From 5842c5098fbd00c8ab5245ba1d6ca9c2675e3da4 Mon Sep 17 00:00:00 2001 From: RichieSams Date: Fri, 1 Nov 2013 00:21:08 -0500 Subject: ZVISION: Create a folder structure for ZVision source files I personally used filters within my IDE, but since others are now joining the project, it was brought to my attention that some better organization would be nice. --- engines/zvision/cursors/cursor_manager.h | 114 +++++++++++++++++++++++++++++++ 1 file changed, 114 insertions(+) create mode 100644 engines/zvision/cursors/cursor_manager.h (limited to 'engines/zvision/cursors/cursor_manager.h') diff --git a/engines/zvision/cursors/cursor_manager.h b/engines/zvision/cursors/cursor_manager.h new file mode 100644 index 0000000000..0a369aaf9e --- /dev/null +++ b/engines/zvision/cursors/cursor_manager.h @@ -0,0 +1,114 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ZVISION_CURSOR_MANAGER_H +#define ZVISION_CURSOR_MANAGER_H + +#include "zvision/cursor.h" + +#include "common/str.h" + + +namespace Graphics { +struct PixelFormat; +} + +namespace ZVision { + +class ZVision; + +/** + * Class to manage cursor changes. The actual changes have to be done + * through CursorMan. Otherwise the cursor will disappear after GMM + * or debug console. + * TODO: Figure out a way to get rid of the extraneous data copying due to having to use CursorMan + */ +class CursorManager { +public: + CursorManager(ZVision *engine, const Graphics::PixelFormat *pixelFormat); + +private: + enum { + NUM_CURSORS = 18, + // WARNING: The index 11 is hardcoded. If you change the order of _cursorNames/_zgiCursorFileNames/_zNemCursorFileNames, you HAVE to change the index accordingly + IDLE_CURSOR_INDEX = 11 + }; + + ZVision *_engine; + const Graphics::PixelFormat *_pixelFormat; + ZorkCursor _idleCursor; + Common::String _currentCursor; + bool _cursorIsPushed; + + static const char *_cursorNames[]; + static const char *_zgiCursorFileNames[]; + static const char *_zNemCursorFileNames[]; + +public: + /** Creates the idle cursor and shows it */ + void initialize(); + + /** + * Parses a cursor name into a cursor file then creates and shows that cursor. + * It will use the current _isCursorPushed state to choose the correct cursor + * + * @param cursorName The name of a cursor. This *HAS* to correspond to one of the entries in _cursorNames[] + */ + void changeCursor(const Common::String &cursorName); + /** + * Parses a cursor name into a cursor file then creates and shows that cursor. + * + * @param cursorName The name of a cursor. This *HAS* to correspond to one of the entries in _cursorNames[] + * @param pushed Should the cursor be pushed (true) or not pushed (false) (Another way to say it: down or up) + */ + void changeCursor(const Common::String &cursorName, bool pushed); + /** + * Change the cursor to a certain push state. If the cursor is already in the specified push state, nothing will happen. + * + * @param pushed Should the cursor be pushed (true) or not pushed (false) (Another way to say it: down or up) + */ + void cursorDown(bool pushed); + + /** Set the cursor to 'Left Arrow'. It will retain the current _isCursorPushed state */ + void setLeftCursor(); + /** Set the cursor to 'Right Arrow'. It will retain the current _isCursorPushed state */ + void setRightCursor(); + /** Set the cursor to 'Up Arrow'. It will retain the current _isCursorPushed state */ + void setUpCursor(); + /** Set the cursor to 'Down Arrow'. It will retain the current _isCursorPushed state */ + void setDownCursor(); + + /** Set the cursor to 'Idle'. It will retain the current _isCursorPushed state */ + void revertToIdle(); + +private: + /** + * Calls CursorMan.replaceCursor() using the data in cursor + * + * @param cursor The cursor to show + */ + void changeCursor(const ZorkCursor &cursor); +}; + +} // End of namespace ZVision + +#endif -- cgit v1.2.3