From ba6a2ac66ea3e679246a28e81013f7c4794ed564 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Fri, 11 May 2012 16:03:59 +0200 Subject: WINTERMUTE: Run Astyle on code-files to reformat. --- engines/wintermute/wintermute.cpp | 160 +++++++++++++++++++------------------- 1 file changed, 80 insertions(+), 80 deletions(-) (limited to 'engines/wintermute/wintermute.cpp') diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp index e6b273b291..e83261225f 100644 --- a/engines/wintermute/wintermute.cpp +++ b/engines/wintermute/wintermute.cpp @@ -8,12 +8,12 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - + * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - + * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. @@ -36,84 +36,84 @@ #include "engines/wintermute/PlatformSDL.h" namespace WinterMute { - - WinterMuteEngine::WinterMuteEngine(OSystem *syst) + +WinterMuteEngine::WinterMuteEngine(OSystem *syst) : Engine(syst) { - // Put your engine in a sane state, but do nothing big yet; - // in particular, do not load data from files; rather, if you - // need to do such things, do them from init(). - - // Do not initialize graphics here - - // However this is the place to specify all default directories - const Common::FSNode gameDataDir(ConfMan.get("path")); - //SearchMan.addSubDirectoryMatching(gameDataDir, "sound"); - - // Here is the right place to set up the engine specific debug channels - DebugMan.addDebugChannel(kWinterMuteDebugExample, "example", "this is just an example for a engine specific debug channel"); - DebugMan.addDebugChannel(kWinterMuteDebugExample2, "example2", "also an example"); - - // Don't forget to register your random source - _rnd = new Common::RandomSource("WinterMute"); - - debug("WinterMuteEngine::WinterMuteEngine"); - } - - WinterMuteEngine::~WinterMuteEngine() { - debug("WinterMuteEngine::~WinterMuteEngine"); - - // Dispose your resources here - delete _rnd; - - // Remove all of our debug levels here - DebugMan.clearAllDebugChannels(); - } - - Common::Error WinterMuteEngine::run() { - // Initialize graphics using following: - Graphics::PixelFormat format(4, 8, 8, 8, 8, 24, 16, 8, 0); - initGraphics(800, 600, false, &format); - - // You could use backend transactions directly as an alternative, - // but it isn't recommended, until you want to handle the error values - // from OSystem::endGFXTransaction yourself. - // This is just an example template: - //_system->beginGFXTransaction(); - // // This setup the graphics mode according to users seetings - // initCommonGFX(false); - // - // // Specify dimensions of game graphics window. - // // In this example: 320x200 - // _system->initSize(320, 200); - //FIXME: You really want to handle - //OSystem::kTransactionSizeChangeFailed here - //_system->endGFXTransaction(); - - // Create debugger console. It requires GFX to be initialized - _console = new Console(this); - - // Additional setup. - debug("WinterMuteEngine::init"); - - // Your main even loop should be (invoked from) here. - debug("WinterMuteEngine::go: Hello, World!"); - - // This test will show up if -d1 and --debugflags=example are specified on the commandline - debugC(1, kWinterMuteDebugExample, "Example debug call"); - - // This test will show up if --debugflags=example or --debugflags=example2 or both of them and -d3 are specified on the commandline - debugC(3, kWinterMuteDebugExample | kWinterMuteDebugExample2, "Example debug call two"); - - CAdGame *game = new CAdGame; - - int ret = 1; - - ret = CBPlatform::Initialize(game, NULL, 0); - - if (ret == 0) { - ret = CBPlatform::MessageLoop(); - } - return Common::kNoError; + // Put your engine in a sane state, but do nothing big yet; + // in particular, do not load data from files; rather, if you + // need to do such things, do them from init(). + + // Do not initialize graphics here + + // However this is the place to specify all default directories + const Common::FSNode gameDataDir(ConfMan.get("path")); + //SearchMan.addSubDirectoryMatching(gameDataDir, "sound"); + + // Here is the right place to set up the engine specific debug channels + DebugMan.addDebugChannel(kWinterMuteDebugExample, "example", "this is just an example for a engine specific debug channel"); + DebugMan.addDebugChannel(kWinterMuteDebugExample2, "example2", "also an example"); + + // Don't forget to register your random source + _rnd = new Common::RandomSource("WinterMute"); + + debug("WinterMuteEngine::WinterMuteEngine"); +} + +WinterMuteEngine::~WinterMuteEngine() { + debug("WinterMuteEngine::~WinterMuteEngine"); + + // Dispose your resources here + delete _rnd; + + // Remove all of our debug levels here + DebugMan.clearAllDebugChannels(); +} + +Common::Error WinterMuteEngine::run() { + // Initialize graphics using following: + Graphics::PixelFormat format(4, 8, 8, 8, 8, 24, 16, 8, 0); + initGraphics(800, 600, false, &format); + + // You could use backend transactions directly as an alternative, + // but it isn't recommended, until you want to handle the error values + // from OSystem::endGFXTransaction yourself. + // This is just an example template: + //_system->beginGFXTransaction(); + // // This setup the graphics mode according to users seetings + // initCommonGFX(false); + // + // // Specify dimensions of game graphics window. + // // In this example: 320x200 + // _system->initSize(320, 200); + //FIXME: You really want to handle + //OSystem::kTransactionSizeChangeFailed here + //_system->endGFXTransaction(); + + // Create debugger console. It requires GFX to be initialized + _console = new Console(this); + + // Additional setup. + debug("WinterMuteEngine::init"); + + // Your main even loop should be (invoked from) here. + debug("WinterMuteEngine::go: Hello, World!"); + + // This test will show up if -d1 and --debugflags=example are specified on the commandline + debugC(1, kWinterMuteDebugExample, "Example debug call"); + + // This test will show up if --debugflags=example or --debugflags=example2 or both of them and -d3 are specified on the commandline + debugC(3, kWinterMuteDebugExample | kWinterMuteDebugExample2, "Example debug call two"); + + CAdGame *game = new CAdGame; + + int ret = 1; + + ret = CBPlatform::Initialize(game, NULL, 0); + + if (ret == 0) { + ret = CBPlatform::MessageLoop(); } - + return Common::kNoError; +} + } // End of namespace WinterMute \ No newline at end of file -- cgit v1.2.3