From 78db92eb33dbc5fd0a32399294d9ba67690c4bd4 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Wed, 28 Mar 2018 21:40:54 -0400 Subject: XEEN: Use correct quest items list depending on game --- engines/xeen/item.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'engines/xeen/item.cpp') diff --git a/engines/xeen/item.cpp b/engines/xeen/item.cpp index 3108b2a6c6..c50276d4ae 100644 --- a/engines/xeen/item.cpp +++ b/engines/xeen/item.cpp @@ -69,18 +69,19 @@ const char *XeenItem::getItemName(ItemCategory category, uint id) { if (id < 82) return Res.ITEM_NAMES[category][id]; + const char **questItems = (g_vm->getGameID() == GType_Swords) ? Res.QUEST_ITEM_NAMES_SWORDS : Res.QUEST_ITEM_NAMES; switch (category) { case CATEGORY_WEAPON: - return Res.QUEST_ITEM_NAMES[id - 82]; + return questItems[id - 82]; case CATEGORY_ARMOR: - return Res.QUEST_ITEM_NAMES[id - 82 + 35]; + return questItems[id - 82 + 35]; case CATEGORY_ACCESSORY: - return Res.QUEST_ITEM_NAMES[id - 82 + 35 + 14]; + return questItems[id - 82 + 35 + 14]; default: - return Res.QUEST_ITEM_NAMES[id - 82 + 35 + 14 + 11]; + return questItems[id - 82 + 35 + 14 + 11]; } } -- cgit v1.2.3