From dead4aa01446da2bf711e64a4e681be460fa1202 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sun, 9 Oct 2016 14:59:58 +0200 Subject: JANITORIAL: Remove trailing spaces --- engines/xeen/party.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'engines/xeen/party.cpp') diff --git a/engines/xeen/party.cpp b/engines/xeen/party.cpp index 292ac01d2c..abf2c5cfed 100644 --- a/engines/xeen/party.cpp +++ b/engines/xeen/party.cpp @@ -364,7 +364,7 @@ void Party::changeTime(int numMinutes) { if (player._conditions[PARALYZED] && _vm->getRandomNumber(4) == 1) player._conditions[PARALYZED]--; } - + if (killed) _vm->_interface->drawParty(true); @@ -375,7 +375,7 @@ void Party::changeTime(int numMinutes) { void Party::addTime(int numMinutes) { int day = _day; _minutes += numMinutes; - + // If the total minutes has exceeded a day, move to next one while (_minutes >= (24 * 60)) { _minutes -= 24 * 60; @@ -464,7 +464,7 @@ void Party::handleLight() { } } - _vm->_interface->_intrIndex1 = _lightCount || + _vm->_interface->_intrIndex1 = _lightCount || (map.mazeData()._mazeFlags2 & FLAG_IS_DARK) == 0 ? 4 : 0; } @@ -599,7 +599,7 @@ void Party::giveTreasure() { // Important item, so clear a slot for it _activeParty[0]._weapons[INV_ITEMS_TOTAL - 1].clear(); } else { - // Otherwise, clear all the remaining treasure items, + // Otherwise, clear all the remaining treasure items, // since all the party's packs are full for (int idx = 0; idx < MAX_TREASURE_ITEMS; ++idx) { _treasure._weapons[idx].clear(); @@ -657,7 +657,7 @@ void Party::giveTreasure() { while (!events.isKeyMousePressed() && events.timeElapsed() < 1) events.pollEventsAndWait(); } while (!_vm->shouldQuit() && events.timeElapsed() == 1); - + if (_vm->_mode != MODE_COMBAT) _vm->_mode = MODE_1; @@ -666,7 +666,7 @@ void Party::giveTreasure() { _gems += _treasure._gems; _treasure._gold = 0; _treasure._gems = 0; - + _treasure._hasItems = false; for (int idx = 0; idx < MAX_TREASURE_ITEMS; ++idx) { _treasure._weapons[idx].clear(); @@ -698,7 +698,7 @@ void Party::giveTreasureToCharacter(Character &c, ItemCategory category, int ite Window &w = screen._windows[10]; XeenItem &treasureItem = _treasure._categories[category][itemIndex]; sound.playFX(20); - + if (treasureItem._id < 82) { // Copy item into the character's inventory c._items[category][INV_ITEMS_TOTAL - 1] = treasureItem; -- cgit v1.2.3