From 3597f7596d4e8d44e098387ad3b2975e09d9f6d2 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Wed, 17 Apr 2013 21:02:40 +0200 Subject: WINTERMUTE: Constify _width and _height in BaseRenderer. --- engines/wintermute/video/video_theora_player.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'engines/wintermute/video/video_theora_player.cpp') diff --git a/engines/wintermute/video/video_theora_player.cpp b/engines/wintermute/video/video_theora_player.cpp index 5bd50867d2..18498bfb41 100644 --- a/engines/wintermute/video/video_theora_player.cpp +++ b/engines/wintermute/video/video_theora_player.cpp @@ -224,8 +224,8 @@ bool VideoTheoraPlayer::play(TVideoPlayback type, int x, int y, bool freezeGame, width = (float)_theoraDecoder->getWidth(); height = (float)_theoraDecoder->getHeight(); } else { - width = (float)_gameRef->_renderer->_width; - height = (float)_gameRef->_renderer->_height; + width = (float)_gameRef->_renderer->getWidth(); + height = (float)_gameRef->_renderer->getHeight(); } switch (type) { @@ -236,18 +236,18 @@ bool VideoTheoraPlayer::play(TVideoPlayback type, int x, int y, bool freezeGame, break; case VID_PLAY_STRETCH: { - float zoomX = (float)((float)_gameRef->_renderer->_width / width * 100); - float zoomY = (float)((float)_gameRef->_renderer->_height / height * 100); + float zoomX = (float)((float)_gameRef->_renderer->getWidth() / width * 100); + float zoomY = (float)((float)_gameRef->_renderer->getHeight() / height * 100); _playZoom = MIN(zoomX, zoomY); - _posX = (int)((_gameRef->_renderer->_width - width * (_playZoom / 100)) / 2); - _posY = (int)((_gameRef->_renderer->_height - height * (_playZoom / 100)) / 2); + _posX = (int)((_gameRef->_renderer->getWidth() - width * (_playZoom / 100)) / 2); + _posY = (int)((_gameRef->_renderer->getHeight() - height * (_playZoom / 100)) / 2); } break; case VID_PLAY_CENTER: _playZoom = 100.0f; - _posX = (int)((_gameRef->_renderer->_width - width) / 2); - _posY = (int)((_gameRef->_renderer->_height - height) / 2); + _posX = (int)((_gameRef->_renderer->getWidth() - width) / 2); + _posY = (int)((_gameRef->_renderer->getHeight() - height) / 2); break; } _theoraDecoder->start(); -- cgit v1.2.3