From 79b92fe04698d3336f1d5232d4701133ff3ac10c Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Fri, 9 Jan 2015 01:09:53 +0200 Subject: ZVISION: Clean up save logic, and fix a thumbnail-related FIXME This fixes the save game thumbnails when using the original save/load screens --- engines/zvision/scripting/controls/save_control.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'engines/zvision/scripting/controls') diff --git a/engines/zvision/scripting/controls/save_control.cpp b/engines/zvision/scripting/controls/save_control.cpp index 6cedddffeb..2ac77c4776 100644 --- a/engines/zvision/scripting/controls/save_control.cpp +++ b/engines/zvision/scripting/controls/save_control.cpp @@ -102,9 +102,7 @@ bool SaveControl::process(uint32 deltaTimeInMillis) { toSave = false; if (toSave) { - // FIXME: At this point, the screen shows the save control, so the save game thumbnails will always - // show the save control - _engine->getSaveManager()->saveGameBuffered(iter->saveId, inp->getText()); + _engine->getSaveManager()->saveGame(iter->saveId, inp->getText(), true); _engine->getRenderManager()->delayedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVED), 2000); _engine->getScriptManager()->changeLocation(_engine->getScriptManager()->getLastMenuLocation()); } -- cgit v1.2.3