From 9a8c4c55a3c4b243b95efb04eb72ca3808275b84 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Wed, 25 Feb 2015 20:08:26 -0500 Subject: XEEN: Add a MonsterStruct pointer to the MazeMonster class --- engines/xeen/scripts.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'engines/xeen/scripts.cpp') diff --git a/engines/xeen/scripts.cpp b/engines/xeen/scripts.cpp index 7aab04c4c4..0d701fe3da 100644 --- a/engines/xeen/scripts.cpp +++ b/engines/xeen/scripts.cpp @@ -503,6 +503,7 @@ void Scripts::cmdSpawn(Common::Array ¶ms) { MazeMonster &monster = _vm->_map->_mobData._monsters[params[0]]; MonsterStruct &monsterData = _vm->_map->_monsterData[monster._spriteId]; + monster._monsterData = &monsterData; monster._position.x = params[1]; monster._position.y = params[2]; monster._frame = _vm->getRandomNumber(7); -- cgit v1.2.3