From 448911930d8d6bf43a67769d50ee4048f296b7f4 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Mon, 23 Jul 2012 03:01:05 +0200 Subject: WINTERMUTE: Remove unused code from platform_osystem.h --- engines/wintermute/ui/ui_button.cpp | 5 ++--- engines/wintermute/ui/ui_edit.cpp | 9 ++++----- engines/wintermute/ui/ui_window.cpp | 2 +- 3 files changed, 7 insertions(+), 9 deletions(-) (limited to 'engines/wintermute/ui') diff --git a/engines/wintermute/ui/ui_button.cpp b/engines/wintermute/ui/ui_button.cpp index 21a60ef922..235a73e8a6 100644 --- a/engines/wintermute/ui/ui_button.cpp +++ b/engines/wintermute/ui/ui_button.cpp @@ -38,7 +38,6 @@ #include "engines/wintermute/base/base_string_table.h" #include "engines/wintermute/base/base_sprite.h" #include "engines/wintermute/base/base_file_manager.h" -#include "engines/wintermute/platform_osystem.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/script.h" #include "engines/wintermute/base/scriptables/script_stack.h" @@ -590,7 +589,7 @@ bool UIButton::display(int offsetX, int offsetY) { _hover = (!_disable && _gameRef->_activeObject == this && (_gameRef->_interactive || _gameRef->_state == GAME_SEMI_FROZEN)); if ((_press && _hover && !_gameRef->_mouseLeftDown) || - (_oneTimePress && BasePlatform::getTime() - _oneTimePressTime >= 100)) press(); + (_oneTimePress && g_system->getMillis() - _oneTimePressTime >= 100)) press(); if (_disable) { @@ -907,7 +906,7 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack if (_visible && !_disable) { _oneTimePress = true; - _oneTimePressTime = BasePlatform::getTime(); + _oneTimePressTime = g_system->getMillis(); } stack->pushNULL(); diff --git a/engines/wintermute/ui/ui_edit.cpp b/engines/wintermute/ui/ui_edit.cpp index df3bd85bb8..3d847408b5 100644 --- a/engines/wintermute/ui/ui_edit.cpp +++ b/engines/wintermute/ui/ui_edit.cpp @@ -40,7 +40,6 @@ #include "engines/wintermute/base/base_sprite.h" #include "engines/wintermute/base/base_string_table.h" #include "engines/wintermute/base/base_game.h" -#include "engines/wintermute/platform_osystem.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/script_stack.h" #include "engines/wintermute/base/scriptables/script.h" @@ -629,8 +628,8 @@ bool UIEdit::display(int offsetX, int offsetY) { // cursor if (focused && curFirst) { if (Count) { - if (BasePlatform::getTime() - _lastBlinkTime >= _cursorBlinkRate) { - _lastBlinkTime = BasePlatform::getTime(); + if (g_system->getMillis() - _lastBlinkTime >= _cursorBlinkRate) { + _lastBlinkTime = g_system->getMillis(); _cursorVisible = !_cursorVisible; } if (_cursorVisible) @@ -652,8 +651,8 @@ bool UIEdit::display(int offsetX, int offsetY) { // cursor if (focused && !curFirst) { if (Count) { - if (BasePlatform::getTime() - _lastBlinkTime >= _cursorBlinkRate) { - _lastBlinkTime = BasePlatform::getTime(); + if (g_system->getMillis() - _lastBlinkTime >= _cursorBlinkRate) { + _lastBlinkTime = g_system->getMillis(); _cursorVisible = !_cursorVisible; } if (_cursorVisible) diff --git a/engines/wintermute/ui/ui_window.cpp b/engines/wintermute/ui/ui_window.cpp index 1f7dc0bee9..2c3d7b78ea 100644 --- a/engines/wintermute/ui/ui_window.cpp +++ b/engines/wintermute/ui/ui_window.cpp @@ -1137,7 +1137,7 @@ bool UIWindow::handleMouse(TMouseEvent event, TMouseButton button) { Rect32 dragRect = _dragRect; int offsetX, offsetY; getTotalOffset(&offsetX, &offsetY); - BasePlatform::offsetRect(&dragRect, _posX + offsetX, _posY + offsetY); + dragRect.offsetRect(_posX + offsetX, _posY + offsetY); if (BasePlatform::ptInRect(&dragRect, _gameRef->_mousePos)) { _dragFrom.x = _gameRef->_mousePos.x; -- cgit v1.2.3