From 5a72eea2bb102bafb6da112ea90ad1f4af11e1f2 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Fri, 26 Dec 2014 12:41:36 +0200 Subject: ZVISION: Move some event/rendering code out of the main engine code --- engines/zvision/scripting/controls/save_control.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'engines/zvision/scripting') diff --git a/engines/zvision/scripting/controls/save_control.cpp b/engines/zvision/scripting/controls/save_control.cpp index 3a4dc47fe8..6cedddffeb 100644 --- a/engines/zvision/scripting/controls/save_control.cpp +++ b/engines/zvision/scripting/controls/save_control.cpp @@ -30,6 +30,7 @@ #include "zvision/text/string_manager.h" #include "zvision/file/save_manager.h" +#include "zvision/graphics/render_manager.h" #include "common/str.h" #include "common/stream.h" @@ -97,18 +98,18 @@ bool SaveControl::process(uint32 deltaTimeInMillis) { if (inp->getText().size() > 0) { bool toSave = true; if (iter->exist) - if (!_engine->askQuestion(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEXIST))) + if (!_engine->getRenderManager()->askQuestion(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEXIST))) toSave = false; if (toSave) { // FIXME: At this point, the screen shows the save control, so the save game thumbnails will always // show the save control _engine->getSaveManager()->saveGameBuffered(iter->saveId, inp->getText()); - _engine->delayedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVED), 2000); + _engine->getRenderManager()->delayedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVED), 2000); _engine->getScriptManager()->changeLocation(_engine->getScriptManager()->getLastMenuLocation()); } } else { - _engine->timedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEMPTY), 2000); + _engine->getRenderManager()->timedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEMPTY), 2000); } } else { _engine->getSaveManager()->loadGame(iter->saveId); -- cgit v1.2.3