From e8e21fabe4dbe4effdfb3df05fd3fae75940f1c5 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Wed, 24 Dec 2014 22:40:54 +0200 Subject: ZVISION: Set all the internal graphics operations to use RGB555 (1/2) This is the first part of the changes to make the engine use RGB555 internally again. This is done to simplify the rendering pipeline - the engine will use RGB555 internally, but will output to RGB565. The overall changes have been broken into two commits, thus this first commit will break all the game colors --- engines/zvision/zvision.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/zvision/zvision.cpp') diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp index 5978316451..b865ae9e6e 100644 --- a/engines/zvision/zvision.cpp +++ b/engines/zvision/zvision.cpp @@ -191,7 +191,7 @@ void ZVision::initialize() { // Create managers _scriptManager = new ScriptManager(this); - _renderManager = new RenderManager(this, WINDOW_WIDTH, WINDOW_HEIGHT, _workingWindow, _screenPixelFormat); + _renderManager = new RenderManager(this, WINDOW_WIDTH, WINDOW_HEIGHT, _workingWindow, _resourcePixelFormat); _saveManager = new SaveManager(this); _stringManager = new StringManager(this); _cursorManager = new CursorManager(this, _resourcePixelFormat); -- cgit v1.2.3