From 3951c6d2f799e5e288459868acc348bea018061e Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sat, 31 Mar 2018 17:04:07 -0400 Subject: XEEN: Fixes for enchanting items --- engines/xeen/combat.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/xeen/combat.cpp') diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp index 2c87018613..bec9942767 100644 --- a/engines/xeen/combat.cpp +++ b/engines/xeen/combat.cpp @@ -1408,7 +1408,7 @@ void Combat::attack2(int damage, RangeType rangeType) { if (monster._damageType == DT_SLEEP || monster._damageType == DT_DRAGONSLEEP) monster._damageType = DT_PHYSICAL; - if ((rangeType == RT_SINGLE || _damageType == DT_PHYSICAL) && _attackWeaponId != 34) { + if ((rangeType == RT_SINGLE || _damageType == DT_PHYSICAL) && _attackWeaponId < XEEN_SLAYER_SWORD) { if (monsterData._phsyicalResistence != 0) { if (monsterData._phsyicalResistence == 100) { // Completely immune to the damage -- cgit v1.2.3