From 057056b8d335ab3fee8644e066e9db0a06451a90 Mon Sep 17 00:00:00 2001 From: Thierry Crozat Date: Wed, 15 Sep 2010 23:25:46 +0000 Subject: I18N: Add translation for load/save success or failure messages Also improve and update the french translation. svn-id: r52740 --- engines/agos/saveload.cpp | 7 ++++--- engines/scumm/scumm.cpp | 7 ++++--- 2 files changed, 8 insertions(+), 6 deletions(-) (limited to 'engines') diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp index e9fbaf3525..c461d74a4e 100644 --- a/engines/agos/saveload.cpp +++ b/engines/agos/saveload.cpp @@ -26,6 +26,7 @@ #include "common/file.h" #include "common/savefile.h" #include "common/system.h" +#include "common/translation.h" #include "gui/about.h" #include "gui/message.h" @@ -153,7 +154,7 @@ void AGOSEngine::quickLoadOrSave() { Subroutine *sub; success = loadGame(genSaveName(_saveLoadSlot)); if (!success) { - sprintf(buf, "Failed to load game state to file:\n\n%s", filename); + sprintf(buf, _("Failed to load game state from file:\n\n%s"), filename); } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) { drawIconArray(2, me(), 0, 0); setBitFlag(97, true); @@ -188,7 +189,7 @@ void AGOSEngine::quickLoadOrSave() { } else { success = saveGame(_saveLoadSlot, _saveLoadName); if (!success) - sprintf(buf, "Failed to save game state to file:\n\n%s", filename); + sprintf(buf, _("Failed to save game state to file:\n\n%s"), filename); } if (!success) { @@ -196,7 +197,7 @@ void AGOSEngine::quickLoadOrSave() { dialog.runModal(); } else if (_saveLoadType == 1) { - sprintf(buf, "Successfully saved game state in file:\n\n%s", filename); + sprintf(buf, _("Successfully saved game state in file:\n\n%s"), filename); GUI::TimedMessageDialog dialog(buf, 1500); dialog.runModal(); diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 75c507565c..80df889a56 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -29,6 +29,7 @@ #include "common/events.h" #include "common/EventRecorder.h" #include "common/system.h" +#include "common/translation.h" #include "engines/util.h" @@ -2167,14 +2168,14 @@ void ScummEngine::scummLoop_handleSaveLoad() { if (_saveLoadFlag == 1) { success = saveState(_saveLoadSlot, _saveTemporaryState); if (!success) - errMsg = "Failed to save game state to file:\n\n%s"; + errMsg = _("Failed to save game state to file:\n\n%s"); if (success && _saveTemporaryState && VAR_GAME_LOADED != 0xFF && _game.version <= 7) VAR(VAR_GAME_LOADED) = 201; } else { success = loadState(_saveLoadSlot, _saveTemporaryState); if (!success) - errMsg = "Failed to load game state from file:\n\n%s"; + errMsg = _("Failed to load game state from file:\n\n%s"); if (success && _saveTemporaryState && VAR_GAME_LOADED != 0xFF) VAR(VAR_GAME_LOADED) = (_game.version == 8) ? 1 : 203; @@ -2186,7 +2187,7 @@ void ScummEngine::scummLoop_handleSaveLoad() { } else if (_saveLoadFlag == 1 && _saveLoadSlot != 0 && !_saveTemporaryState) { // Display "Save successful" message, except for auto saves char buf[256]; - snprintf(buf, sizeof(buf), "Successfully saved game state in file:\n\n%s", filename.c_str()); + snprintf(buf, sizeof(buf), _("Successfully saved game state in file:\n\n%s"), filename.c_str()); GUI::TimedMessageDialog dialog(buf, 1500); runDialog(dialog); -- cgit v1.2.3