From 3a49f2bad407787ef65d04c5f9ae423485629b41 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Thu, 26 Jul 2012 22:20:55 +0200 Subject: WINTERMUTE: More variable/function renaming VarName->varName --- engines/wintermute/wintermute.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'engines/wintermute/wintermute.cpp') diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp index ac9c3b7fbf..21ee65b832 100644 --- a/engines/wintermute/wintermute.cpp +++ b/engines/wintermute/wintermute.cpp @@ -174,8 +174,8 @@ int WinterMuteEngine::init() { else param[0] = '\0'; if (strcmp(param, "") != 0) { - char *IniDir = BaseUtils::GetPath(param); - char *IniName = BaseUtils::GetFilename(param); + char *iniDir = BaseUtils::GetPath(param); + char *iniName = BaseUtils::GetFilename(param); // switch to ini's dir warning("TODO: Place ini-files somewhere"); @@ -201,7 +201,7 @@ int WinterMuteEngine::init() { _game->_smartCache = false; } - /* bool AllowDirectDraw = _game->_registry->readBool("Debug", "AllowDirectDraw", false);*/ + /* bool allowDirectDraw = _game->_registry->readBool("Debug", "AllowDirectDraw", false);*/ // load general game settings _game->initialize1(); @@ -245,7 +245,7 @@ int WinterMuteEngine::init() { // load game - uint32 DataInitStart = g_system->getMillis(); + uint32 dataInitStart = g_system->getMillis(); if (DID_FAIL(_game->loadFile(_game->_settingsGameFile ? _game->_settingsGameFile : "default.game"))) { _game->LOG(ret, "Error loading game file. Exiting."); @@ -257,7 +257,7 @@ int WinterMuteEngine::init() { _game->_renderer->_ready = true; _game->_miniUpdateEnabled = true; - _game->LOG(0, "Engine initialized in %d ms", g_system->getMillis() - DataInitStart); + _game->LOG(0, "Engine initialized in %d ms", g_system->getMillis() - dataInitStart); _game->LOG(0, ""); if (ConfMan.hasKey("save_slot")) { @@ -316,8 +316,8 @@ int WinterMuteEngine::messageLoop() { { if (!::IsIconic(_game->_renderer->_window)) { - int PosX = _game->_renderer->_windowRect.left; - int PosY = _game->_renderer->_windowRect.top; + int posX = _game->_renderer->_windowRect.left; + int posY = _game->_renderer->_windowRect.top; PosX -= _game->_renderer->_monitorRect.left; PosY -= _game->_renderer->_monitorRect.top; -- cgit v1.2.3