From 190bd60505e2ca0fb3c99f995d7b618915c895ad Mon Sep 17 00:00:00 2001 From: Willem Jan Palenstijn Date: Wed, 26 Jan 2011 16:51:18 +0000 Subject: SCI: Make SCI3 propertyId endianness hack a bit cleaner svn-id: r55542 --- engines/sci/engine/object.cpp | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) (limited to 'engines') diff --git a/engines/sci/engine/object.cpp b/engines/sci/engine/object.cpp index 505cab9e96..bc79e30129 100644 --- a/engines/sci/engine/object.cpp +++ b/engines/sci/engine/object.cpp @@ -244,11 +244,15 @@ void Object::initSelectorsSci3(const byte *buf) { for (int bit = 2; bit < 32; ++bit) { int value = READ_SCI11ENDIAN_UINT16(seeker + bit * 2); if (typeMask & (1 << bit)) { // Property -// We really shouldn't be doing endianness conversion here; -// instead, propertyIds should be converted to a Common::Array, like _baseMethod already is -// This interim solution fixes playing SCI3 PC games on Big Endian platforms -// but would likely fail with Mac versions of the same games... - propertyIds[propertyCounter] = TO_LE_16(groupBaseId + bit); + + // FIXME: We really shouldn't be doing endianness + // conversion here; instead, propertyIds should be converted + // to a Common::Array, like _baseMethod already is + // This interim solution fixes playing SCI3 PC games + // on Big Endian platforms + + WRITE_SCI11ENDIAN_UINT16(&propertyIds[propertyCounter], + groupBaseId + bit); _variables[propertyCounter] = make_reg(0, value); propertyOffsets[propertyCounter] = (seeker + bit * 2) - buf; ++propertyCounter; -- cgit v1.2.3