From 0630c207220cfcbb579115f163ed13babef93908 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Sat, 15 Aug 2009 10:09:32 +0000 Subject: Fix regression, that caused multiple sounds in Simon the Sorcerer 2 to be cut off. svn-id: r43400 --- engines/agos/sound.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'engines') diff --git a/engines/agos/sound.cpp b/engines/agos/sound.cpp index cdf28e98eb..3008442ed2 100644 --- a/engines/agos/sound.cpp +++ b/engines/agos/sound.cpp @@ -633,7 +633,8 @@ void Sound::playEffects(uint sound) { if (_effectsPaused) return; - _mixer->stopHandle(_effectsHandle); + if (_vm->getGameType() == GType_SIMON1) + _mixer->stopHandle(_effectsHandle); _effects->playSound(sound, Audio::Mixer::kSFXSoundType, &_effectsHandle, (_vm->getGameId() == GID_SIMON1CD32) ? 0 : Audio::Mixer::FLAG_UNSIGNED); } -- cgit v1.2.3