From b032b6ebb6312cfb7944b6eab9999fd3d24404bb Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Wed, 20 Dec 2017 21:47:16 -0500 Subject: XEEN: Starting to do archive access more like the original Previously the game wasn't paying much attention to the access of dark.cc vs xeen.cc, which was causing problems when trying to travel to Dark Side. This is the beginnings of a refactoring to more closely work like the original does --- engines/xeen/worldofxeen/clouds_cutscenes.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/xeen/worldofxeen/clouds_cutscenes.cpp') diff --git a/engines/xeen/worldofxeen/clouds_cutscenes.cpp b/engines/xeen/worldofxeen/clouds_cutscenes.cpp index 3d85a6ce22..26ce12eb69 100644 --- a/engines/xeen/worldofxeen/clouds_cutscenes.cpp +++ b/engines/xeen/worldofxeen/clouds_cutscenes.cpp @@ -94,7 +94,7 @@ bool CloudsCutscenes::showCloudsIntro() { lake("lake.vga"), xeen("xeen.vga"), wizTower("wiztower.vga"), wizTower2("wiztwer2.vga"), lake2("lake2.vga"), lake3("lake3.vga"), xeen1("xeen1.vga"); - _subtitles.load("special.bin", GAME_ARCHIVE); + _subtitles.load("special.bin", 0); _vm->_files->_isDarkCc = false; // Show the production splash screen @@ -343,7 +343,7 @@ bool CloudsCutscenes::showCloudsEnding() { Sound &sound = *_vm->_sound; files._isDarkCc = false; - File::setCurrentArchive(GAME_ARCHIVE); + files.setGameCc(0); // Show the castle with swirling clouds and lightning SpriteResource prec; -- cgit v1.2.3