From 167c9f534b2918fdd2e08fd535d13d5dad9b6de0 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Wed, 17 Apr 2013 16:47:27 +0200 Subject: WINTERMUTE: Avoid passing BasePoint by value in Scene::getPath() --- engines/wintermute/ad/ad_scene.cpp | 2 +- engines/wintermute/ad/ad_scene.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'engines') diff --git a/engines/wintermute/ad/ad_scene.cpp b/engines/wintermute/ad/ad_scene.cpp index 221baf4bee..e5d9d31ee0 100644 --- a/engines/wintermute/ad/ad_scene.cpp +++ b/engines/wintermute/ad/ad_scene.cpp @@ -189,7 +189,7 @@ void AdScene::cleanup() { ////////////////////////////////////////////////////////////////////////// -bool AdScene::getPath(BasePoint source, BasePoint target, AdPath *path, BaseObject *requester) { +bool AdScene::getPath(const BasePoint &source, const BasePoint &target, AdPath *path, BaseObject *requester) { if (!_pfReady) { return false; } else { diff --git a/engines/wintermute/ad/ad_scene.h b/engines/wintermute/ad/ad_scene.h index ffacc037a9..a820157361 100644 --- a/engines/wintermute/ad/ad_scene.h +++ b/engines/wintermute/ad/ad_scene.h @@ -117,7 +117,7 @@ public: bool isWalkableAt(int x, int y, bool checkFreeObjects = false, BaseObject *requester = nullptr); AdLayer *_mainLayer; float getZoomAt(int x, int y); - bool getPath(BasePoint source, BasePoint target, AdPath *path, BaseObject *requester = nullptr); + bool getPath(const BasePoint &source, const BasePoint &target, AdPath *path, BaseObject *requester = nullptr); AdScene(BaseGame *inGame); virtual ~AdScene(); BaseArray _layers; -- cgit v1.2.3