From 8557b06197bde4574be34810bcf59c3530acc326 Mon Sep 17 00:00:00 2001 From: RichieSams Date: Sat, 21 Sep 2013 00:03:49 -0500 Subject: ZVISION: Load the state values before changing location --- engines/zvision/save_manager.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engines/zvision') diff --git a/engines/zvision/save_manager.cpp b/engines/zvision/save_manager.cpp index e09d31557a..70de9050e8 100644 --- a/engines/zvision/save_manager.cpp +++ b/engines/zvision/save_manager.cpp @@ -144,12 +144,12 @@ Common::Error SaveManager::loadGame(uint slot) { uint32 offset = (char)saveFile->readUint32LE(); ScriptManager *scriptManager = _engine->getScriptManager(); - // Load the room - scriptManager->changeLocation(world, room, node, view, offset); - // Update the state table values scriptManager->deserializeStateTable(saveFile); + // Load the room + scriptManager->changeLocation(world, room, node, view, offset); + // Update the controls scriptManager->deserializeControls(saveFile); -- cgit v1.2.3