From 8ed71a99f6aaee27a3187cb47fe0c3b30acf88a0 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Fri, 27 Jul 2012 19:37:00 +0200 Subject: WINTERMUTE: Constructor(args): SuperClass(args) -> Constructor(args) : SuperClass(args) --- engines/wintermute/ui/ui_button.cpp | 2 +- engines/wintermute/ui/ui_edit.cpp | 2 +- engines/wintermute/ui/ui_entity.cpp | 2 +- engines/wintermute/ui/ui_object.cpp | 2 +- engines/wintermute/ui/ui_text.cpp | 2 +- engines/wintermute/ui/ui_tiled_image.cpp | 2 +- engines/wintermute/ui/ui_window.cpp | 2 +- 7 files changed, 7 insertions(+), 7 deletions(-) (limited to 'engines/wintermute/ui') diff --git a/engines/wintermute/ui/ui_button.cpp b/engines/wintermute/ui/ui_button.cpp index 706b0d3c00..3352f9355d 100644 --- a/engines/wintermute/ui/ui_button.cpp +++ b/engines/wintermute/ui/ui_button.cpp @@ -46,7 +46,7 @@ namespace WinterMute { IMPLEMENT_PERSISTENT(UIButton, false) ////////////////////////////////////////////////////////////////////////// -UIButton::UIButton(BaseGame *inGame): UIObject(inGame) { +UIButton::UIButton(BaseGame *inGame) : UIObject(inGame) { _backPress = _backHover = _backDisable = _backFocus = NULL; _fontHover = _fontPress = _fontDisable = _fontFocus = NULL; diff --git a/engines/wintermute/ui/ui_edit.cpp b/engines/wintermute/ui/ui_edit.cpp index 22d477bc31..1483c46475 100644 --- a/engines/wintermute/ui/ui_edit.cpp +++ b/engines/wintermute/ui/ui_edit.cpp @@ -52,7 +52,7 @@ namespace WinterMute { IMPLEMENT_PERSISTENT(UIEdit, false) ////////////////////////////////////////////////////////////////////////// -UIEdit::UIEdit(BaseGame *inGame): UIObject(inGame) { +UIEdit::UIEdit(BaseGame *inGame) : UIObject(inGame) { _type = UI_EDIT; _fontSelected = NULL; diff --git a/engines/wintermute/ui/ui_entity.cpp b/engines/wintermute/ui/ui_entity.cpp index c2438b0fc6..71b573fc92 100644 --- a/engines/wintermute/ui/ui_entity.cpp +++ b/engines/wintermute/ui/ui_entity.cpp @@ -41,7 +41,7 @@ namespace WinterMute { IMPLEMENT_PERSISTENT(UIEntity, false) ////////////////////////////////////////////////////////////////////////// -UIEntity::UIEntity(BaseGame *inGame): UIObject(inGame) { +UIEntity::UIEntity(BaseGame *inGame) : UIObject(inGame) { _type = UI_CUSTOM; _entity = NULL; } diff --git a/engines/wintermute/ui/ui_object.cpp b/engines/wintermute/ui/ui_object.cpp index d1a13200c8..8f1356020e 100644 --- a/engines/wintermute/ui/ui_object.cpp +++ b/engines/wintermute/ui/ui_object.cpp @@ -41,7 +41,7 @@ namespace WinterMute { IMPLEMENT_PERSISTENT(UIObject, false) ////////////////////////////////////////////////////////////////////////// -UIObject::UIObject(BaseGame *inGame): BaseObject(inGame) { +UIObject::UIObject(BaseGame *inGame) : BaseObject(inGame) { _back = NULL; _image = NULL; _font = NULL; diff --git a/engines/wintermute/ui/ui_text.cpp b/engines/wintermute/ui/ui_text.cpp index 25fef4fd93..5ead4ad6f3 100644 --- a/engines/wintermute/ui/ui_text.cpp +++ b/engines/wintermute/ui/ui_text.cpp @@ -46,7 +46,7 @@ namespace WinterMute { IMPLEMENT_PERSISTENT(UIText, false) ////////////////////////////////////////////////////////////////////////// -UIText::UIText(BaseGame *inGame): UIObject(inGame) { +UIText::UIText(BaseGame *inGame) : UIObject(inGame) { _textAlign = TAL_LEFT; _verticalAlign = VAL_CENTER; _type = UI_STATIC; diff --git a/engines/wintermute/ui/ui_tiled_image.cpp b/engines/wintermute/ui/ui_tiled_image.cpp index c11361de8d..f54ba7843e 100644 --- a/engines/wintermute/ui/ui_tiled_image.cpp +++ b/engines/wintermute/ui/ui_tiled_image.cpp @@ -40,7 +40,7 @@ namespace WinterMute { IMPLEMENT_PERSISTENT(UITiledImage, false) ////////////////////////////////////////////////////////////////////////// -UITiledImage::UITiledImage(BaseGame *inGame): BaseObject(inGame) { +UITiledImage::UITiledImage(BaseGame *inGame) : BaseObject(inGame) { _image = NULL; BasePlatform::setRectEmpty(&_upLeft); diff --git a/engines/wintermute/ui/ui_window.cpp b/engines/wintermute/ui/ui_window.cpp index 6aba91b791..0a2ec6b389 100644 --- a/engines/wintermute/ui/ui_window.cpp +++ b/engines/wintermute/ui/ui_window.cpp @@ -52,7 +52,7 @@ namespace WinterMute { IMPLEMENT_PERSISTENT(UIWindow, false) ////////////////////////////////////////////////////////////////////////// -UIWindow::UIWindow(BaseGame *inGame): UIObject(inGame) { +UIWindow::UIWindow(BaseGame *inGame) : UIObject(inGame) { BasePlatform::setRectEmpty(&_titleRect); BasePlatform::setRectEmpty(&_dragRect); _titleAlign = TAL_LEFT; -- cgit v1.2.3