From bc29219b16e887acc75428298149531853890a84 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Tue, 9 Jan 2018 21:27:19 -0500 Subject: XEEN: Fix monsters starting ranged attacks --- engines/xeen/combat.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/xeen') diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp index fe2eaa94bf..43e6d20c19 100644 --- a/engines/xeen/combat.cpp +++ b/engines/xeen/combat.cpp @@ -645,7 +645,7 @@ void Combat::setupMonsterAttack(int monsterDataIndex, const Common::Point &pt) { Party &party = *_vm->_party; for (int idx = 0; idx < 36; ++idx) { - if (_gmonHit[idx] != -1) { + if (_gmonHit[idx] == -1) { int result = stopAttack(pt - party._mazePosition); if (result) { _monstersAttacking = true; -- cgit v1.2.3