From d5b4474c36575fc5110da4ab850688d09419e27a Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Tue, 6 Mar 2012 05:43:20 +0100 Subject: WINTERMUTE: Make BGame almost compilable --- engines/wintermute/scriptables/SxObject.cpp | 60 +++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 engines/wintermute/scriptables/SxObject.cpp (limited to 'engines/wintermute/scriptables/SxObject.cpp') diff --git a/engines/wintermute/scriptables/SxObject.cpp b/engines/wintermute/scriptables/SxObject.cpp new file mode 100644 index 0000000000..738db08c53 --- /dev/null +++ b/engines/wintermute/scriptables/SxObject.cpp @@ -0,0 +1,60 @@ +/* +This file is part of WME Lite. +http://dead-code.org/redir.php?target=wmelite + +Copyright (c) 2011 Jan Nedoma + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +*/ + +#include "SxObject.h" +#include "ScValue.h" +#include "ScStack.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + +IMPLEMENT_PERSISTENT(CSXObject, false) + +////////////////////////////////////////////////////////////////////////// +CSXObject::CSXObject(CBGame *inGame, CScStack *Stack): CBObject(inGame) { + int NumParams = Stack->Pop()->GetInt(0); + for (int i = 0; i < NumParams; i++) { + AddScript(Stack->Pop()->GetString()); + } +} + + +////////////////////////////////////////////////////////////////////////// +CSXObject::~CSXObject() { + +} + + +////////////////////////////////////////////////////////////////////////// +HRESULT CSXObject::Persist(CBPersistMgr *PersistMgr) { + CBObject::Persist(PersistMgr); + + return S_OK; +} + +} // end of namespace WinterMute -- cgit v1.2.3