From 0776709f3175da3ebca69f8a4866d4d98a1e9be9 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Wed, 21 Jan 2015 00:33:54 +0200 Subject: ZVISION: Do not process cheat codes while in the game menus This prevents the cheat codes from being accidentally triggered when using the save screen, for example --- engines/zvision/core/events.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'engines/zvision/core') diff --git a/engines/zvision/core/events.cpp b/engines/zvision/core/events.cpp index 4c7d395892..9cf5d04a7a 100644 --- a/engines/zvision/core/events.cpp +++ b/engines/zvision/core/events.cpp @@ -93,6 +93,11 @@ void ZVision::shortKeys(Common::Event event) { } void ZVision::cheatCodes(uint8 key) { + Location loc = _scriptManager->getCurrentLocation(); + // Do not process cheat codes while in the game menus + if (loc.world == 'g' && loc.room == 'j') + return; + pushKeyToCheatBuf(key); if (getGameId() == GID_GRANDINQUISITOR) { @@ -146,7 +151,6 @@ void ZVision::cheatCodes(uint8 key) { } if (checkCode("HELLOSAILOR")) { - Location loc = _scriptManager->getCurrentLocation(); Audio::AudioStream *soundStream; if (loc.world == 'v' && loc.room == 'b' && loc.node == '1' && loc.view == '0') { soundStream = makeRawZorkStream("v000hpta.raw", this); -- cgit v1.2.3