From 0385a4d2bbcde1fac41452f5f75f091c3e84e533 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Fri, 13 Oct 2006 09:16:09 +0000 Subject: Fix potentioal bug when all subsequent SMUSH scenes were considered INSANE svn-id: r24292 --- engines/scumm/insane/insane_scenes.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'engines') diff --git a/engines/scumm/insane/insane_scenes.cpp b/engines/scumm/insane/insane_scenes.cpp index dcc78a840b..2b148716eb 100644 --- a/engines/scumm/insane/insane_scenes.cpp +++ b/engines/scumm/insane/insane_scenes.cpp @@ -147,6 +147,7 @@ void Insane::runScene(int arraynum) { _enemy[EN_ROTT3].maxdamage = 120; _insaneIsRunning = false; + _player->insanity(false); if (!((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))) { writeArray(50, _actor[0].inventory[INV_CHAIN]); -- cgit v1.2.3