From 7b9b1b2f3a749822ff10c3de21f419667e6964c6 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Thu, 25 Feb 2016 21:47:34 +0100 Subject: ZVISION: Remove gap handling from removeSaveState. This removes the annoying behavior that removing a save state causes your physical files to be renamed. As discussed with RichieSams and wjp. --- engines/zvision/detection.cpp | 21 +-------------------- 1 file changed, 1 insertion(+), 20 deletions(-) (limited to 'engines/zvision') diff --git a/engines/zvision/detection.cpp b/engines/zvision/detection.cpp index 27ccbeb9a6..8b47590861 100644 --- a/engines/zvision/detection.cpp +++ b/engines/zvision/detection.cpp @@ -165,26 +165,7 @@ int ZVisionMetaEngine::getMaximumSaveSlot() const { void ZVisionMetaEngine::removeSaveState(const char *target, int slot) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); - Common::String filename = Common::String::format("%s.%03u", target, slot); - - saveFileMan->removeSavefile(filename.c_str()); - - Common::StringArray filenames; - Common::String pattern = target; - pattern += ".###"; - filenames = saveFileMan->listSavefiles(pattern.c_str()); - Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) - - for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { - // Obtain the last 3 digits of the filename, since they correspond to the save slot - int slotNum = atoi(file->c_str() + file->size() - 3); - - // Rename every slot greater than the deleted slot, - if (slotNum > slot) { - saveFileMan->renameSavefile(file->c_str(), filename.c_str()); - filename = Common::String::format("%s.%03u", target, ++slot); - } - } + saveFileMan->removeSavefile(Common::String::format("%s.%03u", target, slot)); } SaveStateDescriptor ZVisionMetaEngine::querySaveMetaInfos(const char *target, int slot) const { -- cgit v1.2.3