From d5acefa023d60ab91d1fbaf6bd0fd65b2174409f Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sat, 28 Apr 2018 19:15:45 -0400 Subject: XEEN: Further simplification in checkMoveDirection --- engines/xeen/interface.cpp | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'engines/xeen/interface.cpp') diff --git a/engines/xeen/interface.cpp b/engines/xeen/interface.cpp index fbb91aa7e5..c00079b73b 100644 --- a/engines/xeen/interface.cpp +++ b/engines/xeen/interface.cpp @@ -921,7 +921,11 @@ bool Interface::checkMoveDirection(int key) { break; } + // Get next facing tile information, and then reset back to the old direction (if changed) map.getCell(7); + party._mazeDirection = dir; + + int startSurfaceId = map._currentSurfaceId; int surfaceId; @@ -929,8 +933,6 @@ bool Interface::checkMoveDirection(int key) { return true; if (map._isOutdoors) { - party._mazeDirection = dir; - switch (map._currentWall) { case 5: if (_vm->_files->_ccNum) @@ -976,12 +978,9 @@ bool Interface::checkMoveDirection(int key) { } else { surfaceId = map.getCell(2); if (surfaceId >= map.mazeData()._difficulties._wallNoPass) { - party._mazeDirection = dir; sound.playFX(46); return false; } else { - party._mazeDirection = dir; - if (startSurfaceId != SURFTYPE_SWAMP || party.checkSkill(SWIMMING) || party._walkOnWaterActive) { if (_buttonValue == Common::KEYCODE_UP && _wo[107]) { -- cgit v1.2.3