From e17d258217f8605d7722927cd0180b59f87717a5 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Thu, 19 Feb 2015 07:57:25 -0500 Subject: XEEN: Fix display of spell names in Spells dialog --- engines/xeen/dialogs_spells.cpp | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) (limited to 'engines/xeen') diff --git a/engines/xeen/dialogs_spells.cpp b/engines/xeen/dialogs_spells.cpp index e25d839a12..5084843319 100644 --- a/engines/xeen/dialogs_spells.cpp +++ b/engines/xeen/dialogs_spells.cpp @@ -394,18 +394,16 @@ const char *SpellsDialog::setSpellText(Character *c, int isCasting) { } else if ((isCasting & 0x7f) == 1) { switch (c->_class) { - case 0: - case 12: - category = 0; - break; - case 1: - case 3: + case CLASS_ARCHER: + case CLASS_SORCERER: category = 1; break; - case 7: - case 8: + case CLASS_DRUID: + case CLASS_RANGER: category = 2; break; + case CLASS_PALADIN: + case CLASS_CLERIC: default: category = 0; break; -- cgit v1.2.3