From 9bd16b80c943eb115a1bb6e6c4a6e78d2e2bfeee Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sun, 9 Dec 2012 16:45:20 +0100 Subject: WINTERMUTE: Remove code moved in previous commit. --- engines/wintermute/base/base_game.cpp | 20 -------------------- 1 file changed, 20 deletions(-) (limited to 'engines/wintermute') diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp index e5e3472572..056bc9688a 100644 --- a/engines/wintermute/base/base_game.cpp +++ b/engines/wintermute/base/base_game.cpp @@ -40,7 +40,6 @@ #include "engines/wintermute/base/base_keyboard_state.h" #include "engines/wintermute/base/base_parser.h" #include "engines/wintermute/base/base_quick_msg.h" -#include "engines/wintermute/base/sound/base_sound.h" #include "engines/wintermute/base/sound/base_sound_manager.h" #include "engines/wintermute/base/base_sprite.h" #include "engines/wintermute/base/base_sub_frame.h" @@ -1088,25 +1087,6 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack return STATUS_OK; } - ////////////////////////////////////////////////////////////////////////// - // GetSoundLength - ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "GetSoundLength") == 0) { - stack->correctParams(1); - - int length = 0; - const char *filename = stack->pop()->getString(); - - BaseSound *sound = new BaseSound(_gameRef); - if (sound && DID_SUCCEED(sound->setSound(filename, Audio::Mixer::kMusicSoundType, true))) { - length = sound->getLength(); - delete sound; - sound = NULL; - } - stack->pushInt(length); - return STATUS_OK; - } - ////////////////////////////////////////////////////////////////////////// // SetMousePos ////////////////////////////////////////////////////////////////////////// -- cgit v1.2.3