From ac7a9224fe9c66219583dd28e8e3c4fbfe714703 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Tue, 13 Mar 2018 18:17:02 -0400 Subject: XEEN: Fix text colors during intro/exit cutscenes --- engines/xeen/dialogs/dialogs_party.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/xeen/dialogs/dialogs_party.cpp') diff --git a/engines/xeen/dialogs/dialogs_party.cpp b/engines/xeen/dialogs/dialogs_party.cpp index 33e138b6ac..c3d6843ffd 100644 --- a/engines/xeen/dialogs/dialogs_party.cpp +++ b/engines/xeen/dialogs/dialogs_party.cpp @@ -121,7 +121,7 @@ void PartyDialog::execute() { if (party._activeParty.size() == 0) { ErrorScroll::show(_vm, Res.NO_ONE_TO_ADVENTURE_WITH); } else { - if (_vm->_mode != MODE_0) { + if (_vm->_mode != MODE_STARTUP) { for (int idx = OBSCURITY_NONE; idx >= OBSCURITY_BLACK; --idx) { events.updateGameCounter(); intf.obscureScene((Obscurity)idx); -- cgit v1.2.3