From b7b4e9cc5899eff0810d97a848ace0fa2ede5548 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Sun, 8 Feb 2015 10:13:18 +0100 Subject: ZVISION: Draw transparent text in original save dialog Before this change, text was drawn in black boxes in Zork Nemesis, so while this does make it look better (and more like the original) this may actually make the text slightly harder to read. The original dialogs allowed only upper-case letters, but I think that it's better to leave that to the player. --- engines/zvision/text/text.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'engines/zvision/text') diff --git a/engines/zvision/text/text.cpp b/engines/zvision/text/text.cpp index e0501ae9c8..4af3b967f3 100644 --- a/engines/zvision/text/text.cpp +++ b/engines/zvision/text/text.cpp @@ -315,8 +315,6 @@ int32 TextRenderer::drawTxt(const Common::String &txt, cTxtStyle &fontStyle, Gra StyledTTFont font(_engine); fontStyle.setFont(font); - dst.fillRect(Common::Rect(dst.w, dst.h), 0); - uint32 clr = _engine->_resourcePixelFormat.RGBToColor(fontStyle._red, fontStyle._green, fontStyle._blue); int16 w; -- cgit v1.2.3