From 9b5cf8f1bafd5aa0dba9194a8f04e58724652891 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sun, 29 Jul 2012 02:30:26 +0200 Subject: WINTERMUTE: Introduce a Singleton-class for holding registry/filemanager. --- engines/wintermute/ui/ui_window.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/wintermute/ui/ui_window.cpp') diff --git a/engines/wintermute/ui/ui_window.cpp b/engines/wintermute/ui/ui_window.cpp index 0a2ec6b389..4f3ee9ff43 100644 --- a/engines/wintermute/ui/ui_window.cpp +++ b/engines/wintermute/ui/ui_window.cpp @@ -238,7 +238,7 @@ bool UIWindow::display(int offsetX, int offsetY) { ////////////////////////////////////////////////////////////////////////// bool UIWindow::loadFile(const char *filename) { - byte *buffer = _gameRef->_fileManager->readWholeFile(filename); + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); if (buffer == NULL) { _gameRef->LOG(0, "UIWindow::LoadFile failed for file '%s'", filename); return STATUS_FAILED; @@ -339,7 +339,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) { byte *params; int cmd = 2; - BaseParser parser(_gameRef); + BaseParser parser; int fadeR = 0, fadeG = 0, fadeB = 0, fadeA = 0; int ar = 0, ag = 0, ab = 0, alpha = 0; -- cgit v1.2.3