From 0f27a860491ded3631db18a954dd4b46677c4965 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Thu, 5 Aug 2010 20:21:28 +0000 Subject: SCI: Fixed script bug #3039656 - "CASTLEBRAIN: Crashes in robot room" svn-id: r51763 --- engines/sci/engine/workarounds.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'engines') diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 2349827f27..0753a0794c 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -66,6 +66,7 @@ const SciWorkaroundEntry opcodeOrWorkarounds[] = { // gameID, room,script,lvl, object-name, method-name, call,index, workaround const SciWorkaroundEntry uninitializedReadWorkarounds[] = { + { GID_CASTLEBRAIN, 280, 280, 0, "programmer", "dispatchEvent", -1, 0, { WORKAROUND_FAKE, 0xf } }, // pressing 'q' on the computer screen in the robot room, and closing the help dialog that pops up (bug #3039656). Moves the cursor to the view with the ID returned (in this case, the robot hand) { GID_CNICK_KQ, 200, 0, 1, "Character", "", -1, 504, { WORKAROUND_FAKE, 0 } }, // checkers, like in hoyle 3 { GID_CNICK_KQ, 200, 0, 1, "Character", "", -1, 505, { WORKAROUND_FAKE, 0 } }, // checkers, like in hoyle 3 { GID_CNICK_KQ, -1, 700, 0, "gcWindow", "", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu, like in hoyle 3 -- cgit v1.2.3