From 01ed05f295b878758ecf24c02480b2be153a8cf7 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Fri, 8 May 2015 06:56:09 +0200 Subject: SHERLOCK: Remove extra semi-column, some code formatting --- engines/sherlock/inventory.h | 2 +- engines/sherlock/people.cpp | 29 ++++++++++++++++++----------- 2 files changed, 19 insertions(+), 12 deletions(-) (limited to 'engines') diff --git a/engines/sherlock/inventory.h b/engines/sherlock/inventory.h index 0dafdddde9..68b88bd978 100644 --- a/engines/sherlock/inventory.h +++ b/engines/sherlock/inventory.h @@ -50,7 +50,7 @@ enum InvMode { struct InventoryItem { int _requiredFlag; Common::String _name; - Common::String _description;; + Common::String _description; Common::String _examine; int _lookFlag; diff --git a/engines/sherlock/people.cpp b/engines/sherlock/people.cpp index ee5f3bcb80..0a3ef693a8 100644 --- a/engines/sherlock/people.cpp +++ b/engines/sherlock/people.cpp @@ -397,14 +397,13 @@ void People::setWalking() { // If we're on the overhead map, set the sequence so we keep moving // in the same direction - if (map._active) { + if (map._active) _player._sequenceNumber = (oldDirection == -1) ? MAP_RIGHT : oldDirection; - } // Set the delta x _player._delta.x = (delta.x * 100) / (delta.y / speed.y); if (_walkDest.x < (_player._position.x / 100)) - _player._delta.x = -_player._delta.x;; + _player._delta.x = -_player._delta.x; _player._walkCount = delta.y / speed.y; } @@ -439,23 +438,31 @@ void People::gotoStand(Sprite &sprite) { switch (sprite._sequenceNumber) { case WALK_UP: - sprite._sequenceNumber = STOP_UP; break; + sprite._sequenceNumber = STOP_UP; + break; case WALK_DOWN: - sprite._sequenceNumber = STOP_DOWN; break; + sprite._sequenceNumber = STOP_DOWN; + break; case TALK_LEFT: case WALK_LEFT: - sprite._sequenceNumber = STOP_LEFT; break; + sprite._sequenceNumber = STOP_LEFT; + break; case TALK_RIGHT: case WALK_RIGHT: - sprite._sequenceNumber = STOP_RIGHT; break; + sprite._sequenceNumber = STOP_RIGHT; + break; case WALK_UPRIGHT: - sprite._sequenceNumber = STOP_UPRIGHT; break; + sprite._sequenceNumber = STOP_UPRIGHT; + break; case WALK_UPLEFT: - sprite._sequenceNumber = STOP_UPLEFT; break; + sprite._sequenceNumber = STOP_UPLEFT; + break; case WALK_DOWNRIGHT: - sprite._sequenceNumber = STOP_DOWNRIGHT; break; + sprite._sequenceNumber = STOP_DOWNRIGHT; + break; case WALK_DOWNLEFT: - sprite._sequenceNumber = STOP_DOWNLEFT; break; + sprite._sequenceNumber = STOP_DOWNLEFT; + break; default: break; } -- cgit v1.2.3