From c798a555105c58f82d373b92b479a577d4215cb9 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Mon, 9 Feb 2015 21:34:03 -0500 Subject: XEEN: More refactoring needed for party dialog setup --- engines/xeen/interface.cpp | 137 ++------------------------------------------- 1 file changed, 4 insertions(+), 133 deletions(-) (limited to 'engines/xeen/interface.cpp') diff --git a/engines/xeen/interface.cpp b/engines/xeen/interface.cpp index a88217e5ad..8aa938b583 100644 --- a/engines/xeen/interface.cpp +++ b/engines/xeen/interface.cpp @@ -69,139 +69,11 @@ void Interface::setup() { _restoreSprites.load("restorex.icn"); _hpSprites.load("hpbars.icn"); _uiSprites.load("inn.icn"); - - // Get mappings to the active characters in the party - _vm->_party->_activeParty.resize(_vm->_party->_partyCount); - for (int i = 0; i < _vm->_party->_partyCount; ++i) { - _vm->_party->_activeParty[i] = _vm->_roster[_vm->_party->_partyMembers[i]]; - } - - _vm->_party->_newDay = _vm->_party->_minutes >= 300; -} - -void Interface::manageCharacters(bool soundPlayed) { - /* - - - if (flag) { - screen._windows[0].update(); - events.setCursor(0); - screen.fadeIn(4); - } else { - if (_vm->getGameID() == GType_DarkSide) { - screen.fadeOut(4); - screen._windows[0].update(); - } - - doScroll(_vm, false, false); - events.setCursor(0); - - if (_vm->getGameID() == GType_DarkSide) { - screen.fadeIn(4); - } - } - - // TODO - bool breakFlag = false; - while (!_vm->shouldQuit() && !breakFlag) { - events.pollEventsAndWait(); - checkEvents(_vm); - - switch (_buttonValue) { - case Common::KEYCODE_ESCAPE: - case Common::KEYCODE_SPACE: - case Common::KEYCODE_e: - case Common::KEYCODE_x: - if (_vm->_party->_partyCount == 0) { - ErrorScroll::show(_vm, NO_ONE_TO_ADVENTURE_WITH); - } else { - if (_vm->_mode != MODE_0) { - for (_intrIndex1 = 4; _intrIndex1 >= 0; --_intrIndex1) { - events.updateGameCounter(); - drawViewBackground(_intrIndex1); - w.update(); - - while (events.timeElapsed() < 1) - events.pollEventsAndWait(); - } - } - - w.close(); - _vm->_party->_realPartyCount = _vm->_party->_partyCount; - _vm->_party->_mazeId = _vm->_party->_priorMazeId; - - _vm->_party->copyPartyToRoster(_vm->_roster); - _vm->_saves->writeCharFile(); - breakFlag = true; - break; - } - break; - case Common::KEYCODE_1: - break; - case Common::KEYCODE_2: - break; - case Common::KEYCODE_3: - break; - case Common::KEYCODE_4: - break; - case Common::KEYCODE_c: - if (xeenSideChars.size() == 24) { - ErrorScroll::show(_vm, YOUR_ROSTER_IS_FULL); - } else { - screen.fadeOut(4); - w.close(); - moveCharacterToRoster(); - _vm->_saves->writeCharFile(); - screen.fadeOut(4); - flag = true; - _buttonsLoaded = true; - goto start; - } - break; - case Common::KEYCODE_d: - break; - case Common::KEYCODE_r: - if (_vm->_party->_partyCount > 0) { - // TODO - } - break; - case 201: - // TODO - break; - case 202: - // TODO - break; - case 203: - // TODO - break; - case 204: - // TODO - break; - case 205: - // TODO - break; - case 206: - // TODO - break; - case 242: - // TODO - break; - case 243: - // TODO - break; - default: - break; - } - } - } - - for (int i = 0; i < TOTAL_CHARACTERS; ++i) - _charFaces[i].clear(); - */ -} - -void Interface::loadCharIcons() { _dseFace.load("dse.fac"); + + Party &party = *_vm->_party; + party.loadActiveParty(); + party._newDay = party._minutes >= 300; } void Interface::loadPartyIcons() { @@ -304,7 +176,6 @@ void Interface::moveCharacterToRoster() { void Interface::startup() { Screen &screen = *_vm->_screen; - loadCharIcons(); _iconSprites.load("main.icn"); animate3d(); -- cgit v1.2.3