From 19720786a02cb555b0c26634a9f693eb927d9d2f Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Wed, 18 Jul 2012 16:15:31 +0200 Subject: WINTERMUTE: Use proper gameids in detection. --- engines/wintermute/wintermute.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/wintermute/wintermute.cpp') diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp index 3f8472e6d6..ceea7128cf 100644 --- a/engines/wintermute/wintermute.cpp +++ b/engines/wintermute/wintermute.cpp @@ -43,8 +43,8 @@ namespace WinterMute { WinterMuteEngine *g_wintermute; -WinterMuteEngine::WinterMuteEngine(OSystem *syst) - : Engine(syst) { +WinterMuteEngine::WinterMuteEngine(OSystem *syst, const ADGameDescription *desc) + : Engine(syst), _gameDescription(desc) { // Put your engine in a sane state, but do nothing big yet; // in particular, do not load data from files; rather, if you // need to do such things, do them from init(). -- cgit v1.2.3