From 0b17a67a30a48ffed7b4fe0c34854baad45492fa Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Mon, 1 Feb 2016 15:04:03 +0100 Subject: SCI: Revert revert the keyboard handling changes It seems the issues on AmigaOS aren't actually caused by the new code. Reverting the revert. --- engines/sci/event.cpp | 13 ++----------- 1 file changed, 2 insertions(+), 11 deletions(-) (limited to 'engines') diff --git a/engines/sci/event.cpp b/engines/sci/event.cpp index e8744b8f60..90ddaaf967 100644 --- a/engines/sci/event.cpp +++ b/engines/sci/event.cpp @@ -214,8 +214,6 @@ SciEvent EventManager::getScummVMEvent() { //((ev.kbd.flags & Common::KBD_CAPS) ? SCI_KEYMOD_CAPSLOCK : 0) | //((ev.kbd.flags & Common::KBD_SCRL) ? SCI_KEYMOD_SCRLOCK : 0) | - // FIXME: this hack should also not be here, see below -#if 0 if (input.data >= Common::KEYCODE_KP0 && input.data <= Common::KEYCODE_KP9) { if (!(ev.kbd.flags & Common::KBD_NUM)) { // HACK: Num-Lock not enabled @@ -224,15 +222,8 @@ SciEvent EventManager::getScummVMEvent() { input.character = 0; } } -#endif - - // FIXME: using .ascii (.character) in here somewhat works on Windows+Linux, but it seems that - // at least SDL on AmigaOS returns valid .ascii characters when Fx keys are pressed etc. - // Check bug #7009. For now I reverted my changes. This needs to get fixed properly in backend / SDL itself. - // On Windows .ascii field gets values, when Fx keys are pressed as well, but it's above 0xFF. - // On AmigaOS it seems to return a value <= 0xFF. - //if ((input.character) && (input.character <= 0xFF)) { - if (!(input.data & 0xFF00)) { + + if ((input.character) && (input.character <= 0xFF)) { // Directly accept most common keys without conversion if ((input.character >= 0x80) && (input.character <= 0xFF)) { // If there is no extended font, we will just clear the -- cgit v1.2.3