From dfe04491c1d8ecb45f4952af96c9d73e9e654a32 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Wed, 21 Jan 2015 01:29:22 +0100 Subject: JANITORIAL: Remove unnecessary semicolons --- engines/wintermute/debugger.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/wintermute') diff --git a/engines/wintermute/debugger.cpp b/engines/wintermute/debugger.cpp index a313314a8b..5b617d9db9 100644 --- a/engines/wintermute/debugger.cpp +++ b/engines/wintermute/debugger.cpp @@ -42,7 +42,7 @@ bool Console::Cmd_ShowFps(int argc, const char **argv) { if (Common::String(argv[1]) == "true") { _engineRef->_game->setShowFPS(true); } else if (Common::String(argv[1]) == "false") { - _engineRef->_game->setShowFPS(false);; + _engineRef->_game->setShowFPS(false); } } return true; -- cgit v1.2.3 From 6ca8d22fb100f2b3f3549b8785801ffd470135b9 Mon Sep 17 00:00:00 2001 From: jammm Date: Sun, 22 Feb 2015 02:02:41 +0530 Subject: WINTERMUTE: Fixed parentFolder name check when testing for "language"/"languages", Fix bug #6655 (Dead City - hotspot text issue) Fixed Wintermute incorretly parsing folder names with trailing \ (Windows-only issue) It seems that calling getParent returns trailing '\' which is absent on POSIX based file systems but not on Windows. This causes Wintermute to load outline_red2.font from russian.dcp, which is not desired. This is fixed by calling it->getName() directly, which returns the folder name (without the trailing '\'). --- engines/wintermute/base/base_file_manager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/wintermute') diff --git a/engines/wintermute/base/base_file_manager.cpp b/engines/wintermute/base/base_file_manager.cpp index 58684b66a0..05830ffcd8 100644 --- a/engines/wintermute/base/base_file_manager.cpp +++ b/engines/wintermute/base/base_file_manager.cpp @@ -227,7 +227,7 @@ bool BaseFileManager::registerPackages() { // Again, make the parent's name all lowercase to avoid any case // issues. - Common::String parentName = fileIt->getParent().getName(); + Common::String parentName = it->getName(); parentName.toLowercase(); // Avoid registering all the language files -- cgit v1.2.3 From 320139760cf4e964f5cc7ce8d71938377e293ec9 Mon Sep 17 00:00:00 2001 From: jammm Date: Mon, 23 Feb 2015 23:37:04 +0530 Subject: WINTERMUTE: Add mappings for VKeyCodes->ScummVM KeyCodes Fix bug #6654 (white chamber - some keys don't work) Wintermute games on ScummVM used ScummVM keycodes for keyboard mapping, whereas the game scripts only accepted Windows VKeyCodes. Therefore an initial set of mappings are added and the debug room is now loading properly, when HOME is pressed (Rest of the keys need to be tested in-game) --- engines/wintermute/base/base_keyboard_state.cpp | 101 ++++++++++++++++++------ engines/wintermute/base/base_keyboard_state.h | 2 +- 2 files changed, 77 insertions(+), 26 deletions(-) (limited to 'engines/wintermute') diff --git a/engines/wintermute/base/base_keyboard_state.cpp b/engines/wintermute/base/base_keyboard_state.cpp index 0babc07586..f672c83d39 100644 --- a/engines/wintermute/base/base_keyboard_state.cpp +++ b/engines/wintermute/base/base_keyboard_state.cpp @@ -261,42 +261,93 @@ bool BaseKeyboardState::isCurrentPrintable() const { return _currentPrintable; } +////////////////////////////////////////////////////////////////////////// +enum VKeyCodes { + kVkReturn = 13, + + kVkEscape = 27, + + kVkSpace = 32, + kVkEnd = 35, + kVkHome = 36, + kVkLeft = 37, + kVkUp = 38, + kVkRight = 39, + kVkDown = 40, + + kVkF1 = 112, + kVkF2 = 113, + kVkF3 = 114, + kVkF4 = 115, + kVkF5 = 116, + kVkF6 = 117, + kVkF7 = 118, + kVkF8 = 119, + kVkF9 = 120, + kVkF10 = 121, + kVkF11 = 122, + kVkF12 = 123 + +}; + ////////////////////////////////////////////////////////////////////////// uint32 BaseKeyboardState::keyCodeToVKey(Common::Event *event) { + // todo if (event->type != Common::EVENT_KEYDOWN) { return 0; } switch (event->kbd.keycode) { + case Common::KEYCODE_RETURN: case Common::KEYCODE_KP_ENTER: - return Common::KEYCODE_RETURN; + return kVkReturn; + case Common::KEYCODE_ESCAPE: + return kVkEscape; + case Common::KEYCODE_SPACE: + return kVkSpace; + case Common::KEYCODE_END: + return kVkEnd; + case Common::KEYCODE_HOME: + return kVkHome; + case Common::KEYCODE_LEFT: + return kVkLeft; + case Common::KEYCODE_RIGHT: + return kVkRight; + case Common::KEYCODE_UP: + return kVkUp; + case Common::KEYCODE_DOWN: + return kVkDown; + case Common::KEYCODE_F1: + return kVkF1; + case Common::KEYCODE_F2: + return kVkF2; + case Common::KEYCODE_F3: + return kVkF3; + case Common::KEYCODE_F4: + return kVkF4; + case Common::KEYCODE_F5: + return kVkF5; + case Common::KEYCODE_F6: + return kVkF6; + case Common::KEYCODE_F7: + return kVkF7; + case Common::KEYCODE_F8: + return kVkF8; + case Common::KEYCODE_F9: + return kVkF9; + case Common::KEYCODE_F10: + return kVkF10; + case Common::KEYCODE_F11: + return kVkF11; + case Common::KEYCODE_F12: + return kVkF12; default: - return (uint32)event->kbd.ascii; + warning("Key not handled: %d '%c'", event->kbd.keycode, event->kbd.keycode); + return event->kbd.keycode; + break; } -} -enum VKeyCodes { - kVkEscape = 27, - kVkSpace = 32, - kVkHome = 36, - kVkLeft = 37, - kVkUp = 38, - kVkRight = 39, - kVkDown = 40, - - kVkF1 = 112, - kVkF2 = 113, - kVkF3 = 114, - kVkF4 = 115, - kVkF5 = 116, - kVkF6 = 117, - kVkF7 = 118, - kVkF8 = 119, - kVkF9 = 120, - kVkF10 = 121, - kVkF11 = 122, - kVkF12 = 123 -}; +} ////////////////////////////////////////////////////////////////////////// Common::KeyCode BaseKeyboardState::vKeyToKeyCode(uint32 vkey) { diff --git a/engines/wintermute/base/base_keyboard_state.h b/engines/wintermute/base/base_keyboard_state.h index c74bd5b0f7..32680b34c1 100644 --- a/engines/wintermute/base/base_keyboard_state.h +++ b/engines/wintermute/base/base_keyboard_state.h @@ -67,7 +67,7 @@ private: bool _currentControl; uint8 *_keyStates; - uint32 keyCodeToVKey(Common::Event *event); + uint32 keyCodeToVKey(Common::Event *event); //TODO, add more mappings Common::KeyCode vKeyToKeyCode(uint32 vkey); //TODO, reimplement using ScummVM-backend }; -- cgit v1.2.3 From d07de8ca70d0eb430d328f2b0fa5154f67f72c1a Mon Sep 17 00:00:00 2001 From: Willem Jan Palenstijn Date: Sun, 12 Jul 2015 18:50:12 +0200 Subject: WINTERMUTE: Fix typo --- engines/wintermute/base/base_script_holder.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/wintermute') diff --git a/engines/wintermute/base/base_script_holder.cpp b/engines/wintermute/base/base_script_holder.cpp index 8383657239..5b1c961479 100644 --- a/engines/wintermute/base/base_script_holder.cpp +++ b/engines/wintermute/base/base_script_holder.cpp @@ -302,7 +302,7 @@ bool BaseScriptHolder::addScript(const char *filename) { for (uint32 i = 0; i < _scripts.size(); i++) { if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) { if (_scripts[i]->_state != SCRIPT_FINISHED) { - BaseEngine::LOG(0, "BaseScriptHolder::AddScript - trying to add script '%s' mutiple times (obj: '%s')", filename, getName()); + BaseEngine::LOG(0, "BaseScriptHolder::AddScript - trying to add script '%s' multiple times (obj: '%s')", filename, getName()); return STATUS_OK; } } -- cgit v1.2.3