From 0fa2191b9532c353ab40a82ee3c29e822dc09840 Mon Sep 17 00:00:00 2001 From: Thomas Fach-Pedersen Date: Fri, 1 May 2015 09:43:04 +0200 Subject: BLADERUNNER: Implement loading and drawing of mouse cursors. --- engines/bladerunner/bladerunner.cpp | 17 ++- engines/bladerunner/bladerunner.h | 6 +- engines/bladerunner/module.mk | 2 + engines/bladerunner/mouse.cpp | 250 ++++++++++++++++++++++++++++++++++++ engines/bladerunner/mouse.h | 63 +++++++++ engines/bladerunner/shape.cpp | 132 +++++++++++++++++++ engines/bladerunner/shape.h | 54 ++++++++ 7 files changed, 522 insertions(+), 2 deletions(-) create mode 100644 engines/bladerunner/mouse.cpp create mode 100644 engines/bladerunner/mouse.h create mode 100644 engines/bladerunner/shape.cpp create mode 100644 engines/bladerunner/shape.h (limited to 'engines') diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp index 13ccae7fed..aa2850a1c9 100644 --- a/engines/bladerunner/bladerunner.cpp +++ b/engines/bladerunner/bladerunner.cpp @@ -28,19 +28,22 @@ #include "bladerunner/audio_speech.h" #include "bladerunner/chapters.h" #include "bladerunner/clues.h" -#include "bladerunner/gameinfo.h" #include "bladerunner/gameflags.h" +#include "bladerunner/gameinfo.h" #include "bladerunner/image.h" +#include "bladerunner/mouse.h" #include "bladerunner/outtake.h" #include "bladerunner/scene.h" #include "bladerunner/script/init.h" #include "bladerunner/script/script.h" #include "bladerunner/settings.h" +#include "bladerunner/shape.h" #include "bladerunner/slice_animations.h" #include "bladerunner/slice_renderer.h" #include "bladerunner/text_resource.h" #include "bladerunner/vqa_decoder.h" +#include "common/array.h" #include "common/error.h" #include "common/events.h" #include "common/system.h" @@ -66,6 +69,7 @@ BladeRunnerEngine::BladeRunnerEngine(OSystem *syst) _gameInfo = nullptr; _gameFlags = new GameFlags(); _gameVars = nullptr; + _mouse = new Mouse(this); _scene = new Scene(this); _script = new Script(this); _settings = new Settings(this); @@ -168,6 +172,13 @@ bool BladeRunnerEngine::startup() { if (!r) return false; + for (int i = 0; i != 43; ++i) { + Shape *shape = new Shape(this); + shape->readFromContainer("SHAPES.SHP", i); + _shapes.push_back(shape); + } + _mouse->setCursor(0); + r = _sliceAnimations->open("INDEX.DAT"); if (!r) return false; @@ -299,6 +310,10 @@ void BladeRunnerEngine::gameTick() { // TODO: Draw item pickup (understood, drawing works in Replicant) // TODO: Draw dialogue menu // TODO: Draw mouse (understood) + + Common::Point p = _eventMan->getMousePos(); + _mouse->draw(_surface2, p.x, p.y); + // TODO: Process AUD (audio in Replicant) // TODO: Footstep sound diff --git a/engines/bladerunner/bladerunner.h b/engines/bladerunner/bladerunner.h index b0df9bdca0..06a1a7ae34 100644 --- a/engines/bladerunner/bladerunner.h +++ b/engines/bladerunner/bladerunner.h @@ -43,9 +43,11 @@ class Chapters; class Clues; class GameInfo; class GameFlags; +class Mouse; class Scene; class Script; class Settings; +class Shape; class SliceAnimations; class SliceRenderer; class TextResource; @@ -60,8 +62,9 @@ public: AudioSpeech *_audioSpeech; Chapters *_chapters; Clues *_clues; - GameInfo *_gameInfo; GameFlags *_gameFlags; + GameInfo *_gameInfo; + Mouse *_mouse; Scene *_scene; Script *_script; Settings *_settings; @@ -70,6 +73,7 @@ public: int *_gameVars; TextResource *_actorNames; + Common::Array _shapes; int in_script_counter; diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk index fd23e94cbb..8cd9ba4054 100644 --- a/engines/bladerunner/module.mk +++ b/engines/bladerunner/module.mk @@ -18,6 +18,7 @@ MODULE_OBJS = \ gameinfo.o \ image.o \ matrix.o \ + mouse.o \ outtake.o \ scene.o \ script/init.o \ @@ -25,6 +26,7 @@ MODULE_OBJS = \ script/script.o \ set.o \ settings.o \ + shape.o \ slice_animations.o \ slice_renderer.o \ text_resource.o \ diff --git a/engines/bladerunner/mouse.cpp b/engines/bladerunner/mouse.cpp new file mode 100644 index 0000000000..8a259fd76f --- /dev/null +++ b/engines/bladerunner/mouse.cpp @@ -0,0 +1,250 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/mouse.h" + +#include "bladerunner/bladerunner.h" +#include "bladerunner/shape.h" + +#include "graphics/surface.h" + +namespace BladeRunner { + +Mouse::Mouse(BladeRunnerEngine *vm) + : _vm(vm) +{ + _cursor = 0; + _frame = 3; + _hotspotX = 0; + _hotspotY = 0; + _x = 0; + _y = 0; + _disabledCounter = 0; + _lastFrameTime = 0; +} + +Mouse::~Mouse() { +} + +void Mouse::setCursor(int cursor) { + assert(cursor >= 0 && cursor <= 16); + if (cursor == _cursor) { + return; + } + + _cursor = cursor; + + switch (_cursor) { + case 0: + _frame = 3; + _hotspotX = 0; + _hotspotY = 0; + break; + case 1: + _frame = 4; + _hotspotX = 0; + _hotspotY = 0; + break; + case 2: + _frame = 12; + _hotspotX = 12; + _hotspotY = 0; + break; + case 3: + _frame = 15; + _hotspotX = 23; + _hotspotY = 12; + break; + case 4: + _frame = 13; + _hotspotX = 12; + _hotspotY = 23; + break; + case 5: + _frame = 14; + _hotspotX = 0; + _hotspotY = 12; + break; + case 6: + _frame = 16; + _hotspotX = 19; + _hotspotY = 19; + break; + case 7: + _frame = 17; + _hotspotX = 19; + _hotspotY = 19; + break; + case 8: + _frame = 25; + _hotspotX = 19; + _hotspotY = 19; + break; + case 9: + _frame = 26; + _hotspotX = 19; + _hotspotY = 19; + break; + case 10: + _frame = 34; + _hotspotX = 19; + _hotspotY = 19; + break; + case 11: + _frame = 35; + _hotspotX = 19; + _hotspotY = 19; + break; + case 12: + _frame = 12; + _hotspotX = 12; + _hotspotY = 0; + _animCounter = 0; + break; + case 13: + _frame = 15; + _hotspotX = 23; + _hotspotY = 12; + _animCounter = 0; + break; + case 14: + _frame = 13; + _hotspotX = 12; + _hotspotY = 23; + _animCounter = 0; + break; + case 15: + _frame = 14; + _hotspotX = 0; + _hotspotY = 12; + _animCounter = 0; + break; + case 16: + _frame = 0; + _hotspotX = 11; + _hotspotY = 11; + } +} + +void Mouse::disable() { + ++_disabledCounter; +} + +void Mouse::enable() { + if (--_disabledCounter <= 0) { + _disabledCounter = 0; + } +} + +bool Mouse::isDisabled() { + return _disabledCounter > 0; +} + +void Mouse::draw(Graphics::Surface &surface, int x, int y) { + if (_disabledCounter) { + return; + } + + _x = CLIP(x, 0, surface.w - 1); + _y = CLIP(y, 0, surface.h - 1); + + + if (_cursor < 0 || (uint)_cursor >= _vm->_shapes.size()) { + return; + } + + Shape *cursorShape = _vm->_shapes[_frame]; + + cursorShape->draw(surface, _x - _hotspotX, _y - _hotspotY); + + updateCursorFrame(); +} + +void Mouse::updateCursorFrame() { + uint32 now = _vm->getTotalPlayTime(); + const int offset[4] = { 0, 6, 12, 6 }; + + if (now - _lastFrameTime < 66) { + return; + } + _lastFrameTime = now; + + switch (_cursor) { + case 0: + break; + case 1: + if (++_frame > 11) + _frame = 4; + break; + case 2: + case 3: + case 4: + case 5: + case 6: + break; + case 7: + if (++_frame > 24) + _frame = 17; + break; + case 8: + break; + case 9: + if (++_frame > 33) + _frame = 26; + break; + case 10: + break; + case 11: + if (++_frame > 42) + _frame = 35; + break; + case 12: + if (++_animCounter >= 4) { + _animCounter = 0; + } + _hotspotY = -offset[_animCounter]; + break; + case 13: + if (++_animCounter >= 4) { + _animCounter = 0; + } + _hotspotX = 23 + offset[_animCounter]; + break; + case 14: + if (++_animCounter >= 4) { + _animCounter = 0; + } + _hotspotY = 23 + offset[_animCounter]; + break; + case 15: + if (++_animCounter >= 4) { + _animCounter = 0; + } + _hotspotX = -offset[_animCounter]; + break; + case 16: + if (++_frame > 2) + _frame = 0; + } +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/mouse.h b/engines/bladerunner/mouse.h new file mode 100644 index 0000000000..33f231484f --- /dev/null +++ b/engines/bladerunner/mouse.h @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_MOUSE_H +#define BLADERUNNER_MOUSE_H + +namespace Graphics { + struct Surface; +} + +namespace BladeRunner { + +class BladeRunnerEngine; + +class Mouse { + BladeRunnerEngine *_vm; + + int _cursor; + int _frame; + int _hotspotX; + int _hotspotY; + int _x; + int _y; + int _disabledCounter; + int _lastFrameTime; + int _animCounter; + +public: + Mouse(BladeRunnerEngine *vm); + ~Mouse(); + + void setCursor(int cursor); + + void disable(); + void enable(); + bool isDisabled(); + + void draw(Graphics::Surface &surface, int x, int y); + void updateCursorFrame(); +}; + +} // End of namespace BladeRunner + +#endif diff --git a/engines/bladerunner/shape.cpp b/engines/bladerunner/shape.cpp new file mode 100644 index 0000000000..be4db1ecee --- /dev/null +++ b/engines/bladerunner/shape.cpp @@ -0,0 +1,132 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/shape.h" + +#include "bladerunner/bladerunner.h" + +#include "common/debug.h" +#include "common/ptr.h" +#include "common/util.h" + +#include "graphics/surface.h" + +namespace BladeRunner { + +Shape::Shape(BladeRunnerEngine *vm) + : _vm(vm), _data(0) +{ +} + +Shape::~Shape() { + delete[] _data; +} + +bool Shape::readFromContainer(const Common::String &container, int index) { + Common::ScopedPtr stream(_vm->getResourceStream(container)); + if (!stream) { + debug("Shape::readFromContainer failed to open '%s'", container.c_str()); + return false; + } + + uint32 count = stream->readUint32LE(); + if (index < 0 || (uint32)index >= count) { + debug("Shape::readFromContainer invalid index %d (count %u)", index, count); + return false; + } + + uint32 size, width, height; + for (int i = 0; i <= index; ++i) { + width = stream->readUint32LE(); + height = stream->readUint32LE(); + size = stream->readUint32LE(); + + if (size != width * height * 2) { + debug("Shape::readFromContainer size mismatch (w %d, h %d, sz %d)", width, height, size); + return false; + } + + if (i != index) { + stream->skip(size); + } + } + + // Enfoce a reasonable size limit + if (width >= 2048 || height >= 2048) { + warning("Shape::readFromContainer shape too big (%d, %d)", width, height); + } + + _width = width; + _height = height; + _data = new byte[size]; + + if (stream->read(_data, size) != size) { + debug("Shape::readFromContainer error reading shape %d (w %d, h %d, sz %d)", index, width, height, size); + return false; + } + + return true; +} + +void Shape::draw(Graphics::Surface &surface, int x, int y) { + // debug("x=%d, y=%d", x, y); + // debug("w=%d, h=%d", _width, _height); + + int src_x = CLIP(-x, 0, _width); + int src_y = CLIP(-y, 0, _height); + + // debug("src_x=%d, src_y=%d", src_x, src_y); + + int dst_x = CLIP(x, 0, surface.w); + int dst_y = CLIP(y, 0, surface.h); + + // debug("dst_x=%d, dst_y=%d", dst_x, dst_y); + + int rect_w = MIN(CLIP(_width + x, 0, _width), surface.w - x); + int rect_h = MIN(CLIP(_height + y, 0, _height), surface.h - y); + + // debug("rect_w=%d, rect_h=%d", rect_w, rect_h); + + if (rect_w == 0 || rect_h == 0) { + return; + } + + byte *src_p = _data + 2 * (src_y * _width + src_x); + byte *dst_p = (byte*)surface.getBasePtr(dst_x, dst_y); + + for (int yi = 0; yi != rect_h; ++yi) { + for (int xi = 0; xi != rect_w; ++xi) { + uint16 color = READ_LE_UINT16(src_p); + if ((color & 0x8000) == 0) { + *(uint16*)dst_p = color; + } + + src_p += 2; + dst_p += 2; + } + + src_p += 2 * (_width - rect_w); + dst_p += surface.pitch - 2*rect_w; + } +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/shape.h b/engines/bladerunner/shape.h new file mode 100644 index 0000000000..782d20f278 --- /dev/null +++ b/engines/bladerunner/shape.h @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_SHAPE_H +#define BLADERUNNER_SHAPE_H + +#include "common/substream.h" + +namespace Graphics { + struct Surface; +} + +namespace BladeRunner { + +class BladeRunnerEngine; + +class Shape { + BladeRunnerEngine *_vm; + + int _width; + int _height; + byte *_data; + +public: + Shape(BladeRunnerEngine *vm); + ~Shape(); + + bool readFromContainer(const Common::String &container, int index); + + void draw(Graphics::Surface &surface, int x, int y); +}; + +} // End of namespace BladeRunner + +#endif -- cgit v1.2.3