]) > width && last_end == end) { - end = index - 1; - RealLength = LineLength; - new_line = true; - long_line = true; - } - - if (str.size() == (index + 1) || (maxLength >= 0 && index == maxLength - 1)) { - done = true; - if (!new_line) { - end = index; - LineLength += getCharWidth(str[index]); - RealLength = LineLength; - } - } else LineLength += getCharWidth(str[index]); - - if ((LineLength > width) || done || new_line) { - if (end < 0) done = true; - int StartX; - switch (align) { - case TAL_CENTER: - StartX = x + (width - RealLength) / 2; - break; - case TAL_RIGHT: - StartX = x + width - RealLength; - break; - case TAL_LEFT: - StartX = x; - break; - default: - error("CBFontBitmap::TextHeightDraw - Unhandled enum"); - break; - } - for (i = start; i < end + 1; i++) { - if (draw) drawChar(str[i], StartX, y); - StartX += getCharWidth(str[i]); - } - y += _tileHeight; - last_end = end; - if (long_line) end--; - start = end + 2; - index = end + 1; - LineLength = 0; - new_line = false; - long_line = false; - NumLines++; - } - } - - if (draw) _gameRef->_renderer->endSpriteBatch(); - - return NumLines * _tileHeight; -} - - -////////////////////////////////////////////////////////////////////// -void CBFontBitmap::drawChar(byte c, int x, int y) { - if (_fontextFix) c--; - - int row, col; - - row = c / _numColumns; - col = c % _numColumns; - - Rect32 rect; - /* l t r b */ - int tileWidth; - if (_wholeCell) tileWidth = _tileWidth; - else tileWidth = _widths[c]; - - CBPlatform::setRect(&rect, col * _tileWidth, row * _tileHeight, col * _tileWidth + tileWidth, (row + 1)*_tileHeight); - bool handled = false; - if (_sprite) { - _sprite->GetCurrentFrame(); - if (_sprite->_currentFrame >= 0 && _sprite->_currentFrame < _sprite->_frames.getSize() && _sprite->_frames[_sprite->_currentFrame]) { - if (_sprite->_frames[_sprite->_currentFrame]->_subframes.getSize() > 0) { - _sprite->_frames[_sprite->_currentFrame]->_subframes[0]->_surface->displayTrans(x, y, rect); - } - handled = true; - } - } - if (!handled && _subframe) _subframe->_surface->displayTrans(x, y, rect); -} - - -////////////////////////////////////////////////////////////////////// -bool CBFontBitmap::loadFile(const char *filename) { - byte *buffer = _gameRef->_fileManager->readWholeFile(filename); - if (buffer == NULL) { - _gameRef->LOG(0, "CBFontBitmap::LoadFile failed for file '%s'", filename); - return STATUS_FAILED; - } - - bool ret; - - _filename = new char [strlen(filename) + 1]; - strcpy(_filename, filename); - - if (DID_FAIL(ret = loadBuffer(buffer))) _gameRef->LOG(0, "Error parsing FONT file '%s'", filename); - - delete [] buffer; - - return ret; -} - - -TOKEN_DEF_START -TOKEN_DEF(FONTEXT_FIX) -TOKEN_DEF(FONT) -TOKEN_DEF(IMAGE) -TOKEN_DEF(TRANSPARENT) -TOKEN_DEF(COLUMNS) -TOKEN_DEF(TILE_WIDTH) -TOKEN_DEF(TILE_HEIGHT) -TOKEN_DEF(DEFAULT_WIDTH) -TOKEN_DEF(WIDTHS) -TOKEN_DEF(AUTO_WIDTH) -TOKEN_DEF(SPACE_WIDTH) -TOKEN_DEF(EXPAND_WIDTH) -TOKEN_DEF(EDITOR_PROPERTY) -TOKEN_DEF(SPRITE) -TOKEN_DEF(WIDTHS_FRAME) -TOKEN_DEF(PAINT_WHOLE_CELL) -TOKEN_DEF_END -////////////////////////////////////////////////////////////////////// -bool CBFontBitmap::loadBuffer(byte *buffer) { - TOKEN_TABLE_START(commands) - TOKEN_TABLE(FONTEXT_FIX) - TOKEN_TABLE(FONT) - TOKEN_TABLE(IMAGE) - TOKEN_TABLE(TRANSPARENT) - TOKEN_TABLE(COLUMNS) - TOKEN_TABLE(TILE_WIDTH) - TOKEN_TABLE(TILE_HEIGHT) - TOKEN_TABLE(DEFAULT_WIDTH) - TOKEN_TABLE(WIDTHS) - TOKEN_TABLE(AUTO_WIDTH) - TOKEN_TABLE(SPACE_WIDTH) - TOKEN_TABLE(EXPAND_WIDTH) - TOKEN_TABLE(EDITOR_PROPERTY) - TOKEN_TABLE(SPRITE) - TOKEN_TABLE(WIDTHS_FRAME) - TOKEN_TABLE(PAINT_WHOLE_CELL) - TOKEN_TABLE_END - - char *params; - int cmd; - CBParser parser(_gameRef); - - if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_FONT) { - _gameRef->LOG(0, "'FONT' keyword expected."); - return STATUS_FAILED; - } - buffer = (byte *)params; - - int widths[300]; - int num = 0, default_width = 8; - int lastWidth = 0; - int i; - int r = 255, g = 255, b = 255; - bool custoTrans = false; - char *surfaceFile = NULL; - char *spriteFile = NULL; - - bool autoWidth = false; - int spaceWidth = 0; - int expandWidth = 0; - - while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { - - switch (cmd) { - case TOKEN_IMAGE: - surfaceFile = (char *)params; - break; - - case TOKEN_SPRITE: - spriteFile = (char *)params; - break; - - case TOKEN_TRANSPARENT: - parser.scanStr(params, "%d,%d,%d", &r, &g, &b); - custoTrans = true; - break; - - case TOKEN_WIDTHS: - parser.scanStr(params, "%D", widths, &num); - for (i = 0; lastWidth < NUM_CHARACTERS, num > 0; lastWidth++, num--, i++) { - _widths[lastWidth] = (byte)widths[i]; - } - break; - - case TOKEN_DEFAULT_WIDTH: - parser.scanStr(params, "%d", &default_width); - break; - - case TOKEN_WIDTHS_FRAME: - parser.scanStr(params, "%d", &_widthsFrame); - break; - - case TOKEN_COLUMNS: - parser.scanStr(params, "%d", &_numColumns); - break; - - case TOKEN_TILE_WIDTH: - parser.scanStr(params, "%d", &_tileWidth); - break; - - case TOKEN_TILE_HEIGHT: - parser.scanStr(params, "%d", &_tileHeight); - break; - - case TOKEN_AUTO_WIDTH: - parser.scanStr(params, "%b", &autoWidth); - break; - - case TOKEN_FONTEXT_FIX: - parser.scanStr(params, "%b", &_fontextFix); - break; - - case TOKEN_PAINT_WHOLE_CELL: - parser.scanStr(params, "%b", &_wholeCell); - break; - - case TOKEN_SPACE_WIDTH: - parser.scanStr(params, "%d", &spaceWidth); - break; - - case TOKEN_EXPAND_WIDTH: - parser.scanStr(params, "%d", &expandWidth); - break; - - case TOKEN_EDITOR_PROPERTY: - parseEditorProperty((byte *)params, false); - break; - } - - } - if (cmd == PARSERR_TOKENNOTFOUND) { - _gameRef->LOG(0, "Syntax error in FONT definition"); - return STATUS_FAILED; - } - - if (spriteFile != NULL) { - delete _sprite; - _sprite = new CBSprite(_gameRef, this); - if (!_sprite || DID_FAIL(_sprite->loadFile(spriteFile))) { - delete _sprite; - _sprite = NULL; - } - } - - if (surfaceFile != NULL && !_sprite) { - _subframe = new CBSubFrame(_gameRef); - if (custoTrans) _subframe->setSurface(surfaceFile, false, r, g, b); - else _subframe->setSurface(surfaceFile); - } - - - if (((_subframe == NULL || _subframe->_surface == NULL) && _sprite == NULL) || _numColumns == 0 || _tileWidth == 0 || _tileHeight == 0) { - _gameRef->LOG(0, "Incomplete font definition"); - return STATUS_FAILED; - } - - if (autoWidth) { - // calculate characters width - getWidths(); - - // do we need to modify widths? - if (expandWidth != 0) { - for (i = 0; i < NUM_CHARACTERS; i++) { - int NewWidth = (int)_widths[i] + expandWidth; - if (NewWidth < 0) NewWidth = 0; - - _widths[i] = (byte)NewWidth; - } - } - - // handle space character - uint32 spaceChar = ' '; - if (_fontextFix) spaceChar--; - - if (spaceWidth != 0) _widths[spaceChar] = spaceWidth; - else { - if (_widths[spaceChar] == expandWidth || _widths[spaceChar] == 0) { - _widths[spaceChar] = (_widths['m'] + _widths['i']) / 2; - } - } - } else { - for (i = lastWidth; i < NUM_CHARACTERS; i++) _widths[i] = default_width; - } - - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBFontBitmap::persist(CBPersistMgr *persistMgr) { - - CBFont::persist(persistMgr); - persistMgr->transfer(TMEMBER(_numColumns)); - - persistMgr->transfer(TMEMBER(_subframe)); - persistMgr->transfer(TMEMBER(_tileHeight)); - persistMgr->transfer(TMEMBER(_tileWidth)); - persistMgr->transfer(TMEMBER(_sprite)); - persistMgr->transfer(TMEMBER(_widthsFrame)); - - if (persistMgr->_saving) - persistMgr->putBytes(_widths, sizeof(_widths)); - else - persistMgr->getBytes(_widths, sizeof(_widths)); - - - persistMgr->transfer(TMEMBER(_fontextFix)); - persistMgr->transfer(TMEMBER(_wholeCell)); - - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -int CBFontBitmap::getCharWidth(byte index) { - if (_fontextFix) index--; - return _widths[index]; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBFontBitmap::getWidths() { - CBSurface *surf = NULL; - - if (_sprite) { - if (_widthsFrame >= 0 && _widthsFrame < _sprite->_frames.getSize()) { - if (_sprite->_frames[_widthsFrame] && _sprite->_frames[_widthsFrame]->_subframes.getSize() > 0) { - surf = _sprite->_frames[_widthsFrame]->_subframes[0]->_surface; - } - } - } - if (surf == NULL && _subframe) surf = _subframe->_surface; - if (!surf || DID_FAIL(surf->startPixelOp())) return STATUS_FAILED; - - - for (int i = 0; i < NUM_CHARACTERS; i++) { - int xxx = (i % _numColumns) * _tileWidth; - int yyy = (i / _numColumns) * _tileHeight; - - - int minCol = -1; - for (int row = 0; row < _tileHeight; row++) { - for (int col = _tileWidth - 1; col >= minCol + 1; col--) { - if (xxx + col < 0 || xxx + col >= surf->getWidth() || yyy + row < 0 || yyy + row >= surf->getHeight()) continue; - if (!surf->isTransparentAtLite(xxx + col, yyy + row)) { - //min_col = col; - minCol = MAX(col, minCol); - break; - } - } - if (minCol == _tileWidth - 1) break; - } - - _widths[i] = minCol + 1; - } - surf->endPixelOp(); - /* - _gameRef->LOG(0, "----- %s ------", _filename); - for(int j=0; j<16; j++) - { - _gameRef->LOG(0, "%02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d", _widths[j*16+0], _widths[j*16+1], _widths[j*16+2], _widths[j*16+3], _widths[j*16+4], _widths[j*16+5], _widths[j*16+6], _widths[j*16+7], _widths[j*16+8], _widths[j*16+9], _widths[j*16+10], _widths[j*16+11], _widths[j*16+12], _widths[j*16+13], _widths[j*16+14], _widths[j*16+15]); - } - */ - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -int CBFontBitmap::getLetterHeight() { - return _tileHeight; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/font/BFontBitmap.h b/engines/wintermute/base/font/BFontBitmap.h deleted file mode 100644 index 17bf433f65..0000000000 --- a/engines/wintermute/base/font/BFontBitmap.h +++ /dev/null @@ -1,72 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BFONTBITMAP_H -#define WINTERMUTE_BFONTBITMAP_H - - -#include "engines/wintermute/base/font/BFont.h" - -namespace WinterMute { -class CBSubFrame; -class CBFontBitmap : public CBFont { -public: - DECLARE_PERSISTENT(CBFontBitmap, CBFont) - bool loadBuffer(byte *Buffer); - bool loadFile(const char *filename); - virtual int getTextWidth(byte *text, int maxLength = -1); - virtual int getTextHeight(byte *text, int width); - virtual void drawText(byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1); - virtual int getLetterHeight(); - - CBFontBitmap(CBGame *inGame); - virtual ~CBFontBitmap(); - - - bool getWidths(); - CBSprite *_sprite; - int _widthsFrame; - bool _fontextFix; - int _numColumns; - int _tileHeight; - int _tileWidth; - byte _widths[NUM_CHARACTERS]; - CBSubFrame *_subframe; - bool _wholeCell; - -private: - int getCharWidth(byte index); - void drawChar(byte c, int x, int y); - - int textHeightDraw(byte *text, int x, int y, int width, TTextAlign align, bool draw, int max_height = -1, int MaxLength = -1); - -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/font/BFontStorage.cpp b/engines/wintermute/base/font/BFontStorage.cpp deleted file mode 100644 index b5605cf2bc..0000000000 --- a/engines/wintermute/base/font/BFontStorage.cpp +++ /dev/null @@ -1,135 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/font/BFontStorage.h" -#include "engines/wintermute/base/font/BFont.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/platform_osystem.h" -#include "common/str.h" - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////// -// Construction/Destruction -////////////////////////////////////////////////////////////////////// - -IMPLEMENT_PERSISTENT(CBFontStorage, true) - -////////////////////////////////////////////////////////////////////////// -CBFontStorage::CBFontStorage(CBGame *inGame): CBBase(inGame) { -} - -////////////////////////////////////////////////////////////////////////// -CBFontStorage::~CBFontStorage() { - cleanup(true); -} - -////////////////////////////////////////////////////////////////////////// -bool CBFontStorage::cleanup(bool warn) { - for (int i = 0; i < _fonts.getSize(); i++) { - if (warn) _gameRef->LOG(0, "Removing orphan font '%s'", _fonts[i]->_filename); - delete _fonts[i]; - } - _fonts.removeAll(); - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CBFontStorage::initLoop() { - for (int i = 0; i < _fonts.getSize(); i++) { - _fonts[i]->initLoop(); - } - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -CBFont *CBFontStorage::addFont(const char *filename) { - if (!filename) return NULL; - - for (int i = 0; i < _fonts.getSize(); i++) { - if (scumm_stricmp(_fonts[i]->_filename, filename) == 0) { - _fonts[i]->_refCount++; - return _fonts[i]; - } - } - - /* - CBFont* font = new CBFont(_gameRef); - if (!font) return NULL; - - if (DID_FAIL(font->loadFile(filename))) { - delete font; - return NULL; - } - else { - font->_refCount = 1; - _fonts.add(font); - return font; - } - */ - CBFont *font = CBFont::createFromFile(_gameRef, filename); - if (font) { - font->_refCount = 1; - _fonts.add(font); - } - return font; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBFontStorage::removeFont(CBFont *font) { - if (!font) return STATUS_FAILED; - - for (int i = 0; i < _fonts.getSize(); i++) { - if (_fonts[i] == font) { - _fonts[i]->_refCount--; - if (_fonts[i]->_refCount <= 0) { - delete _fonts[i]; - _fonts.removeAt(i); - } - break; - } - } - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBFontStorage::persist(CBPersistMgr *persistMgr) { - - if (!persistMgr->_saving) cleanup(false); - - persistMgr->transfer(TMEMBER(_gameRef)); - _fonts.persist(persistMgr); - - return STATUS_OK; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/font/BFontStorage.h b/engines/wintermute/base/font/BFontStorage.h deleted file mode 100644 index 9759d5d25e..0000000000 --- a/engines/wintermute/base/font/BFontStorage.h +++ /dev/null @@ -1,55 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BFONTSTORAGE_H -#define WINTERMUTE_BFONTSTORAGE_H - - -#include "engines/wintermute/base/BBase.h" -#include "engines/wintermute/persistent.h" -#include "engines/wintermute/coll_templ.h" - -namespace WinterMute { - -class CBFont; - -class CBFontStorage : public CBBase { -public: - DECLARE_PERSISTENT(CBFontStorage, CBBase) - bool cleanup(bool warn = false); - bool removeFont(CBFont *font); - CBFont *addFont(const char *filename); - CBFontStorage(CBGame *inGame); - virtual ~CBFontStorage(); - CBArray _fonts; - bool initLoop(); -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/font/BFontTT.cpp b/engines/wintermute/base/font/BFontTT.cpp deleted file mode 100644 index 5f0c9fec1a..0000000000 --- a/engines/wintermute/base/font/BFontTT.cpp +++ /dev/null @@ -1,762 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/file/BFile.h" -#include "engines/wintermute/base/font/BFontTT.h" -#include "engines/wintermute/utils/PathUtil.h" -#include "engines/wintermute/utils/StringUtil.h" -#include "engines/wintermute/math/MathUtil.h" -#include "engines/wintermute/base/gfx/base_renderer.h" -#include "engines/wintermute/base/gfx/base_surface.h" -#include "engines/wintermute/base/BParser.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/BFileManager.h" -#include "engines/wintermute/utils/utils.h" -#include "engines/wintermute/platform_osystem.h" -#include "engines/wintermute/wintermute.h" -#include "graphics/fonts/ttf.h" -#include "graphics/fontman.h" -#include - -namespace WinterMute { - -IMPLEMENT_PERSISTENT(CBFontTT, false) - -////////////////////////////////////////////////////////////////////////// -CBFontTT::CBFontTT(CBGame *inGame): CBFont(inGame) { - _fontHeight = 12; - _isBold = _isItalic = _isUnderline = _isStriked = false; - - _fontFile = NULL; - _font = NULL; - _fallbackFont = NULL; - _deletableFont = NULL; - - for (int i = 0; i < NUM_CACHED_TEXTS; i++) _cachedTexts[i] = NULL; - -#if 0 - _fTFace = NULL; - _fTStream = NULL; -#endif - - _ascender = _descender = _lineHeight = _pointSize = _underlinePos = 0; - _horDpi = _vertDpi = 0; - _maxCharWidth = _maxCharHeight = 0; -} - -////////////////////////////////////////////////////////////////////////// -CBFontTT::~CBFontTT(void) { - clearCache(); - - for (int i = 0; i < _layers.getSize(); i++) { - delete _layers[i]; - } - _layers.removeAll(); - - delete[] _fontFile; - _fontFile = NULL; - - delete _deletableFont; - _font = NULL; - -#if 0 - if (_fTFace) { - FT_Done_Face(_fTFace); - _fTFace = NULL; - } - delete[] _fTStream; - _fTStream = NULL; -#endif -} - - -////////////////////////////////////////////////////////////////////////// -void CBFontTT::clearCache() { - for (int i = 0; i < NUM_CACHED_TEXTS; i++) { - if (_cachedTexts[i]) delete _cachedTexts[i]; - _cachedTexts[i] = NULL; - } -} - -////////////////////////////////////////////////////////////////////////// -void CBFontTT::initLoop() { - // we need more aggressive cache management on iOS not to waste too much memory on fonts - if (_gameRef->_constrainedMemory) { - // purge all cached images not used in the last frame - for (int i = 0; i < NUM_CACHED_TEXTS; i++) { - if (_cachedTexts[i] == NULL) continue; - - if (!_cachedTexts[i]->_marked) { - delete _cachedTexts[i]; - _cachedTexts[i] = NULL; - } else _cachedTexts[i]->_marked = false; - } - } -} - -////////////////////////////////////////////////////////////////////////// -int CBFontTT::getTextWidth(byte *text, int maxLength) { - WideString textStr; - - if (_gameRef->_textEncoding == TEXT_UTF8) textStr = StringUtil::utf8ToWide((char *)text); - else textStr = StringUtil::ansiToWide((char *)text); - - if (maxLength >= 0 && textStr.size() > (uint32)maxLength) - textStr = Common::String(textStr.c_str(), (uint32)maxLength); - //text = text.substr(0, MaxLength); // TODO: Remove - - int textWidth, textHeight; - measureText(textStr, -1, -1, textWidth, textHeight); - - return textWidth; -} - -////////////////////////////////////////////////////////////////////////// -int CBFontTT::getTextHeight(byte *text, int width) { - WideString textStr; - - if (_gameRef->_textEncoding == TEXT_UTF8) textStr = StringUtil::utf8ToWide((char *)text); - else textStr = StringUtil::ansiToWide((char *)text); - - - int textWidth, textHeight; - measureText(textStr, width, -1, textWidth, textHeight); - - return textHeight; -} - - -////////////////////////////////////////////////////////////////////////// -void CBFontTT::drawText(byte *text, int x, int y, int width, TTextAlign align, int maxHeight, int maxLength) { - if (text == NULL || strcmp((char *)text, "") == 0) return; - - WideString textStr = (char *)text; - - // TODO: Why do we still insist on Widestrings everywhere? - /* if (_gameRef->_textEncoding == TEXT_UTF8) text = StringUtil::Utf8ToWide((char *)Text); - else text = StringUtil::AnsiToWide((char *)Text);*/ - - if (maxLength >= 0 && textStr.size() > (uint32)maxLength) - textStr = Common::String(textStr.c_str(), (uint32)maxLength); - //text = text.substr(0, MaxLength); // TODO: Remove - - CBRenderer *renderer = _gameRef->_renderer; - - // find cached surface, if exists - int minPriority = INT_MAX; - int minIndex = -1; - CBSurface *surface = NULL; - int textOffset = 0; - - for (int i = 0; i < NUM_CACHED_TEXTS; i++) { - if (_cachedTexts[i] == NULL) { - minPriority = 0; - minIndex = i; - } else { - if (_cachedTexts[i]->_text == textStr && _cachedTexts[i]->_align == align && _cachedTexts[i]->_width == width && _cachedTexts[i]->_maxHeight == maxHeight && _cachedTexts[i]->_maxLength == maxLength) { - surface = _cachedTexts[i]->_surface; - textOffset = _cachedTexts[i]->_textOffset; - _cachedTexts[i]->_priority++; - _cachedTexts[i]->_marked = true; - break; - } else { - if (_cachedTexts[i]->_priority < minPriority) { - minPriority = _cachedTexts[i]->_priority; - minIndex = i; - } - } - } - } - - // not found, create one - if (!surface) { - debugC(kWinterMuteDebugFont, "Draw text: %s", text); - surface = renderTextToTexture(textStr, width, align, maxHeight, textOffset); - if (surface) { - // write surface to cache - if (_cachedTexts[minIndex] != NULL) delete _cachedTexts[minIndex]; - _cachedTexts[minIndex] = new CBCachedTTFontText; - - _cachedTexts[minIndex]->_surface = surface; - _cachedTexts[minIndex]->_align = align; - _cachedTexts[minIndex]->_width = width; - _cachedTexts[minIndex]->_maxHeight = maxHeight; - _cachedTexts[minIndex]->_maxLength = maxLength; - _cachedTexts[minIndex]->_priority = 1; - _cachedTexts[minIndex]->_text = textStr; - _cachedTexts[minIndex]->_textOffset = textOffset; - _cachedTexts[minIndex]->_marked = true; - } - } - - - // and paint it - if (surface) { - Rect32 rc; - CBPlatform::setRect(&rc, 0, 0, surface->getWidth(), surface->getHeight()); - for (int i = 0; i < _layers.getSize(); i++) { - uint32 color = _layers[i]->_color; - uint32 origForceAlpha = renderer->_forceAlphaColor; - if (renderer->_forceAlphaColor != 0) { - color = BYTETORGBA(RGBCOLGetR(color), RGBCOLGetG(color), RGBCOLGetB(color), RGBCOLGetA(renderer->_forceAlphaColor)); - renderer->_forceAlphaColor = 0; - } - surface->displayTransOffset(x, y - textOffset, rc, color, BLEND_NORMAL, false, false, _layers[i]->_offsetX, _layers[i]->_offsetY); - - renderer->_forceAlphaColor = origForceAlpha; - } - } - - -} - -////////////////////////////////////////////////////////////////////////// -CBSurface *CBFontTT::renderTextToTexture(const WideString &text, int width, TTextAlign align, int maxHeight, int &textOffset) { - //TextLineList lines; - // TODO - //WrapText(text, width, maxHeight, lines); - Common::Array lines; - _font->wordWrapText(text, width, lines); - - Graphics::TextAlign alignment = Graphics::kTextAlignInvalid; - if (align == TAL_LEFT) { - alignment = Graphics::kTextAlignLeft; - } else if (align == TAL_CENTER) { - alignment = Graphics::kTextAlignCenter; - } else if (align == TAL_RIGHT) { - alignment = Graphics::kTextAlignRight; - } - // TODO: This function gets called a lot, so warnings like these drown out the usefull information - static bool hasWarned = false; - if (!hasWarned) { - hasWarned = true; - warning("CBFontTT::RenderTextToTexture - Not fully ported yet"); - } - - debugC(kWinterMuteDebugFont, "%s %d %d %d %d", text.c_str(), RGBCOLGetR(_layers[0]->_color), RGBCOLGetG(_layers[0]->_color), RGBCOLGetB(_layers[0]->_color), RGBCOLGetA(_layers[0]->_color)); -// void drawString(Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const; - Graphics::Surface *surface = new Graphics::Surface(); - if (_deletableFont) // We actually have a TTF - surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); - else // We are using a fallback, they can't do 32bpp - surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)); - uint32 useColor = 0xffffffff; - Common::Array::iterator it; - int heightOffset = 0; - for (it = lines.begin(); it != lines.end(); it++) { - _font->drawString(surface, *it, 0, heightOffset, width, useColor, alignment); - heightOffset += (int)_lineHeight; - } - - CBSurface *retSurface = _gameRef->_renderer->createSurface(); - Graphics::Surface *convertedSurface = surface->convertTo(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8 , 0)); - retSurface->putSurface(*convertedSurface, true); - convertedSurface->free(); - surface->free(); - delete surface; - delete convertedSurface; - return retSurface; -#if 0 //TODO - int textHeight = lines.size() * (_maxCharHeight + _ascender); - SDL_Surface *surface = SDL_CreateRGBSurface(0, width, textHeight, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000); - - SDL_LockSurface(surface); - - int posY = (int)GetLineHeight() - (int)_descender; - - for (it = lines.begin(); it != lines.end(); ++it) { - TextLine *line = (*it); - int posX = 0; - - switch (align) { - case TAL_CENTER: - posX += (width - line->GetWidth()) / 2; - break; - - case TAL_RIGHT: - posX += width - line->GetWidth(); - break; - } - - - textOffset = 0; - for (size_t i = 0; i < line->GetText().size(); i++) { - wchar_t ch = line->GetText()[i]; - - GlyphInfo *glyph = _glyphCache->GetGlyph(ch); - if (!glyph) continue; - - textOffset = MAX(textOffset, glyph->GetBearingY()); - } - - - int origPosX = posX; - - wchar_t prevChar = L'\0'; - for (size_t i = 0; i < line->GetText().size(); i++) { - wchar_t ch = line->GetText()[i]; - - GlyphInfo *glyph = _glyphCache->GetGlyph(ch); - if (!glyph) continue; - - float kerning = 0; - if (prevChar != L'\0') kerning = GetKerning(prevChar, ch); - posX += (int)kerning; - - - if (glyph->GetBearingY() > 0) { - int i = 10; - } - - SDL_Rect rect; - rect.x = posX + glyph->GetBearingX(); - rect.y = posY - glyph->GetBearingY() + textOffset; - rect.w = glyph->GetImage()->w; - rect.h = glyph->GetImage()->h; - - BlitSurface(glyph->GetImage(), surface, &rect); - - prevChar = ch; - posX += (int)(glyph->GetAdvanceX()); - posY += (int)(glyph->GetAdvanceY()); - } - - if (_isUnderline) { - for (int i = origPosX; i < origPosX + line->GetWidth(); i++) { - Uint8 *buf = (Uint8 *)surface->pixels + (int)(_underlinePos + _ascender) * surface->pitch; - Uint32 *buf32 = (Uint32 *)buf; - - buf32[i] = SDL_MapRGBA(surface->format, 255, 255, 255, 255); - } - } - - SDL_UnlockSurface(surface); - - delete line; - line = NULL; - posY += GetLineHeight(); - } - - CBSurfaceOSystem *wmeSurface = new CBSurfaceOSystem(_gameRef); - if (DID_SUCCEED(wmeSurface->CreateFromSDLSurface(surface))) { - SDL_FreeSurface(surface); - return wmeSurface; - } else { - SDL_FreeSurface(surface); - delete wmeSurface; - return NULL; - } -#endif - return NULL; -} - -////////////////////////////////////////////////////////////////////////// -void CBFontTT::blitSurface(Graphics::Surface *src, Graphics::Surface *target, Common::Rect *targetRect) { - //SDL_BlitSurface(src, NULL, target, targetRect); - warning("CBFontTT::BlitSurface - not ported yet"); -#if 0 - for (int y = 0; y < src->h; y++) { - if (targetRect->y + y < 0 || targetRect->y + y >= target->h) continue; - - - uint8 *srcBuf = (uint8 *)src->pixels + y * src->pitch; - uint8 *tgtBuf = (uint8 *)target->pixels + (y + targetRect->y) * target->pitch; - - uint32 *srcBuf32 = (uint32 *)srcBuf; - uint32 *tgtBuf32 = (uint32 *)tgtBuf; - - for (int x = 0; x < src->w; x++) { - if (targetRect->x + x < 0 || targetRect->x + x >= target->w) continue; - - tgtBuf32[x + targetRect->x] = srcBuf32[x]; - } - } -#endif -} - -////////////////////////////////////////////////////////////////////////// -int CBFontTT::getLetterHeight() { - return (int)getLineHeight(); -} - - -////////////////////////////////////////////////////////////////////// -bool CBFontTT::loadFile(const char *filename) { - byte *buffer = _gameRef->_fileManager->readWholeFile(filename); - if (buffer == NULL) { - _gameRef->LOG(0, "CBFontTT::LoadFile failed for file '%s'", filename); - return STATUS_FAILED; - } - - bool ret; - - _filename = new char [strlen(filename) + 1]; - strcpy(_filename, filename); - - if (DID_FAIL(ret = loadBuffer(buffer))) _gameRef->LOG(0, "Error parsing TTFONT file '%s'", filename); - - delete [] buffer; - - return ret; -} - - -TOKEN_DEF_START -TOKEN_DEF(TTFONT) -TOKEN_DEF(SIZE) -TOKEN_DEF(FACE) -TOKEN_DEF(FILENAME) -TOKEN_DEF(BOLD) -TOKEN_DEF(ITALIC) -TOKEN_DEF(UNDERLINE) -TOKEN_DEF(STRIKE) -TOKEN_DEF(CHARSET) -TOKEN_DEF(COLOR) -TOKEN_DEF(ALPHA) -TOKEN_DEF(LAYER) -TOKEN_DEF(OFFSET_X) -TOKEN_DEF(OFFSET_Y) -TOKEN_DEF_END -////////////////////////////////////////////////////////////////////// -bool CBFontTT::loadBuffer(byte *buffer) { - TOKEN_TABLE_START(commands) - TOKEN_TABLE(TTFONT) - TOKEN_TABLE(SIZE) - TOKEN_TABLE(FACE) - TOKEN_TABLE(FILENAME) - TOKEN_TABLE(BOLD) - TOKEN_TABLE(ITALIC) - TOKEN_TABLE(UNDERLINE) - TOKEN_TABLE(STRIKE) - TOKEN_TABLE(CHARSET) - TOKEN_TABLE(COLOR) - TOKEN_TABLE(ALPHA) - TOKEN_TABLE(LAYER) - TOKEN_TABLE_END - - char *params; - int cmd; - CBParser parser(_gameRef); - - if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_TTFONT) { - _gameRef->LOG(0, "'TTFONT' keyword expected."); - return STATUS_FAILED; - } - buffer = (byte *)params; - - uint32 BaseColor = 0x00000000; - - while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { - switch (cmd) { - case TOKEN_SIZE: - parser.scanStr(params, "%d", &_fontHeight); - break; - - case TOKEN_FACE: - // we don't need this anymore - break; - - case TOKEN_FILENAME: - CBUtils::setString(&_fontFile, params); - break; - - case TOKEN_BOLD: - parser.scanStr(params, "%b", &_isBold); - break; - - case TOKEN_ITALIC: - parser.scanStr(params, "%b", &_isItalic); - break; - - case TOKEN_UNDERLINE: - parser.scanStr(params, "%b", &_isUnderline); - break; - - case TOKEN_STRIKE: - parser.scanStr(params, "%b", &_isStriked); - break; - - case TOKEN_CHARSET: - // we don't need this anymore - break; - - case TOKEN_COLOR: { - int r, g, b; - parser.scanStr(params, "%d,%d,%d", &r, &g, &b); - BaseColor = BYTETORGBA(r, g, b, RGBCOLGetA(BaseColor)); - } - break; - - case TOKEN_ALPHA: { - int a; - parser.scanStr(params, "%d", &a); - BaseColor = BYTETORGBA(RGBCOLGetR(BaseColor), RGBCOLGetG(BaseColor), RGBCOLGetB(BaseColor), a); - } - break; - - case TOKEN_LAYER: { - CBTTFontLayer *Layer = new CBTTFontLayer; - if (Layer && DID_SUCCEED(parseLayer(Layer, (byte *)params))) _layers.add(Layer); - else { - delete Layer; - Layer = NULL; - cmd = PARSERR_TOKENNOTFOUND; - } - } - break; - - } - } - if (cmd == PARSERR_TOKENNOTFOUND) { - _gameRef->LOG(0, "Syntax error in TTFONT definition"); - return STATUS_FAILED; - } - - // create at least one layer - if (_layers.getSize() == 0) { - CBTTFontLayer *Layer = new CBTTFontLayer; - Layer->_color = BaseColor; - _layers.add(Layer); - } - - if (!_fontFile) CBUtils::setString(&_fontFile, "arial.ttf"); - - return initFont(); -} - - -////////////////////////////////////////////////////////////////////////// -bool CBFontTT::parseLayer(CBTTFontLayer *layer, byte *buffer) { - TOKEN_TABLE_START(commands) - TOKEN_TABLE(OFFSET_X) - TOKEN_TABLE(OFFSET_Y) - TOKEN_TABLE(COLOR) - TOKEN_TABLE(ALPHA) - TOKEN_TABLE_END - - char *params; - int cmd; - CBParser parser(_gameRef); - - while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { - switch (cmd) { - case TOKEN_OFFSET_X: - parser.scanStr(params, "%d", &layer->_offsetX); - break; - - case TOKEN_OFFSET_Y: - parser.scanStr(params, "%d", &layer->_offsetY); - break; - - case TOKEN_COLOR: { - int r, g, b; - parser.scanStr(params, "%d,%d,%d", &r, &g, &b); - layer->_color = BYTETORGBA(r, g, b, RGBCOLGetA(layer->_color)); - } - break; - - case TOKEN_ALPHA: { - int a; - parser.scanStr(params, "%d", &a); - layer->_color = BYTETORGBA(RGBCOLGetR(layer->_color), RGBCOLGetG(layer->_color), RGBCOLGetB(layer->_color), a); - } - break; - } - } - if (cmd != PARSERR_EOF) return STATUS_FAILED; - else return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CBFontTT::persist(CBPersistMgr *persistMgr) { - CBFont::persist(persistMgr); - - persistMgr->transfer(TMEMBER(_isBold)); - persistMgr->transfer(TMEMBER(_isItalic)); - persistMgr->transfer(TMEMBER(_isUnderline)); - persistMgr->transfer(TMEMBER(_isStriked)); - persistMgr->transfer(TMEMBER(_fontHeight)); - persistMgr->transfer(TMEMBER(_fontFile)); - - - // persist layers - int numLayers; - if (persistMgr->_saving) { - numLayers = _layers.getSize(); - persistMgr->transfer(TMEMBER(numLayers)); - for (int i = 0; i < numLayers; i++) _layers[i]->persist(persistMgr); - } else { - numLayers = _layers.getSize(); - persistMgr->transfer(TMEMBER(numLayers)); - for (int i = 0; i < numLayers; i++) { - CBTTFontLayer *layer = new CBTTFontLayer; - layer->persist(persistMgr); - _layers.add(layer); - } - } - - if (!persistMgr->_saving) { - for (int i = 0; i < NUM_CACHED_TEXTS; i++) _cachedTexts[i] = NULL; - _fallbackFont = _font = _deletableFont = NULL; - } - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -void CBFontTT::afterLoad() { - initFont(); -} - -////////////////////////////////////////////////////////////////////////// -bool CBFontTT::initFont() { - if (!_fontFile) return STATUS_FAILED; - - Common::SeekableReadStream *file = _gameRef->_fileManager->openFile(_fontFile); - if (!file) { - // the requested font file is not in wme file space; try loading a system font - AnsiString fontFileName = PathUtil::combine(CBPlatform::getSystemFontPath(), PathUtil::getFileName(_fontFile)); - file = _gameRef->_fileManager->openFile(fontFileName.c_str(), false); - if (!file) { - _gameRef->LOG(0, "Error loading TrueType font '%s'", _fontFile); - //return STATUS_FAILED; - } - } - - if (file) { -#ifdef USE_FREETYPE2 - _deletableFont = Graphics::loadTTFFont(*file, _fontHeight * 4 / 3); // Compensate for the difference in dpi (96 vs 72). - _font = _deletableFont; -#endif - } - if (!_font) { - _font = _fallbackFont = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont); - warning("BFontTT::InitFont - Couldn't load %s", _fontFile); - } - _lineHeight = _font->getFontHeight(); - return STATUS_OK; -#if 0 - FT_Error error; - - float vertDpi = 96.0; - float horDpi = 96.0; - - - _fTStream = (FT_Stream)new byte[sizeof(*_fTStream)]; - memset(_fTStream, 0, sizeof(*_fTStream)); - - _fTStream->read = CBFontTT::FTReadSeekProc; - _fTStream->close = CBFontTT::FTCloseProc; - _fTStream->descriptor.pointer = file; - _fTStream->size = file->GetSize(); - - FT_Open_Args args; - args.flags = FT_OPEN_STREAM; - args.stream = _fTStream; - - error = FT_Open_Face(_gameRef->_fontStorage->GetFTLibrary(), &args, 0, &_fTFace); - if (error) { - SAFE_DELETE_ARRAY(_fTStream); - _gameRef->_fileManager->closeFile(file); - return STATUS_FAILED; - } - - error = FT_Set_Char_Size(_fTFace, 0, (FT_F26Dot6)(_fontHeight * 64), (FT_UInt)horDpi, (FT_UInt)vertDpi); - if (error) { - FT_Done_Face(_fTFace); - _fTFace = NULL; - return STATUS_FAILED; - } - - // http://en.wikipedia.org/wiki/E_(typography) - float pixelsPerEm = (_fontHeight / 72.f) * vertDpi; // Size in inches * dpi - float EmsPerUnit = 1.0f / _fTFace->units_per_EM; - float pixelsPerUnit = pixelsPerEm * EmsPerUnit; - - // bounding box in pixels - float xMin = _fTFace->bbox.xMin * pixelsPerUnit; - float xMax = _fTFace->bbox.xMax * pixelsPerUnit; - float yMin = _fTFace->bbox.yMin * pixelsPerUnit; - float yMax = _fTFace->bbox.yMax * pixelsPerUnit; - - // metrics in pixels - _ascender = _fTFace->ascender * pixelsPerUnit; - _descender = - _fTFace->descender * pixelsPerUnit; - _lineHeight = MathUtil::RoundUp(_fTFace->height * pixelsPerUnit) + 2; - _underlinePos = - _fTFace->underline_position * pixelsPerUnit; - - // max character size (used for texture grid) - _maxCharWidth = (size_t)MathUtil::RoundUp(xMax - xMin); - _maxCharHeight = (size_t)MathUtil::RoundUp(yMax - yMin); - - _glyphCache = new FontGlyphCache(); - _glyphCache->Initialize(); - -#endif - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -void CBFontTT::measureText(const WideString &text, int maxWidth, int maxHeight, int &textWidth, int &textHeight) { - //TextLineList lines; - // TODO: This function gets called a lot, so warnings like these drown out the usefull information - static bool hasWarned = false; - if (!hasWarned) { - hasWarned = true; - warning("Todo: Test Mesuretext"); - } - if (maxWidth >= 0) { - Common::Array lines; - _font->wordWrapText(text, maxWidth, lines); - Common::Array::iterator it; - textWidth = 0; - for (it = lines.begin(); it != lines.end(); it++) { - textWidth = MAX(textWidth, _font->getStringWidth(*it)); - } - - //WrapText(text, maxWidth, maxHeight, lines); - - textHeight = (int)(lines.size() * getLineHeight()); - } else { - textWidth = _font->getStringWidth(text); - textHeight = _fontHeight; - } - /* - TextLineList::iterator it; - for (it = lines.begin(); it != lines.end(); ++it) { - TextLine *line = (*it); - textWidth = MAX(textWidth, line->GetWidth()); - delete line; - line = NULL; - }*/ -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/font/BFontTT.h b/engines/wintermute/base/font/BFontTT.h deleted file mode 100644 index 9b995b293e..0000000000 --- a/engines/wintermute/base/font/BFontTT.h +++ /dev/null @@ -1,180 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BFONTTT_H -#define WINTERMUTE_BFONTTT_H - -#include "engines/wintermute/base/font/BFontStorage.h" -#include "engines/wintermute/base/font/BFont.h" -#include "engines/wintermute/base/gfx/base_surface.h" -#include "common/rect.h" -#include "graphics/surface.h" -#include "graphics/font.h" - -#define NUM_CACHED_TEXTS 30 - -namespace WinterMute { - -class CBFontTT : public CBFont { -private: - ////////////////////////////////////////////////////////////////////////// - class CBCachedTTFontText { - public: - WideString _text; - int _width; - TTextAlign _align; - int _maxHeight; - int _maxLength; - CBSurface *_surface; - int _priority; - int _textOffset; - bool _marked; - - CBCachedTTFontText() { - //_text = L""; - _text = ""; - _width = _maxHeight = _maxLength = -1; - _align = TAL_LEFT; - _surface = NULL; - _priority = -1; - _textOffset = 0; - _marked = false; - } - - virtual ~CBCachedTTFontText() { - if (_surface) delete _surface; - } - }; - -public: - ////////////////////////////////////////////////////////////////////////// - class CBTTFontLayer { - public: - CBTTFontLayer() { - _offsetX = _offsetY = 0; - _color = 0x00000000; - } - - bool persist(CBPersistMgr *persistMgr) { - persistMgr->transfer(TMEMBER(_offsetX)); - persistMgr->transfer(TMEMBER(_offsetY)); - persistMgr->transfer(TMEMBER(_color)); - return STATUS_OK; - } - - int _offsetX; - int _offsetY; - uint32 _color; - }; - - ////////////////////////////////////////////////////////////////////////// - class TextLine { - public: - TextLine(const WideString &text, int width) { - _text = text; - _width = width; - } - - const WideString getText() const { - return _text; - } - int getWidth() const { - return _width; - } - private: - WideString _text; - int _width; - }; - typedef Common::List TextLineList; - - -public: - DECLARE_PERSISTENT(CBFontTT, CBFont) - CBFontTT(CBGame *inGame); - virtual ~CBFontTT(void); - - virtual int getTextWidth(byte *text, int maxLength = -1); - virtual int getTextHeight(byte *text, int width); - virtual void drawText(byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1); - virtual int getLetterHeight(); - - bool loadBuffer(byte *buffer); - bool loadFile(const char *filename); - - float getLineHeight() const { - return _lineHeight; - } - - void afterLoad(); - void initLoop(); - -private: - bool parseLayer(CBTTFontLayer *layer, byte *buffer); - - void wrapText(const WideString &text, int maxWidth, int maxHeight, TextLineList &lines); - void measureText(const WideString &text, int maxWidth, int maxHeight, int &textWidth, int &textHeight); - - CBSurface *renderTextToTexture(const WideString &text, int width, TTextAlign align, int maxHeight, int &textOffset); - void blitSurface(Graphics::Surface *src, Graphics::Surface *target, Common::Rect *targetRect); - - - CBCachedTTFontText *_cachedTexts[NUM_CACHED_TEXTS]; - - bool initFont(); - - Graphics::Font *_deletableFont; - const Graphics::Font *_font; - const Graphics::Font *_fallbackFont; - - float _ascender; - float _descender; - float _lineHeight; - float _underlinePos; - float _pointSize; - float _vertDpi; - float _horDpi; - - size_t _maxCharWidth; - size_t _maxCharHeight; - -public: - bool _isBold; - bool _isItalic; - bool _isUnderline; - bool _isStriked; - int _fontHeight; - char *_fontFile; - - CBArray _layers; - void clearCache(); - -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/font/base_font.cpp b/engines/wintermute/base/font/base_font.cpp new file mode 100644 index 0000000000..8976cfdabd --- /dev/null +++ b/engines/wintermute/base/font/base_font.cpp @@ -0,0 +1,206 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/font/base_font.h" +#include "engines/wintermute/base/font/base_font_bitmap.h" +#include "engines/wintermute/base/font/base_font_truetype.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/base_game.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + +IMPLEMENT_PERSISTENT(CBFont, false) + +////////////////////////////////////////////////////////////////////// +CBFont::CBFont(CBGame *inGame): CBObject(inGame) { + +} + + +////////////////////////////////////////////////////////////////////// +CBFont::~CBFont() { +} + + +////////////////////////////////////////////////////////////////////// +void CBFont::drawText(byte *text, int x, int y, int width, TTextAlign align, int max_height, int maxLength) { +} + + +////////////////////////////////////////////////////////////////////// +int CBFont::getTextHeight(byte *text, int width) { + return 0; +} + + +////////////////////////////////////////////////////////////////////// +int CBFont::getTextWidth(byte *text, int maxLength) { + return 0; +} + +/* +////////////////////////////////////////////////////////////////////// +bool CBFont::loadFile(const char * Filename) +{ + BYTE* Buffer = _gameRef->_fileManager->readWholeFile(filename); + if(Buffer==NULL){ + _gameRef->LOG(0, "CBFont::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + _filename = new char [strlen(filename)+1]; + strcpy(_filename, filename); + + if(DID_FAIL(ret = loadBuffer(Buffer))) _gameRef->LOG(0, "Error parsing FONT file '%s'", filename); + + delete [] Buffer; + + return ret; +} + + +TOKEN_DEF_START + TOKEN_DEF (FONT) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////// +bool CBFont::loadBuffer(byte * Buffer) +{ + TOKEN_TABLE_START(commands) + TOKEN_TABLE (FONT) + TOKEN_TABLE_END + + char* params; + int cmd; + CBParser parser(_gameRef); + + if(parser.GetCommand ((char**)&Buffer, commands, (char**)¶ms)!=TOKEN_FONT){ + _gameRef->LOG(0, "'FONT' keyword expected."); + return STATUS_FAILED; + } + Buffer = (byte *)params; + + while ((cmd = parser.GetCommand ((char**)&Buffer, commands, (char**)¶ms)) > 0) + { + switch (cmd) + { + case TOKEN_IMAGE: + surface_file = (char*)params; + break; + + case TOKEN_TRANSPARENT: + parser.scanStr(params, "%d,%d,%d", &r, &g, &b); + custo_trans = true; + break; + } + + + } + if (cmd == PARSERR_TOKENNOTFOUND){ + _gameRef->LOG(0, "Syntax error in FONT definition"); + return STATUS_FAILED; + } + + return STATUS_OK; +} +*/ + +////////////////////////////////////////////////////////////////////////// +int CBFont::getLetterHeight() { + return 0; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBFont::persist(CBPersistMgr *persistMgr) { + + CBObject::persist(persistMgr); + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +CBFont *CBFont::createFromFile(CBGame *gameRef, const char *filename) { + if (isTrueType(gameRef, filename)) { + CBFontTT *font = new CBFontTT(gameRef); + if (font) { + if (DID_FAIL(font->loadFile(filename))) { + delete font; + return NULL; + } + } + return font; + } else { + CBFontBitmap *font = new CBFontBitmap(gameRef); + if (font) { + if (DID_FAIL(font->loadFile(filename))) { + delete font; + return NULL; + } + } + return font; + } +} + + +TOKEN_DEF_START +TOKEN_DEF(FONT) +TOKEN_DEF(TTFONT) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool CBFont::isTrueType(CBGame *gameRef, const char *filename) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(FONT) + TOKEN_TABLE(TTFONT) + TOKEN_TABLE_END + + + byte *buffer = gameRef->_fileManager->readWholeFile(filename); + if (buffer == NULL) return false; + + byte *WorkBuffer = buffer; + + char *params; + CBParser parser(gameRef); + + bool ret = false; + if (parser.getCommand((char **)&WorkBuffer, commands, (char **)¶ms) == TOKEN_TTFONT) + ret = true; + + delete [] buffer; + return ret; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/font/base_font.h b/engines/wintermute/base/font/base_font.h new file mode 100644 index 0000000000..3df3090bb9 --- /dev/null +++ b/engines/wintermute/base/font/base_font.h @@ -0,0 +1,61 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BFONT_H +#define WINTERMUTE_BFONT_H + +#include "engines/wintermute/base/base_object.h" + +#define NUM_CHARACTERS 256 + +namespace WinterMute { + +class CBFont: public CBObject { +public: + DECLARE_PERSISTENT(CBFont, CBObject) + virtual int getTextWidth(byte *text, int maxLength = -1); + virtual int getTextHeight(byte *text, int width); + virtual void drawText(byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1); + virtual int getLetterHeight(); + + virtual void initLoop() {}; + virtual void afterLoad() {}; + CBFont(CBGame *inGame); + virtual ~CBFont(); + + static CBFont *createFromFile(CBGame *game, const char *filename); + +private: + //bool loadBuffer(byte * Buffer); + //bool loadFile(const char* Filename); + static bool isTrueType(CBGame *game, const char *filename); +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/font/base_font_bitmap.cpp b/engines/wintermute/base/font/base_font_bitmap.cpp new file mode 100644 index 0000000000..ef730afb0a --- /dev/null +++ b/engines/wintermute/base/font/base_font_bitmap.cpp @@ -0,0 +1,540 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/font/base_font_bitmap.h" +#include "engines/wintermute/utils/string_util.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_frame.h" +#include "engines/wintermute/base/gfx/base_surface.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_sub_frame.h" +#include "engines/wintermute/base/base_frame.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/platform_osystem.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + +IMPLEMENT_PERSISTENT(CBFontBitmap, false) + +////////////////////////////////////////////////////////////////////// +CBFontBitmap::CBFontBitmap(CBGame *inGame): CBFont(inGame) { + _subframe = NULL; + _sprite = NULL; + _widthsFrame = 0; + memset(_widths, 0, NUM_CHARACTERS); + _tileWidth = _tileHeight = _numColumns = 0; + _fontextFix = false; + _freezable = false; + _wholeCell = false; +} + + +////////////////////////////////////////////////////////////////////// +CBFontBitmap::~CBFontBitmap() { + delete _subframe; + delete _sprite; + _subframe = NULL; + _sprite = NULL; +} + + +////////////////////////////////////////////////////////////////////// +void CBFontBitmap::drawText(byte *text, int x, int y, int width, TTextAlign align, int max_height, int maxLength) { + textHeightDraw(text, x, y, width, align, true, max_height, maxLength); +} + + +////////////////////////////////////////////////////////////////////// +int CBFontBitmap::getTextHeight(byte *text, int width) { + return textHeightDraw(text, 0, 0, width, TAL_LEFT, false); +} + + +////////////////////////////////////////////////////////////////////// +int CBFontBitmap::getTextWidth(byte *text, int maxLength) { + AnsiString str; + + if (_gameRef->_textEncoding == TEXT_UTF8) { + WideString wstr = StringUtil::utf8ToWide(Utf8String((char *)text)); + str = StringUtil::wideToAnsi(wstr); + } else { + str = AnsiString((char *)text); + } + + if (maxLength >= 0 && str.size() > (uint32)maxLength) + str = Common::String(str.c_str(), (uint32)maxLength); + //str.substr(0, maxLength); // TODO: Remove + + int textWidth = 0; + for (int i = 0; i < str.size(); i++) { + textWidth += getCharWidth(str[i]); + } + + return textWidth; +} + + +////////////////////////////////////////////////////////////////////// +int CBFontBitmap::textHeightDraw(byte *text, int x, int y, int width, TTextAlign align, bool draw, int maxHeight, int maxLength) { + if (maxLength == 0) return 0; + + if (text == NULL || text[0] == '\0') return _tileHeight; + + AnsiString str; + + if (_gameRef->_textEncoding == TEXT_UTF8) { + WideString wstr = StringUtil::utf8ToWide(Utf8String((char *)text)); + str = StringUtil::wideToAnsi(wstr); + } else { + str = AnsiString((char *)text); + } + if (str.empty()) return 0; + + int LineLength = 0; + int RealLength = 0; + int NumLines = 0; + + int i; + + int index = -1; + int start = 0; + int end = 0; + int last_end = 0; + + bool done = false; + bool new_line = false; + bool long_line = false; + + if (draw) _gameRef->_renderer->startSpriteBatch(); + + while (!done) { + if (maxHeight > 0 && (NumLines + 1)*_tileHeight > maxHeight) { + if (draw) _gameRef->_renderer->endSpriteBatch(); + return NumLines * _tileHeight; + } + + index++; + + if (str[index] == ' ' && (maxHeight < 0 || maxHeight / _tileHeight > 1)) { + end = index - 1; + RealLength = LineLength; + } + + if (str[index] == '\n') { + end = index - 1; + RealLength = LineLength; + new_line = true; + } + + if (LineLength + getCharWidth(str[index]) > width && last_end == end) { + end = index - 1; + RealLength = LineLength; + new_line = true; + long_line = true; + } + + if (str.size() == (index + 1) || (maxLength >= 0 && index == maxLength - 1)) { + done = true; + if (!new_line) { + end = index; + LineLength += getCharWidth(str[index]); + RealLength = LineLength; + } + } else LineLength += getCharWidth(str[index]); + + if ((LineLength > width) || done || new_line) { + if (end < 0) done = true; + int StartX; + switch (align) { + case TAL_CENTER: + StartX = x + (width - RealLength) / 2; + break; + case TAL_RIGHT: + StartX = x + width - RealLength; + break; + case TAL_LEFT: + StartX = x; + break; + default: + error("CBFontBitmap::TextHeightDraw - Unhandled enum"); + break; + } + for (i = start; i < end + 1; i++) { + if (draw) drawChar(str[i], StartX, y); + StartX += getCharWidth(str[i]); + } + y += _tileHeight; + last_end = end; + if (long_line) end--; + start = end + 2; + index = end + 1; + LineLength = 0; + new_line = false; + long_line = false; + NumLines++; + } + } + + if (draw) _gameRef->_renderer->endSpriteBatch(); + + return NumLines * _tileHeight; +} + + +////////////////////////////////////////////////////////////////////// +void CBFontBitmap::drawChar(byte c, int x, int y) { + if (_fontextFix) c--; + + int row, col; + + row = c / _numColumns; + col = c % _numColumns; + + Rect32 rect; + /* l t r b */ + int tileWidth; + if (_wholeCell) tileWidth = _tileWidth; + else tileWidth = _widths[c]; + + CBPlatform::setRect(&rect, col * _tileWidth, row * _tileHeight, col * _tileWidth + tileWidth, (row + 1)*_tileHeight); + bool handled = false; + if (_sprite) { + _sprite->GetCurrentFrame(); + if (_sprite->_currentFrame >= 0 && _sprite->_currentFrame < _sprite->_frames.getSize() && _sprite->_frames[_sprite->_currentFrame]) { + if (_sprite->_frames[_sprite->_currentFrame]->_subframes.getSize() > 0) { + _sprite->_frames[_sprite->_currentFrame]->_subframes[0]->_surface->displayTrans(x, y, rect); + } + handled = true; + } + } + if (!handled && _subframe) _subframe->_surface->displayTrans(x, y, rect); +} + + +////////////////////////////////////////////////////////////////////// +bool CBFontBitmap::loadFile(const char *filename) { + byte *buffer = _gameRef->_fileManager->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "CBFontBitmap::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + _filename = new char [strlen(filename) + 1]; + strcpy(_filename, filename); + + if (DID_FAIL(ret = loadBuffer(buffer))) _gameRef->LOG(0, "Error parsing FONT file '%s'", filename); + + delete [] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(FONTEXT_FIX) +TOKEN_DEF(FONT) +TOKEN_DEF(IMAGE) +TOKEN_DEF(TRANSPARENT) +TOKEN_DEF(COLUMNS) +TOKEN_DEF(TILE_WIDTH) +TOKEN_DEF(TILE_HEIGHT) +TOKEN_DEF(DEFAULT_WIDTH) +TOKEN_DEF(WIDTHS) +TOKEN_DEF(AUTO_WIDTH) +TOKEN_DEF(SPACE_WIDTH) +TOKEN_DEF(EXPAND_WIDTH) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF(SPRITE) +TOKEN_DEF(WIDTHS_FRAME) +TOKEN_DEF(PAINT_WHOLE_CELL) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////// +bool CBFontBitmap::loadBuffer(byte *buffer) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(FONTEXT_FIX) + TOKEN_TABLE(FONT) + TOKEN_TABLE(IMAGE) + TOKEN_TABLE(TRANSPARENT) + TOKEN_TABLE(COLUMNS) + TOKEN_TABLE(TILE_WIDTH) + TOKEN_TABLE(TILE_HEIGHT) + TOKEN_TABLE(DEFAULT_WIDTH) + TOKEN_TABLE(WIDTHS) + TOKEN_TABLE(AUTO_WIDTH) + TOKEN_TABLE(SPACE_WIDTH) + TOKEN_TABLE(EXPAND_WIDTH) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE(SPRITE) + TOKEN_TABLE(WIDTHS_FRAME) + TOKEN_TABLE(PAINT_WHOLE_CELL) + TOKEN_TABLE_END + + char *params; + int cmd; + CBParser parser(_gameRef); + + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_FONT) { + _gameRef->LOG(0, "'FONT' keyword expected."); + return STATUS_FAILED; + } + buffer = (byte *)params; + + int widths[300]; + int num = 0, default_width = 8; + int lastWidth = 0; + int i; + int r = 255, g = 255, b = 255; + bool custoTrans = false; + char *surfaceFile = NULL; + char *spriteFile = NULL; + + bool autoWidth = false; + int spaceWidth = 0; + int expandWidth = 0; + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + + switch (cmd) { + case TOKEN_IMAGE: + surfaceFile = (char *)params; + break; + + case TOKEN_SPRITE: + spriteFile = (char *)params; + break; + + case TOKEN_TRANSPARENT: + parser.scanStr(params, "%d,%d,%d", &r, &g, &b); + custoTrans = true; + break; + + case TOKEN_WIDTHS: + parser.scanStr(params, "%D", widths, &num); + for (i = 0; lastWidth < NUM_CHARACTERS, num > 0; lastWidth++, num--, i++) { + _widths[lastWidth] = (byte)widths[i]; + } + break; + + case TOKEN_DEFAULT_WIDTH: + parser.scanStr(params, "%d", &default_width); + break; + + case TOKEN_WIDTHS_FRAME: + parser.scanStr(params, "%d", &_widthsFrame); + break; + + case TOKEN_COLUMNS: + parser.scanStr(params, "%d", &_numColumns); + break; + + case TOKEN_TILE_WIDTH: + parser.scanStr(params, "%d", &_tileWidth); + break; + + case TOKEN_TILE_HEIGHT: + parser.scanStr(params, "%d", &_tileHeight); + break; + + case TOKEN_AUTO_WIDTH: + parser.scanStr(params, "%b", &autoWidth); + break; + + case TOKEN_FONTEXT_FIX: + parser.scanStr(params, "%b", &_fontextFix); + break; + + case TOKEN_PAINT_WHOLE_CELL: + parser.scanStr(params, "%b", &_wholeCell); + break; + + case TOKEN_SPACE_WIDTH: + parser.scanStr(params, "%d", &spaceWidth); + break; + + case TOKEN_EXPAND_WIDTH: + parser.scanStr(params, "%d", &expandWidth); + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty((byte *)params, false); + break; + } + + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in FONT definition"); + return STATUS_FAILED; + } + + if (spriteFile != NULL) { + delete _sprite; + _sprite = new CBSprite(_gameRef, this); + if (!_sprite || DID_FAIL(_sprite->loadFile(spriteFile))) { + delete _sprite; + _sprite = NULL; + } + } + + if (surfaceFile != NULL && !_sprite) { + _subframe = new CBSubFrame(_gameRef); + if (custoTrans) _subframe->setSurface(surfaceFile, false, r, g, b); + else _subframe->setSurface(surfaceFile); + } + + + if (((_subframe == NULL || _subframe->_surface == NULL) && _sprite == NULL) || _numColumns == 0 || _tileWidth == 0 || _tileHeight == 0) { + _gameRef->LOG(0, "Incomplete font definition"); + return STATUS_FAILED; + } + + if (autoWidth) { + // calculate characters width + getWidths(); + + // do we need to modify widths? + if (expandWidth != 0) { + for (i = 0; i < NUM_CHARACTERS; i++) { + int NewWidth = (int)_widths[i] + expandWidth; + if (NewWidth < 0) NewWidth = 0; + + _widths[i] = (byte)NewWidth; + } + } + + // handle space character + uint32 spaceChar = ' '; + if (_fontextFix) spaceChar--; + + if (spaceWidth != 0) _widths[spaceChar] = spaceWidth; + else { + if (_widths[spaceChar] == expandWidth || _widths[spaceChar] == 0) { + _widths[spaceChar] = (_widths['m'] + _widths['i']) / 2; + } + } + } else { + for (i = lastWidth; i < NUM_CHARACTERS; i++) _widths[i] = default_width; + } + + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBFontBitmap::persist(CBPersistMgr *persistMgr) { + + CBFont::persist(persistMgr); + persistMgr->transfer(TMEMBER(_numColumns)); + + persistMgr->transfer(TMEMBER(_subframe)); + persistMgr->transfer(TMEMBER(_tileHeight)); + persistMgr->transfer(TMEMBER(_tileWidth)); + persistMgr->transfer(TMEMBER(_sprite)); + persistMgr->transfer(TMEMBER(_widthsFrame)); + + if (persistMgr->_saving) + persistMgr->putBytes(_widths, sizeof(_widths)); + else + persistMgr->getBytes(_widths, sizeof(_widths)); + + + persistMgr->transfer(TMEMBER(_fontextFix)); + persistMgr->transfer(TMEMBER(_wholeCell)); + + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +int CBFontBitmap::getCharWidth(byte index) { + if (_fontextFix) index--; + return _widths[index]; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBFontBitmap::getWidths() { + CBSurface *surf = NULL; + + if (_sprite) { + if (_widthsFrame >= 0 && _widthsFrame < _sprite->_frames.getSize()) { + if (_sprite->_frames[_widthsFrame] && _sprite->_frames[_widthsFrame]->_subframes.getSize() > 0) { + surf = _sprite->_frames[_widthsFrame]->_subframes[0]->_surface; + } + } + } + if (surf == NULL && _subframe) surf = _subframe->_surface; + if (!surf || DID_FAIL(surf->startPixelOp())) return STATUS_FAILED; + + + for (int i = 0; i < NUM_CHARACTERS; i++) { + int xxx = (i % _numColumns) * _tileWidth; + int yyy = (i / _numColumns) * _tileHeight; + + + int minCol = -1; + for (int row = 0; row < _tileHeight; row++) { + for (int col = _tileWidth - 1; col >= minCol + 1; col--) { + if (xxx + col < 0 || xxx + col >= surf->getWidth() || yyy + row < 0 || yyy + row >= surf->getHeight()) continue; + if (!surf->isTransparentAtLite(xxx + col, yyy + row)) { + //min_col = col; + minCol = MAX(col, minCol); + break; + } + } + if (minCol == _tileWidth - 1) break; + } + + _widths[i] = minCol + 1; + } + surf->endPixelOp(); + /* + _gameRef->LOG(0, "----- %s ------", _filename); + for(int j=0; j<16; j++) + { + _gameRef->LOG(0, "%02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d", _widths[j*16+0], _widths[j*16+1], _widths[j*16+2], _widths[j*16+3], _widths[j*16+4], _widths[j*16+5], _widths[j*16+6], _widths[j*16+7], _widths[j*16+8], _widths[j*16+9], _widths[j*16+10], _widths[j*16+11], _widths[j*16+12], _widths[j*16+13], _widths[j*16+14], _widths[j*16+15]); + } + */ + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +int CBFontBitmap::getLetterHeight() { + return _tileHeight; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/font/base_font_bitmap.h b/engines/wintermute/base/font/base_font_bitmap.h new file mode 100644 index 0000000000..8af530cbc9 --- /dev/null +++ b/engines/wintermute/base/font/base_font_bitmap.h @@ -0,0 +1,72 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BFONTBITMAP_H +#define WINTERMUTE_BFONTBITMAP_H + + +#include "engines/wintermute/base/font/base_font.h" + +namespace WinterMute { +class CBSubFrame; +class CBFontBitmap : public CBFont { +public: + DECLARE_PERSISTENT(CBFontBitmap, CBFont) + bool loadBuffer(byte *Buffer); + bool loadFile(const char *filename); + virtual int getTextWidth(byte *text, int maxLength = -1); + virtual int getTextHeight(byte *text, int width); + virtual void drawText(byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1); + virtual int getLetterHeight(); + + CBFontBitmap(CBGame *inGame); + virtual ~CBFontBitmap(); + + + bool getWidths(); + CBSprite *_sprite; + int _widthsFrame; + bool _fontextFix; + int _numColumns; + int _tileHeight; + int _tileWidth; + byte _widths[NUM_CHARACTERS]; + CBSubFrame *_subframe; + bool _wholeCell; + +private: + int getCharWidth(byte index); + void drawChar(byte c, int x, int y); + + int textHeightDraw(byte *text, int x, int y, int width, TTextAlign align, bool draw, int max_height = -1, int MaxLength = -1); + +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/font/base_font_storage.cpp b/engines/wintermute/base/font/base_font_storage.cpp new file mode 100644 index 0000000000..13f779f2cb --- /dev/null +++ b/engines/wintermute/base/font/base_font_storage.cpp @@ -0,0 +1,135 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/font/base_font_storage.h" +#include "engines/wintermute/base/font/base_font.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/platform_osystem.h" +#include "common/str.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + +IMPLEMENT_PERSISTENT(CBFontStorage, true) + +////////////////////////////////////////////////////////////////////////// +CBFontStorage::CBFontStorage(CBGame *inGame): CBBase(inGame) { +} + +////////////////////////////////////////////////////////////////////////// +CBFontStorage::~CBFontStorage() { + cleanup(true); +} + +////////////////////////////////////////////////////////////////////////// +bool CBFontStorage::cleanup(bool warn) { + for (int i = 0; i < _fonts.getSize(); i++) { + if (warn) _gameRef->LOG(0, "Removing orphan font '%s'", _fonts[i]->_filename); + delete _fonts[i]; + } + _fonts.removeAll(); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBFontStorage::initLoop() { + for (int i = 0; i < _fonts.getSize(); i++) { + _fonts[i]->initLoop(); + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +CBFont *CBFontStorage::addFont(const char *filename) { + if (!filename) return NULL; + + for (int i = 0; i < _fonts.getSize(); i++) { + if (scumm_stricmp(_fonts[i]->_filename, filename) == 0) { + _fonts[i]->_refCount++; + return _fonts[i]; + } + } + + /* + CBFont* font = new CBFont(_gameRef); + if (!font) return NULL; + + if (DID_FAIL(font->loadFile(filename))) { + delete font; + return NULL; + } + else { + font->_refCount = 1; + _fonts.add(font); + return font; + } + */ + CBFont *font = CBFont::createFromFile(_gameRef, filename); + if (font) { + font->_refCount = 1; + _fonts.add(font); + } + return font; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBFontStorage::removeFont(CBFont *font) { + if (!font) return STATUS_FAILED; + + for (int i = 0; i < _fonts.getSize(); i++) { + if (_fonts[i] == font) { + _fonts[i]->_refCount--; + if (_fonts[i]->_refCount <= 0) { + delete _fonts[i]; + _fonts.removeAt(i); + } + break; + } + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBFontStorage::persist(CBPersistMgr *persistMgr) { + + if (!persistMgr->_saving) cleanup(false); + + persistMgr->transfer(TMEMBER(_gameRef)); + _fonts.persist(persistMgr); + + return STATUS_OK; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/font/base_font_storage.h b/engines/wintermute/base/font/base_font_storage.h new file mode 100644 index 0000000000..7c88e9a2f4 --- /dev/null +++ b/engines/wintermute/base/font/base_font_storage.h @@ -0,0 +1,55 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BFONTSTORAGE_H +#define WINTERMUTE_BFONTSTORAGE_H + + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/coll_templ.h" + +namespace WinterMute { + +class CBFont; + +class CBFontStorage : public CBBase { +public: + DECLARE_PERSISTENT(CBFontStorage, CBBase) + bool cleanup(bool warn = false); + bool removeFont(CBFont *font); + CBFont *addFont(const char *filename); + CBFontStorage(CBGame *inGame); + virtual ~CBFontStorage(); + CBArray _fonts; + bool initLoop(); +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp new file mode 100644 index 0000000000..a52922fb76 --- /dev/null +++ b/engines/wintermute/base/font/base_font_truetype.cpp @@ -0,0 +1,762 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/file/base_file.h" +#include "engines/wintermute/base/font/base_font_truetype.h" +#include "engines/wintermute/utils/path_util.h" +#include "engines/wintermute/utils/string_util.h" +#include "engines/wintermute/math/math_util.h" +#include "engines/wintermute/base/gfx/base_renderer.h" +#include "engines/wintermute/base/gfx/base_surface.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/utils/utils.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/wintermute.h" +#include "graphics/fonts/ttf.h" +#include "graphics/fontman.h" +#include + +namespace WinterMute { + +IMPLEMENT_PERSISTENT(CBFontTT, false) + +////////////////////////////////////////////////////////////////////////// +CBFontTT::CBFontTT(CBGame *inGame): CBFont(inGame) { + _fontHeight = 12; + _isBold = _isItalic = _isUnderline = _isStriked = false; + + _fontFile = NULL; + _font = NULL; + _fallbackFont = NULL; + _deletableFont = NULL; + + for (int i = 0; i < NUM_CACHED_TEXTS; i++) _cachedTexts[i] = NULL; + +#if 0 + _fTFace = NULL; + _fTStream = NULL; +#endif + + _ascender = _descender = _lineHeight = _pointSize = _underlinePos = 0; + _horDpi = _vertDpi = 0; + _maxCharWidth = _maxCharHeight = 0; +} + +////////////////////////////////////////////////////////////////////////// +CBFontTT::~CBFontTT(void) { + clearCache(); + + for (int i = 0; i < _layers.getSize(); i++) { + delete _layers[i]; + } + _layers.removeAll(); + + delete[] _fontFile; + _fontFile = NULL; + + delete _deletableFont; + _font = NULL; + +#if 0 + if (_fTFace) { + FT_Done_Face(_fTFace); + _fTFace = NULL; + } + delete[] _fTStream; + _fTStream = NULL; +#endif +} + + +////////////////////////////////////////////////////////////////////////// +void CBFontTT::clearCache() { + for (int i = 0; i < NUM_CACHED_TEXTS; i++) { + if (_cachedTexts[i]) delete _cachedTexts[i]; + _cachedTexts[i] = NULL; + } +} + +////////////////////////////////////////////////////////////////////////// +void CBFontTT::initLoop() { + // we need more aggressive cache management on iOS not to waste too much memory on fonts + if (_gameRef->_constrainedMemory) { + // purge all cached images not used in the last frame + for (int i = 0; i < NUM_CACHED_TEXTS; i++) { + if (_cachedTexts[i] == NULL) continue; + + if (!_cachedTexts[i]->_marked) { + delete _cachedTexts[i]; + _cachedTexts[i] = NULL; + } else _cachedTexts[i]->_marked = false; + } + } +} + +////////////////////////////////////////////////////////////////////////// +int CBFontTT::getTextWidth(byte *text, int maxLength) { + WideString textStr; + + if (_gameRef->_textEncoding == TEXT_UTF8) textStr = StringUtil::utf8ToWide((char *)text); + else textStr = StringUtil::ansiToWide((char *)text); + + if (maxLength >= 0 && textStr.size() > (uint32)maxLength) + textStr = Common::String(textStr.c_str(), (uint32)maxLength); + //text = text.substr(0, MaxLength); // TODO: Remove + + int textWidth, textHeight; + measureText(textStr, -1, -1, textWidth, textHeight); + + return textWidth; +} + +////////////////////////////////////////////////////////////////////////// +int CBFontTT::getTextHeight(byte *text, int width) { + WideString textStr; + + if (_gameRef->_textEncoding == TEXT_UTF8) textStr = StringUtil::utf8ToWide((char *)text); + else textStr = StringUtil::ansiToWide((char *)text); + + + int textWidth, textHeight; + measureText(textStr, width, -1, textWidth, textHeight); + + return textHeight; +} + + +////////////////////////////////////////////////////////////////////////// +void CBFontTT::drawText(byte *text, int x, int y, int width, TTextAlign align, int maxHeight, int maxLength) { + if (text == NULL || strcmp((char *)text, "") == 0) return; + + WideString textStr = (char *)text; + + // TODO: Why do we still insist on Widestrings everywhere? + /* if (_gameRef->_textEncoding == TEXT_UTF8) text = StringUtil::Utf8ToWide((char *)Text); + else text = StringUtil::AnsiToWide((char *)Text);*/ + + if (maxLength >= 0 && textStr.size() > (uint32)maxLength) + textStr = Common::String(textStr.c_str(), (uint32)maxLength); + //text = text.substr(0, MaxLength); // TODO: Remove + + CBRenderer *renderer = _gameRef->_renderer; + + // find cached surface, if exists + int minPriority = INT_MAX; + int minIndex = -1; + CBSurface *surface = NULL; + int textOffset = 0; + + for (int i = 0; i < NUM_CACHED_TEXTS; i++) { + if (_cachedTexts[i] == NULL) { + minPriority = 0; + minIndex = i; + } else { + if (_cachedTexts[i]->_text == textStr && _cachedTexts[i]->_align == align && _cachedTexts[i]->_width == width && _cachedTexts[i]->_maxHeight == maxHeight && _cachedTexts[i]->_maxLength == maxLength) { + surface = _cachedTexts[i]->_surface; + textOffset = _cachedTexts[i]->_textOffset; + _cachedTexts[i]->_priority++; + _cachedTexts[i]->_marked = true; + break; + } else { + if (_cachedTexts[i]->_priority < minPriority) { + minPriority = _cachedTexts[i]->_priority; + minIndex = i; + } + } + } + } + + // not found, create one + if (!surface) { + debugC(kWinterMuteDebugFont, "Draw text: %s", text); + surface = renderTextToTexture(textStr, width, align, maxHeight, textOffset); + if (surface) { + // write surface to cache + if (_cachedTexts[minIndex] != NULL) delete _cachedTexts[minIndex]; + _cachedTexts[minIndex] = new CBCachedTTFontText; + + _cachedTexts[minIndex]->_surface = surface; + _cachedTexts[minIndex]->_align = align; + _cachedTexts[minIndex]->_width = width; + _cachedTexts[minIndex]->_maxHeight = maxHeight; + _cachedTexts[minIndex]->_maxLength = maxLength; + _cachedTexts[minIndex]->_priority = 1; + _cachedTexts[minIndex]->_text = textStr; + _cachedTexts[minIndex]->_textOffset = textOffset; + _cachedTexts[minIndex]->_marked = true; + } + } + + + // and paint it + if (surface) { + Rect32 rc; + CBPlatform::setRect(&rc, 0, 0, surface->getWidth(), surface->getHeight()); + for (int i = 0; i < _layers.getSize(); i++) { + uint32 color = _layers[i]->_color; + uint32 origForceAlpha = renderer->_forceAlphaColor; + if (renderer->_forceAlphaColor != 0) { + color = BYTETORGBA(RGBCOLGetR(color), RGBCOLGetG(color), RGBCOLGetB(color), RGBCOLGetA(renderer->_forceAlphaColor)); + renderer->_forceAlphaColor = 0; + } + surface->displayTransOffset(x, y - textOffset, rc, color, BLEND_NORMAL, false, false, _layers[i]->_offsetX, _layers[i]->_offsetY); + + renderer->_forceAlphaColor = origForceAlpha; + } + } + + +} + +////////////////////////////////////////////////////////////////////////// +CBSurface *CBFontTT::renderTextToTexture(const WideString &text, int width, TTextAlign align, int maxHeight, int &textOffset) { + //TextLineList lines; + // TODO + //WrapText(text, width, maxHeight, lines); + Common::Array lines; + _font->wordWrapText(text, width, lines); + + Graphics::TextAlign alignment = Graphics::kTextAlignInvalid; + if (align == TAL_LEFT) { + alignment = Graphics::kTextAlignLeft; + } else if (align == TAL_CENTER) { + alignment = Graphics::kTextAlignCenter; + } else if (align == TAL_RIGHT) { + alignment = Graphics::kTextAlignRight; + } + // TODO: This function gets called a lot, so warnings like these drown out the usefull information + static bool hasWarned = false; + if (!hasWarned) { + hasWarned = true; + warning("CBFontTT::RenderTextToTexture - Not fully ported yet"); + } + + debugC(kWinterMuteDebugFont, "%s %d %d %d %d", text.c_str(), RGBCOLGetR(_layers[0]->_color), RGBCOLGetG(_layers[0]->_color), RGBCOLGetB(_layers[0]->_color), RGBCOLGetA(_layers[0]->_color)); +// void drawString(Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const; + Graphics::Surface *surface = new Graphics::Surface(); + if (_deletableFont) // We actually have a TTF + surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); + else // We are using a fallback, they can't do 32bpp + surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)); + uint32 useColor = 0xffffffff; + Common::Array::iterator it; + int heightOffset = 0; + for (it = lines.begin(); it != lines.end(); it++) { + _font->drawString(surface, *it, 0, heightOffset, width, useColor, alignment); + heightOffset += (int)_lineHeight; + } + + CBSurface *retSurface = _gameRef->_renderer->createSurface(); + Graphics::Surface *convertedSurface = surface->convertTo(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8 , 0)); + retSurface->putSurface(*convertedSurface, true); + convertedSurface->free(); + surface->free(); + delete surface; + delete convertedSurface; + return retSurface; +#if 0 //TODO + int textHeight = lines.size() * (_maxCharHeight + _ascender); + SDL_Surface *surface = SDL_CreateRGBSurface(0, width, textHeight, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000); + + SDL_LockSurface(surface); + + int posY = (int)GetLineHeight() - (int)_descender; + + for (it = lines.begin(); it != lines.end(); ++it) { + TextLine *line = (*it); + int posX = 0; + + switch (align) { + case TAL_CENTER: + posX += (width - line->GetWidth()) / 2; + break; + + case TAL_RIGHT: + posX += width - line->GetWidth(); + break; + } + + + textOffset = 0; + for (size_t i = 0; i < line->GetText().size(); i++) { + wchar_t ch = line->GetText()[i]; + + GlyphInfo *glyph = _glyphCache->GetGlyph(ch); + if (!glyph) continue; + + textOffset = MAX(textOffset, glyph->GetBearingY()); + } + + + int origPosX = posX; + + wchar_t prevChar = L'\0'; + for (size_t i = 0; i < line->GetText().size(); i++) { + wchar_t ch = line->GetText()[i]; + + GlyphInfo *glyph = _glyphCache->GetGlyph(ch); + if (!glyph) continue; + + float kerning = 0; + if (prevChar != L'\0') kerning = GetKerning(prevChar, ch); + posX += (int)kerning; + + + if (glyph->GetBearingY() > 0) { + int i = 10; + } + + SDL_Rect rect; + rect.x = posX + glyph->GetBearingX(); + rect.y = posY - glyph->GetBearingY() + textOffset; + rect.w = glyph->GetImage()->w; + rect.h = glyph->GetImage()->h; + + BlitSurface(glyph->GetImage(), surface, &rect); + + prevChar = ch; + posX += (int)(glyph->GetAdvanceX()); + posY += (int)(glyph->GetAdvanceY()); + } + + if (_isUnderline) { + for (int i = origPosX; i < origPosX + line->GetWidth(); i++) { + Uint8 *buf = (Uint8 *)surface->pixels + (int)(_underlinePos + _ascender) * surface->pitch; + Uint32 *buf32 = (Uint32 *)buf; + + buf32[i] = SDL_MapRGBA(surface->format, 255, 255, 255, 255); + } + } + + SDL_UnlockSurface(surface); + + delete line; + line = NULL; + posY += GetLineHeight(); + } + + CBSurfaceOSystem *wmeSurface = new CBSurfaceOSystem(_gameRef); + if (DID_SUCCEED(wmeSurface->CreateFromSDLSurface(surface))) { + SDL_FreeSurface(surface); + return wmeSurface; + } else { + SDL_FreeSurface(surface); + delete wmeSurface; + return NULL; + } +#endif + return NULL; +} + +////////////////////////////////////////////////////////////////////////// +void CBFontTT::blitSurface(Graphics::Surface *src, Graphics::Surface *target, Common::Rect *targetRect) { + //SDL_BlitSurface(src, NULL, target, targetRect); + warning("CBFontTT::BlitSurface - not ported yet"); +#if 0 + for (int y = 0; y < src->h; y++) { + if (targetRect->y + y < 0 || targetRect->y + y >= target->h) continue; + + + uint8 *srcBuf = (uint8 *)src->pixels + y * src->pitch; + uint8 *tgtBuf = (uint8 *)target->pixels + (y + targetRect->y) * target->pitch; + + uint32 *srcBuf32 = (uint32 *)srcBuf; + uint32 *tgtBuf32 = (uint32 *)tgtBuf; + + for (int x = 0; x < src->w; x++) { + if (targetRect->x + x < 0 || targetRect->x + x >= target->w) continue; + + tgtBuf32[x + targetRect->x] = srcBuf32[x]; + } + } +#endif +} + +////////////////////////////////////////////////////////////////////////// +int CBFontTT::getLetterHeight() { + return (int)getLineHeight(); +} + + +////////////////////////////////////////////////////////////////////// +bool CBFontTT::loadFile(const char *filename) { + byte *buffer = _gameRef->_fileManager->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "CBFontTT::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + _filename = new char [strlen(filename) + 1]; + strcpy(_filename, filename); + + if (DID_FAIL(ret = loadBuffer(buffer))) _gameRef->LOG(0, "Error parsing TTFONT file '%s'", filename); + + delete [] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(TTFONT) +TOKEN_DEF(SIZE) +TOKEN_DEF(FACE) +TOKEN_DEF(FILENAME) +TOKEN_DEF(BOLD) +TOKEN_DEF(ITALIC) +TOKEN_DEF(UNDERLINE) +TOKEN_DEF(STRIKE) +TOKEN_DEF(CHARSET) +TOKEN_DEF(COLOR) +TOKEN_DEF(ALPHA) +TOKEN_DEF(LAYER) +TOKEN_DEF(OFFSET_X) +TOKEN_DEF(OFFSET_Y) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////// +bool CBFontTT::loadBuffer(byte *buffer) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(TTFONT) + TOKEN_TABLE(SIZE) + TOKEN_TABLE(FACE) + TOKEN_TABLE(FILENAME) + TOKEN_TABLE(BOLD) + TOKEN_TABLE(ITALIC) + TOKEN_TABLE(UNDERLINE) + TOKEN_TABLE(STRIKE) + TOKEN_TABLE(CHARSET) + TOKEN_TABLE(COLOR) + TOKEN_TABLE(ALPHA) + TOKEN_TABLE(LAYER) + TOKEN_TABLE_END + + char *params; + int cmd; + CBParser parser(_gameRef); + + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_TTFONT) { + _gameRef->LOG(0, "'TTFONT' keyword expected."); + return STATUS_FAILED; + } + buffer = (byte *)params; + + uint32 BaseColor = 0x00000000; + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_SIZE: + parser.scanStr(params, "%d", &_fontHeight); + break; + + case TOKEN_FACE: + // we don't need this anymore + break; + + case TOKEN_FILENAME: + CBUtils::setString(&_fontFile, params); + break; + + case TOKEN_BOLD: + parser.scanStr(params, "%b", &_isBold); + break; + + case TOKEN_ITALIC: + parser.scanStr(params, "%b", &_isItalic); + break; + + case TOKEN_UNDERLINE: + parser.scanStr(params, "%b", &_isUnderline); + break; + + case TOKEN_STRIKE: + parser.scanStr(params, "%b", &_isStriked); + break; + + case TOKEN_CHARSET: + // we don't need this anymore + break; + + case TOKEN_COLOR: { + int r, g, b; + parser.scanStr(params, "%d,%d,%d", &r, &g, &b); + BaseColor = BYTETORGBA(r, g, b, RGBCOLGetA(BaseColor)); + } + break; + + case TOKEN_ALPHA: { + int a; + parser.scanStr(params, "%d", &a); + BaseColor = BYTETORGBA(RGBCOLGetR(BaseColor), RGBCOLGetG(BaseColor), RGBCOLGetB(BaseColor), a); + } + break; + + case TOKEN_LAYER: { + CBTTFontLayer *Layer = new CBTTFontLayer; + if (Layer && DID_SUCCEED(parseLayer(Layer, (byte *)params))) _layers.add(Layer); + else { + delete Layer; + Layer = NULL; + cmd = PARSERR_TOKENNOTFOUND; + } + } + break; + + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in TTFONT definition"); + return STATUS_FAILED; + } + + // create at least one layer + if (_layers.getSize() == 0) { + CBTTFontLayer *Layer = new CBTTFontLayer; + Layer->_color = BaseColor; + _layers.add(Layer); + } + + if (!_fontFile) CBUtils::setString(&_fontFile, "arial.ttf"); + + return initFont(); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBFontTT::parseLayer(CBTTFontLayer *layer, byte *buffer) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(OFFSET_X) + TOKEN_TABLE(OFFSET_Y) + TOKEN_TABLE(COLOR) + TOKEN_TABLE(ALPHA) + TOKEN_TABLE_END + + char *params; + int cmd; + CBParser parser(_gameRef); + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_OFFSET_X: + parser.scanStr(params, "%d", &layer->_offsetX); + break; + + case TOKEN_OFFSET_Y: + parser.scanStr(params, "%d", &layer->_offsetY); + break; + + case TOKEN_COLOR: { + int r, g, b; + parser.scanStr(params, "%d,%d,%d", &r, &g, &b); + layer->_color = BYTETORGBA(r, g, b, RGBCOLGetA(layer->_color)); + } + break; + + case TOKEN_ALPHA: { + int a; + parser.scanStr(params, "%d", &a); + layer->_color = BYTETORGBA(RGBCOLGetR(layer->_color), RGBCOLGetG(layer->_color), RGBCOLGetB(layer->_color), a); + } + break; + } + } + if (cmd != PARSERR_EOF) return STATUS_FAILED; + else return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBFontTT::persist(CBPersistMgr *persistMgr) { + CBFont::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_isBold)); + persistMgr->transfer(TMEMBER(_isItalic)); + persistMgr->transfer(TMEMBER(_isUnderline)); + persistMgr->transfer(TMEMBER(_isStriked)); + persistMgr->transfer(TMEMBER(_fontHeight)); + persistMgr->transfer(TMEMBER(_fontFile)); + + + // persist layers + int numLayers; + if (persistMgr->_saving) { + numLayers = _layers.getSize(); + persistMgr->transfer(TMEMBER(numLayers)); + for (int i = 0; i < numLayers; i++) _layers[i]->persist(persistMgr); + } else { + numLayers = _layers.getSize(); + persistMgr->transfer(TMEMBER(numLayers)); + for (int i = 0; i < numLayers; i++) { + CBTTFontLayer *layer = new CBTTFontLayer; + layer->persist(persistMgr); + _layers.add(layer); + } + } + + if (!persistMgr->_saving) { + for (int i = 0; i < NUM_CACHED_TEXTS; i++) _cachedTexts[i] = NULL; + _fallbackFont = _font = _deletableFont = NULL; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void CBFontTT::afterLoad() { + initFont(); +} + +////////////////////////////////////////////////////////////////////////// +bool CBFontTT::initFont() { + if (!_fontFile) return STATUS_FAILED; + + Common::SeekableReadStream *file = _gameRef->_fileManager->openFile(_fontFile); + if (!file) { + // the requested font file is not in wme file space; try loading a system font + AnsiString fontFileName = PathUtil::combine(CBPlatform::getSystemFontPath(), PathUtil::getFileName(_fontFile)); + file = _gameRef->_fileManager->openFile(fontFileName.c_str(), false); + if (!file) { + _gameRef->LOG(0, "Error loading TrueType font '%s'", _fontFile); + //return STATUS_FAILED; + } + } + + if (file) { +#ifdef USE_FREETYPE2 + _deletableFont = Graphics::loadTTFFont(*file, _fontHeight * 4 / 3); // Compensate for the difference in dpi (96 vs 72). + _font = _deletableFont; +#endif + } + if (!_font) { + _font = _fallbackFont = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont); + warning("BFontTT::InitFont - Couldn't load %s", _fontFile); + } + _lineHeight = _font->getFontHeight(); + return STATUS_OK; +#if 0 + FT_Error error; + + float vertDpi = 96.0; + float horDpi = 96.0; + + + _fTStream = (FT_Stream)new byte[sizeof(*_fTStream)]; + memset(_fTStream, 0, sizeof(*_fTStream)); + + _fTStream->read = CBFontTT::FTReadSeekProc; + _fTStream->close = CBFontTT::FTCloseProc; + _fTStream->descriptor.pointer = file; + _fTStream->size = file->GetSize(); + + FT_Open_Args args; + args.flags = FT_OPEN_STREAM; + args.stream = _fTStream; + + error = FT_Open_Face(_gameRef->_fontStorage->GetFTLibrary(), &args, 0, &_fTFace); + if (error) { + SAFE_DELETE_ARRAY(_fTStream); + _gameRef->_fileManager->closeFile(file); + return STATUS_FAILED; + } + + error = FT_Set_Char_Size(_fTFace, 0, (FT_F26Dot6)(_fontHeight * 64), (FT_UInt)horDpi, (FT_UInt)vertDpi); + if (error) { + FT_Done_Face(_fTFace); + _fTFace = NULL; + return STATUS_FAILED; + } + + // http://en.wikipedia.org/wiki/E_(typography) + float pixelsPerEm = (_fontHeight / 72.f) * vertDpi; // Size in inches * dpi + float EmsPerUnit = 1.0f / _fTFace->units_per_EM; + float pixelsPerUnit = pixelsPerEm * EmsPerUnit; + + // bounding box in pixels + float xMin = _fTFace->bbox.xMin * pixelsPerUnit; + float xMax = _fTFace->bbox.xMax * pixelsPerUnit; + float yMin = _fTFace->bbox.yMin * pixelsPerUnit; + float yMax = _fTFace->bbox.yMax * pixelsPerUnit; + + // metrics in pixels + _ascender = _fTFace->ascender * pixelsPerUnit; + _descender = - _fTFace->descender * pixelsPerUnit; + _lineHeight = MathUtil::RoundUp(_fTFace->height * pixelsPerUnit) + 2; + _underlinePos = - _fTFace->underline_position * pixelsPerUnit; + + // max character size (used for texture grid) + _maxCharWidth = (size_t)MathUtil::RoundUp(xMax - xMin); + _maxCharHeight = (size_t)MathUtil::RoundUp(yMax - yMin); + + _glyphCache = new FontGlyphCache(); + _glyphCache->Initialize(); + +#endif + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +void CBFontTT::measureText(const WideString &text, int maxWidth, int maxHeight, int &textWidth, int &textHeight) { + //TextLineList lines; + // TODO: This function gets called a lot, so warnings like these drown out the usefull information + static bool hasWarned = false; + if (!hasWarned) { + hasWarned = true; + warning("Todo: Test Mesuretext"); + } + if (maxWidth >= 0) { + Common::Array lines; + _font->wordWrapText(text, maxWidth, lines); + Common::Array::iterator it; + textWidth = 0; + for (it = lines.begin(); it != lines.end(); it++) { + textWidth = MAX(textWidth, _font->getStringWidth(*it)); + } + + //WrapText(text, maxWidth, maxHeight, lines); + + textHeight = (int)(lines.size() * getLineHeight()); + } else { + textWidth = _font->getStringWidth(text); + textHeight = _fontHeight; + } + /* + TextLineList::iterator it; + for (it = lines.begin(); it != lines.end(); ++it) { + TextLine *line = (*it); + textWidth = MAX(textWidth, line->GetWidth()); + delete line; + line = NULL; + }*/ +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/font/base_font_truetype.h b/engines/wintermute/base/font/base_font_truetype.h new file mode 100644 index 0000000000..4d8e71a3ff --- /dev/null +++ b/engines/wintermute/base/font/base_font_truetype.h @@ -0,0 +1,180 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BFONTTT_H +#define WINTERMUTE_BFONTTT_H + +#include "engines/wintermute/base/font/base_font_storage.h" +#include "engines/wintermute/base/font/base_font.h" +#include "engines/wintermute/base/gfx/base_surface.h" +#include "common/rect.h" +#include "graphics/surface.h" +#include "graphics/font.h" + +#define NUM_CACHED_TEXTS 30 + +namespace WinterMute { + +class CBFontTT : public CBFont { +private: + ////////////////////////////////////////////////////////////////////////// + class CBCachedTTFontText { + public: + WideString _text; + int _width; + TTextAlign _align; + int _maxHeight; + int _maxLength; + CBSurface *_surface; + int _priority; + int _textOffset; + bool _marked; + + CBCachedTTFontText() { + //_text = L""; + _text = ""; + _width = _maxHeight = _maxLength = -1; + _align = TAL_LEFT; + _surface = NULL; + _priority = -1; + _textOffset = 0; + _marked = false; + } + + virtual ~CBCachedTTFontText() { + if (_surface) delete _surface; + } + }; + +public: + ////////////////////////////////////////////////////////////////////////// + class CBTTFontLayer { + public: + CBTTFontLayer() { + _offsetX = _offsetY = 0; + _color = 0x00000000; + } + + bool persist(CBPersistMgr *persistMgr) { + persistMgr->transfer(TMEMBER(_offsetX)); + persistMgr->transfer(TMEMBER(_offsetY)); + persistMgr->transfer(TMEMBER(_color)); + return STATUS_OK; + } + + int _offsetX; + int _offsetY; + uint32 _color; + }; + + ////////////////////////////////////////////////////////////////////////// + class TextLine { + public: + TextLine(const WideString &text, int width) { + _text = text; + _width = width; + } + + const WideString getText() const { + return _text; + } + int getWidth() const { + return _width; + } + private: + WideString _text; + int _width; + }; + typedef Common::List TextLineList; + + +public: + DECLARE_PERSISTENT(CBFontTT, CBFont) + CBFontTT(CBGame *inGame); + virtual ~CBFontTT(void); + + virtual int getTextWidth(byte *text, int maxLength = -1); + virtual int getTextHeight(byte *text, int width); + virtual void drawText(byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1); + virtual int getLetterHeight(); + + bool loadBuffer(byte *buffer); + bool loadFile(const char *filename); + + float getLineHeight() const { + return _lineHeight; + } + + void afterLoad(); + void initLoop(); + +private: + bool parseLayer(CBTTFontLayer *layer, byte *buffer); + + void wrapText(const WideString &text, int maxWidth, int maxHeight, TextLineList &lines); + void measureText(const WideString &text, int maxWidth, int maxHeight, int &textWidth, int &textHeight); + + CBSurface *renderTextToTexture(const WideString &text, int width, TTextAlign align, int maxHeight, int &textOffset); + void blitSurface(Graphics::Surface *src, Graphics::Surface *target, Common::Rect *targetRect); + + + CBCachedTTFontText *_cachedTexts[NUM_CACHED_TEXTS]; + + bool initFont(); + + Graphics::Font *_deletableFont; + const Graphics::Font *_font; + const Graphics::Font *_fallbackFont; + + float _ascender; + float _descender; + float _lineHeight; + float _underlinePos; + float _pointSize; + float _vertDpi; + float _horDpi; + + size_t _maxCharWidth; + size_t _maxCharHeight; + +public: + bool _isBold; + bool _isItalic; + bool _isUnderline; + bool _isStriked; + int _fontHeight; + char *_fontFile; + + CBArray _layers; + void clearCache(); + +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/gfx/base_image.cpp b/engines/wintermute/base/gfx/base_image.cpp index f1e27c9622..fb6b23db2b 100644 --- a/engines/wintermute/base/gfx/base_image.cpp +++ b/engines/wintermute/base/gfx/base_image.cpp @@ -28,10 +28,10 @@ #include "engines/wintermute/dcgf.h" #include "engines/wintermute/base/gfx/base_image.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/BFileManager.h" -#include "engines/wintermute/graphics/transparentSurface.h" -#include "engines/wintermute/utils/StringUtil.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/graphics/transparent_surface.h" +#include "engines/wintermute/utils/string_util.h" #include "graphics/decoders/png.h" #include "graphics/decoders/jpeg.h" #include "graphics/decoders/bmp.h" diff --git a/engines/wintermute/base/gfx/base_image.h b/engines/wintermute/base/gfx/base_image.h index 646a9ddd2d..6cda3e6b46 100644 --- a/engines/wintermute/base/gfx/base_image.h +++ b/engines/wintermute/base/gfx/base_image.h @@ -29,7 +29,7 @@ #ifndef WINTERMUTE_BIMAGE_H #define WINTERMUTE_BIMAGE_H -#include "engines/wintermute/base/BBase.h" +#include "engines/wintermute/base/base.h" #include "graphics/surface.h" #include "graphics/pixelformat.h" #include "graphics/decoders/image_decoder.h" diff --git a/engines/wintermute/base/gfx/base_renderer.cpp b/engines/wintermute/base/gfx/base_renderer.cpp index 5c5ebd91b4..a8c19362f6 100644 --- a/engines/wintermute/base/gfx/base_renderer.cpp +++ b/engines/wintermute/base/gfx/base_renderer.cpp @@ -27,11 +27,11 @@ */ #include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/BActiveRect.h" +#include "engines/wintermute/base/base_active_rect.h" #include "engines/wintermute/base/gfx/base_renderer.h" #include "engines/wintermute/base/gfx/base_surface.h" -#include "engines/wintermute/base/BSubFrame.h" -#include "engines/wintermute/base/BRegion.h" +#include "engines/wintermute/base/base_sub_frame.h" +#include "engines/wintermute/base/base_region.h" #include "engines/wintermute/platform_osystem.h" namespace WinterMute { diff --git a/engines/wintermute/base/gfx/base_renderer.h b/engines/wintermute/base/gfx/base_renderer.h index 81c13f8b39..d743f19791 100644 --- a/engines/wintermute/base/gfx/base_renderer.h +++ b/engines/wintermute/base/gfx/base_renderer.h @@ -31,7 +31,7 @@ #include "engines/wintermute/coll_templ.h" -#include "engines/wintermute/base/BBase.h" +#include "engines/wintermute/base/base.h" #include "common/rect.h" namespace WinterMute { diff --git a/engines/wintermute/base/gfx/base_surface.cpp b/engines/wintermute/base/gfx/base_surface.cpp index 6c0ca40765..73b385d180 100644 --- a/engines/wintermute/base/gfx/base_surface.cpp +++ b/engines/wintermute/base/gfx/base_surface.cpp @@ -27,7 +27,7 @@ */ #include "engines/wintermute/wintypes.h" -#include "engines/wintermute/base/BGame.h" +#include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/gfx/base_surface.h" namespace WinterMute { diff --git a/engines/wintermute/base/gfx/base_surface.h b/engines/wintermute/base/gfx/base_surface.h index f5fbd495aa..22c1fb83b8 100644 --- a/engines/wintermute/base/gfx/base_surface.h +++ b/engines/wintermute/base/gfx/base_surface.h @@ -29,8 +29,8 @@ #ifndef WINTERMUTE_BSURFACE_H #define WINTERMUTE_BSURFACE_H -#include "engines/wintermute/base/BBase.h" -#include "engines/wintermute/math/Rect32.h" +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/math/rect32.h" #include "graphics/surface.h" namespace WinterMute { diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp index ee971ab6c9..dbd2511928 100644 --- a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp +++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp @@ -28,15 +28,15 @@ #include "engines/wintermute/dcgf.h" #include "engines/wintermute/base/gfx/osystem/base_render_osystem.h" -#include "engines/wintermute/base/BRegistry.h" +#include "engines/wintermute/base/base_registry.h" #include "engines/wintermute/base/gfx/osystem/base_surface_osystem.h" -#include "engines/wintermute/base/BSurfaceStorage.h" +#include "engines/wintermute/base/base_surface_storage.h" #include "engines/wintermute/base/gfx/base_image.h" -#include "engines/wintermute/math/MathUtil.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/BSprite.h" +#include "engines/wintermute/math/math_util.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_sprite.h" #include "common/system.h" -#include "engines/wintermute/graphics/transparentSurface.h" +#include "engines/wintermute/graphics/transparent_surface.h" #include "common/queue.h" namespace WinterMute { diff --git a/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp index 66c6e4a61a..87c5731b49 100644 --- a/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp +++ b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp @@ -26,9 +26,9 @@ * Copyright (c) 2011 Jan Nedoma */ -#include "engines/wintermute/base/file/BFile.h" -#include "engines/wintermute/base/BFileManager.h" -#include "engines/wintermute/base/BGame.h" +#include "engines/wintermute/base/file/base_file.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/gfx/osystem/base_surface_osystem.h" #include "engines/wintermute/base/gfx/osystem/base_render_osystem.h" #include "engines/wintermute/base/gfx/base_image.h" @@ -36,7 +36,7 @@ #include "graphics/decoders/png.h" #include "graphics/decoders/bmp.h" #include "graphics/decoders/jpeg.h" -#include "engines/wintermute/graphics/transparentSurface.h" +#include "engines/wintermute/graphics/transparent_surface.h" #include "engines/wintermute/graphics/tga.h" #include "graphics/pixelformat.h" #include "graphics/surface.h" diff --git a/engines/wintermute/base/particles/PartEmitter.cpp b/engines/wintermute/base/particles/PartEmitter.cpp deleted file mode 100644 index 97de1fe044..0000000000 --- a/engines/wintermute/base/particles/PartEmitter.cpp +++ /dev/null @@ -1,1199 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/particles/PartEmitter.h" -#include "engines/wintermute/base/particles/PartParticle.h" -#include "engines/wintermute/math/Vector2.h" -#include "engines/wintermute/math/Matrix4.h" -#include "engines/wintermute/base/scriptables/ScValue.h" -#include "engines/wintermute/base/scriptables/ScStack.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/BRegion.h" -#include "engines/wintermute/base/BFileManager.h" -#include "engines/wintermute/utils/utils.h" -#include "engines/wintermute/platform_osystem.h" -#include "common/str.h" -#include "common/math.h" - -namespace WinterMute { - -IMPLEMENT_PERSISTENT(CPartEmitter, false) - -////////////////////////////////////////////////////////////////////////// -CPartEmitter::CPartEmitter(CBGame *inGame, CBScriptHolder *Owner) : CBObject(inGame) { - _width = _height = 0; - - CBPlatform::setRectEmpty(&_border); - _borderThicknessLeft = _borderThicknessRight = _borderThicknessTop = _borderThicknessBottom = 0; - - _angle1 = _angle2 = 0; - - _velocity1 = _velocity2 = 0.0f; - _velocityZBased = false; - - _scale1 = _scale2 = 100.0f; - _scaleZBased = false; - - _maxParticles = 100; - - _lifeTime1 = _lifeTime2 = 1000; - _lifeTimeZBased = false; - - _lastGenTime = 0; - _genInterval = 0; - _genAmount = 1; - - _overheadTime = 0; - _running = false; - - _maxBatches = 0; - _batchesGenerated = 0; - - _fadeInTime = _fadeOutTime = 0; - - _alpha1 = _alpha2 = 255; - _alphaTimeBased = false; - - _rotation1 = _rotation2 = 0.0f; - _angVelocity1 = _angVelocity2 = 0.0f; - - _growthRate1 = _growthRate2 = 0.0f; - _exponentialGrowth = false; - - _useRegion = false; - - _emitEvent = NULL; - _owner = Owner; -} - - -////////////////////////////////////////////////////////////////////////// -CPartEmitter::~CPartEmitter(void) { - for (int i = 0; i < _particles.getSize(); i++) { - delete _particles[i]; - } - _particles.removeAll(); - - for (int i = 0; i < _forces.getSize(); i++) { - delete _forces[i]; - } - _forces.removeAll(); - - - for (int i = 0; i < _sprites.getSize(); i++) { - delete [] _sprites[i]; - } - _sprites.removeAll(); - - delete[] _emitEvent; - _emitEvent = NULL; -} - -////////////////////////////////////////////////////////////////////////// -bool CPartEmitter::addSprite(const char *filename) { - if (!filename) return STATUS_FAILED; - - // do we already have the file? - for (int i = 0; i < _sprites.getSize(); i++) { - if (scumm_stricmp(filename, _sprites[i]) == 0) return STATUS_OK; - } - - // check if file exists - Common::SeekableReadStream *File = _gameRef->_fileManager->openFile(filename); - if (!File) { - _gameRef->LOG(0, "Sprite '%s' not found", filename); - return STATUS_FAILED; - } else _gameRef->_fileManager->closeFile(File); - - char *Str = new char[strlen(filename) + 1]; - strcpy(Str, filename); - _sprites.add(Str); - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CPartEmitter::removeSprite(const char *filename) { - for (int i = 0; i < _sprites.getSize(); i++) { - if (scumm_stricmp(filename, _sprites[i]) == 0) { - delete [] _sprites[i]; - _sprites.removeAt(i); - return STATUS_OK; - } - } - return STATUS_FAILED; -} - -////////////////////////////////////////////////////////////////////////// -bool CPartEmitter::initParticle(CPartParticle *particle, uint32 currentTime, uint32 timerDelta) { - if (!particle) return STATUS_FAILED; - if (_sprites.getSize() == 0) return STATUS_FAILED; - - int posX = CBUtils::randomInt(_posX, _posX + _width); - int posY = CBUtils::randomInt(_posY, _posY + _height); - float posZ = CBUtils::randomFloat(0.0f, 100.0f); - - float velocity; - if (_velocityZBased) velocity = _velocity1 + posZ * (_velocity2 - _velocity1) / 100; - else velocity = CBUtils::randomFloat(_velocity1, _velocity2); - - float scale; - if (_scaleZBased) scale = _scale1 + posZ * (_scale2 - _scale1) / 100; - else scale = CBUtils::randomFloat(_scale1, _scale2); - - int lifeTime; - if (_lifeTimeZBased) lifeTime = _lifeTime2 - posZ * (_lifeTime2 - _lifeTime1) / 100; - else lifeTime = CBUtils::randomInt(_lifeTime1, _lifeTime2); - - float angle = CBUtils::randomAngle(_angle1, _angle2); - int spriteIndex = CBUtils::randomInt(0, _sprites.getSize() - 1); - - float rotation = CBUtils::randomAngle(_rotation1, _rotation2); - float angVelocity = CBUtils::randomFloat(_angVelocity1, _angVelocity2); - float growthRate = CBUtils::randomFloat(_growthRate1, _growthRate2); - - if (!CBPlatform::isRectEmpty(&_border)) { - int thicknessLeft = (int)(_borderThicknessLeft - (float)_borderThicknessLeft * posZ / 100.0f); - int thicknessRight = (int)(_borderThicknessRight - (float)_borderThicknessRight * posZ / 100.0f); - int thicknessTop = (int)(_borderThicknessTop - (float)_borderThicknessTop * posZ / 100.0f); - int thicknessBottom = (int)(_borderThicknessBottom - (float)_borderThicknessBottom * posZ / 100.0f); - - particle->_border = _border; - particle->_border.left += thicknessLeft; - particle->_border.right -= thicknessRight; - particle->_border.top += thicknessTop; - particle->_border.bottom -= thicknessBottom; - } - - Vector2 vecPos((float)posX, (float)posY); - Vector2 vecVel(0, velocity); - - Matrix4 matRot; - matRot.rotationZ(Common::deg2rad(CBUtils::normalizeAngle(angle - 180))); - matRot.transformVector2(vecVel); - - if (_alphaTimeBased) { - particle->_alpha1 = _alpha1; - particle->_alpha2 = _alpha2; - } else { - int alpha = CBUtils::randomInt(_alpha1, _alpha2); - particle->_alpha1 = alpha; - particle->_alpha2 = alpha; - } - - particle->_creationTime = currentTime; - particle->_pos = vecPos; - particle->_posZ = posZ; - particle->_velocity = vecVel; - particle->_scale = scale; - particle->_lifeTime = lifeTime; - particle->_rotation = rotation; - particle->_angVelocity = angVelocity; - particle->_growthRate = growthRate; - particle->_exponentialGrowth = _exponentialGrowth; - particle->_isDead = DID_FAIL(particle->setSprite(_sprites[spriteIndex])); - particle->fadeIn(currentTime, _fadeInTime); - - - if (particle->_isDead) return STATUS_FAILED; - else return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CPartEmitter::update() { - if (!_running) return STATUS_OK; - else return updateInternal(_gameRef->_timer, _gameRef->_timerDelta); -} - -////////////////////////////////////////////////////////////////////////// -bool CPartEmitter::updateInternal(uint32 currentTime, uint32 timerDelta) { - int numLive = 0; - - for (int i = 0; i < _particles.getSize(); i++) { - _particles[i]->update(this, currentTime, timerDelta); - - if (!_particles[i]->_isDead) numLive++; - } - - - // we're understaffed - if (numLive < _maxParticles) { - bool needsSort = false; - if ((int)(currentTime - _lastGenTime) > _genInterval) { - _lastGenTime = currentTime; - _batchesGenerated++; - - if (_maxBatches > 0 && _batchesGenerated > _maxBatches) { - return STATUS_OK; - } - - int toGen = MIN(_genAmount, _maxParticles - numLive); - while (toGen > 0) { - int firstDeadIndex = -1; - for (int i = 0; i < _particles.getSize(); i++) { - if (_particles[i]->_isDead) { - firstDeadIndex = i; - break; - } - } - - CPartParticle *particle; - if (firstDeadIndex >= 0) particle = _particles[firstDeadIndex]; - else { - particle = new CPartParticle(_gameRef); - _particles.add(particle); - } - initParticle(particle, currentTime, timerDelta); - needsSort = true; - - toGen--; - } - } - if (needsSort && (_scaleZBased || _velocityZBased || _lifeTimeZBased)) - sortParticlesByZ(); - - // we actually generated some particles and we're not in fast-forward mode - if (needsSort && _overheadTime == 0) { - if (_owner && _emitEvent) _owner->applyEvent(_emitEvent); - } - } - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CPartEmitter::display(CBRegion *region) { - if (_sprites.getSize() <= 1) _gameRef->_renderer->startSpriteBatch(); - - for (int i = 0; i < _particles.getSize(); i++) { - if (region != NULL && _useRegion) { - if (!region->pointInRegion((int)_particles[i]->_pos.x, (int)_particles[i]->_pos.y)) continue; - } - - _particles[i]->display(this); - } - - if (_sprites.getSize() <= 1) _gameRef->_renderer->endSpriteBatch(); - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CPartEmitter::start() { - for (int i = 0; i < _particles.getSize(); i++) { - _particles[i]->_isDead = true; - } - _running = true; - _batchesGenerated = 0; - - - if (_overheadTime > 0) { - uint32 delta = 500; - int steps = _overheadTime / delta; - uint32 currentTime = _gameRef->_timer - _overheadTime; - - for (int i = 0; i < steps; i++) { - updateInternal(currentTime, delta); - currentTime += delta; - } - _overheadTime = 0; - } - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CPartEmitter::sortParticlesByZ() { - // sort particles by _posY - qsort(_particles.getData(), _particles.getSize(), sizeof(CPartParticle *), CPartEmitter::compareZ); - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -int CPartEmitter::compareZ(const void *obj1, const void *obj2) { - CPartParticle *p1 = *(CPartParticle **)obj1; - CPartParticle *p2 = *(CPartParticle **)obj2; - - if (p1->_posZ < p2->_posZ) return -1; - else if (p1->_posZ > p2->_posZ) return 1; - else return 0; -} - -////////////////////////////////////////////////////////////////////////// -bool CPartEmitter::setBorder(int x, int y, int width, int height) { - CBPlatform::setRect(&_border, x, y, x + width, y + height); - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CPartEmitter::setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom) { - _borderThicknessLeft = thicknessLeft; - _borderThicknessRight = thicknessRight; - _borderThicknessTop = thicknessTop; - _borderThicknessBottom = thicknessBottom; - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -CPartForce *CPartEmitter::addForceByName(const char *name) { - CPartForce *force = NULL; - - for (int i = 0; i < _forces.getSize(); i++) { - if (scumm_stricmp(name, _forces[i]->_name) == 0) { - force = _forces[i]; - break; - } - } - if (!force) { - force = new CPartForce(_gameRef); - if (force) { - force->setName(name); - _forces.add(force); - } - } - return force; -} - - -////////////////////////////////////////////////////////////////////////// -bool CPartEmitter::addForce(const char *name, CPartForce::TForceType type, int posX, int posY, float angle, float strength) { - CPartForce *force = addForceByName(name); - if (!force) return STATUS_FAILED; - - force->_type = type; - force->_pos = Vector2(posX, posY); - - force->_direction = Vector2(0, strength); - Matrix4 matRot; - matRot.rotationZ(Common::deg2rad(CBUtils::normalizeAngle(angle - 180))); - matRot.transformVector2(force->_direction); - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CPartEmitter::removeForce(const char *name) { - for (int i = 0; i < _forces.getSize(); i++) { - if (scumm_stricmp(name, _forces[i]->_name) == 0) { - delete _forces[i]; - _forces.removeAt(i); - return STATUS_OK; - } - } - return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -// high level scripting interface -////////////////////////////////////////////////////////////////////////// -bool CPartEmitter::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { - ////////////////////////////////////////////////////////////////////////// - // SetBorder - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "SetBorder") == 0) { - stack->correctParams(4); - int borderX = stack->pop()->getInt(); - int borderY = stack->pop()->getInt(); - int borderWidth = stack->pop()->getInt(); - int borderHeight = stack->pop()->getInt(); - - stack->pushBool(DID_SUCCEED(setBorder(borderX, borderY, borderWidth, borderHeight))); - - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // SetBorderThickness - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetBorderThickness") == 0) { - stack->correctParams(4); - int left = stack->pop()->getInt(); - int right = stack->pop()->getInt(); - int top = stack->pop()->getInt(); - int bottom = stack->pop()->getInt(); - - stack->pushBool(DID_SUCCEED(setBorderThickness(left, right, top, bottom))); - - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // AddSprite - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AddSprite") == 0) { - stack->correctParams(1); - const char *spriteFile = stack->pop()->getString(); - stack->pushBool(DID_SUCCEED(addSprite(spriteFile))); - - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // RemoveSprite - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "RemoveSprite") == 0) { - stack->correctParams(1); - const char *spriteFile = stack->pop()->getString(); - stack->pushBool(DID_SUCCEED(removeSprite(spriteFile))); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Start - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Start") == 0) { - stack->correctParams(1); - _overheadTime = stack->pop()->getInt(); - stack->pushBool(DID_SUCCEED(start())); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Stop - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Stop") == 0) { - stack->correctParams(0); - - for (int i = 0; i < _particles.getSize(); i++) { - delete _particles[i]; - } - _particles.removeAll(); - - _running = false; - stack->pushBool(true); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Pause - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Pause") == 0) { - stack->correctParams(0); - _running = false; - stack->pushBool(true); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Resume - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Resume") == 0) { - stack->correctParams(0); - _running = true; - stack->pushBool(true); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // AddGlobalForce - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AddGlobalForce") == 0) { - stack->correctParams(3); - const char *forceName = stack->pop()->getString(); - float angle = stack->pop()->getFloat(); - float strength = stack->pop()->getFloat(); - - stack->pushBool(DID_SUCCEED(addForce(forceName, CPartForce::FORCE_GLOBAL, 0, 0, angle, strength))); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // AddPointForce - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AddPointForce") == 0) { - stack->correctParams(5); - const char *forceName = stack->pop()->getString(); - int posX = stack->pop()->getInt(); - int posY = stack->pop()->getInt(); - float angle = stack->pop()->getFloat(); - float strength = stack->pop()->getFloat(); - - stack->pushBool(DID_SUCCEED(addForce(forceName, CPartForce::FORCE_GLOBAL, posX, posY, angle, strength))); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // RemoveForce - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "RemoveForce") == 0) { - stack->correctParams(1); - const char *forceName = stack->pop()->getString(); - - stack->pushBool(DID_SUCCEED(removeForce(forceName))); - - return STATUS_OK; - } - - else return CBObject::scCallMethod(script, stack, thisStack, name); -} - -////////////////////////////////////////////////////////////////////////// -CScValue *CPartEmitter::scGetProperty(const char *name) { - _scValue->setNULL(); - - ////////////////////////////////////////////////////////////////////////// - // Type - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Type") == 0) { - _scValue->setString("particle-emitter"); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // X - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "X") == 0) { - _scValue->setInt(_posX); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // Y - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Y") == 0) { - _scValue->setInt(_posY); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // Width - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Width") == 0) { - _scValue->setInt(_width); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // Height - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Height") == 0) { - _scValue->setInt(_height); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Scale1 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Scale1") == 0) { - _scValue->setFloat(_scale1); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // Scale2 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Scale2") == 0) { - _scValue->setFloat(_scale2); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // ScaleZBased - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ScaleZBased") == 0) { - _scValue->setBool(_scaleZBased); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Velocity1 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Velocity1") == 0) { - _scValue->setFloat(_velocity1); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // Velocity2 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Velocity2") == 0) { - _scValue->setFloat(_velocity2); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // VelocityZBased - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "VelocityZBased") == 0) { - _scValue->setBool(_velocityZBased); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // LifeTime1 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "LifeTime1") == 0) { - _scValue->setInt(_lifeTime1); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // LifeTime2 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "LifeTime2") == 0) { - _scValue->setInt(_lifeTime2); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // LifeTimeZBased - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "LifeTimeZBased") == 0) { - _scValue->setBool(_lifeTimeZBased); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Angle1 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Angle1") == 0) { - _scValue->setInt(_angle1); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // Angle2 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Angle2") == 0) { - _scValue->setInt(_angle2); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // AngVelocity1 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AngVelocity1") == 0) { - _scValue->setFloat(_angVelocity1); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // AngVelocity2 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AngVelocity2") == 0) { - _scValue->setFloat(_angVelocity2); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Rotation1 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Rotation1") == 0) { - _scValue->setFloat(_rotation1); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // Rotation2 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Rotation2") == 0) { - _scValue->setFloat(_rotation2); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Alpha1 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Alpha1") == 0) { - _scValue->setInt(_alpha1); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // Alpha2 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Alpha2") == 0) { - _scValue->setInt(_alpha2); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // AlphaTimeBased - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AlphaTimeBased") == 0) { - _scValue->setBool(_alphaTimeBased); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // MaxParticles - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MaxParticles") == 0) { - _scValue->setInt(_maxParticles); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // NumLiveParticles (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "NumLiveParticles") == 0) { - int numAlive = 0; - for (int i = 0; i < _particles.getSize(); i++) { - if (_particles[i] && !_particles[i]->_isDead) numAlive++; - } - _scValue->setInt(numAlive); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // GenerationInterval - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GenerationInterval") == 0) { - _scValue->setInt(_genInterval); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // GenerationAmount - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GenerationAmount") == 0) { - _scValue->setInt(_genAmount); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // MaxBatches - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MaxBatches") == 0) { - _scValue->setInt(_maxBatches); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // FadeInTime - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "FadeInTime") == 0) { - _scValue->setInt(_fadeInTime); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // FadeOutTime - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "FadeOutTime") == 0) { - _scValue->setInt(_fadeOutTime); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // GrowthRate1 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GrowthRate1") == 0) { - _scValue->setFloat(_growthRate1); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // GrowthRate2 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GrowthRate2") == 0) { - _scValue->setFloat(_growthRate2); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // ExponentialGrowth - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ExponentialGrowth") == 0) { - _scValue->setBool(_exponentialGrowth); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // UseRegion - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "UseRegion") == 0) { - _scValue->setBool(_useRegion); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // EmitEvent - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "EmitEvent") == 0) { - if (!_emitEvent) _scValue->setNULL(); - else _scValue->setString(_emitEvent); - return _scValue; - } - - else return CBObject::scGetProperty(name); -} - - -////////////////////////////////////////////////////////////////////////// -bool CPartEmitter::scSetProperty(const char *name, CScValue *value) { - ////////////////////////////////////////////////////////////////////////// - // X - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "X") == 0) { - _posX = value->getInt(); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // Y - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Y") == 0) { - _posY = value->getInt(); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // Width - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Width") == 0) { - _width = value->getInt(); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // Height - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Height") == 0) { - _height = value->getInt(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Scale1 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Scale1") == 0) { - _scale1 = value->getFloat(); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // Scale2 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Scale2") == 0) { - _scale2 = value->getFloat(); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // ScaleZBased - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ScaleZBased") == 0) { - _scaleZBased = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Velocity1 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Velocity1") == 0) { - _velocity1 = value->getFloat(); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // Velocity2 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Velocity2") == 0) { - _velocity2 = value->getFloat(); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // VelocityZBased - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "VelocityZBased") == 0) { - _velocityZBased = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // LifeTime1 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "LifeTime1") == 0) { - _lifeTime1 = value->getInt(); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // LifeTime2 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "LifeTime2") == 0) { - _lifeTime2 = value->getInt(); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // LifeTimeZBased - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "LifeTimeZBased") == 0) { - _lifeTimeZBased = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Angle1 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Angle1") == 0) { - _angle1 = value->getInt(); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // Angle2 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Angle2") == 0) { - _angle2 = value->getInt(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // AngVelocity1 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AngVelocity1") == 0) { - _angVelocity1 = value->getFloat(); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // AngVelocity2 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AngVelocity2") == 0) { - _angVelocity2 = value->getFloat(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Rotation1 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Rotation1") == 0) { - _rotation1 = value->getFloat(); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // Rotation2 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Rotation2") == 0) { - _rotation2 = value->getFloat(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Alpha1 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Alpha1") == 0) { - _alpha1 = value->getInt(); - if (_alpha1 < 0) _alpha1 = 0; - if (_alpha1 > 255) _alpha1 = 255; - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // Alpha2 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Alpha2") == 0) { - _alpha2 = value->getInt(); - if (_alpha2 < 0) _alpha2 = 0; - if (_alpha2 > 255) _alpha2 = 255; - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // AlphaTimeBased - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AlphaTimeBased") == 0) { - _alphaTimeBased = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // MaxParticles - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MaxParticles") == 0) { - _maxParticles = value->getInt(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GenerationInterval - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GenerationInterval") == 0) { - _genInterval = value->getInt(); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // GenerationAmount - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GenerationAmount") == 0) { - _genAmount = value->getInt(); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // MaxBatches - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "MaxBatches") == 0) { - _maxBatches = value->getInt(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // FadeInTime - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "FadeInTime") == 0) { - _fadeInTime = value->getInt(); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // FadeOutTime - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "FadeOutTime") == 0) { - _fadeOutTime = value->getInt(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GrowthRate1 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GrowthRate1") == 0) { - _growthRate1 = value->getFloat(); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // GrowthRate2 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GrowthRate2") == 0) { - _growthRate2 = value->getFloat(); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // ExponentialGrowth - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ExponentialGrowth") == 0) { - _exponentialGrowth = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // UseRegion - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "UseRegion") == 0) { - _useRegion = value->getBool(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // EmitEvent - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "EmitEvent") == 0) { - delete[] _emitEvent; - _emitEvent = NULL; - if (!value->isNULL()) CBUtils::setString(&_emitEvent, value->getString()); - return STATUS_OK; - } - - else return CBObject::scSetProperty(name, value); -} - - -////////////////////////////////////////////////////////////////////////// -const char *CPartEmitter::scToString() { - return "[particle emitter]"; -} - - - - -////////////////////////////////////////////////////////////////////////// -bool CPartEmitter::persist(CBPersistMgr *persistMgr) { - CBObject::persist(persistMgr); - - persistMgr->transfer(TMEMBER(_width)); - persistMgr->transfer(TMEMBER(_height)); - - persistMgr->transfer(TMEMBER(_angle1)); - persistMgr->transfer(TMEMBER(_angle2)); - - persistMgr->transfer(TMEMBER(_velocity1)); - persistMgr->transfer(TMEMBER(_velocity2)); - persistMgr->transfer(TMEMBER(_velocityZBased)); - - persistMgr->transfer(TMEMBER(_scale1)); - persistMgr->transfer(TMEMBER(_scale2)); - persistMgr->transfer(TMEMBER(_scaleZBased)); - - persistMgr->transfer(TMEMBER(_maxParticles)); - - persistMgr->transfer(TMEMBER(_lifeTime1)); - persistMgr->transfer(TMEMBER(_lifeTime2)); - persistMgr->transfer(TMEMBER(_lifeTimeZBased)); - - persistMgr->transfer(TMEMBER(_genInterval)); - persistMgr->transfer(TMEMBER(_genAmount)); - - persistMgr->transfer(TMEMBER(_running)); - persistMgr->transfer(TMEMBER(_overheadTime)); - - persistMgr->transfer(TMEMBER(_border)); - persistMgr->transfer(TMEMBER(_borderThicknessLeft)); - persistMgr->transfer(TMEMBER(_borderThicknessRight)); - persistMgr->transfer(TMEMBER(_borderThicknessTop)); - persistMgr->transfer(TMEMBER(_borderThicknessBottom)); - - persistMgr->transfer(TMEMBER(_fadeInTime)); - persistMgr->transfer(TMEMBER(_fadeOutTime)); - - persistMgr->transfer(TMEMBER(_alpha1)); - persistMgr->transfer(TMEMBER(_alpha2)); - persistMgr->transfer(TMEMBER(_alphaTimeBased)); - - persistMgr->transfer(TMEMBER(_angVelocity1)); - persistMgr->transfer(TMEMBER(_angVelocity2)); - - persistMgr->transfer(TMEMBER(_rotation1)); - persistMgr->transfer(TMEMBER(_rotation2)); - - persistMgr->transfer(TMEMBER(_growthRate1)); - persistMgr->transfer(TMEMBER(_growthRate2)); - persistMgr->transfer(TMEMBER(_exponentialGrowth)); - - persistMgr->transfer(TMEMBER(_useRegion)); - - persistMgr->transfer(TMEMBER_INT(_maxBatches)); - persistMgr->transfer(TMEMBER_INT(_batchesGenerated)); - - persistMgr->transfer(TMEMBER(_emitEvent)); - persistMgr->transfer(TMEMBER(_owner)); - - - _sprites.persist(persistMgr); - - int numForces; - if (persistMgr->_saving) { - numForces = _forces.getSize(); - persistMgr->transfer(TMEMBER(numForces)); - for (int i = 0; i < _forces.getSize(); i++) { - _forces[i]->persist(persistMgr); - } - } else { - persistMgr->transfer(TMEMBER(numForces)); - for (int i = 0; i < numForces; i++) { - CPartForce *force = new CPartForce(_gameRef); - force->persist(persistMgr); - _forces.add(force); - } - } - - int numParticles; - if (persistMgr->_saving) { - numParticles = _particles.getSize(); - persistMgr->transfer(TMEMBER(numParticles)); - for (int i = 0; i < _particles.getSize(); i++) { - _particles[i]->persist(persistMgr); - } - } else { - persistMgr->transfer(TMEMBER(numParticles)); - for (int i = 0; i < numParticles; i++) { - CPartParticle *particle = new CPartParticle(_gameRef); - particle->persist(persistMgr); - _particles.add(particle); - } - } - - return STATUS_OK; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/particles/PartEmitter.h b/engines/wintermute/base/particles/PartEmitter.h deleted file mode 100644 index 5156783653..0000000000 --- a/engines/wintermute/base/particles/PartEmitter.h +++ /dev/null @@ -1,139 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_PARTEMITTER_H -#define WINTERMUTE_PARTEMITTER_H - - -#include "engines/wintermute/base/BObject.h" -#include "engines/wintermute/base/particles/PartForce.h" - -namespace WinterMute { -class CBRegion; -class CPartParticle; -class CPartEmitter : public CBObject { -public: - DECLARE_PERSISTENT(CPartEmitter, CBObject) - - CPartEmitter(CBGame *inGame, CBScriptHolder *Owner); - virtual ~CPartEmitter(void); - - int _width; - int _height; - - int _angle1; - int _angle2; - - float _rotation1; - float _rotation2; - - float _angVelocity1; - float _angVelocity2; - - float _growthRate1; - float _growthRate2; - bool _exponentialGrowth; - - float _velocity1; - float _velocity2; - bool _velocityZBased; - - float _scale1; - float _scale2; - bool _scaleZBased; - - int _maxParticles; - - int _lifeTime1; - int _lifeTime2; - bool _lifeTimeZBased; - - int _genInterval; - int _genAmount; - - bool _running; - int _overheadTime; - - int _maxBatches; - int _batchesGenerated; - - Rect32 _border; - int _borderThicknessLeft; - int _borderThicknessRight; - int _borderThicknessTop; - int _borderThicknessBottom; - - int _fadeInTime; - int _fadeOutTime; - - int _alpha1; - int _alpha2; - bool _alphaTimeBased; - - bool _useRegion; - - char *_emitEvent; - CBScriptHolder *_owner; - - bool start(); - - bool update(); - bool display() { return display(NULL); } // To avoid shadowing the inherited display-function. - bool display(CBRegion *region); - - bool sortParticlesByZ(); - bool addSprite(const char *filename); - bool removeSprite(const char *filename); - bool setBorder(int x, int y, int width, int height); - bool setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom); - - bool addForce(const char *name, CPartForce::TForceType type, int posX, int posY, float angle, float strength); - bool removeForce(const char *name); - - CBArray _forces; - - // scripting interface - virtual CScValue *scGetProperty(const char *name); - virtual bool scSetProperty(const char *name, CScValue *value); - virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); - virtual const char *scToString(); - - -private: - CPartForce *addForceByName(const char *name); - int static compareZ(const void *obj1, const void *obj2); - bool initParticle(CPartParticle *particle, uint32 currentTime, uint32 timerDelta); - bool updateInternal(uint32 currentTime, uint32 timerDelta); - uint32 _lastGenTime; - CBArray _particles; - CBArray _sprites; -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/particles/PartForce.cpp b/engines/wintermute/base/particles/PartForce.cpp deleted file mode 100644 index b864c05292..0000000000 --- a/engines/wintermute/base/particles/PartForce.cpp +++ /dev/null @@ -1,59 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/persistent.h" -#include "engines/wintermute/base/particles/PartForce.h" -#include "engines/wintermute/base/BPersistMgr.h" - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////////// -CPartForce::CPartForce(CBGame *inGame) : CBNamedObject(inGame) { - _pos = Vector2(0.0f, 0.0f); - _direction = Vector2(0.0f, 0.0f); - _type = FORCE_POINT; -} - - -////////////////////////////////////////////////////////////////////////// -CPartForce::~CPartForce(void) { -} - - -////////////////////////////////////////////////////////////////////////// -bool CPartForce::persist(CBPersistMgr *persistMgr) { - persistMgr->transfer(TMEMBER(_name)); - persistMgr->transfer(TMEMBER(_pos)); - persistMgr->transfer(TMEMBER(_direction)); - persistMgr->transfer(TMEMBER_INT(_type)); - - return STATUS_OK; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/particles/PartForce.h b/engines/wintermute/base/particles/PartForce.h deleted file mode 100644 index 640c8d7f20..0000000000 --- a/engines/wintermute/base/particles/PartForce.h +++ /dev/null @@ -1,57 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_PARTFORCE_H -#define WINTERMUTE_PARTFORCE_H - - -#include "engines/wintermute/base/BBase.h" -#include "engines/wintermute/base/BNamedObject.h" -#include "engines/wintermute/math/Vector2.h" - -namespace WinterMute { - -class CPartForce : public CBNamedObject { -public: - enum TForceType { - FORCE_POINT, FORCE_GLOBAL - }; - - CPartForce(CBGame *inGame); - virtual ~CPartForce(void); - - Vector2 _pos; - Vector2 _direction; - TForceType _type; - - bool persist(CBPersistMgr *PersistMgr); -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/particles/PartParticle.cpp b/engines/wintermute/base/particles/PartParticle.cpp deleted file mode 100644 index 1439231993..0000000000 --- a/engines/wintermute/base/particles/PartParticle.cpp +++ /dev/null @@ -1,257 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/particles/PartParticle.h" -#include "engines/wintermute/base/particles/PartEmitter.h" -#include "engines/wintermute/base/BSprite.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/utils/utils.h" -#include "engines/wintermute/platform_osystem.h" -#include "common/str.h" -#include - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////////// -CPartParticle::CPartParticle(CBGame *inGame) : CBBase(inGame) { - _pos = Vector2(0.0f, 0.0f); - _posZ = 0.0f; - _velocity = Vector2(0.0f, 0.0f); - _scale = 100.0f; - _sprite = NULL; - _creationTime = 0; - _lifeTime = 0; - _isDead = true; - CBPlatform::setRectEmpty(&_border); - - _state = PARTICLE_NORMAL; - _fadeStart = 0; - _fadeTime = 0; - _currentAlpha = 255; - - _alpha1 = _alpha2 = 255; - - _rotation = 0.0f; - _angVelocity = 0.0f; - - _growthRate = 0.0f; - _exponentialGrowth = false; -} - - -////////////////////////////////////////////////////////////////////////// -CPartParticle::~CPartParticle(void) { - delete _sprite; - _sprite = NULL; -} - -////////////////////////////////////////////////////////////////////////// -bool CPartParticle::setSprite(const char *filename) { - if (_sprite && _sprite->_filename && scumm_stricmp(filename, _sprite->_filename) == 0) { - _sprite->reset(); - return STATUS_OK; - } - - delete _sprite; - _sprite = NULL; - - CSysClassRegistry::getInstance()->_disabled = true; - _sprite = new CBSprite(_gameRef, _gameRef); - if (_sprite && DID_SUCCEED(_sprite->loadFile(filename))) { - CSysClassRegistry::getInstance()->_disabled = false; - return STATUS_OK; - } else { - delete _sprite; - _sprite = NULL; - CSysClassRegistry::getInstance()->_disabled = false; - return STATUS_FAILED; - } - -} - -////////////////////////////////////////////////////////////////////////// -bool CPartParticle::update(CPartEmitter *emitter, uint32 currentTime, uint32 timerDelta) { - if (_state == PARTICLE_FADEIN) { - if (currentTime - _fadeStart >= (uint32)_fadeTime) { - _state = PARTICLE_NORMAL; - _currentAlpha = _alpha1; - } else _currentAlpha = (int)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _alpha1); - - return STATUS_OK; - } else if (_state == PARTICLE_FADEOUT) { - if (currentTime - _fadeStart >= (uint32)_fadeTime) { - _isDead = true; - return STATUS_OK; - } else _currentAlpha = _fadeStartAlpha - (int)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _fadeStartAlpha); - - return STATUS_OK; - } else { - // time is up - if (_lifeTime > 0) { - if (currentTime - _creationTime >= (uint32)_lifeTime) { - if (emitter->_fadeOutTime > 0) - fadeOut(currentTime, emitter->_fadeOutTime); - else - _isDead = true; - } - } - - // particle hit the border - if (!_isDead && !CBPlatform::isRectEmpty(&_border)) { - Point32 p; - p.x = (int32)_pos.x; - p.y = (int32)_pos.y; - if (!CBPlatform::ptInRect(&_border, p)) - fadeOut(currentTime, emitter->_fadeOutTime); - } - if (_state != PARTICLE_NORMAL) return STATUS_OK; - - // update alpha - if (_lifeTime > 0) { - int age = (int)(currentTime - _creationTime); - int alphaDelta = (int)(_alpha2 - _alpha1); - - _currentAlpha = _alpha1 + (int)(((float)alphaDelta / (float)_lifeTime * (float)age)); - } - - // update position - float elapsedTime = (float)timerDelta / 1000.f; - - for (int i = 0; i < emitter->_forces.getSize(); i++) { - CPartForce *force = emitter->_forces[i]; - switch (force->_type) { - case CPartForce::FORCE_GLOBAL: - _velocity += force->_direction * elapsedTime; - break; - - case CPartForce::FORCE_POINT: { - Vector2 vecDist = force->_pos - _pos; - float dist = fabs(vecDist.length()); - - dist = 100.0f / dist; - - _velocity += force->_direction * dist * elapsedTime; - } - break; - } - } - _pos += _velocity * elapsedTime; - - // update rotation - _rotation += _angVelocity * elapsedTime; - _rotation = CBUtils::normalizeAngle(_rotation); - - // update scale - if (_exponentialGrowth) - _scale += _scale / 100.0f * _growthRate * elapsedTime; - else - _scale += _growthRate * elapsedTime; - - if (_scale <= 0.0f) - _isDead = true; - - - return STATUS_OK; - } -} - -////////////////////////////////////////////////////////////////////////// -bool CPartParticle::display(CPartEmitter *emitter) { - if (!_sprite) return STATUS_FAILED; - if (_isDead) return STATUS_OK; - - _sprite->GetCurrentFrame(); - return _sprite->display(_pos.x, _pos.y, - NULL, - _scale, _scale, - BYTETORGBA(255, 255, 255, _currentAlpha), - _rotation, - emitter->_blendMode); -} - - -////////////////////////////////////////////////////////////////////////// -bool CPartParticle::fadeIn(uint32 currentTime, int fadeTime) { - _currentAlpha = 0; - _fadeStart = currentTime; - _fadeTime = fadeTime; - _state = PARTICLE_FADEIN; - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CPartParticle::fadeOut(uint32 currentTime, int fadeTime) { - //_currentAlpha = 255; - _fadeStartAlpha = _currentAlpha; - _fadeStart = currentTime; - _fadeTime = fadeTime; - _state = PARTICLE_FADEOUT; - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CPartParticle::persist(CBPersistMgr *persistMgr) { - persistMgr->transfer(TMEMBER(_alpha1)); - persistMgr->transfer(TMEMBER(_alpha2)); - persistMgr->transfer(TMEMBER(_border)); - persistMgr->transfer(TMEMBER(_pos)); - persistMgr->transfer(TMEMBER(_posZ)); - persistMgr->transfer(TMEMBER(_velocity)); - persistMgr->transfer(TMEMBER(_scale)); - persistMgr->transfer(TMEMBER(_creationTime)); - persistMgr->transfer(TMEMBER(_lifeTime)); - persistMgr->transfer(TMEMBER(_isDead)); - persistMgr->transfer(TMEMBER_INT(_state)); - persistMgr->transfer(TMEMBER(_fadeStart)); - persistMgr->transfer(TMEMBER(_fadeTime)); - persistMgr->transfer(TMEMBER(_currentAlpha)); - persistMgr->transfer(TMEMBER(_angVelocity)); - persistMgr->transfer(TMEMBER(_rotation)); - persistMgr->transfer(TMEMBER(_growthRate)); - persistMgr->transfer(TMEMBER(_exponentialGrowth)); - persistMgr->transfer(TMEMBER(_fadeStartAlpha)); - - if (persistMgr->_saving) { - persistMgr->transfer(TMEMBER(_sprite->_filename)); - } else { - char *filename; - persistMgr->transfer(TMEMBER(filename)); - CSysClassRegistry::getInstance()->_disabled = true; - setSprite(filename); - CSysClassRegistry::getInstance()->_disabled = false; - delete[] filename; - filename = NULL; - } - - return STATUS_OK; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/particles/PartParticle.h b/engines/wintermute/base/particles/PartParticle.h deleted file mode 100644 index ab5730d3c5..0000000000 --- a/engines/wintermute/base/particles/PartParticle.h +++ /dev/null @@ -1,90 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_PARTPARTICLE_H -#define WINTERMUTE_PARTPARTICLE_H - - -#include "engines/wintermute/base/BBase.h" -#include "engines/wintermute/math/Rect32.h" -#include "engines/wintermute/math/Vector2.h" - -namespace WinterMute { - -class CPartEmitter; -class CBSprite; -class CBPersistMgr; - -class CPartParticle : public CBBase { -public: - enum TParticleState { - PARTICLE_NORMAL, PARTICLE_FADEIN, PARTICLE_FADEOUT - }; - - CPartParticle(CBGame *inGame); - virtual ~CPartParticle(void); - - float _growthRate; - bool _exponentialGrowth; - - float _rotation; - float _angVelocity; - - int _alpha1; - int _alpha2; - - Rect32 _border; - Vector2 _pos; - float _posZ; - Vector2 _velocity; - float _scale; - CBSprite *_sprite; - uint32 _creationTime; - int _lifeTime; - bool _isDead; - TParticleState _state; - - bool update(CPartEmitter *emitter, uint32 currentTime, uint32 timerDelta); - bool display(CPartEmitter *emitter); - - bool setSprite(const char *filename); - - bool fadeIn(uint32 currentTime, int fadeTime); - bool fadeOut(uint32 currentTime, int fadeTime); - - bool persist(CBPersistMgr *PersistMgr); -private: - uint32 _fadeStart; - int _fadeTime; - int _currentAlpha; - int _fadeStartAlpha; -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/particles/part_emitter.cpp b/engines/wintermute/base/particles/part_emitter.cpp new file mode 100644 index 0000000000..11ebafd329 --- /dev/null +++ b/engines/wintermute/base/particles/part_emitter.cpp @@ -0,0 +1,1199 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/particles/part_emitter.h" +#include "engines/wintermute/base/particles/part_particle.h" +#include "engines/wintermute/math/vector2.h" +#include "engines/wintermute/math/Matrix4.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_region.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/utils/utils.h" +#include "engines/wintermute/platform_osystem.h" +#include "common/str.h" +#include "common/math.h" + +namespace WinterMute { + +IMPLEMENT_PERSISTENT(CPartEmitter, false) + +////////////////////////////////////////////////////////////////////////// +CPartEmitter::CPartEmitter(CBGame *inGame, CBScriptHolder *Owner) : CBObject(inGame) { + _width = _height = 0; + + CBPlatform::setRectEmpty(&_border); + _borderThicknessLeft = _borderThicknessRight = _borderThicknessTop = _borderThicknessBottom = 0; + + _angle1 = _angle2 = 0; + + _velocity1 = _velocity2 = 0.0f; + _velocityZBased = false; + + _scale1 = _scale2 = 100.0f; + _scaleZBased = false; + + _maxParticles = 100; + + _lifeTime1 = _lifeTime2 = 1000; + _lifeTimeZBased = false; + + _lastGenTime = 0; + _genInterval = 0; + _genAmount = 1; + + _overheadTime = 0; + _running = false; + + _maxBatches = 0; + _batchesGenerated = 0; + + _fadeInTime = _fadeOutTime = 0; + + _alpha1 = _alpha2 = 255; + _alphaTimeBased = false; + + _rotation1 = _rotation2 = 0.0f; + _angVelocity1 = _angVelocity2 = 0.0f; + + _growthRate1 = _growthRate2 = 0.0f; + _exponentialGrowth = false; + + _useRegion = false; + + _emitEvent = NULL; + _owner = Owner; +} + + +////////////////////////////////////////////////////////////////////////// +CPartEmitter::~CPartEmitter(void) { + for (int i = 0; i < _particles.getSize(); i++) { + delete _particles[i]; + } + _particles.removeAll(); + + for (int i = 0; i < _forces.getSize(); i++) { + delete _forces[i]; + } + _forces.removeAll(); + + + for (int i = 0; i < _sprites.getSize(); i++) { + delete [] _sprites[i]; + } + _sprites.removeAll(); + + delete[] _emitEvent; + _emitEvent = NULL; +} + +////////////////////////////////////////////////////////////////////////// +bool CPartEmitter::addSprite(const char *filename) { + if (!filename) return STATUS_FAILED; + + // do we already have the file? + for (int i = 0; i < _sprites.getSize(); i++) { + if (scumm_stricmp(filename, _sprites[i]) == 0) return STATUS_OK; + } + + // check if file exists + Common::SeekableReadStream *File = _gameRef->_fileManager->openFile(filename); + if (!File) { + _gameRef->LOG(0, "Sprite '%s' not found", filename); + return STATUS_FAILED; + } else _gameRef->_fileManager->closeFile(File); + + char *Str = new char[strlen(filename) + 1]; + strcpy(Str, filename); + _sprites.add(Str); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CPartEmitter::removeSprite(const char *filename) { + for (int i = 0; i < _sprites.getSize(); i++) { + if (scumm_stricmp(filename, _sprites[i]) == 0) { + delete [] _sprites[i]; + _sprites.removeAt(i); + return STATUS_OK; + } + } + return STATUS_FAILED; +} + +////////////////////////////////////////////////////////////////////////// +bool CPartEmitter::initParticle(CPartParticle *particle, uint32 currentTime, uint32 timerDelta) { + if (!particle) return STATUS_FAILED; + if (_sprites.getSize() == 0) return STATUS_FAILED; + + int posX = CBUtils::randomInt(_posX, _posX + _width); + int posY = CBUtils::randomInt(_posY, _posY + _height); + float posZ = CBUtils::randomFloat(0.0f, 100.0f); + + float velocity; + if (_velocityZBased) velocity = _velocity1 + posZ * (_velocity2 - _velocity1) / 100; + else velocity = CBUtils::randomFloat(_velocity1, _velocity2); + + float scale; + if (_scaleZBased) scale = _scale1 + posZ * (_scale2 - _scale1) / 100; + else scale = CBUtils::randomFloat(_scale1, _scale2); + + int lifeTime; + if (_lifeTimeZBased) lifeTime = _lifeTime2 - posZ * (_lifeTime2 - _lifeTime1) / 100; + else lifeTime = CBUtils::randomInt(_lifeTime1, _lifeTime2); + + float angle = CBUtils::randomAngle(_angle1, _angle2); + int spriteIndex = CBUtils::randomInt(0, _sprites.getSize() - 1); + + float rotation = CBUtils::randomAngle(_rotation1, _rotation2); + float angVelocity = CBUtils::randomFloat(_angVelocity1, _angVelocity2); + float growthRate = CBUtils::randomFloat(_growthRate1, _growthRate2); + + if (!CBPlatform::isRectEmpty(&_border)) { + int thicknessLeft = (int)(_borderThicknessLeft - (float)_borderThicknessLeft * posZ / 100.0f); + int thicknessRight = (int)(_borderThicknessRight - (float)_borderThicknessRight * posZ / 100.0f); + int thicknessTop = (int)(_borderThicknessTop - (float)_borderThicknessTop * posZ / 100.0f); + int thicknessBottom = (int)(_borderThicknessBottom - (float)_borderThicknessBottom * posZ / 100.0f); + + particle->_border = _border; + particle->_border.left += thicknessLeft; + particle->_border.right -= thicknessRight; + particle->_border.top += thicknessTop; + particle->_border.bottom -= thicknessBottom; + } + + Vector2 vecPos((float)posX, (float)posY); + Vector2 vecVel(0, velocity); + + Matrix4 matRot; + matRot.rotationZ(Common::deg2rad(CBUtils::normalizeAngle(angle - 180))); + matRot.transformVector2(vecVel); + + if (_alphaTimeBased) { + particle->_alpha1 = _alpha1; + particle->_alpha2 = _alpha2; + } else { + int alpha = CBUtils::randomInt(_alpha1, _alpha2); + particle->_alpha1 = alpha; + particle->_alpha2 = alpha; + } + + particle->_creationTime = currentTime; + particle->_pos = vecPos; + particle->_posZ = posZ; + particle->_velocity = vecVel; + particle->_scale = scale; + particle->_lifeTime = lifeTime; + particle->_rotation = rotation; + particle->_angVelocity = angVelocity; + particle->_growthRate = growthRate; + particle->_exponentialGrowth = _exponentialGrowth; + particle->_isDead = DID_FAIL(particle->setSprite(_sprites[spriteIndex])); + particle->fadeIn(currentTime, _fadeInTime); + + + if (particle->_isDead) return STATUS_FAILED; + else return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CPartEmitter::update() { + if (!_running) return STATUS_OK; + else return updateInternal(_gameRef->_timer, _gameRef->_timerDelta); +} + +////////////////////////////////////////////////////////////////////////// +bool CPartEmitter::updateInternal(uint32 currentTime, uint32 timerDelta) { + int numLive = 0; + + for (int i = 0; i < _particles.getSize(); i++) { + _particles[i]->update(this, currentTime, timerDelta); + + if (!_particles[i]->_isDead) numLive++; + } + + + // we're understaffed + if (numLive < _maxParticles) { + bool needsSort = false; + if ((int)(currentTime - _lastGenTime) > _genInterval) { + _lastGenTime = currentTime; + _batchesGenerated++; + + if (_maxBatches > 0 && _batchesGenerated > _maxBatches) { + return STATUS_OK; + } + + int toGen = MIN(_genAmount, _maxParticles - numLive); + while (toGen > 0) { + int firstDeadIndex = -1; + for (int i = 0; i < _particles.getSize(); i++) { + if (_particles[i]->_isDead) { + firstDeadIndex = i; + break; + } + } + + CPartParticle *particle; + if (firstDeadIndex >= 0) particle = _particles[firstDeadIndex]; + else { + particle = new CPartParticle(_gameRef); + _particles.add(particle); + } + initParticle(particle, currentTime, timerDelta); + needsSort = true; + + toGen--; + } + } + if (needsSort && (_scaleZBased || _velocityZBased || _lifeTimeZBased)) + sortParticlesByZ(); + + // we actually generated some particles and we're not in fast-forward mode + if (needsSort && _overheadTime == 0) { + if (_owner && _emitEvent) _owner->applyEvent(_emitEvent); + } + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CPartEmitter::display(CBRegion *region) { + if (_sprites.getSize() <= 1) _gameRef->_renderer->startSpriteBatch(); + + for (int i = 0; i < _particles.getSize(); i++) { + if (region != NULL && _useRegion) { + if (!region->pointInRegion((int)_particles[i]->_pos.x, (int)_particles[i]->_pos.y)) continue; + } + + _particles[i]->display(this); + } + + if (_sprites.getSize() <= 1) _gameRef->_renderer->endSpriteBatch(); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CPartEmitter::start() { + for (int i = 0; i < _particles.getSize(); i++) { + _particles[i]->_isDead = true; + } + _running = true; + _batchesGenerated = 0; + + + if (_overheadTime > 0) { + uint32 delta = 500; + int steps = _overheadTime / delta; + uint32 currentTime = _gameRef->_timer - _overheadTime; + + for (int i = 0; i < steps; i++) { + updateInternal(currentTime, delta); + currentTime += delta; + } + _overheadTime = 0; + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CPartEmitter::sortParticlesByZ() { + // sort particles by _posY + qsort(_particles.getData(), _particles.getSize(), sizeof(CPartParticle *), CPartEmitter::compareZ); + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +int CPartEmitter::compareZ(const void *obj1, const void *obj2) { + CPartParticle *p1 = *(CPartParticle **)obj1; + CPartParticle *p2 = *(CPartParticle **)obj2; + + if (p1->_posZ < p2->_posZ) return -1; + else if (p1->_posZ > p2->_posZ) return 1; + else return 0; +} + +////////////////////////////////////////////////////////////////////////// +bool CPartEmitter::setBorder(int x, int y, int width, int height) { + CBPlatform::setRect(&_border, x, y, x + width, y + height); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CPartEmitter::setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom) { + _borderThicknessLeft = thicknessLeft; + _borderThicknessRight = thicknessRight; + _borderThicknessTop = thicknessTop; + _borderThicknessBottom = thicknessBottom; + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +CPartForce *CPartEmitter::addForceByName(const char *name) { + CPartForce *force = NULL; + + for (int i = 0; i < _forces.getSize(); i++) { + if (scumm_stricmp(name, _forces[i]->_name) == 0) { + force = _forces[i]; + break; + } + } + if (!force) { + force = new CPartForce(_gameRef); + if (force) { + force->setName(name); + _forces.add(force); + } + } + return force; +} + + +////////////////////////////////////////////////////////////////////////// +bool CPartEmitter::addForce(const char *name, CPartForce::TForceType type, int posX, int posY, float angle, float strength) { + CPartForce *force = addForceByName(name); + if (!force) return STATUS_FAILED; + + force->_type = type; + force->_pos = Vector2(posX, posY); + + force->_direction = Vector2(0, strength); + Matrix4 matRot; + matRot.rotationZ(Common::deg2rad(CBUtils::normalizeAngle(angle - 180))); + matRot.transformVector2(force->_direction); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CPartEmitter::removeForce(const char *name) { + for (int i = 0; i < _forces.getSize(); i++) { + if (scumm_stricmp(name, _forces[i]->_name) == 0) { + delete _forces[i]; + _forces.removeAt(i); + return STATUS_OK; + } + } + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool CPartEmitter::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // SetBorder + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "SetBorder") == 0) { + stack->correctParams(4); + int borderX = stack->pop()->getInt(); + int borderY = stack->pop()->getInt(); + int borderWidth = stack->pop()->getInt(); + int borderHeight = stack->pop()->getInt(); + + stack->pushBool(DID_SUCCEED(setBorder(borderX, borderY, borderWidth, borderHeight))); + + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // SetBorderThickness + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetBorderThickness") == 0) { + stack->correctParams(4); + int left = stack->pop()->getInt(); + int right = stack->pop()->getInt(); + int top = stack->pop()->getInt(); + int bottom = stack->pop()->getInt(); + + stack->pushBool(DID_SUCCEED(setBorderThickness(left, right, top, bottom))); + + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // AddSprite + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AddSprite") == 0) { + stack->correctParams(1); + const char *spriteFile = stack->pop()->getString(); + stack->pushBool(DID_SUCCEED(addSprite(spriteFile))); + + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // RemoveSprite + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RemoveSprite") == 0) { + stack->correctParams(1); + const char *spriteFile = stack->pop()->getString(); + stack->pushBool(DID_SUCCEED(removeSprite(spriteFile))); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Start + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Start") == 0) { + stack->correctParams(1); + _overheadTime = stack->pop()->getInt(); + stack->pushBool(DID_SUCCEED(start())); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Stop + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Stop") == 0) { + stack->correctParams(0); + + for (int i = 0; i < _particles.getSize(); i++) { + delete _particles[i]; + } + _particles.removeAll(); + + _running = false; + stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Pause + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Pause") == 0) { + stack->correctParams(0); + _running = false; + stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Resume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Resume") == 0) { + stack->correctParams(0); + _running = true; + stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AddGlobalForce + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AddGlobalForce") == 0) { + stack->correctParams(3); + const char *forceName = stack->pop()->getString(); + float angle = stack->pop()->getFloat(); + float strength = stack->pop()->getFloat(); + + stack->pushBool(DID_SUCCEED(addForce(forceName, CPartForce::FORCE_GLOBAL, 0, 0, angle, strength))); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AddPointForce + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AddPointForce") == 0) { + stack->correctParams(5); + const char *forceName = stack->pop()->getString(); + int posX = stack->pop()->getInt(); + int posY = stack->pop()->getInt(); + float angle = stack->pop()->getFloat(); + float strength = stack->pop()->getFloat(); + + stack->pushBool(DID_SUCCEED(addForce(forceName, CPartForce::FORCE_GLOBAL, posX, posY, angle, strength))); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RemoveForce + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RemoveForce") == 0) { + stack->correctParams(1); + const char *forceName = stack->pop()->getString(); + + stack->pushBool(DID_SUCCEED(removeForce(forceName))); + + return STATUS_OK; + } + + else return CBObject::scCallMethod(script, stack, thisStack, name); +} + +////////////////////////////////////////////////////////////////////////// +CScValue *CPartEmitter::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("particle-emitter"); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // X + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "X") == 0) { + _scValue->setInt(_posX); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Y + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Y") == 0) { + _scValue->setInt(_posY); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Width + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Width") == 0) { + _scValue->setInt(_width); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Height + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Height") == 0) { + _scValue->setInt(_height); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Scale1 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Scale1") == 0) { + _scValue->setFloat(_scale1); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Scale2 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Scale2") == 0) { + _scValue->setFloat(_scale2); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // ScaleZBased + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ScaleZBased") == 0) { + _scValue->setBool(_scaleZBased); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Velocity1 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Velocity1") == 0) { + _scValue->setFloat(_velocity1); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Velocity2 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Velocity2") == 0) { + _scValue->setFloat(_velocity2); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // VelocityZBased + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "VelocityZBased") == 0) { + _scValue->setBool(_velocityZBased); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // LifeTime1 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LifeTime1") == 0) { + _scValue->setInt(_lifeTime1); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // LifeTime2 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LifeTime2") == 0) { + _scValue->setInt(_lifeTime2); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // LifeTimeZBased + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LifeTimeZBased") == 0) { + _scValue->setBool(_lifeTimeZBased); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Angle1 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Angle1") == 0) { + _scValue->setInt(_angle1); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Angle2 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Angle2") == 0) { + _scValue->setInt(_angle2); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AngVelocity1 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AngVelocity1") == 0) { + _scValue->setFloat(_angVelocity1); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // AngVelocity2 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AngVelocity2") == 0) { + _scValue->setFloat(_angVelocity2); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Rotation1 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Rotation1") == 0) { + _scValue->setFloat(_rotation1); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Rotation2 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Rotation2") == 0) { + _scValue->setFloat(_rotation2); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Alpha1 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Alpha1") == 0) { + _scValue->setInt(_alpha1); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Alpha2 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Alpha2") == 0) { + _scValue->setInt(_alpha2); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // AlphaTimeBased + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AlphaTimeBased") == 0) { + _scValue->setBool(_alphaTimeBased); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MaxParticles + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MaxParticles") == 0) { + _scValue->setInt(_maxParticles); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // NumLiveParticles (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "NumLiveParticles") == 0) { + int numAlive = 0; + for (int i = 0; i < _particles.getSize(); i++) { + if (_particles[i] && !_particles[i]->_isDead) numAlive++; + } + _scValue->setInt(numAlive); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // GenerationInterval + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GenerationInterval") == 0) { + _scValue->setInt(_genInterval); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // GenerationAmount + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GenerationAmount") == 0) { + _scValue->setInt(_genAmount); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // MaxBatches + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MaxBatches") == 0) { + _scValue->setInt(_maxBatches); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // FadeInTime + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "FadeInTime") == 0) { + _scValue->setInt(_fadeInTime); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // FadeOutTime + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "FadeOutTime") == 0) { + _scValue->setInt(_fadeOutTime); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // GrowthRate1 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GrowthRate1") == 0) { + _scValue->setFloat(_growthRate1); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // GrowthRate2 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GrowthRate2") == 0) { + _scValue->setFloat(_growthRate2); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // ExponentialGrowth + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ExponentialGrowth") == 0) { + _scValue->setBool(_exponentialGrowth); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // UseRegion + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "UseRegion") == 0) { + _scValue->setBool(_useRegion); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // EmitEvent + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "EmitEvent") == 0) { + if (!_emitEvent) _scValue->setNULL(); + else _scValue->setString(_emitEvent); + return _scValue; + } + + else return CBObject::scGetProperty(name); +} + + +////////////////////////////////////////////////////////////////////////// +bool CPartEmitter::scSetProperty(const char *name, CScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // X + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "X") == 0) { + _posX = value->getInt(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // Y + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Y") == 0) { + _posY = value->getInt(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // Width + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Width") == 0) { + _width = value->getInt(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // Height + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Height") == 0) { + _height = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Scale1 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Scale1") == 0) { + _scale1 = value->getFloat(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // Scale2 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Scale2") == 0) { + _scale2 = value->getFloat(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // ScaleZBased + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ScaleZBased") == 0) { + _scaleZBased = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Velocity1 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Velocity1") == 0) { + _velocity1 = value->getFloat(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // Velocity2 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Velocity2") == 0) { + _velocity2 = value->getFloat(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // VelocityZBased + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "VelocityZBased") == 0) { + _velocityZBased = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // LifeTime1 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LifeTime1") == 0) { + _lifeTime1 = value->getInt(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // LifeTime2 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LifeTime2") == 0) { + _lifeTime2 = value->getInt(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // LifeTimeZBased + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LifeTimeZBased") == 0) { + _lifeTimeZBased = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Angle1 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Angle1") == 0) { + _angle1 = value->getInt(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // Angle2 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Angle2") == 0) { + _angle2 = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AngVelocity1 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AngVelocity1") == 0) { + _angVelocity1 = value->getFloat(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // AngVelocity2 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AngVelocity2") == 0) { + _angVelocity2 = value->getFloat(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Rotation1 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Rotation1") == 0) { + _rotation1 = value->getFloat(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // Rotation2 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Rotation2") == 0) { + _rotation2 = value->getFloat(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Alpha1 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Alpha1") == 0) { + _alpha1 = value->getInt(); + if (_alpha1 < 0) _alpha1 = 0; + if (_alpha1 > 255) _alpha1 = 255; + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // Alpha2 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Alpha2") == 0) { + _alpha2 = value->getInt(); + if (_alpha2 < 0) _alpha2 = 0; + if (_alpha2 > 255) _alpha2 = 255; + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // AlphaTimeBased + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AlphaTimeBased") == 0) { + _alphaTimeBased = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // MaxParticles + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MaxParticles") == 0) { + _maxParticles = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GenerationInterval + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GenerationInterval") == 0) { + _genInterval = value->getInt(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // GenerationAmount + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GenerationAmount") == 0) { + _genAmount = value->getInt(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // MaxBatches + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MaxBatches") == 0) { + _maxBatches = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // FadeInTime + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "FadeInTime") == 0) { + _fadeInTime = value->getInt(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // FadeOutTime + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "FadeOutTime") == 0) { + _fadeOutTime = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GrowthRate1 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GrowthRate1") == 0) { + _growthRate1 = value->getFloat(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // GrowthRate2 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GrowthRate2") == 0) { + _growthRate2 = value->getFloat(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // ExponentialGrowth + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ExponentialGrowth") == 0) { + _exponentialGrowth = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // UseRegion + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "UseRegion") == 0) { + _useRegion = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // EmitEvent + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "EmitEvent") == 0) { + delete[] _emitEvent; + _emitEvent = NULL; + if (!value->isNULL()) CBUtils::setString(&_emitEvent, value->getString()); + return STATUS_OK; + } + + else return CBObject::scSetProperty(name, value); +} + + +////////////////////////////////////////////////////////////////////////// +const char *CPartEmitter::scToString() { + return "[particle emitter]"; +} + + + + +////////////////////////////////////////////////////////////////////////// +bool CPartEmitter::persist(CBPersistMgr *persistMgr) { + CBObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_width)); + persistMgr->transfer(TMEMBER(_height)); + + persistMgr->transfer(TMEMBER(_angle1)); + persistMgr->transfer(TMEMBER(_angle2)); + + persistMgr->transfer(TMEMBER(_velocity1)); + persistMgr->transfer(TMEMBER(_velocity2)); + persistMgr->transfer(TMEMBER(_velocityZBased)); + + persistMgr->transfer(TMEMBER(_scale1)); + persistMgr->transfer(TMEMBER(_scale2)); + persistMgr->transfer(TMEMBER(_scaleZBased)); + + persistMgr->transfer(TMEMBER(_maxParticles)); + + persistMgr->transfer(TMEMBER(_lifeTime1)); + persistMgr->transfer(TMEMBER(_lifeTime2)); + persistMgr->transfer(TMEMBER(_lifeTimeZBased)); + + persistMgr->transfer(TMEMBER(_genInterval)); + persistMgr->transfer(TMEMBER(_genAmount)); + + persistMgr->transfer(TMEMBER(_running)); + persistMgr->transfer(TMEMBER(_overheadTime)); + + persistMgr->transfer(TMEMBER(_border)); + persistMgr->transfer(TMEMBER(_borderThicknessLeft)); + persistMgr->transfer(TMEMBER(_borderThicknessRight)); + persistMgr->transfer(TMEMBER(_borderThicknessTop)); + persistMgr->transfer(TMEMBER(_borderThicknessBottom)); + + persistMgr->transfer(TMEMBER(_fadeInTime)); + persistMgr->transfer(TMEMBER(_fadeOutTime)); + + persistMgr->transfer(TMEMBER(_alpha1)); + persistMgr->transfer(TMEMBER(_alpha2)); + persistMgr->transfer(TMEMBER(_alphaTimeBased)); + + persistMgr->transfer(TMEMBER(_angVelocity1)); + persistMgr->transfer(TMEMBER(_angVelocity2)); + + persistMgr->transfer(TMEMBER(_rotation1)); + persistMgr->transfer(TMEMBER(_rotation2)); + + persistMgr->transfer(TMEMBER(_growthRate1)); + persistMgr->transfer(TMEMBER(_growthRate2)); + persistMgr->transfer(TMEMBER(_exponentialGrowth)); + + persistMgr->transfer(TMEMBER(_useRegion)); + + persistMgr->transfer(TMEMBER_INT(_maxBatches)); + persistMgr->transfer(TMEMBER_INT(_batchesGenerated)); + + persistMgr->transfer(TMEMBER(_emitEvent)); + persistMgr->transfer(TMEMBER(_owner)); + + + _sprites.persist(persistMgr); + + int numForces; + if (persistMgr->_saving) { + numForces = _forces.getSize(); + persistMgr->transfer(TMEMBER(numForces)); + for (int i = 0; i < _forces.getSize(); i++) { + _forces[i]->persist(persistMgr); + } + } else { + persistMgr->transfer(TMEMBER(numForces)); + for (int i = 0; i < numForces; i++) { + CPartForce *force = new CPartForce(_gameRef); + force->persist(persistMgr); + _forces.add(force); + } + } + + int numParticles; + if (persistMgr->_saving) { + numParticles = _particles.getSize(); + persistMgr->transfer(TMEMBER(numParticles)); + for (int i = 0; i < _particles.getSize(); i++) { + _particles[i]->persist(persistMgr); + } + } else { + persistMgr->transfer(TMEMBER(numParticles)); + for (int i = 0; i < numParticles; i++) { + CPartParticle *particle = new CPartParticle(_gameRef); + particle->persist(persistMgr); + _particles.add(particle); + } + } + + return STATUS_OK; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/particles/part_emitter.h b/engines/wintermute/base/particles/part_emitter.h new file mode 100644 index 0000000000..cff0a1ec83 --- /dev/null +++ b/engines/wintermute/base/particles/part_emitter.h @@ -0,0 +1,139 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_PARTEMITTER_H +#define WINTERMUTE_PARTEMITTER_H + + +#include "engines/wintermute/base/base_object.h" +#include "engines/wintermute/base/particles/part_force.h" + +namespace WinterMute { +class CBRegion; +class CPartParticle; +class CPartEmitter : public CBObject { +public: + DECLARE_PERSISTENT(CPartEmitter, CBObject) + + CPartEmitter(CBGame *inGame, CBScriptHolder *Owner); + virtual ~CPartEmitter(void); + + int _width; + int _height; + + int _angle1; + int _angle2; + + float _rotation1; + float _rotation2; + + float _angVelocity1; + float _angVelocity2; + + float _growthRate1; + float _growthRate2; + bool _exponentialGrowth; + + float _velocity1; + float _velocity2; + bool _velocityZBased; + + float _scale1; + float _scale2; + bool _scaleZBased; + + int _maxParticles; + + int _lifeTime1; + int _lifeTime2; + bool _lifeTimeZBased; + + int _genInterval; + int _genAmount; + + bool _running; + int _overheadTime; + + int _maxBatches; + int _batchesGenerated; + + Rect32 _border; + int _borderThicknessLeft; + int _borderThicknessRight; + int _borderThicknessTop; + int _borderThicknessBottom; + + int _fadeInTime; + int _fadeOutTime; + + int _alpha1; + int _alpha2; + bool _alphaTimeBased; + + bool _useRegion; + + char *_emitEvent; + CBScriptHolder *_owner; + + bool start(); + + bool update(); + bool display() { return display(NULL); } // To avoid shadowing the inherited display-function. + bool display(CBRegion *region); + + bool sortParticlesByZ(); + bool addSprite(const char *filename); + bool removeSprite(const char *filename); + bool setBorder(int x, int y, int width, int height); + bool setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom); + + bool addForce(const char *name, CPartForce::TForceType type, int posX, int posY, float angle, float strength); + bool removeForce(const char *name); + + CBArray _forces; + + // scripting interface + virtual CScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, CScValue *value); + virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); + virtual const char *scToString(); + + +private: + CPartForce *addForceByName(const char *name); + int static compareZ(const void *obj1, const void *obj2); + bool initParticle(CPartParticle *particle, uint32 currentTime, uint32 timerDelta); + bool updateInternal(uint32 currentTime, uint32 timerDelta); + uint32 _lastGenTime; + CBArray _particles; + CBArray _sprites; +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/particles/part_force.cpp b/engines/wintermute/base/particles/part_force.cpp new file mode 100644 index 0000000000..2f330c21b0 --- /dev/null +++ b/engines/wintermute/base/particles/part_force.cpp @@ -0,0 +1,59 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/base/particles/part_force.h" +#include "engines/wintermute/base/base_persistence_manager.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////////// +CPartForce::CPartForce(CBGame *inGame) : CBNamedObject(inGame) { + _pos = Vector2(0.0f, 0.0f); + _direction = Vector2(0.0f, 0.0f); + _type = FORCE_POINT; +} + + +////////////////////////////////////////////////////////////////////////// +CPartForce::~CPartForce(void) { +} + + +////////////////////////////////////////////////////////////////////////// +bool CPartForce::persist(CBPersistMgr *persistMgr) { + persistMgr->transfer(TMEMBER(_name)); + persistMgr->transfer(TMEMBER(_pos)); + persistMgr->transfer(TMEMBER(_direction)); + persistMgr->transfer(TMEMBER_INT(_type)); + + return STATUS_OK; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/particles/part_force.h b/engines/wintermute/base/particles/part_force.h new file mode 100644 index 0000000000..f0a6d66c43 --- /dev/null +++ b/engines/wintermute/base/particles/part_force.h @@ -0,0 +1,57 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_PARTFORCE_H +#define WINTERMUTE_PARTFORCE_H + + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/base/base_named_object.h" +#include "engines/wintermute/math/vector2.h" + +namespace WinterMute { + +class CPartForce : public CBNamedObject { +public: + enum TForceType { + FORCE_POINT, FORCE_GLOBAL + }; + + CPartForce(CBGame *inGame); + virtual ~CPartForce(void); + + Vector2 _pos; + Vector2 _direction; + TForceType _type; + + bool persist(CBPersistMgr *PersistMgr); +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/particles/part_particle.cpp b/engines/wintermute/base/particles/part_particle.cpp new file mode 100644 index 0000000000..931f7558c7 --- /dev/null +++ b/engines/wintermute/base/particles/part_particle.cpp @@ -0,0 +1,257 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/particles/part_particle.h" +#include "engines/wintermute/base/particles/part_emitter.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/utils/utils.h" +#include "engines/wintermute/platform_osystem.h" +#include "common/str.h" +#include + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////////// +CPartParticle::CPartParticle(CBGame *inGame) : CBBase(inGame) { + _pos = Vector2(0.0f, 0.0f); + _posZ = 0.0f; + _velocity = Vector2(0.0f, 0.0f); + _scale = 100.0f; + _sprite = NULL; + _creationTime = 0; + _lifeTime = 0; + _isDead = true; + CBPlatform::setRectEmpty(&_border); + + _state = PARTICLE_NORMAL; + _fadeStart = 0; + _fadeTime = 0; + _currentAlpha = 255; + + _alpha1 = _alpha2 = 255; + + _rotation = 0.0f; + _angVelocity = 0.0f; + + _growthRate = 0.0f; + _exponentialGrowth = false; +} + + +////////////////////////////////////////////////////////////////////////// +CPartParticle::~CPartParticle(void) { + delete _sprite; + _sprite = NULL; +} + +////////////////////////////////////////////////////////////////////////// +bool CPartParticle::setSprite(const char *filename) { + if (_sprite && _sprite->_filename && scumm_stricmp(filename, _sprite->_filename) == 0) { + _sprite->reset(); + return STATUS_OK; + } + + delete _sprite; + _sprite = NULL; + + CSysClassRegistry::getInstance()->_disabled = true; + _sprite = new CBSprite(_gameRef, _gameRef); + if (_sprite && DID_SUCCEED(_sprite->loadFile(filename))) { + CSysClassRegistry::getInstance()->_disabled = false; + return STATUS_OK; + } else { + delete _sprite; + _sprite = NULL; + CSysClassRegistry::getInstance()->_disabled = false; + return STATUS_FAILED; + } + +} + +////////////////////////////////////////////////////////////////////////// +bool CPartParticle::update(CPartEmitter *emitter, uint32 currentTime, uint32 timerDelta) { + if (_state == PARTICLE_FADEIN) { + if (currentTime - _fadeStart >= (uint32)_fadeTime) { + _state = PARTICLE_NORMAL; + _currentAlpha = _alpha1; + } else _currentAlpha = (int)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _alpha1); + + return STATUS_OK; + } else if (_state == PARTICLE_FADEOUT) { + if (currentTime - _fadeStart >= (uint32)_fadeTime) { + _isDead = true; + return STATUS_OK; + } else _currentAlpha = _fadeStartAlpha - (int)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _fadeStartAlpha); + + return STATUS_OK; + } else { + // time is up + if (_lifeTime > 0) { + if (currentTime - _creationTime >= (uint32)_lifeTime) { + if (emitter->_fadeOutTime > 0) + fadeOut(currentTime, emitter->_fadeOutTime); + else + _isDead = true; + } + } + + // particle hit the border + if (!_isDead && !CBPlatform::isRectEmpty(&_border)) { + Point32 p; + p.x = (int32)_pos.x; + p.y = (int32)_pos.y; + if (!CBPlatform::ptInRect(&_border, p)) + fadeOut(currentTime, emitter->_fadeOutTime); + } + if (_state != PARTICLE_NORMAL) return STATUS_OK; + + // update alpha + if (_lifeTime > 0) { + int age = (int)(currentTime - _creationTime); + int alphaDelta = (int)(_alpha2 - _alpha1); + + _currentAlpha = _alpha1 + (int)(((float)alphaDelta / (float)_lifeTime * (float)age)); + } + + // update position + float elapsedTime = (float)timerDelta / 1000.f; + + for (int i = 0; i < emitter->_forces.getSize(); i++) { + CPartForce *force = emitter->_forces[i]; + switch (force->_type) { + case CPartForce::FORCE_GLOBAL: + _velocity += force->_direction * elapsedTime; + break; + + case CPartForce::FORCE_POINT: { + Vector2 vecDist = force->_pos - _pos; + float dist = fabs(vecDist.length()); + + dist = 100.0f / dist; + + _velocity += force->_direction * dist * elapsedTime; + } + break; + } + } + _pos += _velocity * elapsedTime; + + // update rotation + _rotation += _angVelocity * elapsedTime; + _rotation = CBUtils::normalizeAngle(_rotation); + + // update scale + if (_exponentialGrowth) + _scale += _scale / 100.0f * _growthRate * elapsedTime; + else + _scale += _growthRate * elapsedTime; + + if (_scale <= 0.0f) + _isDead = true; + + + return STATUS_OK; + } +} + +////////////////////////////////////////////////////////////////////////// +bool CPartParticle::display(CPartEmitter *emitter) { + if (!_sprite) return STATUS_FAILED; + if (_isDead) return STATUS_OK; + + _sprite->GetCurrentFrame(); + return _sprite->display(_pos.x, _pos.y, + NULL, + _scale, _scale, + BYTETORGBA(255, 255, 255, _currentAlpha), + _rotation, + emitter->_blendMode); +} + + +////////////////////////////////////////////////////////////////////////// +bool CPartParticle::fadeIn(uint32 currentTime, int fadeTime) { + _currentAlpha = 0; + _fadeStart = currentTime; + _fadeTime = fadeTime; + _state = PARTICLE_FADEIN; + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CPartParticle::fadeOut(uint32 currentTime, int fadeTime) { + //_currentAlpha = 255; + _fadeStartAlpha = _currentAlpha; + _fadeStart = currentTime; + _fadeTime = fadeTime; + _state = PARTICLE_FADEOUT; + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CPartParticle::persist(CBPersistMgr *persistMgr) { + persistMgr->transfer(TMEMBER(_alpha1)); + persistMgr->transfer(TMEMBER(_alpha2)); + persistMgr->transfer(TMEMBER(_border)); + persistMgr->transfer(TMEMBER(_pos)); + persistMgr->transfer(TMEMBER(_posZ)); + persistMgr->transfer(TMEMBER(_velocity)); + persistMgr->transfer(TMEMBER(_scale)); + persistMgr->transfer(TMEMBER(_creationTime)); + persistMgr->transfer(TMEMBER(_lifeTime)); + persistMgr->transfer(TMEMBER(_isDead)); + persistMgr->transfer(TMEMBER_INT(_state)); + persistMgr->transfer(TMEMBER(_fadeStart)); + persistMgr->transfer(TMEMBER(_fadeTime)); + persistMgr->transfer(TMEMBER(_currentAlpha)); + persistMgr->transfer(TMEMBER(_angVelocity)); + persistMgr->transfer(TMEMBER(_rotation)); + persistMgr->transfer(TMEMBER(_growthRate)); + persistMgr->transfer(TMEMBER(_exponentialGrowth)); + persistMgr->transfer(TMEMBER(_fadeStartAlpha)); + + if (persistMgr->_saving) { + persistMgr->transfer(TMEMBER(_sprite->_filename)); + } else { + char *filename; + persistMgr->transfer(TMEMBER(filename)); + CSysClassRegistry::getInstance()->_disabled = true; + setSprite(filename); + CSysClassRegistry::getInstance()->_disabled = false; + delete[] filename; + filename = NULL; + } + + return STATUS_OK; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/particles/part_particle.h b/engines/wintermute/base/particles/part_particle.h new file mode 100644 index 0000000000..0b256d44ec --- /dev/null +++ b/engines/wintermute/base/particles/part_particle.h @@ -0,0 +1,90 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_PARTPARTICLE_H +#define WINTERMUTE_PARTPARTICLE_H + + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/math/rect32.h" +#include "engines/wintermute/math/vector2.h" + +namespace WinterMute { + +class CPartEmitter; +class CBSprite; +class CBPersistMgr; + +class CPartParticle : public CBBase { +public: + enum TParticleState { + PARTICLE_NORMAL, PARTICLE_FADEIN, PARTICLE_FADEOUT + }; + + CPartParticle(CBGame *inGame); + virtual ~CPartParticle(void); + + float _growthRate; + bool _exponentialGrowth; + + float _rotation; + float _angVelocity; + + int _alpha1; + int _alpha2; + + Rect32 _border; + Vector2 _pos; + float _posZ; + Vector2 _velocity; + float _scale; + CBSprite *_sprite; + uint32 _creationTime; + int _lifeTime; + bool _isDead; + TParticleState _state; + + bool update(CPartEmitter *emitter, uint32 currentTime, uint32 timerDelta); + bool display(CPartEmitter *emitter); + + bool setSprite(const char *filename); + + bool fadeIn(uint32 currentTime, int fadeTime); + bool fadeOut(uint32 currentTime, int fadeTime); + + bool persist(CBPersistMgr *PersistMgr); +private: + uint32 _fadeStart; + int _fadeTime; + int _currentAlpha; + int _fadeStartAlpha; +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/scriptables/SXArray.cpp b/engines/wintermute/base/scriptables/SXArray.cpp deleted file mode 100644 index 425118a3e7..0000000000 --- a/engines/wintermute/base/scriptables/SXArray.cpp +++ /dev/null @@ -1,238 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/persistent.h" -#include "engines/wintermute/base/scriptables/ScValue.h" -#include "engines/wintermute/base/scriptables/ScStack.h" -#include "engines/wintermute/system/SysInstance.h" -#include "engines/wintermute/base/scriptables/SXArray.h" - -namespace WinterMute { - -IMPLEMENT_PERSISTENT(CSXArray, false) - -CBScriptable *makeSXArray(CBGame *inGame, CScStack *stack) { - return new CSXArray(inGame, stack); -} - -////////////////////////////////////////////////////////////////////////// -CSXArray::CSXArray(CBGame *inGame, CScStack *stack): CBScriptable(inGame) { - _length = 0; - _values = new CScValue(_gameRef); - - int numParams = stack->pop()->getInt(0); - - if (numParams == 1) _length = stack->pop()->getInt(0); - else if (numParams > 1) { - _length = numParams; - char paramName[20]; - for (int i = 0; i < numParams; i++) { - sprintf(paramName, "%d", i); - _values->setProp(paramName, stack->pop()); - } - } -} - -////////////////////////////////////////////////////////////////////////// -CSXArray::CSXArray(CBGame *inGame): CBScriptable(inGame) { - _length = 0; - _values = new CScValue(_gameRef); -} - - -////////////////////////////////////////////////////////////////////////// -CSXArray::~CSXArray() { - delete _values; - _values = NULL; -} - - -////////////////////////////////////////////////////////////////////////// -const char *CSXArray::scToString() { - static char dummy[32768]; // TODO: Get rid of static. - strcpy(dummy, ""); - char propName[20]; - for (int i = 0; i < _length; i++) { - sprintf(propName, "%d", i); - CScValue *val = _values->getProp(propName); - if (val) { - if (strlen(dummy) + strlen(val->getString()) < 32768) { - strcat(dummy, val->getString()); - } - } - - if (i < _length - 1 && strlen(dummy) + 1 < 32768) strcat(dummy, ","); - } - return dummy; -} - - -////////////////////////////////////////////////////////////////////////// -bool CSXArray::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { - ////////////////////////////////////////////////////////////////////////// - // Push - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Push") == 0) { - int numParams = stack->pop()->getInt(0); - char paramName[20]; - - for (int i = 0; i < numParams; i++) { - _length++; - sprintf(paramName, "%d", _length - 1); - _values->setProp(paramName, stack->pop(), true); - } - stack->pushInt(_length); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Pop - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Pop") == 0) { - - stack->correctParams(0); - - if (_length > 0) { - char paramName[20]; - sprintf(paramName, "%d", _length - 1); - stack->push(_values->getProp(paramName)); - _values->deleteProp(paramName); - _length--; - } else stack->pushNULL(); - - return STATUS_OK; - } - - else return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -CScValue *CSXArray::scGetProperty(const char *name) { - _scValue->setNULL(); - - ////////////////////////////////////////////////////////////////////////// - // Type - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Type") == 0) { - _scValue->setString("array"); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Length - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Length") == 0) { - _scValue->setInt(_length); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // [number] - ////////////////////////////////////////////////////////////////////////// - else { - char ParamName[20]; - if (validNumber(name, ParamName)) { - return _values->getProp(ParamName); - } else return _scValue; - } -} - - -////////////////////////////////////////////////////////////////////////// -bool CSXArray::scSetProperty(const char *name, CScValue *value) { - ////////////////////////////////////////////////////////////////////////// - // Length - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Length") == 0) { - int OrigLength = _length; - _length = MAX(value->getInt(0), 0); - - char PropName[20]; - if (_length < OrigLength) { - for (int i = _length; i < OrigLength; i++) { - sprintf(PropName, "%d", i); - _values->deleteProp(PropName); - } - } - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // [number] - ////////////////////////////////////////////////////////////////////////// - else { - char paramName[20]; - if (validNumber(name, paramName)) { - int Index = atoi(paramName); - if (Index >= _length) _length = Index + 1; - return _values->setProp(paramName, value); - } else return STATUS_FAILED; - } -} - - -////////////////////////////////////////////////////////////////////////// -bool CSXArray::persist(CBPersistMgr *persistMgr) { - CBScriptable::persist(persistMgr); - - persistMgr->transfer(TMEMBER(_length)); - persistMgr->transfer(TMEMBER(_values)); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CSXArray::validNumber(const char *origStr, char *outStr) { - bool isNumber = true; - for (uint32 i = 0; i < strlen(origStr); i++) { - if (!(origStr[i] >= '0' && origStr[i] <= '9')) { - isNumber = false; - break; - } - } - - if (isNumber) { - int index = atoi(origStr); - sprintf(outStr, "%d", index); - return true; - } else return false; -} - -////////////////////////////////////////////////////////////////////////// -bool CSXArray::push(CScValue *val) { - char paramName[20]; - _length++; - sprintf(paramName, "%d", _length - 1); - _values->setProp(paramName, val, true); - return STATUS_OK; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/scriptables/SXArray.h b/engines/wintermute/base/scriptables/SXArray.h deleted file mode 100644 index 0f46bd546e..0000000000 --- a/engines/wintermute/base/scriptables/SXArray.h +++ /dev/null @@ -1,54 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_SXARRAY_H -#define WINTERMUTE_SXARRAY_H - -#include "engines/wintermute/base/BScriptable.h" - -namespace WinterMute { - -class CSXArray : public CBScriptable { -public: - bool push(CScValue *Val); - bool validNumber(const char *origStr, char *outStr); - DECLARE_PERSISTENT(CSXArray, CBScriptable) - CSXArray(CBGame *inGame, CScStack *stack); - CSXArray(CBGame *inGame); - virtual ~CSXArray(); - CScValue *scGetProperty(const char *name); - bool scSetProperty(const char *name, CScValue *value); - bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); - const char *scToString(); - int _length; - CScValue *_values; -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/scriptables/SXDate.cpp b/engines/wintermute/base/scriptables/SXDate.cpp deleted file mode 100644 index cd705cc9d4..0000000000 --- a/engines/wintermute/base/scriptables/SXDate.cpp +++ /dev/null @@ -1,297 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/base/scriptables/ScStack.h" -#include "engines/wintermute/base/scriptables/ScValue.h" -#include "engines/wintermute/base/scriptables/SXDate.h" - -namespace WinterMute { - -IMPLEMENT_PERSISTENT(CSXDate, false) - -CBScriptable *makeSXDate(CBGame *inGame, CScStack *stack) { - return new CSXDate(inGame, stack); -} - -////////////////////////////////////////////////////////////////////////// -CSXDate::CSXDate(CBGame *inGame, CScStack *stack): CBScriptable(inGame) { - stack->correctParams(6); - - memset(&_tm, 0, sizeof(_tm)); - - CScValue *valYear = stack->pop(); - _tm.tm_year = valYear->getInt() - 1900; - _tm.tm_mon = stack->pop()->getInt() - 1; - _tm.tm_mday = stack->pop()->getInt(); - _tm.tm_hour = stack->pop()->getInt(); - _tm.tm_min = stack->pop()->getInt(); - _tm.tm_sec = stack->pop()->getInt(); - - if (valYear->isNULL()) { - g_system->getTimeAndDate(_tm); - } -} - - -////////////////////////////////////////////////////////////////////////// -CSXDate::~CSXDate() { - -} - -////////////////////////////////////////////////////////////////////////// -const char *CSXDate::scToString() { - // TODO: Make this more stringy, and less ISO 8601-like - _strRep.format("%04d-%02d-%02d - %02d:%02d:%02d", _tm.tm_year, _tm.tm_mon, _tm.tm_mday, _tm.tm_hour, _tm.tm_min, _tm.tm_sec); - return _strRep.c_str(); -#if 0 - return asctime(&_tm); -#endif -} - - -////////////////////////////////////////////////////////////////////////// -bool CSXDate::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { - ////////////////////////////////////////////////////////////////////////// - // GetYear - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "GetYear") == 0) { - stack->correctParams(0); - stack->pushInt(_tm.tm_year + 1900); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // GetMonth - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetMonth") == 0) { - stack->correctParams(0); - stack->pushInt(_tm.tm_mon + 1); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // GetDate - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetDate") == 0) { - stack->correctParams(0); - stack->pushInt(_tm.tm_mday); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // GetHours - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetHours") == 0) { - stack->correctParams(0); - stack->pushInt(_tm.tm_hour); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // GetMinutes - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetMinutes") == 0) { - stack->correctParams(0); - stack->pushInt(_tm.tm_min); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // GetSeconds - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetSeconds") == 0) { - stack->correctParams(0); - stack->pushInt(_tm.tm_sec); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // GetWeekday - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetWeekday") == 0) { - stack->correctParams(0); - warning("GetWeekday returns a wrong value on purpose"); - stack->pushInt(_tm.tm_mday % 7); - return STATUS_OK; - } - - - ////////////////////////////////////////////////////////////////////////// - // SetYear - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetYear") == 0) { - stack->correctParams(1); - _tm.tm_year = stack->pop()->getInt() - 1900; - stack->pushNULL(); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // SetMonth - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetMonth") == 0) { - stack->correctParams(1); - _tm.tm_mon = stack->pop()->getInt() - 1; - stack->pushNULL(); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // SetDate - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetDate") == 0) { - stack->correctParams(1); - _tm.tm_mday = stack->pop()->getInt(); - stack->pushNULL(); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // SetHours - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetHours") == 0) { - stack->correctParams(1); - _tm.tm_hour = stack->pop()->getInt(); - stack->pushNULL(); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // SetMinutes - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetMinutes") == 0) { - stack->correctParams(1); - _tm.tm_min = stack->pop()->getInt(); - stack->pushNULL(); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// - // SetSeconds - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetSeconds") == 0) { - stack->correctParams(1); - _tm.tm_sec = stack->pop()->getInt(); - stack->pushNULL(); - return STATUS_OK; - } - - - ////////////////////////////////////////////////////////////////////////// - // SetCurrentTime - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetCurrentTime") == 0) { - stack->correctParams(0); - g_system->getTimeAndDate(_tm); - stack->pushNULL(); - return STATUS_OK; - } - - else - return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -CScValue *CSXDate::scGetProperty(const char *name) { - _scValue->setNULL(); - - ////////////////////////////////////////////////////////////////////////// - // Type - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Type") == 0) { - _scValue->setString("date"); - return _scValue; - } - - else return _scValue; -} - - -////////////////////////////////////////////////////////////////////////// -bool CSXDate::scSetProperty(const char *name, CScValue *value) { - /* - ////////////////////////////////////////////////////////////////////////// - // Name - ////////////////////////////////////////////////////////////////////////// - if(strcmp(name, "Name")==0){ - setName(value->getString()); - return STATUS_OK; - } - - else*/ return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -bool CSXDate::persist(CBPersistMgr *persistMgr) { - - CBScriptable::persist(persistMgr); - persistMgr->transfer(TMEMBER(_tm.tm_year)); - persistMgr->transfer(TMEMBER(_tm.tm_mon)); - persistMgr->transfer(TMEMBER(_tm.tm_mday)); - persistMgr->transfer(TMEMBER(_tm.tm_hour)); - persistMgr->transfer(TMEMBER(_tm.tm_min)); - persistMgr->transfer(TMEMBER(_tm.tm_sec)); - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -int CSXDate::scCompare(CBScriptable *Value) { - TimeDate time1 = _tm; - TimeDate time2 = ((CSXDate *)Value)->_tm; - - if (time1.tm_year < time2.tm_year) { - return -1; - } else if (time1.tm_year == time2.tm_year) { - if (time1.tm_mon < time2.tm_mon) { - return -1; - } else if (time1.tm_mon == time2.tm_mon) { - if (time1.tm_mday < time2.tm_mday) { - return -1; - } else if (time1.tm_mday == time2.tm_mday) { - if (time1.tm_hour < time2.tm_hour) { - return -1; - } else if (time1.tm_hour == time2.tm_hour) { - if (time1.tm_min < time2.tm_min) { - return -1; - } else if (time1.tm_min == time2.tm_min) { - if (time1.tm_sec < time2.tm_sec) { - return -1; - } else if (time1.tm_sec == time2.tm_sec) { - return 0; // Equal - } else { - return 1; // Sec - } - } else { - return 1; // Minute - } - } else { - return 1; // Hour - } - } else { - return 1; // Day - } - } else { - return 1; // Month - } - } else { - return 1; // Year - } -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/scriptables/SXDate.h b/engines/wintermute/base/scriptables/SXDate.h deleted file mode 100644 index df0641983f..0000000000 --- a/engines/wintermute/base/scriptables/SXDate.h +++ /dev/null @@ -1,55 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_SXDATE_H -#define WINTERMUTE_SXDATE_H - -#include "common/system.h" -#include "engines/wintermute/base/BScriptable.h" - -namespace WinterMute { - -class CSXDate : public CBScriptable { -public: - int scCompare(CBScriptable *Value); - DECLARE_PERSISTENT(CSXDate, CBScriptable) - CSXDate(CBGame *inGame, CScStack *Stack); - virtual ~CSXDate(); - CScValue *scGetProperty(const char *name); - bool scSetProperty(const char *name, CScValue *value); - bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); - const char *scToString(); - char *_string; - TimeDate _tm; -private: - Common::String _strRep; -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/scriptables/SXFile.cpp b/engines/wintermute/base/scriptables/SXFile.cpp deleted file mode 100644 index 1924a42d72..0000000000 --- a/engines/wintermute/base/scriptables/SXFile.cpp +++ /dev/null @@ -1,779 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/system/SysClassRegistry.h" -#include "engines/wintermute/system/SysClass.h" -#include "engines/wintermute/base/scriptables/ScStack.h" -#include "engines/wintermute/base/scriptables/ScValue.h" -#include "engines/wintermute/base/scriptables/ScScript.h" -#include "engines/wintermute/utils/utils.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/file/BFile.h" -#include "engines/wintermute/base/BFileManager.h" -#include "engines/wintermute/platform_osystem.h" -#include "engines/wintermute/base/scriptables/SXFile.h" - -// Note: This code is completely untested, as I have yet to find a game that uses SXFile. - -namespace WinterMute { - -IMPLEMENT_PERSISTENT(CSXFile, false) - -CBScriptable *makeSXFile(CBGame *inGame, CScStack *stack) { - return new CSXFile(inGame, stack); -} - -////////////////////////////////////////////////////////////////////////// -CSXFile::CSXFile(CBGame *inGame, CScStack *stack): CBScriptable(inGame) { - stack->correctParams(1); - CScValue *Val = stack->pop(); - - _filename = NULL; - if (!Val->isNULL()) CBUtils::setString(&_filename, Val->getString()); - - _readFile = NULL; - _writeFile = NULL; - - _mode = 0; - _textMode = false; -} - - -////////////////////////////////////////////////////////////////////////// -CSXFile::~CSXFile() { - cleanup(); -} - -////////////////////////////////////////////////////////////////////////// -void CSXFile::cleanup() { - delete[] _filename; - _filename = NULL; - close(); -} - - -////////////////////////////////////////////////////////////////////////// -void CSXFile::close() { - if (_readFile) { - _gameRef->_fileManager->closeFile(_readFile); - _readFile = NULL; - } - if (_writeFile) { - _writeFile->finalize(); - delete _writeFile; - _writeFile = NULL; - } - _mode = 0; - _textMode = false; -} - -////////////////////////////////////////////////////////////////////////// -const char *CSXFile::scToString() { - if (_filename) return _filename; - else return "[file object]"; -} - -#define FILE_BUFFER_SIZE 32768 -////////////////////////////////////////////////////////////////////////// -bool CSXFile::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { - ////////////////////////////////////////////////////////////////////////// - // SetFilename - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "SetFilename") == 0) { - stack->correctParams(1); - const char *filename = stack->pop()->getString(); - cleanup(); - CBUtils::setString(&_filename, filename); - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // OpenAsText / OpenAsBinary - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "OpenAsText") == 0 || strcmp(name, "OpenAsBinary") == 0) { - stack->correctParams(1); - close(); - _mode = stack->pop()->getInt(1); - if (_mode < 1 || _mode > 3) { - script->runtimeError("File.%s: invalid access mode. Setting read mode.", name); - _mode = 1; - } - if (_mode == 1) { - _readFile = _gameRef->_fileManager->openFile(_filename); - if (!_readFile) { - //script->runtimeError("File.%s: Error opening file '%s' for reading.", Name, _filename); - close(); - } else _textMode = strcmp(name, "OpenAsText") == 0; - } else { - if (strcmp(name, "OpenAsText") == 0) { - if (_mode == 2) _writeFile = openForWrite(_filename, false); - else _writeFile = openForAppend(_filename, false); - } else { - if (_mode == 2) _writeFile = openForWrite(_filename, true); - else _writeFile = openForAppend(_filename, true); - } - - if (!_writeFile) { - //script->runtimeError("File.%s: Error opening file '%s' for writing.", Name, _filename); - close(); - } else _textMode = strcmp(name, "OpenAsText") == 0; - } - - if (_readFile || _writeFile) stack->pushBool(true); - else stack->pushBool(false); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Close - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Close") == 0) { - stack->correctParams(0); - close(); - stack->pushNULL(); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetPosition - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetPosition") == 0) { - stack->correctParams(1); - if (_mode == 0) { - script->runtimeError("File.%s: File is not open", name); - stack->pushBool(false); - } else { - int Pos = stack->pop()->getInt(); - stack->pushBool(setPos(Pos)); - } - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Delete - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Delete") == 0) { - stack->correctParams(0); - close(); - stack->pushBool(CBPlatform::deleteFile(_filename) != false); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Copy - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Copy") == 0) { - stack->correctParams(2); - const char *Dest = stack->pop()->getString(); - bool Overwrite = stack->pop()->getBool(true); - - close(); - stack->pushBool(CBPlatform::copyFile(_filename, Dest, !Overwrite) != false); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // ReadLine - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ReadLine") == 0) { - stack->correctParams(0); - if (!_textMode || !_readFile) { - script->runtimeError("File.%s: File must be open in text mode.", name); - stack->pushNULL(); - return STATUS_OK; - } - uint32 bufSize = FILE_BUFFER_SIZE; - byte *buf = (byte *)malloc(bufSize); - uint32 counter = 0; - byte b; - bool foundNewLine = false; - bool ret = STATUS_FAILED; - do { - ret = _readFile->read(&b, 1); - if (ret != 1) break; - - if (counter > bufSize) { - buf = (byte *)realloc(buf, bufSize + FILE_BUFFER_SIZE); - bufSize += FILE_BUFFER_SIZE; - } - if (b == '\n') { - buf[counter] = '\0'; - foundNewLine = true; - break; - } else if (b == 0x0D) continue; - else { - buf[counter] = b; - counter++; - } - } while (DID_SUCCEED(ret)); - - if (counter > bufSize) { - buf = (byte *)realloc(buf, bufSize + FILE_BUFFER_SIZE); - bufSize += FILE_BUFFER_SIZE; - } - buf[counter] = '\0'; - - if (!foundNewLine && counter == 0) stack->pushNULL(); - else stack->pushString((char *)buf); - - free(buf); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // ReadText - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ReadText") == 0) { - stack->correctParams(1); - int textLen = stack->pop()->getInt(); - - if (!_textMode || !_readFile) { - script->runtimeError("File.%s: File must be open in text mode.", name); - stack->pushNULL(); - return STATUS_OK; - } - uint32 bufSize = FILE_BUFFER_SIZE; - byte *buf = (byte *)malloc(bufSize); - uint32 counter = 0; - byte b; - - bool ret = STATUS_FAILED; - while (counter < (uint32)textLen) { - ret = _readFile->read(&b, 1); - if (ret != 1) break; - - if (counter > bufSize) { - buf = (byte *)realloc(buf, bufSize + FILE_BUFFER_SIZE); - bufSize += FILE_BUFFER_SIZE; - } - if (b == 0x0D) continue; - else { - buf[counter] = b; - counter++; - } - } - - if (counter > bufSize) { - buf = (byte *)realloc(buf, bufSize + FILE_BUFFER_SIZE); - bufSize += FILE_BUFFER_SIZE; - } - buf[counter] = '\0'; - - if (textLen > 0 && counter == 0) stack->pushNULL(); - else stack->pushString((char *)buf); - - free(buf); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // WriteLine / WriteText - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "WriteLine") == 0 || strcmp(name, "WriteText") == 0) { - stack->correctParams(1); - const char *line = stack->pop()->getString(); - if (!_textMode || !_writeFile) { - script->runtimeError("File.%s: File must be open for writing in text mode.", name); - stack->pushBool(false); - return STATUS_OK; - } - Common::String writeLine; - if (strcmp(name, "WriteLine") == 0) { - writeLine = Common::String::format("%s\n", line); - } else { - writeLine = Common::String::format("%s", line); - } - _writeFile->writeString(writeLine); - _writeFile->writeByte(0); - stack->pushBool(true); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - ////////////////////////////////////////////////////////////////////////// - // ReadBool - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ReadBool") == 0) { - stack->correctParams(0); - if (_textMode || !_readFile) { - script->runtimeError("File.%s: File must be open for reading in binary mode.", name); - stack->pushNULL(); - return STATUS_OK; - } - bool val; - if (_readFile->read(&val, sizeof(bool)) == sizeof(bool)) stack->pushBool(val); - else stack->pushNULL(); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // ReadByte - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ReadByte") == 0) { - stack->correctParams(0); - if (_textMode || !_readFile) { - script->runtimeError("File.%s: File must be open for reading in binary mode.", name); - stack->pushNULL(); - return STATUS_OK; - } - byte val = _readFile->readByte(); - if (!_readFile->err()) { - stack->pushInt(val); - } else { - stack->pushNULL(); - } - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // ReadShort - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ReadShort") == 0) { - stack->correctParams(0); - if (_textMode || !_readFile) { - script->runtimeError("File.%s: File must be open for reading in binary mode.", name); - stack->pushNULL(); - return STATUS_OK; - } - int16 val = _readFile->readSint16LE(); - if (!_readFile->err()) { - stack->pushInt(65536 + val); - } else { - stack->pushNULL(); - } - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // ReadInt / ReadLong - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ReadInt") == 0 || strcmp(name, "ReadLong") == 0) { - stack->correctParams(0); - if (_textMode || !_readFile) { - script->runtimeError("File.%s: File must be open for reading in binary mode.", name); - stack->pushNULL(); - return STATUS_OK; - } - int32 val = _readFile->readSint32LE(); - if (!_readFile->err()) { - stack->pushInt(val); - } else { - stack->pushNULL(); - } - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // ReadFloat - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ReadFloat") == 0) { - stack->correctParams(0); - if (_textMode || !_readFile) { - script->runtimeError("File.%s: File must be open for reading in binary mode.", name); - stack->pushNULL(); - return STATUS_OK; - } - float val; - (*(uint32*)&val) = _readFile->readUint32LE(); - if (!_readFile->err()) { - stack->pushFloat(val); - } else { - stack->pushNULL(); - } - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // ReadDouble - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ReadDouble") == 0) { // TODO: Solve reading a 8 byte double. - error("SXFile::ReadDouble - Not endian safe yet"); - stack->correctParams(0); - if (_textMode || !_readFile) { - script->runtimeError("File.%s: File must be open for reading in binary mode.", name); - stack->pushNULL(); - return STATUS_OK; - } - double val; - if (_readFile->read(&val, sizeof(double)) == sizeof(double)) stack->pushFloat(val); - else stack->pushNULL(); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // ReadString - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ReadString") == 0) { - stack->correctParams(0); - if (_textMode || !_readFile) { - script->runtimeError("File.%s: File must be open for reading in binary mode.", name); - stack->pushNULL(); - return STATUS_OK; - } - uint32 size = _readFile->readUint32LE(); - if (!_readFile->err()) { - byte *str = new byte[size + 1]; - if (str) { - if (_readFile->read(str, size) == size) { - str[size] = '\0'; - stack->pushString((char *)str); - } - delete [] str; - } else stack->pushNULL(); - } else stack->pushNULL(); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // WriteBool - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "WriteBool") == 0) { - stack->correctParams(1); - bool val = stack->pop()->getBool(); - - if (_textMode || !_writeFile) { - script->runtimeError("File.%s: File must be open for writing in binary mode.", name); - stack->pushBool(false); - return STATUS_OK; - } - _writeFile->writeByte(val); - stack->pushBool(true); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // WriteByte - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "WriteByte") == 0) { - stack->correctParams(1); - byte val = stack->pop()->getInt(); - - if (_textMode || !_writeFile) { - script->runtimeError("File.%s: File must be open for writing in binary mode.", name); - stack->pushBool(false); - return STATUS_OK; - } - _writeFile->writeByte(val); - stack->pushBool(true); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // WriteShort - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "WriteShort") == 0) { - stack->correctParams(1); - int16 val = stack->pop()->getInt(); - - if (_textMode || !_writeFile) { - script->runtimeError("File.%s: File must be open for writing in binary mode.", name); - stack->pushBool(false); - return STATUS_OK; - } - _writeFile->writeSint16LE(val); - stack->pushBool(true); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // WriteInt / WriteLong - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "WriteInt") == 0 || strcmp(name, "WriteLong") == 0) { - stack->correctParams(1); - int32 val = stack->pop()->getInt(); - - if (_textMode || !_writeFile) { - script->runtimeError("File.%s: File must be open for writing in binary mode.", name); - stack->pushBool(false); - return STATUS_OK; - } - _writeFile->writeSint32LE(val); - stack->pushBool(true); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // WriteFloat - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "WriteFloat") == 0) { - stack->correctParams(1); - float val = stack->pop()->getFloat(); - - if (_textMode || !_writeFile) { - script->runtimeError("File.%s: File must be open for writing in binary mode.", name); - stack->pushBool(false); - return STATUS_OK; - } - uint32 *ptr = (uint32*)&val; - _writeFile->writeUint32LE(*ptr); - stack->pushBool(true); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // WriteDouble - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "WriteDouble") == 0) { - error("SXFile::WriteDouble - Not endian safe yet"); - stack->correctParams(1); - double val = stack->pop()->getFloat(); - - if (_textMode || !_writeFile) { - script->runtimeError("File.%s: File must be open for writing in binary mode.", name); - stack->pushBool(false); - return STATUS_OK; - } - //fwrite(&val, sizeof(val), 1, (FILE *)_writeFile); - stack->pushBool(true); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // WriteString - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "WriteString") == 0) { - stack->correctParams(1); - const char *val = stack->pop()->getString(); - - if (_textMode || !_writeFile) { - script->runtimeError("File.%s: File must be open for writing in binary mode.", name); - stack->pushBool(false); - return STATUS_OK; - } - - uint32 size = strlen(val); - _writeFile->writeUint32LE(size); - _writeFile->writeString(val); - - stack->pushBool(true); - - return STATUS_OK; - } - - - else return CBScriptable::scCallMethod(script, stack, thisStack, name); -} - - -////////////////////////////////////////////////////////////////////////// -CScValue *CSXFile::scGetProperty(const char *name) { - _scValue->setNULL(); - - ////////////////////////////////////////////////////////////////////////// - // Type (RO) - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Type") == 0) { - _scValue->setString("file"); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Filename (RO) - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Filename") == 0) { - _scValue->setString(_filename); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Position (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Position") == 0) { - _scValue->setInt(getPos()); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Length (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Length") == 0) { - _scValue->setInt(getLength()); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // TextMode (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "TextMode") == 0) { - _scValue->setBool(_textMode); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // AccessMode (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "AccessMode") == 0) { - _scValue->setInt(_mode); - return _scValue; - } - - else return CBScriptable::scGetProperty(name); -} - - -////////////////////////////////////////////////////////////////////////// -bool CSXFile::scSetProperty(const char *name, CScValue *value) { - /* - ////////////////////////////////////////////////////////////////////////// - // Length - ////////////////////////////////////////////////////////////////////////// - if(strcmp(name, "Length")==0){ - int OrigLength = _length; - _length = max(value->getInt(0), 0); - - char PropName[20]; - if(_length < OrigLength){ - for(int i=_length; iDeleteProp(PropName); - } - } - return STATUS_OK; - } - else*/ return CBScriptable::scSetProperty(name, value); -} - -////////////////////////////////////////////////////////////////////////// -uint32 CSXFile::getPos() { - if (_mode == 1 && _readFile) - return _readFile->pos(); - else if ((_mode == 2 || _mode == 3) && _writeFile) { - error("SXFile - getPos for WriteFile not supported"); - return 0; -// return ftell((FILE *)_writeFile); - } else { - return 0; - } -} - -////////////////////////////////////////////////////////////////////////// -bool CSXFile::setPos(uint32 pos, int whence) { - if (_mode == 1 && _readFile) - return _readFile->seek(pos, whence); - else if ((_mode == 2 || _mode == 3) && _writeFile) { - error("CSXFile - seeking in WriteFile not supported"); - return false; -// return fseek((FILE *)_writeFile, pos, (int)origin) == 0; - } - else return false; -} - -////////////////////////////////////////////////////////////////////////// -uint32 CSXFile::getLength() { - if (_mode == 1 && _readFile) - return _readFile->size(); - else if ((_mode == 2 || _mode == 3) && _writeFile) { - error("CSXFile - reading length for WriteFile not supported"); - return 0; -/* - uint32 currentPos = ftell((FILE *)_writeFile); - fseek((FILE *)_writeFile, 0, SEEK_END); - int ret = ftell((FILE *)_writeFile); - fseek((FILE *)_writeFile, CurrentPos, SEEK_SET); - return Ret;*/ - } else return 0; -} - -////////////////////////////////////////////////////////////////////////// -bool CSXFile::persist(CBPersistMgr *persistMgr) { - - CBScriptable::persist(persistMgr); - - persistMgr->transfer(TMEMBER(_filename)); - persistMgr->transfer(TMEMBER(_mode)); - persistMgr->transfer(TMEMBER(_textMode)); - - uint32 pos = 0; - if (persistMgr->_saving) { - pos = getPos(); - persistMgr->transfer(TMEMBER(pos)); - } else { - persistMgr->transfer(TMEMBER(pos)); - - // try to re-open file if needed - _writeFile = NULL; - _readFile = NULL; - - if (_mode != 0) { - // open for reading - if (_mode == 1) { - _readFile = _gameRef->_fileManager->openFile(_filename); - if (!_readFile) - close(); - } - // open for writing / appending - else { - if (_textMode) { - if (_mode == 2) - _writeFile = openForWrite(_filename, false); - else - _writeFile = openForAppend(_filename, false); - } else { - if (_mode == 2) - _writeFile = openForWrite(_filename, true); - else - _writeFile = openForAppend(_filename, true); - } - if (_writeFile) - close(); - } - setPos(pos); - } - } - - return STATUS_OK; -} - -// Should replace fopen(..., "wb+") and fopen(..., "w+") -Common::WriteStream *CSXFile::openForWrite(const Common::String &filename, bool binary) { - error("SXFile::openForWrite - WriteFiles not supported"); -} - -// Should replace fopen(..., "ab+") and fopen(..., "a+") -Common::WriteStream *CSXFile::openForAppend(const Common::String &filename, bool binary) { - error("SXFile::openForAppend - WriteFiles not supported"); -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/scriptables/SXFile.h b/engines/wintermute/base/scriptables/SXFile.h deleted file mode 100644 index 709d1f4378..0000000000 --- a/engines/wintermute/base/scriptables/SXFile.h +++ /dev/null @@ -1,66 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTES_SXFILE_H -#define WINTERMUTES_SXFILE_H - - -#include "engines/wintermute/base/BScriptable.h" -#include "common/stream.h" - -namespace WinterMute { - -class CBFile; - -class CSXFile : public CBScriptable { -public: - DECLARE_PERSISTENT(CSXFile, CBScriptable) - CScValue *scGetProperty(const char *name); - bool scSetProperty(const char *name, CScValue *value); - bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); - const char *scToString(); - CSXFile(CBGame *inGame, CScStack *Stack); - virtual ~CSXFile(); -private: - Common::SeekableReadStream *_readFile; - Common::WriteStream *_writeFile; - int _mode; // 0..none, 1..read, 2..write, 3..append - bool _textMode; - void close(); - void cleanup(); - uint32 getPos(); - uint32 getLength(); - bool setPos(uint32 Pos, int whence = SEEK_SET); - char *_filename; - Common::WriteStream *openForWrite(const Common::String &filename, bool binary); - Common::WriteStream *openForAppend(const Common::String &filename, bool binary); -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/scriptables/SXMath.cpp b/engines/wintermute/base/scriptables/SXMath.cpp deleted file mode 100644 index fb2838ee94..0000000000 --- a/engines/wintermute/base/scriptables/SXMath.cpp +++ /dev/null @@ -1,295 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/base/scriptables/SXMath.h" -#include "engines/wintermute/base/scriptables/ScStack.h" -#include "engines/wintermute/base/scriptables/ScValue.h" -#include "engines/wintermute/persistent.h" -#include "common/math.h" -#include - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////// -// Construction/Destruction -////////////////////////////////////////////////////////////////////// - - -IMPLEMENT_PERSISTENT(CSXMath, true) - -CBScriptable *makeSXMath(CBGame *inGame) { - return new CSXMath(inGame); -} - -////////////////////////////////////////////////////////////////////////// -CSXMath::CSXMath(CBGame *inGame): CBScriptable(inGame) { - -} - - -////////////////////////////////////////////////////////////////////////// -CSXMath::~CSXMath() { - -} - - -////////////////////////////////////////////////////////////////////////// -bool CSXMath::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { - ////////////////////////////////////////////////////////////////////////// - // Abs - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Abs") == 0) { - stack->correctParams(1); - stack->pushFloat(fabs(stack->pop()->getFloat())); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Acos - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Acos") == 0) { - stack->correctParams(1); - stack->pushFloat(acos(stack->pop()->getFloat())); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Asin - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Asin") == 0) { - stack->correctParams(1); - stack->pushFloat(asin(stack->pop()->getFloat())); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Atan - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Atan") == 0) { - stack->correctParams(1); - stack->pushFloat(atan(stack->pop()->getFloat())); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Atan2 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Atan2") == 0) { - stack->correctParams(2); - double y = stack->pop()->getFloat(); - double x = stack->pop()->getFloat(); - stack->pushFloat(atan2(y, x)); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Ceil - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Ceil") == 0) { - stack->correctParams(1); - stack->pushFloat(ceil(stack->pop()->getFloat())); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Cos - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Cos") == 0) { - stack->correctParams(1); - stack->pushFloat(cos(degreeToRadian(stack->pop()->getFloat()))); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Cosh - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Cosh") == 0) { - stack->correctParams(1); - stack->pushFloat(cosh(degreeToRadian(stack->pop()->getFloat()))); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Exp - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Exp") == 0) { - stack->correctParams(1); - stack->pushFloat(exp(stack->pop()->getFloat())); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Floor - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Floor") == 0) { - stack->correctParams(1); - stack->pushFloat(floor(stack->pop()->getFloat())); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Log - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Log") == 0) { - stack->correctParams(1); - stack->pushFloat(log(stack->pop()->getFloat())); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Log10 - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Log10") == 0) { - stack->correctParams(1); - stack->pushFloat(log10(stack->pop()->getFloat())); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Pow - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Pow") == 0) { - stack->correctParams(2); - double x = stack->pop()->getFloat(); - double y = stack->pop()->getFloat(); - - stack->pushFloat(pow(x, y)); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Sin - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Sin") == 0) { - stack->correctParams(1); - stack->pushFloat(sin(degreeToRadian(stack->pop()->getFloat()))); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Sinh - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Sinh") == 0) { - stack->correctParams(1); - stack->pushFloat(sinh(degreeToRadian(stack->pop()->getFloat()))); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Tan - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Tan") == 0) { - stack->correctParams(1); - stack->pushFloat(tan(degreeToRadian(stack->pop()->getFloat()))); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Tanh - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Tanh") == 0) { - stack->correctParams(1); - stack->pushFloat(tanh(degreeToRadian(stack->pop()->getFloat()))); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Sqrt - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Sqrt") == 0) { - stack->correctParams(1); - stack->pushFloat(sqrt(stack->pop()->getFloat())); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // DegToRad - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "DegToRad") == 0) { - stack->correctParams(1); - stack->pushFloat(degreeToRadian(stack->pop()->getFloat())); - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // RadToDeg - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "RadToDeg") == 0) { - stack->correctParams(1); - stack->pushFloat(radianToDegree(stack->pop()->getFloat())); - return STATUS_OK; - } - - else return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -CScValue *CSXMath::scGetProperty(const char *name) { - _scValue->setNULL(); - - ////////////////////////////////////////////////////////////////////////// - // Type - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Type") == 0) { - _scValue->setString("math"); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // PI - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "PI") == 0) { - _scValue->setFloat(M_PI); - return _scValue; - } - - else return _scValue; -} - - -////////////////////////////////////////////////////////////////////////// -double CSXMath::degreeToRadian(double value) { - return value * (M_PI / 180.0f); -} - - -////////////////////////////////////////////////////////////////////////// -double CSXMath::radianToDegree(double value) { - return value * (180.0f / M_PI); -} - - -////////////////////////////////////////////////////////////////////////// -bool CSXMath::persist(CBPersistMgr *persistMgr) { - - CBScriptable::persist(persistMgr); - return STATUS_OK; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/scriptables/SXMath.h b/engines/wintermute/base/scriptables/SXMath.h deleted file mode 100644 index 4389de611f..0000000000 --- a/engines/wintermute/base/scriptables/SXMath.h +++ /dev/null @@ -1,53 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_SXMATH_H -#define WINTERMUTE_SXMATH_H - - -#include "engines/wintermute/base/BScriptable.h" - -namespace WinterMute { - -class CSXMath : public CBScriptable { -public: - DECLARE_PERSISTENT(CSXMath, CBScriptable) - CSXMath(CBGame *inGame); - virtual ~CSXMath(); - virtual CScValue *scGetProperty(const char *name); - virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); - -private: - double degreeToRadian(double value); - double radianToDegree(double value); - -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/scriptables/SXMemBuffer.cpp b/engines/wintermute/base/scriptables/SXMemBuffer.cpp deleted file mode 100644 index 9ac98ab11d..0000000000 --- a/engines/wintermute/base/scriptables/SXMemBuffer.cpp +++ /dev/null @@ -1,508 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/base/BScriptable.h" -#include "engines/wintermute/base/scriptables/ScStack.h" -#include "engines/wintermute/base/scriptables/ScScript.h" -#include "engines/wintermute/base/scriptables/ScValue.h" -#include "engines/wintermute/base/scriptables/SXMemBuffer.h" -#include "common/file.h" - -namespace WinterMute { - -IMPLEMENT_PERSISTENT(CSXMemBuffer, false) - -CBScriptable *makeSXMemBuffer(CBGame *inGame, CScStack *stack) { - return new CSXMemBuffer(inGame, stack); -} - -////////////////////////////////////////////////////////////////////////// -CSXMemBuffer::CSXMemBuffer(CBGame *inGame, CScStack *stack): CBScriptable(inGame) { - stack->correctParams(1); - _buffer = NULL; - _size = 0; - - int NewSize = stack->pop()->getInt(); - resize(MAX(0, NewSize)); -} - -////////////////////////////////////////////////////////////////////////// -CSXMemBuffer::CSXMemBuffer(CBGame *inGame, void *Buffer): CBScriptable(inGame) { - _size = 0; - _buffer = Buffer; -} - - -////////////////////////////////////////////////////////////////////////// -CSXMemBuffer::~CSXMemBuffer() { - cleanup(); -} - -////////////////////////////////////////////////////////////////////////// -void *CSXMemBuffer::scToMemBuffer() { - return _buffer; -} - -////////////////////////////////////////////////////////////////////////// -void CSXMemBuffer::cleanup() { - if (_size) free(_buffer); - _buffer = NULL; - _size = 0; -} - -////////////////////////////////////////////////////////////////////////// -bool CSXMemBuffer::resize(int newSize) { - int oldSize = _size; - - if (_size == 0) { - _buffer = malloc(newSize); - if (_buffer) _size = newSize; - } else { - void *newBuf = realloc(_buffer, newSize); - if (!newBuf) { - if (newSize == 0) { - _buffer = newBuf; - _size = newSize; - } else return STATUS_FAILED; - } else { - _buffer = newBuf; - _size = newSize; - } - } - - if (_buffer && _size > oldSize) { - memset((byte *)_buffer + oldSize, 0, _size - oldSize); - } - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CSXMemBuffer::checkBounds(CScScript *script, int start, int length) { - if (_buffer == NULL) { - script->runtimeError("Cannot use Set/Get methods on an uninitialized memory buffer"); - return false; - } - if (_size == 0) - return true; - - if (start < 0 || length == 0 || start + length > _size) { - script->runtimeError("Set/Get method call is out of bounds"); - return false; - } else - return true; -} - -////////////////////////////////////////////////////////////////////////// -const char *CSXMemBuffer::scToString() { - return "[membuffer object]"; -} - - -////////////////////////////////////////////////////////////////////////// -bool CSXMemBuffer::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { - ////////////////////////////////////////////////////////////////////////// - // SetSize - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "SetSize") == 0) { - stack->correctParams(1); - int newSize = stack->pop()->getInt(); - newSize = MAX(0, newSize); - if (DID_SUCCEED(resize(newSize))) - stack->pushBool(true); - else - stack->pushBool(false); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetBool - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetBool") == 0) { - stack->correctParams(1); - int start = stack->pop()->getInt(); - if (!checkBounds(script, start, sizeof(bool))) - stack->pushNULL(); - else - stack->pushBool(*(bool *)((byte *)_buffer + start)); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetByte - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetByte") == 0) { - stack->correctParams(1); - int start = stack->pop()->getInt(); - if (!checkBounds(script, start, sizeof(byte))) - stack->pushNULL(); - else - stack->pushInt(*(byte *)((byte *)_buffer + start)); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetShort - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetShort") == 0) { - stack->correctParams(1); - int Start = stack->pop()->getInt(); - if (!checkBounds(script, Start, sizeof(short))) - stack->pushNULL(); - else - stack->pushInt(65536 + * (short *)((byte *)_buffer + Start)); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetInt / GetLong - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetInt") == 0 || strcmp(name, "GetLong") == 0) { - stack->correctParams(1); - int start = stack->pop()->getInt(); - if (!checkBounds(script, start, sizeof(int))) - stack->pushNULL(); - else - stack->pushInt(*(int *)((byte *)_buffer + start)); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetFloat - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetFloat") == 0) { - stack->correctParams(1); - int start = stack->pop()->getInt(); - if (!checkBounds(script, start, sizeof(float))) - stack->pushNULL(); - else - stack->pushFloat(*(float *)((byte *)_buffer + start)); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetDouble - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetDouble") == 0) { - stack->correctParams(1); - int start = stack->pop()->getInt(); - if (!checkBounds(script, start, sizeof(double))) - stack->pushNULL(); - else - stack->pushFloat(*(double *)((byte *)_buffer + start)); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetString - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetString") == 0) { - stack->correctParams(2); - int start = stack->pop()->getInt(); - int length = stack->pop()->getInt(); - - // find end of string - if (length == 0 && start >= 0 && start < _size) { - for (int i = start; i < _size; i++) { - if (((char *)_buffer)[i] == '\0') { - length = i - start; - break; - } - } - } - - if (!checkBounds(script, start, length)) - stack->pushNULL(); - else { - char *str = new char[length + 1]; - strncpy(str, (const char *)_buffer + start, length); - str[length] = '\0'; - stack->pushString(str); - delete [] str; - } - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // GetPointer - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetPointer") == 0) { - stack->correctParams(1); - int start = stack->pop()->getInt(); - if (!checkBounds(script, start, sizeof(void *))) - stack->pushNULL(); - else { - void *pointer = *(void **)((byte *)_buffer + start); - CSXMemBuffer *buf = new CSXMemBuffer(_gameRef, pointer); - stack->pushNative(buf, false); - } - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetBool - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetBool") == 0) { - stack->correctParams(2); - int start = stack->pop()->getInt(); - bool val = stack->pop()->getBool(); - - if (!checkBounds(script, start, sizeof(bool))) - stack->pushBool(false); - else { - *(bool *)((byte *)_buffer + start) = val; - stack->pushBool(true); - } - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetByte - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetByte") == 0) { - stack->correctParams(2); - int start = stack->pop()->getInt(); - byte val = (byte)stack->pop()->getInt(); - - if (!checkBounds(script, start, sizeof(byte))) - stack->pushBool(false); - else { - *(byte *)((byte *)_buffer + start) = val; - stack->pushBool(true); - } - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetShort - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetShort") == 0) { - stack->correctParams(2); - int start = stack->pop()->getInt(); - short val = (short)stack->pop()->getInt(); - - if (!checkBounds(script, start, sizeof(short))) - stack->pushBool(false); - else { - *(short *)((byte *)_buffer + start) = val; - stack->pushBool(true); - } - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetInt / SetLong - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetInt") == 0 || strcmp(name, "SetLong") == 0) { - stack->correctParams(2); - int start = stack->pop()->getInt(); - int val = stack->pop()->getInt(); - - if (!checkBounds(script, start, sizeof(int))) - stack->pushBool(false); - else { - *(int *)((byte *)_buffer + start) = val; - stack->pushBool(true); - } - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetFloat - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetFloat") == 0) { - stack->correctParams(2); - int start = stack->pop()->getInt(); - float val = (float)stack->pop()->getFloat(); - - if (!checkBounds(script, start, sizeof(float))) - stack->pushBool(false); - else { - *(float *)((byte *)_buffer + start) = val; - stack->pushBool(true); - } - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetDouble - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetDouble") == 0) { - stack->correctParams(2); - int start = stack->pop()->getInt(); - double val = stack->pop()->getFloat(); - - if (!checkBounds(script, start, sizeof(double))) - stack->pushBool(false); - else { - *(double *)((byte *)_buffer + start) = val; - stack->pushBool(true); - } - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetString - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetString") == 0) { - stack->correctParams(2); - int start = stack->pop()->getInt(); - const char *val = stack->pop()->getString(); - - if (!checkBounds(script, start, strlen(val) + 1)) - stack->pushBool(false); - else { - memcpy((byte *)_buffer + start, val, strlen(val) + 1); - stack->pushBool(true); - } - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // SetPointer - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "SetPointer") == 0) { - stack->correctParams(2); - int start = stack->pop()->getInt(); - /* CScValue *Val = */ stack->pop(); - - if (!checkBounds(script, start, sizeof(void *))) - stack->pushBool(false); - else { - /* - int Pointer = (int)Val->getMemBuffer(); - memcpy((byte *)_buffer+Start, &Pointer, sizeof(void*)); - stack->pushBool(true); - */ - // TODO fix - stack->pushBool(false); - - } - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // DEBUG_Dump - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "DEBUG_Dump") == 0) { - stack->correctParams(0); - if (_buffer && _size) { - warning("SXMemBuffer::ScCallMethod - DEBUG_Dump"); - Common::DumpFile f; - f.open("buffer.bin"); - f.write(_buffer, _size); - f.close(); - } - stack->pushNULL(); - return STATUS_OK; - } - - else return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -CScValue *CSXMemBuffer::scGetProperty(const char *name) { - _scValue->setNULL(); - - ////////////////////////////////////////////////////////////////////////// - // Type (RO) - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Type") == 0) { - _scValue->setString("membuffer"); - return _scValue; - } - - ////////////////////////////////////////////////////////////////////////// - // Size (RO) - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Size") == 0) { - _scValue->setInt(_size); - return _scValue; - } - - else return CBScriptable::scGetProperty(name); -} - - -////////////////////////////////////////////////////////////////////////// -bool CSXMemBuffer::scSetProperty(const char *name, CScValue *value) { - /* - ////////////////////////////////////////////////////////////////////////// - // Length - ////////////////////////////////////////////////////////////////////////// - if(strcmp(name, "Length")==0){ - int OrigLength = _length; - _length = max(value->getInt(0), 0); - - char PropName[20]; - if(_length < OrigLength){ - for(int i=_length; iDeleteProp(PropName); - } - } - return STATUS_OK; - } - else*/ return CBScriptable::scSetProperty(name, value); -} - - -////////////////////////////////////////////////////////////////////////// -bool CSXMemBuffer::persist(CBPersistMgr *persistMgr) { - - CBScriptable::persist(persistMgr); - - persistMgr->transfer(TMEMBER(_size)); - - if (persistMgr->_saving) { - if (_size > 0) persistMgr->putBytes((byte *)_buffer, _size); - } else { - if (_size > 0) { - _buffer = malloc(_size); - persistMgr->getBytes((byte *)_buffer, _size); - } else _buffer = NULL; - } - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -int CSXMemBuffer::scCompare(CBScriptable *val) { - if (_buffer == val->scToMemBuffer()) return 0; - else return 1; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/scriptables/SXMemBuffer.h b/engines/wintermute/base/scriptables/SXMemBuffer.h deleted file mode 100644 index 09831bf464..0000000000 --- a/engines/wintermute/base/scriptables/SXMemBuffer.h +++ /dev/null @@ -1,59 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_SXMEMBUFFER_H -#define WINTERMUTE_SXMEMBUFFER_H - - -#include "engines/wintermute/base/BScriptable.h" - -namespace WinterMute { - -class CSXMemBuffer : public CBScriptable { -public: - virtual int scCompare(CBScriptable *Val); - DECLARE_PERSISTENT(CSXMemBuffer, CBScriptable) - CScValue *scGetProperty(const char *name); - bool scSetProperty(const char *name, CScValue *value); - bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); - const char *scToString(); - CSXMemBuffer(CBGame *inGame, CScStack *stack); - CSXMemBuffer(CBGame *inGame, void *buffer); - virtual ~CSXMemBuffer(); - virtual void *scToMemBuffer(); - int _size; -private: - bool resize(int newSize); - void *_buffer; - void cleanup(); - bool checkBounds(CScScript *script, int start, int length); -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/scriptables/SXString.cpp b/engines/wintermute/base/scriptables/SXString.cpp deleted file mode 100644 index ed3d243cb0..0000000000 --- a/engines/wintermute/base/scriptables/SXString.cpp +++ /dev/null @@ -1,404 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/scriptables/ScStack.h" -#include "engines/wintermute/base/scriptables/ScValue.h" -#include "engines/wintermute/utils/utils.h" -#include "engines/wintermute/base/scriptables/SXString.h" -#include "engines/wintermute/base/scriptables/SXArray.h" -#include "engines/wintermute/utils/StringUtil.h" -#include "common/tokenizer.h" - -namespace WinterMute { - -IMPLEMENT_PERSISTENT(CSXString, false) - -CBScriptable *makeSXString(CBGame *inGame, CScStack *stack) { - return new CSXString(inGame, stack); -} - -////////////////////////////////////////////////////////////////////////// -CSXString::CSXString(CBGame *inGame, CScStack *stack): CBScriptable(inGame) { - _string = NULL; - _capacity = 0; - - stack->correctParams(1); - CScValue *val = stack->pop(); - - if (val->isInt()) { - _capacity = MAX(0, val->getInt()); - if (_capacity > 0) { - _string = new char[_capacity]; - memset(_string, 0, _capacity); - } - } else { - setStringVal(val->getString()); - } - - if (_capacity == 0) setStringVal(""); -} - - -////////////////////////////////////////////////////////////////////////// -CSXString::~CSXString() { - if (_string) delete [] _string; -} - - -////////////////////////////////////////////////////////////////////////// -void CSXString::setStringVal(const char *val) { - int len = strlen(val); - if (len >= _capacity) { - _capacity = len + 1; - delete[] _string; - _string = NULL; - _string = new char[_capacity]; - memset(_string, 0, _capacity); - } - strcpy(_string, val); -} - - -////////////////////////////////////////////////////////////////////////// -const char *CSXString::scToString() { - if (_string) return _string; - else return "[null string]"; -} - - -////////////////////////////////////////////////////////////////////////// -void CSXString::scSetString(const char *val) { - setStringVal(val); -} - - -////////////////////////////////////////////////////////////////////////// -bool CSXString::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { - ////////////////////////////////////////////////////////////////////////// - // Substring - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Substring") == 0) { - stack->correctParams(2); - int start = stack->pop()->getInt(); - int end = stack->pop()->getInt(); - - if (end < start) CBUtils::swap(&start, &end); - - //try { - WideString str; - if (_gameRef->_textEncoding == TEXT_UTF8) - str = StringUtil::utf8ToWide(_string); - else - str = StringUtil::ansiToWide(_string); - - //WideString subStr = str.substr(start, end - start + 1); - WideString subStr(str.c_str() + start, end - start + 1); - - if (_gameRef->_textEncoding == TEXT_UTF8) - stack->pushString(StringUtil::wideToUtf8(subStr).c_str()); - else - stack->pushString(StringUtil::wideToAnsi(subStr).c_str()); - // } catch (std::exception &) { - // stack->pushNULL(); - // } - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Substr - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Substr") == 0) { - stack->correctParams(2); - int start = stack->pop()->getInt(); - - CScValue *val = stack->pop(); - int len = val->getInt(); - - if (!val->isNULL() && len <= 0) { - stack->pushString(""); - return STATUS_OK; - } - - if (val->isNULL()) len = strlen(_string) - start; - -// try { - WideString str; - if (_gameRef->_textEncoding == TEXT_UTF8) - str = StringUtil::utf8ToWide(_string); - else - str = StringUtil::ansiToWide(_string); - -// WideString subStr = str.substr(start, len); - WideString subStr(str.c_str() + start, len); - - if (_gameRef->_textEncoding == TEXT_UTF8) - stack->pushString(StringUtil::wideToUtf8(subStr).c_str()); - else - stack->pushString(StringUtil::wideToAnsi(subStr).c_str()); -// } catch (std::exception &) { -// stack->pushNULL(); -// } - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // ToUpperCase - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ToUpperCase") == 0) { - stack->correctParams(0); - - WideString str; - if (_gameRef->_textEncoding == TEXT_UTF8) - str = StringUtil::utf8ToWide(_string); - else - str = StringUtil::ansiToWide(_string); - - str.toUppercase(); - - if (_gameRef->_textEncoding == TEXT_UTF8) - stack->pushString(StringUtil::wideToUtf8(str).c_str()); - else - stack->pushString(StringUtil::wideToAnsi(str).c_str()); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // ToLowerCase - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "ToLowerCase") == 0) { - stack->correctParams(0); - - WideString str; - if (_gameRef->_textEncoding == TEXT_UTF8) - str = StringUtil::utf8ToWide(_string); - else - str = StringUtil::ansiToWide(_string); - - str.toLowercase(); - - if (_gameRef->_textEncoding == TEXT_UTF8) - stack->pushString(StringUtil::wideToUtf8(str).c_str()); - else - stack->pushString(StringUtil::wideToAnsi(str).c_str()); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // IndexOf - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "IndexOf") == 0) { - stack->correctParams(2); - - const char *strToFind = stack->pop()->getString(); - int index = stack->pop()->getInt(); - - WideString str; - if (_gameRef->_textEncoding == TEXT_UTF8) - str = StringUtil::utf8ToWide(_string); - else - str = StringUtil::ansiToWide(_string); - - WideString toFind; - if (_gameRef->_textEncoding == TEXT_UTF8) - toFind = StringUtil::utf8ToWide(strToFind); - else - toFind = StringUtil::ansiToWide(strToFind); - - int indexOf = StringUtil::indexOf(str, toFind, index); - stack->pushInt(indexOf); - - return STATUS_OK; - } - - ////////////////////////////////////////////////////////////////////////// - // Split - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Split") == 0) { - stack->correctParams(1); - CScValue *val = stack->pop(); - char separators[MAX_PATH_LENGTH] = ","; - if (!val->isNULL()) strcpy(separators, val->getString()); - - CSXArray *array = new CSXArray(_gameRef); - if (!array) { - stack->pushNULL(); - return STATUS_OK; - } - - - WideString str; - if (_gameRef->_textEncoding == TEXT_UTF8) - str = StringUtil::utf8ToWide(_string); - else - str = StringUtil::ansiToWide(_string); - - WideString delims; - if (_gameRef->_textEncoding == TEXT_UTF8) - delims = StringUtil::utf8ToWide(separators); - else - delims = StringUtil::ansiToWide(separators); - - Common::Array parts; - - - - Common::StringTokenizer tokenizer(str, delims); - while (!tokenizer.empty()) { - Common::String str2 = tokenizer.nextToken(); - parts.push_back(str2); - } - // TODO: Clean this up - /*do { - pos = StringUtil::IndexOf(Common::String(str.c_str() + start), delims, start); - //pos = str.find_first_of(delims, start); - if (pos == start) { - start = pos + 1; - } else if (pos == str.size()) { - parts.push_back(Common::String(str.c_str() + start)); - break; - } else { - parts.push_back(Common::String(str.c_str() + start, pos - start)); - start = pos + 1; - } - //start = str.find_first_not_of(delims, start); - start = StringUtil::LastIndexOf(Common::String(str.c_str() + start), delims, start) + 1; - - } while (pos != str.size());*/ - - for (Common::Array::iterator it = parts.begin(); it != parts.end(); ++it) { - WideString &part = (*it); - - if (_gameRef->_textEncoding == TEXT_UTF8) - val = new CScValue(_gameRef, StringUtil::wideToUtf8(part).c_str()); - else - val = new CScValue(_gameRef, StringUtil::wideToAnsi(part).c_str()); - - array->push(val); - delete val; - val = NULL; - } - - stack->pushNative(array, false); - return STATUS_OK; - } - - else return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -CScValue *CSXString::scGetProperty(const char *name) { - _scValue->setNULL(); - - ////////////////////////////////////////////////////////////////////////// - // Type (RO) - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Type") == 0) { - _scValue->setString("string"); - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // Length (RO) - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Length") == 0) { - if (_gameRef->_textEncoding == TEXT_UTF8) { - WideString wstr = StringUtil::utf8ToWide(_string); - _scValue->setInt(wstr.size()); - } else - _scValue->setInt(strlen(_string)); - - return _scValue; - } - ////////////////////////////////////////////////////////////////////////// - // Capacity - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Capacity") == 0) { - _scValue->setInt(_capacity); - return _scValue; - } - - else return _scValue; -} - - -////////////////////////////////////////////////////////////////////////// -bool CSXString::scSetProperty(const char *name, CScValue *value) { - ////////////////////////////////////////////////////////////////////////// - // Capacity - ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Capacity") == 0) { - int32 newCap = (uint32)value->getInt(); - if (newCap < (int32)(strlen(_string) + 1)) _gameRef->LOG(0, "Warning: cannot lower string capacity"); - else if (newCap != _capacity) { - char *newStr = new char[newCap]; - if (newStr) { - memset(newStr, 0, newCap); - strcpy(newStr, _string); - delete[] _string; - _string = newStr; - _capacity = newCap; - } - } - return STATUS_OK; - } - - else return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -bool CSXString::persist(CBPersistMgr *persistMgr) { - - CBScriptable::persist(persistMgr); - - persistMgr->transfer(TMEMBER(_capacity)); - - if (persistMgr->_saving) { - if (_capacity > 0) persistMgr->putBytes((byte *)_string, _capacity); - } else { - if (_capacity > 0) { - _string = new char[_capacity]; - persistMgr->getBytes((byte *)_string, _capacity); - } else _string = NULL; - } - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -int CSXString::scCompare(CBScriptable *val) { - return strcmp(_string, ((CSXString *)val)->_string); -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/scriptables/SXString.h b/engines/wintermute/base/scriptables/SXString.h deleted file mode 100644 index 348595ad29..0000000000 --- a/engines/wintermute/base/scriptables/SXString.h +++ /dev/null @@ -1,58 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_SXSTRING_H -#define WINTERMUTE_SXSTRING_H - - -#include "engines/wintermute/base/BScriptable.h" - -namespace WinterMute { - -class CSXString : public CBScriptable { -public: - virtual int scCompare(CBScriptable *Val); - DECLARE_PERSISTENT(CSXString, CBScriptable) - CScValue *scGetProperty(const char *name); - bool scSetProperty(const char *name, CScValue *value); - bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); - void scSetString(const char *val); - const char *scToString(); - void setStringVal(const char *val); - - CSXString(CBGame *inGame, CScStack *Stack); - virtual ~CSXString(); - -private: - char *_string; - int _capacity; -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/scriptables/ScEngine.cpp b/engines/wintermute/base/scriptables/ScEngine.cpp deleted file mode 100644 index db79a7d0e9..0000000000 --- a/engines/wintermute/base/scriptables/ScEngine.cpp +++ /dev/null @@ -1,712 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/scriptables/ScEngine.h" -#include "engines/wintermute/utils/StringUtil.h" -#include "engines/wintermute/base/scriptables/ScValue.h" -#include "engines/wintermute/base/scriptables/ScScript.h" -#include "engines/wintermute/base/scriptables/ScStack.h" -#include "engines/wintermute/base/scriptables/SXMath.h" -#include "engines/wintermute/base/BRegistry.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/BSound.h" -#include "engines/wintermute/base/BFileManager.h" - - -namespace WinterMute { - -IMPLEMENT_PERSISTENT(CScEngine, true) - -#define COMPILER_DLL "dcscomp.dll" -////////////////////////////////////////////////////////////////////////// -CScEngine::CScEngine(CBGame *inGame): CBBase(inGame) { - _gameRef->LOG(0, "Initializing scripting engine..."); - - if (_compilerAvailable) _gameRef->LOG(0, " Script compiler bound successfuly"); - else _gameRef->LOG(0, " Script compiler is NOT available"); - - _globals = new CScValue(_gameRef); - - - // register 'Game' as global variable - if (!_globals->propExists("Game")) { - CScValue val(_gameRef); - val.setNative(_gameRef, true); - _globals->setProp("Game", &val); - } - - // register 'Math' as global variable - if (!_globals->propExists("Math")) { - CScValue val(_gameRef); - val.setNative(_gameRef->_mathClass, true); - _globals->setProp("Math", &val); - } - - // prepare script cache - for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) _cachedScripts[i] = NULL; - - _currentScript = NULL; - - _isProfiling = false; - _profilingStartTime = 0; - - //EnableProfiling(); -} - - -////////////////////////////////////////////////////////////////////////// -CScEngine::~CScEngine() { - _gameRef->LOG(0, "Shutting down scripting engine"); - saveBreakpoints(); - - disableProfiling(); - - cleanup(); - - for (int i = 0; i < _breakpoints.getSize(); i++) { - delete _breakpoints[i]; - _breakpoints[i] = NULL; - } - _breakpoints.removeAll(); -} - - -////////////////////////////////////////////////////////////////////////// -bool CScEngine::cleanup() { - for (int i = 0; i < _scripts.getSize(); i++) { - if (!_scripts[i]->_thread && _scripts[i]->_owner) _scripts[i]->_owner->removeScript(_scripts[i]); - delete _scripts[i]; - _scripts.removeAt(i); - i--; - } - - _scripts.removeAll(); - - delete _globals; - _globals = NULL; - - emptyScriptCache(); - - _currentScript = NULL; // ref only - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -byte *CScEngine::loadFile(void *data, char *filename, uint32 *size) { - CBGame *gameRef = (CBGame *)data; - return gameRef->_fileManager->readWholeFile(filename, size); -} - - -////////////////////////////////////////////////////////////////////////// -void CScEngine::closeFile(void *data, byte *buffer) { - delete [] buffer; -} - - -////////////////////////////////////////////////////////////////////////// -void CScEngine::parseElement(void *data, int line, int type, void *elementData) { -} - - -////////////////////////////////////////////////////////////////////////// -CScScript *CScEngine::runScript(const char *filename, CBScriptHolder *owner) { - byte *compBuffer; - uint32 compSize; - - // get script from cache - compBuffer = getCompiledScript(filename, &compSize); - if (!compBuffer) return NULL; - - // add new script - CScScript *script = new CScScript(_gameRef, this); - bool ret = script->create(filename, compBuffer, compSize, owner); - if (DID_FAIL(ret)) { - _gameRef->LOG(ret, "Error running script '%s'...", filename); - delete script; - return NULL; - } else { - // publish the "self" pseudo-variable - CScValue val(_gameRef); - if (owner)val.setNative(owner, true); - else val.setNULL(); - - script->_globals->setProp("self", &val); - script->_globals->setProp("this", &val); - - _scripts.add(script); - _gameRef->getDebugMgr()->onScriptInit(script); - - return script; - } -} - - -////////////////////////////////////////////////////////////////////////// -byte *CScEngine::getCompiledScript(const char *filename, uint32 *outSize, bool ignoreCache) { - // is script in cache? - if (!ignoreCache) { - for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) { - if (_cachedScripts[i] && scumm_stricmp(_cachedScripts[i]->_filename.c_str(), filename) == 0) { - _cachedScripts[i]->_timestamp = CBPlatform::getTime(); - *outSize = _cachedScripts[i]->_size; - return _cachedScripts[i]->_buffer; - } - } - } - - // nope, load it - byte *compBuffer; - uint32 compSize; - - uint32 size; - - byte *buffer = _gameRef->_fileManager->readWholeFile(filename, &size); - if (!buffer) { - _gameRef->LOG(0, "CScEngine::GetCompiledScript - error opening script '%s'", filename); - return NULL; - } - - // needs to be compiled? - if (FROM_LE_32(*(uint32 *)buffer) == SCRIPT_MAGIC) { - compBuffer = buffer; - compSize = size; - } else { - if (!_compilerAvailable) { - _gameRef->LOG(0, "CScEngine::GetCompiledScript - script '%s' needs to be compiled but compiler is not available", filename); - delete [] buffer; - return NULL; - } - // This code will never be called, since _compilerAvailable is const false. - // It's only here in the event someone would want to reinclude the compiler. - error("Script needs compilation, ScummVM does not contain a WME compiler"); - } - - byte *ret = NULL; - - // add script to cache - CScCachedScript *cachedScript = new CScCachedScript(filename, compBuffer, compSize); - if (cachedScript) { - int index = 0; - uint32 MinTime = CBPlatform::getTime(); - for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) { - if (_cachedScripts[i] == NULL) { - index = i; - break; - } else if (_cachedScripts[i]->_timestamp <= MinTime) { - MinTime = _cachedScripts[i]->_timestamp; - index = i; - } - } - - if (_cachedScripts[index] != NULL) delete _cachedScripts[index]; - _cachedScripts[index] = cachedScript; - - ret = cachedScript->_buffer; - *outSize = cachedScript->_size; - } - - - // cleanup - delete [] buffer; - - return ret; -} - - - -////////////////////////////////////////////////////////////////////////// -bool CScEngine::tick() { - if (_scripts.getSize() == 0) - return STATUS_OK; - - - // resolve waiting scripts - for (int i = 0; i < _scripts.getSize(); i++) { - - switch (_scripts[i]->_state) { - case SCRIPT_WAITING: { - /* - bool obj_found=false; - for(int j=0; j<_gameRef->_regObjects.getSize(); j++) - { - if(_gameRef->_regObjects[j] == _scripts[i]->_waitObject) - { - if(_gameRef->_regObjects[j]->IsReady()) _scripts[i]->Run(); - obj_found = true; - break; - } - } - if(!obj_found) _scripts[i]->finish(); // _waitObject no longer exists - */ - if (_gameRef->validObject(_scripts[i]->_waitObject)) { - if (_scripts[i]->_waitObject->isReady()) _scripts[i]->run(); - } else _scripts[i]->finish(); - break; - } - - case SCRIPT_SLEEPING: { - if (_scripts[i]->_waitFrozen) { - if (_scripts[i]->_waitTime <= CBPlatform::getTime()) _scripts[i]->run(); - } else { - if (_scripts[i]->_waitTime <= _gameRef->_timer) _scripts[i]->run(); - } - break; - } - - case SCRIPT_WAITING_SCRIPT: { - if (!isValidScript(_scripts[i]->_waitScript) || _scripts[i]->_waitScript->_state == SCRIPT_ERROR) { - // fake return value - _scripts[i]->_stack->pushNULL(); - _scripts[i]->_waitScript = NULL; - _scripts[i]->run(); - } else { - if (_scripts[i]->_waitScript->_state == SCRIPT_THREAD_FINISHED) { - // copy return value - _scripts[i]->_stack->push(_scripts[i]->_waitScript->_stack->pop()); - _scripts[i]->run(); - _scripts[i]->_waitScript->finish(); - _scripts[i]->_waitScript = NULL; - } - } - break; - } - default: - //warning("CScEngine::Tick - Unhandled enum"); - break; - } // switch - } // for each script - - - // execute scripts - for (int i = 0; i < _scripts.getSize(); i++) { - - // skip paused scripts - if (_scripts[i]->_state == SCRIPT_PAUSED) continue; - - // time sliced script - if (_scripts[i]->_timeSlice > 0) { - uint32 StartTime = CBPlatform::getTime(); - while (_scripts[i]->_state == SCRIPT_RUNNING && CBPlatform::getTime() - StartTime < _scripts[i]->_timeSlice) { - _currentScript = _scripts[i]; - _scripts[i]->executeInstruction(); - } - if (_isProfiling && _scripts[i]->_filename) addScriptTime(_scripts[i]->_filename, CBPlatform::getTime() - StartTime); - } - - // normal script - else { - uint32 startTime = 0; - bool isProfiling = _isProfiling; - if (isProfiling) startTime = CBPlatform::getTime(); - - while (_scripts[i]->_state == SCRIPT_RUNNING) { - _currentScript = _scripts[i]; - _scripts[i]->executeInstruction(); - } - if (isProfiling && _scripts[i]->_filename) addScriptTime(_scripts[i]->_filename, CBPlatform::getTime() - startTime); - } - _currentScript = NULL; - } - - removeFinishedScripts(); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScEngine::tickUnbreakable() { - // execute unbreakable scripts - for (int i = 0; i < _scripts.getSize(); i++) { - if (!_scripts[i]->_unbreakable) continue; - - while (_scripts[i]->_state == SCRIPT_RUNNING) { - _currentScript = _scripts[i]; - _scripts[i]->executeInstruction(); - } - _scripts[i]->finish(); - _currentScript = NULL; - } - removeFinishedScripts(); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScEngine::removeFinishedScripts() { - // remove finished scripts - for (int i = 0; i < _scripts.getSize(); i++) { - if (_scripts[i]->_state == SCRIPT_FINISHED || _scripts[i]->_state == SCRIPT_ERROR) { - if (!_scripts[i]->_thread && _scripts[i]->_owner) _scripts[i]->_owner->removeScript(_scripts[i]); - _gameRef->getDebugMgr()->onScriptShutdown(_scripts[i]); - delete _scripts[i]; - _scripts.removeAt(i); - i--; - } - } - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -int CScEngine::getNumScripts(int *running, int *waiting, int *persistent) { - int numRunning = 0, numWaiting = 0, numPersistent = 0, numTotal = 0; - - for (int i = 0; i < _scripts.getSize(); i++) { - if (_scripts[i]->_state == SCRIPT_FINISHED) continue; - switch (_scripts[i]->_state) { - case SCRIPT_RUNNING: - case SCRIPT_SLEEPING: - case SCRIPT_PAUSED: - numRunning++; - break; - case SCRIPT_WAITING: - numWaiting++; - break; - case SCRIPT_PERSISTENT: - numPersistent++; - break; - default: - warning("CScEngine::GetNumScripts - unhandled enum"); - break; - } - numTotal++; - } - if (running) *running = numRunning; - if (waiting) *waiting = numWaiting; - if (persistent) *persistent = numPersistent; - - return numTotal; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScEngine::emptyScriptCache() { - for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) { - if (_cachedScripts[i]) { - delete _cachedScripts[i]; - _cachedScripts[i] = NULL; - } - } - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScEngine::resetObject(CBObject *Object) { - // terminate all scripts waiting for this object - for (int i = 0; i < _scripts.getSize(); i++) { - if (_scripts[i]->_state == SCRIPT_WAITING && _scripts[i]->_waitObject == Object) { - if (!_gameRef->_compatKillMethodThreads) resetScript(_scripts[i]); - - bool IsThread = _scripts[i]->_methodThread || _scripts[i]->_thread; - _scripts[i]->finish(!IsThread); // 1.9b1 - top-level script kills its threads as well - } - } - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CScEngine::resetScript(CScScript *script) { - // terminate all scripts waiting for this script - for (int i = 0; i < _scripts.getSize(); i++) { - if (_scripts[i]->_state == SCRIPT_WAITING_SCRIPT && _scripts[i]->_waitScript == script) { - _scripts[i]->finish(); - } - } - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CScEngine::persist(CBPersistMgr *persistMgr) { - if (!persistMgr->_saving) cleanup(); - - persistMgr->transfer(TMEMBER(_gameRef)); - persistMgr->transfer(TMEMBER(_currentScript)); - persistMgr->transfer(TMEMBER(_globals)); - _scripts.persist(persistMgr); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -void CScEngine::editorCleanup() { - for (int i = 0; i < _scripts.getSize(); i++) { - if (_scripts[i]->_owner == NULL && (_scripts[i]->_state == SCRIPT_FINISHED || _scripts[i]->_state == SCRIPT_ERROR)) { - delete _scripts[i]; - _scripts.removeAt(i); - i--; - } - } -} - - -////////////////////////////////////////////////////////////////////////// -bool CScEngine::pauseAll() { - for (int i = 0; i < _scripts.getSize(); i++) { - if (_scripts[i] != _currentScript) _scripts[i]->pause(); - } - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScEngine::resumeAll() { - for (int i = 0; i < _scripts.getSize(); i++) - _scripts[i]->resume(); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScEngine::isValidScript(CScScript *script) { - for (int i = 0; i < _scripts.getSize(); i++) { - if (_scripts[i] == script) return true; - } - return false; -} - -////////////////////////////////////////////////////////////////////////// -bool CScEngine::clearGlobals(bool includingNatives) { - _globals->CleanProps(includingNatives); - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CScEngine::dbgSendScripts(IWmeDebugClient *client) { - // send global variables - _globals->dbgSendVariables(client, WME_DBGVAR_GLOBAL, NULL, 0); - - // process normal scripts first - for (int i = 0; i < _scripts.getSize(); i++) { - if (_scripts[i]->_thread || _scripts[i]->_methodThread) continue; - _scripts[i]->dbgSendScript(client); - } - - // and threads later - for (int i = 0; i < _scripts.getSize(); i++) { - if (_scripts[i]->_thread || _scripts[i]->_methodThread) - _scripts[i]->dbgSendScript(client); - } - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CScEngine::addBreakpoint(const char *scriptFilename, int line) { - if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK; - - CScBreakpoint *bp = NULL; - for (int i = 0; i < _breakpoints.getSize(); i++) { - if (scumm_stricmp(_breakpoints[i]->_filename.c_str(), scriptFilename) == 0) { - bp = _breakpoints[i]; - break; - } - } - if (bp == NULL) { - bp = new CScBreakpoint(scriptFilename); - _breakpoints.add(bp); - } - - for (int i = 0; i < bp->_lines.getSize(); i++) { - if (bp->_lines[i] == line) return STATUS_OK; - } - bp->_lines.add(line); - - // refresh changes - refreshScriptBreakpoints(); - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CScEngine::removeBreakpoint(const char *scriptFilename, int line) { - if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK; - - for (int i = 0; i < _breakpoints.getSize(); i++) { - if (scumm_stricmp(_breakpoints[i]->_filename.c_str(), scriptFilename) == 0) { - for (int j = 0; j < _breakpoints[i]->_lines.getSize(); j++) { - if (_breakpoints[i]->_lines[j] == line) { - _breakpoints[i]->_lines.removeAt(j); - if (_breakpoints[i]->_lines.getSize() == 0) { - delete _breakpoints[i]; - _breakpoints.removeAt(i); - } - // refresh changes - refreshScriptBreakpoints(); - - return STATUS_OK; - } - } - break; - } - } - return STATUS_FAILED; -} - -////////////////////////////////////////////////////////////////////////// -bool CScEngine::refreshScriptBreakpoints() { - if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK; - - for (int i = 0; i < _scripts.getSize(); i++) { - refreshScriptBreakpoints(_scripts[i]); - } - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CScEngine::refreshScriptBreakpoints(CScScript *script) { - if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK; - - if (!script || !script->_filename) return STATUS_FAILED; - - for (int i = 0; i < _breakpoints.getSize(); i++) { - if (scumm_stricmp(_breakpoints[i]->_filename.c_str(), script->_filename) == 0) { - script->_breakpoints.copy(_breakpoints[i]->_lines); - return STATUS_OK; - } - } - if (script->_breakpoints.getSize() > 0) script->_breakpoints.removeAll(); - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CScEngine::saveBreakpoints() { - if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK; - - - char text[512]; - char key[100]; - - int count = 0; - for (int i = 0; i < _breakpoints.getSize(); i++) { - for (int j = 0; j < _breakpoints[i]->_lines.getSize(); j++) { - count++; - sprintf(key, "Breakpoint%d", count); - sprintf(text, "%s:%d", _breakpoints[i]->_filename.c_str(), _breakpoints[i]->_lines[j]); - - _gameRef->_registry->writeString("Debug", key, text); - } - } - _gameRef->_registry->writeInt("Debug", "NumBreakpoints", count); - - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CScEngine::loadBreakpoints() { - if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK; - - char key[100]; - - int count = _gameRef->_registry->readInt("Debug", "NumBreakpoints", 0); - for (int i = 1; i <= count; i++) { - /* uint32 BufSize = 512; */ - sprintf(key, "Breakpoint%d", i); - AnsiString breakpoint = _gameRef->_registry->readString("Debug", key, ""); - - char *path = CBUtils::strEntry(0, breakpoint.c_str(), ':'); - char *line = CBUtils::strEntry(1, breakpoint.c_str(), ':'); - - if (path != NULL && line != NULL) addBreakpoint(path, atoi(line)); - delete[] path; - delete[] line; - path = NULL; - line = NULL; - } - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -void CScEngine::addScriptTime(const char *filename, uint32 time) { - if (!_isProfiling) return; - - AnsiString fileName = filename; - fileName.toLowercase(); - _scriptTimes[fileName] += time; -} - - -////////////////////////////////////////////////////////////////////////// -void CScEngine::enableProfiling() { - if (_isProfiling) return; - - // destroy old data, if any - _scriptTimes.clear(); - - _profilingStartTime = CBPlatform::getTime(); - _isProfiling = true; -} - - -////////////////////////////////////////////////////////////////////////// -void CScEngine::disableProfiling() { - if (!_isProfiling) return; - - dumpStats(); - _isProfiling = false; -} - - -////////////////////////////////////////////////////////////////////////// -void CScEngine::dumpStats() { - error("DumpStats not ported to ScummVM yet"); - /* uint32 totalTime = CBPlatform::getTime() - _profilingStartTime; - - typedef std::vector > TimeVector; - TimeVector times; - - ScriptTimes::iterator it; - for (it = _scriptTimes.begin(); it != _scriptTimes.end(); it++) { - times.push_back(std::pair (it->_value, it->_key)); - } - std::sort(times.begin(), times.end()); - - - TimeVector::reverse_iterator tit; - - _gameRef->LOG(0, "***** Script profiling information: *****"); - _gameRef->LOG(0, " %-40s %fs", "Total execution time", (float)totalTime / 1000); - - for (tit = times.rbegin(); tit != times.rend(); tit++) { - _gameRef->LOG(0, " %-40s %fs (%f%%)", tit->second.c_str(), (float)tit->first / 1000, (float)tit->first / (float)totalTime * 100); - }*/ -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/scriptables/ScEngine.h b/engines/wintermute/base/scriptables/ScEngine.h deleted file mode 100644 index 0322319b3d..0000000000 --- a/engines/wintermute/base/scriptables/ScEngine.h +++ /dev/null @@ -1,147 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_SCENGINE_H -#define WINTERMUTE_SCENGINE_H - -#include "engines/wintermute/persistent.h" -#include "engines/wintermute/coll_templ.h" -#include "engines/wintermute/base/BBase.h" -#include "engines/wintermute/wme_debugger.h" -#include "engines/wintermute/utils/utils.h" -#include "engines/wintermute/platform_osystem.h" - -namespace WinterMute { - -#define MAX_CACHED_SCRIPTS 20 -class CScScript; -class CScValue; -class CBObject; -class CBScriptHolder; -class CScEngine : public CBBase { -public: - class CScCachedScript { - public: - CScCachedScript(const char *filename, byte *buffer, uint32 size) { - _timestamp = CBPlatform::getTime(); - _buffer = new byte[size]; - if (_buffer) memcpy(_buffer, buffer, size); - _size = size; - _filename = filename; - }; - - ~CScCachedScript() { - if (_buffer) delete [] _buffer; - }; - - uint32 _timestamp; - byte *_buffer; - uint32 _size; - Common::String _filename; - }; - - class CScBreakpoint { - public: - CScBreakpoint(const char *filename) { - _filename = filename; - } - - ~CScBreakpoint() { - _lines.removeAll(); - } - - Common::String _filename; - CBArray _lines; - }; - - - - -public: - bool dbgSendScripts(IWmeDebugClient *client); - - CBArray _breakpoints; - bool addBreakpoint(const char *scriptFilename, int line); - bool removeBreakpoint(const char *scriptFilename, int line); - bool refreshScriptBreakpoints(); - bool refreshScriptBreakpoints(CScScript *script); - bool saveBreakpoints(); - bool loadBreakpoints(); - - bool clearGlobals(bool includingNatives = false); - bool tickUnbreakable(); - bool removeFinishedScripts(); - bool isValidScript(CScScript *script); - - CScScript *_currentScript; - bool resumeAll(); - bool pauseAll(); - void editorCleanup(); - bool resetObject(CBObject *Object); - bool resetScript(CScScript *script); - bool emptyScriptCache(); - byte *getCompiledScript(const char *filename, uint32 *outSize, bool ignoreCache = false); - DECLARE_PERSISTENT(CScEngine, CBBase) - bool cleanup(); - int getNumScripts(int *running = NULL, int *waiting = NULL, int *persistent = NULL); - bool tick(); - CScValue *_globals; - CScScript *runScript(const char *filename, CBScriptHolder *owner = NULL); - static const bool _compilerAvailable = false; - - CScEngine(CBGame *inGame); - virtual ~CScEngine(); - static byte *loadFile(void *data, char *filename, uint32 *size); - static void closeFile(void *data, byte *buffer); - static void parseElement(void *data, int line, int type, void *elementData); - - CBArray _scripts; - - void enableProfiling(); - void disableProfiling(); - bool getIsProfiling() { - return _isProfiling; - } - - void addScriptTime(const char *filename, uint32 Time); - void dumpStats(); - -private: - - CScCachedScript *_cachedScripts[MAX_CACHED_SCRIPTS]; - bool _isProfiling; - uint32 _profilingStartTime; - - typedef Common::HashMap ScriptTimes; - ScriptTimes _scriptTimes; - -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/scriptables/ScScript.cpp b/engines/wintermute/base/scriptables/ScScript.cpp deleted file mode 100644 index 0b5b3c24bf..0000000000 --- a/engines/wintermute/base/scriptables/ScScript.cpp +++ /dev/null @@ -1,1461 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/dcgf.h" -#include "engines/wintermute/base/scriptables/ScValue.h" -#include "engines/wintermute/base/scriptables/ScScript.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/scriptables/ScEngine.h" -#include "engines/wintermute/base/scriptables/ScStack.h" -#include "common/memstream.h" - -namespace WinterMute { - -IMPLEMENT_PERSISTENT(CScScript, false) - -////////////////////////////////////////////////////////////////////////// -CScScript::CScScript(CBGame *inGame, CScEngine *Engine): CBBase(inGame) { - _buffer = NULL; - _bufferSize = _iP = 0; - _scriptStream = NULL; - _filename = NULL; - _currentLine = 0; - - _symbols = NULL; - _numSymbols = 0; - - _engine = Engine; - - _globals = NULL; - - _scopeStack = NULL; - _callStack = NULL; - _thisStack = NULL; - _stack = NULL; - - _operand = NULL; - _reg1 = NULL; - - _functions = NULL; - _numFunctions = 0; - - _methods = NULL; - _numMethods = 0; - - _events = NULL; - _numEvents = 0; - - _externals = NULL; - _numExternals = 0; - - _state = SCRIPT_FINISHED; - _origState = SCRIPT_FINISHED; - - _waitObject = NULL; - _waitTime = 0; - _waitFrozen = false; - _waitScript = NULL; - - _timeSlice = 0; - - _thread = false; - _methodThread = false; - _threadEvent = NULL; - - _freezable = true; - _owner = NULL; - - _unbreakable = false; - _parentScript = NULL; - - _tracingMode = false; -} - - -////////////////////////////////////////////////////////////////////////// -CScScript::~CScScript() { - cleanup(); -} - -void CScScript::readHeader() { - uint32 oldPos = _scriptStream->pos(); - _scriptStream->seek(0); - _header.magic = _scriptStream->readUint32LE(); - _header.version = _scriptStream->readUint32LE(); - _header.code_start = _scriptStream->readUint32LE(); - _header.func_table = _scriptStream->readUint32LE(); - _header.symbol_table = _scriptStream->readUint32LE(); - _header.event_table = _scriptStream->readUint32LE(); - _header.externals_table = _scriptStream->readUint32LE(); - _header.method_table = _scriptStream->readUint32LE(); - _scriptStream->seek(oldPos); -} - - -////////////////////////////////////////////////////////////////////////// -bool CScScript::initScript() { - if (!_scriptStream) { - _scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize); - } - readHeader(); - - if (_header.magic != SCRIPT_MAGIC) { - _gameRef->LOG(0, "File '%s' is not a valid compiled script", _filename); - cleanup(); - return STATUS_FAILED; - } - - if (_header.version > SCRIPT_VERSION) { - _gameRef->LOG(0, "Script '%s' has a wrong version %d.%d (expected %d.%d)", _filename, _header.version / 256, _header.version % 256, SCRIPT_VERSION / 256, SCRIPT_VERSION % 256); - cleanup(); - return STATUS_FAILED; - } - - initTables(); - - // init stacks - _scopeStack = new CScStack(_gameRef); - _callStack = new CScStack(_gameRef); - _thisStack = new CScStack(_gameRef); - _stack = new CScStack(_gameRef); - - _operand = new CScValue(_gameRef); - _reg1 = new CScValue(_gameRef); - - - // skip to the beginning - _iP = _header.code_start; - _scriptStream->seek(_iP); - _currentLine = 0; - - // init breakpoints - _engine->refreshScriptBreakpoints(this); - - - // ready to rumble... - _state = SCRIPT_RUNNING; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScScript::initTables() { - uint32 OrigIP = _iP; - - readHeader(); - // load symbol table - _iP = _header.symbol_table; - - _numSymbols = getDWORD(); - _symbols = new char*[_numSymbols]; - for (uint32 i = 0; i < _numSymbols; i++) { - uint32 index = getDWORD(); - _symbols[index] = getString(); - } - - // load functions table - _iP = _header.func_table; - - _numFunctions = getDWORD(); - _functions = new TFunctionPos[_numFunctions]; - for (uint32 i = 0; i < _numFunctions; i++) { - _functions[i].pos = getDWORD(); - _functions[i].name = getString(); - } - - - // load events table - _iP = _header.event_table; - - _numEvents = getDWORD(); - _events = new TEventPos[_numEvents]; - for (uint32 i = 0; i < _numEvents; i++) { - _events[i].pos = getDWORD(); - _events[i].name = getString(); - } - - - // load externals - if (_header.version >= 0x0101) { - _iP = _header.externals_table; - - _numExternals = getDWORD(); - _externals = new TExternalFunction[_numExternals]; - for (uint32 i = 0; i < _numExternals; i++) { - _externals[i].dll_name = getString(); - _externals[i].name = getString(); - _externals[i].call_type = (TCallType)getDWORD(); - _externals[i].returns = (TExternalType)getDWORD(); - _externals[i].nu_params = getDWORD(); - if (_externals[i].nu_params > 0) { - _externals[i].params = new TExternalType[_externals[i].nu_params]; - for (int j = 0; j < _externals[i].nu_params; j++) { - _externals[i].params[j] = (TExternalType)getDWORD(); - } - } - } - } - - // load method table - _iP = _header.method_table; - - _numMethods = getDWORD(); - _methods = new TMethodPos[_numMethods]; - for (uint32 i = 0; i < _numMethods; i++) { - _methods[i].pos = getDWORD(); - _methods[i].name = getString(); - } - - - _iP = OrigIP; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScScript::create(const char *filename, byte *buffer, uint32 size, CBScriptHolder *owner) { - cleanup(); - - _thread = false; - _methodThread = false; - - delete[] _threadEvent; - _threadEvent = NULL; - - _filename = new char[strlen(filename) + 1]; - if (_filename) strcpy(_filename, filename); - - _buffer = new byte [size]; - if (!_buffer) return STATUS_FAILED; - - memcpy(_buffer, buffer, size); - - _bufferSize = size; - - bool res = initScript(); - if (DID_FAIL(res)) return res; - - // establish global variables table - _globals = new CScValue(_gameRef); - - _owner = owner; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScScript::createThread(CScScript *original, uint32 initIP, const char *eventName) { - cleanup(); - - _thread = true; - _methodThread = false; - _threadEvent = new char[strlen(eventName) + 1]; - if (_threadEvent) strcpy(_threadEvent, eventName); - - // copy filename - _filename = new char[strlen(original->_filename) + 1]; - if (_filename) strcpy(_filename, original->_filename); - - // copy buffer - _buffer = new byte [original->_bufferSize]; - if (!_buffer) return STATUS_FAILED; - - memcpy(_buffer, original->_buffer, original->_bufferSize); - _bufferSize = original->_bufferSize; - - // initialize - bool res = initScript(); - if (DID_FAIL(res)) return res; - - // copy globals - _globals = original->_globals; - - // skip to the beginning of the event - _iP = initIP; - _scriptStream->seek(_iP); - - _timeSlice = original->_timeSlice; - _freezable = original->_freezable; - _owner = original->_owner; - - _engine = original->_engine; - _parentScript = original; - - return STATUS_OK; -} - - - - -////////////////////////////////////////////////////////////////////////// -bool CScScript::createMethodThread(CScScript *original, const char *methodName) { - uint32 ip = original->getMethodPos(methodName); - if (ip == 0) return STATUS_FAILED; - - cleanup(); - - _thread = true; - _methodThread = true; - _threadEvent = new char[strlen(methodName) + 1]; - if (_threadEvent) strcpy(_threadEvent, methodName); - - // copy filename - _filename = new char[strlen(original->_filename) + 1]; - if (_filename) strcpy(_filename, original->_filename); - - // copy buffer - _buffer = new byte [original->_bufferSize]; - if (!_buffer) return STATUS_FAILED; - - memcpy(_buffer, original->_buffer, original->_bufferSize); - _bufferSize = original->_bufferSize; - - // initialize - bool res = initScript(); - if (DID_FAIL(res)) return res; - - // copy globals - _globals = original->_globals; - - // skip to the beginning of the event - _iP = ip; - - _timeSlice = original->_timeSlice; - _freezable = original->_freezable; - _owner = original->_owner; - - _engine = original->_engine; - _parentScript = original; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -void CScScript::cleanup() { - if (_buffer) delete [] _buffer; - _buffer = NULL; - - if (_filename) delete [] _filename; - _filename = NULL; - - if (_symbols) delete [] _symbols; - _symbols = NULL; - _numSymbols = 0; - - if (_globals && !_thread) delete _globals; - _globals = NULL; - - delete _scopeStack; - _scopeStack = NULL; - - delete _callStack; - _callStack = NULL; - - delete _thisStack; - _thisStack = NULL; - - delete _stack; - _stack = NULL; - - if (_functions) delete [] _functions; - _functions = NULL; - _numFunctions = 0; - - if (_methods) delete [] _methods; - _methods = NULL; - _numMethods = 0; - - if (_events) delete [] _events; - _events = NULL; - _numEvents = 0; - - - if (_externals) { - for (uint32 i = 0; i < _numExternals; i++) { - if (_externals[i].nu_params > 0) delete [] _externals[i].params; - } - delete [] _externals; - } - _externals = NULL; - _numExternals = 0; - - delete _operand; - delete _reg1; - _operand = NULL; - _reg1 = NULL; - - delete[] _threadEvent; - _threadEvent = NULL; - - _state = SCRIPT_FINISHED; - - _waitObject = NULL; - _waitTime = 0; - _waitFrozen = false; - _waitScript = NULL; - - _parentScript = NULL; // ref only - - delete _scriptStream; -} - - -////////////////////////////////////////////////////////////////////////// -uint32 CScScript::getDWORD() { - _scriptStream->seek((int32)_iP); - uint32 ret = _scriptStream->readUint32LE(); - _iP += sizeof(uint32); -// assert(oldRet == ret); - return ret; -} - -////////////////////////////////////////////////////////////////////////// -double CScScript::getFloat() { - _scriptStream->seek((int32)_iP); - byte buffer[8]; - _scriptStream->read(buffer, 8); - -#ifdef SCUMM_BIG_ENDIAN - // TODO: For lack of a READ_LE_UINT64 - SWAP(buffer[0], buffer[7]); - SWAP(buffer[1], buffer[6]); - SWAP(buffer[2], buffer[5]); - SWAP(buffer[3], buffer[4]); -#endif - - double ret = *(double *)(buffer); - _iP += 8; // Hardcode the double-size used originally. - return ret; -} - - -////////////////////////////////////////////////////////////////////////// -char *CScScript::getString() { - char *ret = (char *)(_buffer + _iP); - while (*(char *)(_buffer + _iP) != '\0') _iP++; - _iP++; // string terminator - _scriptStream->seek(_iP); - - return ret; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScScript::executeInstruction() { - bool ret = STATUS_OK; - - uint32 dw; - const char *str = NULL; - - //CScValue* op = new CScValue(_gameRef); - _operand->cleanup(); - - CScValue *op1; - CScValue *op2; - - uint32 inst = getDWORD(); - switch (inst) { - - case II_DEF_VAR: - _operand->setNULL(); - dw = getDWORD(); - if (_scopeStack->_sP < 0) { - _globals->setProp(_symbols[dw], _operand); - if (_gameRef->getDebugMgr()->_enabled) - _gameRef->getDebugMgr()->onVariableInit(WME_DBGVAR_SCRIPT, this, NULL, _globals->getProp(_symbols[dw]), _symbols[dw]); - } else { - _scopeStack->getTop()->setProp(_symbols[dw], _operand); - if (_gameRef->getDebugMgr()->_enabled) - _gameRef->getDebugMgr()->onVariableInit(WME_DBGVAR_SCOPE, this, _scopeStack->getTop(), _scopeStack->getTop()->getProp(_symbols[dw]), _symbols[dw]); - } - - break; - - case II_DEF_GLOB_VAR: - case II_DEF_CONST_VAR: { - dw = getDWORD(); - /* char *Temp = _symbols[dw]; // TODO delete */ - // only create global var if it doesn't exist - if (!_engine->_globals->propExists(_symbols[dw])) { - _operand->setNULL(); - _engine->_globals->setProp(_symbols[dw], _operand, false, inst == II_DEF_CONST_VAR); - - if (_gameRef->getDebugMgr()->_enabled) - _gameRef->getDebugMgr()->onVariableInit(WME_DBGVAR_GLOBAL, this, NULL, _engine->_globals->getProp(_symbols[dw]), _symbols[dw]); - } - break; - } - - case II_RET: - if (_scopeStack->_sP >= 0 && _callStack->_sP >= 0) { - _gameRef->getDebugMgr()->onScriptShutdownScope(this, _scopeStack->getTop()); - - _scopeStack->pop(); - _iP = (uint32)_callStack->pop()->getInt(); - - if (_scopeStack->_sP < 0) _gameRef->getDebugMgr()->onScriptChangeScope(this, NULL); - else _gameRef->getDebugMgr()->onScriptChangeScope(this, _scopeStack->getTop()); - } else { - if (_thread) { - _state = SCRIPT_THREAD_FINISHED; - } else { - if (_numEvents == 0 && _numMethods == 0) _state = SCRIPT_FINISHED; - else _state = SCRIPT_PERSISTENT; - } - } - - break; - - case II_RET_EVENT: - _state = SCRIPT_FINISHED; - break; - - - case II_CALL: - dw = getDWORD(); - - _operand->setInt(_iP); - _callStack->push(_operand); - - _iP = dw; - - break; - - case II_CALL_BY_EXP: { - // push var - // push string - str = _stack->pop()->getString(); - char *MethodName = new char[strlen(str) + 1]; - strcpy(MethodName, str); - - CScValue *var = _stack->pop(); - if (var->_type == VAL_VARIABLE_REF) var = var->_valRef; - - bool res = STATUS_FAILED; - bool TriedNative = false; - - // we are already calling this method, try native - if (_thread && _methodThread && strcmp(MethodName, _threadEvent) == 0 && var->_type == VAL_NATIVE && _owner == var->getNative()) { - TriedNative = true; - res = var->_valNative->scCallMethod(this, _stack, _thisStack, MethodName); - } - - if (DID_FAIL(res)) { - if (var->isNative() && var->getNative()->canHandleMethod(MethodName)) { - if (!_unbreakable) { - _waitScript = var->getNative()->invokeMethodThread(MethodName); - if (!_waitScript) { - _stack->correctParams(0); - runtimeError("Error invoking method '%s'.", MethodName); - _stack->pushNULL(); - } else { - _state = SCRIPT_WAITING_SCRIPT; - _waitScript->copyParameters(_stack); - } - } else { - // can call methods in unbreakable mode - _stack->correctParams(0); - runtimeError("Cannot call method '%s'. Ignored.", MethodName); - _stack->pushNULL(); - } - delete [] MethodName; - break; - } - /* - CScValue* val = var->getProp(MethodName); - if(val){ - dw = GetFuncPos(val->getString()); - if(dw==0){ - TExternalFunction* f = GetExternal(val->getString()); - if(f){ - ExternalCall(_stack, _thisStack, f); - } - else{ - // not an internal nor external, try for native function - _gameRef->ExternalCall(this, _stack, _thisStack, val->getString()); - } - } - else{ - _operand->setInt(_iP); - _callStack->Push(_operand); - _iP = dw; - } - } - */ - else { - res = STATUS_FAILED; - if (var->_type == VAL_NATIVE && !TriedNative) res = var->_valNative->scCallMethod(this, _stack, _thisStack, MethodName); - - if (DID_FAIL(res)) { - _stack->correctParams(0); - runtimeError("Call to undefined method '%s'. Ignored.", MethodName); - _stack->pushNULL(); - } - } - } - delete [] MethodName; - } - break; - - case II_EXTERNAL_CALL: { - uint32 SymbolIndex = getDWORD(); - - TExternalFunction *f = getExternal(_symbols[SymbolIndex]); - if (f) { - externalCall(_stack, _thisStack, f); - } else _gameRef->ExternalCall(this, _stack, _thisStack, _symbols[SymbolIndex]); - - break; - } - case II_SCOPE: - _operand->setNULL(); - _scopeStack->push(_operand); - - if (_scopeStack->_sP < 0) _gameRef->getDebugMgr()->onScriptChangeScope(this, NULL); - else _gameRef->getDebugMgr()->onScriptChangeScope(this, _scopeStack->getTop()); - - break; - - case II_CORRECT_STACK: - dw = getDWORD(); // params expected - _stack->correctParams(dw); - break; - - case II_CREATE_OBJECT: - _operand->setObject(); - _stack->push(_operand); - break; - - case II_POP_EMPTY: - _stack->pop(); - break; - - case II_PUSH_VAR: { - CScValue *var = getVar(_symbols[getDWORD()]); - if (false && /*var->_type==VAL_OBJECT ||*/ var->_type == VAL_NATIVE) { - _operand->setReference(var); - _stack->push(_operand); - } else _stack->push(var); - break; - } - - case II_PUSH_VAR_REF: { - CScValue *var = getVar(_symbols[getDWORD()]); - _operand->setReference(var); - _stack->push(_operand); - break; - } - - case II_POP_VAR: { - char *VarName = _symbols[getDWORD()]; - CScValue *var = getVar(VarName); - if (var) { - CScValue *val = _stack->pop(); - if (!val) { - runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum."); - var->setNULL(); - } else { - if (val->getType() == VAL_VARIABLE_REF) val = val->_valRef; - if (val->_type == VAL_NATIVE) var->setValue(val); - else { - var->copy(val); - } - } - - if (_gameRef->getDebugMgr()->_enabled) - _gameRef->getDebugMgr()->onVariableChangeValue(var, val); - } - - break; - } - - case II_PUSH_VAR_THIS: - _stack->push(_thisStack->getTop()); - break; - - case II_PUSH_INT: - _stack->pushInt((int)getDWORD()); - break; - - case II_PUSH_FLOAT: - _stack->pushFloat(getFloat()); - break; - - - case II_PUSH_BOOL: - _stack->pushBool(getDWORD() != 0); - - break; - - case II_PUSH_STRING: - _stack->pushString(getString()); - break; - - case II_PUSH_NULL: - _stack->pushNULL(); - break; - - case II_PUSH_THIS_FROM_STACK: - _operand->setReference(_stack->getTop()); - _thisStack->push(_operand); - break; - - case II_PUSH_THIS: - _operand->setReference(getVar(_symbols[getDWORD()])); - _thisStack->push(_operand); - break; - - case II_POP_THIS: - _thisStack->pop(); - break; - - case II_PUSH_BY_EXP: { - str = _stack->pop()->getString(); - CScValue *val = _stack->pop()->getProp(str); - if (val) _stack->push(val); - else _stack->pushNULL(); - - break; - } - - case II_POP_BY_EXP: { - str = _stack->pop()->getString(); - CScValue *var = _stack->pop(); - CScValue *val = _stack->pop(); - - if (val == NULL) { - runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum."); - var->setNULL(); - } else var->setProp(str, val); - - if (_gameRef->getDebugMgr()->_enabled) - _gameRef->getDebugMgr()->onVariableChangeValue(var, NULL); - - break; - } - - case II_PUSH_REG1: - _stack->push(_reg1); - break; - - case II_POP_REG1: - _reg1->copy(_stack->pop()); - break; - - case II_JMP: - _iP = getDWORD(); - break; - - case II_JMP_FALSE: { - dw = getDWORD(); - //if(!_stack->pop()->getBool()) _iP = dw; - CScValue *val = _stack->pop(); - if (!val) { - runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?"); - } else { - if (!val->getBool()) _iP = dw; - } - break; - } - - case II_ADD: - op2 = _stack->pop(); - op1 = _stack->pop(); - - if (op1->isNULL() || op2->isNULL()) - _operand->setNULL(); - else if (op1->getType() == VAL_STRING || op2->getType() == VAL_STRING) { - char *tempStr = new char [strlen(op1->getString()) + strlen(op2->getString()) + 1]; - strcpy(tempStr, op1->getString()); - strcat(tempStr, op2->getString()); - _operand->setString(tempStr); - delete [] tempStr; - } else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) - _operand->setInt(op1->getInt() + op2->getInt()); - else _operand->setFloat(op1->getFloat() + op2->getFloat()); - - _stack->push(_operand); - - break; - - case II_SUB: - op2 = _stack->pop(); - op1 = _stack->pop(); - - if (op1->isNULL() || op2->isNULL()) - _operand->setNULL(); - else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) - _operand->setInt(op1->getInt() - op2->getInt()); - else _operand->setFloat(op1->getFloat() - op2->getFloat()); - - _stack->push(_operand); - - break; - - case II_MUL: - op2 = _stack->pop(); - op1 = _stack->pop(); - - if (op1->isNULL() || op2->isNULL()) _operand->setNULL(); - else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) - _operand->setInt(op1->getInt() * op2->getInt()); - else _operand->setFloat(op1->getFloat() * op2->getFloat()); - - _stack->push(_operand); - - break; - - case II_DIV: - op2 = _stack->pop(); - op1 = _stack->pop(); - - if (op2->getFloat() == 0.0f) - runtimeError("Division by zero."); - - if (op1->isNULL() || op2->isNULL() || op2->getFloat() == 0.0f) _operand->setNULL(); - else _operand->setFloat(op1->getFloat() / op2->getFloat()); - - _stack->push(_operand); - - break; - - case II_MODULO: - op2 = _stack->pop(); - op1 = _stack->pop(); - - if (op2->getInt() == 0) - runtimeError("Division by zero."); - - if (op1->isNULL() || op2->isNULL() || op2->getInt() == 0) - _operand->setNULL(); - else _operand->setInt(op1->getInt() % op2->getInt()); - - _stack->push(_operand); - - break; - - case II_NOT: - op1 = _stack->pop(); - //if(op1->isNULL()) _operand->setNULL(); - if (op1->isNULL()) _operand->setBool(true); - else _operand->setBool(!op1->getBool()); - _stack->push(_operand); - - break; - - case II_AND: - op2 = _stack->pop(); - op1 = _stack->pop(); - if (op1 == NULL || op2 == NULL) { - runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?"); - _operand->setBool(false); - } else { - _operand->setBool(op1->getBool() && op2->getBool()); - } - _stack->push(_operand); - break; - - case II_OR: - op2 = _stack->pop(); - op1 = _stack->pop(); - if (op1 == NULL || op2 == NULL) { - runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?"); - _operand->setBool(false); - } else { - _operand->setBool(op1->getBool() || op2->getBool()); - } - _stack->push(_operand); - break; - - case II_CMP_EQ: - op2 = _stack->pop(); - op1 = _stack->pop(); - - /* - if((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(false); - else if(op1->isNative() && op2->isNative()){ - _operand->setBool(op1->getNative() == op2->getNative()); - } - else if(op1->getType()==VAL_STRING || op2->getType()==VAL_STRING){ - _operand->setBool(scumm_stricmp(op1->getString(), op2->getString())==0); - } - else if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ - _operand->setBool(op1->getFloat() == op2->getFloat()); - } - else{ - _operand->setBool(op1->getInt() == op2->getInt()); - } - */ - - _operand->setBool(CScValue::compare(op1, op2) == 0); - _stack->push(_operand); - break; - - case II_CMP_NE: - op2 = _stack->pop(); - op1 = _stack->pop(); - - /* - if((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(true); - else if(op1->isNative() && op2->isNative()){ - _operand->setBool(op1->getNative() != op2->getNative()); - } - else if(op1->getType()==VAL_STRING || op2->getType()==VAL_STRING){ - _operand->setBool(scumm_stricmp(op1->getString(), op2->getString())!=0); - } - else if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ - _operand->setBool(op1->getFloat() != op2->getFloat()); - } - else{ - _operand->setBool(op1->getInt() != op2->getInt()); - } - */ - - _operand->setBool(CScValue::compare(op1, op2) != 0); - _stack->push(_operand); - break; - - case II_CMP_L: - op2 = _stack->pop(); - op1 = _stack->pop(); - - /* - if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ - _operand->setBool(op1->getFloat() < op2->getFloat()); - } - else _operand->setBool(op1->getInt() < op2->getInt()); - */ - - _operand->setBool(CScValue::compare(op1, op2) < 0); - _stack->push(_operand); - break; - - case II_CMP_G: - op2 = _stack->pop(); - op1 = _stack->pop(); - - /* - if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ - _operand->setBool(op1->getFloat() > op2->getFloat()); - } - else _operand->setBool(op1->getInt() > op2->getInt()); - */ - - _operand->setBool(CScValue::compare(op1, op2) > 0); - _stack->push(_operand); - break; - - case II_CMP_LE: - op2 = _stack->pop(); - op1 = _stack->pop(); - - /* - if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ - _operand->setBool(op1->getFloat() <= op2->getFloat()); - } - else _operand->setBool(op1->getInt() <= op2->getInt()); - */ - - _operand->setBool(CScValue::compare(op1, op2) <= 0); - _stack->push(_operand); - break; - - case II_CMP_GE: - op2 = _stack->pop(); - op1 = _stack->pop(); - - /* - if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ - _operand->setBool(op1->getFloat() >= op2->getFloat()); - } - else _operand->setBool(op1->getInt() >= op2->getInt()); - */ - - _operand->setBool(CScValue::compare(op1, op2) >= 0); - _stack->push(_operand); - break; - - case II_CMP_STRICT_EQ: - op2 = _stack->pop(); - op1 = _stack->pop(); - - //_operand->setBool(op1->getType()==op2->getType() && op1->getFloat()==op2->getFloat()); - _operand->setBool(CScValue::compareStrict(op1, op2) == 0); - _stack->push(_operand); - - break; - - case II_CMP_STRICT_NE: - op2 = _stack->pop(); - op1 = _stack->pop(); - - //_operand->setBool(op1->getType()!=op2->getType() || op1->getFloat()!=op2->getFloat()); - _operand->setBool(CScValue::compareStrict(op1, op2) != 0); - _stack->push(_operand); - break; - - case II_DBG_LINE: { - int newLine = getDWORD(); - if (newLine != _currentLine) { - _currentLine = newLine; - if (_gameRef->getDebugMgr()->_enabled) { - _gameRef->getDebugMgr()->onScriptChangeLine(this, _currentLine); - for (int i = 0; i < _breakpoints.getSize(); i++) { - if (_breakpoints[i] == _currentLine) { - _gameRef->getDebugMgr()->onScriptHitBreakpoint(this); - sleep(0); - break; - } - } - if (_tracingMode) { - _gameRef->getDebugMgr()->onScriptHitBreakpoint(this); - sleep(0); - break; - } - } - } - break; - - } - default: - _gameRef->LOG(0, "Fatal: Invalid instruction %d ('%s', line %d, IP:0x%x)\n", inst, _filename, _currentLine, _iP - sizeof(uint32)); - _state = SCRIPT_FINISHED; - ret = STATUS_FAILED; - } // switch(instruction) - - //delete op; - - return ret; -} - - -////////////////////////////////////////////////////////////////////////// -uint32 CScScript::getFuncPos(const char *name) { - for (uint32 i = 0; i < _numFunctions; i++) { - if (strcmp(name, _functions[i].name) == 0) - return _functions[i].pos; - } - return 0; -} - - -////////////////////////////////////////////////////////////////////////// -uint32 CScScript::getMethodPos(const char *name) { - for (uint32 i = 0; i < _numMethods; i++) { - if (strcmp(name, _methods[i].name) == 0) - return _methods[i].pos; - } - return 0; -} - - -////////////////////////////////////////////////////////////////////////// -CScValue *CScScript::getVar(char *name) { - CScValue *ret = NULL; - - // scope locals - if (_scopeStack->_sP >= 0) { - if (_scopeStack->getTop()->propExists(name)) - ret = _scopeStack->getTop()->getProp(name); - } - - // script globals - if (ret == NULL) { - if (_globals->propExists(name)) - ret = _globals->getProp(name); - } - - // engine globals - if (ret == NULL) { - if (_engine->_globals->propExists(name)) - ret = _engine->_globals->getProp(name); - } - - if (ret == NULL) { - //RuntimeError("Variable '%s' is inaccessible in the current block. Consider changing the script.", name); - _gameRef->LOG(0, "Warning: variable '%s' is inaccessible in the current block. Consider changing the script (script:%s, line:%d)", name, _filename, _currentLine); - CScValue *val = new CScValue(_gameRef); - CScValue *scope = _scopeStack->getTop(); - if (scope) { - scope->setProp(name, val); - ret = _scopeStack->getTop()->getProp(name); - } else { - _globals->setProp(name, val); - ret = _globals->getProp(name); - } - delete val; - } - - return ret; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScScript::waitFor(CBObject *object) { - if (_unbreakable) { - runtimeError("Script cannot be interrupted."); - return STATUS_OK; - } - - _state = SCRIPT_WAITING; - _waitObject = object; - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScScript::waitForExclusive(CBObject *object) { - _engine->resetObject(object); - return waitFor(object); -} - - -////////////////////////////////////////////////////////////////////////// -bool CScScript::sleep(uint32 duration) { - if (_unbreakable) { - runtimeError("Script cannot be interrupted."); - return STATUS_OK; - } - - _state = SCRIPT_SLEEPING; - if (_gameRef->_state == GAME_FROZEN) { - _waitTime = CBPlatform::getTime() + duration; - _waitFrozen = true; - } else { - _waitTime = _gameRef->_timer + duration; - _waitFrozen = false; - } - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScScript::finish(bool includingThreads) { - if (_state != SCRIPT_FINISHED && includingThreads) { - _state = SCRIPT_FINISHED; - finishThreads(); - } else _state = SCRIPT_FINISHED; - - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScScript::run() { - _state = SCRIPT_RUNNING; - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////// -void CScScript::runtimeError(const char *fmt, ...) { - char buff[256]; - va_list va; - - va_start(va, fmt); - vsprintf(buff, fmt, va); - va_end(va); - - _gameRef->LOG(0, "Runtime error. Script '%s', line %d", _filename, _currentLine); - _gameRef->LOG(0, " %s", buff); - - if (!_gameRef->_suppressScriptErrors) - _gameRef->quickMessage("Script runtime error. View log for details."); -} - - -////////////////////////////////////////////////////////////////////////// -bool CScScript::persist(CBPersistMgr *persistMgr) { - - persistMgr->transfer(TMEMBER(_gameRef)); - - // buffer - if (persistMgr->_saving) { - if (_state != SCRIPT_PERSISTENT && _state != SCRIPT_FINISHED && _state != SCRIPT_THREAD_FINISHED) { - persistMgr->transfer(TMEMBER(_bufferSize)); - persistMgr->putBytes(_buffer, _bufferSize); - } else { - // don't save idle/finished scripts - int bufferSize = 0; - persistMgr->transfer(TMEMBER(bufferSize)); - } - } else { - persistMgr->transfer(TMEMBER(_bufferSize)); - if (_bufferSize > 0) { - _buffer = new byte[_bufferSize]; - persistMgr->getBytes(_buffer, _bufferSize); - _scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize); - initTables(); - } else { - _buffer = NULL; - _scriptStream = NULL; - } - } - - persistMgr->transfer(TMEMBER(_callStack)); - persistMgr->transfer(TMEMBER(_currentLine)); - persistMgr->transfer(TMEMBER(_engine)); - persistMgr->transfer(TMEMBER(_filename)); - persistMgr->transfer(TMEMBER(_freezable)); - persistMgr->transfer(TMEMBER(_globals)); - persistMgr->transfer(TMEMBER(_iP)); - persistMgr->transfer(TMEMBER(_scopeStack)); - persistMgr->transfer(TMEMBER(_stack)); - persistMgr->transfer(TMEMBER_INT(_state)); - persistMgr->transfer(TMEMBER(_operand)); - persistMgr->transfer(TMEMBER_INT(_origState)); - persistMgr->transfer(TMEMBER(_owner)); - persistMgr->transfer(TMEMBER(_reg1)); - persistMgr->transfer(TMEMBER(_thread)); - persistMgr->transfer(TMEMBER(_threadEvent)); - persistMgr->transfer(TMEMBER(_thisStack)); - persistMgr->transfer(TMEMBER(_timeSlice)); - persistMgr->transfer(TMEMBER(_waitObject)); - persistMgr->transfer(TMEMBER(_waitScript)); - persistMgr->transfer(TMEMBER(_waitTime)); - persistMgr->transfer(TMEMBER(_waitFrozen)); - - persistMgr->transfer(TMEMBER(_methodThread)); - persistMgr->transfer(TMEMBER(_methodThread)); - persistMgr->transfer(TMEMBER(_unbreakable)); - persistMgr->transfer(TMEMBER(_parentScript)); - - if (!persistMgr->_saving) _tracingMode = false; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -CScScript *CScScript::invokeEventHandler(const char *eventName, bool unbreakable) { - //if(_state!=SCRIPT_PERSISTENT) return NULL; - - uint32 pos = getEventPos(eventName); - if (!pos) return NULL; - - CScScript *thread = new CScScript(_gameRef, _engine); - if (thread) { - bool ret = thread->createThread(this, pos, eventName); - if (DID_SUCCEED(ret)) { - thread->_unbreakable = unbreakable; - _engine->_scripts.add(thread); - _gameRef->getDebugMgr()->onScriptEventThreadInit(thread, this, eventName); - return thread; - } else { - delete thread; - return NULL; - } - } else return NULL; - -} - - -////////////////////////////////////////////////////////////////////////// -uint32 CScScript::getEventPos(const char *name) { - for (int i = _numEvents - 1; i >= 0; i--) { - if (scumm_stricmp(name, _events[i].name) == 0) return _events[i].pos; - } - return 0; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScScript::canHandleEvent(const char *eventName) { - return getEventPos(eventName) != 0; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScScript::canHandleMethod(const char *methodName) { - return getMethodPos(methodName) != 0; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScScript::pause() { - if (_state == SCRIPT_PAUSED) { - _gameRef->LOG(0, "Attempting to pause a paused script ('%s', line %d)", _filename, _currentLine); - return STATUS_FAILED; - } - - if (!_freezable || _state == SCRIPT_PERSISTENT) return STATUS_OK; - - _origState = _state; - _state = SCRIPT_PAUSED; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScScript::resume() { - if (_state != SCRIPT_PAUSED) return STATUS_OK; - - _state = _origState; - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -CScScript::TExternalFunction *CScScript::getExternal(char *name) { - for (uint32 i = 0; i < _numExternals; i++) { - if (strcmp(name, _externals[i].name) == 0) - return &_externals[i]; - } - return NULL; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScScript::externalCall(CScStack *stack, CScStack *thisStack, CScScript::TExternalFunction *function) { - - _gameRef->LOG(0, "External functions are not supported on this platform."); - stack->correctParams(0); - stack->pushNULL(); - return STATUS_FAILED; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScScript::copyParameters(CScStack *stack) { - int i; - int NumParams = stack->pop()->getInt(); - for (i = NumParams - 1; i >= 0; i--) { - _stack->push(stack->getAt(i)); - } - _stack->pushInt(NumParams); - - for (i = 0; i < NumParams; i++) stack->pop(); - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScScript::finishThreads() { - for (int i = 0; i < _engine->_scripts.getSize(); i++) { - CScScript *scr = _engine->_scripts[i]; - if (scr->_thread && scr->_state != SCRIPT_FINISHED && scr->_owner == _owner && scumm_stricmp(scr->_filename, _filename) == 0) - scr->finish(true); - } - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -// IWmeDebugScript interface implementation -int CScScript::dbgGetLine() { - return _currentLine; -} - -////////////////////////////////////////////////////////////////////////// -const char *CScScript::dbgGetFilename() { - return _filename; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScScript::dbgSendScript(IWmeDebugClient *client) { - if (_methodThread) client->onScriptMethodThreadInit(this, _parentScript, _threadEvent); - else if (_thread) client->onScriptEventThreadInit(this, _parentScript, _threadEvent); - else client->onScriptInit(this); - - return dbgSendVariables(client); - return STATUS_OK; -} - -////////////////////////////////////////////////////////////////////////// -bool CScScript::dbgSendVariables(IWmeDebugClient *client) { - // send script globals - _globals->dbgSendVariables(client, WME_DBGVAR_SCRIPT, this, 0); - - // send scope variables - if (_scopeStack->_sP >= 0) { - for (int i = 0; i <= _scopeStack->_sP; i++) { - // CScValue *Scope = _scopeStack->GetAt(i); - //Scope->DbgSendVariables(Client, WME_DBGVAR_SCOPE, this, (unsigned int)Scope); - } - } - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -TScriptState CScScript::dbgGetState() { - return _state; -} - -////////////////////////////////////////////////////////////////////////// -int CScScript::dbgGetNumBreakpoints() { - return _breakpoints.getSize(); -} - -////////////////////////////////////////////////////////////////////////// -int CScScript::dbgGetBreakpoint(int index) { - if (index >= 0 && index < _breakpoints.getSize()) return _breakpoints[index]; - else return -1; -} - -////////////////////////////////////////////////////////////////////////// -bool CScScript::dbgSetTracingMode(bool isTracing) { - _tracingMode = isTracing; - return true; -} - -////////////////////////////////////////////////////////////////////////// -bool CScScript::dbgGetTracingMode() { - return _tracingMode; -} - - -////////////////////////////////////////////////////////////////////////// -void CScScript::afterLoad() { - if (_buffer == NULL) { - byte *buffer = _engine->getCompiledScript(_filename, &_bufferSize); - if (!buffer) { - _gameRef->LOG(0, "Error reinitializing script '%s' after load. Script will be terminated.", _filename); - _state = SCRIPT_ERROR; - return; - } - - _buffer = new byte [_bufferSize]; - memcpy(_buffer, buffer, _bufferSize); - - delete _scriptStream; - _scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize); - - initTables(); - } -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/scriptables/ScScript.h b/engines/wintermute/base/scriptables/ScScript.h deleted file mode 100644 index c031f8186f..0000000000 --- a/engines/wintermute/base/scriptables/ScScript.h +++ /dev/null @@ -1,183 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_SCSCRIPT_H -#define WINTERMUTE_SCSCRIPT_H - - -#include "engines/wintermute/base/BBase.h" -#include "engines/wintermute/dcscript.h" // Added by ClassView -#include "engines/wintermute/coll_templ.h" - -#include "engines/wintermute/wme_debugger.h" - -namespace WinterMute { -class CBScriptHolder; -class CBObject; -class CScEngine; -class CScStack; -class CScScript : public CBBase, public IWmeDebugScript { -public: - bool dbgSendScript(IWmeDebugClient *client); - bool dbgSendVariables(IWmeDebugClient *client); - - CBArray _breakpoints; - bool _tracingMode; - - CScScript *_parentScript; - bool _unbreakable; - bool finishThreads(); - bool copyParameters(CScStack *stack); - - void afterLoad(); - - CScValue *_operand; - CScValue *_reg1; - bool _freezable; - bool resume(); - bool pause(); - bool canHandleEvent(const char *eventName); - bool canHandleMethod(const char *methodName); - bool createThread(CScScript *original, uint32 initIP, const char *eventName); - bool createMethodThread(CScScript *original, const char *methodName); - CScScript *invokeEventHandler(const char *eventName, bool unbreakable = false); - uint32 _timeSlice; - DECLARE_PERSISTENT(CScScript, CBBase) - void runtimeError(const char *fmt, ...); - bool run(); - bool finish(bool includingThreads = false); - bool sleep(uint32 duration); - bool waitForExclusive(CBObject *object); - bool waitFor(CBObject *object); - uint32 _waitTime; - bool _waitFrozen; - CBObject *_waitObject; - CScScript *_waitScript; - TScriptState _state; - TScriptState _origState; - CScValue *getVar(char *name); - uint32 getFuncPos(const char *name); - uint32 getEventPos(const char *name); - uint32 getMethodPos(const char *name); - typedef struct { - uint32 magic; - uint32 version; - uint32 code_start; - uint32 func_table; - uint32 symbol_table; - uint32 event_table; - uint32 externals_table; - uint32 method_table; - } TScriptHeader; - - TScriptHeader _header; - - typedef struct { - char *name; - uint32 pos; - } TFunctionPos; - - typedef struct { - char *name; - uint32 pos; - } TMethodPos; - - typedef struct { - char *name; - uint32 pos; - } TEventPos; - - typedef struct { - char *name; - char *dll_name; - TCallType call_type; - TExternalType returns; - int nu_params; - TExternalType *params; - } TExternalFunction; - - - CScStack *_callStack; - CScStack *_thisStack; - CScStack *_scopeStack; - CScStack *_stack; - CScValue *_globals; - CScEngine *_engine; - int _currentLine; - bool executeInstruction(); - char *getString(); - uint32 getDWORD(); - double getFloat(); - void cleanup(); - bool create(const char *filename, byte *buffer, uint32 size, CBScriptHolder *owner); - uint32 _iP; -private: - void readHeader(); - uint32 _bufferSize; - byte *_buffer; -public: - Common::SeekableReadStream *_scriptStream; - CScScript(CBGame *inGame, CScEngine *Engine); - virtual ~CScScript(); - char *_filename; - char **_symbols; - uint32 _numSymbols; - TFunctionPos *_functions; - TMethodPos *_methods; - TEventPos *_events; - uint32 _numExternals; - TExternalFunction *_externals; - uint32 _numFunctions; - uint32 _numMethods; - uint32 _numEvents; - bool _thread; - bool _methodThread; - char *_threadEvent; - CBScriptHolder *_owner; - CScScript::TExternalFunction *getExternal(char *name); - bool externalCall(CScStack *stack, CScStack *thisStack, CScScript::TExternalFunction *function); -private: - bool initScript(); - bool initTables(); - - -// IWmeDebugScript interface implementation -public: - virtual int dbgGetLine(); - virtual const char *dbgGetFilename(); - virtual TScriptState dbgGetState(); - virtual int dbgGetNumBreakpoints(); - virtual int dbgGetBreakpoint(int Index); - - virtual bool dbgSetTracingMode(bool IsTracing); - virtual bool dbgGetTracingMode(); -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/scriptables/ScStack.cpp b/engines/wintermute/base/scriptables/ScStack.cpp deleted file mode 100644 index 252cd21dda..0000000000 --- a/engines/wintermute/base/scriptables/ScStack.cpp +++ /dev/null @@ -1,226 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/base/scriptables/ScStack.h" -#include "engines/wintermute/base/scriptables/ScValue.h" -#include "engines/wintermute/base/BGame.h" - -namespace WinterMute { - -IMPLEMENT_PERSISTENT(CScStack, false) - -////////////////////////////////////////////////////////////////////////// -CScStack::CScStack(CBGame *inGame): CBBase(inGame) { - _sP = -1; -} - - -////////////////////////////////////////////////////////////////////////// -CScStack::~CScStack() { - -#if _DEBUG - //_gameRef->LOG(0, "STAT: Stack size: %d, SP=%d", _values.getSize(), _sP); -#endif - - for (int i = 0; i < _values.getSize(); i++) { - delete _values[i]; - } - _values.removeAll(); -} - - -////////////////////////////////////////////////////////////////////////// -CScValue *CScStack::pop() { - if (_sP < 0) { - _gameRef->LOG(0, "Fatal: Stack underflow"); - return NULL; - } - - return _values[_sP--]; -} - - -////////////////////////////////////////////////////////////////////////// -void CScStack::push(CScValue *val) { - _sP++; - - if (_sP < _values.getSize()) { - _values[_sP]->cleanup(); - _values[_sP]->copy(val); - } else { - CScValue *copyVal = new CScValue(_gameRef); - copyVal->copy(val); - _values.add(copyVal); - } -} - - -////////////////////////////////////////////////////////////////////////// -CScValue *CScStack::getPushValue() { - _sP++; - - if (_sP >= _values.getSize()) { - CScValue *val = new CScValue(_gameRef); - _values.add(val); - } - _values[_sP]->cleanup(); - return _values[_sP]; -} - - - -////////////////////////////////////////////////////////////////////////// -CScValue *CScStack::getTop() { - if (_sP < 0 || _sP >= _values.getSize()) return NULL; - else return _values[_sP]; -} - - -////////////////////////////////////////////////////////////////////////// -CScValue *CScStack::getAt(int index) { - index = _sP - index; - if (index < 0 || index >= _values.getSize()) return NULL; - else return _values[index]; -} - - -////////////////////////////////////////////////////////////////////////// -void CScStack::correctParams(uint32 expectedParams) { - uint32 nuParams = (uint32)pop()->getInt(); - - if (expectedParams < nuParams) { // too many params - while (expectedParams < nuParams) { - //Pop(); - delete _values[_sP - expectedParams]; - _values.removeAt(_sP - expectedParams); - nuParams--; - _sP--; - } - } else if (expectedParams > nuParams) { // need more params - while (expectedParams > nuParams) { - //Push(null_val); - CScValue *nullVal = new CScValue(_gameRef); - nullVal->setNULL(); - _values.insertAt(_sP - nuParams + 1, nullVal); - nuParams++; - _sP++; - - if (_values.getSize() > _sP + 1) { - delete _values[_values.getSize() - 1]; - _values.removeAt(_values.getSize() - 1); - } - } - } -} - - -////////////////////////////////////////////////////////////////////////// -void CScStack::pushNULL() { - /* - CScValue* val = new CScValue(_gameRef); - val->setNULL(); - Push(val); - delete val; - */ - getPushValue()->setNULL(); -} - - -////////////////////////////////////////////////////////////////////////// -void CScStack::pushInt(int val) { - /* - CScValue* val = new CScValue(_gameRef); - val->setInt(Val); - Push(val); - delete val; - */ - getPushValue()->setInt(val); -} - - -////////////////////////////////////////////////////////////////////////// -void CScStack::pushFloat(double val) { - /* - CScValue* val = new CScValue(_gameRef); - val->setFloat(Val); - Push(val); - delete val; - */ - getPushValue()->setFloat(val); -} - - -////////////////////////////////////////////////////////////////////////// -void CScStack::pushBool(bool val) { - /* - CScValue* val = new CScValue(_gameRef); - val->setBool(Val); - Push(val); - delete val; - */ - getPushValue()->setBool(val); -} - - -////////////////////////////////////////////////////////////////////////// -void CScStack::pushString(const char *val) { - /* - CScValue* val = new CScValue(_gameRef); - val->setString(Val); - Push(val); - delete val; - */ - getPushValue()->setString(val); -} - - -////////////////////////////////////////////////////////////////////////// -void CScStack::pushNative(CBScriptable *val, bool persistent) { - /* - CScValue* val = new CScValue(_gameRef); - val->setNative(Val, Persistent); - Push(val); - delete val; - */ - - getPushValue()->setNative(val, persistent); -} - - -////////////////////////////////////////////////////////////////////////// -bool CScStack::persist(CBPersistMgr *persistMgr) { - - persistMgr->transfer(TMEMBER(_gameRef)); - - persistMgr->transfer(TMEMBER(_sP)); - _values.persist(persistMgr); - - return STATUS_OK; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/scriptables/ScStack.h b/engines/wintermute/base/scriptables/ScStack.h deleted file mode 100644 index 22dae63060..0000000000 --- a/engines/wintermute/base/scriptables/ScStack.h +++ /dev/null @@ -1,66 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_SCSTACK_H -#define WINTERMUTE_SCSTACK_H - - -#include "engines/wintermute/base/BBase.h" -#include "engines/wintermute/coll_templ.h" -#include "engines/wintermute/persistent.h" - -namespace WinterMute { - -class CScValue; -class CBScriptable; - -class CScStack : public CBBase { -public: - CScValue *getAt(int Index); - CScValue *getPushValue(); - DECLARE_PERSISTENT(CScStack, CBBase) - void pushNative(CBScriptable *val, bool persistent); - void pushString(const char *val); - void pushBool(bool val); - void pushInt(int val); - void pushFloat(double val); - void pushNULL(); - void correctParams(uint32 expectedParams); - CScValue *getTop(); - void push(CScValue *val); - CScValue *pop(); - CScStack(CBGame *inGame); - virtual ~CScStack(); - CBArray _values; - int _sP; - -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/scriptables/ScValue.cpp b/engines/wintermute/base/scriptables/ScValue.cpp deleted file mode 100644 index f38a12fc7a..0000000000 --- a/engines/wintermute/base/scriptables/ScValue.cpp +++ /dev/null @@ -1,1054 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/platform_osystem.h" -#include "engines/wintermute/base/BDynBuffer.h" -#include "engines/wintermute/base/BGame.h" -#include "engines/wintermute/base/scriptables/ScValue.h" -#include "engines/wintermute/base/scriptables/ScScript.h" -#include "engines/wintermute/utils/StringUtil.h" -#include "engines/wintermute/base/BScriptable.h" - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////// -// Construction/Destruction -////////////////////////////////////////////////////////////////////// - -IMPLEMENT_PERSISTENT(CScValue, false) - -////////////////////////////////////////////////////////////////////////// -CScValue::CScValue(CBGame *inGame): CBBase(inGame) { - _type = VAL_NULL; - - _valBool = false; - _valInt = 0; - _valFloat = 0.0f; - _valNative = NULL; - _valString = NULL; - _valRef = NULL; - _persistent = false; - _isConstVar = false; -} - - -////////////////////////////////////////////////////////////////////////// -CScValue::CScValue(CBGame *inGame, bool val): CBBase(inGame) { - _type = VAL_BOOL; - _valBool = val; - - _valInt = 0; - _valFloat = 0.0f; - _valNative = NULL; - _valString = NULL; - _valRef = NULL; - _persistent = false; - _isConstVar = false; -} - - -////////////////////////////////////////////////////////////////////////// -CScValue::CScValue(CBGame *inGame, int val): CBBase(inGame) { - _type = VAL_INT; - _valInt = val; - - _valFloat = 0.0f; - _valBool = false; - _valNative = NULL; - _valString = NULL; - _valRef = NULL; - _persistent = false; - _isConstVar = false; -} - - -////////////////////////////////////////////////////////////////////////// -CScValue::CScValue(CBGame *inGame, double val): CBBase(inGame) { - _type = VAL_FLOAT; - _valFloat = val; - - _valInt = 0; - _valBool = false; - _valNative = NULL; - _valString = NULL; - _valRef = NULL; - _persistent = false; - _isConstVar = false; -} - - -////////////////////////////////////////////////////////////////////////// -CScValue::CScValue(CBGame *inGame, const char *val): CBBase(inGame) { - _type = VAL_STRING; - _valString = NULL; - setStringVal(val); - - _valBool = false; - _valInt = 0; - _valFloat = 0.0f; - _valNative = NULL; - _valRef = NULL; - _persistent = false; - _isConstVar = false; -} - - -////////////////////////////////////////////////////////////////////////// -void CScValue::cleanup(bool ignoreNatives) { - deleteProps(); - - if (_valString) delete [] _valString; - - if (!ignoreNatives) { - if (_valNative && !_persistent) { - _valNative->_refCount--; - if (_valNative->_refCount <= 0) { - delete _valNative; - _valNative = NULL; - } - } - } - - - _type = VAL_NULL; - - _valBool = false; - _valInt = 0; - _valFloat = 0.0f; - _valNative = NULL; - _valString = NULL; - _valRef = NULL; - _persistent = false; - _isConstVar = false; -} - - - -////////////////////////////////////////////////////////////////////////// -CScValue::~CScValue() { - cleanup(); -} - - -////////////////////////////////////////////////////////////////////////// -CScValue *CScValue::getProp(const char *name) { - if (_type == VAL_VARIABLE_REF) return _valRef->getProp(name); - - if (_type == VAL_STRING && strcmp(name, "Length") == 0) { - _gameRef->_scValue->_type = VAL_INT; - -#if 0 // TODO: Remove FreeType-dependency - if (_gameRef->_textEncoding == TEXT_ANSI) { -#else - if (true) { -#endif - _gameRef->_scValue->setInt(strlen(_valString)); - } else { - WideString wstr = StringUtil::utf8ToWide(_valString); - _gameRef->_scValue->setInt(wstr.size()); - } - - return _gameRef->_scValue; - } - - CScValue *ret = NULL; - - if (_type == VAL_NATIVE && _valNative) ret = _valNative->scGetProperty(name); - - if (ret == NULL) { - _valIter = _valObject.find(name); - if (_valIter != _valObject.end()) ret = _valIter->_value; - } - return ret; -} - -////////////////////////////////////////////////////////////////////////// -bool CScValue::deleteProp(const char *name) { - if (_type == VAL_VARIABLE_REF) return _valRef->deleteProp(name); - - _valIter = _valObject.find(name); - if (_valIter != _valObject.end()) { - delete _valIter->_value; - _valIter->_value = NULL; - } - - return STATUS_OK; -} - - - -////////////////////////////////////////////////////////////////////////// -bool CScValue::setProp(const char *name, CScValue *val, bool copyWhole, bool setAsConst) { - if (_type == VAL_VARIABLE_REF) - return _valRef->setProp(name, val); - - bool ret = STATUS_FAILED; - if (_type == VAL_NATIVE && _valNative) { - ret = _valNative->scSetProperty(name, val); - } - - if (DID_FAIL(ret)) { - CScValue *newVal = NULL; - - _valIter = _valObject.find(name); - if (_valIter != _valObject.end()) { - newVal = _valIter->_value; - } - if (!newVal) - newVal = new CScValue(_gameRef); - else newVal->cleanup(); - - newVal->copy(val, copyWhole); - newVal->_isConstVar = setAsConst; - _valObject[name] = newVal; - - if (_type != VAL_NATIVE) _type = VAL_OBJECT; - - /* - _valIter = _valObject.find(Name); - if (_valIter != _valObject.end()){ - delete _valIter->_value; - _valIter->_value = NULL; - } - CScValue* val = new CScValue(_gameRef); - val->Copy(Val, CopyWhole); - val->_isConstVar = SetAsConst; - _valObject[Name] = val; - - if(_type!=VAL_NATIVE) _type = VAL_OBJECT; - */ - } - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScValue::propExists(const char *name) { - if (_type == VAL_VARIABLE_REF) - return _valRef->propExists(name); - _valIter = _valObject.find(name); - - return (_valIter != _valObject.end()); -} - - -////////////////////////////////////////////////////////////////////////// -void CScValue::deleteProps() { - _valIter = _valObject.begin(); - while (_valIter != _valObject.end()) { - delete(CScValue *)_valIter->_value; - _valIter++; - } - _valObject.clear(); -} - - -////////////////////////////////////////////////////////////////////////// -void CScValue::CleanProps(bool includingNatives) { - _valIter = _valObject.begin(); - while (_valIter != _valObject.end()) { - if (!_valIter->_value->_isConstVar && (!_valIter->_value->isNative() || includingNatives)) _valIter->_value->setNULL(); - _valIter++; - } -} - -////////////////////////////////////////////////////////////////////////// -bool CScValue::isNULL() { - if (_type == VAL_VARIABLE_REF) - return _valRef->isNULL(); - - return (_type == VAL_NULL); -} - - -////////////////////////////////////////////////////////////////////////// -bool CScValue::isNative() { - if (_type == VAL_VARIABLE_REF) - return _valRef->isNative(); - - return (_type == VAL_NATIVE); -} - - -////////////////////////////////////////////////////////////////////////// -bool CScValue::isString() { - if (_type == VAL_VARIABLE_REF) - return _valRef->isString(); - - return (_type == VAL_STRING); -} - - -////////////////////////////////////////////////////////////////////////// -bool CScValue::isFloat() { - if (_type == VAL_VARIABLE_REF) - return _valRef->isFloat(); - - return (_type == VAL_FLOAT); -} - - -////////////////////////////////////////////////////////////////////////// -bool CScValue::isInt() { - if (_type == VAL_VARIABLE_REF) - return _valRef->isInt(); - - return (_type == VAL_INT); -} - - -////////////////////////////////////////////////////////////////////////// -bool CScValue::isBool() { - if (_type == VAL_VARIABLE_REF) - return _valRef->isBool(); - - return (_type == VAL_BOOL); -} - - -////////////////////////////////////////////////////////////////////////// -bool CScValue::isObject() { - if (_type == VAL_VARIABLE_REF) - return _valRef->isObject(); - - return (_type == VAL_OBJECT); -} - - -////////////////////////////////////////////////////////////////////////// -TValType CScValue::getTypeTolerant() { - if (_type == VAL_VARIABLE_REF) - return _valRef->getType(); - - return _type; -} - - -////////////////////////////////////////////////////////////////////////// -void CScValue::setBool(bool val) { - if (_type == VAL_VARIABLE_REF) { - _valRef->setBool(val); - return; - } - - if (_type == VAL_NATIVE) { - _valNative->scSetBool(val); - return; - } - - _valBool = val; - _type = VAL_BOOL; -} - - -////////////////////////////////////////////////////////////////////////// -void CScValue::setInt(int val) { - if (_type == VAL_VARIABLE_REF) { - _valRef->setInt(val); - return; - } - - if (_type == VAL_NATIVE) { - _valNative->scSetInt(val); - return; - } - - _valInt = val; - _type = VAL_INT; -} - - -////////////////////////////////////////////////////////////////////////// -void CScValue::setFloat(double val) { - if (_type == VAL_VARIABLE_REF) { - _valRef->setFloat(val); - return; - } - - if (_type == VAL_NATIVE) { - _valNative->scSetFloat(val); - return; - } - - _valFloat = val; - _type = VAL_FLOAT; -} - - -////////////////////////////////////////////////////////////////////////// -void CScValue::setString(const char *val) { - if (_type == VAL_VARIABLE_REF) { - _valRef->setString(val); - return; - } - - if (_type == VAL_NATIVE) { - _valNative->scSetString(val); - return; - } - - setStringVal(val); - if (_valString) _type = VAL_STRING; - else _type = VAL_NULL; -} - -void CScValue::setString(const Common::String &val) { - setString(val.c_str()); -} - -////////////////////////////////////////////////////////////////////////// -void CScValue::setStringVal(const char *val) { - if (_valString) { - delete [] _valString; - _valString = NULL; - } - - if (val == NULL) { - _valString = NULL; - return; - } - - _valString = new char [strlen(val) + 1]; - if (_valString) { - strcpy(_valString, val); - } -} - - -////////////////////////////////////////////////////////////////////////// -void CScValue::setNULL() { - if (_type == VAL_VARIABLE_REF) { - _valRef->setNULL(); - return; - } - - if (_valNative && !_persistent) { - _valNative->_refCount--; - if (_valNative->_refCount <= 0) delete _valNative; - } - _valNative = NULL; - deleteProps(); - - _type = VAL_NULL; -} - - -////////////////////////////////////////////////////////////////////////// -void CScValue::setNative(CBScriptable *val, bool persistent) { - if (_type == VAL_VARIABLE_REF) { - _valRef->setNative(val, persistent); - return; - } - - if (val == NULL) { - setNULL(); - } else { - if (_valNative && !_persistent) { - _valNative->_refCount--; - if (_valNative->_refCount <= 0) { - if (_valNative != val) delete _valNative; - _valNative = NULL; - } - } - - _type = VAL_NATIVE; - _persistent = persistent; - - _valNative = val; - if (_valNative && !_persistent) _valNative->_refCount++; - } -} - - -////////////////////////////////////////////////////////////////////////// -void CScValue::setObject() { - if (_type == VAL_VARIABLE_REF) { - _valRef->setObject(); - return; - } - - deleteProps(); - _type = VAL_OBJECT; -} - - -////////////////////////////////////////////////////////////////////////// -void CScValue::setReference(CScValue *val) { - _valRef = val; - _type = VAL_VARIABLE_REF; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScValue::getBool(bool defaultVal) { - if (_type == VAL_VARIABLE_REF) - return _valRef->getBool(); - - switch (_type) { - case VAL_BOOL: - return _valBool; - - case VAL_NATIVE: - return _valNative->scToBool(); - - case VAL_INT: - return (_valInt != 0); - - case VAL_FLOAT: - return (_valFloat != 0.0f); - - case VAL_STRING: - return (scumm_stricmp(_valString, "1") == 0 || scumm_stricmp(_valString, "yes") == 0 || scumm_stricmp(_valString, "true") == 0); - - default: - return defaultVal; - } -} - - -////////////////////////////////////////////////////////////////////////// -int CScValue::getInt(int defaultVal) { - if (_type == VAL_VARIABLE_REF) return _valRef->getInt(); - - switch (_type) { - case VAL_BOOL: - return _valBool ? 1 : 0; - - case VAL_NATIVE: - return _valNative->scToInt(); - - case VAL_INT: - return _valInt; - - case VAL_FLOAT: - return (int)_valFloat; - - case VAL_STRING: - return atoi(_valString); - - default: - return defaultVal; - } -} - - -////////////////////////////////////////////////////////////////////////// -double CScValue::getFloat(double defaultVal) { - if (_type == VAL_VARIABLE_REF) - return _valRef->getFloat(); - - switch (_type) { - case VAL_BOOL: - return _valBool ? 1.0f : 0.0f; - - case VAL_NATIVE: - return _valNative->scToFloat(); - - case VAL_INT: - return (double)_valInt; - - case VAL_FLOAT: - return _valFloat; - - case VAL_STRING: - return atof(_valString); - - default: - return defaultVal; - } -} - -////////////////////////////////////////////////////////////////////////// -void *CScValue::getMemBuffer() { - if (_type == VAL_VARIABLE_REF) - return _valRef->getMemBuffer(); - - if (_type == VAL_NATIVE) - return _valNative->scToMemBuffer(); - else return (void *)NULL; -} - - -////////////////////////////////////////////////////////////////////////// -const char *CScValue::getString() { - if (_type == VAL_VARIABLE_REF) - return _valRef->getString(); - - switch (_type) { - case VAL_OBJECT: - setStringVal("[object]"); - break; - - case VAL_NULL: - setStringVal("[null]"); - break; - - case VAL_NATIVE: { - const char *strVal = _valNative->scToString(); - setStringVal(strVal); - return strVal; - break; - } - - case VAL_BOOL: - setStringVal(_valBool ? "yes" : "no"); - break; - - case VAL_INT: { - char dummy[50]; - sprintf(dummy, "%d", _valInt); - setStringVal(dummy); - break; - } - - case VAL_FLOAT: { - char dummy[50]; - sprintf(dummy, "%f", _valFloat); - setStringVal(dummy); - break; - } - - case VAL_STRING: - break; - - default: - setStringVal(""); - } - - return _valString; -} - - -////////////////////////////////////////////////////////////////////////// -CBScriptable *CScValue::getNative() { - if (_type == VAL_VARIABLE_REF) - return _valRef->getNative(); - - if (_type == VAL_NATIVE) return _valNative; - else return NULL; -} - - -////////////////////////////////////////////////////////////////////////// -TValType CScValue::getType() { - return _type; -} - - -////////////////////////////////////////////////////////////////////////// -void CScValue::copy(CScValue *orig, bool copyWhole) { - _gameRef = orig->_gameRef; - - if (_valNative && !_persistent) { - _valNative->_refCount--; - if (_valNative->_refCount <= 0) { - if (_valNative != orig->_valNative) delete _valNative; - _valNative = NULL; - } - } - - if (orig->_type == VAL_VARIABLE_REF && orig->_valRef && copyWhole) orig = orig->_valRef; - - cleanup(true); - - _type = orig->_type; - _valBool = orig->_valBool; - _valInt = orig->_valInt; - _valFloat = orig->_valFloat; - setStringVal(orig->_valString); - - _valRef = orig->_valRef; - _persistent = orig->_persistent; - - _valNative = orig->_valNative; - if (_valNative && !_persistent) _valNative->_refCount++; -//!!!! ref->native++ - - // copy properties - if (orig->_type == VAL_OBJECT && orig->_valObject.size() > 0) { - orig->_valIter = orig->_valObject.begin(); - while (orig->_valIter != orig->_valObject.end()) { - _valObject[orig->_valIter->_key] = new CScValue(_gameRef); - _valObject[orig->_valIter->_key]->copy(orig->_valIter->_value); - orig->_valIter++; - } - } else _valObject.clear(); -} - - -////////////////////////////////////////////////////////////////////////// -void CScValue::setValue(CScValue *val) { - if (val->_type == VAL_VARIABLE_REF) { - setValue(val->_valRef); - return; - } - - // if being assigned a simple type, preserve native state - if (_type == VAL_NATIVE && (val->_type == VAL_INT || val->_type == VAL_STRING || val->_type == VAL_BOOL)) { - switch (val->_type) { - case VAL_INT: - _valNative->scSetInt(val->getInt()); - break; - case VAL_FLOAT: - _valNative->scSetFloat(val->getFloat()); - break; - case VAL_BOOL: - _valNative->scSetBool(val->getBool()); - break; - case VAL_STRING: - _valNative->scSetString(val->getString()); - break; - default: - warning("CScValue::setValue - unhandled enum"); - break; - } - } - // otherwise just copy everything - else copy(val); -} - - -////////////////////////////////////////////////////////////////////////// -bool CScValue::persist(CBPersistMgr *persistMgr) { - persistMgr->transfer(TMEMBER(_gameRef)); - - persistMgr->transfer(TMEMBER(_persistent)); - persistMgr->transfer(TMEMBER(_isConstVar)); - persistMgr->transfer(TMEMBER_INT(_type)); - persistMgr->transfer(TMEMBER(_valBool)); - persistMgr->transfer(TMEMBER(_valFloat)); - persistMgr->transfer(TMEMBER(_valInt)); - persistMgr->transfer(TMEMBER(_valNative)); - - int size; - const char *str; - if (persistMgr->_saving) { - size = _valObject.size(); - persistMgr->transfer("", &size); - _valIter = _valObject.begin(); - while (_valIter != _valObject.end()) { - str = _valIter->_key.c_str(); - persistMgr->transfer("", &str); - persistMgr->transfer("", &_valIter->_value); - - _valIter++; - } - } else { - CScValue *val; - persistMgr->transfer("", &size); - for (int i = 0; i < size; i++) { - persistMgr->transfer("", &str); - persistMgr->transfer("", &val); - - _valObject[str] = val; - delete [] str; - } - } - - persistMgr->transfer(TMEMBER(_valRef)); - persistMgr->transfer(TMEMBER(_valString)); - - /* - FILE* f = fopen("c:\\val.log", "a+"); - switch(_type) - { - case VAL_STRING: - fprintf(f, "str %s\n", _valString); - break; - - case VAL_INT: - fprintf(f, "int %d\n", _valInt); - break; - - case VAL_BOOL: - fprintf(f, "bool %d\n", _valBool); - break; - - case VAL_NULL: - fprintf(f, "null\n"); - break; - - case VAL_NATIVE: - fprintf(f, "native\n"); - break; - - case VAL_VARIABLE_REF: - fprintf(f, "ref\n"); - break; - - case VAL_OBJECT: - fprintf(f, "obj\n"); - break; - - case VAL_FLOAT: - fprintf(f, "float\n"); - break; - - } - fclose(f); - */ - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScValue::saveAsText(CBDynBuffer *buffer, int indent) { - _valIter = _valObject.begin(); - while (_valIter != _valObject.end()) { - buffer->putTextIndent(indent, "PROPERTY {\n"); - buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _valIter->_key.c_str()); - buffer->putTextIndent(indent + 2, "VALUE=\"%s\"\n", _valIter->_value->getString()); - buffer->putTextIndent(indent, "}\n\n"); - - _valIter++; - } - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -// -1 ... left is less, 0 ... equals, 1 ... left is greater -int CScValue::compare(CScValue *val1, CScValue *val2) { - // both natives? - if (val1->isNative() && val2->isNative()) { - // same class? - if (strcmp(val1->getNative()->getClassName(), val2->getNative()->getClassName()) == 0) { - return val1->getNative()->scCompare(val2->getNative()); - } else return strcmp(val1->getString(), val2->getString()); - } - - // both objects? - if (val1->isObject() && val2->isObject()) return -1; - - - // null states - if (val1->isNULL() && !val2->isNULL()) return -1; - else if (!val1->isNULL() && val2->isNULL()) return 1; - else if (val1->isNULL() && val2->isNULL()) return 0; - - // one of them is string? convert both to string - if (val1->isString() || val2->isString()) return strcmp(val1->getString(), val2->getString()); - - // one of them is float? - if (val1->isFloat() || val2->isFloat()) { - if (val1->getFloat() < val2->getFloat()) return -1; - else if (val1->getFloat() > val2->getFloat()) return 1; - else return 0; - } - - // otherwise compare as int's - if (val1->getInt() < val2->getInt()) return -1; - else if (val1->getInt() > val2->getInt()) return 1; - else return 0; -} - - -////////////////////////////////////////////////////////////////////////// -int CScValue::compareStrict(CScValue *val1, CScValue *val2) { - if (val1->getTypeTolerant() != val2->getTypeTolerant()) return -1; - else return CScValue::compare(val1, val2); -} - - -////////////////////////////////////////////////////////////////////////// -bool CScValue::dbgSendVariables(IWmeDebugClient *client, EWmeDebuggerVariableType type, CScScript *script, unsigned int scopeID) { - _valIter = _valObject.begin(); - while (_valIter != _valObject.end()) { - client->onVariableInit(type, script, scopeID, _valIter->_value, _valIter->_key.c_str()); - _valIter++; - } - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScValue::setProperty(const char *propName, int value) { - CScValue *val = new CScValue(_gameRef, value); - bool ret = DID_SUCCEED(setProp(propName, val)); - delete val; - return ret; -} - -////////////////////////////////////////////////////////////////////////// -bool CScValue::setProperty(const char *propName, const char *value) { - CScValue *val = new CScValue(_gameRef, value); - bool ret = DID_SUCCEED(setProp(propName, val)); - delete val; - return ret; -} - -////////////////////////////////////////////////////////////////////////// -bool CScValue::setProperty(const char *propName, double value) { - CScValue *val = new CScValue(_gameRef, value); - bool ret = DID_SUCCEED(setProp(propName, val)); - delete val; - return ret; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScValue::setProperty(const char *propName, bool value) { - CScValue *val = new CScValue(_gameRef, value); - bool ret = DID_SUCCEED(setProp(propName, val)); - delete val; - return ret; -} - - -////////////////////////////////////////////////////////////////////////// -bool CScValue::setProperty(const char *propName) { - CScValue *val = new CScValue(_gameRef); - bool ret = DID_SUCCEED(setProp(propName, val)); - delete val; - return ret; -} - - -////////////////////////////////////////////////////////////////////////// -// IWmeDebugProp -////////////////////////////////////////////////////////////////////////// -EWmeDebuggerPropType CScValue::dbgGetType() { - switch (getType()) { - case VAL_NULL: - return WME_DBGPROP_NULL; - case VAL_STRING: - return WME_DBGPROP_STRING; - case VAL_INT: - return WME_DBGPROP_INT; - case VAL_BOOL: - return WME_DBGPROP_BOOL; - case VAL_FLOAT: - return WME_DBGPROP_FLOAT; - case VAL_OBJECT: - return WME_DBGPROP_OBJECT; - case VAL_NATIVE: - return WME_DBGPROP_NATIVE; - default: - return WME_DBGPROP_UNKNOWN; - } -} - -////////////////////////////////////////////////////////////////////////// -int CScValue::dbgGetValInt() { - return getInt(); -} - -////////////////////////////////////////////////////////////////////////// -double CScValue::dbgGetValFloat() { - return getFloat(); -} - -////////////////////////////////////////////////////////////////////////// -bool CScValue::dbgGetValBool() { - return getBool(); -} - -////////////////////////////////////////////////////////////////////////// -const char *CScValue::dbgGetValString() { - return getString(); -} - -////////////////////////////////////////////////////////////////////////// -IWmeDebugObject *CScValue::dbgGetValNative() { - return getNative(); -} - -////////////////////////////////////////////////////////////////////////// -bool CScValue::dbgSetVal(int value) { - setInt(value); - return true; -} - -////////////////////////////////////////////////////////////////////////// -bool CScValue::dbgSetVal(double value) { - setFloat(value); - return true; -} - -////////////////////////////////////////////////////////////////////////// -bool CScValue::dbgSetVal(bool value) { - setBool(value); - return true; -} - -////////////////////////////////////////////////////////////////////////// -bool CScValue::dbgSetVal(const char *value) { - setString(value); - return true; -} - -////////////////////////////////////////////////////////////////////////// -bool CScValue::dbgSetVal() { - setNULL(); - return true; -} - - -////////////////////////////////////////////////////////////////////////// -int CScValue::dbgGetNumProperties() { - if (_valNative && _valNative->_scProp) - return _valNative->_scProp->dbgGetNumProperties(); - else return _valObject.size(); -} - -////////////////////////////////////////////////////////////////////////// -bool CScValue::dbgGetProperty(int index, const char **name, IWmeDebugProp **value) { - if (_valNative && _valNative->_scProp) - return _valNative->_scProp->dbgGetProperty(index, name, value); - else { - int count = 0; - _valIter = _valObject.begin(); - while (_valIter != _valObject.end()) { - if (count == index) { - *name = _valIter->_key.c_str(); - *value = _valIter->_value; - return true; - } - _valIter++; - count++; - } - return false; - } -} - -////////////////////////////////////////////////////////////////////////// -bool CScValue::dbgGetDescription(char *buf, int bufSize) { - if (_type == VAL_VARIABLE_REF) - return _valRef->dbgGetDescription(buf, bufSize); - - if (_type == VAL_NATIVE) { - _valNative->scDebuggerDesc(buf, bufSize); - } else { - strncpy(buf, getString(), bufSize); - } - return true; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/scriptables/ScValue.h b/engines/wintermute/base/scriptables/ScValue.h deleted file mode 100644 index c66a60c22a..0000000000 --- a/engines/wintermute/base/scriptables/ScValue.h +++ /dev/null @@ -1,141 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_SCVALUE_H -#define WINTERMUTE_SCVALUE_H - - -#include "engines/wintermute/base/BBase.h" -#include "engines/wintermute/persistent.h" -#include "engines/wintermute/dcscript.h" // Added by ClassView -#include "engines/wintermute/wme_debugger.h" -#include "common/str.h" - -namespace WinterMute { - -class CScScript; -class CBScriptable; - -class CScValue : public CBBase, public IWmeDebugProp { -public: - bool dbgSendVariables(IWmeDebugClient *client, EWmeDebuggerVariableType type, CScScript *script, unsigned int scopeID); - - static int compare(CScValue *val1, CScValue *val2); - static int compareStrict(CScValue *val1, CScValue *val2); - TValType getTypeTolerant(); - void cleanup(bool ignoreNatives = false); - DECLARE_PERSISTENT(CScValue, CBBase) - - bool _isConstVar; - bool saveAsText(CBDynBuffer *buffer, int indent); - void setValue(CScValue *val); - bool _persistent; - bool propExists(const char *name); - void copy(CScValue *orig, bool copyWhole = false); - void setStringVal(const char *val); - TValType getType(); - bool getBool(bool defaultVal = false); - int getInt(int defaultVal = 0); - double getFloat(double defaultVal = 0.0f); - const char *getString(); - void *getMemBuffer(); - CBScriptable *getNative(); - bool deleteProp(const char *name); - void deleteProps(); - void CleanProps(bool includingNatives); - void setBool(bool val); - void setInt(int val); - void setFloat(double val); - void setString(const char *val); - void setString(const Common::String &val); - void setNULL(); - void setNative(CBScriptable *val, bool persistent = false); - void setObject(); - void setReference(CScValue *val); - bool isNULL(); - bool isNative(); - bool isString(); - bool isBool(); - bool isFloat(); - bool isInt(); - bool isObject(); - bool setProp(const char *name, CScValue *val, bool copyWhole = false, bool setAsConst = false); - CScValue *getProp(const char *name); - CBScriptable *_valNative; - CScValue *_valRef; -protected: - bool _valBool; - int _valInt; - double _valFloat; - char *_valString; -public: - TValType _type; - CScValue(CBGame *inGame); - CScValue(CBGame *inGame, bool Val); - CScValue(CBGame *inGame, int Val); - CScValue(CBGame *inGame, double Val); - CScValue(CBGame *inGame, const char *Val); - virtual ~CScValue(); - Common::HashMap _valObject; - Common::HashMap::iterator _valIter; - - bool setProperty(const char *propName, int value); - bool setProperty(const char *propName, const char *value); - bool setProperty(const char *propName, double value); - bool setProperty(const char *propName, bool value); - bool setProperty(const char *propName); - - -// IWmeDebugProp interface implementation -public: - virtual EWmeDebuggerPropType dbgGetType(); - - // getters - virtual int dbgGetValInt(); - virtual double dbgGetValFloat(); - virtual bool dbgGetValBool(); - virtual const char *dbgGetValString(); - virtual IWmeDebugObject *dbgGetValNative(); - - // setters - virtual bool dbgSetVal(int value); - virtual bool dbgSetVal(double value); - virtual bool dbgSetVal(bool value); - virtual bool dbgSetVal(const char *value); - virtual bool dbgSetVal(); - - // properties - virtual int dbgGetNumProperties(); - virtual bool dbgGetProperty(int index, const char **mame, IWmeDebugProp **value); - - virtual bool dbgGetDescription(char *buf, int bufSize); -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/scriptables/SxObject.cpp b/engines/wintermute/base/scriptables/SxObject.cpp deleted file mode 100644 index ba961ed2ae..0000000000 --- a/engines/wintermute/base/scriptables/SxObject.cpp +++ /dev/null @@ -1,67 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "SxObject.h" -#include "ScValue.h" -#include "ScStack.h" - -namespace WinterMute { - -////////////////////////////////////////////////////////////////////// -// Construction/Destruction -////////////////////////////////////////////////////////////////////// - -IMPLEMENT_PERSISTENT(CSXObject, false) - -CBScriptable *makeSXObject(CBGame *inGame, CScStack *stack) { - return new CSXObject(inGame, stack); -} - -////////////////////////////////////////////////////////////////////////// -CSXObject::CSXObject(CBGame *inGame, CScStack *stack): CBObject(inGame) { - int numParams = stack->pop()->getInt(0); - for (int i = 0; i < numParams; i++) { - addScript(stack->pop()->getString()); - } -} - - -////////////////////////////////////////////////////////////////////////// -CSXObject::~CSXObject() { - -} - - -////////////////////////////////////////////////////////////////////////// -bool CSXObject::persist(CBPersistMgr *persistMgr) { - CBObject::persist(persistMgr); - - return STATUS_OK; -} - -} // end of namespace WinterMute diff --git a/engines/wintermute/base/scriptables/SxObject.h b/engines/wintermute/base/scriptables/SxObject.h deleted file mode 100644 index b4ec7c6cde..0000000000 --- a/engines/wintermute/base/scriptables/SxObject.h +++ /dev/null @@ -1,47 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_SXOBJECT_H -#define WINTERMUTE_SXOBJECT_H - - -#include "engines/wintermute/base/BObject.h" - -namespace WinterMute { - -class CSXObject : public CBObject { -public: - DECLARE_PERSISTENT(CSXObject, CBObject) - CSXObject(CBGame *inGame, CScStack *Stack); - virtual ~CSXObject(); - -}; - -} // end of namespace WinterMute - -#endif diff --git a/engines/wintermute/base/scriptables/script.cpp b/engines/wintermute/base/scriptables/script.cpp new file mode 100644 index 0000000000..a9646e0045 --- /dev/null +++ b/engines/wintermute/base/scriptables/script.cpp @@ -0,0 +1,1461 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/scriptables/script_engine.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "common/memstream.h" + +namespace WinterMute { + +IMPLEMENT_PERSISTENT(CScScript, false) + +////////////////////////////////////////////////////////////////////////// +CScScript::CScScript(CBGame *inGame, CScEngine *Engine): CBBase(inGame) { + _buffer = NULL; + _bufferSize = _iP = 0; + _scriptStream = NULL; + _filename = NULL; + _currentLine = 0; + + _symbols = NULL; + _numSymbols = 0; + + _engine = Engine; + + _globals = NULL; + + _scopeStack = NULL; + _callStack = NULL; + _thisStack = NULL; + _stack = NULL; + + _operand = NULL; + _reg1 = NULL; + + _functions = NULL; + _numFunctions = 0; + + _methods = NULL; + _numMethods = 0; + + _events = NULL; + _numEvents = 0; + + _externals = NULL; + _numExternals = 0; + + _state = SCRIPT_FINISHED; + _origState = SCRIPT_FINISHED; + + _waitObject = NULL; + _waitTime = 0; + _waitFrozen = false; + _waitScript = NULL; + + _timeSlice = 0; + + _thread = false; + _methodThread = false; + _threadEvent = NULL; + + _freezable = true; + _owner = NULL; + + _unbreakable = false; + _parentScript = NULL; + + _tracingMode = false; +} + + +////////////////////////////////////////////////////////////////////////// +CScScript::~CScScript() { + cleanup(); +} + +void CScScript::readHeader() { + uint32 oldPos = _scriptStream->pos(); + _scriptStream->seek(0); + _header.magic = _scriptStream->readUint32LE(); + _header.version = _scriptStream->readUint32LE(); + _header.code_start = _scriptStream->readUint32LE(); + _header.func_table = _scriptStream->readUint32LE(); + _header.symbol_table = _scriptStream->readUint32LE(); + _header.event_table = _scriptStream->readUint32LE(); + _header.externals_table = _scriptStream->readUint32LE(); + _header.method_table = _scriptStream->readUint32LE(); + _scriptStream->seek(oldPos); +} + + +////////////////////////////////////////////////////////////////////////// +bool CScScript::initScript() { + if (!_scriptStream) { + _scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize); + } + readHeader(); + + if (_header.magic != SCRIPT_MAGIC) { + _gameRef->LOG(0, "File '%s' is not a valid compiled script", _filename); + cleanup(); + return STATUS_FAILED; + } + + if (_header.version > SCRIPT_VERSION) { + _gameRef->LOG(0, "Script '%s' has a wrong version %d.%d (expected %d.%d)", _filename, _header.version / 256, _header.version % 256, SCRIPT_VERSION / 256, SCRIPT_VERSION % 256); + cleanup(); + return STATUS_FAILED; + } + + initTables(); + + // init stacks + _scopeStack = new CScStack(_gameRef); + _callStack = new CScStack(_gameRef); + _thisStack = new CScStack(_gameRef); + _stack = new CScStack(_gameRef); + + _operand = new CScValue(_gameRef); + _reg1 = new CScValue(_gameRef); + + + // skip to the beginning + _iP = _header.code_start; + _scriptStream->seek(_iP); + _currentLine = 0; + + // init breakpoints + _engine->refreshScriptBreakpoints(this); + + + // ready to rumble... + _state = SCRIPT_RUNNING; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScScript::initTables() { + uint32 OrigIP = _iP; + + readHeader(); + // load symbol table + _iP = _header.symbol_table; + + _numSymbols = getDWORD(); + _symbols = new char*[_numSymbols]; + for (uint32 i = 0; i < _numSymbols; i++) { + uint32 index = getDWORD(); + _symbols[index] = getString(); + } + + // load functions table + _iP = _header.func_table; + + _numFunctions = getDWORD(); + _functions = new TFunctionPos[_numFunctions]; + for (uint32 i = 0; i < _numFunctions; i++) { + _functions[i].pos = getDWORD(); + _functions[i].name = getString(); + } + + + // load events table + _iP = _header.event_table; + + _numEvents = getDWORD(); + _events = new TEventPos[_numEvents]; + for (uint32 i = 0; i < _numEvents; i++) { + _events[i].pos = getDWORD(); + _events[i].name = getString(); + } + + + // load externals + if (_header.version >= 0x0101) { + _iP = _header.externals_table; + + _numExternals = getDWORD(); + _externals = new TExternalFunction[_numExternals]; + for (uint32 i = 0; i < _numExternals; i++) { + _externals[i].dll_name = getString(); + _externals[i].name = getString(); + _externals[i].call_type = (TCallType)getDWORD(); + _externals[i].returns = (TExternalType)getDWORD(); + _externals[i].nu_params = getDWORD(); + if (_externals[i].nu_params > 0) { + _externals[i].params = new TExternalType[_externals[i].nu_params]; + for (int j = 0; j < _externals[i].nu_params; j++) { + _externals[i].params[j] = (TExternalType)getDWORD(); + } + } + } + } + + // load method table + _iP = _header.method_table; + + _numMethods = getDWORD(); + _methods = new TMethodPos[_numMethods]; + for (uint32 i = 0; i < _numMethods; i++) { + _methods[i].pos = getDWORD(); + _methods[i].name = getString(); + } + + + _iP = OrigIP; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScScript::create(const char *filename, byte *buffer, uint32 size, CBScriptHolder *owner) { + cleanup(); + + _thread = false; + _methodThread = false; + + delete[] _threadEvent; + _threadEvent = NULL; + + _filename = new char[strlen(filename) + 1]; + if (_filename) strcpy(_filename, filename); + + _buffer = new byte [size]; + if (!_buffer) return STATUS_FAILED; + + memcpy(_buffer, buffer, size); + + _bufferSize = size; + + bool res = initScript(); + if (DID_FAIL(res)) return res; + + // establish global variables table + _globals = new CScValue(_gameRef); + + _owner = owner; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScScript::createThread(CScScript *original, uint32 initIP, const char *eventName) { + cleanup(); + + _thread = true; + _methodThread = false; + _threadEvent = new char[strlen(eventName) + 1]; + if (_threadEvent) strcpy(_threadEvent, eventName); + + // copy filename + _filename = new char[strlen(original->_filename) + 1]; + if (_filename) strcpy(_filename, original->_filename); + + // copy buffer + _buffer = new byte [original->_bufferSize]; + if (!_buffer) return STATUS_FAILED; + + memcpy(_buffer, original->_buffer, original->_bufferSize); + _bufferSize = original->_bufferSize; + + // initialize + bool res = initScript(); + if (DID_FAIL(res)) return res; + + // copy globals + _globals = original->_globals; + + // skip to the beginning of the event + _iP = initIP; + _scriptStream->seek(_iP); + + _timeSlice = original->_timeSlice; + _freezable = original->_freezable; + _owner = original->_owner; + + _engine = original->_engine; + _parentScript = original; + + return STATUS_OK; +} + + + + +////////////////////////////////////////////////////////////////////////// +bool CScScript::createMethodThread(CScScript *original, const char *methodName) { + uint32 ip = original->getMethodPos(methodName); + if (ip == 0) return STATUS_FAILED; + + cleanup(); + + _thread = true; + _methodThread = true; + _threadEvent = new char[strlen(methodName) + 1]; + if (_threadEvent) strcpy(_threadEvent, methodName); + + // copy filename + _filename = new char[strlen(original->_filename) + 1]; + if (_filename) strcpy(_filename, original->_filename); + + // copy buffer + _buffer = new byte [original->_bufferSize]; + if (!_buffer) return STATUS_FAILED; + + memcpy(_buffer, original->_buffer, original->_bufferSize); + _bufferSize = original->_bufferSize; + + // initialize + bool res = initScript(); + if (DID_FAIL(res)) return res; + + // copy globals + _globals = original->_globals; + + // skip to the beginning of the event + _iP = ip; + + _timeSlice = original->_timeSlice; + _freezable = original->_freezable; + _owner = original->_owner; + + _engine = original->_engine; + _parentScript = original; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void CScScript::cleanup() { + if (_buffer) delete [] _buffer; + _buffer = NULL; + + if (_filename) delete [] _filename; + _filename = NULL; + + if (_symbols) delete [] _symbols; + _symbols = NULL; + _numSymbols = 0; + + if (_globals && !_thread) delete _globals; + _globals = NULL; + + delete _scopeStack; + _scopeStack = NULL; + + delete _callStack; + _callStack = NULL; + + delete _thisStack; + _thisStack = NULL; + + delete _stack; + _stack = NULL; + + if (_functions) delete [] _functions; + _functions = NULL; + _numFunctions = 0; + + if (_methods) delete [] _methods; + _methods = NULL; + _numMethods = 0; + + if (_events) delete [] _events; + _events = NULL; + _numEvents = 0; + + + if (_externals) { + for (uint32 i = 0; i < _numExternals; i++) { + if (_externals[i].nu_params > 0) delete [] _externals[i].params; + } + delete [] _externals; + } + _externals = NULL; + _numExternals = 0; + + delete _operand; + delete _reg1; + _operand = NULL; + _reg1 = NULL; + + delete[] _threadEvent; + _threadEvent = NULL; + + _state = SCRIPT_FINISHED; + + _waitObject = NULL; + _waitTime = 0; + _waitFrozen = false; + _waitScript = NULL; + + _parentScript = NULL; // ref only + + delete _scriptStream; +} + + +////////////////////////////////////////////////////////////////////////// +uint32 CScScript::getDWORD() { + _scriptStream->seek((int32)_iP); + uint32 ret = _scriptStream->readUint32LE(); + _iP += sizeof(uint32); +// assert(oldRet == ret); + return ret; +} + +////////////////////////////////////////////////////////////////////////// +double CScScript::getFloat() { + _scriptStream->seek((int32)_iP); + byte buffer[8]; + _scriptStream->read(buffer, 8); + +#ifdef SCUMM_BIG_ENDIAN + // TODO: For lack of a READ_LE_UINT64 + SWAP(buffer[0], buffer[7]); + SWAP(buffer[1], buffer[6]); + SWAP(buffer[2], buffer[5]); + SWAP(buffer[3], buffer[4]); +#endif + + double ret = *(double *)(buffer); + _iP += 8; // Hardcode the double-size used originally. + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +char *CScScript::getString() { + char *ret = (char *)(_buffer + _iP); + while (*(char *)(_buffer + _iP) != '\0') _iP++; + _iP++; // string terminator + _scriptStream->seek(_iP); + + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScScript::executeInstruction() { + bool ret = STATUS_OK; + + uint32 dw; + const char *str = NULL; + + //CScValue* op = new CScValue(_gameRef); + _operand->cleanup(); + + CScValue *op1; + CScValue *op2; + + uint32 inst = getDWORD(); + switch (inst) { + + case II_DEF_VAR: + _operand->setNULL(); + dw = getDWORD(); + if (_scopeStack->_sP < 0) { + _globals->setProp(_symbols[dw], _operand); + if (_gameRef->getDebugMgr()->_enabled) + _gameRef->getDebugMgr()->onVariableInit(WME_DBGVAR_SCRIPT, this, NULL, _globals->getProp(_symbols[dw]), _symbols[dw]); + } else { + _scopeStack->getTop()->setProp(_symbols[dw], _operand); + if (_gameRef->getDebugMgr()->_enabled) + _gameRef->getDebugMgr()->onVariableInit(WME_DBGVAR_SCOPE, this, _scopeStack->getTop(), _scopeStack->getTop()->getProp(_symbols[dw]), _symbols[dw]); + } + + break; + + case II_DEF_GLOB_VAR: + case II_DEF_CONST_VAR: { + dw = getDWORD(); + /* char *Temp = _symbols[dw]; // TODO delete */ + // only create global var if it doesn't exist + if (!_engine->_globals->propExists(_symbols[dw])) { + _operand->setNULL(); + _engine->_globals->setProp(_symbols[dw], _operand, false, inst == II_DEF_CONST_VAR); + + if (_gameRef->getDebugMgr()->_enabled) + _gameRef->getDebugMgr()->onVariableInit(WME_DBGVAR_GLOBAL, this, NULL, _engine->_globals->getProp(_symbols[dw]), _symbols[dw]); + } + break; + } + + case II_RET: + if (_scopeStack->_sP >= 0 && _callStack->_sP >= 0) { + _gameRef->getDebugMgr()->onScriptShutdownScope(this, _scopeStack->getTop()); + + _scopeStack->pop(); + _iP = (uint32)_callStack->pop()->getInt(); + + if (_scopeStack->_sP < 0) _gameRef->getDebugMgr()->onScriptChangeScope(this, NULL); + else _gameRef->getDebugMgr()->onScriptChangeScope(this, _scopeStack->getTop()); + } else { + if (_thread) { + _state = SCRIPT_THREAD_FINISHED; + } else { + if (_numEvents == 0 && _numMethods == 0) _state = SCRIPT_FINISHED; + else _state = SCRIPT_PERSISTENT; + } + } + + break; + + case II_RET_EVENT: + _state = SCRIPT_FINISHED; + break; + + + case II_CALL: + dw = getDWORD(); + + _operand->setInt(_iP); + _callStack->push(_operand); + + _iP = dw; + + break; + + case II_CALL_BY_EXP: { + // push var + // push string + str = _stack->pop()->getString(); + char *MethodName = new char[strlen(str) + 1]; + strcpy(MethodName, str); + + CScValue *var = _stack->pop(); + if (var->_type == VAL_VARIABLE_REF) var = var->_valRef; + + bool res = STATUS_FAILED; + bool TriedNative = false; + + // we are already calling this method, try native + if (_thread && _methodThread && strcmp(MethodName, _threadEvent) == 0 && var->_type == VAL_NATIVE && _owner == var->getNative()) { + TriedNative = true; + res = var->_valNative->scCallMethod(this, _stack, _thisStack, MethodName); + } + + if (DID_FAIL(res)) { + if (var->isNative() && var->getNative()->canHandleMethod(MethodName)) { + if (!_unbreakable) { + _waitScript = var->getNative()->invokeMethodThread(MethodName); + if (!_waitScript) { + _stack->correctParams(0); + runtimeError("Error invoking method '%s'.", MethodName); + _stack->pushNULL(); + } else { + _state = SCRIPT_WAITING_SCRIPT; + _waitScript->copyParameters(_stack); + } + } else { + // can call methods in unbreakable mode + _stack->correctParams(0); + runtimeError("Cannot call method '%s'. Ignored.", MethodName); + _stack->pushNULL(); + } + delete [] MethodName; + break; + } + /* + CScValue* val = var->getProp(MethodName); + if(val){ + dw = GetFuncPos(val->getString()); + if(dw==0){ + TExternalFunction* f = GetExternal(val->getString()); + if(f){ + ExternalCall(_stack, _thisStack, f); + } + else{ + // not an internal nor external, try for native function + _gameRef->ExternalCall(this, _stack, _thisStack, val->getString()); + } + } + else{ + _operand->setInt(_iP); + _callStack->Push(_operand); + _iP = dw; + } + } + */ + else { + res = STATUS_FAILED; + if (var->_type == VAL_NATIVE && !TriedNative) res = var->_valNative->scCallMethod(this, _stack, _thisStack, MethodName); + + if (DID_FAIL(res)) { + _stack->correctParams(0); + runtimeError("Call to undefined method '%s'. Ignored.", MethodName); + _stack->pushNULL(); + } + } + } + delete [] MethodName; + } + break; + + case II_EXTERNAL_CALL: { + uint32 SymbolIndex = getDWORD(); + + TExternalFunction *f = getExternal(_symbols[SymbolIndex]); + if (f) { + externalCall(_stack, _thisStack, f); + } else _gameRef->ExternalCall(this, _stack, _thisStack, _symbols[SymbolIndex]); + + break; + } + case II_SCOPE: + _operand->setNULL(); + _scopeStack->push(_operand); + + if (_scopeStack->_sP < 0) _gameRef->getDebugMgr()->onScriptChangeScope(this, NULL); + else _gameRef->getDebugMgr()->onScriptChangeScope(this, _scopeStack->getTop()); + + break; + + case II_CORRECT_STACK: + dw = getDWORD(); // params expected + _stack->correctParams(dw); + break; + + case II_CREATE_OBJECT: + _operand->setObject(); + _stack->push(_operand); + break; + + case II_POP_EMPTY: + _stack->pop(); + break; + + case II_PUSH_VAR: { + CScValue *var = getVar(_symbols[getDWORD()]); + if (false && /*var->_type==VAL_OBJECT ||*/ var->_type == VAL_NATIVE) { + _operand->setReference(var); + _stack->push(_operand); + } else _stack->push(var); + break; + } + + case II_PUSH_VAR_REF: { + CScValue *var = getVar(_symbols[getDWORD()]); + _operand->setReference(var); + _stack->push(_operand); + break; + } + + case II_POP_VAR: { + char *VarName = _symbols[getDWORD()]; + CScValue *var = getVar(VarName); + if (var) { + CScValue *val = _stack->pop(); + if (!val) { + runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum."); + var->setNULL(); + } else { + if (val->getType() == VAL_VARIABLE_REF) val = val->_valRef; + if (val->_type == VAL_NATIVE) var->setValue(val); + else { + var->copy(val); + } + } + + if (_gameRef->getDebugMgr()->_enabled) + _gameRef->getDebugMgr()->onVariableChangeValue(var, val); + } + + break; + } + + case II_PUSH_VAR_THIS: + _stack->push(_thisStack->getTop()); + break; + + case II_PUSH_INT: + _stack->pushInt((int)getDWORD()); + break; + + case II_PUSH_FLOAT: + _stack->pushFloat(getFloat()); + break; + + + case II_PUSH_BOOL: + _stack->pushBool(getDWORD() != 0); + + break; + + case II_PUSH_STRING: + _stack->pushString(getString()); + break; + + case II_PUSH_NULL: + _stack->pushNULL(); + break; + + case II_PUSH_THIS_FROM_STACK: + _operand->setReference(_stack->getTop()); + _thisStack->push(_operand); + break; + + case II_PUSH_THIS: + _operand->setReference(getVar(_symbols[getDWORD()])); + _thisStack->push(_operand); + break; + + case II_POP_THIS: + _thisStack->pop(); + break; + + case II_PUSH_BY_EXP: { + str = _stack->pop()->getString(); + CScValue *val = _stack->pop()->getProp(str); + if (val) _stack->push(val); + else _stack->pushNULL(); + + break; + } + + case II_POP_BY_EXP: { + str = _stack->pop()->getString(); + CScValue *var = _stack->pop(); + CScValue *val = _stack->pop(); + + if (val == NULL) { + runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum."); + var->setNULL(); + } else var->setProp(str, val); + + if (_gameRef->getDebugMgr()->_enabled) + _gameRef->getDebugMgr()->onVariableChangeValue(var, NULL); + + break; + } + + case II_PUSH_REG1: + _stack->push(_reg1); + break; + + case II_POP_REG1: + _reg1->copy(_stack->pop()); + break; + + case II_JMP: + _iP = getDWORD(); + break; + + case II_JMP_FALSE: { + dw = getDWORD(); + //if(!_stack->pop()->getBool()) _iP = dw; + CScValue *val = _stack->pop(); + if (!val) { + runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?"); + } else { + if (!val->getBool()) _iP = dw; + } + break; + } + + case II_ADD: + op2 = _stack->pop(); + op1 = _stack->pop(); + + if (op1->isNULL() || op2->isNULL()) + _operand->setNULL(); + else if (op1->getType() == VAL_STRING || op2->getType() == VAL_STRING) { + char *tempStr = new char [strlen(op1->getString()) + strlen(op2->getString()) + 1]; + strcpy(tempStr, op1->getString()); + strcat(tempStr, op2->getString()); + _operand->setString(tempStr); + delete [] tempStr; + } else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) + _operand->setInt(op1->getInt() + op2->getInt()); + else _operand->setFloat(op1->getFloat() + op2->getFloat()); + + _stack->push(_operand); + + break; + + case II_SUB: + op2 = _stack->pop(); + op1 = _stack->pop(); + + if (op1->isNULL() || op2->isNULL()) + _operand->setNULL(); + else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) + _operand->setInt(op1->getInt() - op2->getInt()); + else _operand->setFloat(op1->getFloat() - op2->getFloat()); + + _stack->push(_operand); + + break; + + case II_MUL: + op2 = _stack->pop(); + op1 = _stack->pop(); + + if (op1->isNULL() || op2->isNULL()) _operand->setNULL(); + else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) + _operand->setInt(op1->getInt() * op2->getInt()); + else _operand->setFloat(op1->getFloat() * op2->getFloat()); + + _stack->push(_operand); + + break; + + case II_DIV: + op2 = _stack->pop(); + op1 = _stack->pop(); + + if (op2->getFloat() == 0.0f) + runtimeError("Division by zero."); + + if (op1->isNULL() || op2->isNULL() || op2->getFloat() == 0.0f) _operand->setNULL(); + else _operand->setFloat(op1->getFloat() / op2->getFloat()); + + _stack->push(_operand); + + break; + + case II_MODULO: + op2 = _stack->pop(); + op1 = _stack->pop(); + + if (op2->getInt() == 0) + runtimeError("Division by zero."); + + if (op1->isNULL() || op2->isNULL() || op2->getInt() == 0) + _operand->setNULL(); + else _operand->setInt(op1->getInt() % op2->getInt()); + + _stack->push(_operand); + + break; + + case II_NOT: + op1 = _stack->pop(); + //if(op1->isNULL()) _operand->setNULL(); + if (op1->isNULL()) _operand->setBool(true); + else _operand->setBool(!op1->getBool()); + _stack->push(_operand); + + break; + + case II_AND: + op2 = _stack->pop(); + op1 = _stack->pop(); + if (op1 == NULL || op2 == NULL) { + runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?"); + _operand->setBool(false); + } else { + _operand->setBool(op1->getBool() && op2->getBool()); + } + _stack->push(_operand); + break; + + case II_OR: + op2 = _stack->pop(); + op1 = _stack->pop(); + if (op1 == NULL || op2 == NULL) { + runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?"); + _operand->setBool(false); + } else { + _operand->setBool(op1->getBool() || op2->getBool()); + } + _stack->push(_operand); + break; + + case II_CMP_EQ: + op2 = _stack->pop(); + op1 = _stack->pop(); + + /* + if((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(false); + else if(op1->isNative() && op2->isNative()){ + _operand->setBool(op1->getNative() == op2->getNative()); + } + else if(op1->getType()==VAL_STRING || op2->getType()==VAL_STRING){ + _operand->setBool(scumm_stricmp(op1->getString(), op2->getString())==0); + } + else if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ + _operand->setBool(op1->getFloat() == op2->getFloat()); + } + else{ + _operand->setBool(op1->getInt() == op2->getInt()); + } + */ + + _operand->setBool(CScValue::compare(op1, op2) == 0); + _stack->push(_operand); + break; + + case II_CMP_NE: + op2 = _stack->pop(); + op1 = _stack->pop(); + + /* + if((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(true); + else if(op1->isNative() && op2->isNative()){ + _operand->setBool(op1->getNative() != op2->getNative()); + } + else if(op1->getType()==VAL_STRING || op2->getType()==VAL_STRING){ + _operand->setBool(scumm_stricmp(op1->getString(), op2->getString())!=0); + } + else if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ + _operand->setBool(op1->getFloat() != op2->getFloat()); + } + else{ + _operand->setBool(op1->getInt() != op2->getInt()); + } + */ + + _operand->setBool(CScValue::compare(op1, op2) != 0); + _stack->push(_operand); + break; + + case II_CMP_L: + op2 = _stack->pop(); + op1 = _stack->pop(); + + /* + if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ + _operand->setBool(op1->getFloat() < op2->getFloat()); + } + else _operand->setBool(op1->getInt() < op2->getInt()); + */ + + _operand->setBool(CScValue::compare(op1, op2) < 0); + _stack->push(_operand); + break; + + case II_CMP_G: + op2 = _stack->pop(); + op1 = _stack->pop(); + + /* + if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ + _operand->setBool(op1->getFloat() > op2->getFloat()); + } + else _operand->setBool(op1->getInt() > op2->getInt()); + */ + + _operand->setBool(CScValue::compare(op1, op2) > 0); + _stack->push(_operand); + break; + + case II_CMP_LE: + op2 = _stack->pop(); + op1 = _stack->pop(); + + /* + if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ + _operand->setBool(op1->getFloat() <= op2->getFloat()); + } + else _operand->setBool(op1->getInt() <= op2->getInt()); + */ + + _operand->setBool(CScValue::compare(op1, op2) <= 0); + _stack->push(_operand); + break; + + case II_CMP_GE: + op2 = _stack->pop(); + op1 = _stack->pop(); + + /* + if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ + _operand->setBool(op1->getFloat() >= op2->getFloat()); + } + else _operand->setBool(op1->getInt() >= op2->getInt()); + */ + + _operand->setBool(CScValue::compare(op1, op2) >= 0); + _stack->push(_operand); + break; + + case II_CMP_STRICT_EQ: + op2 = _stack->pop(); + op1 = _stack->pop(); + + //_operand->setBool(op1->getType()==op2->getType() && op1->getFloat()==op2->getFloat()); + _operand->setBool(CScValue::compareStrict(op1, op2) == 0); + _stack->push(_operand); + + break; + + case II_CMP_STRICT_NE: + op2 = _stack->pop(); + op1 = _stack->pop(); + + //_operand->setBool(op1->getType()!=op2->getType() || op1->getFloat()!=op2->getFloat()); + _operand->setBool(CScValue::compareStrict(op1, op2) != 0); + _stack->push(_operand); + break; + + case II_DBG_LINE: { + int newLine = getDWORD(); + if (newLine != _currentLine) { + _currentLine = newLine; + if (_gameRef->getDebugMgr()->_enabled) { + _gameRef->getDebugMgr()->onScriptChangeLine(this, _currentLine); + for (int i = 0; i < _breakpoints.getSize(); i++) { + if (_breakpoints[i] == _currentLine) { + _gameRef->getDebugMgr()->onScriptHitBreakpoint(this); + sleep(0); + break; + } + } + if (_tracingMode) { + _gameRef->getDebugMgr()->onScriptHitBreakpoint(this); + sleep(0); + break; + } + } + } + break; + + } + default: + _gameRef->LOG(0, "Fatal: Invalid instruction %d ('%s', line %d, IP:0x%x)\n", inst, _filename, _currentLine, _iP - sizeof(uint32)); + _state = SCRIPT_FINISHED; + ret = STATUS_FAILED; + } // switch(instruction) + + //delete op; + + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +uint32 CScScript::getFuncPos(const char *name) { + for (uint32 i = 0; i < _numFunctions; i++) { + if (strcmp(name, _functions[i].name) == 0) + return _functions[i].pos; + } + return 0; +} + + +////////////////////////////////////////////////////////////////////////// +uint32 CScScript::getMethodPos(const char *name) { + for (uint32 i = 0; i < _numMethods; i++) { + if (strcmp(name, _methods[i].name) == 0) + return _methods[i].pos; + } + return 0; +} + + +////////////////////////////////////////////////////////////////////////// +CScValue *CScScript::getVar(char *name) { + CScValue *ret = NULL; + + // scope locals + if (_scopeStack->_sP >= 0) { + if (_scopeStack->getTop()->propExists(name)) + ret = _scopeStack->getTop()->getProp(name); + } + + // script globals + if (ret == NULL) { + if (_globals->propExists(name)) + ret = _globals->getProp(name); + } + + // engine globals + if (ret == NULL) { + if (_engine->_globals->propExists(name)) + ret = _engine->_globals->getProp(name); + } + + if (ret == NULL) { + //RuntimeError("Variable '%s' is inaccessible in the current block. Consider changing the script.", name); + _gameRef->LOG(0, "Warning: variable '%s' is inaccessible in the current block. Consider changing the script (script:%s, line:%d)", name, _filename, _currentLine); + CScValue *val = new CScValue(_gameRef); + CScValue *scope = _scopeStack->getTop(); + if (scope) { + scope->setProp(name, val); + ret = _scopeStack->getTop()->getProp(name); + } else { + _globals->setProp(name, val); + ret = _globals->getProp(name); + } + delete val; + } + + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScScript::waitFor(CBObject *object) { + if (_unbreakable) { + runtimeError("Script cannot be interrupted."); + return STATUS_OK; + } + + _state = SCRIPT_WAITING; + _waitObject = object; + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScScript::waitForExclusive(CBObject *object) { + _engine->resetObject(object); + return waitFor(object); +} + + +////////////////////////////////////////////////////////////////////////// +bool CScScript::sleep(uint32 duration) { + if (_unbreakable) { + runtimeError("Script cannot be interrupted."); + return STATUS_OK; + } + + _state = SCRIPT_SLEEPING; + if (_gameRef->_state == GAME_FROZEN) { + _waitTime = CBPlatform::getTime() + duration; + _waitFrozen = true; + } else { + _waitTime = _gameRef->_timer + duration; + _waitFrozen = false; + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScScript::finish(bool includingThreads) { + if (_state != SCRIPT_FINISHED && includingThreads) { + _state = SCRIPT_FINISHED; + finishThreads(); + } else _state = SCRIPT_FINISHED; + + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScScript::run() { + _state = SCRIPT_RUNNING; + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////// +void CScScript::runtimeError(const char *fmt, ...) { + char buff[256]; + va_list va; + + va_start(va, fmt); + vsprintf(buff, fmt, va); + va_end(va); + + _gameRef->LOG(0, "Runtime error. Script '%s', line %d", _filename, _currentLine); + _gameRef->LOG(0, " %s", buff); + + if (!_gameRef->_suppressScriptErrors) + _gameRef->quickMessage("Script runtime error. View log for details."); +} + + +////////////////////////////////////////////////////////////////////////// +bool CScScript::persist(CBPersistMgr *persistMgr) { + + persistMgr->transfer(TMEMBER(_gameRef)); + + // buffer + if (persistMgr->_saving) { + if (_state != SCRIPT_PERSISTENT && _state != SCRIPT_FINISHED && _state != SCRIPT_THREAD_FINISHED) { + persistMgr->transfer(TMEMBER(_bufferSize)); + persistMgr->putBytes(_buffer, _bufferSize); + } else { + // don't save idle/finished scripts + int bufferSize = 0; + persistMgr->transfer(TMEMBER(bufferSize)); + } + } else { + persistMgr->transfer(TMEMBER(_bufferSize)); + if (_bufferSize > 0) { + _buffer = new byte[_bufferSize]; + persistMgr->getBytes(_buffer, _bufferSize); + _scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize); + initTables(); + } else { + _buffer = NULL; + _scriptStream = NULL; + } + } + + persistMgr->transfer(TMEMBER(_callStack)); + persistMgr->transfer(TMEMBER(_currentLine)); + persistMgr->transfer(TMEMBER(_engine)); + persistMgr->transfer(TMEMBER(_filename)); + persistMgr->transfer(TMEMBER(_freezable)); + persistMgr->transfer(TMEMBER(_globals)); + persistMgr->transfer(TMEMBER(_iP)); + persistMgr->transfer(TMEMBER(_scopeStack)); + persistMgr->transfer(TMEMBER(_stack)); + persistMgr->transfer(TMEMBER_INT(_state)); + persistMgr->transfer(TMEMBER(_operand)); + persistMgr->transfer(TMEMBER_INT(_origState)); + persistMgr->transfer(TMEMBER(_owner)); + persistMgr->transfer(TMEMBER(_reg1)); + persistMgr->transfer(TMEMBER(_thread)); + persistMgr->transfer(TMEMBER(_threadEvent)); + persistMgr->transfer(TMEMBER(_thisStack)); + persistMgr->transfer(TMEMBER(_timeSlice)); + persistMgr->transfer(TMEMBER(_waitObject)); + persistMgr->transfer(TMEMBER(_waitScript)); + persistMgr->transfer(TMEMBER(_waitTime)); + persistMgr->transfer(TMEMBER(_waitFrozen)); + + persistMgr->transfer(TMEMBER(_methodThread)); + persistMgr->transfer(TMEMBER(_methodThread)); + persistMgr->transfer(TMEMBER(_unbreakable)); + persistMgr->transfer(TMEMBER(_parentScript)); + + if (!persistMgr->_saving) _tracingMode = false; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +CScScript *CScScript::invokeEventHandler(const char *eventName, bool unbreakable) { + //if(_state!=SCRIPT_PERSISTENT) return NULL; + + uint32 pos = getEventPos(eventName); + if (!pos) return NULL; + + CScScript *thread = new CScScript(_gameRef, _engine); + if (thread) { + bool ret = thread->createThread(this, pos, eventName); + if (DID_SUCCEED(ret)) { + thread->_unbreakable = unbreakable; + _engine->_scripts.add(thread); + _gameRef->getDebugMgr()->onScriptEventThreadInit(thread, this, eventName); + return thread; + } else { + delete thread; + return NULL; + } + } else return NULL; + +} + + +////////////////////////////////////////////////////////////////////////// +uint32 CScScript::getEventPos(const char *name) { + for (int i = _numEvents - 1; i >= 0; i--) { + if (scumm_stricmp(name, _events[i].name) == 0) return _events[i].pos; + } + return 0; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScScript::canHandleEvent(const char *eventName) { + return getEventPos(eventName) != 0; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScScript::canHandleMethod(const char *methodName) { + return getMethodPos(methodName) != 0; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScScript::pause() { + if (_state == SCRIPT_PAUSED) { + _gameRef->LOG(0, "Attempting to pause a paused script ('%s', line %d)", _filename, _currentLine); + return STATUS_FAILED; + } + + if (!_freezable || _state == SCRIPT_PERSISTENT) return STATUS_OK; + + _origState = _state; + _state = SCRIPT_PAUSED; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScScript::resume() { + if (_state != SCRIPT_PAUSED) return STATUS_OK; + + _state = _origState; + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +CScScript::TExternalFunction *CScScript::getExternal(char *name) { + for (uint32 i = 0; i < _numExternals; i++) { + if (strcmp(name, _externals[i].name) == 0) + return &_externals[i]; + } + return NULL; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScScript::externalCall(CScStack *stack, CScStack *thisStack, CScScript::TExternalFunction *function) { + + _gameRef->LOG(0, "External functions are not supported on this platform."); + stack->correctParams(0); + stack->pushNULL(); + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScScript::copyParameters(CScStack *stack) { + int i; + int NumParams = stack->pop()->getInt(); + for (i = NumParams - 1; i >= 0; i--) { + _stack->push(stack->getAt(i)); + } + _stack->pushInt(NumParams); + + for (i = 0; i < NumParams; i++) stack->pop(); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScScript::finishThreads() { + for (int i = 0; i < _engine->_scripts.getSize(); i++) { + CScScript *scr = _engine->_scripts[i]; + if (scr->_thread && scr->_state != SCRIPT_FINISHED && scr->_owner == _owner && scumm_stricmp(scr->_filename, _filename) == 0) + scr->finish(true); + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +// IWmeDebugScript interface implementation +int CScScript::dbgGetLine() { + return _currentLine; +} + +////////////////////////////////////////////////////////////////////////// +const char *CScScript::dbgGetFilename() { + return _filename; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScScript::dbgSendScript(IWmeDebugClient *client) { + if (_methodThread) client->onScriptMethodThreadInit(this, _parentScript, _threadEvent); + else if (_thread) client->onScriptEventThreadInit(this, _parentScript, _threadEvent); + else client->onScriptInit(this); + + return dbgSendVariables(client); + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CScScript::dbgSendVariables(IWmeDebugClient *client) { + // send script globals + _globals->dbgSendVariables(client, WME_DBGVAR_SCRIPT, this, 0); + + // send scope variables + if (_scopeStack->_sP >= 0) { + for (int i = 0; i <= _scopeStack->_sP; i++) { + // CScValue *Scope = _scopeStack->GetAt(i); + //Scope->DbgSendVariables(Client, WME_DBGVAR_SCOPE, this, (unsigned int)Scope); + } + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +TScriptState CScScript::dbgGetState() { + return _state; +} + +////////////////////////////////////////////////////////////////////////// +int CScScript::dbgGetNumBreakpoints() { + return _breakpoints.getSize(); +} + +////////////////////////////////////////////////////////////////////////// +int CScScript::dbgGetBreakpoint(int index) { + if (index >= 0 && index < _breakpoints.getSize()) return _breakpoints[index]; + else return -1; +} + +////////////////////////////////////////////////////////////////////////// +bool CScScript::dbgSetTracingMode(bool isTracing) { + _tracingMode = isTracing; + return true; +} + +////////////////////////////////////////////////////////////////////////// +bool CScScript::dbgGetTracingMode() { + return _tracingMode; +} + + +////////////////////////////////////////////////////////////////////////// +void CScScript::afterLoad() { + if (_buffer == NULL) { + byte *buffer = _engine->getCompiledScript(_filename, &_bufferSize); + if (!buffer) { + _gameRef->LOG(0, "Error reinitializing script '%s' after load. Script will be terminated.", _filename); + _state = SCRIPT_ERROR; + return; + } + + _buffer = new byte [_bufferSize]; + memcpy(_buffer, buffer, _bufferSize); + + delete _scriptStream; + _scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize); + + initTables(); + } +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/scriptables/script.h b/engines/wintermute/base/scriptables/script.h new file mode 100644 index 0000000000..899e1f3098 --- /dev/null +++ b/engines/wintermute/base/scriptables/script.h @@ -0,0 +1,183 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SCSCRIPT_H +#define WINTERMUTE_SCSCRIPT_H + + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/dcscript.h" // Added by ClassView +#include "engines/wintermute/coll_templ.h" + +#include "engines/wintermute/wme_debugger.h" + +namespace WinterMute { +class CBScriptHolder; +class CBObject; +class CScEngine; +class CScStack; +class CScScript : public CBBase, public IWmeDebugScript { +public: + bool dbgSendScript(IWmeDebugClient *client); + bool dbgSendVariables(IWmeDebugClient *client); + + CBArray _breakpoints; + bool _tracingMode; + + CScScript *_parentScript; + bool _unbreakable; + bool finishThreads(); + bool copyParameters(CScStack *stack); + + void afterLoad(); + + CScValue *_operand; + CScValue *_reg1; + bool _freezable; + bool resume(); + bool pause(); + bool canHandleEvent(const char *eventName); + bool canHandleMethod(const char *methodName); + bool createThread(CScScript *original, uint32 initIP, const char *eventName); + bool createMethodThread(CScScript *original, const char *methodName); + CScScript *invokeEventHandler(const char *eventName, bool unbreakable = false); + uint32 _timeSlice; + DECLARE_PERSISTENT(CScScript, CBBase) + void runtimeError(const char *fmt, ...); + bool run(); + bool finish(bool includingThreads = false); + bool sleep(uint32 duration); + bool waitForExclusive(CBObject *object); + bool waitFor(CBObject *object); + uint32 _waitTime; + bool _waitFrozen; + CBObject *_waitObject; + CScScript *_waitScript; + TScriptState _state; + TScriptState _origState; + CScValue *getVar(char *name); + uint32 getFuncPos(const char *name); + uint32 getEventPos(const char *name); + uint32 getMethodPos(const char *name); + typedef struct { + uint32 magic; + uint32 version; + uint32 code_start; + uint32 func_table; + uint32 symbol_table; + uint32 event_table; + uint32 externals_table; + uint32 method_table; + } TScriptHeader; + + TScriptHeader _header; + + typedef struct { + char *name; + uint32 pos; + } TFunctionPos; + + typedef struct { + char *name; + uint32 pos; + } TMethodPos; + + typedef struct { + char *name; + uint32 pos; + } TEventPos; + + typedef struct { + char *name; + char *dll_name; + TCallType call_type; + TExternalType returns; + int nu_params; + TExternalType *params; + } TExternalFunction; + + + CScStack *_callStack; + CScStack *_thisStack; + CScStack *_scopeStack; + CScStack *_stack; + CScValue *_globals; + CScEngine *_engine; + int _currentLine; + bool executeInstruction(); + char *getString(); + uint32 getDWORD(); + double getFloat(); + void cleanup(); + bool create(const char *filename, byte *buffer, uint32 size, CBScriptHolder *owner); + uint32 _iP; +private: + void readHeader(); + uint32 _bufferSize; + byte *_buffer; +public: + Common::SeekableReadStream *_scriptStream; + CScScript(CBGame *inGame, CScEngine *Engine); + virtual ~CScScript(); + char *_filename; + char **_symbols; + uint32 _numSymbols; + TFunctionPos *_functions; + TMethodPos *_methods; + TEventPos *_events; + uint32 _numExternals; + TExternalFunction *_externals; + uint32 _numFunctions; + uint32 _numMethods; + uint32 _numEvents; + bool _thread; + bool _methodThread; + char *_threadEvent; + CBScriptHolder *_owner; + CScScript::TExternalFunction *getExternal(char *name); + bool externalCall(CScStack *stack, CScStack *thisStack, CScScript::TExternalFunction *function); +private: + bool initScript(); + bool initTables(); + + +// IWmeDebugScript interface implementation +public: + virtual int dbgGetLine(); + virtual const char *dbgGetFilename(); + virtual TScriptState dbgGetState(); + virtual int dbgGetNumBreakpoints(); + virtual int dbgGetBreakpoint(int Index); + + virtual bool dbgSetTracingMode(bool IsTracing); + virtual bool dbgGetTracingMode(); +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/scriptables/script_engine.cpp b/engines/wintermute/base/scriptables/script_engine.cpp new file mode 100644 index 0000000000..387093ac4a --- /dev/null +++ b/engines/wintermute/base/scriptables/script_engine.cpp @@ -0,0 +1,712 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/scriptables/script_engine.h" +#include "engines/wintermute/utils/string_util.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/scriptables/script_ext_math.h" +#include "engines/wintermute/base/base_registry.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/sound/base_sound.h" +#include "engines/wintermute/base/base_file_manager.h" + + +namespace WinterMute { + +IMPLEMENT_PERSISTENT(CScEngine, true) + +#define COMPILER_DLL "dcscomp.dll" +////////////////////////////////////////////////////////////////////////// +CScEngine::CScEngine(CBGame *inGame): CBBase(inGame) { + _gameRef->LOG(0, "Initializing scripting engine..."); + + if (_compilerAvailable) _gameRef->LOG(0, " Script compiler bound successfuly"); + else _gameRef->LOG(0, " Script compiler is NOT available"); + + _globals = new CScValue(_gameRef); + + + // register 'Game' as global variable + if (!_globals->propExists("Game")) { + CScValue val(_gameRef); + val.setNative(_gameRef, true); + _globals->setProp("Game", &val); + } + + // register 'Math' as global variable + if (!_globals->propExists("Math")) { + CScValue val(_gameRef); + val.setNative(_gameRef->_mathClass, true); + _globals->setProp("Math", &val); + } + + // prepare script cache + for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) _cachedScripts[i] = NULL; + + _currentScript = NULL; + + _isProfiling = false; + _profilingStartTime = 0; + + //EnableProfiling(); +} + + +////////////////////////////////////////////////////////////////////////// +CScEngine::~CScEngine() { + _gameRef->LOG(0, "Shutting down scripting engine"); + saveBreakpoints(); + + disableProfiling(); + + cleanup(); + + for (int i = 0; i < _breakpoints.getSize(); i++) { + delete _breakpoints[i]; + _breakpoints[i] = NULL; + } + _breakpoints.removeAll(); +} + + +////////////////////////////////////////////////////////////////////////// +bool CScEngine::cleanup() { + for (int i = 0; i < _scripts.getSize(); i++) { + if (!_scripts[i]->_thread && _scripts[i]->_owner) _scripts[i]->_owner->removeScript(_scripts[i]); + delete _scripts[i]; + _scripts.removeAt(i); + i--; + } + + _scripts.removeAll(); + + delete _globals; + _globals = NULL; + + emptyScriptCache(); + + _currentScript = NULL; // ref only + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +byte *CScEngine::loadFile(void *data, char *filename, uint32 *size) { + CBGame *gameRef = (CBGame *)data; + return gameRef->_fileManager->readWholeFile(filename, size); +} + + +////////////////////////////////////////////////////////////////////////// +void CScEngine::closeFile(void *data, byte *buffer) { + delete [] buffer; +} + + +////////////////////////////////////////////////////////////////////////// +void CScEngine::parseElement(void *data, int line, int type, void *elementData) { +} + + +////////////////////////////////////////////////////////////////////////// +CScScript *CScEngine::runScript(const char *filename, CBScriptHolder *owner) { + byte *compBuffer; + uint32 compSize; + + // get script from cache + compBuffer = getCompiledScript(filename, &compSize); + if (!compBuffer) return NULL; + + // add new script + CScScript *script = new CScScript(_gameRef, this); + bool ret = script->create(filename, compBuffer, compSize, owner); + if (DID_FAIL(ret)) { + _gameRef->LOG(ret, "Error running script '%s'...", filename); + delete script; + return NULL; + } else { + // publish the "self" pseudo-variable + CScValue val(_gameRef); + if (owner)val.setNative(owner, true); + else val.setNULL(); + + script->_globals->setProp("self", &val); + script->_globals->setProp("this", &val); + + _scripts.add(script); + _gameRef->getDebugMgr()->onScriptInit(script); + + return script; + } +} + + +////////////////////////////////////////////////////////////////////////// +byte *CScEngine::getCompiledScript(const char *filename, uint32 *outSize, bool ignoreCache) { + // is script in cache? + if (!ignoreCache) { + for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) { + if (_cachedScripts[i] && scumm_stricmp(_cachedScripts[i]->_filename.c_str(), filename) == 0) { + _cachedScripts[i]->_timestamp = CBPlatform::getTime(); + *outSize = _cachedScripts[i]->_size; + return _cachedScripts[i]->_buffer; + } + } + } + + // nope, load it + byte *compBuffer; + uint32 compSize; + + uint32 size; + + byte *buffer = _gameRef->_fileManager->readWholeFile(filename, &size); + if (!buffer) { + _gameRef->LOG(0, "CScEngine::GetCompiledScript - error opening script '%s'", filename); + return NULL; + } + + // needs to be compiled? + if (FROM_LE_32(*(uint32 *)buffer) == SCRIPT_MAGIC) { + compBuffer = buffer; + compSize = size; + } else { + if (!_compilerAvailable) { + _gameRef->LOG(0, "CScEngine::GetCompiledScript - script '%s' needs to be compiled but compiler is not available", filename); + delete [] buffer; + return NULL; + } + // This code will never be called, since _compilerAvailable is const false. + // It's only here in the event someone would want to reinclude the compiler. + error("Script needs compilation, ScummVM does not contain a WME compiler"); + } + + byte *ret = NULL; + + // add script to cache + CScCachedScript *cachedScript = new CScCachedScript(filename, compBuffer, compSize); + if (cachedScript) { + int index = 0; + uint32 MinTime = CBPlatform::getTime(); + for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) { + if (_cachedScripts[i] == NULL) { + index = i; + break; + } else if (_cachedScripts[i]->_timestamp <= MinTime) { + MinTime = _cachedScripts[i]->_timestamp; + index = i; + } + } + + if (_cachedScripts[index] != NULL) delete _cachedScripts[index]; + _cachedScripts[index] = cachedScript; + + ret = cachedScript->_buffer; + *outSize = cachedScript->_size; + } + + + // cleanup + delete [] buffer; + + return ret; +} + + + +////////////////////////////////////////////////////////////////////////// +bool CScEngine::tick() { + if (_scripts.getSize() == 0) + return STATUS_OK; + + + // resolve waiting scripts + for (int i = 0; i < _scripts.getSize(); i++) { + + switch (_scripts[i]->_state) { + case SCRIPT_WAITING: { + /* + bool obj_found=false; + for(int j=0; j<_gameRef->_regObjects.getSize(); j++) + { + if(_gameRef->_regObjects[j] == _scripts[i]->_waitObject) + { + if(_gameRef->_regObjects[j]->IsReady()) _scripts[i]->Run(); + obj_found = true; + break; + } + } + if(!obj_found) _scripts[i]->finish(); // _waitObject no longer exists + */ + if (_gameRef->validObject(_scripts[i]->_waitObject)) { + if (_scripts[i]->_waitObject->isReady()) _scripts[i]->run(); + } else _scripts[i]->finish(); + break; + } + + case SCRIPT_SLEEPING: { + if (_scripts[i]->_waitFrozen) { + if (_scripts[i]->_waitTime <= CBPlatform::getTime()) _scripts[i]->run(); + } else { + if (_scripts[i]->_waitTime <= _gameRef->_timer) _scripts[i]->run(); + } + break; + } + + case SCRIPT_WAITING_SCRIPT: { + if (!isValidScript(_scripts[i]->_waitScript) || _scripts[i]->_waitScript->_state == SCRIPT_ERROR) { + // fake return value + _scripts[i]->_stack->pushNULL(); + _scripts[i]->_waitScript = NULL; + _scripts[i]->run(); + } else { + if (_scripts[i]->_waitScript->_state == SCRIPT_THREAD_FINISHED) { + // copy return value + _scripts[i]->_stack->push(_scripts[i]->_waitScript->_stack->pop()); + _scripts[i]->run(); + _scripts[i]->_waitScript->finish(); + _scripts[i]->_waitScript = NULL; + } + } + break; + } + default: + //warning("CScEngine::Tick - Unhandled enum"); + break; + } // switch + } // for each script + + + // execute scripts + for (int i = 0; i < _scripts.getSize(); i++) { + + // skip paused scripts + if (_scripts[i]->_state == SCRIPT_PAUSED) continue; + + // time sliced script + if (_scripts[i]->_timeSlice > 0) { + uint32 StartTime = CBPlatform::getTime(); + while (_scripts[i]->_state == SCRIPT_RUNNING && CBPlatform::getTime() - StartTime < _scripts[i]->_timeSlice) { + _currentScript = _scripts[i]; + _scripts[i]->executeInstruction(); + } + if (_isProfiling && _scripts[i]->_filename) addScriptTime(_scripts[i]->_filename, CBPlatform::getTime() - StartTime); + } + + // normal script + else { + uint32 startTime = 0; + bool isProfiling = _isProfiling; + if (isProfiling) startTime = CBPlatform::getTime(); + + while (_scripts[i]->_state == SCRIPT_RUNNING) { + _currentScript = _scripts[i]; + _scripts[i]->executeInstruction(); + } + if (isProfiling && _scripts[i]->_filename) addScriptTime(_scripts[i]->_filename, CBPlatform::getTime() - startTime); + } + _currentScript = NULL; + } + + removeFinishedScripts(); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScEngine::tickUnbreakable() { + // execute unbreakable scripts + for (int i = 0; i < _scripts.getSize(); i++) { + if (!_scripts[i]->_unbreakable) continue; + + while (_scripts[i]->_state == SCRIPT_RUNNING) { + _currentScript = _scripts[i]; + _scripts[i]->executeInstruction(); + } + _scripts[i]->finish(); + _currentScript = NULL; + } + removeFinishedScripts(); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScEngine::removeFinishedScripts() { + // remove finished scripts + for (int i = 0; i < _scripts.getSize(); i++) { + if (_scripts[i]->_state == SCRIPT_FINISHED || _scripts[i]->_state == SCRIPT_ERROR) { + if (!_scripts[i]->_thread && _scripts[i]->_owner) _scripts[i]->_owner->removeScript(_scripts[i]); + _gameRef->getDebugMgr()->onScriptShutdown(_scripts[i]); + delete _scripts[i]; + _scripts.removeAt(i); + i--; + } + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +int CScEngine::getNumScripts(int *running, int *waiting, int *persistent) { + int numRunning = 0, numWaiting = 0, numPersistent = 0, numTotal = 0; + + for (int i = 0; i < _scripts.getSize(); i++) { + if (_scripts[i]->_state == SCRIPT_FINISHED) continue; + switch (_scripts[i]->_state) { + case SCRIPT_RUNNING: + case SCRIPT_SLEEPING: + case SCRIPT_PAUSED: + numRunning++; + break; + case SCRIPT_WAITING: + numWaiting++; + break; + case SCRIPT_PERSISTENT: + numPersistent++; + break; + default: + warning("CScEngine::GetNumScripts - unhandled enum"); + break; + } + numTotal++; + } + if (running) *running = numRunning; + if (waiting) *waiting = numWaiting; + if (persistent) *persistent = numPersistent; + + return numTotal; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScEngine::emptyScriptCache() { + for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) { + if (_cachedScripts[i]) { + delete _cachedScripts[i]; + _cachedScripts[i] = NULL; + } + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScEngine::resetObject(CBObject *Object) { + // terminate all scripts waiting for this object + for (int i = 0; i < _scripts.getSize(); i++) { + if (_scripts[i]->_state == SCRIPT_WAITING && _scripts[i]->_waitObject == Object) { + if (!_gameRef->_compatKillMethodThreads) resetScript(_scripts[i]); + + bool IsThread = _scripts[i]->_methodThread || _scripts[i]->_thread; + _scripts[i]->finish(!IsThread); // 1.9b1 - top-level script kills its threads as well + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CScEngine::resetScript(CScScript *script) { + // terminate all scripts waiting for this script + for (int i = 0; i < _scripts.getSize(); i++) { + if (_scripts[i]->_state == SCRIPT_WAITING_SCRIPT && _scripts[i]->_waitScript == script) { + _scripts[i]->finish(); + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CScEngine::persist(CBPersistMgr *persistMgr) { + if (!persistMgr->_saving) cleanup(); + + persistMgr->transfer(TMEMBER(_gameRef)); + persistMgr->transfer(TMEMBER(_currentScript)); + persistMgr->transfer(TMEMBER(_globals)); + _scripts.persist(persistMgr); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void CScEngine::editorCleanup() { + for (int i = 0; i < _scripts.getSize(); i++) { + if (_scripts[i]->_owner == NULL && (_scripts[i]->_state == SCRIPT_FINISHED || _scripts[i]->_state == SCRIPT_ERROR)) { + delete _scripts[i]; + _scripts.removeAt(i); + i--; + } + } +} + + +////////////////////////////////////////////////////////////////////////// +bool CScEngine::pauseAll() { + for (int i = 0; i < _scripts.getSize(); i++) { + if (_scripts[i] != _currentScript) _scripts[i]->pause(); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScEngine::resumeAll() { + for (int i = 0; i < _scripts.getSize(); i++) + _scripts[i]->resume(); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScEngine::isValidScript(CScScript *script) { + for (int i = 0; i < _scripts.getSize(); i++) { + if (_scripts[i] == script) return true; + } + return false; +} + +////////////////////////////////////////////////////////////////////////// +bool CScEngine::clearGlobals(bool includingNatives) { + _globals->CleanProps(includingNatives); + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CScEngine::dbgSendScripts(IWmeDebugClient *client) { + // send global variables + _globals->dbgSendVariables(client, WME_DBGVAR_GLOBAL, NULL, 0); + + // process normal scripts first + for (int i = 0; i < _scripts.getSize(); i++) { + if (_scripts[i]->_thread || _scripts[i]->_methodThread) continue; + _scripts[i]->dbgSendScript(client); + } + + // and threads later + for (int i = 0; i < _scripts.getSize(); i++) { + if (_scripts[i]->_thread || _scripts[i]->_methodThread) + _scripts[i]->dbgSendScript(client); + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CScEngine::addBreakpoint(const char *scriptFilename, int line) { + if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK; + + CScBreakpoint *bp = NULL; + for (int i = 0; i < _breakpoints.getSize(); i++) { + if (scumm_stricmp(_breakpoints[i]->_filename.c_str(), scriptFilename) == 0) { + bp = _breakpoints[i]; + break; + } + } + if (bp == NULL) { + bp = new CScBreakpoint(scriptFilename); + _breakpoints.add(bp); + } + + for (int i = 0; i < bp->_lines.getSize(); i++) { + if (bp->_lines[i] == line) return STATUS_OK; + } + bp->_lines.add(line); + + // refresh changes + refreshScriptBreakpoints(); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CScEngine::removeBreakpoint(const char *scriptFilename, int line) { + if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK; + + for (int i = 0; i < _breakpoints.getSize(); i++) { + if (scumm_stricmp(_breakpoints[i]->_filename.c_str(), scriptFilename) == 0) { + for (int j = 0; j < _breakpoints[i]->_lines.getSize(); j++) { + if (_breakpoints[i]->_lines[j] == line) { + _breakpoints[i]->_lines.removeAt(j); + if (_breakpoints[i]->_lines.getSize() == 0) { + delete _breakpoints[i]; + _breakpoints.removeAt(i); + } + // refresh changes + refreshScriptBreakpoints(); + + return STATUS_OK; + } + } + break; + } + } + return STATUS_FAILED; +} + +////////////////////////////////////////////////////////////////////////// +bool CScEngine::refreshScriptBreakpoints() { + if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK; + + for (int i = 0; i < _scripts.getSize(); i++) { + refreshScriptBreakpoints(_scripts[i]); + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CScEngine::refreshScriptBreakpoints(CScScript *script) { + if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK; + + if (!script || !script->_filename) return STATUS_FAILED; + + for (int i = 0; i < _breakpoints.getSize(); i++) { + if (scumm_stricmp(_breakpoints[i]->_filename.c_str(), script->_filename) == 0) { + script->_breakpoints.copy(_breakpoints[i]->_lines); + return STATUS_OK; + } + } + if (script->_breakpoints.getSize() > 0) script->_breakpoints.removeAll(); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CScEngine::saveBreakpoints() { + if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK; + + + char text[512]; + char key[100]; + + int count = 0; + for (int i = 0; i < _breakpoints.getSize(); i++) { + for (int j = 0; j < _breakpoints[i]->_lines.getSize(); j++) { + count++; + sprintf(key, "Breakpoint%d", count); + sprintf(text, "%s:%d", _breakpoints[i]->_filename.c_str(), _breakpoints[i]->_lines[j]); + + _gameRef->_registry->writeString("Debug", key, text); + } + } + _gameRef->_registry->writeInt("Debug", "NumBreakpoints", count); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CScEngine::loadBreakpoints() { + if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK; + + char key[100]; + + int count = _gameRef->_registry->readInt("Debug", "NumBreakpoints", 0); + for (int i = 1; i <= count; i++) { + /* uint32 BufSize = 512; */ + sprintf(key, "Breakpoint%d", i); + AnsiString breakpoint = _gameRef->_registry->readString("Debug", key, ""); + + char *path = CBUtils::strEntry(0, breakpoint.c_str(), ':'); + char *line = CBUtils::strEntry(1, breakpoint.c_str(), ':'); + + if (path != NULL && line != NULL) addBreakpoint(path, atoi(line)); + delete[] path; + delete[] line; + path = NULL; + line = NULL; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void CScEngine::addScriptTime(const char *filename, uint32 time) { + if (!_isProfiling) return; + + AnsiString fileName = filename; + fileName.toLowercase(); + _scriptTimes[fileName] += time; +} + + +////////////////////////////////////////////////////////////////////////// +void CScEngine::enableProfiling() { + if (_isProfiling) return; + + // destroy old data, if any + _scriptTimes.clear(); + + _profilingStartTime = CBPlatform::getTime(); + _isProfiling = true; +} + + +////////////////////////////////////////////////////////////////////////// +void CScEngine::disableProfiling() { + if (!_isProfiling) return; + + dumpStats(); + _isProfiling = false; +} + + +////////////////////////////////////////////////////////////////////////// +void CScEngine::dumpStats() { + error("DumpStats not ported to ScummVM yet"); + /* uint32 totalTime = CBPlatform::getTime() - _profilingStartTime; + + typedef std::vector > TimeVector; + TimeVector times; + + ScriptTimes::iterator it; + for (it = _scriptTimes.begin(); it != _scriptTimes.end(); it++) { + times.push_back(std::pair (it->_value, it->_key)); + } + std::sort(times.begin(), times.end()); + + + TimeVector::reverse_iterator tit; + + _gameRef->LOG(0, "***** Script profiling information: *****"); + _gameRef->LOG(0, " %-40s %fs", "Total execution time", (float)totalTime / 1000); + + for (tit = times.rbegin(); tit != times.rend(); tit++) { + _gameRef->LOG(0, " %-40s %fs (%f%%)", tit->second.c_str(), (float)tit->first / 1000, (float)tit->first / (float)totalTime * 100); + }*/ +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/scriptables/script_engine.h b/engines/wintermute/base/scriptables/script_engine.h new file mode 100644 index 0000000000..81dc13a73c --- /dev/null +++ b/engines/wintermute/base/scriptables/script_engine.h @@ -0,0 +1,147 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SCENGINE_H +#define WINTERMUTE_SCENGINE_H + +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/coll_templ.h" +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/wme_debugger.h" +#include "engines/wintermute/utils/utils.h" +#include "engines/wintermute/platform_osystem.h" + +namespace WinterMute { + +#define MAX_CACHED_SCRIPTS 20 +class CScScript; +class CScValue; +class CBObject; +class CBScriptHolder; +class CScEngine : public CBBase { +public: + class CScCachedScript { + public: + CScCachedScript(const char *filename, byte *buffer, uint32 size) { + _timestamp = CBPlatform::getTime(); + _buffer = new byte[size]; + if (_buffer) memcpy(_buffer, buffer, size); + _size = size; + _filename = filename; + }; + + ~CScCachedScript() { + if (_buffer) delete [] _buffer; + }; + + uint32 _timestamp; + byte *_buffer; + uint32 _size; + Common::String _filename; + }; + + class CScBreakpoint { + public: + CScBreakpoint(const char *filename) { + _filename = filename; + } + + ~CScBreakpoint() { + _lines.removeAll(); + } + + Common::String _filename; + CBArray _lines; + }; + + + + +public: + bool dbgSendScripts(IWmeDebugClient *client); + + CBArray _breakpoints; + bool addBreakpoint(const char *scriptFilename, int line); + bool removeBreakpoint(const char *scriptFilename, int line); + bool refreshScriptBreakpoints(); + bool refreshScriptBreakpoints(CScScript *script); + bool saveBreakpoints(); + bool loadBreakpoints(); + + bool clearGlobals(bool includingNatives = false); + bool tickUnbreakable(); + bool removeFinishedScripts(); + bool isValidScript(CScScript *script); + + CScScript *_currentScript; + bool resumeAll(); + bool pauseAll(); + void editorCleanup(); + bool resetObject(CBObject *Object); + bool resetScript(CScScript *script); + bool emptyScriptCache(); + byte *getCompiledScript(const char *filename, uint32 *outSize, bool ignoreCache = false); + DECLARE_PERSISTENT(CScEngine, CBBase) + bool cleanup(); + int getNumScripts(int *running = NULL, int *waiting = NULL, int *persistent = NULL); + bool tick(); + CScValue *_globals; + CScScript *runScript(const char *filename, CBScriptHolder *owner = NULL); + static const bool _compilerAvailable = false; + + CScEngine(CBGame *inGame); + virtual ~CScEngine(); + static byte *loadFile(void *data, char *filename, uint32 *size); + static void closeFile(void *data, byte *buffer); + static void parseElement(void *data, int line, int type, void *elementData); + + CBArray _scripts; + + void enableProfiling(); + void disableProfiling(); + bool getIsProfiling() { + return _isProfiling; + } + + void addScriptTime(const char *filename, uint32 Time); + void dumpStats(); + +private: + + CScCachedScript *_cachedScripts[MAX_CACHED_SCRIPTS]; + bool _isProfiling; + uint32 _profilingStartTime; + + typedef Common::HashMap ScriptTimes; + ScriptTimes _scriptTimes; + +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/scriptables/script_ext_array.cpp b/engines/wintermute/base/scriptables/script_ext_array.cpp new file mode 100644 index 0000000000..a1b8249cb1 --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_array.cpp @@ -0,0 +1,238 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/system/sys_instance.h" +#include "engines/wintermute/base/scriptables/script_ext_array.h" + +namespace WinterMute { + +IMPLEMENT_PERSISTENT(CSXArray, false) + +CBScriptable *makeSXArray(CBGame *inGame, CScStack *stack) { + return new CSXArray(inGame, stack); +} + +////////////////////////////////////////////////////////////////////////// +CSXArray::CSXArray(CBGame *inGame, CScStack *stack): CBScriptable(inGame) { + _length = 0; + _values = new CScValue(_gameRef); + + int numParams = stack->pop()->getInt(0); + + if (numParams == 1) _length = stack->pop()->getInt(0); + else if (numParams > 1) { + _length = numParams; + char paramName[20]; + for (int i = 0; i < numParams; i++) { + sprintf(paramName, "%d", i); + _values->setProp(paramName, stack->pop()); + } + } +} + +////////////////////////////////////////////////////////////////////////// +CSXArray::CSXArray(CBGame *inGame): CBScriptable(inGame) { + _length = 0; + _values = new CScValue(_gameRef); +} + + +////////////////////////////////////////////////////////////////////////// +CSXArray::~CSXArray() { + delete _values; + _values = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +const char *CSXArray::scToString() { + static char dummy[32768]; // TODO: Get rid of static. + strcpy(dummy, ""); + char propName[20]; + for (int i = 0; i < _length; i++) { + sprintf(propName, "%d", i); + CScValue *val = _values->getProp(propName); + if (val) { + if (strlen(dummy) + strlen(val->getString()) < 32768) { + strcat(dummy, val->getString()); + } + } + + if (i < _length - 1 && strlen(dummy) + 1 < 32768) strcat(dummy, ","); + } + return dummy; +} + + +////////////////////////////////////////////////////////////////////////// +bool CSXArray::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // Push + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Push") == 0) { + int numParams = stack->pop()->getInt(0); + char paramName[20]; + + for (int i = 0; i < numParams; i++) { + _length++; + sprintf(paramName, "%d", _length - 1); + _values->setProp(paramName, stack->pop(), true); + } + stack->pushInt(_length); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Pop + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Pop") == 0) { + + stack->correctParams(0); + + if (_length > 0) { + char paramName[20]; + sprintf(paramName, "%d", _length - 1); + stack->push(_values->getProp(paramName)); + _values->deleteProp(paramName); + _length--; + } else stack->pushNULL(); + + return STATUS_OK; + } + + else return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +CScValue *CSXArray::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("array"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Length + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Length") == 0) { + _scValue->setInt(_length); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // [number] + ////////////////////////////////////////////////////////////////////////// + else { + char ParamName[20]; + if (validNumber(name, ParamName)) { + return _values->getProp(ParamName); + } else return _scValue; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool CSXArray::scSetProperty(const char *name, CScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // Length + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Length") == 0) { + int OrigLength = _length; + _length = MAX(value->getInt(0), 0); + + char PropName[20]; + if (_length < OrigLength) { + for (int i = _length; i < OrigLength; i++) { + sprintf(PropName, "%d", i); + _values->deleteProp(PropName); + } + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // [number] + ////////////////////////////////////////////////////////////////////////// + else { + char paramName[20]; + if (validNumber(name, paramName)) { + int Index = atoi(paramName); + if (Index >= _length) _length = Index + 1; + return _values->setProp(paramName, value); + } else return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool CSXArray::persist(CBPersistMgr *persistMgr) { + CBScriptable::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_length)); + persistMgr->transfer(TMEMBER(_values)); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CSXArray::validNumber(const char *origStr, char *outStr) { + bool isNumber = true; + for (uint32 i = 0; i < strlen(origStr); i++) { + if (!(origStr[i] >= '0' && origStr[i] <= '9')) { + isNumber = false; + break; + } + } + + if (isNumber) { + int index = atoi(origStr); + sprintf(outStr, "%d", index); + return true; + } else return false; +} + +////////////////////////////////////////////////////////////////////////// +bool CSXArray::push(CScValue *val) { + char paramName[20]; + _length++; + sprintf(paramName, "%d", _length - 1); + _values->setProp(paramName, val, true); + return STATUS_OK; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/scriptables/script_ext_array.h b/engines/wintermute/base/scriptables/script_ext_array.h new file mode 100644 index 0000000000..b873416572 --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_array.h @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SXARRAY_H +#define WINTERMUTE_SXARRAY_H + +#include "engines/wintermute/base/base_scriptable.h" + +namespace WinterMute { + +class CSXArray : public CBScriptable { +public: + bool push(CScValue *Val); + bool validNumber(const char *origStr, char *outStr); + DECLARE_PERSISTENT(CSXArray, CBScriptable) + CSXArray(CBGame *inGame, CScStack *stack); + CSXArray(CBGame *inGame); + virtual ~CSXArray(); + CScValue *scGetProperty(const char *name); + bool scSetProperty(const char *name, CScValue *value); + bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); + const char *scToString(); + int _length; + CScValue *_values; +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/scriptables/script_ext_date.cpp b/engines/wintermute/base/scriptables/script_ext_date.cpp new file mode 100644 index 0000000000..211c0d34f0 --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_date.cpp @@ -0,0 +1,297 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script_ext_date.h" + +namespace WinterMute { + +IMPLEMENT_PERSISTENT(CSXDate, false) + +CBScriptable *makeSXDate(CBGame *inGame, CScStack *stack) { + return new CSXDate(inGame, stack); +} + +////////////////////////////////////////////////////////////////////////// +CSXDate::CSXDate(CBGame *inGame, CScStack *stack): CBScriptable(inGame) { + stack->correctParams(6); + + memset(&_tm, 0, sizeof(_tm)); + + CScValue *valYear = stack->pop(); + _tm.tm_year = valYear->getInt() - 1900; + _tm.tm_mon = stack->pop()->getInt() - 1; + _tm.tm_mday = stack->pop()->getInt(); + _tm.tm_hour = stack->pop()->getInt(); + _tm.tm_min = stack->pop()->getInt(); + _tm.tm_sec = stack->pop()->getInt(); + + if (valYear->isNULL()) { + g_system->getTimeAndDate(_tm); + } +} + + +////////////////////////////////////////////////////////////////////////// +CSXDate::~CSXDate() { + +} + +////////////////////////////////////////////////////////////////////////// +const char *CSXDate::scToString() { + // TODO: Make this more stringy, and less ISO 8601-like + _strRep.format("%04d-%02d-%02d - %02d:%02d:%02d", _tm.tm_year, _tm.tm_mon, _tm.tm_mday, _tm.tm_hour, _tm.tm_min, _tm.tm_sec); + return _strRep.c_str(); +#if 0 + return asctime(&_tm); +#endif +} + + +////////////////////////////////////////////////////////////////////////// +bool CSXDate::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // GetYear + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "GetYear") == 0) { + stack->correctParams(0); + stack->pushInt(_tm.tm_year + 1900); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // GetMonth + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetMonth") == 0) { + stack->correctParams(0); + stack->pushInt(_tm.tm_mon + 1); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // GetDate + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetDate") == 0) { + stack->correctParams(0); + stack->pushInt(_tm.tm_mday); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // GetHours + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetHours") == 0) { + stack->correctParams(0); + stack->pushInt(_tm.tm_hour); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // GetMinutes + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetMinutes") == 0) { + stack->correctParams(0); + stack->pushInt(_tm.tm_min); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // GetSeconds + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetSeconds") == 0) { + stack->correctParams(0); + stack->pushInt(_tm.tm_sec); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // GetWeekday + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetWeekday") == 0) { + stack->correctParams(0); + warning("GetWeekday returns a wrong value on purpose"); + stack->pushInt(_tm.tm_mday % 7); + return STATUS_OK; + } + + + ////////////////////////////////////////////////////////////////////////// + // SetYear + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetYear") == 0) { + stack->correctParams(1); + _tm.tm_year = stack->pop()->getInt() - 1900; + stack->pushNULL(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // SetMonth + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetMonth") == 0) { + stack->correctParams(1); + _tm.tm_mon = stack->pop()->getInt() - 1; + stack->pushNULL(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // SetDate + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetDate") == 0) { + stack->correctParams(1); + _tm.tm_mday = stack->pop()->getInt(); + stack->pushNULL(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // SetHours + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetHours") == 0) { + stack->correctParams(1); + _tm.tm_hour = stack->pop()->getInt(); + stack->pushNULL(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // SetMinutes + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetMinutes") == 0) { + stack->correctParams(1); + _tm.tm_min = stack->pop()->getInt(); + stack->pushNULL(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // SetSeconds + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetSeconds") == 0) { + stack->correctParams(1); + _tm.tm_sec = stack->pop()->getInt(); + stack->pushNULL(); + return STATUS_OK; + } + + + ////////////////////////////////////////////////////////////////////////// + // SetCurrentTime + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetCurrentTime") == 0) { + stack->correctParams(0); + g_system->getTimeAndDate(_tm); + stack->pushNULL(); + return STATUS_OK; + } + + else + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +CScValue *CSXDate::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("date"); + return _scValue; + } + + else return _scValue; +} + + +////////////////////////////////////////////////////////////////////////// +bool CSXDate::scSetProperty(const char *name, CScValue *value) { + /* + ////////////////////////////////////////////////////////////////////////// + // Name + ////////////////////////////////////////////////////////////////////////// + if(strcmp(name, "Name")==0){ + setName(value->getString()); + return STATUS_OK; + } + + else*/ return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool CSXDate::persist(CBPersistMgr *persistMgr) { + + CBScriptable::persist(persistMgr); + persistMgr->transfer(TMEMBER(_tm.tm_year)); + persistMgr->transfer(TMEMBER(_tm.tm_mon)); + persistMgr->transfer(TMEMBER(_tm.tm_mday)); + persistMgr->transfer(TMEMBER(_tm.tm_hour)); + persistMgr->transfer(TMEMBER(_tm.tm_min)); + persistMgr->transfer(TMEMBER(_tm.tm_sec)); + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +int CSXDate::scCompare(CBScriptable *Value) { + TimeDate time1 = _tm; + TimeDate time2 = ((CSXDate *)Value)->_tm; + + if (time1.tm_year < time2.tm_year) { + return -1; + } else if (time1.tm_year == time2.tm_year) { + if (time1.tm_mon < time2.tm_mon) { + return -1; + } else if (time1.tm_mon == time2.tm_mon) { + if (time1.tm_mday < time2.tm_mday) { + return -1; + } else if (time1.tm_mday == time2.tm_mday) { + if (time1.tm_hour < time2.tm_hour) { + return -1; + } else if (time1.tm_hour == time2.tm_hour) { + if (time1.tm_min < time2.tm_min) { + return -1; + } else if (time1.tm_min == time2.tm_min) { + if (time1.tm_sec < time2.tm_sec) { + return -1; + } else if (time1.tm_sec == time2.tm_sec) { + return 0; // Equal + } else { + return 1; // Sec + } + } else { + return 1; // Minute + } + } else { + return 1; // Hour + } + } else { + return 1; // Day + } + } else { + return 1; // Month + } + } else { + return 1; // Year + } +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/scriptables/script_ext_date.h b/engines/wintermute/base/scriptables/script_ext_date.h new file mode 100644 index 0000000000..82f6af1f1d --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_date.h @@ -0,0 +1,55 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SXDATE_H +#define WINTERMUTE_SXDATE_H + +#include "common/system.h" +#include "engines/wintermute/base/base_scriptable.h" + +namespace WinterMute { + +class CSXDate : public CBScriptable { +public: + int scCompare(CBScriptable *Value); + DECLARE_PERSISTENT(CSXDate, CBScriptable) + CSXDate(CBGame *inGame, CScStack *Stack); + virtual ~CSXDate(); + CScValue *scGetProperty(const char *name); + bool scSetProperty(const char *name, CScValue *value); + bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); + const char *scToString(); + char *_string; + TimeDate _tm; +private: + Common::String _strRep; +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/scriptables/script_ext_file.cpp b/engines/wintermute/base/scriptables/script_ext_file.cpp new file mode 100644 index 0000000000..58c0416b43 --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_file.cpp @@ -0,0 +1,779 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/system/sys_class_registry.h" +#include "engines/wintermute/system/sys_class.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/utils/utils.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/file/base_file.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/base/scriptables/script_ext_file.h" + +// Note: This code is completely untested, as I have yet to find a game that uses SXFile. + +namespace WinterMute { + +IMPLEMENT_PERSISTENT(CSXFile, false) + +CBScriptable *makeSXFile(CBGame *inGame, CScStack *stack) { + return new CSXFile(inGame, stack); +} + +////////////////////////////////////////////////////////////////////////// +CSXFile::CSXFile(CBGame *inGame, CScStack *stack): CBScriptable(inGame) { + stack->correctParams(1); + CScValue *Val = stack->pop(); + + _filename = NULL; + if (!Val->isNULL()) CBUtils::setString(&_filename, Val->getString()); + + _readFile = NULL; + _writeFile = NULL; + + _mode = 0; + _textMode = false; +} + + +////////////////////////////////////////////////////////////////////////// +CSXFile::~CSXFile() { + cleanup(); +} + +////////////////////////////////////////////////////////////////////////// +void CSXFile::cleanup() { + delete[] _filename; + _filename = NULL; + close(); +} + + +////////////////////////////////////////////////////////////////////////// +void CSXFile::close() { + if (_readFile) { + _gameRef->_fileManager->closeFile(_readFile); + _readFile = NULL; + } + if (_writeFile) { + _writeFile->finalize(); + delete _writeFile; + _writeFile = NULL; + } + _mode = 0; + _textMode = false; +} + +////////////////////////////////////////////////////////////////////////// +const char *CSXFile::scToString() { + if (_filename) return _filename; + else return "[file object]"; +} + +#define FILE_BUFFER_SIZE 32768 +////////////////////////////////////////////////////////////////////////// +bool CSXFile::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // SetFilename + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "SetFilename") == 0) { + stack->correctParams(1); + const char *filename = stack->pop()->getString(); + cleanup(); + CBUtils::setString(&_filename, filename); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // OpenAsText / OpenAsBinary + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "OpenAsText") == 0 || strcmp(name, "OpenAsBinary") == 0) { + stack->correctParams(1); + close(); + _mode = stack->pop()->getInt(1); + if (_mode < 1 || _mode > 3) { + script->runtimeError("File.%s: invalid access mode. Setting read mode.", name); + _mode = 1; + } + if (_mode == 1) { + _readFile = _gameRef->_fileManager->openFile(_filename); + if (!_readFile) { + //script->runtimeError("File.%s: Error opening file '%s' for reading.", Name, _filename); + close(); + } else _textMode = strcmp(name, "OpenAsText") == 0; + } else { + if (strcmp(name, "OpenAsText") == 0) { + if (_mode == 2) _writeFile = openForWrite(_filename, false); + else _writeFile = openForAppend(_filename, false); + } else { + if (_mode == 2) _writeFile = openForWrite(_filename, true); + else _writeFile = openForAppend(_filename, true); + } + + if (!_writeFile) { + //script->runtimeError("File.%s: Error opening file '%s' for writing.", Name, _filename); + close(); + } else _textMode = strcmp(name, "OpenAsText") == 0; + } + + if (_readFile || _writeFile) stack->pushBool(true); + else stack->pushBool(false); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Close + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Close") == 0) { + stack->correctParams(0); + close(); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetPosition + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetPosition") == 0) { + stack->correctParams(1); + if (_mode == 0) { + script->runtimeError("File.%s: File is not open", name); + stack->pushBool(false); + } else { + int Pos = stack->pop()->getInt(); + stack->pushBool(setPos(Pos)); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Delete + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Delete") == 0) { + stack->correctParams(0); + close(); + stack->pushBool(CBPlatform::deleteFile(_filename) != false); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Copy + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Copy") == 0) { + stack->correctParams(2); + const char *Dest = stack->pop()->getString(); + bool Overwrite = stack->pop()->getBool(true); + + close(); + stack->pushBool(CBPlatform::copyFile(_filename, Dest, !Overwrite) != false); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ReadLine + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ReadLine") == 0) { + stack->correctParams(0); + if (!_textMode || !_readFile) { + script->runtimeError("File.%s: File must be open in text mode.", name); + stack->pushNULL(); + return STATUS_OK; + } + uint32 bufSize = FILE_BUFFER_SIZE; + byte *buf = (byte *)malloc(bufSize); + uint32 counter = 0; + byte b; + bool foundNewLine = false; + bool ret = STATUS_FAILED; + do { + ret = _readFile->read(&b, 1); + if (ret != 1) break; + + if (counter > bufSize) { + buf = (byte *)realloc(buf, bufSize + FILE_BUFFER_SIZE); + bufSize += FILE_BUFFER_SIZE; + } + if (b == '\n') { + buf[counter] = '\0'; + foundNewLine = true; + break; + } else if (b == 0x0D) continue; + else { + buf[counter] = b; + counter++; + } + } while (DID_SUCCEED(ret)); + + if (counter > bufSize) { + buf = (byte *)realloc(buf, bufSize + FILE_BUFFER_SIZE); + bufSize += FILE_BUFFER_SIZE; + } + buf[counter] = '\0'; + + if (!foundNewLine && counter == 0) stack->pushNULL(); + else stack->pushString((char *)buf); + + free(buf); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ReadText + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ReadText") == 0) { + stack->correctParams(1); + int textLen = stack->pop()->getInt(); + + if (!_textMode || !_readFile) { + script->runtimeError("File.%s: File must be open in text mode.", name); + stack->pushNULL(); + return STATUS_OK; + } + uint32 bufSize = FILE_BUFFER_SIZE; + byte *buf = (byte *)malloc(bufSize); + uint32 counter = 0; + byte b; + + bool ret = STATUS_FAILED; + while (counter < (uint32)textLen) { + ret = _readFile->read(&b, 1); + if (ret != 1) break; + + if (counter > bufSize) { + buf = (byte *)realloc(buf, bufSize + FILE_BUFFER_SIZE); + bufSize += FILE_BUFFER_SIZE; + } + if (b == 0x0D) continue; + else { + buf[counter] = b; + counter++; + } + } + + if (counter > bufSize) { + buf = (byte *)realloc(buf, bufSize + FILE_BUFFER_SIZE); + bufSize += FILE_BUFFER_SIZE; + } + buf[counter] = '\0'; + + if (textLen > 0 && counter == 0) stack->pushNULL(); + else stack->pushString((char *)buf); + + free(buf); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // WriteLine / WriteText + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WriteLine") == 0 || strcmp(name, "WriteText") == 0) { + stack->correctParams(1); + const char *line = stack->pop()->getString(); + if (!_textMode || !_writeFile) { + script->runtimeError("File.%s: File must be open for writing in text mode.", name); + stack->pushBool(false); + return STATUS_OK; + } + Common::String writeLine; + if (strcmp(name, "WriteLine") == 0) { + writeLine = Common::String::format("%s\n", line); + } else { + writeLine = Common::String::format("%s", line); + } + _writeFile->writeString(writeLine); + _writeFile->writeByte(0); + stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + ////////////////////////////////////////////////////////////////////////// + // ReadBool + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ReadBool") == 0) { + stack->correctParams(0); + if (_textMode || !_readFile) { + script->runtimeError("File.%s: File must be open for reading in binary mode.", name); + stack->pushNULL(); + return STATUS_OK; + } + bool val; + if (_readFile->read(&val, sizeof(bool)) == sizeof(bool)) stack->pushBool(val); + else stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ReadByte + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ReadByte") == 0) { + stack->correctParams(0); + if (_textMode || !_readFile) { + script->runtimeError("File.%s: File must be open for reading in binary mode.", name); + stack->pushNULL(); + return STATUS_OK; + } + byte val = _readFile->readByte(); + if (!_readFile->err()) { + stack->pushInt(val); + } else { + stack->pushNULL(); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ReadShort + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ReadShort") == 0) { + stack->correctParams(0); + if (_textMode || !_readFile) { + script->runtimeError("File.%s: File must be open for reading in binary mode.", name); + stack->pushNULL(); + return STATUS_OK; + } + int16 val = _readFile->readSint16LE(); + if (!_readFile->err()) { + stack->pushInt(65536 + val); + } else { + stack->pushNULL(); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ReadInt / ReadLong + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ReadInt") == 0 || strcmp(name, "ReadLong") == 0) { + stack->correctParams(0); + if (_textMode || !_readFile) { + script->runtimeError("File.%s: File must be open for reading in binary mode.", name); + stack->pushNULL(); + return STATUS_OK; + } + int32 val = _readFile->readSint32LE(); + if (!_readFile->err()) { + stack->pushInt(val); + } else { + stack->pushNULL(); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ReadFloat + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ReadFloat") == 0) { + stack->correctParams(0); + if (_textMode || !_readFile) { + script->runtimeError("File.%s: File must be open for reading in binary mode.", name); + stack->pushNULL(); + return STATUS_OK; + } + float val; + (*(uint32*)&val) = _readFile->readUint32LE(); + if (!_readFile->err()) { + stack->pushFloat(val); + } else { + stack->pushNULL(); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ReadDouble + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ReadDouble") == 0) { // TODO: Solve reading a 8 byte double. + error("SXFile::ReadDouble - Not endian safe yet"); + stack->correctParams(0); + if (_textMode || !_readFile) { + script->runtimeError("File.%s: File must be open for reading in binary mode.", name); + stack->pushNULL(); + return STATUS_OK; + } + double val; + if (_readFile->read(&val, sizeof(double)) == sizeof(double)) stack->pushFloat(val); + else stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ReadString + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ReadString") == 0) { + stack->correctParams(0); + if (_textMode || !_readFile) { + script->runtimeError("File.%s: File must be open for reading in binary mode.", name); + stack->pushNULL(); + return STATUS_OK; + } + uint32 size = _readFile->readUint32LE(); + if (!_readFile->err()) { + byte *str = new byte[size + 1]; + if (str) { + if (_readFile->read(str, size) == size) { + str[size] = '\0'; + stack->pushString((char *)str); + } + delete [] str; + } else stack->pushNULL(); + } else stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // WriteBool + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WriteBool") == 0) { + stack->correctParams(1); + bool val = stack->pop()->getBool(); + + if (_textMode || !_writeFile) { + script->runtimeError("File.%s: File must be open for writing in binary mode.", name); + stack->pushBool(false); + return STATUS_OK; + } + _writeFile->writeByte(val); + stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // WriteByte + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WriteByte") == 0) { + stack->correctParams(1); + byte val = stack->pop()->getInt(); + + if (_textMode || !_writeFile) { + script->runtimeError("File.%s: File must be open for writing in binary mode.", name); + stack->pushBool(false); + return STATUS_OK; + } + _writeFile->writeByte(val); + stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // WriteShort + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WriteShort") == 0) { + stack->correctParams(1); + int16 val = stack->pop()->getInt(); + + if (_textMode || !_writeFile) { + script->runtimeError("File.%s: File must be open for writing in binary mode.", name); + stack->pushBool(false); + return STATUS_OK; + } + _writeFile->writeSint16LE(val); + stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // WriteInt / WriteLong + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WriteInt") == 0 || strcmp(name, "WriteLong") == 0) { + stack->correctParams(1); + int32 val = stack->pop()->getInt(); + + if (_textMode || !_writeFile) { + script->runtimeError("File.%s: File must be open for writing in binary mode.", name); + stack->pushBool(false); + return STATUS_OK; + } + _writeFile->writeSint32LE(val); + stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // WriteFloat + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WriteFloat") == 0) { + stack->correctParams(1); + float val = stack->pop()->getFloat(); + + if (_textMode || !_writeFile) { + script->runtimeError("File.%s: File must be open for writing in binary mode.", name); + stack->pushBool(false); + return STATUS_OK; + } + uint32 *ptr = (uint32*)&val; + _writeFile->writeUint32LE(*ptr); + stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // WriteDouble + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WriteDouble") == 0) { + error("SXFile::WriteDouble - Not endian safe yet"); + stack->correctParams(1); + double val = stack->pop()->getFloat(); + + if (_textMode || !_writeFile) { + script->runtimeError("File.%s: File must be open for writing in binary mode.", name); + stack->pushBool(false); + return STATUS_OK; + } + //fwrite(&val, sizeof(val), 1, (FILE *)_writeFile); + stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // WriteString + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WriteString") == 0) { + stack->correctParams(1); + const char *val = stack->pop()->getString(); + + if (_textMode || !_writeFile) { + script->runtimeError("File.%s: File must be open for writing in binary mode.", name); + stack->pushBool(false); + return STATUS_OK; + } + + uint32 size = strlen(val); + _writeFile->writeUint32LE(size); + _writeFile->writeString(val); + + stack->pushBool(true); + + return STATUS_OK; + } + + + else return CBScriptable::scCallMethod(script, stack, thisStack, name); +} + + +////////////////////////////////////////////////////////////////////////// +CScValue *CSXFile::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type (RO) + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("file"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Filename (RO) + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Filename") == 0) { + _scValue->setString(_filename); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Position (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Position") == 0) { + _scValue->setInt(getPos()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Length (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Length") == 0) { + _scValue->setInt(getLength()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // TextMode (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "TextMode") == 0) { + _scValue->setBool(_textMode); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AccessMode (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AccessMode") == 0) { + _scValue->setInt(_mode); + return _scValue; + } + + else return CBScriptable::scGetProperty(name); +} + + +////////////////////////////////////////////////////////////////////////// +bool CSXFile::scSetProperty(const char *name, CScValue *value) { + /* + ////////////////////////////////////////////////////////////////////////// + // Length + ////////////////////////////////////////////////////////////////////////// + if(strcmp(name, "Length")==0){ + int OrigLength = _length; + _length = max(value->getInt(0), 0); + + char PropName[20]; + if(_length < OrigLength){ + for(int i=_length; iDeleteProp(PropName); + } + } + return STATUS_OK; + } + else*/ return CBScriptable::scSetProperty(name, value); +} + +////////////////////////////////////////////////////////////////////////// +uint32 CSXFile::getPos() { + if (_mode == 1 && _readFile) + return _readFile->pos(); + else if ((_mode == 2 || _mode == 3) && _writeFile) { + error("SXFile - getPos for WriteFile not supported"); + return 0; +// return ftell((FILE *)_writeFile); + } else { + return 0; + } +} + +////////////////////////////////////////////////////////////////////////// +bool CSXFile::setPos(uint32 pos, int whence) { + if (_mode == 1 && _readFile) + return _readFile->seek(pos, whence); + else if ((_mode == 2 || _mode == 3) && _writeFile) { + error("CSXFile - seeking in WriteFile not supported"); + return false; +// return fseek((FILE *)_writeFile, pos, (int)origin) == 0; + } + else return false; +} + +////////////////////////////////////////////////////////////////////////// +uint32 CSXFile::getLength() { + if (_mode == 1 && _readFile) + return _readFile->size(); + else if ((_mode == 2 || _mode == 3) && _writeFile) { + error("CSXFile - reading length for WriteFile not supported"); + return 0; +/* + uint32 currentPos = ftell((FILE *)_writeFile); + fseek((FILE *)_writeFile, 0, SEEK_END); + int ret = ftell((FILE *)_writeFile); + fseek((FILE *)_writeFile, CurrentPos, SEEK_SET); + return Ret;*/ + } else return 0; +} + +////////////////////////////////////////////////////////////////////////// +bool CSXFile::persist(CBPersistMgr *persistMgr) { + + CBScriptable::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_filename)); + persistMgr->transfer(TMEMBER(_mode)); + persistMgr->transfer(TMEMBER(_textMode)); + + uint32 pos = 0; + if (persistMgr->_saving) { + pos = getPos(); + persistMgr->transfer(TMEMBER(pos)); + } else { + persistMgr->transfer(TMEMBER(pos)); + + // try to re-open file if needed + _writeFile = NULL; + _readFile = NULL; + + if (_mode != 0) { + // open for reading + if (_mode == 1) { + _readFile = _gameRef->_fileManager->openFile(_filename); + if (!_readFile) + close(); + } + // open for writing / appending + else { + if (_textMode) { + if (_mode == 2) + _writeFile = openForWrite(_filename, false); + else + _writeFile = openForAppend(_filename, false); + } else { + if (_mode == 2) + _writeFile = openForWrite(_filename, true); + else + _writeFile = openForAppend(_filename, true); + } + if (_writeFile) + close(); + } + setPos(pos); + } + } + + return STATUS_OK; +} + +// Should replace fopen(..., "wb+") and fopen(..., "w+") +Common::WriteStream *CSXFile::openForWrite(const Common::String &filename, bool binary) { + error("SXFile::openForWrite - WriteFiles not supported"); +} + +// Should replace fopen(..., "ab+") and fopen(..., "a+") +Common::WriteStream *CSXFile::openForAppend(const Common::String &filename, bool binary) { + error("SXFile::openForAppend - WriteFiles not supported"); +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/scriptables/script_ext_file.h b/engines/wintermute/base/scriptables/script_ext_file.h new file mode 100644 index 0000000000..5a6811fe57 --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_file.h @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTES_SXFILE_H +#define WINTERMUTES_SXFILE_H + + +#include "engines/wintermute/base/base_scriptable.h" +#include "common/stream.h" + +namespace WinterMute { + +class CBFile; + +class CSXFile : public CBScriptable { +public: + DECLARE_PERSISTENT(CSXFile, CBScriptable) + CScValue *scGetProperty(const char *name); + bool scSetProperty(const char *name, CScValue *value); + bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); + const char *scToString(); + CSXFile(CBGame *inGame, CScStack *Stack); + virtual ~CSXFile(); +private: + Common::SeekableReadStream *_readFile; + Common::WriteStream *_writeFile; + int _mode; // 0..none, 1..read, 2..write, 3..append + bool _textMode; + void close(); + void cleanup(); + uint32 getPos(); + uint32 getLength(); + bool setPos(uint32 Pos, int whence = SEEK_SET); + char *_filename; + Common::WriteStream *openForWrite(const Common::String &filename, bool binary); + Common::WriteStream *openForAppend(const Common::String &filename, bool binary); +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/scriptables/script_ext_math.cpp b/engines/wintermute/base/scriptables/script_ext_math.cpp new file mode 100644 index 0000000000..22b08087b7 --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_math.cpp @@ -0,0 +1,295 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/scriptables/script_ext_math.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/persistent.h" +#include "common/math.h" +#include + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + + +IMPLEMENT_PERSISTENT(CSXMath, true) + +CBScriptable *makeSXMath(CBGame *inGame) { + return new CSXMath(inGame); +} + +////////////////////////////////////////////////////////////////////////// +CSXMath::CSXMath(CBGame *inGame): CBScriptable(inGame) { + +} + + +////////////////////////////////////////////////////////////////////////// +CSXMath::~CSXMath() { + +} + + +////////////////////////////////////////////////////////////////////////// +bool CSXMath::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // Abs + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Abs") == 0) { + stack->correctParams(1); + stack->pushFloat(fabs(stack->pop()->getFloat())); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Acos + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Acos") == 0) { + stack->correctParams(1); + stack->pushFloat(acos(stack->pop()->getFloat())); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Asin + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Asin") == 0) { + stack->correctParams(1); + stack->pushFloat(asin(stack->pop()->getFloat())); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Atan + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Atan") == 0) { + stack->correctParams(1); + stack->pushFloat(atan(stack->pop()->getFloat())); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Atan2 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Atan2") == 0) { + stack->correctParams(2); + double y = stack->pop()->getFloat(); + double x = stack->pop()->getFloat(); + stack->pushFloat(atan2(y, x)); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Ceil + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Ceil") == 0) { + stack->correctParams(1); + stack->pushFloat(ceil(stack->pop()->getFloat())); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Cos + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Cos") == 0) { + stack->correctParams(1); + stack->pushFloat(cos(degreeToRadian(stack->pop()->getFloat()))); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Cosh + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Cosh") == 0) { + stack->correctParams(1); + stack->pushFloat(cosh(degreeToRadian(stack->pop()->getFloat()))); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Exp + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Exp") == 0) { + stack->correctParams(1); + stack->pushFloat(exp(stack->pop()->getFloat())); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Floor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Floor") == 0) { + stack->correctParams(1); + stack->pushFloat(floor(stack->pop()->getFloat())); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Log + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Log") == 0) { + stack->correctParams(1); + stack->pushFloat(log(stack->pop()->getFloat())); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Log10 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Log10") == 0) { + stack->correctParams(1); + stack->pushFloat(log10(stack->pop()->getFloat())); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Pow + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Pow") == 0) { + stack->correctParams(2); + double x = stack->pop()->getFloat(); + double y = stack->pop()->getFloat(); + + stack->pushFloat(pow(x, y)); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Sin + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Sin") == 0) { + stack->correctParams(1); + stack->pushFloat(sin(degreeToRadian(stack->pop()->getFloat()))); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Sinh + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Sinh") == 0) { + stack->correctParams(1); + stack->pushFloat(sinh(degreeToRadian(stack->pop()->getFloat()))); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Tan + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Tan") == 0) { + stack->correctParams(1); + stack->pushFloat(tan(degreeToRadian(stack->pop()->getFloat()))); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Tanh + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Tanh") == 0) { + stack->correctParams(1); + stack->pushFloat(tanh(degreeToRadian(stack->pop()->getFloat()))); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Sqrt + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Sqrt") == 0) { + stack->correctParams(1); + stack->pushFloat(sqrt(stack->pop()->getFloat())); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DegToRad + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DegToRad") == 0) { + stack->correctParams(1); + stack->pushFloat(degreeToRadian(stack->pop()->getFloat())); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RadToDeg + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RadToDeg") == 0) { + stack->correctParams(1); + stack->pushFloat(radianToDegree(stack->pop()->getFloat())); + return STATUS_OK; + } + + else return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +CScValue *CSXMath::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("math"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // PI + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PI") == 0) { + _scValue->setFloat(M_PI); + return _scValue; + } + + else return _scValue; +} + + +////////////////////////////////////////////////////////////////////////// +double CSXMath::degreeToRadian(double value) { + return value * (M_PI / 180.0f); +} + + +////////////////////////////////////////////////////////////////////////// +double CSXMath::radianToDegree(double value) { + return value * (180.0f / M_PI); +} + + +////////////////////////////////////////////////////////////////////////// +bool CSXMath::persist(CBPersistMgr *persistMgr) { + + CBScriptable::persist(persistMgr); + return STATUS_OK; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/scriptables/script_ext_math.h b/engines/wintermute/base/scriptables/script_ext_math.h new file mode 100644 index 0000000000..422521233f --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_math.h @@ -0,0 +1,53 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SXMATH_H +#define WINTERMUTE_SXMATH_H + + +#include "engines/wintermute/base/base_scriptable.h" + +namespace WinterMute { + +class CSXMath : public CBScriptable { +public: + DECLARE_PERSISTENT(CSXMath, CBScriptable) + CSXMath(CBGame *inGame); + virtual ~CSXMath(); + virtual CScValue *scGetProperty(const char *name); + virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); + +private: + double degreeToRadian(double value); + double radianToDegree(double value); + +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp b/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp new file mode 100644 index 0000000000..df2bf188ff --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp @@ -0,0 +1,508 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_scriptable.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script_ext_mem_buffer.h" +#include "common/file.h" + +namespace WinterMute { + +IMPLEMENT_PERSISTENT(CSXMemBuffer, false) + +CBScriptable *makeSXMemBuffer(CBGame *inGame, CScStack *stack) { + return new CSXMemBuffer(inGame, stack); +} + +////////////////////////////////////////////////////////////////////////// +CSXMemBuffer::CSXMemBuffer(CBGame *inGame, CScStack *stack): CBScriptable(inGame) { + stack->correctParams(1); + _buffer = NULL; + _size = 0; + + int NewSize = stack->pop()->getInt(); + resize(MAX(0, NewSize)); +} + +////////////////////////////////////////////////////////////////////////// +CSXMemBuffer::CSXMemBuffer(CBGame *inGame, void *Buffer): CBScriptable(inGame) { + _size = 0; + _buffer = Buffer; +} + + +////////////////////////////////////////////////////////////////////////// +CSXMemBuffer::~CSXMemBuffer() { + cleanup(); +} + +////////////////////////////////////////////////////////////////////////// +void *CSXMemBuffer::scToMemBuffer() { + return _buffer; +} + +////////////////////////////////////////////////////////////////////////// +void CSXMemBuffer::cleanup() { + if (_size) free(_buffer); + _buffer = NULL; + _size = 0; +} + +////////////////////////////////////////////////////////////////////////// +bool CSXMemBuffer::resize(int newSize) { + int oldSize = _size; + + if (_size == 0) { + _buffer = malloc(newSize); + if (_buffer) _size = newSize; + } else { + void *newBuf = realloc(_buffer, newSize); + if (!newBuf) { + if (newSize == 0) { + _buffer = newBuf; + _size = newSize; + } else return STATUS_FAILED; + } else { + _buffer = newBuf; + _size = newSize; + } + } + + if (_buffer && _size > oldSize) { + memset((byte *)_buffer + oldSize, 0, _size - oldSize); + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CSXMemBuffer::checkBounds(CScScript *script, int start, int length) { + if (_buffer == NULL) { + script->runtimeError("Cannot use Set/Get methods on an uninitialized memory buffer"); + return false; + } + if (_size == 0) + return true; + + if (start < 0 || length == 0 || start + length > _size) { + script->runtimeError("Set/Get method call is out of bounds"); + return false; + } else + return true; +} + +////////////////////////////////////////////////////////////////////////// +const char *CSXMemBuffer::scToString() { + return "[membuffer object]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool CSXMemBuffer::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // SetSize + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "SetSize") == 0) { + stack->correctParams(1); + int newSize = stack->pop()->getInt(); + newSize = MAX(0, newSize); + if (DID_SUCCEED(resize(newSize))) + stack->pushBool(true); + else + stack->pushBool(false); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetBool + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetBool") == 0) { + stack->correctParams(1); + int start = stack->pop()->getInt(); + if (!checkBounds(script, start, sizeof(bool))) + stack->pushNULL(); + else + stack->pushBool(*(bool *)((byte *)_buffer + start)); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetByte + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetByte") == 0) { + stack->correctParams(1); + int start = stack->pop()->getInt(); + if (!checkBounds(script, start, sizeof(byte))) + stack->pushNULL(); + else + stack->pushInt(*(byte *)((byte *)_buffer + start)); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetShort + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetShort") == 0) { + stack->correctParams(1); + int Start = stack->pop()->getInt(); + if (!checkBounds(script, Start, sizeof(short))) + stack->pushNULL(); + else + stack->pushInt(65536 + * (short *)((byte *)_buffer + Start)); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetInt / GetLong + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetInt") == 0 || strcmp(name, "GetLong") == 0) { + stack->correctParams(1); + int start = stack->pop()->getInt(); + if (!checkBounds(script, start, sizeof(int))) + stack->pushNULL(); + else + stack->pushInt(*(int *)((byte *)_buffer + start)); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetFloat + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetFloat") == 0) { + stack->correctParams(1); + int start = stack->pop()->getInt(); + if (!checkBounds(script, start, sizeof(float))) + stack->pushNULL(); + else + stack->pushFloat(*(float *)((byte *)_buffer + start)); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetDouble + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetDouble") == 0) { + stack->correctParams(1); + int start = stack->pop()->getInt(); + if (!checkBounds(script, start, sizeof(double))) + stack->pushNULL(); + else + stack->pushFloat(*(double *)((byte *)_buffer + start)); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetString + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetString") == 0) { + stack->correctParams(2); + int start = stack->pop()->getInt(); + int length = stack->pop()->getInt(); + + // find end of string + if (length == 0 && start >= 0 && start < _size) { + for (int i = start; i < _size; i++) { + if (((char *)_buffer)[i] == '\0') { + length = i - start; + break; + } + } + } + + if (!checkBounds(script, start, length)) + stack->pushNULL(); + else { + char *str = new char[length + 1]; + strncpy(str, (const char *)_buffer + start, length); + str[length] = '\0'; + stack->pushString(str); + delete [] str; + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetPointer + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetPointer") == 0) { + stack->correctParams(1); + int start = stack->pop()->getInt(); + if (!checkBounds(script, start, sizeof(void *))) + stack->pushNULL(); + else { + void *pointer = *(void **)((byte *)_buffer + start); + CSXMemBuffer *buf = new CSXMemBuffer(_gameRef, pointer); + stack->pushNative(buf, false); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetBool + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetBool") == 0) { + stack->correctParams(2); + int start = stack->pop()->getInt(); + bool val = stack->pop()->getBool(); + + if (!checkBounds(script, start, sizeof(bool))) + stack->pushBool(false); + else { + *(bool *)((byte *)_buffer + start) = val; + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetByte + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetByte") == 0) { + stack->correctParams(2); + int start = stack->pop()->getInt(); + byte val = (byte)stack->pop()->getInt(); + + if (!checkBounds(script, start, sizeof(byte))) + stack->pushBool(false); + else { + *(byte *)((byte *)_buffer + start) = val; + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetShort + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetShort") == 0) { + stack->correctParams(2); + int start = stack->pop()->getInt(); + short val = (short)stack->pop()->getInt(); + + if (!checkBounds(script, start, sizeof(short))) + stack->pushBool(false); + else { + *(short *)((byte *)_buffer + start) = val; + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetInt / SetLong + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetInt") == 0 || strcmp(name, "SetLong") == 0) { + stack->correctParams(2); + int start = stack->pop()->getInt(); + int val = stack->pop()->getInt(); + + if (!checkBounds(script, start, sizeof(int))) + stack->pushBool(false); + else { + *(int *)((byte *)_buffer + start) = val; + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetFloat + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetFloat") == 0) { + stack->correctParams(2); + int start = stack->pop()->getInt(); + float val = (float)stack->pop()->getFloat(); + + if (!checkBounds(script, start, sizeof(float))) + stack->pushBool(false); + else { + *(float *)((byte *)_buffer + start) = val; + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetDouble + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetDouble") == 0) { + stack->correctParams(2); + int start = stack->pop()->getInt(); + double val = stack->pop()->getFloat(); + + if (!checkBounds(script, start, sizeof(double))) + stack->pushBool(false); + else { + *(double *)((byte *)_buffer + start) = val; + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetString + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetString") == 0) { + stack->correctParams(2); + int start = stack->pop()->getInt(); + const char *val = stack->pop()->getString(); + + if (!checkBounds(script, start, strlen(val) + 1)) + stack->pushBool(false); + else { + memcpy((byte *)_buffer + start, val, strlen(val) + 1); + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetPointer + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetPointer") == 0) { + stack->correctParams(2); + int start = stack->pop()->getInt(); + /* CScValue *Val = */ stack->pop(); + + if (!checkBounds(script, start, sizeof(void *))) + stack->pushBool(false); + else { + /* + int Pointer = (int)Val->getMemBuffer(); + memcpy((byte *)_buffer+Start, &Pointer, sizeof(void*)); + stack->pushBool(true); + */ + // TODO fix + stack->pushBool(false); + + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DEBUG_Dump + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DEBUG_Dump") == 0) { + stack->correctParams(0); + if (_buffer && _size) { + warning("SXMemBuffer::ScCallMethod - DEBUG_Dump"); + Common::DumpFile f; + f.open("buffer.bin"); + f.write(_buffer, _size); + f.close(); + } + stack->pushNULL(); + return STATUS_OK; + } + + else return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +CScValue *CSXMemBuffer::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type (RO) + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("membuffer"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Size (RO) + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Size") == 0) { + _scValue->setInt(_size); + return _scValue; + } + + else return CBScriptable::scGetProperty(name); +} + + +////////////////////////////////////////////////////////////////////////// +bool CSXMemBuffer::scSetProperty(const char *name, CScValue *value) { + /* + ////////////////////////////////////////////////////////////////////////// + // Length + ////////////////////////////////////////////////////////////////////////// + if(strcmp(name, "Length")==0){ + int OrigLength = _length; + _length = max(value->getInt(0), 0); + + char PropName[20]; + if(_length < OrigLength){ + for(int i=_length; iDeleteProp(PropName); + } + } + return STATUS_OK; + } + else*/ return CBScriptable::scSetProperty(name, value); +} + + +////////////////////////////////////////////////////////////////////////// +bool CSXMemBuffer::persist(CBPersistMgr *persistMgr) { + + CBScriptable::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_size)); + + if (persistMgr->_saving) { + if (_size > 0) persistMgr->putBytes((byte *)_buffer, _size); + } else { + if (_size > 0) { + _buffer = malloc(_size); + persistMgr->getBytes((byte *)_buffer, _size); + } else _buffer = NULL; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +int CSXMemBuffer::scCompare(CBScriptable *val) { + if (_buffer == val->scToMemBuffer()) return 0; + else return 1; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/scriptables/script_ext_mem_buffer.h b/engines/wintermute/base/scriptables/script_ext_mem_buffer.h new file mode 100644 index 0000000000..a9d78e50e4 --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_mem_buffer.h @@ -0,0 +1,59 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SXMEMBUFFER_H +#define WINTERMUTE_SXMEMBUFFER_H + + +#include "engines/wintermute/base/base_scriptable.h" + +namespace WinterMute { + +class CSXMemBuffer : public CBScriptable { +public: + virtual int scCompare(CBScriptable *Val); + DECLARE_PERSISTENT(CSXMemBuffer, CBScriptable) + CScValue *scGetProperty(const char *name); + bool scSetProperty(const char *name, CScValue *value); + bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); + const char *scToString(); + CSXMemBuffer(CBGame *inGame, CScStack *stack); + CSXMemBuffer(CBGame *inGame, void *buffer); + virtual ~CSXMemBuffer(); + virtual void *scToMemBuffer(); + int _size; +private: + bool resize(int newSize); + void *_buffer; + void cleanup(); + bool checkBounds(CScScript *script, int start, int length); +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/scriptables/script_ext_object.cpp b/engines/wintermute/base/scriptables/script_ext_object.cpp new file mode 100644 index 0000000000..cb0d32d1a3 --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_object.cpp @@ -0,0 +1,67 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/scriptables/script_ext_object.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script_stack.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + +IMPLEMENT_PERSISTENT(CSXObject, false) + +CBScriptable *makeSXObject(CBGame *inGame, CScStack *stack) { + return new CSXObject(inGame, stack); +} + +////////////////////////////////////////////////////////////////////////// +CSXObject::CSXObject(CBGame *inGame, CScStack *stack): CBObject(inGame) { + int numParams = stack->pop()->getInt(0); + for (int i = 0; i < numParams; i++) { + addScript(stack->pop()->getString()); + } +} + + +////////////////////////////////////////////////////////////////////////// +CSXObject::~CSXObject() { + +} + + +////////////////////////////////////////////////////////////////////////// +bool CSXObject::persist(CBPersistMgr *persistMgr) { + CBObject::persist(persistMgr); + + return STATUS_OK; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/scriptables/script_ext_object.h b/engines/wintermute/base/scriptables/script_ext_object.h new file mode 100644 index 0000000000..b4e869d5b3 --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_object.h @@ -0,0 +1,47 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SXOBJECT_H +#define WINTERMUTE_SXOBJECT_H + + +#include "engines/wintermute/base/base_object.h" + +namespace WinterMute { + +class CSXObject : public CBObject { +public: + DECLARE_PERSISTENT(CSXObject, CBObject) + CSXObject(CBGame *inGame, CScStack *Stack); + virtual ~CSXObject(); + +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/scriptables/script_ext_string.cpp b/engines/wintermute/base/scriptables/script_ext_string.cpp new file mode 100644 index 0000000000..bd7541fadd --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_string.cpp @@ -0,0 +1,404 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/utils/utils.h" +#include "engines/wintermute/base/scriptables/script_ext_string.h" +#include "engines/wintermute/base/scriptables/script_ext_array.h" +#include "engines/wintermute/utils/string_util.h" +#include "common/tokenizer.h" + +namespace WinterMute { + +IMPLEMENT_PERSISTENT(CSXString, false) + +CBScriptable *makeSXString(CBGame *inGame, CScStack *stack) { + return new CSXString(inGame, stack); +} + +////////////////////////////////////////////////////////////////////////// +CSXString::CSXString(CBGame *inGame, CScStack *stack): CBScriptable(inGame) { + _string = NULL; + _capacity = 0; + + stack->correctParams(1); + CScValue *val = stack->pop(); + + if (val->isInt()) { + _capacity = MAX(0, val->getInt()); + if (_capacity > 0) { + _string = new char[_capacity]; + memset(_string, 0, _capacity); + } + } else { + setStringVal(val->getString()); + } + + if (_capacity == 0) setStringVal(""); +} + + +////////////////////////////////////////////////////////////////////////// +CSXString::~CSXString() { + if (_string) delete [] _string; +} + + +////////////////////////////////////////////////////////////////////////// +void CSXString::setStringVal(const char *val) { + int len = strlen(val); + if (len >= _capacity) { + _capacity = len + 1; + delete[] _string; + _string = NULL; + _string = new char[_capacity]; + memset(_string, 0, _capacity); + } + strcpy(_string, val); +} + + +////////////////////////////////////////////////////////////////////////// +const char *CSXString::scToString() { + if (_string) return _string; + else return "[null string]"; +} + + +////////////////////////////////////////////////////////////////////////// +void CSXString::scSetString(const char *val) { + setStringVal(val); +} + + +////////////////////////////////////////////////////////////////////////// +bool CSXString::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // Substring + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Substring") == 0) { + stack->correctParams(2); + int start = stack->pop()->getInt(); + int end = stack->pop()->getInt(); + + if (end < start) CBUtils::swap(&start, &end); + + //try { + WideString str; + if (_gameRef->_textEncoding == TEXT_UTF8) + str = StringUtil::utf8ToWide(_string); + else + str = StringUtil::ansiToWide(_string); + + //WideString subStr = str.substr(start, end - start + 1); + WideString subStr(str.c_str() + start, end - start + 1); + + if (_gameRef->_textEncoding == TEXT_UTF8) + stack->pushString(StringUtil::wideToUtf8(subStr).c_str()); + else + stack->pushString(StringUtil::wideToAnsi(subStr).c_str()); + // } catch (std::exception &) { + // stack->pushNULL(); + // } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Substr + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Substr") == 0) { + stack->correctParams(2); + int start = stack->pop()->getInt(); + + CScValue *val = stack->pop(); + int len = val->getInt(); + + if (!val->isNULL() && len <= 0) { + stack->pushString(""); + return STATUS_OK; + } + + if (val->isNULL()) len = strlen(_string) - start; + +// try { + WideString str; + if (_gameRef->_textEncoding == TEXT_UTF8) + str = StringUtil::utf8ToWide(_string); + else + str = StringUtil::ansiToWide(_string); + +// WideString subStr = str.substr(start, len); + WideString subStr(str.c_str() + start, len); + + if (_gameRef->_textEncoding == TEXT_UTF8) + stack->pushString(StringUtil::wideToUtf8(subStr).c_str()); + else + stack->pushString(StringUtil::wideToAnsi(subStr).c_str()); +// } catch (std::exception &) { +// stack->pushNULL(); +// } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ToUpperCase + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ToUpperCase") == 0) { + stack->correctParams(0); + + WideString str; + if (_gameRef->_textEncoding == TEXT_UTF8) + str = StringUtil::utf8ToWide(_string); + else + str = StringUtil::ansiToWide(_string); + + str.toUppercase(); + + if (_gameRef->_textEncoding == TEXT_UTF8) + stack->pushString(StringUtil::wideToUtf8(str).c_str()); + else + stack->pushString(StringUtil::wideToAnsi(str).c_str()); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ToLowerCase + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ToLowerCase") == 0) { + stack->correctParams(0); + + WideString str; + if (_gameRef->_textEncoding == TEXT_UTF8) + str = StringUtil::utf8ToWide(_string); + else + str = StringUtil::ansiToWide(_string); + + str.toLowercase(); + + if (_gameRef->_textEncoding == TEXT_UTF8) + stack->pushString(StringUtil::wideToUtf8(str).c_str()); + else + stack->pushString(StringUtil::wideToAnsi(str).c_str()); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // IndexOf + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IndexOf") == 0) { + stack->correctParams(2); + + const char *strToFind = stack->pop()->getString(); + int index = stack->pop()->getInt(); + + WideString str; + if (_gameRef->_textEncoding == TEXT_UTF8) + str = StringUtil::utf8ToWide(_string); + else + str = StringUtil::ansiToWide(_string); + + WideString toFind; + if (_gameRef->_textEncoding == TEXT_UTF8) + toFind = StringUtil::utf8ToWide(strToFind); + else + toFind = StringUtil::ansiToWide(strToFind); + + int indexOf = StringUtil::indexOf(str, toFind, index); + stack->pushInt(indexOf); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Split + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Split") == 0) { + stack->correctParams(1); + CScValue *val = stack->pop(); + char separators[MAX_PATH_LENGTH] = ","; + if (!val->isNULL()) strcpy(separators, val->getString()); + + CSXArray *array = new CSXArray(_gameRef); + if (!array) { + stack->pushNULL(); + return STATUS_OK; + } + + + WideString str; + if (_gameRef->_textEncoding == TEXT_UTF8) + str = StringUtil::utf8ToWide(_string); + else + str = StringUtil::ansiToWide(_string); + + WideString delims; + if (_gameRef->_textEncoding == TEXT_UTF8) + delims = StringUtil::utf8ToWide(separators); + else + delims = StringUtil::ansiToWide(separators); + + Common::Array parts; + + + + Common::StringTokenizer tokenizer(str, delims); + while (!tokenizer.empty()) { + Common::String str2 = tokenizer.nextToken(); + parts.push_back(str2); + } + // TODO: Clean this up + /*do { + pos = StringUtil::IndexOf(Common::String(str.c_str() + start), delims, start); + //pos = str.find_first_of(delims, start); + if (pos == start) { + start = pos + 1; + } else if (pos == str.size()) { + parts.push_back(Common::String(str.c_str() + start)); + break; + } else { + parts.push_back(Common::String(str.c_str() + start, pos - start)); + start = pos + 1; + } + //start = str.find_first_not_of(delims, start); + start = StringUtil::LastIndexOf(Common::String(str.c_str() + start), delims, start) + 1; + + } while (pos != str.size());*/ + + for (Common::Array::iterator it = parts.begin(); it != parts.end(); ++it) { + WideString &part = (*it); + + if (_gameRef->_textEncoding == TEXT_UTF8) + val = new CScValue(_gameRef, StringUtil::wideToUtf8(part).c_str()); + else + val = new CScValue(_gameRef, StringUtil::wideToAnsi(part).c_str()); + + array->push(val); + delete val; + val = NULL; + } + + stack->pushNative(array, false); + return STATUS_OK; + } + + else return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +CScValue *CSXString::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type (RO) + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("string"); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Length (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Length") == 0) { + if (_gameRef->_textEncoding == TEXT_UTF8) { + WideString wstr = StringUtil::utf8ToWide(_string); + _scValue->setInt(wstr.size()); + } else + _scValue->setInt(strlen(_string)); + + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Capacity + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Capacity") == 0) { + _scValue->setInt(_capacity); + return _scValue; + } + + else return _scValue; +} + + +////////////////////////////////////////////////////////////////////////// +bool CSXString::scSetProperty(const char *name, CScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // Capacity + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Capacity") == 0) { + int32 newCap = (uint32)value->getInt(); + if (newCap < (int32)(strlen(_string) + 1)) _gameRef->LOG(0, "Warning: cannot lower string capacity"); + else if (newCap != _capacity) { + char *newStr = new char[newCap]; + if (newStr) { + memset(newStr, 0, newCap); + strcpy(newStr, _string); + delete[] _string; + _string = newStr; + _capacity = newCap; + } + } + return STATUS_OK; + } + + else return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool CSXString::persist(CBPersistMgr *persistMgr) { + + CBScriptable::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_capacity)); + + if (persistMgr->_saving) { + if (_capacity > 0) persistMgr->putBytes((byte *)_string, _capacity); + } else { + if (_capacity > 0) { + _string = new char[_capacity]; + persistMgr->getBytes((byte *)_string, _capacity); + } else _string = NULL; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +int CSXString::scCompare(CBScriptable *val) { + return strcmp(_string, ((CSXString *)val)->_string); +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/scriptables/script_ext_string.h b/engines/wintermute/base/scriptables/script_ext_string.h new file mode 100644 index 0000000000..52a1524dde --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_string.h @@ -0,0 +1,58 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SXSTRING_H +#define WINTERMUTE_SXSTRING_H + + +#include "engines/wintermute/base/base_scriptable.h" + +namespace WinterMute { + +class CSXString : public CBScriptable { +public: + virtual int scCompare(CBScriptable *Val); + DECLARE_PERSISTENT(CSXString, CBScriptable) + CScValue *scGetProperty(const char *name); + bool scSetProperty(const char *name, CScValue *value); + bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); + void scSetString(const char *val); + const char *scToString(); + void setStringVal(const char *val); + + CSXString(CBGame *inGame, CScStack *Stack); + virtual ~CSXString(); + +private: + char *_string; + int _capacity; +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/scriptables/script_stack.cpp b/engines/wintermute/base/scriptables/script_stack.cpp new file mode 100644 index 0000000000..188cb2d15c --- /dev/null +++ b/engines/wintermute/base/scriptables/script_stack.cpp @@ -0,0 +1,226 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/base_game.h" + +namespace WinterMute { + +IMPLEMENT_PERSISTENT(CScStack, false) + +////////////////////////////////////////////////////////////////////////// +CScStack::CScStack(CBGame *inGame): CBBase(inGame) { + _sP = -1; +} + + +////////////////////////////////////////////////////////////////////////// +CScStack::~CScStack() { + +#if _DEBUG + //_gameRef->LOG(0, "STAT: Stack size: %d, SP=%d", _values.getSize(), _sP); +#endif + + for (int i = 0; i < _values.getSize(); i++) { + delete _values[i]; + } + _values.removeAll(); +} + + +////////////////////////////////////////////////////////////////////////// +CScValue *CScStack::pop() { + if (_sP < 0) { + _gameRef->LOG(0, "Fatal: Stack underflow"); + return NULL; + } + + return _values[_sP--]; +} + + +////////////////////////////////////////////////////////////////////////// +void CScStack::push(CScValue *val) { + _sP++; + + if (_sP < _values.getSize()) { + _values[_sP]->cleanup(); + _values[_sP]->copy(val); + } else { + CScValue *copyVal = new CScValue(_gameRef); + copyVal->copy(val); + _values.add(copyVal); + } +} + + +////////////////////////////////////////////////////////////////////////// +CScValue *CScStack::getPushValue() { + _sP++; + + if (_sP >= _values.getSize()) { + CScValue *val = new CScValue(_gameRef); + _values.add(val); + } + _values[_sP]->cleanup(); + return _values[_sP]; +} + + + +////////////////////////////////////////////////////////////////////////// +CScValue *CScStack::getTop() { + if (_sP < 0 || _sP >= _values.getSize()) return NULL; + else return _values[_sP]; +} + + +////////////////////////////////////////////////////////////////////////// +CScValue *CScStack::getAt(int index) { + index = _sP - index; + if (index < 0 || index >= _values.getSize()) return NULL; + else return _values[index]; +} + + +////////////////////////////////////////////////////////////////////////// +void CScStack::correctParams(uint32 expectedParams) { + uint32 nuParams = (uint32)pop()->getInt(); + + if (expectedParams < nuParams) { // too many params + while (expectedParams < nuParams) { + //Pop(); + delete _values[_sP - expectedParams]; + _values.removeAt(_sP - expectedParams); + nuParams--; + _sP--; + } + } else if (expectedParams > nuParams) { // need more params + while (expectedParams > nuParams) { + //Push(null_val); + CScValue *nullVal = new CScValue(_gameRef); + nullVal->setNULL(); + _values.insertAt(_sP - nuParams + 1, nullVal); + nuParams++; + _sP++; + + if (_values.getSize() > _sP + 1) { + delete _values[_values.getSize() - 1]; + _values.removeAt(_values.getSize() - 1); + } + } + } +} + + +////////////////////////////////////////////////////////////////////////// +void CScStack::pushNULL() { + /* + CScValue* val = new CScValue(_gameRef); + val->setNULL(); + Push(val); + delete val; + */ + getPushValue()->setNULL(); +} + + +////////////////////////////////////////////////////////////////////////// +void CScStack::pushInt(int val) { + /* + CScValue* val = new CScValue(_gameRef); + val->setInt(Val); + Push(val); + delete val; + */ + getPushValue()->setInt(val); +} + + +////////////////////////////////////////////////////////////////////////// +void CScStack::pushFloat(double val) { + /* + CScValue* val = new CScValue(_gameRef); + val->setFloat(Val); + Push(val); + delete val; + */ + getPushValue()->setFloat(val); +} + + +////////////////////////////////////////////////////////////////////////// +void CScStack::pushBool(bool val) { + /* + CScValue* val = new CScValue(_gameRef); + val->setBool(Val); + Push(val); + delete val; + */ + getPushValue()->setBool(val); +} + + +////////////////////////////////////////////////////////////////////////// +void CScStack::pushString(const char *val) { + /* + CScValue* val = new CScValue(_gameRef); + val->setString(Val); + Push(val); + delete val; + */ + getPushValue()->setString(val); +} + + +////////////////////////////////////////////////////////////////////////// +void CScStack::pushNative(CBScriptable *val, bool persistent) { + /* + CScValue* val = new CScValue(_gameRef); + val->setNative(Val, Persistent); + Push(val); + delete val; + */ + + getPushValue()->setNative(val, persistent); +} + + +////////////////////////////////////////////////////////////////////////// +bool CScStack::persist(CBPersistMgr *persistMgr) { + + persistMgr->transfer(TMEMBER(_gameRef)); + + persistMgr->transfer(TMEMBER(_sP)); + _values.persist(persistMgr); + + return STATUS_OK; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/scriptables/script_stack.h b/engines/wintermute/base/scriptables/script_stack.h new file mode 100644 index 0000000000..6460f901fe --- /dev/null +++ b/engines/wintermute/base/scriptables/script_stack.h @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SCSTACK_H +#define WINTERMUTE_SCSTACK_H + + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/coll_templ.h" +#include "engines/wintermute/persistent.h" + +namespace WinterMute { + +class CScValue; +class CBScriptable; + +class CScStack : public CBBase { +public: + CScValue *getAt(int Index); + CScValue *getPushValue(); + DECLARE_PERSISTENT(CScStack, CBBase) + void pushNative(CBScriptable *val, bool persistent); + void pushString(const char *val); + void pushBool(bool val); + void pushInt(int val); + void pushFloat(double val); + void pushNULL(); + void correctParams(uint32 expectedParams); + CScValue *getTop(); + void push(CScValue *val); + CScValue *pop(); + CScStack(CBGame *inGame); + virtual ~CScStack(); + CBArray _values; + int _sP; + +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/scriptables/script_value.cpp b/engines/wintermute/base/scriptables/script_value.cpp new file mode 100644 index 0000000000..da47ed299f --- /dev/null +++ b/engines/wintermute/base/scriptables/script_value.cpp @@ -0,0 +1,1054 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/utils/string_util.h" +#include "engines/wintermute/base/base_scriptable.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + +IMPLEMENT_PERSISTENT(CScValue, false) + +////////////////////////////////////////////////////////////////////////// +CScValue::CScValue(CBGame *inGame): CBBase(inGame) { + _type = VAL_NULL; + + _valBool = false; + _valInt = 0; + _valFloat = 0.0f; + _valNative = NULL; + _valString = NULL; + _valRef = NULL; + _persistent = false; + _isConstVar = false; +} + + +////////////////////////////////////////////////////////////////////////// +CScValue::CScValue(CBGame *inGame, bool val): CBBase(inGame) { + _type = VAL_BOOL; + _valBool = val; + + _valInt = 0; + _valFloat = 0.0f; + _valNative = NULL; + _valString = NULL; + _valRef = NULL; + _persistent = false; + _isConstVar = false; +} + + +////////////////////////////////////////////////////////////////////////// +CScValue::CScValue(CBGame *inGame, int val): CBBase(inGame) { + _type = VAL_INT; + _valInt = val; + + _valFloat = 0.0f; + _valBool = false; + _valNative = NULL; + _valString = NULL; + _valRef = NULL; + _persistent = false; + _isConstVar = false; +} + + +////////////////////////////////////////////////////////////////////////// +CScValue::CScValue(CBGame *inGame, double val): CBBase(inGame) { + _type = VAL_FLOAT; + _valFloat = val; + + _valInt = 0; + _valBool = false; + _valNative = NULL; + _valString = NULL; + _valRef = NULL; + _persistent = false; + _isConstVar = false; +} + + +////////////////////////////////////////////////////////////////////////// +CScValue::CScValue(CBGame *inGame, const char *val): CBBase(inGame) { + _type = VAL_STRING; + _valString = NULL; + setStringVal(val); + + _valBool = false; + _valInt = 0; + _valFloat = 0.0f; + _valNative = NULL; + _valRef = NULL; + _persistent = false; + _isConstVar = false; +} + + +////////////////////////////////////////////////////////////////////////// +void CScValue::cleanup(bool ignoreNatives) { + deleteProps(); + + if (_valString) delete [] _valString; + + if (!ignoreNatives) { + if (_valNative && !_persistent) { + _valNative->_refCount--; + if (_valNative->_refCount <= 0) { + delete _valNative; + _valNative = NULL; + } + } + } + + + _type = VAL_NULL; + + _valBool = false; + _valInt = 0; + _valFloat = 0.0f; + _valNative = NULL; + _valString = NULL; + _valRef = NULL; + _persistent = false; + _isConstVar = false; +} + + + +////////////////////////////////////////////////////////////////////////// +CScValue::~CScValue() { + cleanup(); +} + + +////////////////////////////////////////////////////////////////////////// +CScValue *CScValue::getProp(const char *name) { + if (_type == VAL_VARIABLE_REF) return _valRef->getProp(name); + + if (_type == VAL_STRING && strcmp(name, "Length") == 0) { + _gameRef->_scValue->_type = VAL_INT; + +#if 0 // TODO: Remove FreeType-dependency + if (_gameRef->_textEncoding == TEXT_ANSI) { +#else + if (true) { +#endif + _gameRef->_scValue->setInt(strlen(_valString)); + } else { + WideString wstr = StringUtil::utf8ToWide(_valString); + _gameRef->_scValue->setInt(wstr.size()); + } + + return _gameRef->_scValue; + } + + CScValue *ret = NULL; + + if (_type == VAL_NATIVE && _valNative) ret = _valNative->scGetProperty(name); + + if (ret == NULL) { + _valIter = _valObject.find(name); + if (_valIter != _valObject.end()) ret = _valIter->_value; + } + return ret; +} + +////////////////////////////////////////////////////////////////////////// +bool CScValue::deleteProp(const char *name) { + if (_type == VAL_VARIABLE_REF) return _valRef->deleteProp(name); + + _valIter = _valObject.find(name); + if (_valIter != _valObject.end()) { + delete _valIter->_value; + _valIter->_value = NULL; + } + + return STATUS_OK; +} + + + +////////////////////////////////////////////////////////////////////////// +bool CScValue::setProp(const char *name, CScValue *val, bool copyWhole, bool setAsConst) { + if (_type == VAL_VARIABLE_REF) + return _valRef->setProp(name, val); + + bool ret = STATUS_FAILED; + if (_type == VAL_NATIVE && _valNative) { + ret = _valNative->scSetProperty(name, val); + } + + if (DID_FAIL(ret)) { + CScValue *newVal = NULL; + + _valIter = _valObject.find(name); + if (_valIter != _valObject.end()) { + newVal = _valIter->_value; + } + if (!newVal) + newVal = new CScValue(_gameRef); + else newVal->cleanup(); + + newVal->copy(val, copyWhole); + newVal->_isConstVar = setAsConst; + _valObject[name] = newVal; + + if (_type != VAL_NATIVE) _type = VAL_OBJECT; + + /* + _valIter = _valObject.find(Name); + if (_valIter != _valObject.end()){ + delete _valIter->_value; + _valIter->_value = NULL; + } + CScValue* val = new CScValue(_gameRef); + val->Copy(Val, CopyWhole); + val->_isConstVar = SetAsConst; + _valObject[Name] = val; + + if(_type!=VAL_NATIVE) _type = VAL_OBJECT; + */ + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScValue::propExists(const char *name) { + if (_type == VAL_VARIABLE_REF) + return _valRef->propExists(name); + _valIter = _valObject.find(name); + + return (_valIter != _valObject.end()); +} + + +////////////////////////////////////////////////////////////////////////// +void CScValue::deleteProps() { + _valIter = _valObject.begin(); + while (_valIter != _valObject.end()) { + delete(CScValue *)_valIter->_value; + _valIter++; + } + _valObject.clear(); +} + + +////////////////////////////////////////////////////////////////////////// +void CScValue::CleanProps(bool includingNatives) { + _valIter = _valObject.begin(); + while (_valIter != _valObject.end()) { + if (!_valIter->_value->_isConstVar && (!_valIter->_value->isNative() || includingNatives)) _valIter->_value->setNULL(); + _valIter++; + } +} + +////////////////////////////////////////////////////////////////////////// +bool CScValue::isNULL() { + if (_type == VAL_VARIABLE_REF) + return _valRef->isNULL(); + + return (_type == VAL_NULL); +} + + +////////////////////////////////////////////////////////////////////////// +bool CScValue::isNative() { + if (_type == VAL_VARIABLE_REF) + return _valRef->isNative(); + + return (_type == VAL_NATIVE); +} + + +////////////////////////////////////////////////////////////////////////// +bool CScValue::isString() { + if (_type == VAL_VARIABLE_REF) + return _valRef->isString(); + + return (_type == VAL_STRING); +} + + +////////////////////////////////////////////////////////////////////////// +bool CScValue::isFloat() { + if (_type == VAL_VARIABLE_REF) + return _valRef->isFloat(); + + return (_type == VAL_FLOAT); +} + + +////////////////////////////////////////////////////////////////////////// +bool CScValue::isInt() { + if (_type == VAL_VARIABLE_REF) + return _valRef->isInt(); + + return (_type == VAL_INT); +} + + +////////////////////////////////////////////////////////////////////////// +bool CScValue::isBool() { + if (_type == VAL_VARIABLE_REF) + return _valRef->isBool(); + + return (_type == VAL_BOOL); +} + + +////////////////////////////////////////////////////////////////////////// +bool CScValue::isObject() { + if (_type == VAL_VARIABLE_REF) + return _valRef->isObject(); + + return (_type == VAL_OBJECT); +} + + +////////////////////////////////////////////////////////////////////////// +TValType CScValue::getTypeTolerant() { + if (_type == VAL_VARIABLE_REF) + return _valRef->getType(); + + return _type; +} + + +////////////////////////////////////////////////////////////////////////// +void CScValue::setBool(bool val) { + if (_type == VAL_VARIABLE_REF) { + _valRef->setBool(val); + return; + } + + if (_type == VAL_NATIVE) { + _valNative->scSetBool(val); + return; + } + + _valBool = val; + _type = VAL_BOOL; +} + + +////////////////////////////////////////////////////////////////////////// +void CScValue::setInt(int val) { + if (_type == VAL_VARIABLE_REF) { + _valRef->setInt(val); + return; + } + + if (_type == VAL_NATIVE) { + _valNative->scSetInt(val); + return; + } + + _valInt = val; + _type = VAL_INT; +} + + +////////////////////////////////////////////////////////////////////////// +void CScValue::setFloat(double val) { + if (_type == VAL_VARIABLE_REF) { + _valRef->setFloat(val); + return; + } + + if (_type == VAL_NATIVE) { + _valNative->scSetFloat(val); + return; + } + + _valFloat = val; + _type = VAL_FLOAT; +} + + +////////////////////////////////////////////////////////////////////////// +void CScValue::setString(const char *val) { + if (_type == VAL_VARIABLE_REF) { + _valRef->setString(val); + return; + } + + if (_type == VAL_NATIVE) { + _valNative->scSetString(val); + return; + } + + setStringVal(val); + if (_valString) _type = VAL_STRING; + else _type = VAL_NULL; +} + +void CScValue::setString(const Common::String &val) { + setString(val.c_str()); +} + +////////////////////////////////////////////////////////////////////////// +void CScValue::setStringVal(const char *val) { + if (_valString) { + delete [] _valString; + _valString = NULL; + } + + if (val == NULL) { + _valString = NULL; + return; + } + + _valString = new char [strlen(val) + 1]; + if (_valString) { + strcpy(_valString, val); + } +} + + +////////////////////////////////////////////////////////////////////////// +void CScValue::setNULL() { + if (_type == VAL_VARIABLE_REF) { + _valRef->setNULL(); + return; + } + + if (_valNative && !_persistent) { + _valNative->_refCount--; + if (_valNative->_refCount <= 0) delete _valNative; + } + _valNative = NULL; + deleteProps(); + + _type = VAL_NULL; +} + + +////////////////////////////////////////////////////////////////////////// +void CScValue::setNative(CBScriptable *val, bool persistent) { + if (_type == VAL_VARIABLE_REF) { + _valRef->setNative(val, persistent); + return; + } + + if (val == NULL) { + setNULL(); + } else { + if (_valNative && !_persistent) { + _valNative->_refCount--; + if (_valNative->_refCount <= 0) { + if (_valNative != val) delete _valNative; + _valNative = NULL; + } + } + + _type = VAL_NATIVE; + _persistent = persistent; + + _valNative = val; + if (_valNative && !_persistent) _valNative->_refCount++; + } +} + + +////////////////////////////////////////////////////////////////////////// +void CScValue::setObject() { + if (_type == VAL_VARIABLE_REF) { + _valRef->setObject(); + return; + } + + deleteProps(); + _type = VAL_OBJECT; +} + + +////////////////////////////////////////////////////////////////////////// +void CScValue::setReference(CScValue *val) { + _valRef = val; + _type = VAL_VARIABLE_REF; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScValue::getBool(bool defaultVal) { + if (_type == VAL_VARIABLE_REF) + return _valRef->getBool(); + + switch (_type) { + case VAL_BOOL: + return _valBool; + + case VAL_NATIVE: + return _valNative->scToBool(); + + case VAL_INT: + return (_valInt != 0); + + case VAL_FLOAT: + return (_valFloat != 0.0f); + + case VAL_STRING: + return (scumm_stricmp(_valString, "1") == 0 || scumm_stricmp(_valString, "yes") == 0 || scumm_stricmp(_valString, "true") == 0); + + default: + return defaultVal; + } +} + + +////////////////////////////////////////////////////////////////////////// +int CScValue::getInt(int defaultVal) { + if (_type == VAL_VARIABLE_REF) return _valRef->getInt(); + + switch (_type) { + case VAL_BOOL: + return _valBool ? 1 : 0; + + case VAL_NATIVE: + return _valNative->scToInt(); + + case VAL_INT: + return _valInt; + + case VAL_FLOAT: + return (int)_valFloat; + + case VAL_STRING: + return atoi(_valString); + + default: + return defaultVal; + } +} + + +////////////////////////////////////////////////////////////////////////// +double CScValue::getFloat(double defaultVal) { + if (_type == VAL_VARIABLE_REF) + return _valRef->getFloat(); + + switch (_type) { + case VAL_BOOL: + return _valBool ? 1.0f : 0.0f; + + case VAL_NATIVE: + return _valNative->scToFloat(); + + case VAL_INT: + return (double)_valInt; + + case VAL_FLOAT: + return _valFloat; + + case VAL_STRING: + return atof(_valString); + + default: + return defaultVal; + } +} + +////////////////////////////////////////////////////////////////////////// +void *CScValue::getMemBuffer() { + if (_type == VAL_VARIABLE_REF) + return _valRef->getMemBuffer(); + + if (_type == VAL_NATIVE) + return _valNative->scToMemBuffer(); + else return (void *)NULL; +} + + +////////////////////////////////////////////////////////////////////////// +const char *CScValue::getString() { + if (_type == VAL_VARIABLE_REF) + return _valRef->getString(); + + switch (_type) { + case VAL_OBJECT: + setStringVal("[object]"); + break; + + case VAL_NULL: + setStringVal("[null]"); + break; + + case VAL_NATIVE: { + const char *strVal = _valNative->scToString(); + setStringVal(strVal); + return strVal; + break; + } + + case VAL_BOOL: + setStringVal(_valBool ? "yes" : "no"); + break; + + case VAL_INT: { + char dummy[50]; + sprintf(dummy, "%d", _valInt); + setStringVal(dummy); + break; + } + + case VAL_FLOAT: { + char dummy[50]; + sprintf(dummy, "%f", _valFloat); + setStringVal(dummy); + break; + } + + case VAL_STRING: + break; + + default: + setStringVal(""); + } + + return _valString; +} + + +////////////////////////////////////////////////////////////////////////// +CBScriptable *CScValue::getNative() { + if (_type == VAL_VARIABLE_REF) + return _valRef->getNative(); + + if (_type == VAL_NATIVE) return _valNative; + else return NULL; +} + + +////////////////////////////////////////////////////////////////////////// +TValType CScValue::getType() { + return _type; +} + + +////////////////////////////////////////////////////////////////////////// +void CScValue::copy(CScValue *orig, bool copyWhole) { + _gameRef = orig->_gameRef; + + if (_valNative && !_persistent) { + _valNative->_refCount--; + if (_valNative->_refCount <= 0) { + if (_valNative != orig->_valNative) delete _valNative; + _valNative = NULL; + } + } + + if (orig->_type == VAL_VARIABLE_REF && orig->_valRef && copyWhole) orig = orig->_valRef; + + cleanup(true); + + _type = orig->_type; + _valBool = orig->_valBool; + _valInt = orig->_valInt; + _valFloat = orig->_valFloat; + setStringVal(orig->_valString); + + _valRef = orig->_valRef; + _persistent = orig->_persistent; + + _valNative = orig->_valNative; + if (_valNative && !_persistent) _valNative->_refCount++; +//!!!! ref->native++ + + // copy properties + if (orig->_type == VAL_OBJECT && orig->_valObject.size() > 0) { + orig->_valIter = orig->_valObject.begin(); + while (orig->_valIter != orig->_valObject.end()) { + _valObject[orig->_valIter->_key] = new CScValue(_gameRef); + _valObject[orig->_valIter->_key]->copy(orig->_valIter->_value); + orig->_valIter++; + } + } else _valObject.clear(); +} + + +////////////////////////////////////////////////////////////////////////// +void CScValue::setValue(CScValue *val) { + if (val->_type == VAL_VARIABLE_REF) { + setValue(val->_valRef); + return; + } + + // if being assigned a simple type, preserve native state + if (_type == VAL_NATIVE && (val->_type == VAL_INT || val->_type == VAL_STRING || val->_type == VAL_BOOL)) { + switch (val->_type) { + case VAL_INT: + _valNative->scSetInt(val->getInt()); + break; + case VAL_FLOAT: + _valNative->scSetFloat(val->getFloat()); + break; + case VAL_BOOL: + _valNative->scSetBool(val->getBool()); + break; + case VAL_STRING: + _valNative->scSetString(val->getString()); + break; + default: + warning("CScValue::setValue - unhandled enum"); + break; + } + } + // otherwise just copy everything + else copy(val); +} + + +////////////////////////////////////////////////////////////////////////// +bool CScValue::persist(CBPersistMgr *persistMgr) { + persistMgr->transfer(TMEMBER(_gameRef)); + + persistMgr->transfer(TMEMBER(_persistent)); + persistMgr->transfer(TMEMBER(_isConstVar)); + persistMgr->transfer(TMEMBER_INT(_type)); + persistMgr->transfer(TMEMBER(_valBool)); + persistMgr->transfer(TMEMBER(_valFloat)); + persistMgr->transfer(TMEMBER(_valInt)); + persistMgr->transfer(TMEMBER(_valNative)); + + int size; + const char *str; + if (persistMgr->_saving) { + size = _valObject.size(); + persistMgr->transfer("", &size); + _valIter = _valObject.begin(); + while (_valIter != _valObject.end()) { + str = _valIter->_key.c_str(); + persistMgr->transfer("", &str); + persistMgr->transfer("", &_valIter->_value); + + _valIter++; + } + } else { + CScValue *val; + persistMgr->transfer("", &size); + for (int i = 0; i < size; i++) { + persistMgr->transfer("", &str); + persistMgr->transfer("", &val); + + _valObject[str] = val; + delete [] str; + } + } + + persistMgr->transfer(TMEMBER(_valRef)); + persistMgr->transfer(TMEMBER(_valString)); + + /* + FILE* f = fopen("c:\\val.log", "a+"); + switch(_type) + { + case VAL_STRING: + fprintf(f, "str %s\n", _valString); + break; + + case VAL_INT: + fprintf(f, "int %d\n", _valInt); + break; + + case VAL_BOOL: + fprintf(f, "bool %d\n", _valBool); + break; + + case VAL_NULL: + fprintf(f, "null\n"); + break; + + case VAL_NATIVE: + fprintf(f, "native\n"); + break; + + case VAL_VARIABLE_REF: + fprintf(f, "ref\n"); + break; + + case VAL_OBJECT: + fprintf(f, "obj\n"); + break; + + case VAL_FLOAT: + fprintf(f, "float\n"); + break; + + } + fclose(f); + */ + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScValue::saveAsText(CBDynBuffer *buffer, int indent) { + _valIter = _valObject.begin(); + while (_valIter != _valObject.end()) { + buffer->putTextIndent(indent, "PROPERTY {\n"); + buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _valIter->_key.c_str()); + buffer->putTextIndent(indent + 2, "VALUE=\"%s\"\n", _valIter->_value->getString()); + buffer->putTextIndent(indent, "}\n\n"); + + _valIter++; + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +// -1 ... left is less, 0 ... equals, 1 ... left is greater +int CScValue::compare(CScValue *val1, CScValue *val2) { + // both natives? + if (val1->isNative() && val2->isNative()) { + // same class? + if (strcmp(val1->getNative()->getClassName(), val2->getNative()->getClassName()) == 0) { + return val1->getNative()->scCompare(val2->getNative()); + } else return strcmp(val1->getString(), val2->getString()); + } + + // both objects? + if (val1->isObject() && val2->isObject()) return -1; + + + // null states + if (val1->isNULL() && !val2->isNULL()) return -1; + else if (!val1->isNULL() && val2->isNULL()) return 1; + else if (val1->isNULL() && val2->isNULL()) return 0; + + // one of them is string? convert both to string + if (val1->isString() || val2->isString()) return strcmp(val1->getString(), val2->getString()); + + // one of them is float? + if (val1->isFloat() || val2->isFloat()) { + if (val1->getFloat() < val2->getFloat()) return -1; + else if (val1->getFloat() > val2->getFloat()) return 1; + else return 0; + } + + // otherwise compare as int's + if (val1->getInt() < val2->getInt()) return -1; + else if (val1->getInt() > val2->getInt()) return 1; + else return 0; +} + + +////////////////////////////////////////////////////////////////////////// +int CScValue::compareStrict(CScValue *val1, CScValue *val2) { + if (val1->getTypeTolerant() != val2->getTypeTolerant()) return -1; + else return CScValue::compare(val1, val2); +} + + +////////////////////////////////////////////////////////////////////////// +bool CScValue::dbgSendVariables(IWmeDebugClient *client, EWmeDebuggerVariableType type, CScScript *script, unsigned int scopeID) { + _valIter = _valObject.begin(); + while (_valIter != _valObject.end()) { + client->onVariableInit(type, script, scopeID, _valIter->_value, _valIter->_key.c_str()); + _valIter++; + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScValue::setProperty(const char *propName, int value) { + CScValue *val = new CScValue(_gameRef, value); + bool ret = DID_SUCCEED(setProp(propName, val)); + delete val; + return ret; +} + +////////////////////////////////////////////////////////////////////////// +bool CScValue::setProperty(const char *propName, const char *value) { + CScValue *val = new CScValue(_gameRef, value); + bool ret = DID_SUCCEED(setProp(propName, val)); + delete val; + return ret; +} + +////////////////////////////////////////////////////////////////////////// +bool CScValue::setProperty(const char *propName, double value) { + CScValue *val = new CScValue(_gameRef, value); + bool ret = DID_SUCCEED(setProp(propName, val)); + delete val; + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScValue::setProperty(const char *propName, bool value) { + CScValue *val = new CScValue(_gameRef, value); + bool ret = DID_SUCCEED(setProp(propName, val)); + delete val; + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +bool CScValue::setProperty(const char *propName) { + CScValue *val = new CScValue(_gameRef); + bool ret = DID_SUCCEED(setProp(propName, val)); + delete val; + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +// IWmeDebugProp +////////////////////////////////////////////////////////////////////////// +EWmeDebuggerPropType CScValue::dbgGetType() { + switch (getType()) { + case VAL_NULL: + return WME_DBGPROP_NULL; + case VAL_STRING: + return WME_DBGPROP_STRING; + case VAL_INT: + return WME_DBGPROP_INT; + case VAL_BOOL: + return WME_DBGPROP_BOOL; + case VAL_FLOAT: + return WME_DBGPROP_FLOAT; + case VAL_OBJECT: + return WME_DBGPROP_OBJECT; + case VAL_NATIVE: + return WME_DBGPROP_NATIVE; + default: + return WME_DBGPROP_UNKNOWN; + } +} + +////////////////////////////////////////////////////////////////////////// +int CScValue::dbgGetValInt() { + return getInt(); +} + +////////////////////////////////////////////////////////////////////////// +double CScValue::dbgGetValFloat() { + return getFloat(); +} + +////////////////////////////////////////////////////////////////////////// +bool CScValue::dbgGetValBool() { + return getBool(); +} + +////////////////////////////////////////////////////////////////////////// +const char *CScValue::dbgGetValString() { + return getString(); +} + +////////////////////////////////////////////////////////////////////////// +IWmeDebugObject *CScValue::dbgGetValNative() { + return getNative(); +} + +////////////////////////////////////////////////////////////////////////// +bool CScValue::dbgSetVal(int value) { + setInt(value); + return true; +} + +////////////////////////////////////////////////////////////////////////// +bool CScValue::dbgSetVal(double value) { + setFloat(value); + return true; +} + +////////////////////////////////////////////////////////////////////////// +bool CScValue::dbgSetVal(bool value) { + setBool(value); + return true; +} + +////////////////////////////////////////////////////////////////////////// +bool CScValue::dbgSetVal(const char *value) { + setString(value); + return true; +} + +////////////////////////////////////////////////////////////////////////// +bool CScValue::dbgSetVal() { + setNULL(); + return true; +} + + +////////////////////////////////////////////////////////////////////////// +int CScValue::dbgGetNumProperties() { + if (_valNative && _valNative->_scProp) + return _valNative->_scProp->dbgGetNumProperties(); + else return _valObject.size(); +} + +////////////////////////////////////////////////////////////////////////// +bool CScValue::dbgGetProperty(int index, const char **name, IWmeDebugProp **value) { + if (_valNative && _valNative->_scProp) + return _valNative->_scProp->dbgGetProperty(index, name, value); + else { + int count = 0; + _valIter = _valObject.begin(); + while (_valIter != _valObject.end()) { + if (count == index) { + *name = _valIter->_key.c_str(); + *value = _valIter->_value; + return true; + } + _valIter++; + count++; + } + return false; + } +} + +////////////////////////////////////////////////////////////////////////// +bool CScValue::dbgGetDescription(char *buf, int bufSize) { + if (_type == VAL_VARIABLE_REF) + return _valRef->dbgGetDescription(buf, bufSize); + + if (_type == VAL_NATIVE) { + _valNative->scDebuggerDesc(buf, bufSize); + } else { + strncpy(buf, getString(), bufSize); + } + return true; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/scriptables/script_value.h b/engines/wintermute/base/scriptables/script_value.h new file mode 100644 index 0000000000..eaee3ed773 --- /dev/null +++ b/engines/wintermute/base/scriptables/script_value.h @@ -0,0 +1,141 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SCVALUE_H +#define WINTERMUTE_SCVALUE_H + + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/dcscript.h" // Added by ClassView +#include "engines/wintermute/wme_debugger.h" +#include "common/str.h" + +namespace WinterMute { + +class CScScript; +class CBScriptable; + +class CScValue : public CBBase, public IWmeDebugProp { +public: + bool dbgSendVariables(IWmeDebugClient *client, EWmeDebuggerVariableType type, CScScript *script, unsigned int scopeID); + + static int compare(CScValue *val1, CScValue *val2); + static int compareStrict(CScValue *val1, CScValue *val2); + TValType getTypeTolerant(); + void cleanup(bool ignoreNatives = false); + DECLARE_PERSISTENT(CScValue, CBBase) + + bool _isConstVar; + bool saveAsText(CBDynBuffer *buffer, int indent); + void setValue(CScValue *val); + bool _persistent; + bool propExists(const char *name); + void copy(CScValue *orig, bool copyWhole = false); + void setStringVal(const char *val); + TValType getType(); + bool getBool(bool defaultVal = false); + int getInt(int defaultVal = 0); + double getFloat(double defaultVal = 0.0f); + const char *getString(); + void *getMemBuffer(); + CBScriptable *getNative(); + bool deleteProp(const char *name); + void deleteProps(); + void CleanProps(bool includingNatives); + void setBool(bool val); + void setInt(int val); + void setFloat(double val); + void setString(const char *val); + void setString(const Common::String &val); + void setNULL(); + void setNative(CBScriptable *val, bool persistent = false); + void setObject(); + void setReference(CScValue *val); + bool isNULL(); + bool isNative(); + bool isString(); + bool isBool(); + bool isFloat(); + bool isInt(); + bool isObject(); + bool setProp(const char *name, CScValue *val, bool copyWhole = false, bool setAsConst = false); + CScValue *getProp(const char *name); + CBScriptable *_valNative; + CScValue *_valRef; +protected: + bool _valBool; + int _valInt; + double _valFloat; + char *_valString; +public: + TValType _type; + CScValue(CBGame *inGame); + CScValue(CBGame *inGame, bool Val); + CScValue(CBGame *inGame, int Val); + CScValue(CBGame *inGame, double Val); + CScValue(CBGame *inGame, const char *Val); + virtual ~CScValue(); + Common::HashMap _valObject; + Common::HashMap::iterator _valIter; + + bool setProperty(const char *propName, int value); + bool setProperty(const char *propName, const char *value); + bool setProperty(const char *propName, double value); + bool setProperty(const char *propName, bool value); + bool setProperty(const char *propName); + + +// IWmeDebugProp interface implementation +public: + virtual EWmeDebuggerPropType dbgGetType(); + + // getters + virtual int dbgGetValInt(); + virtual double dbgGetValFloat(); + virtual bool dbgGetValBool(); + virtual const char *dbgGetValString(); + virtual IWmeDebugObject *dbgGetValNative(); + + // setters + virtual bool dbgSetVal(int value); + virtual bool dbgSetVal(double value); + virtual bool dbgSetVal(bool value); + virtual bool dbgSetVal(const char *value); + virtual bool dbgSetVal(); + + // properties + virtual int dbgGetNumProperties(); + virtual bool dbgGetProperty(int index, const char **mame, IWmeDebugProp **value); + + virtual bool dbgGetDescription(char *buf, int bufSize); +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/sound/base_sound.cpp b/engines/wintermute/base/sound/base_sound.cpp new file mode 100644 index 0000000000..e1819e3c65 --- /dev/null +++ b/engines/wintermute/base/sound/base_sound.cpp @@ -0,0 +1,288 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/sound/base_sound.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/sound/base_sound_manager.h" +#include "engines/wintermute/base/sound/base_sound_buffer.h" + +namespace WinterMute { + +IMPLEMENT_PERSISTENT(CBSound, false) + +////////////////////////////////////////////////////////////////////////// +CBSound::CBSound(CBGame *inGame): CBBase(inGame) { + _sound = NULL; + _soundFilename = NULL; + + _soundType = Audio::Mixer::kSFXSoundType; + _soundStreamed = false; + _soundLooping = false; + _soundPlaying = false; + _soundPaused = false; + _soundFreezePaused = false; + _soundPosition = 0; + _soundPrivateVolume = 0; + _soundLoopStart = 0; + + _sFXType = SFX_NONE; + _sFXParam1 = _sFXParam2 = _sFXParam3 = _sFXParam4 = 0; +} + + +////////////////////////////////////////////////////////////////////////// +CBSound::~CBSound() { + if (_sound) _gameRef->_soundMgr->removeSound(_sound); + _sound = NULL; + + delete[] _soundFilename; + _soundFilename = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSound::setSound(const char *filename, Audio::Mixer::SoundType type, bool streamed) { + if (_sound) { + _gameRef->_soundMgr->removeSound(_sound); + _sound = NULL; + } + delete[] _soundFilename; + _soundFilename = NULL; + + _sound = _gameRef->_soundMgr->addSound(filename, type, streamed); + if (_sound) { + _soundFilename = new char[strlen(filename) + 1]; + strcpy(_soundFilename, filename); + + _soundType = type; + _soundStreamed = streamed; + + return STATUS_OK; + } else return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSound::setSoundSimple() { + _sound = _gameRef->_soundMgr->addSound(_soundFilename, _soundType, _soundStreamed); + if (_sound) { + if (_soundPosition) _sound->setPosition(_soundPosition); + _sound->setLooping(_soundLooping); + _sound->setPrivateVolume(_soundPrivateVolume); + _sound->setLoopStart(_soundLoopStart); + _sound->_freezePaused = _soundFreezePaused; + if (_soundPlaying) return _sound->resume(); + else return STATUS_OK; + } else return STATUS_FAILED; +} + + + +////////////////////////////////////////////////////////////////////////// +uint32 CBSound::getLength() { + if (_sound) return _sound->getLength(); + else return 0; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSound::play(bool looping) { + if (_sound) { + _soundPaused = false; + return _sound->play(looping, _soundPosition); + } else return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSound::stop() { + if (_sound) { + _soundPaused = false; + return _sound->stop(); + } else return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSound::pause(bool freezePaused) { + if (_sound) { + _soundPaused = true; + if (freezePaused) _sound->_freezePaused = true; + return _sound->pause(); + } else return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSound::resume() { + if (_sound && _soundPaused) { + _soundPaused = false; + return _sound->resume(); + } else return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSound::persist(CBPersistMgr *persistMgr) { + if (persistMgr->_saving && _sound) { + _soundPlaying = _sound->isPlaying(); + _soundLooping = _sound->_looping; + _soundPrivateVolume = _sound->_privateVolume; + if (_soundPlaying) + _soundPosition = _sound->getPosition(); + _soundLoopStart = _sound->_loopStart; + _soundFreezePaused = _sound->_freezePaused; + } + + if (persistMgr->_saving) { + _sFXType = SFX_NONE; + _sFXParam1 = _sFXParam2 = _sFXParam3 = _sFXParam4 = 0; + } + + persistMgr->transfer(TMEMBER(_gameRef)); + + persistMgr->transfer(TMEMBER(_soundFilename)); + persistMgr->transfer(TMEMBER(_soundLooping)); + persistMgr->transfer(TMEMBER(_soundPaused)); + persistMgr->transfer(TMEMBER(_soundFreezePaused)); + persistMgr->transfer(TMEMBER(_soundPlaying)); + persistMgr->transfer(TMEMBER(_soundPosition)); + persistMgr->transfer(TMEMBER(_soundPrivateVolume)); + persistMgr->transfer(TMEMBER(_soundStreamed)); + persistMgr->transfer(TMEMBER_INT(_soundType)); + persistMgr->transfer(TMEMBER(_soundLoopStart)); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSound::isPlaying() { + return _sound && _sound->isPlaying(); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSound::isPaused() { + return _sound && _soundPaused; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSound::setPositionTime(uint32 time) { + if (!_sound) return STATUS_FAILED; + _soundPosition = time; + bool ret = _sound->setPosition(_soundPosition); + if (_sound->isPlaying()) + _soundPosition = 0; + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +uint32 CBSound::getPositionTime() { + if (!_sound) return 0; + + if (!_sound->isPlaying()) + return 0; + else return _sound->getPosition(); +} + +////////////////////////////////////////////////////////////////////////// +bool CBSound::setVolumePercent(int percent) { + if (!_sound) + return STATUS_FAILED; + else return _sound->setPrivateVolume(percent * 255 / 100); +} + +////////////////////////////////////////////////////////////////////////// +bool CBSound::setVolume(int volume) { + if (!_sound) + return STATUS_FAILED; + else return _sound->setPrivateVolume(volume); +} + +////////////////////////////////////////////////////////////////////////// +bool CBSound::setPrivateVolume(int volume) { + if (!_sound) + return STATUS_FAILED; + else return _sound->_privateVolume = volume; +} + +////////////////////////////////////////////////////////////////////////// +int CBSound::getVolumePercent() { + if (!_sound) + return 0; + else return _sound->_privateVolume * 100 / 255; +} + +////////////////////////////////////////////////////////////////////////// +int CBSound::getVolume() { + if (!_sound) + return 0; + else return _sound->_privateVolume; +} + +////////////////////////////////////////////////////////////////////////// +bool CBSound::setLoopStart(uint32 pos) { + if (!_sound) + return STATUS_FAILED; + else { + _sound->setLoopStart(pos); + return STATUS_OK; + } +} + +////////////////////////////////////////////////////////////////////////// +bool CBSound::setPan(float pan) { + if (_sound) + return _sound->setPan(pan); + else return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSound::ApplyFX(TSFXType type, float param1, float param2, float param3, float param4) { + if (!_sound) + return STATUS_OK; + + if (type != _sFXType || param1 != _sFXParam1 || param2 != _sFXParam2 || param3 != _sFXParam3 || param4 != _sFXParam4) { + bool ret = _sound->applyFX(type, param1, param2, param3, param4); + + _sFXType = type; + _sFXParam1 = param1; + _sFXParam2 = param2; + _sFXParam3 = param3; + _sFXParam4 = param4; + + return ret; + } + return STATUS_OK; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/sound/base_sound.h b/engines/wintermute/base/sound/base_sound.h new file mode 100644 index 0000000000..ef52194090 --- /dev/null +++ b/engines/wintermute/base/sound/base_sound.h @@ -0,0 +1,88 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BSOUND_H +#define WINTERMUTE_BSOUND_H + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/dctypes.h" // Added by ClassView +#include "engines/wintermute/persistent.h" +#include "audio/mixer.h" + +namespace WinterMute { + +class CBSoundBuffer; +class CBSound : public CBBase { +public: + bool setPan(float pan); + int _soundPrivateVolume; + int getVolume(); + int getVolumePercent(); + bool setVolumePercent(int percent); + bool setVolume(int volume); + bool setPrivateVolume(int volume); + bool setLoopStart(uint32 pos); + uint32 getPositionTime(); + bool setPositionTime(uint32 time); + bool _soundPaused; + bool _soundFreezePaused; + bool isPlaying(); + bool isPaused(); + bool _soundPlaying; + bool _soundLooping; + uint32 _soundLoopStart; + uint32 _soundPosition; + DECLARE_PERSISTENT(CBSound, CBBase) + bool resume(); + bool pause(bool freezePaused = false); + bool stop(); + bool play(bool looping = false); + uint32 getLength(); + bool _soundStreamed; + Audio::Mixer::SoundType _soundType; + char *_soundFilename; + bool setSoundSimple(); + bool setSound(const char *filename, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType, bool streamed = false); + CBSound(CBGame *inGame); + virtual ~CBSound(); + + bool ApplyFX(TSFXType type = SFX_NONE, float param1 = 0, float param2 = 0, float param3 = 0, float param4 = 0); + +private: + TSFXType _sFXType; + float _sFXParam1; + float _sFXParam2; + float _sFXParam3; + float _sFXParam4; + CBSoundBuffer *_sound; + +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/sound/base_sound_buffer.cpp b/engines/wintermute/base/sound/base_sound_buffer.cpp new file mode 100644 index 0000000000..a868f99823 --- /dev/null +++ b/engines/wintermute/base/sound/base_sound_buffer.cpp @@ -0,0 +1,383 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/file/base_file.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/sound/base_sound_manager.h" +#include "engines/wintermute/base/sound/base_sound_buffer.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/utils/utils.h" +#include "audio/audiostream.h" +#include "audio/mixer.h" +#include "audio/decoders/vorbis.h" +#include "audio/decoders/wave.h" +#include "audio/decoders/raw.h" +#include "common/system.h" +#include "common/substream.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + +#define MAX_NONSTREAMED_FILE_SIZE 1024*1024 + +////////////////////////////////////////////////////////////////////////// +CBSoundBuffer::CBSoundBuffer(CBGame *inGame): CBBase(inGame) { + _stream = NULL; + _handle = NULL; +// _sync = NULL; + + _streamed = false; + _filename = NULL; + _file = NULL; + _privateVolume = 255; + _volume = 255; + + _looping = false; + _loopStart = 0; + + _type = Audio::Mixer::kSFXSoundType; + + _freezePaused = false; +} + + +////////////////////////////////////////////////////////////////////////// +CBSoundBuffer::~CBSoundBuffer() { + stop(); + + if (_handle) { + g_system->getMixer()->stopHandle(*_handle); + delete _handle; + _handle = NULL; + } + delete _stream; + _stream = NULL; + + delete[] _filename; + _filename = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +void CBSoundBuffer::setStreaming(bool Streamed, uint32 NumBlocks, uint32 BlockSize) { + _streamed = Streamed; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSoundBuffer::loadFromFile(const char *filename, bool forceReload) { + warning("BSoundBuffer::LoadFromFile(%s,%d)", filename, forceReload); +#if 0 + if (_stream) { + BASS_StreamFree(_stream); + _stream = NULL; + } +#endif + + // Load a file, but avoid having the File-manager handle the disposal of it. + _file = _gameRef->_fileManager->openFile(filename, true, false); + if (!_file) { + _gameRef->LOG(0, "Error opening sound file '%s'", filename); + return STATUS_FAILED; + } + Common::String strFilename(filename); + if (strFilename.hasSuffix(".ogg")) { + _stream = Audio::makeVorbisStream(_file, DisposeAfterUse::YES); + } else if (strFilename.hasSuffix(".wav")) { + int waveSize, waveRate; + byte waveFlags; + uint16 waveType; + + if (Audio::loadWAVFromStream(*_file, waveSize, waveRate, waveFlags, &waveType)) { + if (waveType == 1) { + // We need to wrap the file in a substream to make sure the size is right. + _file = new Common::SeekableSubReadStream(_file, 0, waveSize); + _stream = Audio::makeRawStream(_file, waveRate, waveFlags, DisposeAfterUse::YES); + } else { + warning("BSoundBuffer::LoadFromFile - WAVE not supported yet for %s with type %d", filename, waveType); + } + } + } else { + warning("BSoundBuffer::LoadFromFile - Unknown filetype for %s", filename); + } + if (!_stream) { + return STATUS_FAILED; + } + CBUtils::setString(&_filename, filename); + + return STATUS_OK; +#if 0 + BASS_FILEPROCS fileProc; + fileProc.close = CBSoundBuffer::FileCloseProc; + fileProc.read = CBSoundBuffer::FileReadProc; + fileProc.seek = CBSoundBuffer::FileSeekProc; + fileProc.length = CBSoundBuffer::FileLenProc; + + _stream = BASS_StreamCreateFileUser(STREAMFILE_NOBUFFER, 0, &fileProc, (void *)_file); + if (!_stream) { + _gameRef->LOG(0, "BASS error: %d while loading '%s'", BASS_ErrorGetCode(), filename); + return STATUS_FAILED; + } + + CBUtils::setString(&_filename, filename); + + /* + bool res; + bool NewlyCreated = false; + + if(!_soundBuffer || ForceReload || _streamed){ + if(!_file) _file = _gameRef->_fileManager->openFile(filename); + if(!_file){ + _gameRef->LOG(0, "Error opening sound file '%s'", filename); + return STATUS_FAILED; + } + // switch to streamed for big files + if(!_streamed && (_file->GetSize() > MAX_NONSTREAMED_FILE_SIZE && !_gameRef->_forceNonStreamedSounds)) SetStreaming(true); + } + + // create buffer + if(!_soundBuffer){ + NewlyCreated = true; + + res = InitializeBuffer(_file); + if(DID_FAIL(res)){ + _gameRef->LOG(res, "Error creating sound buffer for file '%s'", filename); + return res; + } + } + + + + // store filename + if(!_filename){ + _filename = new char[strlen(filename)+1]; + strcpy(_filename, filename); + } + + // close file (if not streaming) + if(!_streamed && _file){ + _gameRef->_fileManager->closeFile(_file); + _file = NULL; + } + */ + + return STATUS_OK; +#endif +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSoundBuffer::play(bool looping, uint32 startSample) { + if (startSample != 0) { + warning("BSoundBuffer::Play - Should start playback at %d, but currently we don't", startSample); + } + if (_handle) { + g_system->getMixer()->stopHandle(*_handle); + delete _handle; + _handle = NULL; + } + if (_stream) { + _stream->seek(startSample); + _handle = new Audio::SoundHandle; + if (looping) { + Audio::AudioStream *loopStream = new Audio::LoopingAudioStream(_stream, 0, DisposeAfterUse::NO); + g_system->getMixer()->playStream(_type, _handle, loopStream, -1, _volume, 0, DisposeAfterUse::YES); + } else { + g_system->getMixer()->playStream(_type, _handle, _stream, -1, _volume, 0, DisposeAfterUse::NO); + } + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +void CBSoundBuffer::setLooping(bool looping) { + warning("BSoundBuffer::SetLooping(%d) - won't change a playing sound", looping); + _looping = looping; +#if 0 + + + if (_stream) { + BASS_ChannelFlags(_stream, looping ? BASS_SAMPLE_LOOP : 0, BASS_SAMPLE_LOOP); + } +#endif +} + +////////////////////////////////////////////////////////////////////////// +bool CBSoundBuffer::resume() { + if (_stream && _handle) { + g_system->getMixer()->pauseHandle(*_handle, false); + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSoundBuffer::stop() { + if (_stream && _handle) { + g_system->getMixer()->stopHandle(*_handle); + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSoundBuffer::pause() { + if (_stream && _handle) { + g_system->getMixer()->pauseHandle(*_handle, true); + } + return STATUS_OK; + +} + +////////////////////////////////////////////////////////////////////////// +uint32 CBSoundBuffer::getLength() { + if (_stream) { + uint32 len = _stream->getLength().msecs(); + return len * 1000; + } + return 0; +} + + +////////////////////////////////////////////////////////////////////////// +void CBSoundBuffer::setType(Audio::Mixer::SoundType type) { + _type = type; +} + +////////////////////////////////////////////////////////////////////////// +void CBSoundBuffer::updateVolume() { + setVolume(_privateVolume); +} + +////////////////////////////////////////////////////////////////////////// +bool CBSoundBuffer::setVolume(int volume) { + _volume = volume * _gameRef->_soundMgr->getMasterVolume() / 255; + if (_stream && _handle) { + byte vol = (byte)(_volume); + g_system->getMixer()->setChannelVolume(*_handle, vol); + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSoundBuffer::setPrivateVolume(int volume) { + _privateVolume = volume; + return setVolume(_privateVolume); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSoundBuffer::isPlaying() { + if (_stream && _handle) { + return _freezePaused || g_system->getMixer()->isSoundHandleActive(*_handle); + } else { + return false; + } +} + + +////////////////////////////////////////////////////////////////////////// +uint32 CBSoundBuffer::getPosition() { + if (_stream && _handle) { + uint32 pos = g_system->getMixer()->getSoundElapsedTime(*_handle); + return pos; + } + return 0; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSoundBuffer::setPosition(uint32 pos) { + warning("CBSoundBuffer::SetPosition - not implemented yet"); +#if 0 + if (_stream) { + QWORD pos = BASS_ChannelSeconds2Bytes(_stream, (float)Pos / 1000.0f); + BASS_ChannelSetPosition(_stream, pos, BASS_POS_BYTE); + } +#endif + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBSoundBuffer::setLoopStart(uint32 pos) { + _loopStart = pos; +#if 0 + if (_stream) { + if (_sync) { + BASS_ChannelRemoveSync(_stream, _sync); + _sync = NULL; + } + if (_loopStart > 0) { + QWORD len = BASS_ChannelGetLength(_stream, BASS_POS_BYTE); + _sync = BASS_ChannelSetSync(_stream, BASS_SYNC_POS | BASS_SYNC_MIXTIME, len, CBSoundBuffer::LoopSyncProc, (void *)this); + } + } +#endif + return STATUS_OK; +} +#if 0 +////////////////////////////////////////////////////////////////////////// +void CBSoundBuffer::LoopSyncProc(HSYNC handle, uint32 channel, uint32 data, void *user) { + CBSoundBuffer *soundBuf = static_cast(user); + QWORD pos = BASS_ChannelSeconds2Bytes(channel, (float)soundBuf->GetLoopStart() / 1000.0f); + + if (!BASS_ChannelSetPosition(channel, pos, BASS_POS_BYTE)) + BASS_ChannelSetPosition(channel, 0, BASS_POS_BYTE); +} +#endif +////////////////////////////////////////////////////////////////////////// +bool CBSoundBuffer::setPan(float pan) { + if (_handle) { + g_system->getMixer()->setChannelBalance(*_handle, (int8)(pan * 127)); + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBSoundBuffer::applyFX(TSFXType type, float param1, float param2, float param3, float param4) { + warning("CBSoundBuffer::ApplyFX - not implemented yet"); + switch (type) { + case SFX_ECHO: + break; + + case SFX_REVERB: + break; + + default: + break; + } + return STATUS_OK; +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/sound/base_sound_buffer.h b/engines/wintermute/base/sound/base_sound_buffer.h new file mode 100644 index 0000000000..a491bd49ad --- /dev/null +++ b/engines/wintermute/base/sound/base_sound_buffer.h @@ -0,0 +1,100 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BSOUNDBUFFER_H +#define WINTERMUTE_BSOUNDBUFFER_H + + +#include "engines/wintermute/base/base.h" +#include "audio/mixer.h" +#include "common/stream.h" + +namespace Audio { +class SeekableAudioStream; +class SoundHandle; +} + +namespace WinterMute { + +class CBFile; +class CBSoundBuffer : public CBBase { +public: + + CBSoundBuffer(CBGame *inGame); + virtual ~CBSoundBuffer(); + + + bool pause(); + bool play(bool looping = false, uint32 startSample = 0); + bool resume(); + bool stop(); + bool isPlaying(); + + void setLooping(bool looping); + + uint32 getPosition(); + bool setPosition(uint32 pos); + uint32 getLength(); + + bool setLoopStart(uint32 pos); + uint32 getLoopStart() const { + return _loopStart; + } + + bool setPan(float pan); + bool setPrivateVolume(int colume); + bool setVolume(int colume); + void updateVolume(); + + void setType(Audio::Mixer::SoundType Type); + + bool loadFromFile(const char *filename, bool forceReload = false); + void setStreaming(bool streamed, uint32 numBlocks = 0, uint32 blockSize = 0); + bool applyFX(TSFXType type, float param1, float param2, float param3, float param4); + + //HSTREAM _stream; + //HSYNC _sync; + Audio::SeekableAudioStream *_stream; + Audio::SoundHandle *_handle; + + bool _freezePaused; + uint32 _loopStart; + Audio::Mixer::SoundType _type; + bool _looping; + Common::SeekableReadStream *_file; + char *_filename; + bool _streamed; + + int _privateVolume; +private: + int _volume; +}; + +} // end of namespace WinterMute + +#endif diff --git a/engines/wintermute/base/sound/base_sound_manager.cpp b/engines/wintermute/base/sound/base_sound_manager.cpp new file mode 100644 index 0000000000..c2174dea6a --- /dev/null +++ b/engines/wintermute/base/sound/base_sound_manager.cpp @@ -0,0 +1,292 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/sound/base_sound_manager.h" +#include "engines/wintermute/base/base_registry.h" +#include "engines/wintermute/utils/path_util.h" +#include "engines/wintermute/utils/string_util.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/sound/base_sound_buffer.h" +#include "engines/wintermute/wintermute.h" +#include "common/config-manager.h" +#include "audio/mixer.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + +//IMPLEMENT_PERSISTENT(CBSoundMgr, true); + +////////////////////////////////////////////////////////////////////////// +CBSoundMgr::CBSoundMgr(CBGame *inGame): CBBase(inGame) { + _soundAvailable = false; + _volumeMaster = 255; +} + + +////////////////////////////////////////////////////////////////////////// +CBSoundMgr::~CBSoundMgr() { + saveSettings(); + cleanup(); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSoundMgr::cleanup() { + for (uint32 i = 0; i < _sounds.size(); i++) + delete _sounds[i]; + _sounds.clear(); +#if 0 + BASS_Free(); +#endif + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +void CBSoundMgr::saveSettings() { + if (_soundAvailable) { + _gameRef->_registry->writeInt("Audio", "MasterVolume", _volumeMaster); + } +} + +////////////////////////////////////////////////////////////////////////// +bool CBSoundMgr::initialize() { + _soundAvailable = false; + + if (!g_system->getMixer()->isReady()) { + return STATUS_FAILED; + } + _volumeMaster = _gameRef->_registry->readInt("Audio", "MasterVolume", 255); + _soundAvailable = true; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSoundMgr::initLoop() { + if (!_soundAvailable) + return STATUS_OK; +#if 0 + + BASS_Update(500); +#endif + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +CBSoundBuffer *CBSoundMgr::addSound(const char *filename, Audio::Mixer::SoundType type, bool streamed) { + if (!_soundAvailable) + return NULL; + + CBSoundBuffer *sound; + + // try to switch WAV to OGG file (if available) + AnsiString ext = PathUtil::getExtension(filename); + if (StringUtil::compareNoCase(ext, "wav")) { + AnsiString path = PathUtil::getDirectoryName(filename); + AnsiString name = PathUtil::getFileNameWithoutExtension(filename); + + AnsiString newFile = PathUtil::combine(path, name + "ogg"); + if (_gameRef->_fileManager->hasFile(newFile)) { + filename = newFile.c_str(); + } + } + + sound = new CBSoundBuffer(_gameRef); + if (!sound) return NULL; + + sound->setStreaming(streamed); + sound->setType(type); + + + bool res = sound->loadFromFile(filename); + if (DID_FAIL(res)) { + _gameRef->LOG(res, "Error loading sound '%s'", filename); + delete sound; + return NULL; + } + + // Make sure the master-volume is applied to the sound. + sound->updateVolume(); + + // register sound + _sounds.push_back(sound); + + return sound; + + return NULL; +} + +////////////////////////////////////////////////////////////////////////// +bool CBSoundMgr::addSound(CBSoundBuffer *sound, Audio::Mixer::SoundType type) { + if (!sound) + return STATUS_FAILED; + + // Make sure the master-volume is applied to the sound. + sound->updateVolume(); + + // register sound + _sounds.push_back(sound); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBSoundMgr::removeSound(CBSoundBuffer *sound) { + for (uint32 i = 0; i < _sounds.size(); i++) { + if (_sounds[i] == sound) { + delete _sounds[i]; + _sounds.remove_at(i); + return STATUS_OK; + } + } + + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSoundMgr::setVolume(Audio::Mixer::SoundType type, int volume) { + if (!_soundAvailable) + return STATUS_OK; + + switch (type) { + case Audio::Mixer::kSFXSoundType: + ConfMan.setInt("sfx_volume", volume); + break; + case Audio::Mixer::kSpeechSoundType: + ConfMan.setInt("speech_volume", volume); + break; + case Audio::Mixer::kMusicSoundType: + ConfMan.setInt("music_volume", volume); + break; + case Audio::Mixer::kPlainSoundType: + error("Plain sound type shouldn't be used in WME"); + } + g_wintermute->syncSoundSettings(); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBSoundMgr::setVolumePercent(Audio::Mixer::SoundType type, byte percent) { + return setVolume(type, percent * 255 / 100); +} + + +////////////////////////////////////////////////////////////////////////// +byte CBSoundMgr::getVolumePercent(Audio::Mixer::SoundType type) { + int volume = 0; + + switch (type) { + case Audio::Mixer::kSFXSoundType: + case Audio::Mixer::kSpeechSoundType: + case Audio::Mixer::kMusicSoundType: + volume = g_system->getMixer()->getVolumeForSoundType(type); + break; + default: + error("Sound-type not set"); + break; + } + + return (byte)(volume * 100 / 255); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSoundMgr::setMasterVolume(byte value) { + _volumeMaster = value; + for (uint32 i = 0; i < _sounds.size(); i++) { + _sounds[i]->updateVolume(); + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBSoundMgr::setMasterVolumePercent(byte percent) { + setMasterVolume(percent * 255 / 100); + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +byte CBSoundMgr::getMasterVolumePercent() { + return getMasterVolume() * 100 / 255; +} + +////////////////////////////////////////////////////////////////////////// +byte CBSoundMgr::getMasterVolume() { + return (byte)_volumeMaster; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSoundMgr::pauseAll(bool includingMusic) { + + for (uint32 i = 0; i < _sounds.size(); i++) { + if (_sounds[i]->isPlaying() && (_sounds[i]->_type != Audio::Mixer::kMusicSoundType || includingMusic)) { + _sounds[i]->pause(); + _sounds[i]->_freezePaused = true; + } + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBSoundMgr::resumeAll() { + + for (uint32 i = 0; i < _sounds.size(); i++) { + if (_sounds[i]->_freezePaused) { + _sounds[i]->resume(); + _sounds[i]->_freezePaused = false; + } + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +float CBSoundMgr::posToPan(int x, int y) { + float relPos = (float)x / ((float)_gameRef->_renderer->_width); + + float minPan = -0.7f; + float maxPan = 0.7f; + + return minPan + relPos * (maxPan - minPan); +} + +} // end of namespace WinterMute diff --git a/engines/wintermute/base/sound/base_sound_manager.h b/engines/wintermute/base/sound/base_sound_manager.h new file mode 100644 index 0000000000..2c05bbfcb8 --- /dev/null +++ b/engines/wintermute/base/sound/base_sound_manager.h @@ -0,0 +1,69 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BSOUNDMGR_H +#define WINTERMUTE_BSOUNDMGR_H + +#include "engines/wintermute/coll_templ.h" +#include "engines/wintermute/base/base.h" +#include "audio/mixer.h" +#include "common/array.h" + +namespace WinterMute { +class CBSoundBuffer; +class CBSoundMgr : public CBBase { +public: + float posToPan(int x, int y); + bool resumeAll(); + bool pauseAll(bool includingMusic = true); + bool cleanup(); + //DECLARE_PERSISTENT(CBSoundMgr, CBBase); + byte getMasterVolumePercent(); + byte getMasterVolume(); + bool setMasterVolume(byte percent); + bool setMasterVolumePercent(byte percent); + byte getVolumePercent(Audio::Mixer::SoundType type); + bool setVolumePercent(Audio::Mixer::SoundType type, byte percent); + bool setVolume(Audio::Mixer::SoundType type, int volume); + uint32 _volumeOriginal; + int _volumeMaster; + bool removeSound(CBSoundBuffer *sound); + CBSoundBuffer *addSound(const char *filename, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType, bool streamed = false); + bool addSound(CBSoundBuffer *sound, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType); + bool initLoop(); + bool initialize(); + bool _soundAvailable; + CBSoundMgr(CBGame *inGame); + virtual ~CBSoundMgr(); + Common::Array _sounds; + void saveSettings(); +}; + +} // end of namespace WinterMute + +#endif -- cgit v1.2.3