From 07f87bcd5683f0bc8371316f48305fce01f6d532 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Thu, 8 Mar 2018 21:23:54 +0100 Subject: BLADERUNNER: Added MaleAnnouncer actor --- engines/bladerunner/module.mk | 1 + engines/bladerunner/script/ai/maleAnnouncer.cpp | 123 ++++++++++++++++++++++++ engines/bladerunner/script/ai_script.cpp | 1 + engines/bladerunner/script/ai_script.h | 3 + 4 files changed, 128 insertions(+) create mode 100644 engines/bladerunner/script/ai/maleAnnouncer.cpp (limited to 'engines') diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk index 9e1e584389..085fd636ef 100644 --- a/engines/bladerunner/module.mk +++ b/engines/bladerunner/module.mk @@ -58,6 +58,7 @@ MODULE_OBJS = \ script/ai/klein.o \ script/ai/leon.o \ script/ai/maggie.o \ + script/ai/maleAnnouncer.o \ script/ai/mccoy.o \ script/ai/officer_leary.o \ script/ai/runciter.o \ diff --git a/engines/bladerunner/script/ai/maleAnnouncer.cpp b/engines/bladerunner/script/ai/maleAnnouncer.cpp new file mode 100644 index 0000000000..5c904cdc4e --- /dev/null +++ b/engines/bladerunner/script/ai/maleAnnouncer.cpp @@ -0,0 +1,123 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptMaleAnnouncer::AIScriptMaleAnnouncer(BladeRunnerEngine *vm) : AIScriptBase(vm) { +} + +void AIScriptMaleAnnouncer::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; +} + +bool AIScriptMaleAnnouncer::Update() { + return false; +} + +void AIScriptMaleAnnouncer::TimerExpired(int timer) { + //return false; +} + +void AIScriptMaleAnnouncer::CompletedMovementTrack() { + //return false; +} + +void AIScriptMaleAnnouncer::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptMaleAnnouncer::ClickedByPlayer() { + //return false; +} + +void AIScriptMaleAnnouncer::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptMaleAnnouncer::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptMaleAnnouncer::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptMaleAnnouncer::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptMaleAnnouncer::ShotAtAndMissed() { + // return false; +} + +bool AIScriptMaleAnnouncer::ShotAtAndHit() { + return false; +} + +void AIScriptMaleAnnouncer::Retired(int byActorId) { + // return false; +} + +int AIScriptMaleAnnouncer::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptMaleAnnouncer::GoalChanged(int currentGoalNumber, int newGoalNumber) { + return false; +} + +bool AIScriptMaleAnnouncer::UpdateAnimation(int *animation, int *frame) { + return true; +} + +bool AIScriptMaleAnnouncer::ChangeAnimationMode(int mode) { + return true; +} + +void AIScriptMaleAnnouncer::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptMaleAnnouncer::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptMaleAnnouncer::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptMaleAnnouncer::FledCombat() { + // return false; +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp index 55b563c438..3123b2948e 100644 --- a/engines/bladerunner/script/ai_script.cpp +++ b/engines/bladerunner/script/ai_script.cpp @@ -48,6 +48,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) { _AIScripts[kActorSergeantWalls] = new AIScriptSergeantWalls(_vm); _AIScripts[kActorGaff] = new AIScriptGaff(_vm); _AIScripts[kActorLeon] = new AIScriptLeon(_vm); + _AIScripts[kActorMaleAnnouncer] = new AIScriptMaleAnnouncer(_vm); _AIScripts[kActorMaggie] = new AIScriptMaggie(_vm); _AIScripts[kActorGenwalkerA] = new AIScriptGenericWalkerA(_vm); _AIScripts[kActorGenwalkerB] = new AIScriptGenericWalkerB(_vm); diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h index 1d8f03d5eb..195de0765a 100644 --- a/engines/bladerunner/script/ai_script.h +++ b/engines/bladerunner/script/ai_script.h @@ -168,6 +168,9 @@ DECLARE_SCRIPT(Leon) float sub_446700(int actorId, float x, float y, float z); END_SCRIPT +DECLARE_SCRIPT(MaleAnnouncer) +END_SCRIPT + DECLARE_SCRIPT(Maggie) int var_45F3F8; int var_45F3FC; -- cgit v1.2.3