From 0d5d6638090b819faa1a620fe71cb89b9fec0895 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sat, 24 Jun 2017 17:55:40 -0400 Subject: TITANIC: Remove warning for unknown NPC in getNpcScript Turns out the origional explicitly renames NPCs in some cases when they don't want the NPC to be responsive. Such as the MaitreD name being set to MaitreLoop03 when he's viewed from behind --- engines/titanic/true_talk/true_talk_manager.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'engines') diff --git a/engines/titanic/true_talk/true_talk_manager.cpp b/engines/titanic/true_talk/true_talk_manager.cpp index f8efe91466..a713688854 100644 --- a/engines/titanic/true_talk/true_talk_manager.cpp +++ b/engines/titanic/true_talk/true_talk_manager.cpp @@ -271,7 +271,6 @@ TTnpcScript *CTrueTalkManager::getNpcScript(CTrueTalkNPC *npc) const { if (!script) { // Fall back on the default NPC script - warning("Could not find NPC script for %s, using fallback", npc->getName().c_str()); script = _scripts.getNpcScript(101); } -- cgit v1.2.3