From d5444f2dd751f8a1c74c9ef7687eb6cf1590db59 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Mon, 14 May 2018 19:43:41 -0400 Subject: XEEN: Fix accumulation of gold & gems from defeated enemies --- engines/xeen/combat.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/xeen/combat.cpp') diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp index bd39779b6e..4dd2ac6e8a 100644 --- a/engines/xeen/combat.cpp +++ b/engines/xeen/combat.cpp @@ -1490,8 +1490,8 @@ void Combat::attack2(int damage, RangeType rangeType) { giveExperience(monsterData._experience); if (party._mazeId != 85) { - party._treasure._gold = monsterData._gold; - party._treasure._gems = monsterData._gems; + party._treasure._gold += monsterData._gold; + party._treasure._gems += monsterData._gems; if (!ccNum && monster._spriteId == 89) { // Xeen's Scepter of Temporal Distortion -- cgit v1.2.3