From ec3b8fdde24324fd4a2ad5c37735644a79f1e574 Mon Sep 17 00:00:00 2001 From: Tobia Tesan Date: Wed, 15 Oct 2014 19:40:48 +0200 Subject: WINTERMUTE: Use long-style braces around blocks in imported subtitle code --- engines/wintermute/video/video_subtitler.cpp | 41 ++++++++++++++++++++-------- 1 file changed, 30 insertions(+), 11 deletions(-) (limited to 'engines/wintermute/video') diff --git a/engines/wintermute/video/video_subtitler.cpp b/engines/wintermute/video/video_subtitler.cpp index 8c6d222cd3..537378963e 100644 --- a/engines/wintermute/video/video_subtitler.cpp +++ b/engines/wintermute/video/video_subtitler.cpp @@ -48,16 +48,23 @@ CVidSubtitler::CVidSubtitler(BaseGame *inGame): BaseClass(inGame) { ////////////////////////////////////////////////////////////////////////// CVidSubtitler::~CVidSubtitler(void) { - for (int i = 0; i < m_Subtitles.size(); i++) delete m_Subtitles[i]; + for (int i = 0; i < m_Subtitles.size(); i++) { + delete m_Subtitles[i]; + } m_Subtitles.clear(); } ////////////////////////////////////////////////////////////////////////// bool CVidSubtitler::LoadSubtitles(char *Filename, char *SubtitleFile) { - if (!Filename) return S_OK; + if (!Filename) { + return S_OK; + } + + for (int i = 0; i < m_Subtitles.size(); i++) { + delete m_Subtitles[i]; + } - for (int i = 0; i < m_Subtitles.size(); i++) delete m_Subtitles[i]; m_Subtitles.clear(); m_LastSample = -1; @@ -84,7 +91,9 @@ bool CVidSubtitler::LoadSubtitles(char *Filename, char *SubtitleFile) { #if 0 BYTE *Buffer = _gameRef->m_FileManager->ReadWholeFile(NewFile, &Size, false); - if (Buffer == NULL) return S_OK; // no subtitles + if (Buffer == NULL) { + return S_OK; // no subtitles + } LONG Start, End; @@ -103,7 +112,9 @@ bool CVidSubtitler::LoadSubtitles(char *Filename, char *SubtitleFile) { TextLength = 0; LineLength = 0; - while (Pos + LineLength < Size && Buffer[Pos + LineLength] != '\n' && Buffer[Pos + LineLength] != '\0') LineLength++; + while (Pos + LineLength < Size && Buffer[Pos + LineLength] != '\n' && Buffer[Pos + LineLength] != '\0') { + LineLength++; + } int RealLength = LineLength - (Pos + LineLength >= Size ? 0 : 1); char *Text = new char[RealLength + 1]; @@ -116,16 +127,20 @@ bool CVidSubtitler::LoadSubtitles(char *Filename, char *SubtitleFile) { TokenStart = line + i + 1; TokenLength = 0; TokenPos++; - } else TokenLength++; + } else { + TokenLength++; + } } else if (line[i] == '}') { if (InToken) { InToken = false; char *Token = new char[TokenLength + 1]; strncpy(Token, TokenStart, TokenLength); Token[TokenLength] = '\0'; - if (TokenPos == 0) Start = atoi(Token); - else if (TokenPos == 1) End = atoi(Token); - + if (TokenPos == 0) { + Start = atoi(Token); + } else if (TokenPos == 1) { + End = atoi(Token); + } delete [] Token; } else { Text[TextLength] = line[i]; @@ -136,14 +151,18 @@ bool CVidSubtitler::LoadSubtitles(char *Filename, char *SubtitleFile) { TokenLength++; } else { Text[TextLength] = line[i]; - if (Text[TextLength] == '|') Text[TextLength] = '\n'; + if (Text[TextLength] == '|') { + Text[TextLength] = '\n'; + } TextLength++; } } } Text[TextLength] = '\0'; - if (Start != -1 && TextLength > 0 && (Start != 1 || End != 1)) m_Subtitles.Add(new CVidSubtitle(Game, Text, Start, End)); + if (Start != -1 && TextLength > 0 && (Start != 1 || End != 1)) { + m_Subtitles.Add(new CVidSubtitle(Game, Text, Start, End)); + } delete [] Text; -- cgit v1.2.3