From 6bbfebdf0e0cb5e94ee38eaa4c6c83a4e70cdeae Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Wed, 27 Dec 2017 23:30:44 -0500 Subject: XEEN: Fix loading Dark Side maps --- engines/xeen/map.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/xeen') diff --git a/engines/xeen/map.cpp b/engines/xeen/map.cpp index 611101eac7..ac5b511f22 100644 --- a/engines/xeen/map.cpp +++ b/engines/xeen/map.cpp @@ -1038,7 +1038,7 @@ void Map::load(int mapId) { // Iterate through loading the given maze as well as the two successive // mazes in each of the four cardinal directions - bool isDarkCc = _vm->getGameID() == GType_DarkSide; + bool isDarkCc = files._isDarkCc; MazeData *mazeDataP = &_mazeData[0]; bool textLoaded = false; -- cgit v1.2.3