From 6331bea4231b5db86d01a8f21b5ff84e4b96d8f6 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Wed, 25 Jul 2012 18:59:26 +0200 Subject: WINTERMUTE: Remove in-engine fullscreen-switching, let ScummVM handle that. --- engines/wintermute/base/base_game.cpp | 7 ------- engines/wintermute/base/gfx/base_renderer.cpp | 7 ------- engines/wintermute/base/gfx/base_renderer.h | 1 - engines/wintermute/base/gfx/osystem/base_render_osystem.cpp | 12 ------------ engines/wintermute/base/gfx/osystem/base_render_osystem.h | 2 -- 5 files changed, 29 deletions(-) (limited to 'engines/wintermute') diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp index fcf45f18f2..622c23595b 100644 --- a/engines/wintermute/base/base_game.cpp +++ b/engines/wintermute/base/base_game.cpp @@ -3701,13 +3701,6 @@ bool BaseGame::handleKeypress(Common::Event *event, bool printable) { return true; } - if (event->type == Common::EVENT_KEYDOWN && event->kbd.keycode == Common::KEYCODE_RETURN && (event->kbd.flags == Common::KBD_ALT)) { - // TODO: Handle alt-enter as well as alt-return. - _renderer->switchFullscreen(); - return true; - } - - _keyboardState->handleKeyPress(event); _keyboardState->readKey(event); // TODO diff --git a/engines/wintermute/base/gfx/base_renderer.cpp b/engines/wintermute/base/gfx/base_renderer.cpp index a40b3204a5..ac475b3c5e 100644 --- a/engines/wintermute/base/gfx/base_renderer.cpp +++ b/engines/wintermute/base/gfx/base_renderer.cpp @@ -111,13 +111,6 @@ void BaseRenderer::deleteRectList() { _rectList.clear(); } - -////////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////// -bool BaseRenderer::switchFullscreen() { - return STATUS_FAILED; -} - ////////////////////////////////////////////////////////////////////// bool BaseRenderer::flip() { return STATUS_FAILED; diff --git a/engines/wintermute/base/gfx/base_renderer.h b/engines/wintermute/base/gfx/base_renderer.h index 84da8bd7f8..b67f221e83 100644 --- a/engines/wintermute/base/gfx/base_renderer.h +++ b/engines/wintermute/base/gfx/base_renderer.h @@ -68,7 +68,6 @@ public: virtual bool initRenderer(int width, int height, bool windowed); virtual bool flip(); virtual void initLoop(); - virtual bool switchFullscreen(); virtual bool setup2D(bool force = false); virtual bool setupLines(); diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp index 70d1268e5a..2d2e62076c 100644 --- a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp +++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp @@ -588,18 +588,6 @@ BaseImage *BaseRenderOSystem::takeScreenshot() { return NULL; } -////////////////////////////////////////////////////////////////////////// -bool BaseRenderOSystem::switchFullscreen() { - /*if (_windowed) SDL_SetWindowFullscreen(_win, SDL_TRUE); - else SDL_SetWindowFullscreen(_win, SDL_FALSE); - - _windowed = !_windowed; - */ - _gameRef->_registry->writeBool("Video", "Windowed", _windowed); - - return STATUS_OK; -} - ////////////////////////////////////////////////////////////////////////// const char *BaseRenderOSystem::getName() { if (_name.empty()) { diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.h b/engines/wintermute/base/gfx/osystem/base_render_osystem.h index 75c745ecf7..3f4185dce2 100644 --- a/engines/wintermute/base/gfx/osystem/base_render_osystem.h +++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.h @@ -71,8 +71,6 @@ public: bool fade(uint16 alpha); bool fadeToColor(uint32 color, Common::Rect *rect = NULL); - bool switchFullscreen(); - bool drawLine(int x1, int y1, int x2, int y2, uint32 color); BaseImage *takeScreenshot(); -- cgit v1.2.3