From 5842c5098fbd00c8ab5245ba1d6ca9c2675e3da4 Mon Sep 17 00:00:00 2001 From: RichieSams Date: Fri, 1 Nov 2013 00:21:08 -0500 Subject: ZVISION: Create a folder structure for ZVision source files I personally used filters within my IDE, but since others are now joining the project, it was brought to my attention that some better organization would be nice. --- engines/zvision/scripting/controls/timer_node.cpp | 73 +++++++++++++++++++++++ 1 file changed, 73 insertions(+) create mode 100644 engines/zvision/scripting/controls/timer_node.cpp (limited to 'engines/zvision/scripting/controls/timer_node.cpp') diff --git a/engines/zvision/scripting/controls/timer_node.cpp b/engines/zvision/scripting/controls/timer_node.cpp new file mode 100644 index 0000000000..b529a661cf --- /dev/null +++ b/engines/zvision/scripting/controls/timer_node.cpp @@ -0,0 +1,73 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "zvision/timer_node.h" + +#include "zvision/zvision.h" +#include "zvision/script_manager.h" + +#include "common/stream.h" + + +namespace ZVision { + +TimerNode::TimerNode(ZVision *engine, uint32 key, uint timeInSeconds) + : Control(engine, key) { + if (_engine->getGameId() == GID_NEMESIS) { + _timeLeft = timeInSeconds * 1000; + } else if (_engine->getGameId() == GID_GRANDINQUISITOR) { + _timeLeft = timeInSeconds * 100; + } + + _engine->getScriptManager()->setStateValue(_key, 1); +} + +TimerNode::~TimerNode() { + if (_timeLeft <= 0) + _engine->getScriptManager()->setStateValue(_key, 2); + else + _engine->getScriptManager()->setStateValue(_key, _timeLeft); // If timer was stopped by stop or kill +} + +bool TimerNode::process(uint32 deltaTimeInMillis) { + _timeLeft -= deltaTimeInMillis; + + if (_timeLeft <= 0) { + // Let the destructor reset the state value + return true; + } + + return false; +} + +void TimerNode::serialize(Common::WriteStream *stream) { + stream->writeUint32LE(_key); + stream->writeUint32LE(_timeLeft); +} + +void TimerNode::deserialize(Common::SeekableReadStream *stream) { + _timeLeft = stream->readUint32LE(); +} + +} // End of namespace ZVision -- cgit v1.2.3 From e50797d6b1c6775271523f2ce55cb1896178bb5d Mon Sep 17 00:00:00 2001 From: RichieSams Date: Fri, 1 Nov 2013 00:58:43 -0500 Subject: ZVISION: Update includes to use the new file structure --- engines/zvision/scripting/controls/timer_node.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/zvision/scripting/controls/timer_node.cpp') diff --git a/engines/zvision/scripting/controls/timer_node.cpp b/engines/zvision/scripting/controls/timer_node.cpp index b529a661cf..3b691be275 100644 --- a/engines/zvision/scripting/controls/timer_node.cpp +++ b/engines/zvision/scripting/controls/timer_node.cpp @@ -22,10 +22,10 @@ #include "common/scummsys.h" -#include "zvision/timer_node.h" +#include "zvision/scripting/controls/timer_node.h" #include "zvision/zvision.h" -#include "zvision/script_manager.h" +#include "zvision/scripting/script_manager.h" #include "common/stream.h" -- cgit v1.2.3